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1 ;;; tetris.el --- implementation of Tetris for Emacs
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2
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3 ;; Copyright (C) 1997, 2002, 2003, 2004, 2005 Free Software Foundation, Inc.
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4
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5 ;; Author: Glynn Clements <glynn@sensei.co.uk>
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6 ;; Version: 2.01
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7 ;; Created: 1997-08-13
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8 ;; Keywords: games
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9
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10 ;; This file is part of GNU Emacs.
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11
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12 ;; GNU Emacs is free software; you can redistribute it and/or modify
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13 ;; it under the terms of the GNU General Public License as published by
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14 ;; the Free Software Foundation; either version 2, or (at your option)
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15 ;; any later version.
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16
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17 ;; GNU Emacs is distributed in the hope that it will be useful,
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18 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of
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19 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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20 ;; GNU General Public License for more details.
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21
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22 ;; You should have received a copy of the GNU General Public License
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23 ;; along with GNU Emacs; see the file COPYING. If not, write to the
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24 ;; Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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25 ;; Boston, MA 02110-1301, USA.
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26
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27 ;;; Commentary:
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28
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29 ;;; Code:
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30
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31 (eval-when-compile
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32 (require 'cl))
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33
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34 (require 'gamegrid)
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35
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36 ;; ;;;;;;;;;;;;; customization variables ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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37
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38 (defgroup tetris nil
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39 "Play a game of tetris."
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40 :prefix "tetris-"
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41 :group 'games)
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42
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43 (defcustom tetris-use-glyphs t
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44 "*Non-nil means use glyphs when available."
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45 :group 'tetris
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46 :type 'boolean)
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47
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48 (defcustom tetris-use-color t
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49 "*Non-nil means use color when available."
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50 :group 'tetris
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51 :type 'boolean)
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52
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53 (defcustom tetris-draw-border-with-glyphs t
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54 "*Non-nil means draw a border even when using glyphs."
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55 :group 'tetris
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56 :type 'boolean)
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57
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58 (defcustom tetris-default-tick-period 0.3
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59 "*The default time taken for a shape to drop one row."
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60 :group 'tetris
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61 :type 'number)
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62
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63 (defcustom tetris-update-speed-function
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64 'tetris-default-update-speed-function
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65 "Function run whenever the Tetris score changes
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66 Called with two arguments: (SHAPES ROWS)
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67 SHAPES is the number of shapes which have been dropped
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68 ROWS is the number of rows which have been completed
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69
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70 If the return value is a number, it is used as the timer period."
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71 :group 'tetris
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72 :type 'function)
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73
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74 (defcustom tetris-mode-hook nil
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75 "Hook run upon starting Tetris."
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76 :group 'tetris
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77 :type 'hook)
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78
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79 (defcustom tetris-tty-colors
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80 [nil "blue" "white" "yellow" "magenta" "cyan" "green" "red"]
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81 "Vector of colors of the various shapes in text mode
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82 Element 0 is ignored."
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83 :group 'tetris
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84 :type (let ((names `("Shape 1" "Shape 2" "Shape 3"
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85 "Shape 4" "Shape 5" "Shape 6" "Shape 7"))
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86 (result `(vector (const nil))))
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87 (while names
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88 (add-to-list 'result
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89 (cons 'choice
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90 (cons :tag
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91 (cons (car names)
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92 (mapcar (lambda (color)
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93 (list 'const color))
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94 (defined-colors)))))
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95 t)
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96 (setq names (cdr names)))
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97 result))
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98
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99 (defcustom tetris-x-colors
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100 [nil [0 0 1] [0.7 0 1] [1 1 0] [1 0 1] [0 1 1] [0 1 0] [1 0 0]]
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101 "Vector of colors of the various shapes
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102 Element 0 is ignored."
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103 :group 'tetris
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104 :type 'sexp)
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105
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106 (defcustom tetris-buffer-name "*Tetris*"
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107 "Name used for Tetris buffer."
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108 :group 'tetris
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109 :type 'string)
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110
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111 (defcustom tetris-buffer-width 30
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112 "Width of used portion of buffer."
