Mercurial > mplayer.hg
annotate libvo/gl_common.h @ 30203:3888e3862fe0
vf crop: do not generate 0-size slices, they are pointless and also confuse
libswscale to assume the wrong slice order.
author | reimar |
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date | Fri, 08 Jan 2010 19:21:14 +0000 |
parents | 28ca3af546f5 |
children | 55917a674d7d |
rev | line source |
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1 /* |
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2 * This file is part of MPlayer. |
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3 * |
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4 * MPlayer is free software; you can redistribute it and/or modify |
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5 * it under the terms of the GNU General Public License as published by |
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6 * the Free Software Foundation; either version 2 of the License, or |
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7 * (at your option) any later version. |
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8 * |
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9 * MPlayer is distributed in the hope that it will be useful, |
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10 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 * GNU General Public License for more details. |
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13 * |
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14 * You should have received a copy of the GNU General Public License along |
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15 * with MPlayer; if not, write to the Free Software Foundation, Inc., |
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16 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. |
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17 */ |
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18 |
26029 | 19 #ifndef MPLAYER_GL_COMMON_H |
20 #define MPLAYER_GL_COMMON_H | |
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21 |
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22 #include <stdio.h> |
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23 #include <stdint.h> |
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24 |
26203 | 25 #include "config.h" |
13843 | 26 #include "mp_msg.h" |
27 | |
28 #include "video_out.h" | |
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29 #include "csputils.h" |
13843 | 30 |
30023 | 31 #ifdef CONFIG_GL_WIN32 |
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32 #include <windows.h> |
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33 #include <GL/gl.h> |
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34 #include "w32_common.h" |
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35 #endif |
30023 | 36 #ifdef CONFIG_GL_X11 |
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37 #include <GL/gl.h> |
13843 | 38 #include <X11/Xlib.h> |
39 #include <GL/glx.h> | |
40 #include "x11_common.h" | |
41 #endif | |
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42 |
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43 // workaround for some gl.h headers |
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44 #ifndef GLAPIENTRY |
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45 #ifdef APIENTRY |
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46 #define GLAPIENTRY APIENTRY |
30023 | 47 #elif defined(CONFIG_GL_WIN32) |
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48 #define GLAPIENTRY __stdcall |
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49 #else |
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50 #define GLAPIENTRY |
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51 #endif |
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52 #endif |
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53 |
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54 /** |
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55 * \defgroup glextdefines OpenGL extension defines |
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56 * |
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57 * conditionally define all extension defines used. |
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58 * vendor specific extensions should be marked as such |
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59 * (e.g. _NV), _ARB is not used to ease readability. |
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60 * \{ |
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61 */ |
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62 #ifndef GL_TEXTURE_3D |
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63 #define GL_TEXTURE_3D 0x806F |
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64 #endif |
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65 #ifndef GL_TEXTURE_WRAP_R |
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66 #define GL_TEXTURE_WRAP_R 0x8072 |
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67 #endif |
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68 #ifndef GL_CLAMP_TO_EDGE |
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69 #define GL_CLAMP_TO_EDGE 0x812F |
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70 #endif |
30032 | 71 #ifndef GL_GENERATE_MIPMAP |
72 #define GL_GENERATE_MIPMAP 0x8191 | |
73 #endif | |
16608 | 74 #ifndef GL_REGISTER_COMBINERS_NV |
75 #define GL_REGISTER_COMBINERS_NV 0x8522 | |
76 #endif | |
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77 #ifndef GL_MAX_GENERAL_COMBINERS_NV |
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78 #define GL_MAX_GENERAL_COMBINERS_NV 0x854D |
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79 #endif |
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80 #ifndef GL_NUM_GENERAL_COMBINERS_NV |
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81 #define GL_NUM_GENERAL_COMBINERS_NV 0x854E |
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82 #endif |
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83 #ifndef GL_CONSTANT_COLOR0_NV |
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84 #define GL_CONSTANT_COLOR0_NV 0x852A |
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85 #endif |
