diff TOOLS/GL-test/gltest.c @ 1:3b5f5d1c5041

Initial revision
author arpi_esp
date Sat, 24 Feb 2001 20:28:24 +0000
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/TOOLS/GL-test/gltest.c	Sat Feb 24 20:28:24 2001 +0000
@@ -0,0 +1,189 @@
+// OpenGL glTexSubImage() test/benchmark prg  (C) 2001. by A'rpi/ESP-team
+
+#include <GL/glut.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+#include <inttypes.h>
+
+// pixel size:  3 or 4
+#define BYTES_PP 3
+
+// blit by lines (defined) or frames (not defined)
+#define FAST_BLIT
+
+static uint32_t image_width=720;        // DVD size
+static uint32_t image_height=576;
+
+static uint32_t image_format;
+static uint32_t image_bpp;
+static uint32_t image_bytes;
+
+static uint32_t texture_width=512;
+static uint32_t texture_height=512;
+
+static unsigned char *ImageData=NULL;
+
+static GLvoid resize(int x,int y){
+  printf("Resize: %dx%d\n",x,y);
+  glViewport( 0, 0, x, y );
+
+  glMatrixMode(GL_PROJECTION);
+  glLoadIdentity();
+  glOrtho(0, image_width, image_height, 0, -1,1);
+
+  glMatrixMode(GL_MODELVIEW);
+  glLoadIdentity();
+}
+
+float akarmi=0;
+
+int counter=0;
+float gen_time=0;
+float up_time=0;
+float render_time=0;
+
+unsigned char sintable[4096];
+
+extern float GetRelativeTime();
+
+static void redraw(void)
+{
+//  glClear(GL_COLOR_BUFFER_BIT);
+  int x,y,i;
+  unsigned char *d=ImageData;
+  int dstride=BYTES_PP*image_width;
+  
+  GetRelativeTime();
+  
+  // generate some image:
+  for(y=0;y<image_height;y++){
+    int y1=2048*sin(akarmi*0.36725+y*0.0165);
+    int y2=2048*sin(akarmi*0.45621+y*0.02753);
+    int y3=2048*sin(akarmi*0.15643+y*0.03732);
+    for(x=0;x<image_width;x++){
+      d[0]=sintable[(y1+x*135)&4095];
+      d[1]=sintable[(y2+x*62)&4095];
+      d[2]=sintable[(y3+x*23)&4095];
+      d+=BYTES_PP;
+    }
+  }
+  
+  gen_time+=GetRelativeTime();
+
+#ifdef FAST_BLIT
+  // upload texture:
+    for(i=0;i<image_height;i++){
+      glTexSubImage2D( GL_TEXTURE_2D,  // target
+		       0,              // level
+		       0,              // x offset
+		       i,            // y offset
+		       image_width,              // width
+		       1,              // height
+		       (BYTES_PP==4)?GL_RGBA:GL_RGB,        // format
+		       GL_UNSIGNED_BYTE, // type
+		       ImageData+i*dstride );        // *pixels
+    }
+#else
+      glTexSubImage2D( GL_TEXTURE_2D,  // target
+		       0,              // level
+		       0,              // x offset
+		       0,            // y offset
+		       image_width,              // width
+		       image_height,              // height
+		       (BYTES_PP==4)?GL_RGBA:GL_RGB,        // format
+		       GL_UNSIGNED_BYTE, // type
+		       ImageData );        // *pixels
+#endif
+
+  up_time+=GetRelativeTime();
+
+  glColor3f(1,1,1);
+  glBegin(GL_QUADS);
+    glTexCoord2f(0,0);glVertex2i(0,0);
+    glTexCoord2f(0,1);glVertex2i(0,texture_height);
+    glTexCoord2f(1,1);glVertex2i(texture_width,texture_height);
+    glTexCoord2f(1,0);glVertex2i(texture_width,0);
+  glEnd();
+  
+  glFinish();
+  glutSwapBuffers();
+
+  render_time+=GetRelativeTime();
+
+  ++counter;
+  { float total=gen_time+up_time+render_time;
+    if(total>2.0){
+    printf("%8.3f fps  (gen: %2d%%  upload: %2d%%  render: %2d%%)\n",
+       (float)counter/total,
+       (int)(100.0*gen_time/total),
+       (int)(100.0*up_time/total),
+       (int)(100.0*render_time/total)
+    );
+    gen_time=up_time=render_time=0;
+    counter=0;
+  } }
+
+}
+
+static GLvoid IdleFunc(){
+  akarmi+=0.1;
+  glutPostRedisplay();
+}
+
+int
+main(int argc, char **argv)
+{
+  int i;
+  
+  glutInit(&argc, argv);
+  glutInitWindowSize(640, 480);
+  glutInitDisplayMode(GLUT_DOUBLE);
+  (void) glutCreateWindow("csg");
+
+  glutDisplayFunc(redraw);
+  glutReshapeFunc(resize);
+  glutIdleFunc(IdleFunc);
+
+  texture_width=32;
+  while(texture_width<image_width) texture_width*=2;
+  while(texture_width<image_height) texture_width*=2;
+  texture_height=texture_width;
+
+    image_bpp=8*BYTES_PP;
+    image_bytes=BYTES_PP;
+
+  ImageData=malloc(texture_width*texture_height*image_bytes);
+  memset(ImageData,128,texture_width*texture_height*image_bytes);
+
+  glDisable(GL_BLEND); 
+  glDisable(GL_DEPTH_TEST);
+  glDepthMask(GL_FALSE);
+  glDisable(GL_CULL_FACE);
+
+  glEnable(GL_TEXTURE_2D);
+
+  printf("Creating %dx%d texture...\n",texture_width,texture_height);
+
+#if 1
+//  glBindTexture(GL_TEXTURE_2D, texture_id);
+  glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+  glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+#ifdef TEXTUREFORMAT_32BPP
+  glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, texture_width, texture_height, 0,
+#else
+  glTexImage2D(GL_TEXTURE_2D, 0, BYTES_PP, texture_width, texture_height, 0,
+#endif
+       (image_bytes==4)?GL_RGBA:GL_BGR, GL_UNSIGNED_BYTE, ImageData);
+#endif
+
+  resize(640,480);
+
+  glClearColor( 1.0f,0.0f,1.0f,0.0f );
+  glClear( GL_COLOR_BUFFER_BIT );
+  
+  for(i=0;i<4096;i++) sintable[i]=128+127*sin(2.0*3.14159265*i/4096.0);
+
+  glutMainLoop();
+  return 0;             /* ANSI C requires main to return int. */
+}