changeset 6411:aea7be7b925c

Initial revision
author Richard M. Stallman <rms@gnu.org>
date Sat, 19 Mar 1994 00:46:41 +0000
parents 3989978f6631
children 84d5a22db4c8
files lispref/symbols.texi
diffstat 1 files changed, 454 insertions(+), 0 deletions(-) [+]
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/lispref/symbols.texi	Sat Mar 19 00:46:41 1994 +0000
@@ -0,0 +1,454 @@
+@c -*-texinfo-*-
+@c This is part of the GNU Emacs Lisp Reference Manual.
+@c Copyright (C) 1990, 1991, 1992, 1993, 1994 Free Software Foundation, Inc. 
+@c See the file elisp.texi for copying conditions.
+@setfilename ../info/symbols
+@node Symbols, Evaluation, Sequences Arrays Vectors, Top
+@chapter Symbols
+@cindex symbol
+
+  A @dfn{symbol} is an object with a unique name.  This chapter
+describes symbols, their components, their property lists, and how they
+are created and interned.  Separate chapters describe the use of symbols
+as variables and as function names; see @ref{Variables}, and
+@ref{Functions}.  For the precise read syntax for symbols, see
+@ref{Symbol Type}.
+
+  You can test whether an arbitrary Lisp object is a symbol
+with @code{symbolp}:
+
+@defun symbolp object
+This function returns @code{t} if @var{object} is a symbol, @code{nil}
+otherwise.
+@end defun
+
+@menu
+* Symbol Components::        Symbols have names, values, function definitions
+                               and property lists.
+* Definitions::              A definition says how a symbol will be used.
+* Creating Symbols::         How symbols are kept unique.
+* Property Lists::           Each symbol has a property list
+                               for recording miscellaneous information.
+@end menu
+
+@node Symbol Components, Definitions, Symbols, Symbols
+@section Symbol Components
+@cindex symbol components
+
+  Each symbol has four components (or ``cells''), each of which
+references another object:
+
+@table @asis
+@item Print name
+@cindex print name cell
+The @dfn{print name cell} holds a string which names the symbol for
+reading and printing.  See @code{symbol-name} in @ref{Creating Symbols}.
+
+@item Value
+@cindex value cell
+The @dfn{value cell} holds the current value of the symbol as a
+variable.  When a symbol is used as a form, the value of the form is the
+contents of the symbol's value cell.  See @code{symbol-value} in
+@ref{Accessing Variables}.
+
+@item Function
+@cindex function cell
+The @dfn{function cell} holds the function definition of the symbol.
+When a symbol is used as a function, its function definition is used in
+its place.  This cell is also used to make a symbol stand for a keymap
+or a keyboard macro, for editor command execution.  Because each symbol
+has separate value and function cells, variables and function names do
+not conflict.  See @code{symbol-function} in @ref{Function Cells}.
+
+@item Property list
+@cindex property list cell
+The @dfn{property list cell} holds the property list of the symbol.  See
+@code{symbol-plist} in @ref{Property Lists}.
+@end table
+
+  The print name cell always holds a string, and cannot be changed.  The
+other three cells can be set individually to any specified Lisp object.
+
+  The print name cell holds the string that is the name of the symbol.
+Since symbols are represented textually by their names, it is important
+not to have two symbols with the same name.  The Lisp reader ensures
+this: every time it reads a symbol, it looks for an existing symbol with
+the specified name before it creates a new one.  (In GNU Emacs Lisp,
+this lookup uses a hashing algorithm and an obarray; see @ref{Creating
+Symbols}.)
+
+  In normal usage, the function cell usually contains a function or
+macro, as that is what the Lisp interpreter expects to see there
+(@pxref{Evaluation}).  Keyboard macros (@pxref{Keyboard Macros}),
+keymaps (@pxref{Keymaps}) and autoload objects (@pxref{Autoloading}) are
+also sometimes stored in the function cell of symbols.  We often refer
+to ``the function @code{foo}'' when we really mean the function stored
+in the function cell of the symbol @code{foo}.  We make the distinction
+only when necessary.
+
+  The property list cell normally should hold a correctly formatted
+property list (@pxref{Property Lists}), as a number of functions expect
+to see a property list there.
+
+  The function cell or the value cell may be @dfn{void}, which means
+that the cell does not reference any object.  (This is not the same
+thing as holding the symbol @code{void}, nor the same as holding the
+symbol @code{nil}.)  Examining a cell which is void results in an error,
+such as @samp{Symbol's value as variable is void}.
