changeset 684:68c2c0caf942 libavutil

Deprecate the Mersenne Twister. Please use an ALFG, MLFG, LCG or KISS99 generator, MLFG&KISS99 provide higher quality numbers and all should be faster.
author michael
date Sun, 08 Mar 2009 14:46:10 +0000
parents 0bba880f7c22
children 634bcf10f5df
files random.h
diffstat 1 files changed, 4 insertions(+), 4 deletions(-) [+]
line wrap: on
line diff
--- a/random.h	Sun Mar 08 14:42:11 2009 +0000
+++ b/random.h	Sun Mar 08 14:46:10 2009 +0000
@@ -38,8 +38,8 @@
 #if LIBAVUTIL_VERSION_MAJOR < 50
 attribute_deprecated void av_init_random(unsigned int seed, AVRandomState *state);
 #endif
-void av_random_init(AVRandomState *state, unsigned int seed); ///< To be inlined, the struct must be visible. So it does not make sense to try and keep it opaque with malloc/free-like calls.
-void av_random_generate_untempered_numbers(AVRandomState *state); ///< Regenerate the untempered numbers (must be done every 624 iterations, or it will loop).
+attribute_deprecated void av_random_init(AVRandomState *state, unsigned int seed); ///< To be inlined, the struct must be visible. So it does not make sense to try and keep it opaque with malloc/free-like calls.
+attribute_deprecated void av_random_generate_untempered_numbers(AVRandomState *state); ///< Regenerate the untempered numbers (must be done every 624 iterations, or it will loop).
 
 /**
  * Generates a random number from the interval [0,0xffffffff].
@@ -49,7 +49,7 @@
  * If you still choose to use MT, expect that you will have to provide
  * some evidence that it makes a difference for the case where you use it.
  */
-static inline unsigned int av_random(AVRandomState *state)
+attribute_deprecated static inline unsigned int av_random(AVRandomState *state)
 {
     unsigned int y;
 
@@ -70,7 +70,7 @@
 }
 
 /** Returns a random number in the range [0-1] as double. */
-static inline double av_random_real1(AVRandomState *state)
+attribute_deprecated static inline double av_random_real1(AVRandomState *state)
 {
     /* divided by 2^32-1 */
     return av_random(state) * (1.0 / 4294967296.0);