annotate softfloat.h @ 106:87a8edfd1434 libavutil

Exchange informal LGPL notice by official license header.
author diego
date Mon, 04 Sep 2006 09:31:30 +0000
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children d76a36742464
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1 /*
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2 * Copyright (c) 2006 Michael Niedermayer <michaelni@gmx.at>
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3 *
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4 * This library is free software; you can redistribute it and/or
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5 * modify it under the terms of the GNU Lesser General Public
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6 * License as published by the Free Software Foundation; either
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7 * version 2 of the License, or (at your option) any later version.
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8 *
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9 * This library is distributed in the hope that it will be useful,
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10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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12 * Lesser General Public License for more details.
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13 *
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14 * You should have received a copy of the GNU Lesser General Public
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15 * License along with this library; if not, write to the Free Software
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16 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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17 *
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18 */
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19
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20 #define MIN_EXP -126
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21 #define MAX_EXP 126
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22 #define ONE_BITS 29
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23
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24 typedef struct SoftFloat{
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25 int32_t exp;
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26 int32_t mant;
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27 }SoftFloat;
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28
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29 static SoftFloat av_normalize_sf(SoftFloat a){
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30 if(a.mant){
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31 #if 1
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32 while((a.mant + 0x20000000U)<0x40000000U){
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33 a.mant += a.mant;
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34 a.exp -= 1;
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35 }
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36 #else
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37 int s=ONE_BITS + 1 - av_log2(a.mant ^ (a.mant<<1));
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38 a.exp -= s;
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39 a.mant <<= s;
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40 #endif
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41 if(a.exp < MIN_EXP){
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42 a.exp = MIN_EXP;
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43 a.mant= 0;
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44 }
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45 }else{
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46 a.exp= MIN_EXP;
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47 }
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48 return a;
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49 }
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50
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51 static inline SoftFloat av_normalize1_sf(SoftFloat a){
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52 #if 1
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53 if(a.mant + 0x40000000 < 0){
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54 a.exp++;
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55 a.mant>>=1;
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56 }
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57 return a;
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58 #elif 1
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59 int t= a.mant + 0x40000000 < 0;
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60 return (SoftFloat){a.exp+t, a.mant>>t};
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61 #else
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62 int t= (a.mant + 0x40000000U)>>31;
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63 return (SoftFloat){a.exp+t, a.mant>>t};
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64 #endif
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65 }
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66
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67 /**
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68 *
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69 * @return will not be more denormalized then a+b, so if either input is
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70 * normalized then the output wont be worse then the other input
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71 * if both are normalized then the output will be normalized
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72 */
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73 static inline SoftFloat av_mul_sf(SoftFloat a, SoftFloat b){
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74 a.exp += b.exp;
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75 a.mant = (a.mant * (int64_t)b.mant) >> ONE_BITS;
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76 return av_normalize1_sf(a);
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77 }
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78
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79 /**
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80 *
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81 * b has to be normalized and not zero
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82 * @return will not be more denormalized then a
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83 */
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84 static SoftFloat av_div_sf(SoftFloat a, SoftFloat b){
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85 a.exp -= b.exp+1;
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86 a.mant = ((int64_t)a.mant<<(ONE_BITS+1)) / b.mant;
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87 return av_normalize1_sf(a);
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88 }
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89
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90 static inline int av_cmp_sf(SoftFloat a, SoftFloat b){
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91 int t= a.exp - b.exp;
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92 if(t<0) return (a.mant >> (-t)) - b.mant ;
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93 else return a.mant - (b.mant >> t);
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94 }
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95
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96 static inline SoftFloat av_add_sf(SoftFloat a, SoftFloat b){
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97 int t= a.exp - b.exp;
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98 if(t<0) return av_normalize1_sf((SoftFloat){b.exp, b.mant + (a.mant >> (-t))});
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99 else return av_normalize1_sf((SoftFloat){a.exp, a.mant + (b.mant >> t )});
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100 }
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101
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102 static inline SoftFloat av_sub_sf(SoftFloat a, SoftFloat b){
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103 return av_add_sf(a, (SoftFloat){b.exp, -b.mant});
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104 }
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105
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106 //FIXME sqrt, log, exp, pow, sin, cos
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107
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108 static inline SoftFloat av_int2sf(int v, int frac_bits){
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109 return av_normalize_sf((SoftFloat){ONE_BITS-frac_bits, v});
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110 }
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111
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112 /**
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113 *
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114 * rounding is to -inf
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115 */
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116 static inline int av_sf2int(SoftFloat v, int frac_bits){
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117 v.exp += frac_bits - ONE_BITS;
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118 if(v.exp >= 0) return v.mant << v.exp ;
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119 else return v.mant >>(-v.exp);
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120 }