annotate ac3dec.c @ 3436:3ccec186532f libavcodec

moving utf8 reading function to libavutil
author michael
date Fri, 07 Jul 2006 22:43:32 +0000
parents 0b546eab515d
children c8c591fe26f8
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1 /*
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2 * AC3 decoder
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3 * Copyright (c) 2001 Fabrice Bellard.
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4 *
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5 * This library is free software; you can redistribute it and/or
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6 * modify it under the terms of the GNU Lesser General Public
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7 * License as published by the Free Software Foundation; either
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8 * version 2 of the License, or (at your option) any later version.
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9 *
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10 * This library is distributed in the hope that it will be useful,
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11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 * Lesser General Public License for more details.
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14 *
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15 * You should have received a copy of the GNU Lesser General Public
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16 * License along with this library; if not, write to the Free Software
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17 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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18 */
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19
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20 /**
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21 * @file ac3dec.c
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22 * AC3 decoder.
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23 */
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24
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25 //#define DEBUG
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26
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27 #include "avcodec.h"
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28 #include "libac3/ac3.h"
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29
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30 /* currently, I use libac3 which is Copyright (C) Aaron Holtzman and
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31 released under the GPL license. I may reimplement it someday... */
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32 typedef struct AC3DecodeState {
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33 uint8_t inbuf[4096]; /* input buffer */
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34 uint8_t *inbuf_ptr;
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35 int frame_size;
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36 int flags;
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37 int channels;
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38 ac3_state_t state;
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39 } AC3DecodeState;
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40
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41 static int ac3_decode_init(AVCodecContext *avctx)
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42 {
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43 AC3DecodeState *s = avctx->priv_data;
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44
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45 ac3_init ();
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46 s->inbuf_ptr = s->inbuf;
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47 s->frame_size = 0;
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48 return 0;
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49 }
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50
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51 stream_samples_t samples;
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52
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53 /**** the following two functions comes from ac3dec */
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54 static inline int blah (int32_t i)
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55 {
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56 if (i > 0x43c07fff)
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57 return 32767;
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58 else if (i < 0x43bf8000)
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59 return -32768;
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60 else
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61 return i - 0x43c00000;
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62 }
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63
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64 static inline void float_to_int (float * _f, int16_t * s16, int nchannels)
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65 {
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66 int i, j, c;
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67 int32_t * f = (int32_t *) _f; // XXX assumes IEEE float format
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68
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69 j = 0;
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70 nchannels *= 256;
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71 for (i = 0; i < 256; i++) {
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72 for (c = 0; c < nchannels; c += 256)
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73 s16[j++] = blah (f[i + c]);
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74 }
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75 }
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76
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77 /**** end */
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78
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79 #define HEADER_SIZE 7
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80
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81 static int ac3_decode_frame(AVCodecContext *avctx,
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82 void *data, int *data_size,
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83 uint8_t *buf, int buf_size)
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84 {
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85 AC3DecodeState *s = avctx->priv_data;
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86 uint8_t *buf_ptr;
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87 int flags, i, len;
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88 int sample_rate, bit_rate;
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89 short *out_samples = data;
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90 float level;
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91 static const int ac3_channels[8] = {
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92 2, 1, 2, 3, 3, 4, 4, 5
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93 };
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95 buf_ptr = buf;
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96 while (buf_size > 0) {
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97 len = s->inbuf_ptr - s->inbuf;
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98 if (s->frame_size == 0) {
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99 /* no header seen : find one. We need at least 7 bytes to parse it */
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100 len = HEADER_SIZE - len;
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101 if (len > buf_size)
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102 len = buf_size;
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103 memcpy(s->inbuf_ptr, buf_ptr, len);
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104 buf_ptr += len;
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105 s->inbuf_ptr += len;
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106 buf_size -= len;
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107 if ((s->inbuf_ptr - s->inbuf) == HEADER_SIZE) {
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108 len = ac3_syncinfo (s->inbuf, &s->flags, &sample_rate, &bit_rate);
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109 if (len == 0) {
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110 /* no sync found : move by one byte (inefficient, but simple!) */
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111 memcpy(s->inbuf, s->inbuf + 1, HEADER_SIZE - 1);
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112 s->inbuf_ptr--;
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113 } else {
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114 s->frame_size = len;
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115 /* update codec info */
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116 avctx->sample_rate = sample_rate;
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117 s->channels = ac3_channels[s->flags & 7];
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118 if (s->flags & AC3_LFE)
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119 s->channels++;
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120 if (avctx->channels == 0)
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121 /* No specific number of channel requested */
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122 avctx->channels = s->channels;
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123 else if (s->channels < avctx->channels) {
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124 av_log( avctx, AV_LOG_INFO, "ac3dec: AC3 Source channels are less than specified: output to %d channels.. (frmsize: %d)\n", s->channels, len);
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125 avctx->channels = s->channels;
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126 }
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127 avctx->bit_rate = bit_rate;
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128 }
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129 }
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130 } else if (len < s->frame_size) {
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131 len = s->frame_size - len;
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132 if (len > buf_size)
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133 len = buf_size;
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134
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135 memcpy(s->inbuf_ptr, buf_ptr, len);
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136 buf_ptr += len;
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137 s->inbuf_ptr += len;
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138 buf_size -= len;
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139 } else {
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140 flags = s->flags;
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141 if (avctx->channels == 1)
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142 flags = AC3_MONO;
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143 else if (avctx->channels == 2)
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144 flags = AC3_STEREO;
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145 else
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146 flags |= AC3_ADJUST_LEVEL;
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147 level = 1;
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148 if (ac3_frame (&s->state, s->inbuf, &flags, &level, 384)) {
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149 fail:
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150 s->inbuf_ptr = s->inbuf;
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151 s->frame_size = 0;
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152 continue;
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153 }
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154 for (i = 0; i < 6; i++) {
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155 if (ac3_block (&s->state))
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156 goto fail;
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157 float_to_int (*samples, out_samples + i * 256 * avctx->channels, avctx->channels);
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158 }
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159 s->inbuf_ptr = s->inbuf;
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160 s->frame_size = 0;
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161 *data_size = 6 * avctx->channels * 256 * sizeof(int16_t);
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162 break;
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163 }
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164 }
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165 return buf_ptr - buf;
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166 }
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167
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168 static int ac3_decode_end(AVCodecContext *s)
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169 {
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170 return 0;
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171 }
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172
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173 AVCodec ac3_decoder = {
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174 "ac3",
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175 CODEC_TYPE_AUDIO,
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176 CODEC_ID_AC3,
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177 sizeof(AC3DecodeState),
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178 ac3_decode_init,
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179 NULL,
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180 ac3_decode_end,
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181 ac3_decode_frame,
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182 };