view x86/mpegaudiodec_mmx.c @ 12197:fbf4d5b1b664 libavcodec

Remove FF_MM_SSE2/3 flags for CPUs where this is generally not faster than regular MMX code. Examples of this are the Core1 CPU. Instead, set a new flag, FF_MM_SSE2/3SLOW, which can be checked for particular SSE2/3 functions that have been checked specifically on such CPUs and are actually faster than their MMX counterparts. In addition, use this flag to enable particular VP8 and LPC SSE2 functions that are faster than their MMX counterparts. Based on a patch by Loren Merritt <lorenm AT u washington edu>.
author rbultje
date Mon, 19 Jul 2010 22:38:23 +0000
parents ce4b71c171aa
children 3fc4c625b6f3
line wrap: on
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/*
 * MMX optimized MP3 decoding functions
 * Copyright (c) 2010 Vitor Sessak
 *
 * This file is part of FFmpeg.
 *
 * FFmpeg is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * FFmpeg is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with FFmpeg; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
 */

#include "libavutil/x86_cpu.h"

#define CONFIG_FLOAT 1
#include "libavcodec/mpegaudio.h"

#define MACS(rt, ra, rb) rt+=(ra)*(rb)
#define MLSS(rt, ra, rb) rt-=(ra)*(rb)

#define SUM8(op, sum, w, p)               \
{                                         \
    op(sum, (w)[0 * 64], (p)[0 * 64]);    \
    op(sum, (w)[1 * 64], (p)[1 * 64]);    \
    op(sum, (w)[2 * 64], (p)[2 * 64]);    \
    op(sum, (w)[3 * 64], (p)[3 * 64]);    \
    op(sum, (w)[4 * 64], (p)[4 * 64]);    \
    op(sum, (w)[5 * 64], (p)[5 * 64]);    \
    op(sum, (w)[6 * 64], (p)[6 * 64]);    \
    op(sum, (w)[7 * 64], (p)[7 * 64]);    \
}

static void apply_window(const float *buf, const float *win1,
                         const float *win2, float *sum1, float *sum2, int len)
{
    x86_reg count = - 4*len;
    const float *win1a = win1+len;
    const float *win2a = win2+len;
    const float *bufa  = buf+len;
    float *sum1a = sum1+len;
    float *sum2a = sum2+len;


#define MULT(a, b)                                 \
    "movaps " #a "(%1,%0), %%xmm1           \n\t"  \
    "movaps " #a "(%3,%0), %%xmm2           \n\t"  \
    "mulps         %%xmm2, %%xmm1           \n\t"  \
    "subps         %%xmm1, %%xmm0           \n\t"  \
    "mulps  " #b "(%2,%0), %%xmm2           \n\t"  \
    "subps         %%xmm2, %%xmm4           \n\t"  \

    __asm__ volatile(
            "1:                                   \n\t"
            "xorps       %%xmm0, %%xmm0           \n\t"
            "xorps       %%xmm4, %%xmm4           \n\t"

            MULT(   0,   0)
            MULT( 256,  64)
            MULT( 512, 128)
            MULT( 768, 192)
            MULT(1024, 256)
            MULT(1280, 320)
            MULT(1536, 384)
            MULT(1792, 448)

            "movaps      %%xmm0, (%4,%0)          \n\t"
            "movaps      %%xmm4, (%5,%0)          \n\t"
            "add            $16,  %0              \n\t"
            "jl              1b                   \n\t"
            :"+&r"(count)
            :"r"(win1a), "r"(win2a), "r"(bufa), "r"(sum1a), "r"(sum2a)
            );

#undef MULT
}

static void apply_window_mp3(float *in, float *win, int *unused, float *out,
                             int incr)
{
    LOCAL_ALIGNED_16(float, suma, [17]);
    LOCAL_ALIGNED_16(float, sumb, [17]);
    LOCAL_ALIGNED_16(float, sumc, [17]);
    LOCAL_ALIGNED_16(float, sumd, [17]);

    float sum;

    /* copy to avoid wrap */
    memcpy(in + 512, in, 32 * sizeof(*in));

    apply_window(in + 16, win     , win + 512, suma, sumc, 16);
    apply_window(in + 32, win + 48, win + 640, sumb, sumd, 16);

    SUM8(MACS, suma[0], win + 32, in + 48);

    sumc[ 0] = 0;
    sumb[16] = 0;
    sumd[16] = 0;

#define SUMS(suma, sumb, sumc, sumd, out1, out2)               \
            "movups " #sumd "(%4),       %%xmm0          \n\t" \
            "shufps         $0x1b,       %%xmm0, %%xmm0  \n\t" \
            "subps  " #suma "(%1),       %%xmm0          \n\t" \
            "movaps        %%xmm0," #out1 "(%0)          \n\t" \
\
            "movups " #sumc "(%3),       %%xmm0          \n\t" \
            "shufps         $0x1b,       %%xmm0, %%xmm0  \n\t" \
            "addps  " #sumb "(%2),       %%xmm0          \n\t" \
            "movaps        %%xmm0," #out2 "(%0)          \n\t"

    if (incr == 1) {
        __asm__ volatile(
            SUMS( 0, 48,  4, 52,  0, 112)
            SUMS(16, 32, 20, 36, 16,  96)
            SUMS(32, 16, 36, 20, 32,  80)
            SUMS(48,  0, 52,  4, 48,  64)

            :"+&r"(out)
            :"r"(&suma[0]), "r"(&sumb[0]), "r"(&sumc[0]), "r"(&sumd[0])
            :"memory"
            );
        out += 16*incr;
    } else {
        int j;
        float *out2 = out + 32 * incr;
        out[0  ]  = -suma[   0];
        out += incr;
        out2 -= incr;
        for(j=1;j<16;j++) {
            *out  = -suma[   j] + sumd[16-j];
            *out2 =  sumb[16-j] + sumc[   j];
            out  += incr;
            out2 -= incr;
        }
    }

    sum = 0;
    SUM8(MLSS, sum, win + 16 + 32, in + 32);
    *out = sum;
}

void ff_mpegaudiodec_init_mmx(MPADecodeContext *s)
{
    mm_flags = mm_support();

    if (mm_flags & FF_MM_SSE2) {
        s->apply_window_mp3 = apply_window_mp3;
    }
}