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86 #ifndef GL_CONSTANT_COLOR1_NV |
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87 #define GL_CONSTANT_COLOR1_NV 0x852B |
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88 #endif |
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89 #ifndef GL_COMBINER0_NV |
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90 #define GL_COMBINER0_NV 0x8550 |
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91 #endif |
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92 #ifndef GL_COMBINER1_NV |
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93 #define GL_COMBINER1_NV 0x8551 |
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94 #endif |
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95 #ifndef GL_VARIABLE_A_NV |
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96 #define GL_VARIABLE_A_NV 0x8523 |
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97 #endif |
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98 #ifndef GL_VARIABLE_B_NV |
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99 #define GL_VARIABLE_B_NV 0x8524 |
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100 #endif |
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101 #ifndef GL_VARIABLE_C_NV |
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102 #define GL_VARIABLE_C_NV 0x8525 |
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103 #endif |
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104 #ifndef GL_VARIABLE_D_NV |
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105 #define GL_VARIABLE_D_NV 0x8526 |
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106 #endif |
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107 #ifndef GL_UNSIGNED_INVERT_NV |
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108 #define GL_UNSIGNED_INVERT_NV 0x8537 |
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109 #endif |
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110 #ifndef GL_HALF_BIAS_NORMAL_NV |
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111 #define GL_HALF_BIAS_NORMAL_NV 0x853A |
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112 #endif |
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113 #ifndef GL_SIGNED_IDENTITY_NV |
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114 #define GL_SIGNED_IDENTITY_NV 0x853C |
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115 #endif |
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116 #ifndef GL_SCALE_BY_FOUR_NV |
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117 #define GL_SCALE_BY_FOUR_NV 0x853F |
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118 #endif |
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119 #ifndef GL_DISCARD_NV |
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120 #define GL_DISCARD_NV 0x8530 |
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121 #endif |
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122 #ifndef GL_SPARE0_NV |
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123 #define GL_SPARE0_NV 0x852E |
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124 #endif |
16625 | 125 #ifndef GL_FRAGMENT_SHADER_ATI |
126 #define GL_FRAGMENT_SHADER_ATI 0x8920 | |
127 #endif | |
128 #ifndef GL_NUM_FRAGMENT_REGISTERS_ATI | |
129 #define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E | |
130 #endif | |
131 #ifndef GL_REG_0_ATI | |
132 #define GL_REG_0_ATI 0x8921 | |
133 #endif | |
134 #ifndef GL_REG_1_ATI | |
135 #define GL_REG_1_ATI 0x8922 | |
136 #endif | |
137 #ifndef GL_REG_2_ATI | |
138 #define GL_REG_2_ATI 0x8923 | |
139 #endif | |
140 #ifndef GL_CON_0_ATI | |
141 #define GL_CON_0_ATI 0x8941 | |
142 #endif | |
143 #ifndef GL_CON_1_ATI | |
144 #define GL_CON_1_ATI 0x8942 | |
145 #endif | |
146 #ifndef GL_ADD_ATI | |
147 #define GL_ADD_ATI 0x8963 | |
148 #endif | |
149 #ifndef GL_MUL_ATI | |
150 #define GL_MUL_ATI 0x8964 | |
151 #endif | |
152 #ifndef GL_MAD_ATI | |
153 #define GL_MAD_ATI 0x8968 | |
154 #endif | |
155 #ifndef GL_SWIZZLE_STR_ATI | |
156 #define GL_SWIZZLE_STR_ATI 0x8976 | |
157 #endif | |
158 #ifndef GL_4X_BIT_ATI | |
159 #define GL_4X_BIT_ATI 2 | |
160 #endif | |
161 #ifndef GL_BIAS_BIT_ATI | |
162 #define GL_BIAS_BIT_ATI 8 | |
163 #endif | |
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164 #ifndef GL_MAX_TEXTURE_UNITS |
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165 #define GL_MAX_TEXTURE_UNITS 0x84E2 |
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166 #endif |
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167 #ifndef GL_TEXTURE0 |
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168 #define GL_TEXTURE0 0x84C0 |
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169 #endif |
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170 #ifndef GL_TEXTURE1 |
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171 #define GL_TEXTURE1 0x84C1 |
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172 #endif |
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173 #ifndef GL_TEXTURE2 |
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174 #define GL_TEXTURE2 0x84C2 |
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175 #endif |
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176 #ifndef GL_TEXTURE3 |
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177 #define GL_TEXTURE3 0x84C3 |
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178 #endif |
16099 | 179 #ifndef GL_TEXTURE_RECTANGLE |
180 #define GL_TEXTURE_RECTANGLE 0x84F5 | |
181 #endif | |
182 #ifndef GL_PIXEL_UNPACK_BUFFER | |
183 #define GL_PIXEL_UNPACK_BUFFER 0x88EC | |
184 #endif | |
185 #ifndef GL_STREAM_DRAW | |
186 #define GL_STREAM_DRAW 0x88E0 | |
187 #endif | |
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188 #ifndef GL_DYNAMIC_DRAW |
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189 #define GL_DYNAMIC_DRAW 0x88E8 |
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190 #endif |
16099 | 191 #ifndef GL_WRITE_ONLY |
192 #define GL_WRITE_ONLY 0x88B9 | |
193 #endif | |
16117 | 194 #ifndef GL_BGR |
195 #define GL_BGR 0x80E0 | |
196 #endif | |
197 #ifndef GL_BGRA | |
198 #define GL_BGRA 0x80E1 | |
199 #endif | |