+
+  The four functions @code{symbol-name}, @code{symbol-value},
+@code{symbol-plist}, and @code{symbol-function} return the contents of
+the four cells of a symbol.  Here as an example we show the contents of
+the four cells of the symbol @code{buffer-file-name}:
+
+@example
+(symbol-name 'buffer-file-name)
+     @result{} "buffer-file-name"
+(symbol-value 'buffer-file-name)
+     @result{} "/gnu/elisp/symbols.texi"
+(symbol-plist 'buffer-file-name)
+     @result{} (variable-documentation 29529)
+(symbol-function 'buffer-file-name)
+     @result{} #<subr buffer-file-name>
+@end example
+
+@noindent
+Because this symbol is the variable which holds the name of the file
+being visited in the current buffer, the value cell contents we see are
+the name of the source file of this chapter of the Emacs Lisp Manual.
+The property list cell contains the list @code{(variable-documentation
+29529)} which tells the documentation functions where to find the
+documentation string for the variable @code{buffer-file-name} in the
+@file{DOC} file.  (29529 is the offset from the beginning of the
+@file{DOC} file to where that documentation string begins.)  The
+function cell contains the function for returning the name of the file.
+@code{buffer-file-name} names a primitive function, which has no read
+syntax and prints in hash notation (@pxref{Primitive Function Type}).  A
+symbol naming a function written in Lisp would have a lambda expression
+(or a byte-code object) in this cell.
+
+@node Definitions, Creating Symbols, Symbol Components, Symbols
+@section Defining Symbols
+@cindex definition of a symbol
+
+  A @dfn{definition} in Lisp is a special form that announces your
+intention to use a certain symbol in a particular way.  In Emacs Lisp,
+you can define a symbol as a variable, or define it as a function (or
+macro), or both independently.
+
+  A definition construct typically specifies a value or meaning for the
+symbol for one kind of use, plus documentation for its meaning when used
+in this way.  Thus, when you define a symbol as a variable, you can
+supply an initial value for the variable, plus documentation for the
+variable.
+
+  @code{defvar} and @code{defconst} are special forms that define a
+symbol as a global variable.  They are documented in detail in
+@ref{Defining Variables}.
+
+  @code{defun} defines a symbol as a function, creating a lambda
+expression and storing it in the function cell of the symbol.  This
+lambda expression thus becomes the function definition of the symbol.
+(The term ``function definition'', meaning the contents of the function
+cell, is derived from the idea that @code{defun} gives the symbol its
+definition as a function.)  @xref{Functions}.
+
+  @code{defmacro} defines a symbol as a macro.  It creates a macro
+object and stores it in the function cell of the symbol.  Note that a
+given symbol can be a macro or a function, but not both at once, because
+both macro and function definitions are kept in the function cell, and
+that cell can hold only one Lisp object at any given time.
+@xref{Macros}.
+
+  In GNU Emacs Lisp, a definition is not required in order to use a
+symbol as a variable or function.  Thus, you can make a symbol a global
+variable with @code{setq}, whether you define it first or not.  The real
+purpose of definitions is to guide programmers and programming tools.
+They inform programmers who read the code that certain symbols are
+@emph{intended} to be used as variables, or as functions.  In addition,
+utilities such as @file{etags} and @file{make-docfile} recognize
+definitions, and add appropriate information to tag tables and the
+@file{emacs/etc/DOC-@var{version}} file. @xref{Accessing Documentation}.
+
+@node Creating Symbols, Property Lists, Definitions, Symbols
+@section Creating and Interning Symbols
+@cindex reading symbols
+
+  To understand how symbols are created in GNU Emacs Lisp, you must know
+how Lisp reads them.  Lisp must ensure that it finds the same symbol
+every time it reads the same set of characters.  Failure to do so would
+cause complete confusion.
+
+@cindex symbol name hashing
+@cindex hashing
+@cindex obarray
+@cindex bucket (in obarray)
+  When the Lisp reader encounters a symbol, it reads all the characters
+of the name.  Then it ``hashes'' those characters to find an index in a
+table called an @dfn{obarray}.  Hashing is an efficient method of
+looking something up.  For example, instead of searching a telephone
+book cover to cover when looking up Jan Jones, you start with the J's
+and go from there.  That is a simple version of hashing.  Each element
+of the obarray is a @dfn{bucket} which holds all the symbols with a
+given hash code; to look for a given name, it is sufficient to look
+through all the symbols in the bucket for that name's hash code.
+
+@cindex interning
+  If a symbol with the desired name is found, then it is used.  If no
+such symbol is found, then a new symbol is created and added to the
+obarray bucket.  Adding a symbol to an obarray is called @dfn{interning}
+it, and the symbol is then called an @dfn{interned symbol}.
