annotate lisp/play/tetris.el @ 22666:ce4bb28a20e4

Don't require imenu.
author Richard M. Stallman <rms@gnu.org>
date Thu, 02 Jul 1998 22:27:24 +0000
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children c6e12c6b1498
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1 ;;; tetris.el -- Implementation of Tetris for Emacs
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2
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3 ;; Copyright (C) 1997 Free Software Foundation, Inc.
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4
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5 ;; Author: Glynn Clements <glynn@sensei.co.uk>
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6 ;; Version: 2.01
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7 ;; Created: 1997-08-13
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8 ;; Keywords: games
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9
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10 ;; This file is part of GNU Emacs.
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11
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12 ;; GNU Emacs is free software; you can redistribute it and/or modify
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13 ;; it under the terms of the GNU General Public License as published by
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14 ;; the Free Software Foundation; either version 2, or (at your option)
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15 ;; any later version.
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16
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17 ;; GNU Emacs is distributed in the hope that it will be useful,
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18 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of
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19 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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20 ;; GNU General Public License for more details.
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21
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22 ;; You should have received a copy of the GNU General Public License
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23 ;; along with GNU Emacs; see the file COPYING. If not, write to the
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24 ;; Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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25 ;; Boston, MA 02111-1307, USA.
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26
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27 ;;; Commentary:
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28
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29 (eval-when-compile
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30 (require 'cl))
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31
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32 (require 'gamegrid)
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33
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34 ;; ;;;;;;;;;;;;; customization variables ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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35
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36 (defvar tetris-use-glyphs t
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37 "Non-nil means use glyphs when available.")
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38
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39 (defvar tetris-use-color t
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40 "Non-nil means use color when available.")
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41
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42 (defvar tetris-draw-border-with-glyphs t
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43 "Non-nil means draw a border even when using glyphs.")
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44
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45 (defvar tetris-default-tick-period 0.3
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46 "The default time taken for a shape to drop one row.")
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47
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48 (defvar tetris-update-speed-function
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49 'tetris-default-update-speed-function
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50 "Function run whenever the Tetris score changes
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51 Called with two arguments: (SHAPES ROWS)
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52 SHAPES is the number of shapes which have been dropped
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53 ROWS is the number of rows which have been completed
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54
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55 If the return value is a number, it is used as the timer period.")
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56
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57 (defvar tetris-mode-hook nil
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58 "Hook run upon starting Tetris.")
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59
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60 (defvar tetris-tty-colors
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61 [nil "blue" "white" "yellow" "magenta" "cyan" "green" "red"]
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62 "Vector of colors of the various shapes in text mode
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63 Element 0 is ignored.")
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64
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65 (defvar tetris-x-colors
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66 [nil [0 0 1] [0.7 0 1] [1 1 0] [1 0 1] [0 1 1] [0 1 0] [1 0 0]]
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67 "Vector of colors of the various shapes
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68 Element 0 is ignored.")
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69
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70 (defvar tetris-buffer-name "*Tetris*"
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71 "Name used for Tetris buffer.")
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72
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73 (defvar tetris-buffer-width 30
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74 "Width of used portion of buffer.")
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75
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76 (defvar tetris-buffer-height 22
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77 "Height of used portion of buffer.")
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78
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79 (defvar tetris-width 10
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80 "Width of playing area.")
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81
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82 (defvar tetris-height 20
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83 "Height of playing area.")
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84
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85 (defvar tetris-top-left-x 3
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86 "X position of top left of playing area.")
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87
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88 (defvar tetris-top-left-y 1
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89 "Y position of top left of playing area.")
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90
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91 (defvar tetris-next-x (+ (* 2 tetris-top-left-x) tetris-width)
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92 "X position of next shape.")
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93
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94 (defvar tetris-next-y tetris-top-left-y
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95 "Y position of next shape.")
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96
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97 (defvar tetris-score-x tetris-next-x
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98 "X position of score.")
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99
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100 (defvar tetris-score-y (+ tetris-next-y 6)
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101 "Y position of score.")
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102
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103 (defvar tetris-score-file "/tmp/tetris-scores"
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104 ;; anybody with a well-connected server want to host this?
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105 ;(defvar tetris-score-file "/anonymous@ftp.pgt.com:/pub/cgw/tetris-scores"
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106 "File for holding high scores.")