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113 :group 'tetris
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114 :type 'number)
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115
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116 (defcustom tetris-buffer-height 22
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117 "Height of used portion of buffer."
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118 :group 'tetris
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119 :type 'number)
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120
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121 (defcustom tetris-width 10
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122 "Width of playing area."
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123 :group 'tetris
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124 :type 'number)
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125
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126 (defcustom tetris-height 20
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127 "Height of playing area."
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128 :group 'tetris
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129 :type 'number)
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130
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131 (defcustom tetris-top-left-x 3
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132 "X position of top left of playing area."
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133 :group 'tetris
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134 :type 'number)
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135
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136 (defcustom tetris-top-left-y 1
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137 "Y position of top left of playing area."
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138 :group 'tetris
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139 :type 'number)
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140
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141 (defvar tetris-next-x (+ (* 2 tetris-top-left-x) tetris-width)
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142 "X position of next shape.")
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143
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144 (defvar tetris-next-y tetris-top-left-y
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145 "Y position of next shape.")
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146
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147 (defvar tetris-score-x tetris-next-x
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148 "X position of score.")
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149
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150 (defvar tetris-score-y (+ tetris-next-y 6)
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151 "Y position of score.")
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152
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153 ;; It is not safe to put this in /tmp.
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154 ;; Someone could make a symlink in /tmp
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155 ;; pointing to a file you don't want to clobber.
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156 (defvar tetris-score-file "tetris-scores"
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157 ;; anybody with a well-connected server want to host this?
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158 ;(defvar tetris-score-file "/anonymous@ftp.pgt.com:/pub/cgw/tetris-scores"
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159 "File for holding high scores.")
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160
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161 ;; ;;;;;;;;;;;;; display options ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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162
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163 (defvar tetris-blank-options
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164 '(((glyph colorize)
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165 (t ?\040))
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166 ((color-x color-x)
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167 (mono-x grid-x)
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168 (color-tty color-tty))
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169 (((glyph color-x) [0 0 0])
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170 (color-tty "black"))))
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171
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172 (defvar tetris-cell-options
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173 '(((glyph colorize)
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174 (emacs-tty ?O)
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175 (t ?\040))
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176 ((color-x color-x)
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177 (mono-x mono-x)
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178 (color-tty color-tty)
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179 (mono-tty mono-tty))
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180 ;; color information is taken from tetris-x-colors and tetris-tty-colors
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181 ))
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182
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183 (defvar tetris-border-options
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184 '(((glyph colorize)
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185 (t ?\+))
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186 ((color-x color-x)
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187 (mono-x grid-x)
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188 (color-tty color-tty))
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189 (((glyph color-x) [0.5 0.5 0.5])
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190 (color-tty "white"))))
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191
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192 (defvar tetris-space-options
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193 '(((t ?\040))
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194 nil
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195 nil))
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196
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197 ;; ;;;;;;;;;;;;; constants ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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198
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199 (defconst tetris-shapes
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200 [[[[1 1 0 0] [1 1 0 0] [1 1 0 0] [1 1 0 0]]
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201 [[1 1 0 0] [1 1 0 0] [1 1 0 0] [1 1 0 0]]
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202 [[0 0 0 0] [0 0 0 0] [0 0 0 0] [0 0 0 0]]
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203 [[0 0 0 0] [0 0 0 0] [0 0 0 0] [0 0 0 0]]]
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204
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205 [[[2 2 2 0] [0 2 0 0] [2 0 0 0] [2 2 0 0]]
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206 [[0 0 2 0] [0 2 0 0] [2 2 2 0] [2 0 0 0]]
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207 [[0 0 0 0] [2 2 0 0] [0 0 0 0] [2 0 0 0]]
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208 [[0 0 0 0] [0 0 0 0] [0 0 0 0] [0 0 0 0]]]
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209
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210 [[[3 3 3 0] [3 3 0 0] [0 0 3 0] [3 0 0 0]]
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211 [[3 0 0 0] [0 3 0 0] [3 3 3 0] [3 0 0 0]]
