changeset 83991:4c45dbee90f1

Move to ../doc/lispref
author Glenn Morris <rgm@gnu.org>
date Thu, 06 Sep 2007 04:10:51 +0000
parents 087a7c989219
children 0f216d91383a
files lispref/elisp.texi
diffstat 1 files changed, 0 insertions(+), 1483 deletions(-) [+]
line wrap: on
line diff
--- a/lispref/elisp.texi	Thu Sep 06 04:10:45 2007 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,1483 +0,0 @@
-\input texinfo  @c -*-texinfo-*-
-@c %**start of header
-@setfilename elisp
-@settitle GNU Emacs Lisp Reference Manual
-@c %**end of header
-
-@c Version of the manual and of Emacs.
-@c Please remember to update the edition number in README as well.
-@set VERSION  2.9
-@set EMACSVER 23.0.50
-
-@dircategory Emacs
-@direntry
-* Elisp: (elisp).       The Emacs Lisp Reference Manual.
-@end direntry
-
-@c in general, keep the following line commented out, unless doing a
-@c copy of this manual that will be published.  The manual should go
-@c onto the distribution in the full, 8.5 x 11" size.
-@c set smallbook
-
-@ifset smallbook
-@smallbook
-@end ifset
-
-@c per rms and peterb, use 10pt fonts for the main text, mostly to
-@c save on paper cost.  
-@c Do this inside @tex for now, so current makeinfo does not complain.
-@tex
-@ifset smallbook
-@fonttextsize 10
-@set EMACSVER 22.1
-\global\let\urlcolor=\Black % don't print links in grayscale
-\global\let\linkcolor=\Black
-@end ifset
-\global\hbadness=6666 % don't worry about not-too-underfull boxes
-@end tex
-
-@c Combine indices.
-@synindex cp fn
-@syncodeindex vr fn
-@syncodeindex ky fn
-@syncodeindex pg fn
-@c We use the "type index" to index new functions and variables.
-@c @syncodeindex tp fn
-
-@copying
-This is edition @value{VERSION} of the GNU Emacs Lisp Reference Manual,@*
-corresponding to Emacs version @value{EMACSVER}.
-
-Copyright @copyright{} 1990, 1991, 1992, 1993, 1994, 1995, 1996, 1998,
-1999, 2000, 2001, 2002, 2003, 2004, 2005, 2006, 2007  Free Software
-Foundation, Inc.
-
-@quotation
-Permission is granted to copy, distribute and/or modify this document
-under the terms of the GNU Free Documentation License, Version 1.2 or
-any later version published by the Free Software Foundation; with the
-Invariant Sections being ``GNU General Public License,'' with the
-Front-Cover texts being ``A GNU Manual,'' and with the Back-Cover
-Texts as in (a) below.  A copy of the license is included in the
-section entitled ``GNU Free Documentation License.''
-
-(a) The FSF's Back-Cover Text is: ``You are free to copy and modify
-this GNU Manual. Buying copies from GNU Press supports the FSF in
-developing GNU and promoting software freedom.''
-@end quotation
-@end copying
-
-@titlepage
-@title GNU Emacs Lisp Reference Manual
-@subtitle For Emacs Version @value{EMACSVER}
-@subtitle Revision @value{VERSION}, April 2007
-
-@author by Bil Lewis, Dan LaLiberte, Richard Stallman
-@author and the GNU Manual Group
-@page
-@vskip 0pt plus 1filll
-@insertcopying
-
-@sp 2
-Published by the Free Software Foundation @*
-51 Franklin St, Fifth Floor @*
-Boston, MA 02110-1301 @*
-USA @*
-ISBN 1-882114-74-4
-
-@sp 2
-Cover art by Etienne Suvasa.
-@end titlepage
-
-
-@c Print the tables of contents
-@summarycontents
-@contents
-
-
-@ifnottex
-@node Top, Introduction, (dir), (dir)
-@top Emacs Lisp
-
-This Info file contains edition @value{VERSION} of the GNU Emacs Lisp
-Reference Manual, corresponding to GNU Emacs version @value{EMACSVER}.
-@end ifnottex
-
-@menu
-* Introduction::            Introduction and conventions used.
-
-* Lisp Data Types::         Data types of objects in Emacs Lisp.
-* Numbers::                 Numbers and arithmetic functions.
-* Strings and Characters::  Strings, and functions that work on them.
-* Lists::                   Lists, cons cells, and related functions.
-* Sequences Arrays Vectors::  Lists, strings and vectors are called sequences.
-                                Certain functions act on any kind of sequence.
-                                The description of vectors is here as well.
-* Hash Tables::             Very fast lookup-tables.
-* Symbols::                 Symbols represent names, uniquely.
-
-* Evaluation::              How Lisp expressions are evaluated.
-* Control Structures::      Conditionals, loops, nonlocal exits.
-* Variables::               Using symbols in programs to stand for values.
-* Functions::               A function is a Lisp program
-                              that can be invoked from other functions.
-* Macros::                  Macros are a way to extend the Lisp language.
-* Customization::           Writing customization declarations.
-
-* Loading::                 Reading files of Lisp code into Lisp.
-* Byte Compilation::        Compilation makes programs run faster.
-* Advising Functions::      Adding to the definition of a function.
-* Debugging::               Tools and tips for debugging Lisp programs.
-
-* Read and Print::          Converting Lisp objects to text and back.
-* Minibuffers::             Using the minibuffer to read input.
-* Command Loop::            How the editor command loop works,
-                              and how you can call its subroutines.
-* Keymaps::                 Defining the bindings from keys to commands.
-* Modes::                   Defining major and minor modes.
-* Documentation::           Writing and using documentation strings.
-
-* Files::                   Accessing files.
-* Backups and Auto-Saving:: Controlling how backups and auto-save
-                              files are made.
-* Buffers::                 Creating and using buffer objects.
-* Windows::                 Manipulating windows and displaying buffers.
-* Frames::		    Making multiple system-level windows.
-* Positions::               Buffer positions and motion functions.
-* Markers::                 Markers represent positions and update
-                              automatically when the text is changed.
-
-* Text::                    Examining and changing text in buffers.
-* Non-ASCII Characters::    Non-ASCII text in buffers and strings.
-* Searching and Matching::  Searching buffers for strings or regexps.
-* Syntax Tables::           The syntax table controls word and list parsing.
-* Abbrevs::                 How Abbrev mode works, and its data structures.
-
-* Processes::               Running and communicating with subprocesses.
-* Display::	            Features for controlling the screen display.
-* System Interface::        Getting the user id, system type, environment
-                              variables, and other such things.
-
-Appendices
-
-* Antinews::                Info for users downgrading to Emacs 21.
-* GNU Free Documentation License:: The license for this documentation
-* GPL::                     Conditions for copying and changing GNU Emacs.
-* Tips::                    Advice and coding conventions for Emacs Lisp.
-* GNU Emacs Internals::     Building and dumping Emacs;
-                              internal data structures.
-* Standard Errors::         List of all error symbols.
-* Standard Buffer-Local Variables::
-                            List of variables buffer-local in all buffers.
-* Standard Keymaps::        List of standard keymaps.
-* Standard Hooks::          List of standard hook variables.
-
-* Index::                   Index including concepts, functions, variables,
-                              and other terms.
-
-@ignore
-* New Symbols::             New functions and variables in Emacs @value{EMACSVER}.
-@end ignore
-
-@c Do NOT modify the following 3 lines!  They must have this form to
-@c be correctly identified by `texinfo-multiple-files-update'.  In
-@c particular, the detailed menu header line MUST be identical to the
-@c value of `texinfo-master-menu-header'.  See texnfo-upd.el.
-
-@detailmenu
- --- The Detailed Node Listing ---
- ---------------------------------
-
-Here are other nodes that are inferiors of those already listed,
-mentioned here so you can get to them in one step:
-
-Introduction
-
-* Caveats::                 Flaws and a request for help.
