changeset 107366:14ff9accfbd3

Cleanup setup of gl_state in various parts of the code. * syntax.h (SETUP_BUFFER_SYNTAX_TABLE): New macro. (SETUP_SYNTAX_TABLE, SETUP_SYNTAX_TABLE_FOR_OBJECT): * syntax.c (find_defun_start, Fchar_syntax, Fmatching_paren, skip_chars): * regex.c (regex_compile): Use it. (re_compile_pattern): Don't set gl_state.current_syntax_table since it's now set in regex_compile when/if we need it.
author Stefan Monnier <monnier@iro.umontreal.ca>
date Wed, 10 Mar 2010 09:45:21 -0500
parents cdbf4c64ae3c
children b4d27afff1bf 73ea9db7efc3
files src/ChangeLog src/keyboard.c src/regex.c src/syntax.c src/syntax.h
diffstat 5 files changed, 30 insertions(+), 21 deletions(-) [+]
line wrap: on
line diff
--- a/src/ChangeLog	Wed Mar 10 23:16:06 2010 +0900
+++ b/src/ChangeLog	Wed Mar 10 09:45:21 2010 -0500
@@ -1,3 +1,14 @@
+2010-03-10  Stefan Monnier  <monnier@iro.umontreal.ca>
+
+	Cleanup setup of gl_state in various parts of the code.
+	* syntax.h (SETUP_BUFFER_SYNTAX_TABLE): New macro.
+	(SETUP_SYNTAX_TABLE, SETUP_SYNTAX_TABLE_FOR_OBJECT):
+	* syntax.c (find_defun_start, Fchar_syntax, Fmatching_paren)
+	(skip_chars):
+	* regex.c (regex_compile): Use it.
+	(re_compile_pattern): Don't set gl_state.current_syntax_table since
+	it's now set in regex_compile when/if we need it.
+
 2010-03-05  Stefan Monnier  <monnier@iro.umontreal.ca>
 
 	Make it possible to C-g in a tight bytecode loop again (bug#5680).
--- a/src/keyboard.c	Wed Mar 10 23:16:06 2010 +0900
+++ b/src/keyboard.c	Wed Mar 10 09:45:21 2010 -0500
@@ -11235,6 +11235,7 @@
 	  GCPRO4 (saved.object, saved.global_code,
 		  saved.current_syntax_table, saved.old_prop);
 	  Fsignal (Qquit, Qnil);
+	  /* FIXME: AFAIK, `quit' can never return, so this code is dead!  */
 	  gl_state = saved;
 	  UNGCPRO;
 	}
--- a/src/regex.c	Wed Mar 10 23:16:06 2010 +0900
+++ b/src/regex.c	Wed Mar 10 09:45:21 2010 -0500
@@ -3070,7 +3070,7 @@
 			   syntax-table for ASCII chars, while the other chars
 			   will obey syntax-table properties.  It's not ideal,
 			   but it's the way it's been done until now.  */
-			SETUP_SYNTAX_TABLE (BEGV, 0);
+			SETUP_BUFFER_SYNTAX_TABLE ();
 
 			for (ch = 0; ch < 256; ++ch)
 			  {
@@ -4496,7 +4496,7 @@
   anchored_start = (bufp->buffer[0] == begline);
 
 #ifdef emacs
-  gl_state.object = re_match_object;
+  gl_state.object = re_match_object; /* Used by SYNTAX_TABLE_BYTE_TO_CHAR. */
   {
     int charpos = SYNTAX_TABLE_BYTE_TO_CHAR (POS_AS_IN_BUFFER (startpos));
 
@@ -5099,7 +5099,7 @@
 
 #ifdef emacs
   int charpos;
-  gl_state.object = re_match_object;
+  gl_state.object = re_match_object; /* Used by SYNTAX_TABLE_BYTE_TO_CHAR. */
   charpos = SYNTAX_TABLE_BYTE_TO_CHAR (POS_AS_IN_BUFFER (pos));
   SETUP_SYNTAX_TABLE_FOR_OBJECT (re_match_object, charpos, 1);
 #endif
@@ -6504,10 +6504,6 @@
 {
   reg_errcode_t ret;
 
