Mercurial > emacs
changeset 42296:7b9a0bcca3c2
Explain mode line redisplay better.
author | Richard M. Stallman <rms@gnu.org> |
---|---|
date | Mon, 24 Dec 2001 16:28:22 +0000 |
parents | 4c9878b648f4 |
children | c4f9d48801a8 |
files | lispref/modes.texi |
diffstat | 1 files changed, 15 insertions(+), 8 deletions(-) [+] |
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--- a/lispref/modes.texi Mon Dec 24 16:27:20 2001 +0000 +++ b/lispref/modes.texi Mon Dec 24 16:28:22 2001 +0000 @@ -1058,18 +1058,25 @@ window is scrolled. @code{header-line-format} is used likewise for header lines. - The mode line and header line of a window are normally updated -whenever a different buffer is shown in the window, or when the buffer's -modified-status changes from @code{nil} to @code{t} or vice-versa. If -you modify any of the variables referenced by @code{mode-line-format} -(@pxref{Mode Line Variables}), or any other variables and data -structures that affect how text is displayed (@pxref{Display}), you may -want to force an update of the mode line so as to display the new -information or display it in the new way. + For efficiency, Emacs does not recompute the mode line and header +line of a window in every redisplay. It does so when circumstances +appear to call for it---for instance, if you change the window +configuration, switch buffers, narrow or widen the buffer, scroll, or +change the buffer's modification status. If you modify any of the +variables referenced by @code{mode-line-format} (@pxref{Mode Line +Variables}), or any other variables and data structures that affect +how text is displayed (@pxref{Display}), you may want to force an +update of the mode line so as to display the new information or +display it in the new way. @c Emacs 19 feature @defun force-mode-line-update Force redisplay of the current buffer's mode line and header line. +The next redisplay will update the mode line and header line based on +the latest values of all relevant variables. + +This function also forces recomputation of the menu bar menus +and the frame title. @end defun The mode line is usually displayed in inverse video; see