-* Lisp History::            Emacs Lisp is descended from Maclisp.
-* Conventions::             How the manual is formatted.
-* Version Info::            Which Emacs version is running?
-* Acknowledgements::        The authors, editors, and sponsors of this manual.
-
-Conventions
-
-* Some Terms::              Explanation of terms we use in this manual.
-* nil and t::               How the symbols @code{nil} and @code{t} are used.
-* Evaluation Notation::     The format we use for examples of evaluation.
-* Printing Notation::       The format we use for examples that print output.
-* Error Messages::          The format we use for examples of errors.
-* Buffer Text Notation::    The format we use for buffer contents in examples.
-* Format of Descriptions::  Notation for describing functions, variables, etc.
-
-Format of Descriptions
-
-* A Sample Function Description::  A description of an imaginary
-                                     function, @code{foo}.
-* A Sample Variable Description::  A description of an imaginary
-                                     variable, @code{electric-future-map}.
-
-Lisp Data Types
-
-* Printed Representation::  How Lisp objects are represented as text.
-* Comments::                Comments and their formatting conventions.
-* Programming Types::       Types found in all Lisp systems.
-* Editing Types::           Types specific to Emacs.
-* Circular Objects::            Read syntax for circular structure.
-* Type Predicates::         Tests related to types.
-* Equality Predicates::     Tests of equality between any two objects.
-
-Programming Types
-
-* Integer Type::        Numbers without fractional parts.
-* Floating Point Type:: Numbers with fractional parts and with a large range.
-* Character Type::      The representation of letters, numbers and
-                          control characters.
-* Symbol Type::         A multi-use object that refers to a function,
-                        variable, property list, or itself.
-* Sequence Type::       Both lists and arrays are classified as sequences.
-* Cons Cell Type::      Cons cells, and lists (which are made from cons cells).
-* Array Type::          Arrays include strings and vectors.
-* String Type::         An (efficient) array of characters.
-* Vector Type::         One-dimensional arrays.
-* Char-Table Type::     One-dimensional sparse arrays indexed by characters.
-* Bool-Vector Type::    One-dimensional arrays of @code{t} or @code{nil}.
-* Hash Table Type::     Super-fast lookup tables.
-* Function Type::       A piece of executable code you can call from elsewhere.
-* Macro Type::          A method of expanding an expression into another
-                          expression, more fundamental but less pretty.
-* Primitive Function Type::     A function written in C, callable from Lisp.
-* Byte-Code Type::      A function written in Lisp, then compiled.
-* Autoload Type::       A type used for automatically loading seldom-used
-                          functions.
-
-Character Type
-
-* Basic Char Syntax::       Syntax for regular characters.
-* General Escape Syntax::   How to specify characters by their codes.
-* Ctl-Char Syntax::         Syntax for control characters.
-* Meta-Char Syntax::        Syntax for meta-characters.
-* Other Char Bits::         Syntax for hyper-, super-, and alt-characters.
-
-Cons Cell and List Types
-
-* Box Diagrams::            Drawing pictures of lists.
-* Dotted Pair Notation::    An alternative syntax for lists.
-* Association List Type::   A specially constructed list.
-
-String Type
-
-* Syntax for Strings::      How to specify Lisp strings.
-* Non-ASCII in Strings::    International characters in strings.
-* Nonprinting Characters::  Literal unprintable characters in strings.
-* Text Props and Strings::  Strings with text properties.
-
-Editing Types
-
-* Buffer Type::             The basic object of editing.
-* Marker Type::             A position in a buffer.
-* Window Type::             What makes buffers visible.
-* Frame Type::		    Windows subdivide frames.
-* Window Configuration Type::  Recording the way a frame is subdivided.
-* Frame Configuration Type::   Recording the status of all frames.
-* Process Type::            A process running on the underlying OS.
-* Stream Type::             Receive or send characters.
-* Keymap Type::             What function a keystroke invokes.
-* Overlay Type::            How an overlay is represented.
-
-Numbers
-
-* Integer Basics::          Representation and range of integers.
-* Float Basics::	    Representation and range of floating point.
-* Predicates on Numbers::   Testing for numbers.
-* Comparison of Numbers::   Equality and inequality predicates.
-* Numeric Conversions::	    Converting float to integer and vice versa.
-* Arithmetic Operations::   How to add, subtract, multiply and divide.
-* Rounding Operations::     Explicitly rounding floating point numbers.
-* Bitwise Operations::      Logical and, or, not, shifting.
-* Math Functions::          Trig, exponential and logarithmic functions.
-* Random Numbers::          Obtaining random integers, predictable or not.
-
-Strings and Characters
-
-* String Basics::           Basic properties of strings and characters.
-* Predicates for Strings::  Testing whether an object is a string or char.
-* Creating Strings::        Functions to allocate new strings.
-* Modifying Strings::         Altering the contents of an existing string.
-* Text Comparison::         Comparing characters or strings.
-* String Conversion::       Converting characters to strings and vice versa.
-* Formatting Strings::      @code{format}: Emacs's analogue of @code{printf}.
-* Case Conversion::         Case conversion functions.
-* Case Tables::		    Customizing case conversion.
-
-Lists
-
-* Cons Cells::              How lists are made out of cons cells.
-* List-related Predicates:: Is this object a list?  Comparing two lists.
-* List Elements::           Extracting the pieces of a list.
-* Building Lists::          Creating list structure.
-* List Variables::          Modifying lists stored in variables.
-* Modifying Lists::         Storing new pieces into an existing list.
-* Sets And Lists::          A list can represent a finite mathematical set.
-* Association Lists::       A list can represent a finite relation or mapping.
-* Rings::                   Managing a fixed-size ring of objects.
-
-Modifying Existing List Structure
-
-* Setcar::                  Replacing an element in a list.
-* Setcdr::                  Replacing part of the list backbone.
-                              This can be used to remove or add elements.
-* Rearrangement::           Reordering the elements in a list; combining lists.
-
-Sequences, Arrays, and Vectors
-
-* Sequence Functions::      Functions that accept any kind of sequence.
-* Arrays::                  Characteristics of arrays in Emacs Lisp.
-* Array Functions::         Functions specifically for arrays.
-* Vectors::                 Special characteristics of Emacs Lisp vectors.
-* Vector Functions::        Functions specifically for vectors.
-* Char-Tables::             How to work with char-tables.
-* Bool-Vectors::            How to work with bool-vectors.
-
-Hash Tables
-
-* Creating Hash::           Functions to create hash tables.
-* Hash Access::             Reading and writing the hash table contents.
-* Defining Hash::           Defining new comparison methods
-* Other Hash::              Miscellaneous.
-
-Symbols
-
-* Symbol Components::       Symbols have names, values, function definitions
-                              and property lists.
-* Definitions::             A definition says how a symbol will be used.
-* Creating Symbols::        How symbols are kept unique.
-* Property Lists::          Each symbol has a property list
-                              for recording miscellaneous information.
-
-Property Lists
-
-* Plists and Alists::       Comparison of the advantages of property
-                              lists and association lists.
-* Symbol Plists::           Functions to access symbols' property lists.
-* Other Plists::            Accessing property lists stored elsewhere.
-
-Evaluation
-
-* Intro Eval::              Evaluation in the scheme of things.
-* Forms::                   How various sorts of objects are evaluated.
-* Quoting::                 Avoiding evaluation (to put constants in
-                              the program).
-* Eval::                    How to invoke the Lisp interpreter explicitly.
-
-Kinds of Forms
-
-* Self-Evaluating Forms::   Forms that evaluate to themselves.
-* Symbol Forms::            Symbols evaluate as variables.
-* Classifying Lists::       How to distinguish various sorts of list forms.
