Mercurial > libavutil.hg
changeset 609:70367460f323 libavutil
Deprecate av_init_random() in favour of av_random_init(), with a more natural
name and order of parameters.
author | stefano |
---|---|
date | Sun, 18 Jan 2009 22:50:57 +0000 |
parents | 1f5c80e92fd0 |
children | f0e1ca6528d2 |
files | avutil.h random.c random.h |
diffstat | 3 files changed, 11 insertions(+), 3 deletions(-) [+] |
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--- a/avutil.h Sat Jan 17 12:21:01 2009 +0000 +++ b/avutil.h Sun Jan 18 22:50:57 2009 +0000 @@ -35,7 +35,7 @@ #define AV_VERSION(a, b, c) AV_VERSION_DOT(a, b, c) #define LIBAVUTIL_VERSION_MAJOR 49 -#define LIBAVUTIL_VERSION_MINOR 13 +#define LIBAVUTIL_VERSION_MINOR 14 #define LIBAVUTIL_VERSION_MICRO 0 #define LIBAVUTIL_VERSION_INT AV_VERSION_INT(LIBAVUTIL_VERSION_MAJOR, \
--- a/random.c Sat Jan 17 12:21:01 2009 +0000 +++ b/random.c Sun Jan 18 22:50:57 2009 +0000 @@ -36,7 +36,7 @@ #define LOWER_MASK 0x7fffffff /* least significant r bits */ /** initializes mt[AV_RANDOM_N] with a seed */ -void av_init_random(unsigned int seed, AVRandomState *state) +void av_random_init(AVRandomState *state, unsigned int seed) { int index; @@ -55,6 +55,11 @@ state->index= index; // will cause it to generate untempered numbers the first iteration } +void av_init_random(unsigned int seed, AVRandomState *state) +{ + av_random_init(state, seed); +} + /** generate AV_RANDOM_N words at one time (which will then be tempered later) (av_random calls this; you shouldn't) */ void av_random_generate_untempered_numbers(AVRandomState *state) {
--- a/random.h Sat Jan 17 12:21:01 2009 +0000 +++ b/random.h Sun Jan 18 22:50:57 2009 +0000 @@ -26,13 +26,16 @@ #define AV_RANDOM_N 624 +#include "common.h" + typedef struct { unsigned int mt[AV_RANDOM_N]; ///< the array for the state vector int index; ///< Current untempered value we use as the base. } AVRandomState; -void av_init_random(unsigned int seed, AVRandomState *state); ///< To be inlined, the struct must be visible. So it does not make sense to try and keep it opaque with malloc/free-like calls. +attribute_deprecated void av_init_random(unsigned int seed, AVRandomState *state); +void av_random_init(AVRandomState *state, unsigned int seed); ///< To be inlined, the struct must be visible. So it does not make sense to try and keep it opaque with malloc/free-like calls. void av_random_generate_untempered_numbers(AVRandomState *state); ///< Regenerate the untempered numbers (must be done every 624 iterations, or it will loop). /**