200 #ifndef GL_UNSIGNED_BYTE_3_3_2 | |
201 #define GL_UNSIGNED_BYTE_3_3_2 0x8032 | |
202 #endif | |
203 #ifndef GL_UNSIGNED_BYTE_2_3_3_REV | |
204 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 | |
205 #endif | |
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206 #ifndef GL_UNSIGNED_SHORT_4_4_4_4 |
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207 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 |
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208 #endif |
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209 #ifndef GL_UNSIGNED_SHORT_4_4_4_4_REV |
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210 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 |
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211 #endif |
16117 | 212 #ifndef GL_UNSIGNED_SHORT_5_6_5 |
213 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 | |
214 #endif | |
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215 #ifndef GL_UNSIGNED_INT_8_8_8_8 |
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216 #define GL_UNSIGNED_INT_8_8_8_8 0x8035 |
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217 #endif |
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218 #ifndef GL_UNSIGNED_INT_8_8_8_8_REV |
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219 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 |
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220 #endif |
16117 | 221 #ifndef GL_UNSIGNED_SHORT_5_6_5_REV |
222 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 | |
223 #endif | |
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224 #ifndef GL_UNSIGNED_INT_10_10_10_2 |
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225 #define GL_UNSIGNED_INT_10_10_10_2 0x8036 |
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226 #endif |
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227 #ifndef GL_UNSIGNED_INT_2_10_10_10_REV |
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228 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 |
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229 #endif |
16117 | 230 #ifndef GL_UNSIGNED_SHORT_5_5_5_1 |
231 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 | |
232 #endif | |
233 #ifndef GL_UNSIGNED_SHORT_1_5_5_5_REV | |
234 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 | |
235 #endif | |
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236 #ifndef GL_UNSIGNED_SHORT_8_8 |
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237 #define GL_UNSIGNED_SHORT_8_8 0x85BA |
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238 #endif |
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239 #ifndef GL_UNSIGNED_SHORT_8_8_REV |
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240 #define GL_UNSIGNED_SHORT_8_8_REV 0x85BB |
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241 #endif |
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242 #ifndef GL_YCBCR_MESA |
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243 #define GL_YCBCR_MESA 0x8757 |
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244 #endif |
18961 | 245 #ifndef GL_RGB32F |
246 #define GL_RGB32F 0x8815 | |
247 #endif | |
248 #ifndef GL_FLOAT_RGB32_NV | |
249 #define GL_FLOAT_RGB32_NV 0x8889 | |
250 #endif | |
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251 #ifndef GL_UNPACK_CLIENT_STORAGE_APPLE |
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252 #define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 |
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253 #endif |
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254 #ifndef GL_FRAGMENT_PROGRAM |
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255 #define GL_FRAGMENT_PROGRAM 0x8804 |
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256 #endif |
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257 #ifndef GL_PROGRAM_FORMAT_ASCII |
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258 #define GL_PROGRAM_FORMAT_ASCII 0x8875 |
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259 #endif |
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260 #ifndef GL_PROGRAM_ERROR_POSITION |
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261 #define GL_PROGRAM_ERROR_POSITION 0x864B |
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262 #endif |
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263 #ifndef GL_MAX_TEXTURE_IMAGE_UNITS |
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264 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 |
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265 #endif |
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266 #ifndef GL_PROGRAM_ERROR_STRING |
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267 #define GL_PROGRAM_ERROR_STRING 0x8874 |
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268 #endif |
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269 /** \} */ // end of glextdefines group |
16099 | 270 |
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271 void glAdjustAlignment(int stride); |
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272 |
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273 const char *glValName(GLint value); |
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274 |
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275 int glFindFormat(uint32_t format, int *bpp, GLint *gl_texfmt, |
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276 GLenum *gl_format, GLenum *gl_type); |
16117 | 277 int glFmt2bpp(GLenum format, GLenum type); |
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278 void glCreateClearTex(GLenum target, GLenum fmt, GLenum format, GLenum type, GLint filter, |
16460 | 279 int w, int h, unsigned char val); |
16592 | 280 int glCreatePPMTex(GLenum target, GLenum fmt, GLint filter, |
281 FILE *f, int *width, int *height, int *maxval); | |
16117 | 282 void glUploadTex(GLenum target, GLenum format, GLenum type, |
21201 | 283 const void *dataptr, int stride, |
16117 | 284 int x, int y, int w, int h, int slice); |
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285 void glDrawTex(GLfloat x, GLfloat y, GLfloat w, GLfloat h, |
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286 GLfloat tx, GLfloat ty, GLfloat tw, GLfloat th, |