-* Function Indirection::    When a symbol appears as the car of a list,
-			      we find the real function via the symbol.
-* Function Forms::          Forms that call functions.
-* Macro Forms::             Forms that call macros.
-* Special Forms::           "Special forms" are idiosyncratic primitives,
-                              most of them extremely important.
-* Autoloading::             Functions set up to load files
-                              containing their real definitions.
-
-Control Structures
-
-* Sequencing::              Evaluation in textual order.
-* Conditionals::            @code{if}, @code{cond}, @code{when}, @code{unless}.
-* Combining Conditions::    @code{and}, @code{or}, @code{not}.
-* Iteration::               @code{while} loops.
-* Nonlocal Exits::          Jumping out of a sequence.
-
-Nonlocal Exits
-
-* Catch and Throw::         Nonlocal exits for the program's own purposes.
-* Examples of Catch::       Showing how such nonlocal exits can be written.
-* Errors::                  How errors are signaled and handled.
-* Cleanups::                Arranging to run a cleanup form if an
-                              error happens.
-
-Errors
-
-* Signaling Errors::        How to report an error.
-* Processing of Errors::    What Emacs does when you report an error.
-* Handling Errors::         How you can trap errors and continue execution.
-* Error Symbols::           How errors are classified for trapping them.
-* Standard Errors::         List of all error symbols.
-
-Variables
-
-* Global Variables::        Variable values that exist permanently, everywhere.
-* Constant Variables::      Certain "variables" have values that never change.
-* Local Variables::         Variable values that exist only temporarily.
-* Void Variables::          Symbols that lack values.
-* Defining Variables::      A definition says a symbol is used as a variable.
-* Tips for Defining::       Things you should think about when you
-                              define a variable.
-* Accessing Variables::     Examining values of variables whose names
-                              are known only at run time.
-* Setting Variables::       Storing new values in variables.
-* Variable Scoping::        How Lisp chooses among local and global values.
-* Buffer-Local Variables::  Variable values in effect only in one buffer.
-* Frame-Local Variables::   Variable values in effect only in one frame.
-* Future Local Variables::  New kinds of local values we might add some day.
-* File Local Variables::    Handling local variable lists in files.
-* Variable Aliases::        Variables that are aliases for other variables.
-* Variables with Restricted Values::  Non-constant variables whose value can
-                                        @emph{not} be an arbitrary Lisp object.
-* Standard Buffer-Local Variables::
-                            List of variables buffer-local in all buffers.
-
-Scoping Rules for Variable Bindings
-
-* Scope::                   Scope means where in the program a value
-                              is visible.  Comparison with other languages.
-* Extent::                  Extent means how long in time a value exists.
-* Impl of Scope::           Two ways to implement dynamic scoping.
-* Using Scoping::           How to use dynamic scoping carefully and
-                              avoid problems.
-
-Buffer-Local Variables
-
-* Intro to Buffer-Local::   Introduction and concepts.
-* Creating Buffer-Local::   Creating and destroying buffer-local bindings.
-* Default Value::           The default value is seen in buffers
-                              that don't have their own buffer-local values.
-
-Functions
-
-* What Is a Function::      Lisp functions vs primitives; terminology.
-* Lambda Expressions::      How functions are expressed as Lisp objects.
-* Function Names::          A symbol can serve as the name of a function.
-* Defining Functions::      Lisp expressions for defining functions.
-* Calling Functions::       How to use an existing function.
-* Mapping Functions::       Applying a function to each element of a list, etc.
-* Anonymous Functions::     Lambda-expressions are functions with no names.
-* Function Cells::          Accessing or setting the function definition
-                              of a symbol.
-* Obsolete Functions::      Declaring functions obsolete.
-* Inline Functions::	    Defining functions that the compiler will open code.
-* Function Safety::         Determining whether a function is safe to call.
-* Related Topics::          Cross-references to specific Lisp primitives
-                              that have a special bearing on how
-                              functions work.
-
-Lambda Expressions
-
-* Lambda Components::       The parts of a lambda expression.
-* Simple Lambda::           A simple example.
-* Argument List::           Details and special features of argument lists.
-* Function Documentation::  How to put documentation in a function.
-
-Macros
-
-* Simple Macro::            A basic example.
-* Expansion::               How, when and why macros are expanded.
-* Compiling Macros::        How macros are expanded by the compiler.
-* Defining Macros::         How to write a macro definition.
-* Backquote::               Easier construction of list structure.
-* Problems with Macros::    Don't evaluate the macro arguments too many times.
-                              Don't hide the user's variables.
-* Indenting Macros::        Specifying how to indent macro calls.
-
-Common Problems Using Macros
-
-* Wrong Time::             Do the work in the expansion, not in the macro.
-* Argument Evaluation::    The expansion should evaluate each macro arg once.
-* Surprising Local Vars::  Local variable bindings in the expansion
-                              require special care.
-* Eval During Expansion::  Don't evaluate them; put them in the expansion.
-* Repeated Expansion::     Avoid depending on how many times expansion is done.
-
-Writing Customization Definitions
-
-* Common Keywords::         Common keyword arguments for all kinds of
-                              customization declarations.
-* Group Definitions::       Writing customization group definitions.
-* Variable Definitions::    Declaring user options.
-* Customization Types::     Specifying the type of a user option.
-
-Customization Types
-
-* Simple Types::            Simple customization types: sexp, integer, number,
-                              string, file, directory, alist.
-* Composite Types::         Build new types from other types or data.
-* Splicing into Lists::     Splice elements into list with @code{:inline}.
-* Type Keywords::           Keyword-argument pairs in a customization type.
-* Defining New Types::      Give your type a name.
-
-Loading
-
-* How Programs Do Loading:: The @code{load} function and others.
-* Load Suffixes::           Details about the suffixes that @code{load} tries.
-* Library Search::          Finding a library to load.
-* Loading Non-ASCII::       Non-@acronym{ASCII} characters in Emacs Lisp files.
-* Autoload::                Setting up a function to autoload.
-* Repeated Loading::        Precautions about loading a file twice.
-* Named Features::          Loading a library if it isn't already loaded.
-* Where Defined::           Finding which file defined a certain symbol.
-* Unloading::		    How to "unload" a library that was loaded.
-* Hooks for Loading::	    Providing code to be run when
-			      particular libraries are loaded.
-
-Byte Compilation
-
-* Speed of Byte-Code::      An example of speedup from byte compilation.
-* Compilation Functions::   Byte compilation functions.
-* Docs and Compilation::    Dynamic loading of documentation strings.
-* Dynamic Loading::         Dynamic loading of individual functions.
-* Eval During Compile::     Code to be evaluated when you compile.
-* Compiler Errors::         Handling compiler error messages.
-* Byte-Code Objects::	    The data type used for byte-compiled functions.
-* Disassembly::             Disassembling byte-code; how to read byte-code.
-
-Advising Emacs Lisp Functions
-
-* Simple Advice::           A simple example to explain the basics of advice.
-* Defining Advice::         Detailed description of @code{defadvice}.
-* Around-Advice::           Wrapping advice around a function's definition.
-* Computed Advice::         ...is to @code{defadvice} as @code{fset} is to @code{defun}.
-* Activation of Advice::    Advice doesn't do anything until you activate it.
-* Enabling Advice::         You can enable or disable each piece of advice.
-* Preactivation::           Preactivation is a way of speeding up the
-                              loading of compiled advice.
-* Argument Access in Advice:: How advice can access the function's arguments.
-* Advising Primitives::     Accessing arguments when advising a primitive.
-* Combined Definition::     How advice is implemented.
-
-Debugging Lisp Programs
-
-* Debugger::                How the Emacs Lisp debugger is implemented.
-* Edebug::                  A source-level Emacs Lisp debugger.
-* Syntax Errors::           How to find syntax errors.
-* Test Coverage::           Ensuring you have tested all branches in your code.
