view oldXMenu/XCrAssoc.c @ 112453:06719a229a46 default tip

* calc/calc.el (calc-default-power-reference-level) (calc-default-field-reference-level): New variables. * calc/calc-units.el (math-standard-units): Add dB and Np. (math-logunits): New variable. (math-extract-logunits, math-logcombine, calcFunc-luplus) (calcFunc-luminus, calc-luplus, calc-luminus, math-logunit-level) (calcFunc-fieldlevel, calcFunc-powerlevel, calc-level): New functions. (math-find-base-units-rec): Add entry for ln(10). * calc/calc-help.el (calc-u-prefix-help): Add logarithmic help. (calc-ul-prefix-help): New function. * calc/calc-ext.el (calc-init-extensions): Autoload new units functions. Add keybindings for new units functions.
author Jay Belanger <jay.p.belanger@gmail.com>
date Sun, 23 Jan 2011 23:08:04 -0600
parents ef719132ddfa
children
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/* Copyright    Massachusetts Institute of Technology    1985	*/
#include "copyright.h"


#include <config.h>
#include <X11/Xlib.h>
#include <errno.h>
#include "X10.h"

#ifndef NULL
#define NULL 0
#endif

/*
 * XCreateAssocTable - Create an XAssocTable.  The size argument should be
 * a power of two for efficiency reasons.  Some size suggestions: use 32
 * buckets per 100 objects;  a reasonable maximum number of object per
 * buckets is 8.  If there is an error creating the XAssocTable, a NULL
 * pointer is returned.
 */
XAssocTable *XCreateAssocTable(register int size)
	                  		/* Desired size of the table. */
{
	register XAssocTable *table;	/* XAssocTable to be initialized. */
	register XAssoc *buckets;	/* Pointer to the first bucket in */
					/* the bucket array. */

	/* Malloc the XAssocTable. */
	if ((table = (XAssocTable *)malloc(sizeof(XAssocTable))) == NULL) {
		/* malloc call failed! */
		errno = ENOMEM;
		return(NULL);
	}

	/* calloc the buckets (actually just their headers). */
	buckets = (XAssoc *)calloc((unsigned)size, (unsigned)sizeof(XAssoc));
	if (buckets == NULL) {
		/* calloc call failed! */
		errno = ENOMEM;
		return(NULL);
	}

	/* Insert table data into the XAssocTable structure. */
	table->buckets = buckets;
	table->size = size;

	while (--size >= 0) {
		/* Initialize each bucket. */
		buckets->prev = buckets;
		buckets->next = buckets;
		buckets++;
	}

	return(table);
}