+
+@cindex symbol equality
+@cindex uninterned symbol
+  If a symbol is not in the obarray, then there is no way for Lisp to
+find it when its name is read.  Such a symbol is called an
+@dfn{uninterned symbol} relative to the obarray.  An uninterned symbol
+has all the other characteristics of interned symbols; it has the same
+four cells and they work in the usual way.
+
+  In Emacs Lisp, an obarray is actually a vector.  Each element of the
+vector is a bucket; its value is either an interned symbol whose name
+hashes to that bucket, or 0 if the bucket is empty.  Each interned
+symbol has an internal link (invisible to the user) to the next symbol
+in the bucket.  Because these links are invisible, there is no way to
+find all the symbols in an obarray except using @code{mapatoms} (below).
+The order of symbols in a bucket is not significant.
+
+  In an empty obarray, every element is 0, and you can create an obarray
+with @code{(make-vector @var{length} 0)}.  @strong{This is the only
+valid way to create an obarray.}  Prime numbers as lengths tend
+to result in good hashing; lengths one less than a power of two are also
+good.
+
+  @strong{Do not try to put symbols in an obarray yourself.}  This does
+not work---only @code{intern} can enter a symbol in an obarray properly.
+@strong{Do not try to intern one symbol in two obarrays.}  This would
+garble both obarrays, because a symbol has just one slot to hold the
+following symbol in the obarray bucket.  The results would be
+unpredictable.
+
+  It is possible for two different symbols to have the same name in
+different obarrays; these symbols are not @code{eq} or @code{equal}.
+However, this normally happens only as part of the abbrev mechanism
+(@pxref{Abbrevs}).
+
+@cindex CL note---symbol in obarrays
+@quotation
+@b{Common Lisp note:} in Common Lisp, a single symbol may be interned in
+several obarrays.
+@end quotation
+
+  Most of the functions below take a name and sometimes an obarray as
+arguments.  A @code{wrong-type-argument} error is signaled if the name
+is not a string, or if the obarray is not a vector.
+
+@defun symbol-name symbol
+This function returns the string that is @var{symbol}'s name.  For example:
+
+@example
+@group
+(symbol-name 'foo)
+     @result{} "foo"
+@end group
+@end example
+
+Changing the string by substituting characters, etc, does change the
+name of the symbol, but fails to update the obarray, so don't do it!
+@end defun
+
+@defun make-symbol name
+This function returns a newly-allocated, uninterned symbol whose name is
+@var{name} (which must be a string).  Its value and function definition
+are void, and its property list is @code{nil}.  In the example below,
+the value of @code{sym} is not @code{eq} to @code{foo} because it is a
+distinct uninterned symbol whose name is also @samp{foo}.
+
+@example
+(setq sym (make-symbol "foo"))
+     @result{} foo
+(eq sym 'foo)
+     @result{} nil
+@end example
+@end defun
+
+@defun intern name &optional obarray
+This function returns the interned symbol whose name is @var{name}.  If
+there is no such symbol in the obarray @var{obarray}, @code{intern}
+creates a new one, adds it to the obarray, and returns it.  If
+@var{obarray} is omitted, the value of the global variable
+@code{obarray} is used.
+
+@example
+(setq sym (intern "foo"))
+     @result{} foo
+(eq sym 'foo)
+     @result{} t
+
+(setq sym1 (intern "foo" other-obarray))
+     @result{} foo
+(eq sym 'foo)
+     @result{} nil
+@end example
+@end defun
+
+@defun intern-soft name &optional obarray
+This function returns the symbol in @var{obarray} whose name is
+@var{name}, or @code{nil} if @var{obarray} has no symbol with that name.
+Therefore, you can use @code{intern-soft} to test whether a symbol with
+a given name is already interned.  If @var{obarray} is omitted, the
+value of the global variable @code{obarray} is used.
+
+@smallexample
+(intern-soft "frazzle")        ; @r{No such symbol exists.}
+     @result{} nil
+(make-symbol "frazzle")        ; @r{Create an uninterned one.}
+     @result{} frazzle
+(intern-soft "frazzle")        ; @r{That one cannot be found.}
+     @result{} nil
+(setq sym (intern "frazzle"))  ; @r{Create an interned one.}
+     @result{} frazzle
+(intern-soft "frazzle")        ; @r{That one can be found!}
+     @result{} frazzle
+@group
+(eq sym 'frazzle)              ; @r{And it is the same one.}
+     @result{} t
+@end group
+@end smallexample
+@end defun
+
+@defvar obarray
+This variable is the standard obarray for use by @code{intern} and
+@code{read}.
