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1 // OpenGL glTexSubImage() test/benchmark prg (C) 2001. by A'rpi/ESP-team
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2
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3 #include <GL/glut.h>
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4 #include <stdio.h>
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5 #include <stdlib.h>
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6 #include <math.h>
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7 #include <inttypes.h>
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8
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9 // pixel size: 3 or 4
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10 #define BYTES_PP 3
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11
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12 // blit by lines (defined) or frames (not defined)
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13 #define FAST_BLIT
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14
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15 static uint32_t image_width=720; // DVD size
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16 static uint32_t image_height=576;
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17
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18 static uint32_t image_format;
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19 static uint32_t image_bpp;
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20 static uint32_t image_bytes;
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21
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22 static uint32_t texture_width=512;
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23 static uint32_t texture_height=512;
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24
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25 static unsigned char *ImageData=NULL;
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26
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27 static GLvoid resize(int x,int y){
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28 printf("Resize: %dx%d\n",x,y);
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29 glViewport( 0, 0, x, y );
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30
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31 glMatrixMode(GL_PROJECTION);
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32 glLoadIdentity();
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33 glOrtho(0, image_width, image_height, 0, -1,1);
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34
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35 glMatrixMode(GL_MODELVIEW);
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36 glLoadIdentity();
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37 }
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38
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39 float akarmi=0;
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40
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41 int counter=0;
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42 float gen_time=0;
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43 float up_time=0;
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44 float render_time=0;
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45
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46 unsigned char sintable[4096];
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47
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48 extern float GetRelativeTime();
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49
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50 static void redraw(void)
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51 {
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52 // glClear(GL_COLOR_BUFFER_BIT);
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53 int x,y,i;
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54 unsigned char *d=ImageData;
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55 int dstride=BYTES_PP*image_width;
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56
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57 GetRelativeTime();
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58
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59 // generate some image:
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60 for(y=0;y<image_height;y++){
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61 int y1=2048*sin(akarmi*0.36725+y*0.0165);
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62 int y2=2048*sin(akarmi*0.45621+y*0.02753);
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63 int y3=2048*sin(akarmi*0.15643+y*0.03732);
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64 for(x=0;x<image_width;x++){
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65 d[0]=sintable[(y1+x*135)&4095];
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66 d[1]=sintable[(y2+x*62)&4095];
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67 d[2]=sintable[(y3+x*23)&4095];
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68 d+=BYTES_PP;
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69 }
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70 }
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71
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72 gen_time+=GetRelativeTime();
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73
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74 #ifdef FAST_BLIT
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75 // upload texture:
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76 for(i=0;i<image_height;i++){
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77 glTexSubImage2D( GL_TEXTURE_2D, // target
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78 0, // level
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79 0, // x offset
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80 i, // y offset
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81 image_width, // width
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82 1, // height
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83 (BYTES_PP==4)?GL_RGBA:GL_RGB, // format
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84 GL_UNSIGNED_BYTE, // type
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85 ImageData+i*dstride ); // *pixels
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86 }
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87 #else
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88 glTexSubImage2D( GL_TEXTURE_2D, // target
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89 0, // level
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90 0, // x offset
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91 0, // y offset
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92 image_width, // width
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93 image_height, // height
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94 (BYTES_PP==4)?GL_RGBA:GL_RGB, // format
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95 GL_UNSIGNED_BYTE, // type
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96 ImageData ); // *pixels
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97 #endif
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98
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99 up_time+=GetRelativeTime();
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100
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101 glColor3f(1,1,1);
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102 glBegin(GL_QUADS);
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103 glTexCoord2f(0,0);glVertex2i(0,0);
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104 glTexCoord2f(0,1);glVertex2i(0,texture_height);
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105 glTexCoord2f(1,1);glVertex2i(texture_width,texture_height);
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106 glTexCoord2f(1,0);glVertex2i(texture_width,0);
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107 glEnd();
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108
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109 glFinish();
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110 glutSwapBuffers();
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111
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112 render_time+=GetRelativeTime();
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113
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114 ++counter;
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115 { float total=gen_time+up_time+render_time;
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116 if(total>2.0){
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117 printf("%8.3f fps (gen: %2d%% upload: %2d%% render: %2d%%)\n",
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118 (float)counter/total,
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119 (int)(100.0*gen_time/total),
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120 (int)(100.0*up_time/total),
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121 (int)(100.0*render_time/total)
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122 );
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123 gen_time=up_time=render_time=0;
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124 counter=0;
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125 } }
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126
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127 }
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128
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129 static GLvoid IdleFunc(){
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130 akarmi+=0.1;
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131 glutPostRedisplay();
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132 }
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133
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134 int
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135 main(int argc, char **argv)
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136 {
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137 int i;
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138
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139 glutInit(&argc, argv);
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140 glutInitWindowSize(640, 480);
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141 glutInitDisplayMode(GLUT_DOUBLE);
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142 (void) glutCreateWindow("csg");
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143
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144 glutDisplayFunc(redraw);
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145 glutReshapeFunc(resize);
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146 glutIdleFunc(IdleFunc);
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147
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148 texture_width=32;
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149 while(texture_width<image_width) texture_width*=2;
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150 while(texture_width<image_height) texture_width*=2;
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151 texture_height=texture_width;
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152
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153 image_bpp=8*BYTES_PP;
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154 image_bytes=BYTES_PP;
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155
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156 ImageData=malloc(texture_width*texture_height*image_bytes);
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157 memset(ImageData,128,texture_width*texture_height*image_bytes);
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158
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159 glDisable(GL_BLEND);
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160 glDisable(GL_DEPTH_TEST);
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161 glDepthMask(GL_FALSE);
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162 glDisable(GL_CULL_FACE);
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163
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164 glEnable(GL_TEXTURE_2D);
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165
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166 printf("Creating %dx%d texture...\n",texture_width,texture_height);
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167
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168 #if 1
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169 // glBindTexture(GL_TEXTURE_2D, texture_id);
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170 glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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171 glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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172 #ifdef TEXTUREFORMAT_32BPP
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173 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, texture_width, texture_height, 0,
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174 #else
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175 glTexImage2D(GL_TEXTURE_2D, 0, BYTES_PP, texture_width, texture_height, 0,
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176 #endif
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177 (image_bytes==4)?GL_RGBA:GL_BGR, GL_UNSIGNED_BYTE, ImageData);
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178 #endif
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179
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180 resize(640,480);
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181
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182 glClearColor( 1.0f,0.0f,1.0f,0.0f );
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183 glClear( GL_COLOR_BUFFER_BIT );
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184
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185 for(i=0;i<4096;i++) sintable[i]=128+127*sin(2.0*3.14159265*i/4096.0);
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186
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187 glutMainLoop();
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188 return 0; /* ANSI C requires main to return int. */
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189 }
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