-#ifdef emacs
-  gl_state.current_syntax_table = current_buffer->syntax_table;
-#endif
-
   /* GNU code is written to assume at least RE_NREGS registers will be set
      (and at least one extra will be -1).  */
   bufp->regs_allocated = REGS_UNALLOCATED;
--- a/src/syntax.c	Wed Mar 10 23:16:06 2010 +0900
+++ b/src/syntax.c	Wed Mar 10 09:45:21 2010 -0500
@@ -385,8 +385,7 @@
   /* We optimize syntax-table lookup for rare updates.  Thus we accept
      only those `^\s(' which are good in global _and_ text-property
      syntax-tables.  */
-  gl_state.current_syntax_table = current_buffer->syntax_table;
-  gl_state.use_global = 0;
+  SETUP_BUFFER_SYNTAX_TABLE ();
   while (PT > BEGV)
     {
       int c;
@@ -401,8 +400,7 @@
 	  if (SYNTAX (c) == Sopen)
 	    break;
 	  /* Now fallback to the default value.  */
-	  gl_state.current_syntax_table = current_buffer->syntax_table;
-	  gl_state.use_global = 0;
+	  SETUP_BUFFER_SYNTAX_TABLE ();
 	}
       /* Move to beg of previous line.  */
       scan_newline (PT, PT_BYTE, BEGV, BEGV_BYTE, -2, 1);
@@ -860,11 +858,9 @@
      Lisp_Object character;
 {
   int char_int;
-  gl_state.current_syntax_table = current_buffer->syntax_table;
-
-  gl_state.use_global = 0;
   CHECK_NUMBER (character);
   char_int = XINT (character);
+  SETUP_BUFFER_SYNTAX_TABLE ();
   return make_number (syntax_code_spec[(int) SYNTAX (char_int)]);
 }
 
@@ -874,10 +870,9 @@
      Lisp_Object character;
 {
   int char_int, code;
-  gl_state.current_syntax_table = current_buffer->syntax_table;
-  gl_state.use_global = 0;
   CHECK_NUMBER (character);
   char_int = XINT (character);
+  SETUP_BUFFER_SYNTAX_TABLE ();
   code = SYNTAX (char_int);
   if (code == Sopen || code == Sclose)
     return SYNTAX_MATCH (char_int);
@@ -1752,7 +1747,7 @@
        let's initialize it manually.
        We ignore syntax-table text-properties for now, since that's
        what we've done in the past.  */
-    SETUP_SYNTAX_TABLE (BEGV, 0);
+    SETUP_BUFFER_SYNTAX_TABLE ();
     if (forwardp)
       {
 	if (multibyte)
--- a/src/syntax.h	Wed Mar 10 23:16:06 2010 +0900
+++ b/src/syntax.h	Wed Mar 10 09:45:21 2010 -0500
@@ -245,6 +245,14 @@
 	 1)							\
       : 0))
 
+/* This macro sets up the buffer-global syntax table.  */
+#define SETUP_BUFFER_SYNTAX_TABLE()					\
+do									\
+  {									\
+    gl_state.use_global = 0;						\
+    gl_state.current_syntax_table = current_buffer->syntax_table;	\
+  } while (0)
+
 /* This macro should be called with FROM at the start of forward
    search, or after the last position of the backward search.  It
    makes sure that the first char is picked up with correct table, so
@@ -256,12 +264,11 @@
 #define SETUP_SYNTAX_TABLE(FROM, COUNT)					\
 do									\
   {									\
+    SETUP_BUFFER_SYNTAX_TABLE ();					\
     gl_state.b_property = BEGV;						\
     gl_state.e_property = ZV + 1;					\
     gl_state.object = Qnil;						\
-    gl_state.use_global = 0;						\
     gl_state.offset = 0;						\
-    gl_state.current_syntax_table = current_buffer->syntax_table;	\
     if (parse_sexp_lookup_properties)					\
       if ((COUNT) > 0 || (FROM) > BEGV)					\
         update_syntax_table ((COUNT) > 0 ? (FROM) : (FROM) - 1, (COUNT),\
@@ -279,6 +286,7 @@
 #define SETUP_SYNTAX_TABLE_FOR_OBJECT(OBJECT, FROM, COUNT)		\
 do									\
   {									\
+    SETUP_BUFFER_SYNTAX_TABLE ();					\
     gl_state.object = (OBJECT);						\
     if (BUFFERP (gl_state.object))					\
       {									\
@@ -305,8 +313,6 @@
 	gl_state.e_property = 1 + SCHARS (gl_state.object);		\
 	gl_state.offset = 0;						\
       }									\
-    gl_state.use_global = 0;						\
-    gl_state.current_syntax_table = current_buffer->syntax_table;	\
     if (parse_sexp_lookup_properties)					\
       update_syntax_table (((FROM) + gl_state.offset			\
 			    + (COUNT > 0 ? 0 :  -1)),			\