+@end defvar
+
+@defun mapatoms function &optional obarray
+This function call @var{function} for each symbol in the obarray
+@var{obarray}.  It returns @code{nil}.  If @var{obarray} is omitted, it
+defaults to the value of @code{obarray}, the standard obarray for
+ordinary symbols.
+
+@smallexample
+(setq count 0)
+     @result{} 0
+(defun count-syms (s)
+  (setq count (1+ count)))
+     @result{} count-syms
+(mapatoms 'count-syms)
+     @result{} nil
+count
+     @result{} 1871
+@end smallexample
+
+See @code{documentation} in @ref{Accessing Documentation}, for another
+example using @code{mapatoms}.
+@end defun
+
+@node Property Lists,, Creating Symbols, Symbols
+@section Property Lists
+@cindex property list
+@cindex plist
+
+  A @dfn{property list} (@dfn{plist} for short) is a list of paired
+elements stored in the property list cell of a symbol.  Each of the
+pairs associates a property name (usually a symbol) with a property or
+value.  Property lists are generally used to record information about a
+symbol, such as how to compile it, the name of the file where it was
+defined, or perhaps even the grammatical class of the symbol
+(representing a word) in a language understanding system.
+
+  Character positions in a string or buffer can also have property lists.
+@xref{Text Properties}.
+
+  The property names and values in a property list can be any Lisp
+objects, but the names are usually symbols.  They are compared using
+@code{eq}.  Here is an example of a property list, found on the symbol
+@code{progn} when the compiler is loaded:
+
+@example
+(lisp-indent-function 0 byte-compile byte-compile-progn)
+@end example
+
+@noindent
+Here @code{lisp-indent-function} and @code{byte-compile} are property
+names, and the other two elements are the corresponding values.
+
+@cindex property lists vs association lists
+  Association lists (@pxref{Association Lists}) are very similar to
+property lists.  In contrast to association lists, the order of the
+pairs in the property list is not significant since the property names
+must be distinct.
+
+  Property lists are better than association lists for attaching
+information to various Lisp function names or variables.  If all the
+associations are recorded in one association list, the program will need
+to search that entire list each time a function or variable is to be
+operated on.  By contrast, if the information is recorded in the
+property lists of the function names or variables themselves, each
+search will scan only the length of one property list, which is usually
+short.  This is why the documentation for a variable is recorded in a
+property named @code{variable-documentation}.  The byte compiler
+likewise uses properties to record those functions needing special
+treatment.
+
+  However, association lists have their own advantages.  Depending on
+your application, it may be faster to add an association to the front of
+an association list than to update a property.  All properties for a
+symbol are stored in the same property list, so there is a possibility
+of a conflict between different uses of a property name.  (For this
+reason, it is a good idea to choose property names that are probably
+unique, such as by including the name of the library in the property
+name.)  An association list may be used like a stack where associations
+are pushed on the front of the list and later discarded; this is not
+possible with a property list.
+
+@defun symbol-plist symbol
+This function returns the property list of @var{symbol}.
+@end defun
+
+@defun setplist symbol plist
+  This function sets @var{symbol}'s property list to @var{plist}.
+Normally, @var{plist} should be a well-formed property list, but this is
+not enforced.
+
+@smallexample
+(setplist 'foo '(a 1 b (2 3) c nil))
+     @result{} (a 1 b (2 3) c nil)
+(symbol-plist 'foo)
+     @result{} (a 1 b (2 3) c nil)
+@end smallexample
+
+For symbols in special obarrays, which are not used for ordinary
+purposes, it may make sense to use the property list cell in a
+nonstandard fashion; in fact, the abbrev mechanism does so
+(@pxref{Abbrevs}).
+@end defun
+
+@defun get symbol property
+This function finds the value of the property named @var{property} in
+@var{symbol}'s property list.  If there is no such property, @code{nil}
+is returned.  Thus, there is no distinction between a value of
+@code{nil} and the absence of the property.
+
+The name @var{property} is compared with the existing property names
+using @code{eq}, so any object is a legitimate property.
+
+See @code{put} for an example.
+@end defun
+
+@defun put symbol property value
+This function puts @var{value} onto @var{symbol}'s property list under
+the property name @var{property}, replacing any previous property value.
+The @code{put} function returns @var{value}.
+
+@smallexample
+(put 'fly 'verb 'transitive)
+     @result{}'transitive
+(put 'fly 'noun '(a buzzing little bug))
+     @result{} (a buzzing little bug)
+(get 'fly 'verb)
+     @result{} transitive
+(symbol-plist 'fly)
+     @result{} (verb transitive noun (a buzzing little bug))
+@end smallexample
+@end defun