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212 [[0 0 0 0] [0 3 0 0] [0 0 0 0] [3 3 0 0]]
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213 [[0 0 0 0] [0 0 0 0] [0 0 0 0] [0 0 0 0]]]
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214
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215 [[[4 4 0 0] [0 4 0 0] [4 4 0 0] [0 4 0 0]]
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216 [[0 4 4 0] [4 4 0 0] [0 4 4 0] [4 4 0 0]]
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217 [[0 0 0 0] [4 0 0 0] [0 0 0 0] [4 0 0 0]]
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218 [[0 0 0 0] [0 0 0 0] [0 0 0 0] [0 0 0 0]]]
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219
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220 [[[0 5 5 0] [5 0 0 0] [0 5 5 0] [5 0 0 0]]
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221 [[5 5 0 0] [5 5 0 0] [5 5 0 0] [5 5 0 0]]
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222 [[0 0 0 0] [0 5 0 0] [0 0 0 0] [0 5 0 0]]
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223 [[0 0 0 0] [0 0 0 0] [0 0 0 0] [0 0 0 0]]]
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224
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225 [[[0 6 0 0] [6 0 0 0] [6 6 6 0] [0 6 0 0]]
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226 [[6 6 6 0] [6 6 0 0] [0 6 0 0] [6 6 0 0]]
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227 [[0 0 0 0] [6 0 0 0] [0 0 0 0] [0 6 0 0]]
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228 [[0 0 0 0] [0 0 0 0] [0 0 0 0] [0 0 0 0]]]
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229
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230 [[[7 7 7 7] [7 0 0 0] [7 7 7 7] [7 0 0 0]]
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231 [[0 0 0 0] [7 0 0 0] [0 0 0 0] [7 0 0 0]]
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232 [[0 0 0 0] [7 0 0 0] [0 0 0 0] [7 0 0 0]]
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233 [[0 0 0 0] [7 0 0 0] [0 0 0 0] [7 0 0 0]]]])
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234
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235 ;;the scoring rules were taken from "xtetris". Blocks score differently
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236 ;;depending on their rotation
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237
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238 (defconst tetris-shape-scores
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239 [ [6 6 6 6] [6 7 6 7] [6 7 6 7] [6 7 6 7] [6 7 6 7] [5 5 6 5] [5 8 5 8]] )
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240
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241 (defconst tetris-shape-dimensions
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242 [[2 2] [3 2] [3 2] [3 2] [3 2] [3 2] [4 1]])
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243
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244 (defconst tetris-blank 0)
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245
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246 (defconst tetris-border 8)
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247
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248 (defconst tetris-space 9)
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249
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250 (defun tetris-default-update-speed-function (shapes rows)
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251 (/ 20.0 (+ 50.0 rows)))
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252
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253 ;; ;;;;;;;;;;;;; variables ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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254
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255 (defvar tetris-shape 0)
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256 (defvar tetris-rot 0)
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257 (defvar tetris-next-shape 0)
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258 (defvar tetris-n-shapes 0)
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259 (defvar tetris-n-rows 0)
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260 (defvar tetris-score 0)
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261 (defvar tetris-pos-x 0)
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262 (defvar tetris-pos-y 0)
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263 (defvar tetris-paused nil)
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264
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265 (make-variable-buffer-local 'tetris-shape)
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266 (make-variable-buffer-local 'tetris-rot)
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267 (make-variable-buffer-local 'tetris-next-shape)
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268 (make-variable-buffer-local 'tetris-n-shapes)
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269 (make-variable-buffer-local 'tetris-n-rows)
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270 (make-variable-buffer-local 'tetris-score)
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271 (make-variable-buffer-local 'tetris-pos-x)
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272 (make-variable-buffer-local 'tetris-pos-y)
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273 (make-variable-buffer-local 'tetris-paused)
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274
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275 ;; ;;;;;;;;;;;;; keymaps ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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276
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277 (defvar tetris-mode-map
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278 (make-sparse-keymap 'tetris-mode-map))
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279
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280 (define-key tetris-mode-map "n" 'tetris-start-game)
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281 (define-key tetris-mode-map "q" 'tetris-end-game)
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282 (define-key tetris-mode-map "p" 'tetris-pause-game)
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283
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284 (define-key tetris-mode-map " " 'tetris-move-bottom)
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285 (define-key tetris-mode-map [left] 'tetris-move-left)
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286 (define-key tetris-mode-map [right] 'tetris-move-right)
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287 (define-key tetris-mode-map [up] 'tetris-rotate-prev)
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288 (define-key tetris-mode-map [down] 'tetris-rotate-next)
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289
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290 (defvar tetris-null-map
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291 (make-sparse-keymap 'tetris-null-map))
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292
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293 (define-key tetris-null-map "n" 'tetris-start-game)
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294
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295 ;; ;;;;;;;;;;;;;;;; game functions ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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296
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297 (defun tetris-display-options ()
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298 (let ((options (make-vector 256 nil)))
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299 (loop for c from 0 to 255 do
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300 (aset options c
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301 (cond ((= c tetris-blank)
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302 tetris-blank-options)
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303 ((and (>= c 1) (<= c 7))
