changeset 11131:926f79d28a87 libavcodec

Cosmetics: reindent
author conrad
date Fri, 12 Feb 2010 22:01:32 +0000
parents fb5358e0dded
children 449c12b6c3a0
files vp3.c
diffstat 1 files changed, 48 insertions(+), 48 deletions(-) [+]
line wrap: on
line diff
--- a/vp3.c	Fri Feb 12 22:01:29 2010 +0000
+++ b/vp3.c	Fri Feb 12 22:01:32 2010 +0000
@@ -1394,60 +1394,60 @@
     int x, y;
     int *bounding_values= s->bounding_values_array+127;
 
-        int width           = s->fragment_width  >> !!plane;
-        int height          = s->fragment_height >> !!plane;
-        int fragment        = s->fragment_start        [plane] + ystart * width;
-        int stride          = s->current_frame.linesize[plane];
-        uint8_t *plane_data = s->current_frame.data    [plane];
-        if (!s->flipped_image) stride = -stride;
-
-        for (y = ystart; y < yend; y++) {
+    int width           = s->fragment_width  >> !!plane;
+    int height          = s->fragment_height >> !!plane;
+    int fragment        = s->fragment_start        [plane] + ystart * width;
+    int stride          = s->current_frame.linesize[plane];
+    uint8_t *plane_data = s->current_frame.data    [plane];
+    if (!s->flipped_image) stride = -stride;
 
-            for (x = 0; x < width; x++) {
-                /* This code basically just deblocks on the edges of coded blocks.
-                 * However, it has to be much more complicated because of the
-                 * braindamaged deblock ordering used in VP3/Theora. Order matters
-                 * because some pixels get filtered twice. */
-                if( s->all_fragments[fragment].coding_method != MODE_COPY )
-                {
-                    /* do not perform left edge filter for left columns frags */
-                    if (x > 0) {
-                        s->dsp.vp3_h_loop_filter(
-                            plane_data + s->all_fragments[fragment].first_pixel,
-                            stride, bounding_values);
-                    }
+    for (y = ystart; y < yend; y++) {
 
-                    /* do not perform top edge filter for top row fragments */
-                    if (y > 0) {
-                        s->dsp.vp3_v_loop_filter(
-                            plane_data + s->all_fragments[fragment].first_pixel,
-                            stride, bounding_values);
-                    }
-
-                    /* do not perform right edge filter for right column
-                     * fragments or if right fragment neighbor is also coded
-                     * in this frame (it will be filtered in next iteration) */
-                    if ((x < width - 1) &&
-                        (s->all_fragments[fragment + 1].coding_method == MODE_COPY)) {
-                        s->dsp.vp3_h_loop_filter(
-                            plane_data + s->all_fragments[fragment + 1].first_pixel,
-                            stride, bounding_values);
-                    }
-
-                    /* do not perform bottom edge filter for bottom row
-                     * fragments or if bottom fragment neighbor is also coded
-                     * in this frame (it will be filtered in the next row) */
-                    if ((y < height - 1) &&
-                        (s->all_fragments[fragment + width].coding_method == MODE_COPY)) {
-                        s->dsp.vp3_v_loop_filter(
-                            plane_data + s->all_fragments[fragment + width].first_pixel,
-                            stride, bounding_values);
-                    }
+        for (x = 0; x < width; x++) {
+            /* This code basically just deblocks on the edges of coded blocks.
+             * However, it has to be much more complicated because of the
+             * braindamaged deblock ordering used in VP3/Theora. Order matters
+             * because some pixels get filtered twice. */
+            if( s->all_fragments[fragment].coding_method != MODE_COPY )
+            {
+                /* do not perform left edge filter for left columns frags */
+                if (x > 0) {
+                    s->dsp.vp3_h_loop_filter(
+                        plane_data + s->all_fragments[fragment].first_pixel,
+                        stride, bounding_values);
                 }
 
-                fragment++;
+                /* do not perform top edge filter for top row fragments */
+                if (y > 0) {
+                    s->dsp.vp3_v_loop_filter(
+                        plane_data + s->all_fragments[fragment].first_pixel,
+                        stride, bounding_values);
+                }
+
+                /* do not perform right edge filter for right column
+                 * fragments or if right fragment neighbor is also coded
+                 * in this frame (it will be filtered in next iteration) */
+                if ((x < width - 1) &&
+                    (s->all_fragments[fragment + 1].coding_method == MODE_COPY)) {
+                    s->dsp.vp3_h_loop_filter(
+                        plane_data + s->all_fragments[fragment + 1].first_pixel,
+                        stride, bounding_values);
+                }
+
+                /* do not perform bottom edge filter for bottom row
+                 * fragments or if bottom fragment neighbor is also coded
+                 * in this frame (it will be filtered in the next row) */
+                if ((y < height - 1) &&
+                    (s->all_fragments[fragment + width].coding_method == MODE_COPY)) {
+                    s->dsp.vp3_v_loop_filter(
+                        plane_data + s->all_fragments[fragment + width].first_pixel,
+                        stride, bounding_values);
+                }
             }
+
+            fragment++;
         }
+    }
 }
 
 /*