17220 | 287 int sx, int sy, int rect_tex, int is_yv12, int flip); |
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288 int loadGPUProgram(GLenum target, char *prog); |
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289 |
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290 /** \addtogroup glconversion |
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291 * \{ */ |
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292 //! do not use YUV conversion, this should always stay 0 |
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293 #define YUV_CONVERSION_NONE 0 |
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294 //! use nVidia specific register combiners for YUV conversion |
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295 #define YUV_CONVERSION_COMBINERS 1 |
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296 //! use a fragment program for YUV conversion |
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297 #define YUV_CONVERSION_FRAGMENT 2 |
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298 //! use a fragment program for YUV conversion with gamma using POW |
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299 #define YUV_CONVERSION_FRAGMENT_POW 3 |
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300 //! use a fragment program with additional table lookup for YUV conversion |
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301 #define YUV_CONVERSION_FRAGMENT_LOOKUP 4 |
16625 | 302 //! use ATI specific register combiners ("fragment program") |
303 #define YUV_CONVERSION_COMBINERS_ATI 5 | |
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304 //! use a fragment program with 3D table lookup for YUV conversion |
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305 #define YUV_CONVERSION_FRAGMENT_LOOKUP3D 6 |
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306 //! use normal bilinear scaling for textures |
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307 #define YUV_SCALER_BILIN 0 |
18622 | 308 //! use higher quality bicubic scaling for textures |
309 #define YUV_SCALER_BICUB 1 | |
22491 | 310 //! use cubic scaling in X and normal linear scaling in Y direction |
311 #define YUV_SCALER_BICUB_X 2 | |
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312 //! use cubic scaling without additional lookup texture |
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313 #define YUV_SCALER_BICUB_NOTEX 3 |
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314 #define YUV_SCALER_UNSHARP 4 |
25758 | 315 #define YUV_SCALER_UNSHARP2 5 |
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316 //! mask for conversion type |
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317 #define YUV_CONVERSION_MASK 0xF |
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318 //! mask for scaler type |
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319 #define YUV_SCALER_MASK 0xF |
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320 //! shift value for luminance scaler type |
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321 #define YUV_LUM_SCALER_SHIFT 8 |
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322 //! shift value for chrominance scaler type |
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323 #define YUV_CHROM_SCALER_SHIFT 12 |
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324 //! extract conversion out of type |
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325 #define YUV_CONVERSION(t) (t & YUV_CONVERSION_MASK) |
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326 //! extract luminance scaler out of type |
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327 #define YUV_LUM_SCALER(t) ((t >> YUV_LUM_SCALER_SHIFT) & YUV_SCALER_MASK) |
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328 //! extract chrominance scaler out of type |
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329 #define YUV_CHROM_SCALER(t) ((t >> YUV_CHROM_SCALER_SHIFT) & YUV_SCALER_MASK) |
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330 /** \} */ |
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331 |
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332 typedef struct { |
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333 GLenum target; |
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334 int type; |
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335 struct mp_csp_params csp_params; |
26835 | 336 int texw; |
337 int texh; | |
30097 | 338 int chrom_texw; |
339 int chrom_texh; | |
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340 float filter_strength; |
26835 | 341 } gl_conversion_params_t; |
342 | |
343 void glSetupYUVConversion(gl_conversion_params_t *params); | |
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344 void glEnableYUVConversion(GLenum target, int type); |
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345 void glDisableYUVConversion(GLenum target, int type); |
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346 |
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347 /** \addtogroup glcontext |
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348 * \{ */ |
13843 | 349 //! could not set new window, will continue drawing into the old one. |
350 #define SET_WINDOW_FAILED -1 | |
351 //! new window is set, could even transfer the OpenGL context. | |
352 #define SET_WINDOW_OK 0 | |
353 //! new window is set, but the OpenGL context needs to be reinitialized. | |
354 #define SET_WINDOW_REINIT 1 | |
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355 /** \} */ |
13843 | 356 |
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357 enum MPGLType { |
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358 GLTYPE_W32, |
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359 GLTYPE_X11, |
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360 }; |
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361 |
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362 typedef struct MPGLContext { |
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363 enum MPGLType type; |
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364 union { |
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365 int w32; |
30023 | 366 #ifdef CONFIG_GL_X11 |