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107
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108 ;; ;;;;;;;;;;;;; display options ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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109
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110 (defvar tetris-border-options
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111 '(((glyph colorize)
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112 (t ?\+))
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113 ((color-x color-x)
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114 (mono-x grid-x)
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115 (t nil))
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116 (((glyph color-x) [0.5 0.5 0.5])
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117 (t nil))))
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118
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119 (defvar tetris-blank-options
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120 '(((glyph colorize)
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121 (t ?\040))
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122 ((color-x color-x)
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123 (mono-x grid-x)
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124 (color-tty color-tty)
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125 (t nil))
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126 (((glyph color-x) [0 0 0])
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127 (color-tty "black")
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128 (t nil))))
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129
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130 (defvar tetris-cell-options
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131 '(((glyph colorize)
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132 (emacs-tty ?O)
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133 (t ?\040))
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134 ((color-x color-x)
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135 (mono-x mono-x)
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136 (color-tty color-tty)
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137 (mono-tty mono-tty)
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138 (t nil))
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139 ;; color information is taken from tetris-x-colors and tetris-tty-colors
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140 ))
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141
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142 (defvar tetris-space-options
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143 '(((t ?\040))
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144 nil
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145 nil))
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146
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147 ;; ;;;;;;;;;;;;; constants ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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148
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149 (defconst tetris-shapes
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150 [[[[1 1 0 0] [1 1 0 0] [1 1 0 0] [1 1 0 0]]
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151 [[1 1 0 0] [1 1 0 0] [1 1 0 0] [1 1 0 0]]
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152 [[0 0 0 0] [0 0 0 0] [0 0 0 0] [0 0 0 0]]
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153 [[0 0 0 0] [0 0 0 0] [0 0 0 0] [0 0 0 0]]]
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154
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155 [[[2 2 2 0] [0 2 0 0] [2 0 0 0] [2 2 0 0]]
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156 [[0 0 2 0] [0 2 0 0] [2 2 2 0] [2 0 0 0]]
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157 [[0 0 0 0] [2 2 0 0] [0 0 0 0] [2 0 0 0]]
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158 [[0 0 0 0] [0 0 0 0] [0 0 0 0] [0 0 0 0]]]
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159
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160 [[[3 3 3 0] [3 3 0 0] [0 0 3 0] [3 0 0 0]]
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161 [[3 0 0 0] [0 3 0 0] [3 3 3 0] [3 0 0 0]]
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162 [[0 0 0 0] [0 3 0 0] [0 0 0 0] [3 3 0 0]]
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163 [[0 0 0 0] [0 0 0 0] [0 0 0 0] [0 0 0 0]]]
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164
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165 [[[4 4 0 0] [0 4 0 0] [4 4 0 0] [0 4 0 0]]
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166 [[0 4 4 0] [4 4 0 0] [0 4 4 0] [4 4 0 0]]
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167 [[0 0 0 0] [4 0 0 0] [0 0 0 0] [4 0 0 0]]
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168 [[0 0 0 0] [0 0 0 0] [0 0 0 0] [0 0 0 0]]]
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169
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170 [[[0 5 5 0] [5 0 0 0] [0 5 5 0] [5 0 0 0]]
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171 [[5 5 0 0] [5 5 0 0] [5 5 0 0] [5 5 0 0]]
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172 [[0 0 0 0] [0 5 0 0] [0 0 0 0] [0 5 0 0]]
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173 [[0 0 0 0] [0 0 0 0] [0 0 0 0] [0 0 0 0]]]
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174
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175 [[[0 6 0 0] [6 0 0 0] [6 6 6 0] [0 6 0 0]]
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176 [[6 6 6 0] [6 6 0 0] [0 6 0 0] [6 6 0 0]]
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177 [[0 0 0 0] [6 0 0 0] [0 0 0 0] [0 6 0 0]]
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178 [[0 0 0 0] [0 0 0 0] [0 0 0 0] [0 0 0 0]]]
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179
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180 [[[7 7 7 7] [7 0 0 0] [7 7 7 7] [7 0 0 0]]
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181 [[0 0 0 0] [7 0 0 0] [0 0 0 0] [7 0 0 0]]
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182 [[0 0 0 0] [7 0 0 0] [0 0 0 0] [7 0 0 0]]
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183 [[0 0 0 0] [7 0 0 0] [0 0 0 0] [7 0 0 0]]]])
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184
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185 ;;the scoring rules were taken from "xtetris". Blocks score differently
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186 ;;depending on their rotation
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187
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188 (defconst tetris-shape-scores
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189 [ [6 6 6 6] [6 7 6 7] [6 7 6 7] [6 7 6 7] [6 7 6 7] [5 5 6 5] [5 8 5 8]] )
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190
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191 (defconst tetris-shape-dimensions
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192 [[2 2] [3 2] [3 2] [3 2] [3 2] [3 2] [4 1]])
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193
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194 (defconst tetris-blank 0)
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195
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196 (defconst tetris-border 8)
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197
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198 (defconst tetris-space 9)
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199
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200 (defun tetris-default-update-speed-function (shapes rows)
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201 (/ 20.0 (+ 50.0 rows)))
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202
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203 ;; ;;;;;;;;;;;;; variables ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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204
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205 (defvar tetris-shape 0)
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206 (defvar tetris-rot 0)
