annotate lispref/symbols.texi @ 6424:b3d22929b7c1

(Fx_popup_dialog, Fx_popup_menu): Require 2 args.
author Richard M. Stallman <rms@gnu.org>
date Sat, 19 Mar 1994 05:34:45 +0000
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1 @c -*-texinfo-*-
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2 @c This is part of the GNU Emacs Lisp Reference Manual.
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3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994 Free Software Foundation, Inc.
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4 @c See the file elisp.texi for copying conditions.
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5 @setfilename ../info/symbols
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6 @node Symbols, Evaluation, Sequences Arrays Vectors, Top
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7 @chapter Symbols
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8 @cindex symbol
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9
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10 A @dfn{symbol} is an object with a unique name. This chapter
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11 describes symbols, their components, their property lists, and how they
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12 are created and interned. Separate chapters describe the use of symbols
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13 as variables and as function names; see @ref{Variables}, and
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14 @ref{Functions}. For the precise read syntax for symbols, see
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15 @ref{Symbol Type}.
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16
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17 You can test whether an arbitrary Lisp object is a symbol
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18 with @code{symbolp}:
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19
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20 @defun symbolp object
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21 This function returns @code{t} if @var{object} is a symbol, @code{nil}
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22 otherwise.
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23 @end defun
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24
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25 @menu
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26 * Symbol Components:: Symbols have names, values, function definitions
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27 and property lists.
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28 * Definitions:: A definition says how a symbol will be used.
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29 * Creating Symbols:: How symbols are kept unique.
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30 * Property Lists:: Each symbol has a property list
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31 for recording miscellaneous information.
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32 @end menu
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33
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34 @node Symbol Components, Definitions, Symbols, Symbols
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35 @section Symbol Components
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36 @cindex symbol components
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37
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38 Each symbol has four components (or ``cells''), each of which
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39 references another object:
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40
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41 @table @asis
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42 @item Print name
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43 @cindex print name cell
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44 The @dfn{print name cell} holds a string which names the symbol for
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45 reading and printing. See @code{symbol-name} in @ref{Creating Symbols}.
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46
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47 @item Value
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48 @cindex value cell
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49 The @dfn{value cell} holds the current value of the symbol as a
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50 variable. When a symbol is used as a form, the value of the form is the
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51 contents of the symbol's value cell. See @code{symbol-value} in
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52 @ref{Accessing Variables}.
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53
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54 @item Function
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55 @cindex function cell
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56 The @dfn{function cell} holds the function definition of the symbol.
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57 When a symbol is used as a function, its function definition is used in
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58 its place. This cell is also used to make a symbol stand for a keymap
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59 or a keyboard macro, for editor command execution. Because each symbol
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60 has separate value and function cells, variables and function names do
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61 not conflict. See @code{symbol-function} in @ref{Function Cells}.
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62
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63 @item Property list
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64 @cindex property list cell
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65 The @dfn{property list cell} holds the property list of the symbol. See
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66 @code{symbol-plist} in @ref{Property Lists}.
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67 @end table
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68
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69 The print name cell always holds a string, and cannot be changed. The
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70 other three cells can be set individually to any specified Lisp object.
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71
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72 The print name cell holds the string that is the name of the symbol.
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73 Since symbols are represented textually by their names, it is important
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74 not to have two symbols with the same name. The Lisp reader ensures
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75 this: every time it reads a symbol, it looks for an existing symbol with
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76 the specified name before it creates a new one. (In GNU Emacs Lisp,
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77 this lookup uses a hashing algorithm and an obarray; see @ref{Creating
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78 Symbols}.)
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79
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80 In normal usage, the function cell usually contains a function or
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81 macro, as that is what the Lisp interpreter expects to see there
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82 (@pxref{Evaluation}). Keyboard macros (@pxref{Keyboard Macros}),
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83 keymaps (@pxref{Keymaps}) and autoload objects (@pxref{Autoloading}) are
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84 also sometimes stored in the function cell of symbols. We often refer
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85 to ``the function @code{foo}'' when we really mean the function stored
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86 in the function cell of the symbol @code{foo}. We make the distinction
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87 only when necessary.