-* Compilation Errors::      How to find errors that show up in
-                              byte compilation.
-
-The Lisp Debugger
-
-* Error Debugging::         Entering the debugger when an error happens.
-* Infinite Loops::	    Stopping and debugging a program that doesn't exit.
-* Function Debugging::      Entering it when a certain function is called.
-* Explicit Debug::          Entering it at a certain point in the program.
-* Using Debugger::          What the debugger does; what you see while in it.
-* Debugger Commands::       Commands used while in the debugger.
-* Invoking the Debugger::   How to call the function @code{debug}.
-* Internals of Debugger::   Subroutines of the debugger, and global variables.
-
-Edebug
-
-* Using Edebug::	    Introduction to use of Edebug.
-* Instrumenting::	    You must instrument your code
-			      in order to debug it with Edebug.
-* Edebug Execution Modes::  Execution modes, stopping more or less often.
-* Jumping::		    Commands to jump to a specified place.
-* Edebug Misc::		    Miscellaneous commands.
-* Breaks::		    Setting breakpoints to make the program stop.
-* Trapping Errors::	    Trapping errors with Edebug.
-* Edebug Views::	    Views inside and outside of Edebug.
-* Edebug Eval::		    Evaluating expressions within Edebug.
-* Eval List::		    Expressions whose values are displayed
-			      each time you enter Edebug.
-* Printing in Edebug::	    Customization of printing.
-* Trace Buffer::	    How to produce trace output in a buffer.
-* Coverage Testing::	    How to test evaluation coverage.
-* The Outside Context::	    Data that Edebug saves and restores.
-* Edebug and Macros::       Specifying how to handle macro calls.
-* Edebug Options::	    Option variables for customizing Edebug.
-
-Debugging Invalid Lisp Syntax
-
-* Excess Open::             How to find a spurious open paren or missing close.
-* Excess Close::            How to find a spurious close paren or missing open.
-
-Reading and Printing Lisp Objects
-
-* Streams Intro::           Overview of streams, reading and printing.
-* Input Streams::           Various data types that can be used as
-                              input streams.
-* Input Functions::         Functions to read Lisp objects from text.
-* Output Streams::          Various data types that can be used as
-                              output streams.
-* Output Functions::        Functions to print Lisp objects as text.
-* Output Variables::        Variables that control what the printing
-                              functions do.
-
-Minibuffers
-
-* Intro to Minibuffers::    Basic information about minibuffers.
-* Text from Minibuffer::    How to read a straight text string.
-* Object from Minibuffer::  How to read a Lisp object or expression.
-* Minibuffer History::	    Recording previous minibuffer inputs
-			      so the user can reuse them.
-* Initial Input::           Specifying initial contents for the minibuffer.
-* Completion::              How to invoke and customize completion.
-* Yes-or-No Queries::       Asking a question with a simple answer.
-* Multiple Queries::	    Asking a series of similar questions.
-* Reading a Password::	    Reading a password from the terminal.
-* Minibuffer Commands::     Commands used as key bindings in minibuffers.
-* Minibuffer Contents::     How such commands access the minibuffer text.
-* Minibuffer Windows::      Operating on the special minibuffer windows.
-* Recursive Mini::          Whether recursive entry to minibuffer is allowed.
-* Minibuffer Misc::         Various customization hooks and variables.
-
-Completion
-
-* Basic Completion::        Low-level functions for completing strings.
-                              (These are too low level to use the minibuffer.)
-* Minibuffer Completion::   Invoking the minibuffer with completion.
-* Completion Commands::     Minibuffer commands that do completion.
-* High-Level Completion::   Convenient special cases of completion
-                              (reading buffer name, file name, etc.)
-* Reading File Names::      Using completion to read file names.
-* Programmed Completion::   Finding the completions for a given file name.
-
-Command Loop
-
-* Command Overview::    How the command loop reads commands.
-* Defining Commands::   Specifying how a function should read arguments.
-* Interactive Call::    Calling a command, so that it will read arguments.
-* Command Loop Info::   Variables set by the command loop for you to examine.
-* Adjusting Point::     Adjustment of point after a command.
-* Input Events::	What input looks like when you read it.
-* Reading Input::       How to read input events from the keyboard or mouse.
-* Special Events::      Events processed immediately and individually.
-* Waiting::             Waiting for user input or elapsed time.
-* Quitting::            How @kbd{C-g} works.  How to catch or defer quitting.
-* Prefix Command Arguments::    How the commands to set prefix args work.
-* Recursive Editing::   Entering a recursive edit,
-                          and why you usually shouldn't.
-* Disabling Commands::  How the command loop handles disabled commands.
-* Command History::     How the command history is set up, and how accessed.
-* Keyboard Macros::     How keyboard macros are implemented.
-
-Defining Commands
-
-* Using Interactive::       General rules for @code{interactive}.
-* Interactive Codes::       The standard letter-codes for reading arguments
-                              in various ways.
-* Interactive Examples::    Examples of how to read interactive arguments.
-
-Input Events
-
-* Keyboard Events::         Ordinary characters--keys with symbols on them.
-* Function Keys::           Function keys--keys with names, not symbols.
-* Mouse Events::            Overview of mouse events.
-* Click Events::            Pushing and releasing a mouse button.
-* Drag Events::             Moving the mouse before releasing the button.
-* Button-Down Events::      A button was pushed and not yet released.
-* Repeat Events::           Double and triple click (or drag, or down).
-* Motion Events::           Just moving the mouse, not pushing a button.
-* Focus Events::            Moving the mouse between frames.
-* Misc Events::             Other events the system can generate.
-* Event Examples::          Examples of the lists for mouse events.
-* Classifying Events::      Finding the modifier keys in an event symbol.
-* Accessing Events::        Functions to extract info from events.
-* Strings of Events::       Special considerations for putting
-                              keyboard character events in a string.
-
-Reading Input
-
-* Key Sequence Input::      How to read one key sequence.
-* Reading One Event::       How to read just one event.
-* Event Mod::               How Emacs modifies events as they are read.
-* Invoking the Input Method::   How reading an event uses the input method.
-* Quoted Character Input::  Asking the user to specify a character.
-* Event Input Misc::        How to reread or throw away input events.
-
-Keymaps
-
-* Key Sequences::           Key sequences as Lisp objects.
-* Keymap Basics::           Basic concepts of keymaps.
-* Format of Keymaps::       What a keymap looks like as a Lisp object.
-* Creating Keymaps::        Functions to create and copy keymaps.
-* Inheritance and Keymaps:: How one keymap can inherit the bindings
-                              of another keymap.
-* Prefix Keys::             Defining a key with a keymap as its definition.
-* Active Keymaps::          How Emacs searches the active keymaps
-                              for a key binding.
-* Searching Keymaps::       A pseudo-Lisp summary of searching active maps.
-* Controlling Active Maps:: Each buffer has a local keymap
-                               to override the standard (global) bindings.
-                               A minor mode can also override them.
-* Key Lookup::              How extracting elements from keymaps works.
-* Functions for Key Lookup::    How to request key lookup.
-* Changing Key Bindings::   Redefining a key in a keymap.
-* Remapping Commands::      A keymap can translate one command to another.
-* Translation Keymaps::     Keymaps for translating sequences of events.
-* Key Binding Commands::    Interactive interfaces for redefining keys.
-* Scanning Keymaps::        Looking through all keymaps, for printing help.
-* Menu Keymaps::            A keymap can define a menu for X
-                              or for use from the terminal.
-* Standard Keymaps::        List of standard keymaps.
-
-Major and Minor Modes
-
-* Hooks::                   How to use hooks; how to write code that
-                              provides hooks.
-* Major Modes::             Defining major modes.
-* Minor Modes::             Defining minor modes.
-* Mode Line Format::        Customizing the text that appears in the mode line.