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207 (defvar tetris-next-shape 0)
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208 (defvar tetris-n-shapes 0)
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209 (defvar tetris-n-rows 0)
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210 (defvar tetris-score 0)
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211 (defvar tetris-pos-x 0)
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212 (defvar tetris-pos-y 0)
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213 (defvar tetris-paused nil)
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214
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215 (make-variable-buffer-local 'tetris-shape)
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216 (make-variable-buffer-local 'tetris-rot)
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217 (make-variable-buffer-local 'tetris-next-shape)
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218 (make-variable-buffer-local 'tetris-n-shapes)
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219 (make-variable-buffer-local 'tetris-n-rows)
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220 (make-variable-buffer-local 'tetris-score)
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221 (make-variable-buffer-local 'tetris-pos-x)
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222 (make-variable-buffer-local 'tetris-pos-y)
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223 (make-variable-buffer-local 'tetris-paused)
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224
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225 ;; ;;;;;;;;;;;;; keymaps ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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226
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227 (defvar tetris-mode-map
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228 (make-sparse-keymap 'tetris-mode-map))
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229
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230 (define-key tetris-mode-map "n" 'tetris-start-game)
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231 (define-key tetris-mode-map "q" 'tetris-end-game)
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232 (define-key tetris-mode-map "p" 'tetris-pause-game)
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233
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234 (define-key tetris-mode-map " " 'tetris-move-bottom)
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235 (define-key tetris-mode-map [left] 'tetris-move-left)
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236 (define-key tetris-mode-map [right] 'tetris-move-right)
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237 (define-key tetris-mode-map [up] 'tetris-rotate-prev)
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238 (define-key tetris-mode-map [down] 'tetris-rotate-next)
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239
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240 (defvar tetris-null-map
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241 (make-sparse-keymap 'tetris-null-map))
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242
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243 (define-key tetris-null-map "n" 'tetris-start-game)
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244
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245 ;; ;;;;;;;;;;;;;;;; game functions ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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246
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247 (defun tetris-display-options ()
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248 (let ((options (make-vector 256 nil)))
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249 (loop for c from 0 to 255 do
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250 (aset options c
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251 (cond ((= c tetris-blank)
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252 tetris-blank-options)
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253 ((and (>= c 1) (<= c 7))
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254 (append
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255 tetris-cell-options
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256 `((((glyph color-x) ,(aref tetris-x-colors c))
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257 (color-tty ,(aref tetris-tty-colors c))
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258 (t nil)))))
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259 ((= c tetris-border)
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260 tetris-border-options)
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261 ((= c tetris-space)
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262 tetris-space-options)
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263 (t
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264 '(nil nil nil)))))
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265 options))
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266
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267 (defun tetris-get-tick-period ()
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268 (if (boundp 'tetris-update-speed-function)
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269 (let ((period (apply tetris-update-speed-function
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270 tetris-n-shapes
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271 tetris-n-rows nil)))
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272 (and (numberp period) period))))
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273
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274 (defun tetris-get-shape-cell (x y)
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275 (aref (aref (aref (aref tetris-shapes
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276 tetris-shape)
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277 y)
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278 tetris-rot)
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279 x))
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280
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281 (defun tetris-shape-width ()
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282 (aref (aref tetris-shape-dimensions tetris-shape)
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283 (% tetris-rot 2)))
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284
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285 (defun tetris-shape-height ()
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286 (aref (aref tetris-shape-dimensions tetris-shape)
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287 (- 1 (% tetris-rot 2))))
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288
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289 (defun tetris-draw-score ()
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290 (let ((strings (vector (format "Shapes: %05d" tetris-n-shapes)
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291 (format "Rows: %05d" tetris-n-rows)
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292 (format "Score: %05d" tetris-score))))
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293 (loop for y from 0 to 2 do
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294 (let* ((string (aref strings y))
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295 (len (length string)))
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296 (loop for x from 0 to (1- len) do
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297 (gamegrid-set-cell (+ tetris-score-x x)
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298 (+ tetris-score-y y)
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299 (aref string x)))))))
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300
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301 (defun tetris-update-score ()
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302 (tetris-draw-score)
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303 (let ((period (tetris-get-tick-period)))
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304 (if period (gamegrid-set-timer period))))