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88
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89 The property list cell normally should hold a correctly formatted
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90 property list (@pxref{Property Lists}), as a number of functions expect
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91 to see a property list there.
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92
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93 The function cell or the value cell may be @dfn{void}, which means
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94 that the cell does not reference any object. (This is not the same
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95 thing as holding the symbol @code{void}, nor the same as holding the
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96 symbol @code{nil}.) Examining a cell which is void results in an error,
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97 such as @samp{Symbol's value as variable is void}.
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98
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99 The four functions @code{symbol-name}, @code{symbol-value},
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100 @code{symbol-plist}, and @code{symbol-function} return the contents of
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101 the four cells of a symbol. Here as an example we show the contents of
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102 the four cells of the symbol @code{buffer-file-name}:
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103
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104 @example
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105 (symbol-name 'buffer-file-name)
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106 @result{} "buffer-file-name"
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107 (symbol-value 'buffer-file-name)
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108 @result{} "/gnu/elisp/symbols.texi"
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109 (symbol-plist 'buffer-file-name)
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110 @result{} (variable-documentation 29529)
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111 (symbol-function 'buffer-file-name)
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112 @result{} #<subr buffer-file-name>
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113 @end example
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114
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115 @noindent
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116 Because this symbol is the variable which holds the name of the file
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117 being visited in the current buffer, the value cell contents we see are
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118 the name of the source file of this chapter of the Emacs Lisp Manual.
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119 The property list cell contains the list @code{(variable-documentation
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120 29529)} which tells the documentation functions where to find the
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121 documentation string for the variable @code{buffer-file-name} in the
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122 @file{DOC} file. (29529 is the offset from the beginning of the
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123 @file{DOC} file to where that documentation string begins.) The
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124 function cell contains the function for returning the name of the file.
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125 @code{buffer-file-name} names a primitive function, which has no read
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126 syntax and prints in hash notation (@pxref{Primitive Function Type}). A
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127 symbol naming a function written in Lisp would have a lambda expression
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128 (or a byte-code object) in this cell.
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129
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130 @node Definitions, Creating Symbols, Symbol Components, Symbols
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131 @section Defining Symbols
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132 @cindex definition of a symbol
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133
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134 A @dfn{definition} in Lisp is a special form that announces your
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135 intention to use a certain symbol in a particular way. In Emacs Lisp,
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136 you can define a symbol as a variable, or define it as a function (or
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137 macro), or both independently.
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138
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139 A definition construct typically specifies a value or meaning for the
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140 symbol for one kind of use, plus documentation for its meaning when used
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141 in this way. Thus, when you define a symbol as a variable, you can
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142 supply an initial value for the variable, plus documentation for the
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143 variable.
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144
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145 @code{defvar} and @code{defconst} are special forms that define a
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146 symbol as a global variable. They are documented in detail in
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147 @ref{Defining Variables}.
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148
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149 @code{defun} defines a symbol as a function, creating a lambda
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150 expression and storing it in the function cell of the symbol. This
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151 lambda expression thus becomes the function definition of the symbol.
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152 (The term ``function definition'', meaning the contents of the function
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153 cell, is derived from the idea that @code{defun} gives the symbol its
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154 definition as a function.) @xref{Functions}.
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155
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156 @code{defmacro} defines a symbol as a macro. It creates a macro
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157 object and stores it in the function cell of the symbol. Note that a
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158 given symbol can be a macro or a function, but not both at once, because
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159 both macro and function definitions are kept in the function cell, and
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160 that cell can hold only one Lisp object at any given time.
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161 @xref{Macros}.
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162
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163 In GNU Emacs Lisp, a definition is not required in order to use a
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164 symbol as a variable or function. Thus, you can make a symbol a global
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165 variable with @code{setq}, whether you define it first or not. The real
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166 purpose of definitions is to guide programmers and programming tools.