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367 XVisualInfo *x11; |
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368 #endif |
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369 } vinfo; |
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370 union { |
30023 | 371 #ifdef CONFIG_GL_WIN32 |
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372 HGLRC w32; |
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373 #endif |
30023 | 374 #ifdef CONFIG_GL_X11 |
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375 GLXContext x11; |
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376 #endif |
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377 } context; |
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378 int (*setGlWindow)(struct MPGLContext *); |
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379 void (*releaseGlContext)(struct MPGLContext *); |
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380 void (*swapGlBuffers)(struct MPGLContext *); |
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381 void (*update_xinerama_info)(void); |
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Very preliminary code to allow selecting the OpenGL backend at runtime.
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382 void (*border)(void); |
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Very preliminary code to allow selecting the OpenGL backend at runtime.
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383 int (*check_events)(void); |
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Very preliminary code to allow selecting the OpenGL backend at runtime.
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384 void (*fullscreen)(void); |
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Very preliminary code to allow selecting the OpenGL backend at runtime.
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385 void (*ontop)(void); |
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Very preliminary code to allow selecting the OpenGL backend at runtime.
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386 } MPGLContext; |
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387 |
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388 int init_mpglcontext(MPGLContext *ctx, enum MPGLType type); |
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389 void uninit_mpglcontext(MPGLContext *ctx); |
13843 | 390 |
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Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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391 extern void (GLAPIENTRY *Begin)(GLenum); |
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Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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392 extern void (GLAPIENTRY *End)(void); |
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Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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393 extern void (GLAPIENTRY *Viewport)(GLint, GLint, GLsizei, GLsizei); |
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Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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394 extern void (GLAPIENTRY *MatrixMode)(GLenum); |
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Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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395 extern void (GLAPIENTRY *LoadIdentity)(void); |
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396 extern void (GLAPIENTRY *Translated)(double, double, double); |
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Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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397 extern void (GLAPIENTRY *Scaled)(double, double, double); |
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Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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398 extern void (GLAPIENTRY *Ortho)(double, double, double, double, double, double); |
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399 extern void (GLAPIENTRY *Frustum)(double, double, double, double, double, double); |
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Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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400 extern void (GLAPIENTRY *PushMatrix)(void); |
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Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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401 extern void (GLAPIENTRY *PopMatrix)(void); |
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Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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402 extern void (GLAPIENTRY *Clear)(GLbitfield); |
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Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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403 extern GLuint (GLAPIENTRY *GenLists)(GLsizei); |
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Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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404 extern void (GLAPIENTRY *DeleteLists)(GLuint, GLsizei); |
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Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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405 extern void (GLAPIENTRY *NewList)(GLuint, GLenum); |
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Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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406 extern void (GLAPIENTRY *EndList)(void); |
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Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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407 extern void (GLAPIENTRY *CallList)(GLuint); |
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Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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408 extern void (GLAPIENTRY *CallLists)(GLsizei, GLenum, const GLvoid *); |
