Mercurial > libavcodec.hg
diff vdpau_render.h @ 8522:f8c091bb5779 libavcodec
Add VDPAU hardware accelerated decoding for H264 which can be used by
video players.
Original patch by NVIDIA corporation.
author | cehoyos |
---|---|
date | Sun, 04 Jan 2009 23:55:27 +0000 |
parents | |
children | 2f94b161f9f7 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/vdpau_render.h Sun Jan 04 23:55:27 2009 +0000 @@ -0,0 +1,86 @@ +/* + * Video Decode and Presentation API for UNIX (VDPAU) is used for + * HW decode acceleration for MPEG-1/2, H.264 and VC-1. + * + * Copyright (C) 2008 NVIDIA. + * + * This file is part of FFmpeg. + * + * FFmpeg is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * FFmpeg is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with FFmpeg; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + */ + +#ifndef AVCODEC_VDPAU_RENDER_H +#define AVCODEC_VDPAU_RENDER_H + +/** + * \defgroup Decoder VDPAU Decoder and Renderer + * + * VDPAU HW acceleration has two modules + * - VDPAU Decoding + * - VDPAU Presentation + * + * VDPAU decoding module parses all headers using FFmpeg + * parsing mechanism and uses VDPAU for the actual decoding. + * + * As per the current implementation, the actual decoding + * and rendering (API calls) are done as part of VDPAU + * presentation (vo_vdpau.c) module. + * + * @{ + * \defgroup VDPAU_Decoding VDPAU Decoding + * \ingroup Decoder + * @{ + */ + +#include "vdpau/vdpau.h" +#include "vdpau/vdpau_x11.h" + +/** + * \brief The videoSurface is used for render. + */ +#define FF_VDPAU_STATE_USED_FOR_RENDER 1 + +/** + * \brief The videoSurface is needed for reference/prediction, + * codec manipulates this. + */ +#define FF_VDPAU_STATE_USED_FOR_REFERENCE 2 + +/** + * \brief This structure is used as a CALL-BACK between the ffmpeg + * decoder (vd_) and presentation (vo_) module. + * This is used for defining a video-frame containing surface, + * picture-parameter, bitstream informations etc which are passed + * between ffmpeg decoder and its clients. + */ +struct vdpau_render_state + VdpVideoSurface surface; ///< used as rendered surface, never changed. + + int state; ///< Holds FF_VDPAU_STATE_* values + + /** Picture Parameter information for all supported codecs */ + union _VdpPictureInfo { + VdpPictureInfoH264 h264; + } info; + + /** Describe size/location of the compressed video data */ + int bitstreamBuffersAlloced; + int bitstreamBuffersUsed; + VdpBitstreamBuffer *bitstreamBuffers; +}; + +/* @}*/ + +#endif /* AVCODEC_VDPAU_RENDER_H */