annotate libvo/gl_common.h @ 30203:3888e3862fe0

vf crop: do not generate 0-size slices, they are pointless and also confuse libswscale to assume the wrong slice order.
author reimar
date Fri, 08 Jan 2010 19:21:14 +0000
parents 28ca3af546f5
children 55917a674d7d
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28446
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1 /*
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2 * This file is part of MPlayer.
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3 *
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4 * MPlayer is free software; you can redistribute it and/or modify
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5 * it under the terms of the GNU General Public License as published by
7681eab10aea Add standard license headers, unify header formatting.
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6 * the Free Software Foundation; either version 2 of the License, or
7681eab10aea Add standard license headers, unify header formatting.
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7 * (at your option) any later version.
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8 *
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9 * MPlayer is distributed in the hope that it will be useful,
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10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
7681eab10aea Add standard license headers, unify header formatting.
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12 * GNU General Public License for more details.
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13 *
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14 * You should have received a copy of the GNU General Public License along
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15 * with MPlayer; if not, write to the Free Software Foundation, Inc.,
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16 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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17 */
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18
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19 #ifndef MPLAYER_GL_COMMON_H
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20 #define MPLAYER_GL_COMMON_H
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21
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22 #include <stdio.h>
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23 #include <stdint.h>
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24
26203
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25 #include "config.h"
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26 #include "mp_msg.h"
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27
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28 #include "video_out.h"
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29 #include "csputils.h"
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30
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31 #ifdef CONFIG_GL_WIN32
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32 #include <windows.h>
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33 #include <GL/gl.h>
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34 #include "w32_common.h"
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35 #endif
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36 #ifdef CONFIG_GL_X11
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37 #include <GL/gl.h>
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38 #include <X11/Xlib.h>
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39 #include <GL/glx.h>
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40 #include "x11_common.h"
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41 #endif
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42
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43 // workaround for some gl.h headers
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44 #ifndef GLAPIENTRY
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45 #ifdef APIENTRY
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46 #define GLAPIENTRY APIENTRY
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47 #elif defined(CONFIG_GL_WIN32)
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48 #define GLAPIENTRY __stdcall
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49 #else
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50 #define GLAPIENTRY
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51 #endif
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52 #endif
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53
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54 /**
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55 * \defgroup glextdefines OpenGL extension defines
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56 *
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57 * conditionally define all extension defines used.
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58 * vendor specific extensions should be marked as such
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59 * (e.g. _NV), _ARB is not used to ease readability.
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60 * \{
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61 */
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62 #ifndef GL_TEXTURE_3D
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63 #define GL_TEXTURE_3D 0x806F
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64 #endif
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65 #ifndef GL_TEXTURE_WRAP_R
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66 #define GL_TEXTURE_WRAP_R 0x8072
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67 #endif
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68 #ifndef GL_CLAMP_TO_EDGE
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69 #define GL_CLAMP_TO_EDGE 0x812F
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70 #endif
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71 #ifndef GL_GENERATE_MIPMAP
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72 #define GL_GENERATE_MIPMAP 0x8191
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73 #endif
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74 #ifndef GL_REGISTER_COMBINERS_NV
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75 #define GL_REGISTER_COMBINERS_NV 0x8522
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76 #endif
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77 #ifndef GL_MAX_GENERAL_COMBINERS_NV
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78 #define GL_MAX_GENERAL_COMBINERS_NV 0x854D
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79 #endif
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80 #ifndef GL_NUM_GENERAL_COMBINERS_NV
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81 #define GL_NUM_GENERAL_COMBINERS_NV 0x854E
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82 #endif
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83 #ifndef GL_CONSTANT_COLOR0_NV
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84 #define GL_CONSTANT_COLOR0_NV 0x852A
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85 #endif
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86 #ifndef GL_CONSTANT_COLOR1_NV
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87 #define GL_CONSTANT_COLOR1_NV 0x852B
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88 #endif
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89 #ifndef GL_COMBINER0_NV
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90 #define GL_COMBINER0_NV 0x8550
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91 #endif
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92 #ifndef GL_COMBINER1_NV
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93 #define GL_COMBINER1_NV 0x8551
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94 #endif
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95 #ifndef GL_VARIABLE_A_NV
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96 #define GL_VARIABLE_A_NV 0x8523
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97 #endif
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98 #ifndef GL_VARIABLE_B_NV
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99 #define GL_VARIABLE_B_NV 0x8524
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100 #endif
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101 #ifndef GL_VARIABLE_C_NV
