annotate resample.c @ 1106:1e39f273ecd6 libavcodec

per file doxy
author michaelni
date Thu, 06 Mar 2003 11:32:04 +0000
parents b32afefe7d33
children 0980ae063f4e
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1 /*
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2 * Sample rate convertion for both audio and video
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3 * Copyright (c) 2000 Fabrice Bellard.
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4 *
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5 * This library is free software; you can redistribute it and/or
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6 * modify it under the terms of the GNU Lesser General Public
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7 * License as published by the Free Software Foundation; either
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8 * version 2 of the License, or (at your option) any later version.
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9 *
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10 * This library is distributed in the hope that it will be useful,
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11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 * Lesser General Public License for more details.
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14 *
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15 * You should have received a copy of the GNU Lesser General Public
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16 * License along with this library; if not, write to the Free Software
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17 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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18 */
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19
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20 /**
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21 * @file resample.c
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22 * Sample rate convertion for both audio and video.
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23 */
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24
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25 #include "avcodec.h"
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26
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27 typedef struct {
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28 /* fractional resampling */
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b32afefe7d33 * UINTX -> uintx_t INTX -> intx_t
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29 uint32_t incr; /* fractional increment */
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30 uint32_t frac;
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31 int last_sample;
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32 /* integer down sample */
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33 int iratio; /* integer divison ratio */
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34 int icount, isum;
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35 int inv;
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36 } ReSampleChannelContext;
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37
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38 struct ReSampleContext {
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39 ReSampleChannelContext channel_ctx[2];
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40 float ratio;
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41 /* channel convert */
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42 int input_channels, output_channels, filter_channels;
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43 };
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44
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45
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46 #define FRAC_BITS 16
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47 #define FRAC (1 << FRAC_BITS)
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48
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49 static void init_mono_resample(ReSampleChannelContext *s, float ratio)
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50 {
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51 ratio = 1.0 / ratio;
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52 s->iratio = (int)floorf(ratio);
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53 if (s->iratio == 0)
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54 s->iratio = 1;
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55 s->incr = (int)((ratio / s->iratio) * FRAC);
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56 s->frac = FRAC;
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57 s->last_sample = 0;
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58 s->icount = s->iratio;
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59 s->isum = 0;
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60 s->inv = (FRAC / s->iratio);
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61 }
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62
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63 /* fractional audio resampling */
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64 static int fractional_resample(ReSampleChannelContext *s, short *output, short *input, int nb_samples)
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65 {
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66 unsigned int frac, incr;
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67 int l0, l1;
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68 short *q, *p, *pend;
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69
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70 l0 = s->last_sample;
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71 incr = s->incr;
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72 frac = s->frac;
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73
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74 p = input;
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75 pend = input + nb_samples;
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76 q = output;
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78 l1 = *p++;
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79 for(;;) {
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80 /* interpolate */
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81 *q++ = (l0 * (FRAC - frac) + l1 * frac) >> FRAC_BITS;
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82 frac = frac + s->incr;
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83 while (frac >= FRAC) {
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84 frac -= FRAC;
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85 if (p >= pend)
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86 goto the_end;
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87 l0 = l1;
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88 l1 = *p++;
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89 }
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90 }
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91 the_end:
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92 s->last_sample = l1;
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93 s->frac = frac;
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94 return q - output;
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95 }
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96
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97 static int integer_downsample(ReSampleChannelContext *s, short *output, short *input, int nb_samples)
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98 {
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99 short *q, *p, *pend;
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100 int c, sum;
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101
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102 p = input;
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103 pend = input + nb_samples;
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104 q = output;
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105
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106 c = s->icount;
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107 sum = s->isum;
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108
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109 for(;;) {
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110 sum += *p++;
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111 if (--c == 0) {
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112 *q++ = (sum * s->inv) >> FRAC_BITS;
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113 c = s->iratio;
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114 sum = 0;
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115 }
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116 if (p >= pend)
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117 break;
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118 }
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119 s->isum = sum;
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120 s->icount = c;
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121 return q - output;
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122 }
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123
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124 /* n1: number of samples */
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125 static void stereo_to_mono(short *output, short *input, int n1)
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126 {
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127 short *p, *q;
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128 int n = n1;
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129
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130 p = input;
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131 q = output;
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132 while (n >= 4) {
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133 q[0] = (p[0] + p[1]) >> 1;
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134 q[1] = (p[2] + p[3]) >> 1;
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135 q[2] = (p[4] + p[5]) >> 1;
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136 q[3] = (p[6] + p[7]) >> 1;
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137 q += 4;
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138 p += 8;
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139 n -= 4;
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140 }
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141 while (n > 0) {
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142 q[0] = (p[0] + p[1]) >> 1;
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143 q++;
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144 p += 2;
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145 n--;
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146 }
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147 }
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148
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149 /* n1: number of samples */
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150 static void mono_to_stereo(short *output, short *input, int n1)
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151 {
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152 short *p, *q;
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153 int n = n1;
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154 int v;
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155
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156 p = input;
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157 q = output;
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158 while (n >= 4) {
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159 v = p[0]; q[0] = v; q[1] = v;
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160 v = p[1]; q[2] = v; q[3] = v;
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161 v = p[2]; q[4] = v; q[5] = v;
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162 v = p[3]; q[6] = v; q[7] = v;
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163 q += 8;
