Mercurial > libavcodec.hg
diff vdpau.c @ 10509:cdf5b1ed3500 libavcodec
Add VDPAU hardware accelerated decoding for MPEG-4 ASP which can be used
by video players.
Original patch by NVIDIA corporation.
author | cehoyos |
---|---|
date | Tue, 10 Nov 2009 18:52:39 +0000 |
parents | 8216b935aa9d |
children | e7c30cba2c7b |
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--- a/vdpau.c Tue Nov 10 14:48:32 2009 +0000 +++ b/vdpau.c Tue Nov 10 18:52:39 2009 +0000 @@ -305,4 +305,54 @@ render->bitstream_buffers_used = 0; } +void ff_vdpau_mpeg4_decode_picture(MpegEncContext *s, const uint8_t *buf, + int buf_size) +{ + struct vdpau_render_state *render, *last, *next; + int i; + + if (!s->current_picture_ptr) return; + + render = (struct vdpau_render_state *)s->current_picture_ptr->data[0]; + assert(render); + + /* fill VdpPictureInfoMPEG4Part2 struct */ + render->info.mpeg4.vop_time_increment_resolution = s->avctx->time_base.den; + render->info.mpeg4.vop_coding_type = 0; + render->info.mpeg4.vop_fcode_forward = s->f_code; + render->info.mpeg4.vop_fcode_backward = s->b_code; + render->info.mpeg4.resync_marker_disable = !s->resync_marker; + render->info.mpeg4.interlaced = !s->progressive_sequence; + render->info.mpeg4.quant_type = s->mpeg_quant; + render->info.mpeg4.quarter_sample = s->quarter_sample; + render->info.mpeg4.short_video_header = s->avctx->codec->id == CODEC_ID_H263; + render->info.mpeg4.rounding_control = s->no_rounding; + render->info.mpeg4.alternate_vertical_scan_flag = s->alternate_scan; + render->info.mpeg4.top_field_first = s->top_field_first; + for (i = 0; i < 64; ++i) { + render->info.mpeg4.intra_quantizer_matrix[i] = s->intra_matrix[i]; + render->info.mpeg4.non_intra_quantizer_matrix[i] = s->inter_matrix[i]; + } + render->info.mpeg4.forward_reference = VDP_INVALID_HANDLE; + render->info.mpeg4.backward_reference = VDP_INVALID_HANDLE; + + switch (s->pict_type) { + case FF_B_TYPE: + next = (struct vdpau_render_state *)s->next_picture.data[0]; + assert(next); + render->info.mpeg4.backward_reference = next->surface; + render->info.mpeg4.vop_coding_type = 2; + // no break here, going to set forward prediction + case FF_P_TYPE: + last = (struct vdpau_render_state *)s->last_picture.data[0]; + assert(last); + render->info.mpeg4.forward_reference = last->surface; + } + + ff_vdpau_add_data_chunk(s, buf, buf_size); + + ff_draw_horiz_band(s, 0, s->avctx->height); + render->bitstream_buffers_used = 0; +} + /* @}*/