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102 #define GL_VARIABLE_C_NV 0x8525
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103 #endif
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104 #ifndef GL_VARIABLE_D_NV
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105 #define GL_VARIABLE_D_NV 0x8526
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106 #endif
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107 #ifndef GL_UNSIGNED_INVERT_NV
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108 #define GL_UNSIGNED_INVERT_NV 0x8537
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109 #endif
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110 #ifndef GL_HALF_BIAS_NORMAL_NV
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111 #define GL_HALF_BIAS_NORMAL_NV 0x853A
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112 #endif
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113 #ifndef GL_SIGNED_IDENTITY_NV
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114 #define GL_SIGNED_IDENTITY_NV 0x853C
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115 #endif
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116 #ifndef GL_SCALE_BY_FOUR_NV
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117 #define GL_SCALE_BY_FOUR_NV 0x853F
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118 #endif
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119 #ifndef GL_DISCARD_NV
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120 #define GL_DISCARD_NV 0x8530
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121 #endif
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122 #ifndef GL_SPARE0_NV
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123 #define GL_SPARE0_NV 0x852E
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124 #endif
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125 #ifndef GL_FRAGMENT_SHADER_ATI
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126 #define GL_FRAGMENT_SHADER_ATI 0x8920
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127 #endif
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128 #ifndef GL_NUM_FRAGMENT_REGISTERS_ATI
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129 #define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
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130 #endif
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131 #ifndef GL_REG_0_ATI
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132 #define GL_REG_0_ATI 0x8921
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133 #endif
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134 #ifndef GL_REG_1_ATI
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135 #define GL_REG_1_ATI 0x8922
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136 #endif
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137 #ifndef GL_REG_2_ATI
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138 #define GL_REG_2_ATI 0x8923
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139 #endif
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140 #ifndef GL_CON_0_ATI
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141 #define GL_CON_0_ATI 0x8941
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142 #endif
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143 #ifndef GL_CON_1_ATI
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144 #define GL_CON_1_ATI 0x8942
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145 #endif
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146 #ifndef GL_ADD_ATI
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147 #define GL_ADD_ATI 0x8963
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148 #endif
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149 #ifndef GL_MUL_ATI
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150 #define GL_MUL_ATI 0x8964
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151 #endif
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152 #ifndef GL_MAD_ATI
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153 #define GL_MAD_ATI 0x8968
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154 #endif
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155 #ifndef GL_SWIZZLE_STR_ATI
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156 #define GL_SWIZZLE_STR_ATI 0x8976
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157 #endif
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158 #ifndef GL_4X_BIT_ATI
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159 #define GL_4X_BIT_ATI 2
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160 #endif
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161 #ifndef GL_BIAS_BIT_ATI
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162 #define GL_BIAS_BIT_ATI 8
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163 #endif
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164 #ifndef GL_MAX_TEXTURE_UNITS
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165 #define GL_MAX_TEXTURE_UNITS 0x84E2
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166 #endif
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167 #ifndef GL_TEXTURE0
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168 #define GL_TEXTURE0 0x84C0
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169 #endif
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170 #ifndef GL_TEXTURE1
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171 #define GL_TEXTURE1 0x84C1
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172 #endif
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173 #ifndef GL_TEXTURE2
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174 #define GL_TEXTURE2 0x84C2
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175 #endif
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176 #ifndef GL_TEXTURE3
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177 #define GL_TEXTURE3 0x84C3
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178 #endif
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179 #ifndef GL_TEXTURE_RECTANGLE
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180 #define GL_TEXTURE_RECTANGLE 0x84F5
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181 #endif
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182 #ifndef GL_PIXEL_UNPACK_BUFFER
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183 #define GL_PIXEL_UNPACK_BUFFER 0x88EC
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184 #endif
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185 #ifndef GL_STREAM_DRAW
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186 #define GL_STREAM_DRAW 0x88E0
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187 #endif
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188 #ifndef GL_DYNAMIC_DRAW
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189 #define GL_DYNAMIC_DRAW 0x88E8
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190 #endif
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191 #ifndef GL_WRITE_ONLY
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192 #define GL_WRITE_ONLY 0x88B9
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193 #endif
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194 #ifndef GL_BGR
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195 #define GL_BGR 0x80E0
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196 #endif
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197 #ifndef GL_BGRA
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198 #define GL_BGRA 0x80E1
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199 #endif
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200 #ifndef GL_UNSIGNED_BYTE_3_3_2
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201 #define GL_UNSIGNED_BYTE_3_3_2 0x8032
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202 #endif
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203 #ifndef GL_UNSIGNED_BYTE_2_3_3_REV
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204 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
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205 #endif
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206 #ifndef GL_UNSIGNED_SHORT_4_4_4_4
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207 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
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208 #endif
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209 #ifndef GL_UNSIGNED_SHORT_4_4_4_4_REV
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210 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