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305
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306 (defun tetris-new-shape ()
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307 (setq tetris-shape tetris-next-shape)
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308 (setq tetris-rot 0)
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309 (setq tetris-next-shape (random 7))
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310 (setq tetris-pos-x (/ (- tetris-width (tetris-shape-width)) 2))
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311 (setq tetris-pos-y 0)
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312 (if (tetris-test-shape)
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313 (tetris-end-game)
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314 (tetris-draw-shape))
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315 (tetris-draw-next-shape)
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316 (tetris-update-score))
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317
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318 (defun tetris-draw-next-shape ()
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319 (loop for y from 0 to 3 do
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320 (loop for x from 0 to 3 do
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321 (gamegrid-set-cell (+ tetris-next-x x)
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322 (+ tetris-next-y y)
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323 (let ((tetris-shape tetris-next-shape)
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324 (tetris-rot 0))
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325 (tetris-get-shape-cell x y))))))
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326
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327 (defun tetris-draw-shape ()
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328 (loop for y from 0 to (1- (tetris-shape-height)) do
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329 (loop for x from 0 to (1- (tetris-shape-width)) do
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330 (let ((c (tetris-get-shape-cell x y)))
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331 (if (/= c tetris-blank)
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332 (gamegrid-set-cell (+ tetris-top-left-x
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333 tetris-pos-x
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334 x)
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335 (+ tetris-top-left-y
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336 tetris-pos-y
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337 y)
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338 c))))))
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339
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340 (defun tetris-erase-shape ()
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341 (loop for y from 0 to (1- (tetris-shape-height)) do
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342 (loop for x from 0 to (1- (tetris-shape-width)) do
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343 (let ((c (tetris-get-shape-cell x y))
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344 (px (+ tetris-top-left-x tetris-pos-x x))
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345 (py (+ tetris-top-left-y tetris-pos-y y)))
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346 (if (/= c tetris-blank)
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347 (gamegrid-set-cell px py tetris-blank))))))
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348
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349 (defun tetris-test-shape ()
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350 (let ((hit nil))
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351 (loop for y from 0 to (1- (tetris-shape-height)) do
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352 (loop for x from 0 to (1- (tetris-shape-width)) do
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353 (unless hit
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354 (setq hit
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355 (let* ((c (tetris-get-shape-cell x y))
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356 (xx (+ tetris-pos-x x))
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357 (yy (+ tetris-pos-y y))
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358 (px (+ tetris-top-left-x xx))
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359 (py (+ tetris-top-left-y yy)))
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360 (and (/= c tetris-blank)
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361 (or (>= xx tetris-width)
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362 (>= yy tetris-height)
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363 (/= (gamegrid-get-cell px py)
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364 tetris-blank))))))))
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365 hit))
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366
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367 (defun tetris-full-row (y)
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368 (let ((full t))
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369 (loop for x from 0 to (1- tetris-width) do
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370 (if (= (gamegrid-get-cell (+ tetris-top-left-x x)
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371 (+ tetris-top-left-y y))
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372 tetris-blank)
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373 (setq full nil)))
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374 full))
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375
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376 (defun tetris-shift-row (y)
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377 (if (= y 0)
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378 (loop for x from 0 to (1- tetris-width) do
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379 (gamegrid-set-cell (+ tetris-top-left-x x)
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380 (+ tetris-top-left-y y)
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381 tetris-blank))
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382 (loop for x from 0 to (1- tetris-width) do
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383 (let ((c (gamegrid-get-cell (+ tetris-top-left-x x)
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384 (+ tetris-top-left-y y -1))))
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385 (gamegrid-set-cell (+ tetris-top-left-x x)
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386 (+ tetris-top-left-y y)
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387 c)))))
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388
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389 (defun tetris-shift-down ()
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390 (loop for y0 from 0 to (1- tetris-height) do
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391 (if (tetris-full-row y0)
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392 (progn (setq tetris-n-rows (1+ tetris-n-rows))
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393 (loop for y from y0 downto 0 do
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394 (tetris-shift-row y))))))
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395
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396 (defun tetris-draw-border-p ()
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397 (or (not (eq gamegrid-display-mode 'glyph))
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398 tetris-draw-border-with-glyphs))
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399
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400 (defun tetris-init-buffer ()
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401 (gamegrid-init-buffer tetris-buffer-width
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402 tetris-buffer-height
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403 tetris-space)
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404 (let ((buffer-read-only nil))