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304 (append
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305 tetris-cell-options
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306 `((((glyph color-x) ,(aref tetris-x-colors c))
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307 (color-tty ,(aref tetris-tty-colors c))
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308 (t nil)))))
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309 ((= c tetris-border)
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310 tetris-border-options)
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311 ((= c tetris-space)
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312 tetris-space-options)
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313 (t
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314 '(nil nil nil)))))
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315 options))
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316
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317 (defun tetris-get-tick-period ()
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318 (if (boundp 'tetris-update-speed-function)
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319 (let ((period (apply tetris-update-speed-function
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320 tetris-n-shapes
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321 tetris-n-rows nil)))
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322 (and (numberp period) period))))
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323
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324 (defun tetris-get-shape-cell (x y)
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325 (aref (aref (aref (aref tetris-shapes
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326 tetris-shape)
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327 y)
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328 tetris-rot)
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329 x))
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330
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331 (defun tetris-shape-width ()
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332 (aref (aref tetris-shape-dimensions tetris-shape)
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333 (% tetris-rot 2)))
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334
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335 (defun tetris-shape-height ()
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336 (aref (aref tetris-shape-dimensions tetris-shape)
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337 (- 1 (% tetris-rot 2))))
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338
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339 (defun tetris-draw-score ()
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340 (let ((strings (vector (format "Shapes: %05d" tetris-n-shapes)
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341 (format "Rows: %05d" tetris-n-rows)
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342 (format "Score: %05d" tetris-score))))
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343 (loop for y from 0 to 2 do
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344 (let* ((string (aref strings y))
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345 (len (length string)))
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346 (loop for x from 0 to (1- len) do
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347 (gamegrid-set-cell (+ tetris-score-x x)
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348 (+ tetris-score-y y)
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349 (aref string x)))))))
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350
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351 (defun tetris-update-score ()
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352 (tetris-draw-score)
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353 (let ((period (tetris-get-tick-period)))
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354 (if period (gamegrid-set-timer period))))
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355
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356 (defun tetris-new-shape ()
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357 (setq tetris-shape tetris-next-shape)
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358 (setq tetris-rot 0)
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359 (setq tetris-next-shape (random 7))
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360 (setq tetris-pos-x (/ (- tetris-width (tetris-shape-width)) 2))
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361 (setq tetris-pos-y 0)
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362 (if (tetris-test-shape)
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363 (tetris-end-game)
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364 (tetris-draw-shape))
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365 (tetris-draw-next-shape)
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366 (tetris-update-score))
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367
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368 (defun tetris-draw-next-shape ()
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369 (loop for y from 0 to 3 do
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370 (loop for x from 0 to 3 do
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371 (gamegrid-set-cell (+ tetris-next-x x)
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372 (+ tetris-next-y y)
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373 (let ((tetris-shape tetris-next-shape)
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374 (tetris-rot 0))
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375 (tetris-get-shape-cell x y))))))
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376
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377 (defun tetris-draw-shape ()
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378 (loop for y from 0 to (1- (tetris-shape-height)) do
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379 (loop for x from 0 to (1- (tetris-shape-width)) do
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380 (let ((c (tetris-get-shape-cell x y)))
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381 (if (/= c tetris-blank)
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382 (gamegrid-set-cell (+ tetris-top-left-x
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383 tetris-pos-x
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384 x)
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385 (+ tetris-top-left-y
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386 tetris-pos-y
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387 y)
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388 c))))))
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389
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390 (defun tetris-erase-shape ()
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391 (loop for y from 0 to (1- (tetris-shape-height)) do
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392 (loop for x from 0 to (1- (tetris-shape-width)) do
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393 (let ((c (tetris-get-shape-cell x y))
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394 (px (+ tetris-top-left-x tetris-pos-x x))
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395 (py (+ tetris-top-left-y tetris-pos-y y)))
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396 (if (/= c tetris-blank)
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397 (gamegrid-set-cell px py tetris-blank))))))
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398
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399 (defun tetris-test-shape ()
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400 (let ((hit nil))