-* Imenu::                   How a mode can provide a menu
-                              of definitions in the buffer.
-* Font Lock Mode::          How modes can highlight text according to syntax.
-* Desktop Save Mode::       How modes can have buffer state saved between
-                              Emacs sessions.
-
-Menu Keymaps
-
-* Defining Menus::          How to make a keymap that defines a menu.
-* Mouse Menus::             How users actuate the menu with the mouse.
-* Keyboard Menus::          How users actuate the menu with the keyboard.
-* Menu Example::            Making a simple menu.
-* Menu Bar::                How to customize the menu bar.
-* Tool Bar::                A tool bar is a row of images.
-* Modifying Menus::         How to add new items to a menu.
-
-Defining Menus
-
-* Simple Menu Items::       A simple kind of menu key binding,
-                              limited in capabilities.
-* Extended Menu Items::     More powerful menu item definitions
-                              let you specify keywords to enable
-                              various features.
-* Menu Separators::         Drawing a horizontal line through a menu.
-* Alias Menu Items::        Using command aliases in menu items.
-
-Major and Minor Modes
-
-* Hooks::              How to use hooks; how to write code that provides hooks.
-* Major Modes::        Defining major modes.
-* Minor Modes::        Defining minor modes.
-* Mode Line Format::   Customizing the text that appears in the mode line.
-* Imenu::              How a mode can provide a menu
-                         of definitions in the buffer.
-* Font Lock Mode::     How modes can highlight text according to syntax.
-* Desktop Save Mode::  How modes can have buffer state saved between
-                         Emacs sessions.
-
-Major Modes
-
-* Major Mode Basics::
-* Major Mode Conventions::  Coding conventions for keymaps, etc.
-* Example Major Modes::     Text mode and Lisp modes.
-* Auto Major Mode::         How Emacs chooses the major mode automatically.
-* Mode Help::               Finding out how to use a mode.
-* Derived Modes::           Defining a new major mode based on another major
-                              mode.
-* Generic Modes::           Defining a simple major mode that supports
-                              comment syntax and Font Lock mode.
-* Mode Hooks::              Hooks run at the end of major mode functions.
-
-Minor Modes
-
-* Minor Mode Conventions::  Tips for writing a minor mode.
-* Keymaps and Minor Modes:: How a minor mode can have its own keymap.
-* Defining Minor Modes::    A convenient facility for defining minor modes.
-
-Mode Line Format
-
-* Mode Line Basics::
-* Mode Line Data::          The data structure that controls the mode line.
-* Mode Line Variables::     Variables used in that data structure.
-* %-Constructs::            Putting information into a mode line.
-* Properties in Mode::      Using text properties in the mode line.
-* Header Lines::            Like a mode line, but at the top.
-* Emulating Mode Line::     Formatting text as the mode line would.
-
-Font Lock Mode
-
-* Font Lock Basics::        Overview of customizing Font Lock.
-* Search-based Fontification::  Fontification based on regexps.
-* Customizing Keywords::    Customizing search-based fontification.
-* Other Font Lock Variables::   Additional customization facilities.
-* Levels of Font Lock::     Each mode can define alternative levels
-                              so that the user can select more or less.
-* Precalculated Fontification:: How Lisp programs that produce the buffer
-                                  contents can also specify how to fontify it.
-* Faces for Font Lock::     Special faces specifically for Font Lock.
-* Syntactic Font Lock::     Fontification based on syntax tables.
-* Setting Syntax Properties::   Defining character syntax based on context
-                                  using the Font Lock mechanism.
-* Multiline Font Lock::     How to coerce Font Lock into properly
-                              highlighting multiline constructs.
-
-Multiline Font Lock Constructs
-
-* Font Lock Multiline::     Marking multiline chunks with a text property
-* Region to Fontify::       Controlling which region gets refontified
-                              after a buffer change.
-
-Documentation
-
-* Documentation Basics::    Good style for doc strings.
-                              Where to put them.  How Emacs stores them.
-* Accessing Documentation:: How Lisp programs can access doc strings.
-* Keys in Documentation::   Substituting current key bindings.
-* Describing Characters::   Making printable descriptions of
-                              non-printing characters and key sequences.
-* Help Functions::          Subroutines used by Emacs help facilities.
-
-Files
-
-* Visiting Files::          Reading files into Emacs buffers for editing.
-* Saving Buffers::          Writing changed buffers back into files.
-* Reading from Files::      Reading files into other buffers.
-* Writing to Files::        Writing new files from parts of buffers.
-* File Locks::              Locking and unlocking files, to prevent
-                              simultaneous editing by two people.
-* Information about Files:: Testing existence, accessibility, size of files.
-* Changing Files::          Renaming files, changing protection, etc.
-* File Names::              Decomposing and expanding file names.
-* Contents of Directories:: Getting a list of the files in a directory.
-* Create/Delete Dirs::	    Creating and Deleting Directories.
-* Magic File Names::	    Defining "magic" special handling
-			      for certain file names.
-* Format Conversion::       Conversion to and from various file formats.
-
-Visiting Files
-
-* Visiting Functions::      The usual interface functions for visiting.
-* Subroutines of Visiting:: Lower-level subroutines that they use.
-
-Information about Files
-
-* Testing Accessibility::   Is a given file readable?  Writable?
-* Kinds of Files::          Is it a directory?  A symbolic link?
-* Truenames::		    Eliminating symbolic links from a file name.
-* File Attributes::         How large is it?  Any other names?  Etc.
-* Locating Files::          How to find a file in standard places.
-
-File Names
-
-* File Name Components::    The directory part of a file name, and the rest.
-* Relative File Names::     Some file names are relative to a
-                              current directory.
-* Directory Names::         A directory's name as a directory
-                              is different from its name as a file.
-* File Name Expansion::     Converting relative file names to absolute ones.
-* Unique File Names::       Generating names for temporary files.
-* File Name Completion::    Finding the completions for a given file name.
-* Standard File Names::     If your package uses a fixed file name,
-                              how to handle various operating systems simply.
-
-Backups and Auto-Saving
-
-* Backup Files::            How backup files are made; how their names
-                              are chosen.
-* Auto-Saving::             How auto-save files are made; how their
-                              names are chosen.
-* Reverting::               @code{revert-buffer}, and how to customize
-                              what it does.
-
-Backup Files
-
-* Making Backups::          How Emacs makes backup files, and when.
-* Rename or Copy::          Two alternatives: renaming the old file
-                              or copying it.
-* Numbered Backups::        Keeping multiple backups for each source file.
-* Backup Names::            How backup file names are computed; customization.
-
-Buffers
-
-* Buffer Basics::           What is a buffer?
-* Current Buffer::          Designating a buffer as current
-                              so primitives will access its contents.
-* Buffer Names::            Accessing and changing buffer names.
-* Buffer File Name::        The buffer file name indicates which file
-                              is visited.
-* Buffer Modification::     A buffer is @dfn{modified} if it needs to be saved.
-* Modification Time::       Determining whether the visited file was changed
-                              ``behind Emacs's back''.
-* Read Only Buffers::       Modifying text is not allowed in a
-                              read-only buffer.
-* The Buffer List::         How to look at all the existing buffers.
-* Creating Buffers::        Functions that create buffers.
-* Killing Buffers::         Buffers exist until explicitly killed.
-* Indirect Buffers::        An indirect buffer shares text with some
-                              other buffer.
-* Buffer Gap::              The gap in the buffer.
-
-Windows
-
-* Basic Windows::           Basic information on using windows.
-* Splitting Windows::       Splitting one window into two windows.
-* Deleting Windows::        Deleting a window gives its space to other windows.
-* Selecting Windows::       The selected window is the one that you edit in.
-* Cyclic Window Ordering::  Moving around the existing windows.
-* Buffers and Windows::     Each window displays the contents of a buffer.