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Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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409 extern void (GLAPIENTRY *GenTextures)(GLsizei, GLuint *); |
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Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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410 extern void (GLAPIENTRY *DeleteTextures)(GLsizei, const GLuint *); |
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411 extern void (GLAPIENTRY *TexEnvf)(GLenum, GLenum, GLfloat); |
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Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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412 extern void (GLAPIENTRY *TexEnvi)(GLenum, GLenum, GLint); |
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Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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413 extern void (GLAPIENTRY *Color4ub)(GLubyte, GLubyte, GLubyte, GLubyte); |
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Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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414 extern void (GLAPIENTRY *Color3f)(GLfloat, GLfloat, GLfloat); |
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415 extern void (GLAPIENTRY *Color4f)(GLfloat, GLfloat, GLfloat, GLfloat); |
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Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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416 extern void (GLAPIENTRY *ClearColor)(GLclampf, GLclampf, GLclampf, GLclampf); |
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417 extern void (GLAPIENTRY *ClearDepth)(GLclampd); |
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418 extern void (GLAPIENTRY *DepthFunc)(GLenum); |
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Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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419 extern void (GLAPIENTRY *Enable)(GLenum); |
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Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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420 extern void (GLAPIENTRY *Disable)(GLenum); |
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Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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421 extern const GLubyte *(GLAPIENTRY *GetString)(GLenum); |
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Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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422 extern void (GLAPIENTRY *DrawBuffer)(GLenum); |
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Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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423 extern void (GLAPIENTRY *DepthMask)(GLboolean); |
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Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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424 extern void (GLAPIENTRY *BlendFunc)(GLenum, GLenum); |
092c1689c9df
Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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425 extern void (GLAPIENTRY *Flush)(void); |
092c1689c9df
Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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426 extern void (GLAPIENTRY *Finish)(void); |
092c1689c9df
Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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427 extern void (GLAPIENTRY *PixelStorei)(GLenum, GLint); |
092c1689c9df
Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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428 extern void (GLAPIENTRY *TexImage1D)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *); |
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Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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429 extern void (GLAPIENTRY *TexImage2D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); |
092c1689c9df
Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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430 extern void (GLAPIENTRY *TexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); |
092c1689c9df
Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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431 extern void (GLAPIENTRY *TexParameteri)(GLenum, GLenum, GLint); |
092c1689c9df
Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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432 extern void (GLAPIENTRY *TexParameterf)(GLenum, GLenum, GLfloat); |
092c1689c9df
Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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433 extern void (GLAPIENTRY *TexParameterfv)(GLenum, GLenum, const GLfloat *); |
092c1689c9df
Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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434 extern void (GLAPIENTRY *TexCoord2f)(GLfloat, GLfloat); |
092c1689c9df
Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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435 extern void (GLAPIENTRY *Vertex2f)(GLfloat, GLfloat); |
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436 extern void (GLAPIENTRY *Vertex3f)(GLfloat, GLfloat, GLfloat); |
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437 extern void (GLAPIENTRY *Normal3f)(GLfloat, GLfloat, GLfloat); |
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438 extern void (GLAPIENTRY *Lightfv)(GLenum, GLenum, const GLfloat *); |
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439 extern void (GLAPIENTRY *ColorMaterial)(GLenum, GLenum); |
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Add pointers to a few more standard OpenGL functions to ease future extensions.
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440 extern void (GLAPIENTRY *ShadeModel)(GLenum); |
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Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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441 extern void (GLAPIENTRY *GetIntegerv)(GLenum, GLint *); |
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Pass all OpenGL functions through a function pointer indirection.