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401 (loop for y from 0 to (1- (tetris-shape-height)) do
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402 (loop for x from 0 to (1- (tetris-shape-width)) do
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403 (unless hit
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404 (setq hit
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405 (let* ((c (tetris-get-shape-cell x y))
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406 (xx (+ tetris-pos-x x))
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407 (yy (+ tetris-pos-y y))
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408 (px (+ tetris-top-left-x xx))
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409 (py (+ tetris-top-left-y yy)))
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410 (and (/= c tetris-blank)
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411 (or (>= xx tetris-width)
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412 (>= yy tetris-height)
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413 (/= (gamegrid-get-cell px py)
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414 tetris-blank))))))))
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415 hit))
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416
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417 (defun tetris-full-row (y)
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418 (let ((full t))
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419 (loop for x from 0 to (1- tetris-width) do
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420 (if (= (gamegrid-get-cell (+ tetris-top-left-x x)
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421 (+ tetris-top-left-y y))
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422 tetris-blank)
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423 (setq full nil)))
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424 full))
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425
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426 (defun tetris-shift-row (y)
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427 (if (= y 0)
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428 (loop for x from 0 to (1- tetris-width) do
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429 (gamegrid-set-cell (+ tetris-top-left-x x)
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430 (+ tetris-top-left-y y)
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431 tetris-blank))
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432 (loop for x from 0 to (1- tetris-width) do
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433 (let ((c (gamegrid-get-cell (+ tetris-top-left-x x)
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434 (+ tetris-top-left-y y -1))))
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435 (gamegrid-set-cell (+ tetris-top-left-x x)
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436 (+ tetris-top-left-y y)
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437 c)))))
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438
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439 (defun tetris-shift-down ()
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440 (loop for y0 from 0 to (1- tetris-height) do
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441 (if (tetris-full-row y0)
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442 (progn (setq tetris-n-rows (1+ tetris-n-rows))
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443 (loop for y from y0 downto 0 do
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444 (tetris-shift-row y))))))
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445
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446 (defun tetris-draw-border-p ()
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447 (or (not (eq gamegrid-display-mode 'glyph))
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448 tetris-draw-border-with-glyphs))
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449
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450 (defun tetris-init-buffer ()
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451 (gamegrid-init-buffer tetris-buffer-width
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452 tetris-buffer-height
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453 tetris-space)
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454 (let ((buffer-read-only nil))
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455 (if (tetris-draw-border-p)
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456 (loop for y from -1 to tetris-height do
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457 (loop for x from -1 to tetris-width do
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458 (gamegrid-set-cell (+ tetris-top-left-x x)
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459 (+ tetris-top-left-y y)
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460 tetris-border))))
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461 (loop for y from 0 to (1- tetris-height) do
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462 (loop for x from 0 to (1- tetris-width) do
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463 (gamegrid-set-cell (+ tetris-top-left-x x)
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464 (+ tetris-top-left-y y)
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465 tetris-blank)))
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466 (if (tetris-draw-border-p)
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467 (loop for y from -1 to 4 do
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468 (loop for x from -1 to 4 do
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469 (gamegrid-set-cell (+ tetris-next-x x)
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470 (+ tetris-next-y y)
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471 tetris-border))))))
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472
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473 (defun tetris-reset-game ()
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474 (gamegrid-kill-timer)
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475 (tetris-init-buffer)
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476 (setq tetris-next-shape (random 7))
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477 (setq tetris-shape 0
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478 tetris-rot 0
|
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479 tetris-pos-x 0
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480 tetris-pos-y 0
|
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481 tetris-n-shapes 0
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482 tetris-n-rows 0
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483 tetris-score 0
|
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484 tetris-paused nil)
|
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485 (tetris-new-shape))
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486
|
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487 (defun tetris-shape-done ()
|
|
488 (tetris-shift-down)
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489 (setq tetris-n-shapes (1+ tetris-n-shapes))
|
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490 (setq tetris-score
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43655
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491 (+ tetris-score
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22490
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492 (aref (aref tetris-shape-scores tetris-shape) tetris-rot)))
|
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493 (tetris-update-score)
|
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494 (tetris-new-shape))
|
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495
|
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496 (defun tetris-update-game (tetris-buffer)
|
|
497 "Called on each clock tick.