-* Displaying Buffers::      Higher-level functions for displaying a buffer
-                              and choosing a window for it.
-* Choosing Window::	    How to choose a window for displaying a buffer.
-* Window Point::            Each window has its own location of point.
-* Window Start::            The display-start position controls which text
-                              is on-screen in the window.
-* Textual Scrolling::       Moving text up and down through the window.
-* Vertical Scrolling::      Moving the contents up and down on the window.
-* Horizontal Scrolling::    Moving the contents sideways on the window.
-* Size of Window::          Accessing the size of a window.
-* Resizing Windows::        Changing the size of a window.
-* Coordinates and Windows:: Converting coordinates to windows.
-* Window Tree::             The layout and sizes of all windows in a frame.
-* Window Configurations::   Saving and restoring the state of the screen.
-* Window Hooks::            Hooks for scrolling, window size changes,
-                              redisplay going past a certain point,
-                              or window configuration changes.
-
-Frames
-
-* Creating Frames::	    Creating additional frames.
-* Multiple Displays::       Creating frames on other displays.
-* Frame Parameters::	    Controlling frame size, position, font, etc.
-* Frame Titles::            Automatic updating of frame titles.
-* Deleting Frames::	    Frames last until explicitly deleted.
-* Finding All Frames::	    How to examine all existing frames.
-* Frames and Windows::	    A frame contains windows;
-			      display of text always works through windows.
-* Minibuffers and Frames::  How a frame finds the minibuffer to use.
-* Input Focus::		    Specifying the selected frame.
-* Visibility of Frames::    Frames may be visible or invisible, or icons.
-* Raising and Lowering::    Raising a frame makes it hide other windows;
-			      lowering it puts it underneath the others.
-* Frame Configurations::    Saving the state of all frames.
-* Mouse Tracking::	    Getting events that say when the mouse moves.
-* Mouse Position::	    Asking where the mouse is, or moving it.
-* Pop-Up Menus::	    Displaying a menu for the user to select from.
-* Dialog Boxes::            Displaying a box to ask yes or no.
-* Pointer Shape::           Specifying the shape of the mouse pointer.
-* Window System Selections::Transferring text to and from other windows.
-* Drag and Drop::               Internals of Drag-and-Drop implementation.
-* Color Names::	            Getting the definitions of color names.
-* Text Terminal Colors::    Defining colors for text-only terminals.
-* Resources::		    Getting resource values from the server.
-* Display Feature Testing:: Determining the features of a terminal.
-
-Frame Parameters
-
-* Parameter Access::        How to change a frame's parameters.
-* Initial Parameters::	    Specifying frame parameters when you make a frame.
-* Window Frame Parameters:: List of frame parameters for window systems.
-* Size and Position::       Changing the size and position of a frame.
-* Geometry::                Parsing geometry specifications.
-
-Window Frame Parameters
-
-* Basic Parameters::        Parameters that are fundamental.
-* Position Parameters::     The position of the frame on the screen.
-* Size Parameters::         Frame's size.
-* Layout Parameters::       Size of parts of the frame, and
-                              enabling or disabling some parts.
-* Buffer Parameters::       Which buffers have been or should be shown.
-* Management Parameters::   Communicating with the window manager.
-* Cursor Parameters::       Controlling the cursor appearance.
-* Color Parameters::        Colors of various parts of the frame.
-
-Positions
-
-* Point::                   The special position where editing takes place.
-* Motion::                  Changing point.
-* Excursions::              Temporary motion and buffer changes.
-* Narrowing::               Restricting editing to a portion of the buffer.
-
-Motion
-
-* Character Motion::        Moving in terms of characters.
-* Word Motion::             Moving in terms of words.
-* Buffer End Motion::       Moving to the beginning or end of the buffer.
-* Text Lines::              Moving in terms of lines of text.
-* Screen Lines::            Moving in terms of lines as displayed.
-* List Motion::             Moving by parsing lists and sexps.
-* Skipping Characters::     Skipping characters belonging to a certain set.
-
-Markers
-
-* Overview of Markers::     The components of a marker, and how it relocates.
-* Predicates on Markers::   Testing whether an object is a marker.
-* Creating Markers::        Making empty markers or markers at certain places.
-* Information from Markers::Finding the marker's buffer or character
-                              position.
-* Marker Insertion Types::  Two ways a marker can relocate when you
-                              insert where it points.
-* Moving Markers::          Moving the marker to a new buffer or position.
-* The Mark::                How "the mark" is implemented with a marker.
-* The Region::              How to access "the region".
-
-Text
-
-* Near Point::              Examining text in the vicinity of point.
-* Buffer Contents::         Examining text in a general fashion.
-* Comparing Text::          Comparing substrings of buffers.
-* Insertion::               Adding new text to a buffer.
-* Commands for Insertion::  User-level commands to insert text.
-* Deletion::                Removing text from a buffer.
-* User-Level Deletion::     User-level commands to delete text.
-* The Kill Ring::           Where removed text sometimes is saved for
-                              later use.
-* Undo::                    Undoing changes to the text of a buffer.
-* Maintaining Undo::        How to enable and disable undo information.
-			      How to control how much information is kept.
-* Filling::                 Functions for explicit filling.
-* Margins::                 How to specify margins for filling commands.
-* Adaptive Fill::           Adaptive Fill mode chooses a fill prefix
-                              from context.
-* Auto Filling::            How auto-fill mode is implemented to break lines.
-* Sorting::                 Functions for sorting parts of the buffer.
-* Columns::                 Computing horizontal positions, and using them.
-* Indentation::             Functions to insert or adjust indentation.
-* Case Changes::            Case conversion of parts of the buffer.
-* Text Properties::         Assigning Lisp property lists to text characters.
-* Substitution::            Replacing a given character wherever it appears.
-* Transposition::           Swapping two portions of a buffer.
-* Registers::               How registers are implemented.  Accessing
-                              the text or position stored in a register.
-* Base 64::                 Conversion to or from base 64 encoding.
-* MD5 Checksum::            Compute the MD5 "message digest"/"checksum".
-* Atomic Changes::          Installing several buffer changes "atomically".
-* Change Hooks::            Supplying functions to be run when text is changed.
-
-The Kill Ring
-
-* Kill Ring Concepts::      What text looks like in the kill ring.
-* Kill Functions::          Functions that kill text.
-* Yanking::                 How yanking is done.
-* Yank Commands::           Commands that access the kill ring.
-* Low-Level Kill Ring::	    Functions and variables for kill ring access.
-* Internals of Kill Ring::  Variables that hold kill-ring data.
-
-Indentation
-
-* Primitive Indent::        Functions used to count and insert indentation.
-* Mode-Specific Indent::    Customize indentation for different modes.
-* Region Indent::           Indent all the lines in a region.
-* Relative Indent::         Indent the current line based on previous lines.
-* Indent Tabs::             Adjustable, typewriter-like tab stops.
-* Motion by Indent::        Move to first non-blank character.
-
-Text Properties
-
-* Examining Properties::    Looking at the properties of one character.
-* Changing Properties::	    Setting the properties of a range of text.
-* Property Search::	    Searching for where a property changes value.
-* Special Properties::	    Particular properties with special meanings.
-* Format Properties::       Properties for representing formatting of text.
-* Sticky Properties::       How inserted text gets properties from
-                              neighboring text.
-* Lazy Properties::         Computing text properties in a lazy fashion
-                              only when text is examined.
-* Clickable Text::          Using text properties to make regions of text
-                              do something when you click on them.
-* Links and Mouse-1::       How to make @key{Mouse-1} follow a link.
-* Fields::                  The @code{field} property defines
-                              fields within the buffer.
-* Not Intervals::	    Why text properties do not use
-			      Lisp-visible text intervals.
-
-Non-ASCII Characters
-
-* Text Representations::    Unibyte and multibyte representations
-* Converting Representations::  Converting unibyte to multibyte and vice versa.