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211 #endif
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212 #ifndef GL_UNSIGNED_SHORT_5_6_5
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213 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
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214 #endif
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215 #ifndef GL_UNSIGNED_INT_8_8_8_8
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216 #define GL_UNSIGNED_INT_8_8_8_8 0x8035
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217 #endif
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218 #ifndef GL_UNSIGNED_INT_8_8_8_8_REV
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219 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
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220 #endif
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221 #ifndef GL_UNSIGNED_SHORT_5_6_5_REV
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222 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
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223 #endif
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224 #ifndef GL_UNSIGNED_INT_10_10_10_2
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225 #define GL_UNSIGNED_INT_10_10_10_2 0x8036
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226 #endif
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227 #ifndef GL_UNSIGNED_INT_2_10_10_10_REV
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228 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
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229 #endif
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230 #ifndef GL_UNSIGNED_SHORT_5_5_5_1
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231 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
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232 #endif
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233 #ifndef GL_UNSIGNED_SHORT_1_5_5_5_REV
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234 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
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235 #endif
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236 #ifndef GL_UNSIGNED_SHORT_8_8
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237 #define GL_UNSIGNED_SHORT_8_8 0x85BA
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238 #endif
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239 #ifndef GL_UNSIGNED_SHORT_8_8_REV
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240 #define GL_UNSIGNED_SHORT_8_8_REV 0x85BB
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241 #endif
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242 #ifndef GL_YCBCR_MESA
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243 #define GL_YCBCR_MESA 0x8757
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244 #endif
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245 #ifndef GL_RGB32F
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246 #define GL_RGB32F 0x8815
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247 #endif
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248 #ifndef GL_FLOAT_RGB32_NV
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249 #define GL_FLOAT_RGB32_NV 0x8889
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250 #endif
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251 #ifndef GL_UNPACK_CLIENT_STORAGE_APPLE
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252 #define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
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253 #endif
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254 #ifndef GL_FRAGMENT_PROGRAM
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255 #define GL_FRAGMENT_PROGRAM 0x8804
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256 #endif
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257 #ifndef GL_PROGRAM_FORMAT_ASCII
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258 #define GL_PROGRAM_FORMAT_ASCII 0x8875
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259 #endif
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260 #ifndef GL_PROGRAM_ERROR_POSITION
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261 #define GL_PROGRAM_ERROR_POSITION 0x864B
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262 #endif
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263 #ifndef GL_MAX_TEXTURE_IMAGE_UNITS
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264 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
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265 #endif
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266 #ifndef GL_PROGRAM_ERROR_STRING
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267 #define GL_PROGRAM_ERROR_STRING 0x8874
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268 #endif
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269 /** \} */ // end of glextdefines group
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270
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271 void glAdjustAlignment(int stride);
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272
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273 const char *glValName(GLint value);
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274
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275 int glFindFormat(uint32_t format, int *bpp, GLint *gl_texfmt,
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276 GLenum *gl_format, GLenum *gl_type);
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277 int glFmt2bpp(GLenum format, GLenum type);
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278 void glCreateClearTex(GLenum target, GLenum fmt, GLenum format, GLenum type, GLint filter,
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279 int w, int h, unsigned char val);
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280 int glCreatePPMTex(GLenum target, GLenum fmt, GLint filter,
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281 FILE *f, int *width, int *height, int *maxval);
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282 void glUploadTex(GLenum target, GLenum format, GLenum type,
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283 const void *dataptr, int stride,
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284 int x, int y, int w, int h, int slice);
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285 void glDrawTex(GLfloat x, GLfloat y, GLfloat w, GLfloat h,
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286 GLfloat tx, GLfloat ty, GLfloat tw, GLfloat th,
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287 int sx, int sy, int rect_tex, int is_yv12, int flip);
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288 int loadGPUProgram(GLenum target, char *prog);
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289
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290 /** \addtogroup glconversion
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291 * \{ */
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292 //! do not use YUV conversion, this should always stay 0
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293 #define YUV_CONVERSION_NONE 0
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294 //! use nVidia specific register combiners for YUV conversion
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295 #define YUV_CONVERSION_COMBINERS 1
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296 //! use a fragment program for YUV conversion
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297 #define YUV_CONVERSION_FRAGMENT 2
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298 //! use a fragment program for YUV conversion with gamma using POW
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299 #define YUV_CONVERSION_FRAGMENT_POW 3
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300 //! use a fragment program with additional table lookup for YUV conversion
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301 #define YUV_CONVERSION_FRAGMENT_LOOKUP 4
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302 //! use ATI specific register combiners ("fragment program")
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303 #define YUV_CONVERSION_COMBINERS_ATI 5
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304 //! use a fragment program with 3D table lookup for YUV conversion
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305 #define YUV_CONVERSION_FRAGMENT_LOOKUP3D 6