|
|
498 Drops the shape one square, testing for collision."
|
|
499 (if (and (not tetris-paused)
|
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500 (eq (current-buffer) tetris-buffer))
|
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501 (let (hit)
|
|
502 (tetris-erase-shape)
|
|
503 (setq tetris-pos-y (1+ tetris-pos-y))
|
|
504 (setq hit (tetris-test-shape))
|
|
505 (if hit
|
|
506 (setq tetris-pos-y (1- tetris-pos-y)))
|
|
507 (tetris-draw-shape)
|
|
508 (if hit
|
|
509 (tetris-shape-done)))))
|
|
510
|
|
511 (defun tetris-move-bottom ()
|
|
512 "Drops the shape to the bottom of the playing area"
|
|
513 (interactive)
|
|
514 (let ((hit nil))
|
|
515 (tetris-erase-shape)
|
|
516 (while (not hit)
|
|
517 (setq tetris-pos-y (1+ tetris-pos-y))
|
|
518 (setq hit (tetris-test-shape)))
|
|
519 (setq tetris-pos-y (1- tetris-pos-y))
|
|
520 (tetris-draw-shape)
|
|
521 (tetris-shape-done)))
|
|
522
|
|
523 (defun tetris-move-left ()
|
|
524 "Moves the shape one square to the left"
|
|
525 (interactive)
|
|
526 (unless (= tetris-pos-x 0)
|
|
527 (tetris-erase-shape)
|
|
528 (setq tetris-pos-x (1- tetris-pos-x))
|
|
529 (if (tetris-test-shape)
|
|
530 (setq tetris-pos-x (1+ tetris-pos-x)))
|
|
531 (tetris-draw-shape)))
|
|
532
|
|
533 (defun tetris-move-right ()
|
|
534 "Moves the shape one square to the right"
|
|
535 (interactive)
|
|
536 (unless (= (+ tetris-pos-x (tetris-shape-width))
|
|
537 tetris-width)
|
|
538 (tetris-erase-shape)
|
|
539 (setq tetris-pos-x (1+ tetris-pos-x))
|
|
540 (if (tetris-test-shape)
|
|
541 (setq tetris-pos-x (1- tetris-pos-x)))
|
|
542 (tetris-draw-shape)))
|
|
543
|
|
544 (defun tetris-rotate-prev ()
|
|
545 "Rotates the shape clockwise"
|
|
546 (interactive)
|
|
547 (tetris-erase-shape)
|
|
548 (setq tetris-rot (% (+ 1 tetris-rot) 4))
|
|
549 (if (tetris-test-shape)
|
|
550 (setq tetris-rot (% (+ 3 tetris-rot) 4)))
|
|
551 (tetris-draw-shape))
|
|
552
|
|
553 (defun tetris-rotate-next ()
|
|
554 "Rotates the shape anticlockwise"
|
|
555 (interactive)
|
|
556 (tetris-erase-shape)
|
|
557 (setq tetris-rot (% (+ 3 tetris-rot) 4))
|
|
558 (if (tetris-test-shape)
|
|
559 (setq tetris-rot (% (+ 1 tetris-rot) 4)))
|
|
560 (tetris-draw-shape))
|
|
561
|
|
562 (defun tetris-end-game ()
|
|
563 "Terminates the current game"
|
|
564 (interactive)
|
|
565 (gamegrid-kill-timer)
|
|
566 (use-local-map tetris-null-map)
|
|
567 (gamegrid-add-score tetris-score-file tetris-score))
|
|
568
|
|
569 (defun tetris-start-game ()
|
|
570 "Starts a new game of Tetris"
|
|
571 (interactive)
|
|
572 (tetris-reset-game)
|
|
573 (use-local-map tetris-mode-map)
|
|
574 (let ((period (or (tetris-get-tick-period)
|
|
575 tetris-default-tick-period)))
|
|
576 (gamegrid-start-timer period 'tetris-update-game)))
|
|
577
|
|
578 (defun tetris-pause-game ()
|
|
579 "Pauses (or resumes) the current game"
|
|
580 (interactive)
|
|
581 (setq tetris-paused (not tetris-paused))
|
|
582 (message (and tetris-paused "Game paused (press p to resume)")))
|
|
583
|
|
584 (defun tetris-active-p ()
|
|
585 (eq (current-local-map) tetris-mode-map))
|
|
586
|
|
587 (put 'tetris-mode 'mode-class 'special)
|
|
588
|
|
589 (defun tetris-mode ()
|
|
590 "A mode for playing Tetris.
