Mercurial > emacs
view etc/schema/xhtml-events.rnc @ 107366:14ff9accfbd3
Cleanup setup of gl_state in various parts of the code.
* syntax.h (SETUP_BUFFER_SYNTAX_TABLE): New macro.
(SETUP_SYNTAX_TABLE, SETUP_SYNTAX_TABLE_FOR_OBJECT):
* syntax.c (find_defun_start, Fchar_syntax, Fmatching_paren, skip_chars):
* regex.c (regex_compile): Use it.
(re_compile_pattern): Don't set gl_state.current_syntax_table since
it's now set in regex_compile when/if we need it.
author | Stefan Monnier <monnier@iro.umontreal.ca> |
---|---|
date | Wed, 10 Mar 2010 09:45:21 -0500 |
parents | 38f93f3d00a2 |
children |
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# Events Module a.attlist &= attribute onblur { Script.datatype }?, attribute onfocus { Script.datatype }? area.attlist &= attribute onblur { Script.datatype }?, attribute onfocus { Script.datatype }? form.attlist &= attribute onreset { Script.datatype }?, attribute onsubmit { Script.datatype }? body.attlist &= attribute onload { Script.datatype }?, attribute onunload { Script.datatype }? label.attlist &= attribute onblur { Script.datatype }?, attribute onfocus { Script.datatype }? input.attlist &= attribute onblur { Script.datatype }?, attribute onchange { Script.datatype }?, attribute onfocus { Script.datatype }?, attribute onselect { Script.datatype }? select.attlist &= attribute onblur { Script.datatype }?, attribute onchange { Script.datatype }?, attribute onfocus { Script.datatype }? textarea.attlist &= attribute onblur { Script.datatype }?, attribute onchange { Script.datatype }?, attribute onfocus { Script.datatype }?, attribute onselect { Script.datatype }? button.attlist &= attribute onblur { Script.datatype }?, attribute onfocus { Script.datatype }? Events.attrib = attribute onclick { Script.datatype }?, attribute ondblclick { Script.datatype }?, attribute onmousedown { Script.datatype }?, attribute onmouseup { Script.datatype }?, attribute onmouseover { Script.datatype }?, attribute onmousemove { Script.datatype }?, attribute onmouseout { Script.datatype }?, attribute onkeypress { Script.datatype }?, attribute onkeydown { Script.datatype }?, attribute onkeyup { Script.datatype }? Common.attrib &= Events.attrib CommonIdRequired.attrib &= Events.attrib