Mercurial > libavutil.hg
changeset 684:68c2c0caf942 libavutil
Deprecate the Mersenne Twister.
Please use an ALFG, MLFG, LCG or KISS99 generator, MLFG&KISS99 provide higher quality
numbers and all should be faster.
author | michael |
---|---|
date | Sun, 08 Mar 2009 14:46:10 +0000 |
parents | 0bba880f7c22 |
children | 634bcf10f5df |
files | random.h |
diffstat | 1 files changed, 4 insertions(+), 4 deletions(-) [+] |
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line diff
--- a/random.h Sun Mar 08 14:42:11 2009 +0000 +++ b/random.h Sun Mar 08 14:46:10 2009 +0000 @@ -38,8 +38,8 @@ #if LIBAVUTIL_VERSION_MAJOR < 50 attribute_deprecated void av_init_random(unsigned int seed, AVRandomState *state); #endif -void av_random_init(AVRandomState *state, unsigned int seed); ///< To be inlined, the struct must be visible. So it does not make sense to try and keep it opaque with malloc/free-like calls. -void av_random_generate_untempered_numbers(AVRandomState *state); ///< Regenerate the untempered numbers (must be done every 624 iterations, or it will loop). +attribute_deprecated void av_random_init(AVRandomState *state, unsigned int seed); ///< To be inlined, the struct must be visible. So it does not make sense to try and keep it opaque with malloc/free-like calls. +attribute_deprecated void av_random_generate_untempered_numbers(AVRandomState *state); ///< Regenerate the untempered numbers (must be done every 624 iterations, or it will loop). /** * Generates a random number from the interval [0,0xffffffff]. @@ -49,7 +49,7 @@ * If you still choose to use MT, expect that you will have to provide * some evidence that it makes a difference for the case where you use it. */ -static inline unsigned int av_random(AVRandomState *state) +attribute_deprecated static inline unsigned int av_random(AVRandomState *state) { unsigned int y; @@ -70,7 +70,7 @@ } /** Returns a random number in the range [0-1] as double. */ -static inline double av_random_real1(AVRandomState *state) +attribute_deprecated static inline double av_random_real1(AVRandomState *state) { /* divided by 2^32-1 */ return av_random(state) * (1.0 / 4294967296.0);