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405 (if (tetris-draw-border-p)
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406 (loop for y from -1 to tetris-height do
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407 (loop for x from -1 to tetris-width do
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408 (gamegrid-set-cell (+ tetris-top-left-x x)
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409 (+ tetris-top-left-y y)
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410 tetris-border))))
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411 (loop for y from 0 to (1- tetris-height) do
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412 (loop for x from 0 to (1- tetris-width) do
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413 (gamegrid-set-cell (+ tetris-top-left-x x)
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414 (+ tetris-top-left-y y)
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415 tetris-blank)))
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416 (if (tetris-draw-border-p)
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417 (loop for y from -1 to 4 do
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418 (loop for x from -1 to 4 do
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419 (gamegrid-set-cell (+ tetris-next-x x)
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420 (+ tetris-next-y y)
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421 tetris-border))))))
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422
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423 (defun tetris-reset-game ()
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424 (gamegrid-kill-timer)
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425 (tetris-init-buffer)
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426 (setq tetris-next-shape (random 7))
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427 (setq tetris-shape 0
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428 tetris-rot 0
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429 tetris-pos-x 0
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430 tetris-pos-y 0
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431 tetris-n-shapes 0
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432 tetris-n-rows 0
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433 tetris-score 0
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434 tetris-paused nil)
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435 (tetris-new-shape))
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436
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437 (defun tetris-shape-done ()
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438 (tetris-shift-down)
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439 (setq tetris-n-shapes (1+ tetris-n-shapes))
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440 (setq tetris-score
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441 (+ tetris-score
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442 (aref (aref tetris-shape-scores tetris-shape) tetris-rot)))
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443 (tetris-update-score)
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444 (tetris-new-shape))
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445
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446 (defun tetris-update-game (tetris-buffer)
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447 "Called on each clock tick.
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448 Drops the shape one square, testing for collision."
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449 (if (and (not tetris-paused)
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450 (eq (current-buffer) tetris-buffer))
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451 (let (hit)
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452 (tetris-erase-shape)
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453 (setq tetris-pos-y (1+ tetris-pos-y))
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454 (setq hit (tetris-test-shape))
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455 (if hit
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456 (setq tetris-pos-y (1- tetris-pos-y)))
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457 (tetris-draw-shape)
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458 (if hit
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459 (tetris-shape-done)))))
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460
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461 (defun tetris-move-bottom ()
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462 "Drops the shape to the bottom of the playing area"
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463 (interactive)
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464 (let ((hit nil))
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465 (tetris-erase-shape)
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466 (while (not hit)
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467 (setq tetris-pos-y (1+ tetris-pos-y))
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468 (setq hit (tetris-test-shape)))
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469 (setq tetris-pos-y (1- tetris-pos-y))
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470 (tetris-draw-shape)
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471 (tetris-shape-done)))
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472
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473 (defun tetris-move-left ()
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diff changeset
474 "Moves the shape one square to the left"
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diff changeset
475 (interactive)
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476 (unless (= tetris-pos-x 0)
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477 (tetris-erase-shape)
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478 (setq tetris-pos-x (1- tetris-pos-x))
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diff changeset
479 (if (tetris-test-shape)
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480 (setq tetris-pos-x (1+ tetris-pos-x)))
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481 (tetris-draw-shape)))
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diff changeset
482
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diff changeset
483 (defun tetris-move-right ()
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diff changeset
484 "Moves the shape one square to the right"
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diff changeset
485 (interactive)
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486 (unless (= (+ tetris-pos-x (tetris-shape-width))
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487 tetris-width)
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488 (tetris-erase-shape)
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489 (setq tetris-pos-x (1+ tetris-pos-x))
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diff changeset
490 (if (tetris-test-shape)
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diff changeset
491 (setq tetris-pos-x (1- tetris-pos-x)))
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diff changeset
492 (tetris-draw-shape)))
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diff changeset
493
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diff changeset
494 (defun tetris-rotate-prev ()
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diff changeset
495 "Rotates the shape clockwise"
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diff changeset
496 (interactive)
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diff changeset
497 (tetris-erase-shape)
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diff changeset
498 (setq tetris-rot (% (+ 1 tetris-rot) 4))
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diff changeset
499 (if (tetris-test-shape)
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diff changeset
500 (setq tetris-rot (% (+ 3 tetris-rot) 4)))
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diff changeset
501 (tetris-draw-shape))
