Mercurial > emacs
view oldXMenu/XCrAssoc.c @ 96620:3bea8ede5bd0
* syswait.h: Remove old if 0 code. Do not define WAITTYPE, it was
always defined as int.
* s/netbsd.h (HAVE_UNION_WAIT, HAVE_WAIT_HEADER, WAIT_USE_INT):
* s/gnu.h (HAVE_WAIT_HEADER, WAIT_USE_INT, HAVE_UNION_WAIT):
* s/gnu-linux.h (HAVE_WAIT_HEADER):
* s/freebsd.h (HAVE_WAIT_HEADER):
* s/bsd-common.h (HAVE_UNION_WAIT):
* s/aix4-2.h (HAVE_WAIT_HEADER):
* m/mips.h (HAVE_UNION_WAIT):
* s/usg5-4.h (HAVE_WAIT_HEADER, WAITTYPE): Do not define, not used.
(COFF, static): Do not define, they are undefined later in the file.
* process.c (update_status): Don't use a union.
(status_convert):
(sigchld_handler): Use int instead of WAITTYPE.
* movemail.c (main): Use int instead of WAITTYPE.
author | Dan Nicolaescu <dann@ics.uci.edu> |
---|---|
date | Sat, 12 Jul 2008 05:31:23 +0000 |
parents | fec5e03aaf59 |
children | ec58e5c426ef 5cc91198ffb2 |
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/* Copyright Massachusetts Institute of Technology 1985 */ #include "copyright.h" #include <config.h> #include <X11/Xlib.h> #include <errno.h> #include "X10.h" #ifndef NULL #define NULL 0 #endif extern int errno; /* * XCreateAssocTable - Create an XAssocTable. The size argument should be * a power of two for efficiency reasons. Some size suggestions: use 32 * buckets per 100 objects; a reasonable maximum number of object per * buckets is 8. If there is an error creating the XAssocTable, a NULL * pointer is returned. */ XAssocTable *XCreateAssocTable(size) register int size; /* Desired size of the table. */ { register XAssocTable *table; /* XAssocTable to be initialized. */ register XAssoc *buckets; /* Pointer to the first bucket in */ /* the bucket array. */ /* Malloc the XAssocTable. */ if ((table = (XAssocTable *)malloc(sizeof(XAssocTable))) == NULL) { /* malloc call failed! */ errno = ENOMEM; return(NULL); } /* calloc the buckets (actually just their headers). */ buckets = (XAssoc *)calloc((unsigned)size, (unsigned)sizeof(XAssoc)); if (buckets == NULL) { /* calloc call failed! */ errno = ENOMEM; return(NULL); } /* Insert table data into the XAssocTable structure. */ table->buckets = buckets; table->size = size; while (--size >= 0) { /* Initialize each bucket. */ buckets->prev = buckets; buckets->next = buckets; buckets++; } return(table); } /* arch-tag: 5df3237d-ada0-4345-a3ab-282cafb397aa (do not change this comment) */