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167 They inform programmers who read the code that certain symbols are
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168 @emph{intended} to be used as variables, or as functions. In addition,
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169 utilities such as @file{etags} and @file{make-docfile} recognize
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170 definitions, and add appropriate information to tag tables and the
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171 @file{emacs/etc/DOC-@var{version}} file. @xref{Accessing Documentation}.
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172
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173 @node Creating Symbols, Property Lists, Definitions, Symbols
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174 @section Creating and Interning Symbols
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175 @cindex reading symbols
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176
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177 To understand how symbols are created in GNU Emacs Lisp, you must know
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178 how Lisp reads them. Lisp must ensure that it finds the same symbol
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179 every time it reads the same set of characters. Failure to do so would
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180 cause complete confusion.
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181
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182 @cindex symbol name hashing
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183 @cindex hashing
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184 @cindex obarray
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185 @cindex bucket (in obarray)
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186 When the Lisp reader encounters a symbol, it reads all the characters
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187 of the name. Then it ``hashes'' those characters to find an index in a
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188 table called an @dfn{obarray}. Hashing is an efficient method of
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189 looking something up. For example, instead of searching a telephone
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190 book cover to cover when looking up Jan Jones, you start with the J's
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191 and go from there. That is a simple version of hashing. Each element
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192 of the obarray is a @dfn{bucket} which holds all the symbols with a
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193 given hash code; to look for a given name, it is sufficient to look
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194 through all the symbols in the bucket for that name's hash code.
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195
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196 @cindex interning
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197 If a symbol with the desired name is found, then it is used. If no
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198 such symbol is found, then a new symbol is created and added to the
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199 obarray bucket. Adding a symbol to an obarray is called @dfn{interning}
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200 it, and the symbol is then called an @dfn{interned symbol}.
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201
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202 @cindex symbol equality
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203 @cindex uninterned symbol
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204 If a symbol is not in the obarray, then there is no way for Lisp to
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205 find it when its name is read. Such a symbol is called an
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206 @dfn{uninterned symbol} relative to the obarray. An uninterned symbol
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207 has all the other characteristics of interned symbols; it has the same
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208 four cells and they work in the usual way.
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209
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210 In Emacs Lisp, an obarray is actually a vector. Each element of the
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211 vector is a bucket; its value is either an interned symbol whose name
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212 hashes to that bucket, or 0 if the bucket is empty. Each interned
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213 symbol has an internal link (invisible to the user) to the next symbol
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214 in the bucket. Because these links are invisible, there is no way to
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215 find all the symbols in an obarray except using @code{mapatoms} (below).
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216 The order of symbols in a bucket is not significant.
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217
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218 In an empty obarray, every element is 0, and you can create an obarray
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219 with @code{(make-vector @var{length} 0)}. @strong{This is the only
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220 valid way to create an obarray.} Prime numbers as lengths tend
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221 to result in good hashing; lengths one less than a power of two are also
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222 good.
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223
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224 @strong{Do not try to put symbols in an obarray yourself.} This does
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225 not work---only @code{intern} can enter a symbol in an obarray properly.
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226 @strong{Do not try to intern one symbol in two obarrays.} This would
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227 garble both obarrays, because a symbol has just one slot to hold the
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228 following symbol in the obarray bucket. The results would be
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229 unpredictable.
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230
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231 It is possible for two different symbols to have the same name in
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232 different obarrays; these symbols are not @code{eq} or @code{equal}.
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233 However, this normally happens only as part of the abbrev mechanism
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234 (@pxref{Abbrevs}).
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235
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236 @cindex CL note---symbol in obarrays
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237 @quotation
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238 @b{Common Lisp note:} in Common Lisp, a single symbol may be interned in
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239 several obarrays.
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240 @end quotation
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241
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242 Most of the functions below take a name and sometimes an obarray as
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243 arguments. A @code{wrong-type-argument} error is signaled if the name
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244 is not a string, or if the obarray is not a vector.