-* Selecting a Representation::  Treating a byte sequence as unibyte or multi.
-* Character Codes::         How unibyte and multibyte relate to
-                                codes of individual characters.
-* Character Sets::          The space of possible character codes
-                                is divided into various character sets.
-* Chars and Bytes::         More information about multibyte encodings.
-* Splitting Characters::    Converting a character to its byte sequence.
-* Scanning Charsets::       Which character sets are used in a buffer?
-* Translation of Characters::   Translation tables are used for conversion.
-* Coding Systems::          Coding systems are conversions for saving files.
-* Input Methods::           Input methods allow users to enter various
-                                non-ASCII characters without special keyboards.
-* Locales::                 Interacting with the POSIX locale.
-
-Coding Systems
-
-* Coding System Basics::    Basic concepts.
-* Encoding and I/O::        How file I/O functions handle coding systems.
-* Lisp and Coding Systems:: Functions to operate on coding system names.
-* User-Chosen Coding Systems::  Asking the user to choose a coding system.
-* Default Coding Systems::  Controlling the default choices.
-* Specifying Coding Systems::   Requesting a particular coding system
-                                    for a single file operation.
-* Explicit Encoding::       Encoding or decoding text without doing I/O.
-* Terminal I/O Encoding::   Use of encoding for terminal I/O.
-* MS-DOS File Types::       How DOS "text" and "binary" files
-                                relate to coding systems.
-
-Searching and Matching
-
-* String Search::           Search for an exact match.
-* Searching and Case::      Case-independent or case-significant searching.
-* Regular Expressions::     Describing classes of strings.
-* Regexp Search::           Searching for a match for a regexp.
-* POSIX Regexps::           Searching POSIX-style for the longest match.
-* Match Data::              Finding out which part of the text matched,
-                              after a string or regexp search.
-* Search and Replace::	    Commands that loop, searching and replacing.
-* Standard Regexps::        Useful regexps for finding sentences, pages,...
-
-Regular Expressions
-
-* Syntax of Regexps::       Rules for writing regular expressions.
-* Regexp Example::          Illustrates regular expression syntax.
-* Regexp Functions::        Functions for operating on regular expressions.
-
-Syntax of Regular Expressions
-
-* Regexp Special::          Special characters in regular expressions.
-* Char Classes::            Character classes used in regular expressions.
-* Regexp Backslash::        Backslash-sequences in regular expressions.
-
-The Match Data
-
-* Replacing Match::	    Replacing a substring that was matched.
-* Simple Match Data::       Accessing single items of match data,
-			      such as where a particular subexpression started.
-* Entire Match Data::       Accessing the entire match data at once, as a list.
-* Saving Match Data::       Saving and restoring the match data.
-
-Syntax Tables
-
-* Syntax Basics::           Basic concepts of syntax tables.
-* Syntax Descriptors::      How characters are classified.
-* Syntax Table Functions::  How to create, examine and alter syntax tables.
-* Syntax Properties::       Overriding syntax with text properties.
-* Motion and Syntax::	    Moving over characters with certain syntaxes.
-* Parsing Expressions::     Parsing balanced expressions
-                              using the syntax table.
-* Standard Syntax Tables::  Syntax tables used by various major modes.
-* Syntax Table Internals::  How syntax table information is stored.
-* Categories::              Another way of classifying character syntax.
-
-Syntax Descriptors
-
-* Syntax Class Table::      Table of syntax classes.
-* Syntax Flags::            Additional flags each character can have.
-
-Parsing Expressions
-
-* Motion via Parsing::      Motion functions that work by parsing.
-* Position Parse::          Determining the syntactic state of a position.
-* Parser State::            How Emacs represents a syntactic state.
-* Low-Level Parsing::       Parsing across a specified region.
-* Control Parsing::         Parameters that affect parsing.
-
-Abbrevs And Abbrev Expansion
-
-* Abbrev Mode::             Setting up Emacs for abbreviation.
-* Abbrev Tables::           Creating and working with abbrev tables.
-* Defining Abbrevs::        Specifying abbreviations and their expansions.
-* Abbrev Files::            Saving abbrevs in files.
-* Abbrev Expansion::        Controlling expansion; expansion subroutines.
-* Standard Abbrev Tables::  Abbrev tables used by various major modes.
-
-Processes
-
-* Subprocess Creation::     Functions that start subprocesses.
-* Shell Arguments::         Quoting an argument to pass it to a shell.
-* Synchronous Processes::   Details of using synchronous subprocesses.
-* Asynchronous Processes::  Starting up an asynchronous subprocess.
-* Deleting Processes::      Eliminating an asynchronous subprocess.
-* Process Information::     Accessing run-status and other attributes.
-* Input to Processes::      Sending input to an asynchronous subprocess.
-* Signals to Processes::    Stopping, continuing or interrupting
-                              an asynchronous subprocess.
-* Output from Processes::   Collecting output from an asynchronous subprocess.
-* Sentinels::               Sentinels run when process run-status changes.
-* Query Before Exit::       Whether to query if exiting will kill a process.
-* Transaction Queues::      Transaction-based communication with subprocesses.
-* Network::                 Opening network connections.
-* Network Servers::         Network servers let Emacs accept net connections.
-* Datagrams::               UDP network connections.
-* Low-Level Network::       Lower-level but more general function
-                              to create connections and servers.
-* Misc Network::            Additional relevant functions for network connections.
-* Byte Packing::            Using bindat to pack and unpack binary data.
-
-Receiving Output from Processes
-
-* Process Buffers::         If no filter, output is put in a buffer.
-* Filter Functions::        Filter functions accept output from the process.
-* Decoding Output::         Filters can get unibyte or multibyte strings.
-* Accepting Output::        How to wait until process output arrives.
-
-Low-Level Network Access
-
-* Proc: Network Processes.  Using @code{make-network-process}.
-* Options: Network Options.  Further control over network connections.
-* Features: Network Feature Testing.
-                            Determining which network features work on
-                              the machine you are using.
-
-Packing and Unpacking Byte Arrays
-
-* Bindat Spec::             Describing data layout.
-* Bindat Functions::        Doing the unpacking and packing.
-* Bindat Examples::         Samples of what bindat.el can do for you!
-
-Emacs Display
-
-* Refresh Screen::          Clearing the screen and redrawing everything on it.
-* Forcing Redisplay::       Forcing redisplay.
-* Truncation::              Folding or wrapping long text lines.
-* The Echo Area::           Displaying messages at the bottom of the screen.
-* Warnings::                Displaying warning messages for the user.
-* Invisible Text::          Hiding part of the buffer text.
-* Selective Display::       Hiding part of the buffer text (the old way).
-* Temporary Displays::      Displays that go away automatically.
-* Overlays::		    Use overlays to highlight parts of the buffer.
-* Width::                   How wide a character or string is on the screen.
-* Line Height::             Controlling the height of lines.
-* Faces::		    A face defines a graphics style
-                              for text characters: font, colors, etc.
-* Fringes::                 Controlling window fringes.
-* Scroll Bars::             Controlling vertical scroll bars.
-* Display Property::        Enabling special display features.
-* Images::                  Displaying images in Emacs buffers.
-* Buttons::                 Adding clickable buttons to Emacs buffers.
-* Abstract Display::        Emacs' Widget for Object Collections.
-* Blinking::                How Emacs shows the matching open parenthesis.
-* Usual Display::	    The usual conventions for displaying nonprinting chars.
-* Display Tables::	    How to specify other conventions.
-* Beeping::                 Audible signal to the user.
-* Window Systems::          Which window system is being used.
-
-The Echo Area
-
-* Displaying Messages::     Explicitly displaying text in the echo area.
-* Progress::                Informing user about progress of a long operation.
-* Logging Messages::        Echo area messages are logged for the user.