|
|
591
|
|
592 tetris-mode keybindings:
|
|
593 \\{tetris-mode-map}
|
|
594 "
|
|
595 (kill-all-local-variables)
|
|
596
|
|
597 (add-hook 'kill-buffer-hook 'gamegrid-kill-timer nil t)
|
|
598
|
|
599 (use-local-map tetris-null-map)
|
|
600
|
|
601 (setq major-mode 'tetris-mode)
|
|
602 (setq mode-name "Tetris")
|
|
603
|
64392
|
604 (unless (featurep 'emacs)
|
|
605 (setq mode-popup-menu
|
|
606 '("Tetris Commands"
|
|
607 ["Start new game" tetris-start-game]
|
|
608 ["End game" tetris-end-game
|
|
609 (tetris-active-p)]
|
|
610 ["Pause" tetris-pause-game
|
|
611 (and (tetris-active-p) (not tetris-paused))]
|
|
612 ["Resume" tetris-pause-game
|
|
613 (and (tetris-active-p) tetris-paused)])))
|
22490
|
614
|
|
615 (setq gamegrid-use-glyphs tetris-use-glyphs)
|
|
616 (setq gamegrid-use-color tetris-use-color)
|
|
617
|
|
618 (gamegrid-init (tetris-display-options))
|
|
619
|
62770
|
620 (run-mode-hooks 'tetris-mode-hook))
|
22490
|
621
|
|
622 ;;;###autoload
|
|
623 (defun tetris ()
|
|
624 "Play the Tetris game.
|
|
625 Shapes drop from the top of the screen, and the user has to move and
|
|
626 rotate the shape to fit in with those at the bottom of the screen so
|
|
627 as to form complete rows.
|
|
628
|
|
629 tetris-mode keybindings:
|
|
630 \\<tetris-mode-map>
|
|
631 \\[tetris-start-game] Starts a new game of Tetris
|
|
632 \\[tetris-end-game] Terminates the current game
|
|
633 \\[tetris-pause-game] Pauses (or resumes) the current game
|
|
634 \\[tetris-move-left] Moves the shape one square to the left
|
|
635 \\[tetris-move-right] Moves the shape one square to the right
|
|
636 \\[tetris-rotate-prev] Rotates the shape clockwise
|
|
637 \\[tetris-rotate-next] Rotates the shape anticlockwise
|
|
638 \\[tetris-move-bottom] Drops the shape to the bottom of the playing area
|
|
639
|
|
640 "
|
|
641 (interactive)
|
|
642
|
|
643 (switch-to-buffer tetris-buffer-name)
|
|
644 (gamegrid-kill-timer)
|
|
645 (tetris-mode)
|
|
646 (tetris-start-game))
|
|
647
|
|
648 (provide 'tetris)
|
|
649
|
52401
|
650 ;;; arch-tag: fb780d53-3ff0-49f0-8e19-f7f13cf2d49e
|
22490
|
651 ;;; tetris.el ends here
|