comparison vdpau.c @ 10509:cdf5b1ed3500 libavcodec

Add VDPAU hardware accelerated decoding for MPEG-4 ASP which can be used by video players. Original patch by NVIDIA corporation.
author cehoyos
date Tue, 10 Nov 2009 18:52:39 +0000
parents 8216b935aa9d
children e7c30cba2c7b
comparison
equal deleted inserted replaced
10508:f33404f82b9e 10509:cdf5b1ed3500
303 303
304 ff_draw_horiz_band(s, 0, s->avctx->height); 304 ff_draw_horiz_band(s, 0, s->avctx->height);
305 render->bitstream_buffers_used = 0; 305 render->bitstream_buffers_used = 0;
306 } 306 }
307 307
308 void ff_vdpau_mpeg4_decode_picture(MpegEncContext *s, const uint8_t *buf,
309 int buf_size)
310 {
311 struct vdpau_render_state *render, *last, *next;
312 int i;
313
314 if (!s->current_picture_ptr) return;
315
316 render = (struct vdpau_render_state *)s->current_picture_ptr->data[0];
317 assert(render);
318
319 /* fill VdpPictureInfoMPEG4Part2 struct */
320 render->info.mpeg4.vop_time_increment_resolution = s->avctx->time_base.den;
321 render->info.mpeg4.vop_coding_type = 0;
322 render->info.mpeg4.vop_fcode_forward = s->f_code;
323 render->info.mpeg4.vop_fcode_backward = s->b_code;
324 render->info.mpeg4.resync_marker_disable = !s->resync_marker;
325 render->info.mpeg4.interlaced = !s->progressive_sequence;
326 render->info.mpeg4.quant_type = s->mpeg_quant;
327 render->info.mpeg4.quarter_sample = s->quarter_sample;
328 render->info.mpeg4.short_video_header = s->avctx->codec->id == CODEC_ID_H263;
329 render->info.mpeg4.rounding_control = s->no_rounding;
330 render->info.mpeg4.alternate_vertical_scan_flag = s->alternate_scan;
331 render->info.mpeg4.top_field_first = s->top_field_first;
332 for (i = 0; i < 64; ++i) {
333 render->info.mpeg4.intra_quantizer_matrix[i] = s->intra_matrix[i];
334 render->info.mpeg4.non_intra_quantizer_matrix[i] = s->inter_matrix[i];
335 }
336 render->info.mpeg4.forward_reference = VDP_INVALID_HANDLE;
337 render->info.mpeg4.backward_reference = VDP_INVALID_HANDLE;
338
339 switch (s->pict_type) {
340 case FF_B_TYPE:
341 next = (struct vdpau_render_state *)s->next_picture.data[0];
342 assert(next);
343 render->info.mpeg4.backward_reference = next->surface;
344 render->info.mpeg4.vop_coding_type = 2;
345 // no break here, going to set forward prediction
346 case FF_P_TYPE:
347 last = (struct vdpau_render_state *)s->last_picture.data[0];
348 assert(last);
349 render->info.mpeg4.forward_reference = last->surface;
350 }
351
352 ff_vdpau_add_data_chunk(s, buf, buf_size);
353
354 ff_draw_horiz_band(s, 0, s->avctx->height);
355 render->bitstream_buffers_used = 0;
356 }
357
308 /* @}*/ 358 /* @}*/