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245
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246 @defun symbol-name symbol
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247 This function returns the string that is @var{symbol}'s name. For example:
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248
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249 @example
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250 @group
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251 (symbol-name 'foo)
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252 @result{} "foo"
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253 @end group
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254 @end example
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255
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256 Changing the string by substituting characters, etc, does change the
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257 name of the symbol, but fails to update the obarray, so don't do it!
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258 @end defun
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259
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260 @defun make-symbol name
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261 This function returns a newly-allocated, uninterned symbol whose name is
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262 @var{name} (which must be a string). Its value and function definition
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263 are void, and its property list is @code{nil}. In the example below,
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264 the value of @code{sym} is not @code{eq} to @code{foo} because it is a
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265 distinct uninterned symbol whose name is also @samp{foo}.
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266
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267 @example
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268 (setq sym (make-symbol "foo"))
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269 @result{} foo
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270 (eq sym 'foo)
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271 @result{} nil
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272 @end example
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273 @end defun
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274
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275 @defun intern name &optional obarray
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276 This function returns the interned symbol whose name is @var{name}. If
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277 there is no such symbol in the obarray @var{obarray}, @code{intern}
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278 creates a new one, adds it to the obarray, and returns it. If
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279 @var{obarray} is omitted, the value of the global variable
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280 @code{obarray} is used.
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281
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282 @example
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283 (setq sym (intern "foo"))
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284 @result{} foo
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285 (eq sym 'foo)
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286 @result{} t
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287
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288 (setq sym1 (intern "foo" other-obarray))
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289 @result{} foo
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290 (eq sym 'foo)
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291 @result{} nil
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292 @end example
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293 @end defun
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294
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295 @defun intern-soft name &optional obarray
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296 This function returns the symbol in @var{obarray} whose name is
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297 @var{name}, or @code{nil} if @var{obarray} has no symbol with that name.
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298 Therefore, you can use @code{intern-soft} to test whether a symbol with
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299 a given name is already interned. If @var{obarray} is omitted, the
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300 value of the global variable @code{obarray} is used.
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301
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302 @smallexample
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303 (intern-soft "frazzle") ; @r{No such symbol exists.}
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304 @result{} nil
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305 (make-symbol "frazzle") ; @r{Create an uninterned one.}
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306 @result{} frazzle
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307 (intern-soft "frazzle") ; @r{That one cannot be found.}
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308 @result{} nil
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309 (setq sym (intern "frazzle")) ; @r{Create an interned one.}
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310 @result{} frazzle
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311 (intern-soft "frazzle") ; @r{That one can be found!}
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312 @result{} frazzle
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313 @group
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314 (eq sym 'frazzle) ; @r{And it is the same one.}
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315 @result{} t
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316 @end group
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317 @end smallexample
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318 @end defun
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319
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320 @defvar obarray
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321 This variable is the standard obarray for use by @code{intern} and
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322 @code{read}.
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323 @end defvar
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324
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325 @defun mapatoms function &optional obarray
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326 This function call @var{function} for each symbol in the obarray
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327 @var{obarray}. It returns @code{nil}. If @var{obarray} is omitted, it
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328 defaults to the value of @code{obarray}, the standard obarray for
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329 ordinary symbols.
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330
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331 @smallexample
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332 (setq count 0)
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333 @result{} 0
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334 (defun count-syms (s)
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335 (setq count (1+ count)))
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336 @result{} count-syms
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337 (mapatoms 'count-syms)
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338 @result{} nil
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339 count
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340 @result{} 1871
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341 @end smallexample
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342
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343 See @code{documentation} in @ref{Accessing Documentation}, for another
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344 example using @code{mapatoms}.
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345 @end defun
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346
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347 @node Property Lists,, Creating Symbols, Symbols
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348 @section Property Lists
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349 @cindex property list
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350 @cindex plist
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351
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352 A @dfn{property list} (@dfn{plist} for short) is a list of paired
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353 elements stored in the property list cell of a symbol. Each of the
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354 pairs associates a property name (usually a symbol) with a property or
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355 value. Property lists are generally used to record information about a
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356 symbol, such as how to compile it, the name of the file where it was
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357 defined, or perhaps even the grammatical class of the symbol
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358 (representing a word) in a language understanding system.