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164 p += 4;
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165 n -= 4;
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166 }
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167 while (n > 0) {
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168 v = p[0]; q[0] = v; q[1] = v;
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169 q += 2;
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170 p += 1;
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171 n--;
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172 }
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173 }
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174
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175 /* XXX: should use more abstract 'N' channels system */
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176 static void stereo_split(short *output1, short *output2, short *input, int n)
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177 {
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178 int i;
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179
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180 for(i=0;i<n;i++) {
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181 *output1++ = *input++;
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182 *output2++ = *input++;
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183 }
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184 }
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185
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186 static void stereo_mux(short *output, short *input1, short *input2, int n)
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187 {
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188 int i;
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189
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190 for(i=0;i<n;i++) {
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191 *output++ = *input1++;
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192 *output++ = *input2++;
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193 }
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194 }
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195
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196 static int mono_resample(ReSampleChannelContext *s, short *output, short *input, int nb_samples)
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197 {
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198 short *buf1;
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199 short *buftmp;
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200
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201 buf1= (short*)av_malloc( nb_samples * sizeof(short) );
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202
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203 /* first downsample by an integer factor with averaging filter */
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204 if (s->iratio > 1) {
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205 buftmp = buf1;
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206 nb_samples = integer_downsample(s, buftmp, input, nb_samples);
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207 } else {
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208 buftmp = input;
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209 }
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210
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211 /* then do a fractional resampling with linear interpolation */
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212 if (s->incr != FRAC) {
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213 nb_samples = fractional_resample(s, output, buftmp, nb_samples);
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214 } else {
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215 memcpy(output, buftmp, nb_samples * sizeof(short));
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216 }
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217 av_free(buf1);
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218 return nb_samples;
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219 }
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220
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221 ReSampleContext *audio_resample_init(int output_channels, int input_channels,
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222 int output_rate, int input_rate)
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223 {
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224 ReSampleContext *s;
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225 int i;
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226
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227 if (output_channels > 2 || input_channels > 2)
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228 return NULL;
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229
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230 s = av_mallocz(sizeof(ReSampleContext));
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231 if (!s)
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232 return NULL;
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233
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234 s->ratio = (float)output_rate / (float)input_rate;
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235
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236 s->input_channels = input_channels;
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237 s->output_channels = output_channels;
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238
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239 s->filter_channels = s->input_channels;
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240 if (s->output_channels < s->filter_channels)
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241 s->filter_channels = s->output_channels;
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242
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243 for(i=0;i<s->filter_channels;i++) {
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244 init_mono_resample(&s->channel_ctx[i], s->ratio);
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245 }
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246 return s;
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247 }
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248
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249 /* resample audio. 'nb_samples' is the number of input samples */
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250 /* XXX: optimize it ! */
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251 /* XXX: do it with polyphase filters, since the quality here is
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252 HORRIBLE. Return the number of samples available in output */
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253 int audio_resample(ReSampleContext *s, short *output, short *input, int nb_samples)
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254 {
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255 int i, nb_samples1;
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256 short *bufin[2];
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257 short *bufout[2];
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258 short *buftmp2[2], *buftmp3[2];
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259 int lenout;
0
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260
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261 if (s->input_channels == s->output_channels && s->ratio == 1.0) {
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262 /* nothing to do */
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263 memcpy(output, input, nb_samples * s->input_channels * sizeof(short));
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264 return nb_samples;
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265 }
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266
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267 /* XXX: move those malloc to resample init code */
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268 bufin[0]= (short*) av_malloc( nb_samples * sizeof(short) );
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269 bufin[1]= (short*) av_malloc( nb_samples * sizeof(short) );
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270
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271 /* make some zoom to avoid round pb */
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272 lenout= (int)(nb_samples * s->ratio) + 16;
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273 bufout[0]= (short*) av_malloc( lenout * sizeof(short) );
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274 bufout[1]= (short*) av_malloc( lenout * sizeof(short) );
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275
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276 if (s->input_channels == 2 &&
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277 s->output_channels == 1) {
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278 buftmp2[0] = bufin[0];
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279 buftmp3[0] = output;
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280 stereo_to_mono(buftmp2[0], input, nb_samples);
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281 } else if (s->output_channels == 2 && s->input_channels == 1) {
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282 buftmp2[0] = input;
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283 buftmp3[0] = bufout[0];
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284 } else if (s->output_channels == 2) {
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285 buftmp2[0] = bufin[0];
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286 buftmp2[1] = bufin[1];
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287 buftmp3[0] = bufout[0];
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288 buftmp3[1] = bufout[1];
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289 stereo_split(buftmp2[0], buftmp2[1], input, nb_samples);
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290 } else {
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291 buftmp2[0] = input;
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292 buftmp3[0] = output;
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293 }
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294
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295 /* resample each channel */
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296 nb_samples1 = 0; /* avoid warning */
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297 for(i=0;i<s->filter_channels;i++) {
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298 nb_samples1 = mono_resample(&s->channel_ctx[i], buftmp3[i], buftmp2[i], nb_samples);
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299 }
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300
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301 if (s->output_channels == 2 && s->input_channels == 1) {
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302 mono_to_stereo(output, buftmp3[0], nb_samples1);
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303 } else if (s->output_channels == 2) {
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304 stereo_mux(output, buftmp3[0], buftmp3[1], nb_samples1);
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305 }
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306
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307 av_free(bufin[0]);
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308 av_free(bufin[1]);
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309
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310 av_free(bufout[0]);
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311 av_free(bufout[1]);
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312 return nb_samples1;
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313 }
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314
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315 void audio_resample_close(ReSampleContext *s)
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316 {
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317 av_free(s);
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318 }