-* Echo Area Customization:: Controlling the echo area.
-
-Reporting Warnings
-
-* Warning Basics::          Warnings concepts and functions to report them.
-* Warning Variables::       Variables programs bind to customize their warnings.
-* Warning Options::         Variables users set to control display of warnings.
-
-Overlays
-
-* Managing Overlays::       Creating and moving overlays.
-* Overlay Properties::      How to read and set properties.
-			    What properties do to the screen display.
-* Finding Overlays::        Searching for overlays.
-
-Faces
-
-* Defining Faces::          How to define a face with @code{defface}.
-* Face Attributes::         What is in a face?
-* Attribute Functions::     Functions to examine and set face attributes.
-* Displaying Faces::        How Emacs combines the faces specified for
-                              a character.
-* Font Selection::          Finding the best available font for a face.
-* Face Functions::          How to define and examine faces.
-* Auto Faces::              Hook for automatic face assignment.
-* Font Lookup::             Looking up the names of available fonts
-                              and information about them.
-* Fontsets::                A fontset is a collection of fonts
-                              that handle a range of character sets.
-
-Fringes
-
-* Fringe Size/Pos::         Specifying where to put the window fringes.
-* Fringe Indicators::       Displaying indicator icons in the window fringes.
-* Fringe Cursors::          Displaying cursors in the right fringe.
-* Fringe Bitmaps::          Specifying bitmaps for fringe indicators.
-* Customizing Bitmaps::     Specifying your own bitmaps to use in the fringes.
-* Overlay Arrow::           Display of an arrow to indicate position.
-
-The @code{display} Property
-
-* Specified Space::         Displaying one space with a specified width.
-* Pixel Specification::     Specifying space width or height in pixels.
-* Other Display Specs::     Displaying an image; magnifying text; moving it
-                              up or down on the page; adjusting the width
-                              of spaces within text.
-* Display Margins::         Displaying text or images to the side of
-                              the main text.
-
-Images
-
-* Image Descriptors::       How to specify an image for use in @code{:display}.
-* XBM Images::              Special features for XBM format.
-* XPM Images::              Special features for XPM format.
-* GIF Images::              Special features for GIF format.
-* PostScript Images::       Special features for PostScript format.
-* Other Image Types::       Various other formats are supported.
-* Defining Images::         Convenient ways to define an image for later use.
-* Showing Images::          Convenient ways to display an image once
-                              it is defined.
-* Image Cache::             Internal mechanisms of image display.
-
-Buttons
-
-* Button Properties::       Button properties with special meanings.
-* Button Types::            Defining common properties for classes of buttons.
-* Making Buttons::          Adding buttons to Emacs buffers.
-* Manipulating Buttons::    Getting and setting properties of buttons.
-* Button Buffer Commands::  Buffer-wide commands and bindings for buttons.
-
-Abstract Display
-
-* Abstract Display Functions::  Functions in the Ewoc package.
-* Abstract Display Example::    Example of using Ewoc.
-
-Display Tables
-
-* Display Table Format::    What a display table consists of.
-* Active Display Table::    How Emacs selects a display table to use.
-* Glyphs::                  How to define a glyph, and what glyphs mean.
-
-Operating System Interface
-
-* Starting Up::             Customizing Emacs start-up processing.
-* Getting Out::             How exiting works (permanent or temporary).
-* System Environment::      Distinguish the name and kind of system.
-* User Identification::     Finding the name and user id of the user.
-* Time of Day::		    Getting the current time.
-* Time Conversion::         Converting a time from numeric form to a string, or
-                              to calendrical data (or vice versa).
-* Time Parsing::            Converting a time from numeric form to text
-                              and vice versa.
-* Processor Run Time::      Getting the run time used by Emacs.
-* Time Calculations::       Adding, subtracting, comparing times, etc.
-* Timers::		    Setting a timer to call a function at a certain time.
-* Idle Timers::             Setting a timer to call a function when Emacs has
-                              been idle for a certain length of time.
-* Terminal Input::          Accessing and recording terminal input.
-* Terminal Output::         Controlling and recording terminal output.
-* Sound Output::            Playing sounds on the computer's speaker.
-* X11 Keysyms::             Operating on key symbols for X Windows
-* Batch Mode::              Running Emacs without terminal interaction.
-* Session Management::      Saving and restoring state with X Session Management.
-
-Starting Up Emacs
-
-* Startup Summary::         Sequence of actions Emacs performs at start-up.
-* Init File::               Details on reading the init file (@file{.emacs}).
-* Terminal-Specific::       How the terminal-specific Lisp file is read.
-* Command-Line Arguments::  How command-line arguments are processed,
-                              and how you can customize them.
-
-Getting Out of Emacs
-
-* Killing Emacs::           Exiting Emacs irreversibly.
-* Suspending Emacs::        Exiting Emacs reversibly.
-
-Terminal Input
-
-* Input Modes::		    Options for how input is processed.
-* Recording Input::	    Saving histories of recent or all input events.
-
-Tips and Conventions
-
-* Coding Conventions::      Conventions for clean and robust programs.
-* Key Binding Conventions:: Which keys should be bound by which programs.
-* Programming Tips::        Making Emacs code fit smoothly in Emacs.
-* Compilation Tips::        Making compiled code run fast.
-* Warning Tips::            Turning off compiler warnings.
-* Documentation Tips::      Writing readable documentation strings.
-* Comment Tips::	    Conventions for writing comments.
-* Library Headers::         Standard headers for library packages.
-
-GNU Emacs Internals
-
-* Building Emacs::          How the dumped Emacs is made.
-* Pure Storage::            A kludge to make preloaded Lisp functions sharable.
-* Garbage Collection::      Reclaiming space for Lisp objects no longer used.
-* Memory Usage::            Info about total size of Lisp objects made so far.
-* Writing Emacs Primitives::  Writing C code for Emacs.
-* Object Internals::        Data formats of buffers, windows, processes.
-
-Object Internals
-
-* Buffer Internals::        Components of a buffer structure.
-* Window Internals::        Components of a window structure.
-* Process Internals::       Components of a process structure.
-@end detailmenu
-@end menu
-
-@include intro.texi
-@include objects.texi
-@include numbers.texi
-@include strings.texi
-
-@include lists.texi
-@include sequences.texi
-@include hash.texi
-@include symbols.texi
-@include eval.texi
-
-@include control.texi
-@include variables.texi
-@include functions.texi
-@include macros.texi
-
-@include customize.texi
-@include loading.texi
-@include compile.texi
-@include advice.texi
-
-@include debugging.texi
-@include streams.texi
-@include minibuf.texi
-@include commands.texi
-
-@include keymaps.texi
-@include modes.texi
-@include help.texi
-@include files.texi
-
-@include backups.texi
-@include buffers.texi
-@include windows.texi
-@include frames.texi
-
-@include positions.texi
-@include markers.texi
-@include text.texi
-@include nonascii.texi
-
-@include searching.texi
-@include syntax.texi
-@include abbrevs.texi
-@include processes.texi
-
-@include display.texi
-@include os.texi
-
-@c MOVE to Emacs Manual:  include misc-modes.texi
-
-@c appendices
-
-@c  REMOVE this:  include non-hacker.texi
-
-@include anti.texi
-@include doclicense.texi
-@include gpl.texi
-@include tips.texi
-@include internals.texi
-@include errors.texi
-@include locals.texi
-@include maps.texi
-@include hooks.texi
-
-@include index.texi
-
-@ignore
-@node New Symbols, , Index, Top
-@unnumbered New Symbols Since the Previous Edition
-
-@printindex tp
-@end ignore
-
-@bye
-
-
-These words prevent "local variables" above from confusing Emacs.
-
-@ignore
-   arch-tag: f7e9a219-a0e1-4776-b631-08eaa1d49b34
-@end ignore