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442 |
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Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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443 extern void (GLAPIENTRY *GenBuffers)(GLsizei, GLuint *); |
092c1689c9df
Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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444 extern void (GLAPIENTRY *DeleteBuffers)(GLsizei, const GLuint *); |
092c1689c9df
Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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445 extern void (GLAPIENTRY *BindBuffer)(GLenum, GLuint); |
092c1689c9df
Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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446 extern GLvoid* (GLAPIENTRY *MapBuffer)(GLenum, GLenum); |
092c1689c9df
Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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447 extern GLboolean (GLAPIENTRY *UnmapBuffer)(GLenum); |
092c1689c9df
Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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448 extern void (GLAPIENTRY *BufferData)(GLenum, intptr_t, const GLvoid *, GLenum); |
092c1689c9df
Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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449 extern void (GLAPIENTRY *CombinerParameterfv)(GLenum, const GLfloat *); |
092c1689c9df
Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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450 extern void (GLAPIENTRY *CombinerParameteri)(GLenum, GLint); |
092c1689c9df
Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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451 extern void (GLAPIENTRY *CombinerInput)(GLenum, GLenum, GLenum, GLenum, GLenum, |
16099 | 452 GLenum); |
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Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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453 extern void (GLAPIENTRY *CombinerOutput)(GLenum, GLenum, GLenum, GLenum, GLenum, |
16099 | 454 GLenum, GLenum, GLboolean, GLboolean, |
455 GLboolean); | |
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Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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456 extern void (GLAPIENTRY *BeginFragmentShader)(void); |
092c1689c9df
Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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457 extern void (GLAPIENTRY *EndFragmentShader)(void); |
092c1689c9df
Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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458 extern void (GLAPIENTRY *SampleMap)(GLuint, GLuint, GLenum); |
092c1689c9df
Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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459 extern void (GLAPIENTRY *ColorFragmentOp2)(GLenum, GLuint, GLuint, GLuint, GLuint, |
16625 | 460 GLuint, GLuint, GLuint, GLuint, GLuint); |
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092c1689c9df
Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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461 extern void (GLAPIENTRY *ColorFragmentOp3)(GLenum, GLuint, GLuint, GLuint, GLuint, |
16625 | 462 GLuint, GLuint, GLuint, GLuint, GLuint, |
463 GLuint, GLuint, GLuint); | |
29941
092c1689c9df
Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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464 extern void (GLAPIENTRY *SetFragmentShaderConstant)(GLuint, const GLfloat *); |
092c1689c9df
Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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465 extern void (GLAPIENTRY *ActiveTexture)(GLenum); |
092c1689c9df
Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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466 extern void (GLAPIENTRY *BindTexture)(GLenum, GLuint); |
092c1689c9df
Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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467 extern void (GLAPIENTRY *MultiTexCoord2f)(GLenum, GLfloat, GLfloat); |
092c1689c9df
Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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468 extern void (GLAPIENTRY *GenPrograms)(GLsizei, GLuint *); |
092c1689c9df
Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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469 extern void (GLAPIENTRY *DeletePrograms)(GLsizei, const GLuint *); |
092c1689c9df
Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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470 extern void (GLAPIENTRY *BindProgram)(GLenum, GLuint); |
092c1689c9df
Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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471 extern void (GLAPIENTRY *ProgramString)(GLenum, GLenum, GLsizei, const GLvoid *); |
092c1689c9df
Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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472 extern void (GLAPIENTRY *ProgramEnvParameter4f)(GLenum, GLuint, GLfloat, GLfloat, |
16099 | 473 GLfloat, GLfloat); |
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092c1689c9df
Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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474 extern int (GLAPIENTRY *SwapInterval)(int); |
092c1689c9df
Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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475 extern void (GLAPIENTRY *TexImage3D)(GLenum, GLint, GLenum, GLsizei, GLsizei, |
18578 | 476 GLsizei, GLint, GLenum, GLenum, const GLvoid *); |
29941
092c1689c9df
Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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477 extern void* (GLAPIENTRY *AllocateMemoryMESA)(void *, int, size_t, float, float, float); |
092c1689c9df
Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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478 extern void (GLAPIENTRY *FreeMemoryMESA)(void *, int, void *); |
16099 | 479 |
26029 | 480 #endif /* MPLAYER_GL_COMMON_H */ |