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parents:
diff changeset
502
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diff changeset
503 (defun tetris-rotate-next ()
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diff changeset
504 "Rotates the shape anticlockwise"
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diff changeset
505 (interactive)
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parents:
diff changeset
506 (tetris-erase-shape)
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diff changeset
507 (setq tetris-rot (% (+ 3 tetris-rot) 4))
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508 (if (tetris-test-shape)
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509 (setq tetris-rot (% (+ 1 tetris-rot) 4)))
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510 (tetris-draw-shape))
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511
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512 (defun tetris-end-game ()
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513 "Terminates the current game"
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514 (interactive)
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515 (gamegrid-kill-timer)
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516 (use-local-map tetris-null-map)
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517 (gamegrid-add-score tetris-score-file tetris-score))
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518
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519 (defun tetris-start-game ()
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520 "Starts a new game of Tetris"
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521 (interactive)
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522 (tetris-reset-game)
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523 (use-local-map tetris-mode-map)
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524 (let ((period (or (tetris-get-tick-period)
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525 tetris-default-tick-period)))
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526 (gamegrid-start-timer period 'tetris-update-game)))
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527
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528 (defun tetris-pause-game ()
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529 "Pauses (or resumes) the current game"
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530 (interactive)
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531 (setq tetris-paused (not tetris-paused))
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532 (message (and tetris-paused "Game paused (press p to resume)")))
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533
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534 (defun tetris-active-p ()
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535 (eq (current-local-map) tetris-mode-map))
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536
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537 (put 'tetris-mode 'mode-class 'special)
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538
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539 (defun tetris-mode ()
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540 "A mode for playing Tetris.
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541
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542 tetris-mode keybindings:
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543 \\{tetris-mode-map}
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544 "
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545 (kill-all-local-variables)
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546
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547 (make-local-hook 'kill-buffer-hook)
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548 (add-hook 'kill-buffer-hook 'gamegrid-kill-timer nil t)
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549
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550 (use-local-map tetris-null-map)
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551
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552 (setq major-mode 'tetris-mode)
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553 (setq mode-name "Tetris")
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554
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555 (setq mode-popup-menu
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556 '("Tetris Commands"
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557 ["Start new game" tetris-start-game]
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558 ["End game" tetris-end-game
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559 (tetris-active-p)]
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560 ["Pause" tetris-pause-game
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561 (and (tetris-active-p) (not tetris-paused))]
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562 ["Resume" tetris-pause-game
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563 (and (tetris-active-p) tetris-paused)]))
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564
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565 (setq gamegrid-use-glyphs tetris-use-glyphs)
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566 (setq gamegrid-use-color tetris-use-color)
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567
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568 (gamegrid-init (tetris-display-options))
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569
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570 (run-hooks 'tetris-mode-hook))
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571
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572 ;;;###autoload
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573 (defun tetris ()
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574 "Play the Tetris game.
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575 Shapes drop from the top of the screen, and the user has to move and
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576 rotate the shape to fit in with those at the bottom of the screen so
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577 as to form complete rows.
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578
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579 tetris-mode keybindings:
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580 \\<tetris-mode-map>
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581 \\[tetris-start-game] Starts a new game of Tetris
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582 \\[tetris-end-game] Terminates the current game
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583 \\[tetris-pause-game] Pauses (or resumes) the current game
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584 \\[tetris-move-left] Moves the shape one square to the left
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585 \\[tetris-move-right] Moves the shape one square to the right
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586 \\[tetris-rotate-prev] Rotates the shape clockwise
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587 \\[tetris-rotate-next] Rotates the shape anticlockwise
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588 \\[tetris-move-bottom] Drops the shape to the bottom of the playing area
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589
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diff changeset
590 "
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591 (interactive)
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592
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593 (switch-to-buffer tetris-buffer-name)
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594 (gamegrid-kill-timer)
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595 (tetris-mode)
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596 (tetris-start-game))
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597
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598 (provide 'tetris)
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599
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600 ;;; tetris.el ends here