annotate softfloat.h @ 276:0df0d9771d02 libavutil

Move av_i2int()'s unaltered comments to the header file.
author takis
date Sun, 04 Mar 2007 23:26:01 +0000
parents d76a36742464
children f21d1907d47c
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1 /*
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2 * Copyright (c) 2006 Michael Niedermayer <michaelni@gmx.at>
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3 *
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4 * This file is part of FFmpeg.
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5 *
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6 * FFmpeg is free software; you can redistribute it and/or
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7 * modify it under the terms of the GNU Lesser General Public
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8 * License as published by the Free Software Foundation; either
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9 * version 2.1 of the License, or (at your option) any later version.
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10 *
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11 * FFmpeg is distributed in the hope that it will be useful,
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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14 * Lesser General Public License for more details.
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15 *
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16 * You should have received a copy of the GNU Lesser General Public
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17 * License along with FFmpeg; if not, write to the Free Software
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18 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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19 *
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20 */
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21
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22 #define MIN_EXP -126
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23 #define MAX_EXP 126
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24 #define ONE_BITS 29
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25
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26 typedef struct SoftFloat{
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27 int32_t exp;
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28 int32_t mant;
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29 }SoftFloat;
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30
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31 static SoftFloat av_normalize_sf(SoftFloat a){
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32 if(a.mant){
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33 #if 1
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34 while((a.mant + 0x20000000U)<0x40000000U){
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35 a.mant += a.mant;
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36 a.exp -= 1;
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37 }
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38 #else
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39 int s=ONE_BITS + 1 - av_log2(a.mant ^ (a.mant<<1));
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40 a.exp -= s;
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41 a.mant <<= s;
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42 #endif
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43 if(a.exp < MIN_EXP){
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44 a.exp = MIN_EXP;
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45 a.mant= 0;
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46 }
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47 }else{
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48 a.exp= MIN_EXP;
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49 }
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50 return a;
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51 }
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52
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53 static inline SoftFloat av_normalize1_sf(SoftFloat a){
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54 #if 1
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55 if(a.mant + 0x40000000 < 0){
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56 a.exp++;
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57 a.mant>>=1;
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58 }
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59 return a;
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60 #elif 1
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61 int t= a.mant + 0x40000000 < 0;
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62 return (SoftFloat){a.exp+t, a.mant>>t};
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63 #else
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64 int t= (a.mant + 0x40000000U)>>31;
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65 return (SoftFloat){a.exp+t, a.mant>>t};
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66 #endif
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67 }
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68
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69 /**
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70 *
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71 * @return will not be more denormalized then a+b, so if either input is
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72 * normalized then the output wont be worse then the other input
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73 * if both are normalized then the output will be normalized
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74 */
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75 static inline SoftFloat av_mul_sf(SoftFloat a, SoftFloat b){
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76 a.exp += b.exp;
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77 a.mant = (a.mant * (int64_t)b.mant) >> ONE_BITS;
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78 return av_normalize1_sf(a);
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79 }
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80
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81 /**
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82 *
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83 * b has to be normalized and not zero
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84 * @return will not be more denormalized then a
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85 */
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86 static SoftFloat av_div_sf(SoftFloat a, SoftFloat b){
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87 a.exp -= b.exp+1;
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88 a.mant = ((int64_t)a.mant<<(ONE_BITS+1)) / b.mant;
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89 return av_normalize1_sf(a);
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90 }
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91
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92 static inline int av_cmp_sf(SoftFloat a, SoftFloat b){
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93 int t= a.exp - b.exp;
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94 if(t<0) return (a.mant >> (-t)) - b.mant ;
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95 else return a.mant - (b.mant >> t);
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96 }
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97
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98 static inline SoftFloat av_add_sf(SoftFloat a, SoftFloat b){
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99 int t= a.exp - b.exp;
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100 if(t<0) return av_normalize1_sf((SoftFloat){b.exp, b.mant + (a.mant >> (-t))});
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101 else return av_normalize1_sf((SoftFloat){a.exp, a.mant + (b.mant >> t )});
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102 }
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103
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104 static inline SoftFloat av_sub_sf(SoftFloat a, SoftFloat b){
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105 return av_add_sf(a, (SoftFloat){b.exp, -b.mant});
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106 }
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107
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108 //FIXME sqrt, log, exp, pow, sin, cos
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109
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110 static inline SoftFloat av_int2sf(int v, int frac_bits){
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111 return av_normalize_sf((SoftFloat){ONE_BITS-frac_bits, v});
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112 }
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113
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114 /**
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115 *
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116 * rounding is to -inf
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117 */
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118 static inline int av_sf2int(SoftFloat v, int frac_bits){
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119 v.exp += frac_bits - ONE_BITS;
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120 if(v.exp >= 0) return v.mant << v.exp ;
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121 else return v.mant >>(-v.exp);
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122 }