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359
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360 Character positions in a string or buffer can also have property lists.
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361 @xref{Text Properties}.
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362
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363 The property names and values in a property list can be any Lisp
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364 objects, but the names are usually symbols. They are compared using
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365 @code{eq}. Here is an example of a property list, found on the symbol
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366 @code{progn} when the compiler is loaded:
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367
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368 @example
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369 (lisp-indent-function 0 byte-compile byte-compile-progn)
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370 @end example
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371
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372 @noindent
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373 Here @code{lisp-indent-function} and @code{byte-compile} are property
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374 names, and the other two elements are the corresponding values.
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375
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376 @cindex property lists vs association lists
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377 Association lists (@pxref{Association Lists}) are very similar to
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378 property lists. In contrast to association lists, the order of the
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379 pairs in the property list is not significant since the property names
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380 must be distinct.
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381
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382 Property lists are better than association lists for attaching
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383 information to various Lisp function names or variables. If all the
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384 associations are recorded in one association list, the program will need
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385 to search that entire list each time a function or variable is to be
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386 operated on. By contrast, if the information is recorded in the
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387 property lists of the function names or variables themselves, each
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388 search will scan only the length of one property list, which is usually
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389 short. This is why the documentation for a variable is recorded in a
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390 property named @code{variable-documentation}. The byte compiler
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391 likewise uses properties to record those functions needing special
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392 treatment.
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393
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394 However, association lists have their own advantages. Depending on
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395 your application, it may be faster to add an association to the front of
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396 an association list than to update a property. All properties for a
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397 symbol are stored in the same property list, so there is a possibility
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398 of a conflict between different uses of a property name. (For this
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399 reason, it is a good idea to choose property names that are probably
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400 unique, such as by including the name of the library in the property
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401 name.) An association list may be used like a stack where associations
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402 are pushed on the front of the list and later discarded; this is not
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403 possible with a property list.
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404
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405 @defun symbol-plist symbol
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406 This function returns the property list of @var{symbol}.
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407 @end defun
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408
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409 @defun setplist symbol plist
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410 This function sets @var{symbol}'s property list to @var{plist}.
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411 Normally, @var{plist} should be a well-formed property list, but this is
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412 not enforced.
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413
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414 @smallexample
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415 (setplist 'foo '(a 1 b (2 3) c nil))
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416 @result{} (a 1 b (2 3) c nil)
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417 (symbol-plist 'foo)
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418 @result{} (a 1 b (2 3) c nil)
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419 @end smallexample
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420
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421 For symbols in special obarrays, which are not used for ordinary
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422 purposes, it may make sense to use the property list cell in a
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423 nonstandard fashion; in fact, the abbrev mechanism does so
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424 (@pxref{Abbrevs}).
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425 @end defun
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426
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427 @defun get symbol property
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428 This function finds the value of the property named @var{property} in
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429 @var{symbol}'s property list. If there is no such property, @code{nil}
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430 is returned. Thus, there is no distinction between a value of
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431 @code{nil} and the absence of the property.
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432
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433 The name @var{property} is compared with the existing property names
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434 using @code{eq}, so any object is a legitimate property.
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435
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436 See @code{put} for an example.
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437 @end defun
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438
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439 @defun put symbol property value
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440 This function puts @var{value} onto @var{symbol}'s property list under
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441 the property name @var{property}, replacing any previous property value.
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442 The @code{put} function returns @var{value}.
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443
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444 @smallexample
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445 (put 'fly 'verb 'transitive)
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446 @result{}'transitive
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447 (put 'fly 'noun '(a buzzing little bug))
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448 @result{} (a buzzing little bug)
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449 (get 'fly 'verb)
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450 @result{} transitive
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451 (symbol-plist 'fly)
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452 @result{} (verb transitive noun (a buzzing little bug))
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453 @end smallexample
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454 @end defun