comparison TOOLS/GL-test/gltest.c @ 1:3b5f5d1c5041

Initial revision
author arpi_esp
date Sat, 24 Feb 2001 20:28:24 +0000
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0:c1bb2c071d63 1:3b5f5d1c5041
1 // OpenGL glTexSubImage() test/benchmark prg (C) 2001. by A'rpi/ESP-team
2
3 #include <GL/glut.h>
4 #include <stdio.h>
5 #include <stdlib.h>
6 #include <math.h>
7 #include <inttypes.h>
8
9 // pixel size: 3 or 4
10 #define BYTES_PP 3
11
12 // blit by lines (defined) or frames (not defined)
13 #define FAST_BLIT
14
15 static uint32_t image_width=720; // DVD size
16 static uint32_t image_height=576;
17
18 static uint32_t image_format;
19 static uint32_t image_bpp;
20 static uint32_t image_bytes;
21
22 static uint32_t texture_width=512;
23 static uint32_t texture_height=512;
24
25 static unsigned char *ImageData=NULL;
26
27 static GLvoid resize(int x,int y){
28 printf("Resize: %dx%d\n",x,y);
29 glViewport( 0, 0, x, y );
30
31 glMatrixMode(GL_PROJECTION);
32 glLoadIdentity();
33 glOrtho(0, image_width, image_height, 0, -1,1);
34
35 glMatrixMode(GL_MODELVIEW);
36 glLoadIdentity();
37 }
38
39 float akarmi=0;
40
41 int counter=0;
42 float gen_time=0;
43 float up_time=0;
44 float render_time=0;
45
46 unsigned char sintable[4096];
47
48 extern float GetRelativeTime();
49
50 static void redraw(void)
51 {
52 // glClear(GL_COLOR_BUFFER_BIT);
53 int x,y,i;
54 unsigned char *d=ImageData;
55 int dstride=BYTES_PP*image_width;
56
57 GetRelativeTime();
58
59 // generate some image:
60 for(y=0;y<image_height;y++){
61 int y1=2048*sin(akarmi*0.36725+y*0.0165);
62 int y2=2048*sin(akarmi*0.45621+y*0.02753);
63 int y3=2048*sin(akarmi*0.15643+y*0.03732);
64 for(x=0;x<image_width;x++){
65 d[0]=sintable[(y1+x*135)&4095];
66 d[1]=sintable[(y2+x*62)&4095];
67 d[2]=sintable[(y3+x*23)&4095];
68 d+=BYTES_PP;
69 }
70 }
71
72 gen_time+=GetRelativeTime();
73
74 #ifdef FAST_BLIT
75 // upload texture:
76 for(i=0;i<image_height;i++){
77 glTexSubImage2D( GL_TEXTURE_2D, // target
78 0, // level
79 0, // x offset
80 i, // y offset
81 image_width, // width
82 1, // height
83 (BYTES_PP==4)?GL_RGBA:GL_RGB, // format
84 GL_UNSIGNED_BYTE, // type
85 ImageData+i*dstride ); // *pixels
86 }
87 #else
88 glTexSubImage2D( GL_TEXTURE_2D, // target
89 0, // level
90 0, // x offset
91 0, // y offset
92 image_width, // width
93 image_height, // height
94 (BYTES_PP==4)?GL_RGBA:GL_RGB, // format
95 GL_UNSIGNED_BYTE, // type
96 ImageData ); // *pixels
97 #endif
98
99 up_time+=GetRelativeTime();
100
101 glColor3f(1,1,1);
102 glBegin(GL_QUADS);
103 glTexCoord2f(0,0);glVertex2i(0,0);
104 glTexCoord2f(0,1);glVertex2i(0,texture_height);
105 glTexCoord2f(1,1);glVertex2i(texture_width,texture_height);
106 glTexCoord2f(1,0);glVertex2i(texture_width,0);
107 glEnd();
108
109 glFinish();
110 glutSwapBuffers();
111
112 render_time+=GetRelativeTime();
113
114 ++counter;
115 { float total=gen_time+up_time+render_time;
116 if(total>2.0){
117 printf("%8.3f fps (gen: %2d%% upload: %2d%% render: %2d%%)\n",
118 (float)counter/total,
119 (int)(100.0*gen_time/total),
120 (int)(100.0*up_time/total),
121 (int)(100.0*render_time/total)
122 );
123 gen_time=up_time=render_time=0;
124 counter=0;
125 } }
126
127 }
128
129 static GLvoid IdleFunc(){
130 akarmi+=0.1;
131 glutPostRedisplay();
132 }
133
134 int
135 main(int argc, char **argv)
136 {
137 int i;
138
139 glutInit(&argc, argv);
140 glutInitWindowSize(640, 480);
141 glutInitDisplayMode(GLUT_DOUBLE);
142 (void) glutCreateWindow("csg");
143
144 glutDisplayFunc(redraw);
145 glutReshapeFunc(resize);
146 glutIdleFunc(IdleFunc);
147
148 texture_width=32;
149 while(texture_width<image_width) texture_width*=2;
150 while(texture_width<image_height) texture_width*=2;
151 texture_height=texture_width;
152
153 image_bpp=8*BYTES_PP;
154 image_bytes=BYTES_PP;
155
156 ImageData=malloc(texture_width*texture_height*image_bytes);
157 memset(ImageData,128,texture_width*texture_height*image_bytes);
158
159 glDisable(GL_BLEND);
160 glDisable(GL_DEPTH_TEST);
161 glDepthMask(GL_FALSE);
162 glDisable(GL_CULL_FACE);
163
164 glEnable(GL_TEXTURE_2D);
165
166 printf("Creating %dx%d texture...\n",texture_width,texture_height);
167
168 #if 1
169 // glBindTexture(GL_TEXTURE_2D, texture_id);
170 glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER, GL_LINEAR);
171 glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER, GL_LINEAR);
172 #ifdef TEXTUREFORMAT_32BPP
173 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, texture_width, texture_height, 0,
174 #else
175 glTexImage2D(GL_TEXTURE_2D, 0, BYTES_PP, texture_width, texture_height, 0,
176 #endif
177 (image_bytes==4)?GL_RGBA:GL_BGR, GL_UNSIGNED_BYTE, ImageData);
178 #endif
179
180 resize(640,480);
181
182 glClearColor( 1.0f,0.0f,1.0f,0.0f );
183 glClear( GL_COLOR_BUFFER_BIT );
184
185 for(i=0;i<4096;i++) sintable[i]=128+127*sin(2.0*3.14159265*i/4096.0);
186
187 glutMainLoop();
188 return 0; /* ANSI C requires main to return int. */
189 }