changeset 609:70367460f323 libavutil

Deprecate av_init_random() in favour of av_random_init(), with a more natural name and order of parameters.
author stefano
date Sun, 18 Jan 2009 22:50:57 +0000
parents 1f5c80e92fd0
children f0e1ca6528d2
files avutil.h random.c random.h
diffstat 3 files changed, 11 insertions(+), 3 deletions(-) [+]
line wrap: on
line diff
--- a/avutil.h	Sat Jan 17 12:21:01 2009 +0000
+++ b/avutil.h	Sun Jan 18 22:50:57 2009 +0000
@@ -35,7 +35,7 @@
 #define AV_VERSION(a, b, c) AV_VERSION_DOT(a, b, c)
 
 #define LIBAVUTIL_VERSION_MAJOR 49
-#define LIBAVUTIL_VERSION_MINOR 13
+#define LIBAVUTIL_VERSION_MINOR 14
 #define LIBAVUTIL_VERSION_MICRO  0
 
 #define LIBAVUTIL_VERSION_INT   AV_VERSION_INT(LIBAVUTIL_VERSION_MAJOR, \
--- a/random.c	Sat Jan 17 12:21:01 2009 +0000
+++ b/random.c	Sun Jan 18 22:50:57 2009 +0000
@@ -36,7 +36,7 @@
 #define LOWER_MASK 0x7fffffff /* least significant r bits */
 
 /** initializes mt[AV_RANDOM_N] with a seed */
-void av_init_random(unsigned int seed, AVRandomState *state)
+void av_random_init(AVRandomState *state, unsigned int seed)
 {
     int index;
 
@@ -55,6 +55,11 @@
     state->index= index; // will cause it to generate untempered numbers the first iteration
 }
 
+void av_init_random(unsigned int seed, AVRandomState *state)
+{
+    av_random_init(state, seed);
+}
+
 /** generate AV_RANDOM_N words at one time (which will then be tempered later) (av_random calls this; you shouldn't) */
 void av_random_generate_untempered_numbers(AVRandomState *state)
 {
--- a/random.h	Sat Jan 17 12:21:01 2009 +0000
+++ b/random.h	Sun Jan 18 22:50:57 2009 +0000
@@ -26,13 +26,16 @@
 
 #define AV_RANDOM_N 624
 
+#include "common.h"
+
 typedef struct {
     unsigned int mt[AV_RANDOM_N]; ///< the array for the state vector
     int index; ///< Current untempered value we use as the base.
 } AVRandomState;
 
 
-void av_init_random(unsigned int seed, AVRandomState *state); ///< To be inlined, the struct must be visible. So it does not make sense to try and keep it opaque with malloc/free-like calls.
+attribute_deprecated void av_init_random(unsigned int seed, AVRandomState *state);
+void av_random_init(AVRandomState *state, unsigned int seed); ///< To be inlined, the struct must be visible. So it does not make sense to try and keep it opaque with malloc/free-like calls.
 void av_random_generate_untempered_numbers(AVRandomState *state); ///< Regenerate the untempered numbers (must be done every 624 iterations, or it will loop).
 
 /**