Mercurial > libavcodec.hg
view ppc/float_altivec.c @ 3860:be0344cea4ea libavcodec
Original Commit: r60 | ods15 | 2006-09-25 12:46:30 +0300 (Mon, 25 Sep 2006) | 2 lines
first step to improoving floor
author | ods15 |
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date | Mon, 02 Oct 2006 06:07:46 +0000 |
parents | dd55fb216497 |
children | c8c591fe26f8 |
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/* * Copyright (c) 2006 Luca Barbato <lu_zero@gentoo.org> * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #include "../dsputil.h" #include "gcc_fixes.h" #include "dsputil_altivec.h" static void vector_fmul_altivec(float *dst, const float *src, int len) { int i; vector float d0, d1, s, zero = (vector float)vec_splat_u32(0); for(i=0; i<len-7; i+=8) { d0 = vec_ld(0, dst+i); s = vec_ld(0, src+i); d1 = vec_ld(16, dst+i); d0 = vec_madd(d0, s, zero); d1 = vec_madd(d1, vec_ld(16,src+i), zero); vec_st(d0, 0, dst+i); vec_st(d1, 16, dst+i); } } static void vector_fmul_reverse_altivec(float *dst, const float *src0, const float *src1, int len) { int i; vector float d, s0, s1, h0, l0, s2, s3, zero = (vector float)vec_splat_u32(0); src1 += len-4; for(i=0; i<len-7; i+=8) { s1 = vec_ld(0, src1-i); // [a,b,c,d] s0 = vec_ld(0, src0+i); l0 = vec_mergel(s1, s1); // [c,c,d,d] s3 = vec_ld(-16, src1-i); h0 = vec_mergeh(s1, s1); // [a,a,b,b] s2 = vec_ld(16, src0+i); s1 = vec_mergeh(vec_mergel(l0,h0), // [d,b,d,b] vec_mergeh(l0,h0)); // [c,a,c,a] // [d,c,b,a] l0 = vec_mergel(s3, s3); d = vec_madd(s0, s1, zero); h0 = vec_mergeh(s3, s3); vec_st(d, 0, dst+i); s3 = vec_mergeh(vec_mergel(l0,h0), vec_mergeh(l0,h0)); d = vec_madd(s2, s3, zero); vec_st(d, 16, dst+i); } } static void vector_fmul_add_add_altivec(float *dst, const float *src0, const float *src1, const float *src2, int src3, int len, int step) { int i; vector float d, s0, s1, s2, t0, t1, edges; vector unsigned char align = vec_lvsr(0,dst), mask = vec_lvsl(0, dst); t0 = vec_ld(0, dst); #if 0 //FIXME: there is still something wrong if (step == 2) { int y; vector float d0, d1, s3, t2; vector unsigned int sel = vec_mergeh(vec_splat_u32(-1), vec_splat_u32(0)); t1 = vec_ld(16, dst); for (i=0,y=0; i<len-3; i+=4,y+=8) { s0 = vec_ld(0,src0+i); s1 = vec_ld(0,src1+i); s2 = vec_ld(0,src2+i); // t0 = vec_ld(0, dst+y); //[x x x|a] // t1 = vec_ld(16, dst+y); //[b c d|e] t2 = vec_ld(31, dst+y); //[f g h|x] d = vec_madd(s0,s1,s2); // [A B C D] // [A A B B] // [C C D D] d0 = vec_perm(t0, t1, mask); // [a b c d] d0 = vec_sel(vec_mergeh(d, d), d0, sel); // [A b B d] edges = vec_perm(t1, t0, mask); t0 = vec_perm(edges, d0, align); // [x x x|A] t1 = vec_perm(d0, edges, align); // [b B d|e] vec_stl(t0, 0, dst+y); d1 = vec_perm(t1, t2, mask); // [e f g h] d1 = vec_sel(vec_mergel(d, d), d1, sel); // [C f D h] edges = vec_perm(t2, t1, mask); t1 = vec_perm(edges, d1, align); // [b B d|C] t2 = vec_perm(d1, edges, align); // [f D h|x] vec_stl(t1, 16, dst+y); t0 = t1; vec_stl(t2, 31, dst+y); t1 = t2; } } else #endif if (step == 1 && src3 == 0) for (i=0; i<len-3; i+=4) { t1 = vec_ld(15, dst+i); s0 = vec_ld(0, src0+i); s1 = vec_ld(0, src1+i); s2 = vec_ld(0, src2+i); edges = vec_perm(t1 ,t0, mask); d = vec_madd(s0,s1,s2); t1 = vec_perm(d, edges, align); t0 = vec_perm(edges, d, align); vec_st(t1, 15, dst+i); vec_st(t0, 0, dst+i); t0 = t1; } else ff_vector_fmul_add_add_c(dst, src0, src1, src2, src3, len, step); } void float_to_int16_altivec(int16_t *dst, const float *src, int len) { int i; vector float s0, s1; vector signed int t0, t1; vector signed short d0, d1, d; vector unsigned char align; if(((long)dst)&15) //FIXME for(i=0; i<len-7; i+=8) { s0 = vec_ld(0, src+i); s1 = vec_ld(16, src+i); t0 = vec_cts(s0, 0); d0 = vec_ld(0, dst+i); t1 = vec_cts(s1, 0); d1 = vec_ld(15, dst+i); d = vec_packs(t0,t1); d1 = vec_perm(d1, d0, vec_lvsl(0,dst+i)); align = vec_lvsr(0, dst+i); d0 = vec_perm(d1, d, align); d1 = vec_perm(d, d1, align); vec_st(d0, 0, dst+i); vec_st(d1,15, dst+i); } else for(i=0; i<len-7; i+=8) { s0 = vec_ld(0, src+i); s1 = vec_ld(16, src+i); t0 = vec_cts(s0, 0); t1 = vec_cts(s1, 0); d = vec_packs(t0,t1); vec_st(d, 0, dst+i); } } void float_init_altivec(DSPContext* c, AVCodecContext *avctx) { c->vector_fmul = vector_fmul_altivec; c->vector_fmul_reverse = vector_fmul_reverse_altivec; c->vector_fmul_add_add = vector_fmul_add_add_altivec; if(!(avctx->flags & CODEC_FLAG_BITEXACT)) c->float_to_int16 = float_to_int16_altivec; }