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306 //! use normal bilinear scaling for textures
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307 #define YUV_SCALER_BILIN 0
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308 //! use higher quality bicubic scaling for textures
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309 #define YUV_SCALER_BICUB 1
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310 //! use cubic scaling in X and normal linear scaling in Y direction
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311 #define YUV_SCALER_BICUB_X 2
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312 //! use cubic scaling without additional lookup texture
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313 #define YUV_SCALER_BICUB_NOTEX 3
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314 #define YUV_SCALER_UNSHARP 4
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315 #define YUV_SCALER_UNSHARP2 5
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316 //! mask for conversion type
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317 #define YUV_CONVERSION_MASK 0xF
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318 //! mask for scaler type
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319 #define YUV_SCALER_MASK 0xF
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320 //! shift value for luminance scaler type
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321 #define YUV_LUM_SCALER_SHIFT 8
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322 //! shift value for chrominance scaler type
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323 #define YUV_CHROM_SCALER_SHIFT 12
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324 //! extract conversion out of type
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325 #define YUV_CONVERSION(t) (t & YUV_CONVERSION_MASK)
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326 //! extract luminance scaler out of type
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327 #define YUV_LUM_SCALER(t) ((t >> YUV_LUM_SCALER_SHIFT) & YUV_SCALER_MASK)
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328 //! extract chrominance scaler out of type
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329 #define YUV_CHROM_SCALER(t) ((t >> YUV_CHROM_SCALER_SHIFT) & YUV_SCALER_MASK)
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330 /** \} */
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331
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332 typedef struct {
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333 GLenum target;
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334 int type;
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335 struct mp_csp_params csp_params;
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336 int texw;
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337 int texh;
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338 int chrom_texw;
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339 int chrom_texh;
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340 float filter_strength;
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341 } gl_conversion_params_t;
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342
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343 void glSetupYUVConversion(gl_conversion_params_t *params);
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344 void glEnableYUVConversion(GLenum target, int type);
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345 void glDisableYUVConversion(GLenum target, int type);
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346
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347 /** \addtogroup glcontext
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348 * \{ */
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349 //! could not set new window, will continue drawing into the old one.
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350 #define SET_WINDOW_FAILED -1
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351 //! new window is set, could even transfer the OpenGL context.
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352 #define SET_WINDOW_OK 0
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353 //! new window is set, but the OpenGL context needs to be reinitialized.
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354 #define SET_WINDOW_REINIT 1
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355 /** \} */
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356
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357 enum MPGLType {
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358 GLTYPE_W32,
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359 GLTYPE_X11,
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360 };
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361
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362 typedef struct MPGLContext {
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363 enum MPGLType type;
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364 union {
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365 int w32;
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366 #ifdef CONFIG_GL_X11
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367 XVisualInfo *x11;
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368 #endif
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369 } vinfo;
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370 union {
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371 #ifdef CONFIG_GL_WIN32
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372 HGLRC w32;
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373 #endif
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374 #ifdef CONFIG_GL_X11
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375 GLXContext x11;
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376 #endif
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377 } context;
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378 int (*setGlWindow)(struct MPGLContext *);
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379 void (*releaseGlContext)(struct MPGLContext *);
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380 void (*swapGlBuffers)(struct MPGLContext *);
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381 void (*update_xinerama_info)(void);
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382 void (*border)(void);
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383 int (*check_events)(void);
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384 void (*fullscreen)(void);
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385 void (*ontop)(void);
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386 } MPGLContext;
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387
eb6c70e2cbea Very preliminary code to allow selecting the OpenGL backend at runtime.
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388 int init_mpglcontext(MPGLContext *ctx, enum MPGLType type);
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389 void uninit_mpglcontext(MPGLContext *ctx);
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390
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391 extern void (GLAPIENTRY *Begin)(GLenum);
092c1689c9df Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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392 extern void (GLAPIENTRY *End)(void);
092c1689c9df Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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diff changeset
393 extern void (GLAPIENTRY *Viewport)(GLint, GLint, GLsizei, GLsizei);
092c1689c9df Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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394 extern void (GLAPIENTRY *MatrixMode)(GLenum);
092c1689c9df Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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395 extern void (GLAPIENTRY *LoadIdentity)(void);
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396 extern void (GLAPIENTRY *Translated)(double, double, double);
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092c1689c9df Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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397 extern void (GLAPIENTRY *Scaled)(double, double, double);
092c1689c9df Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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398 extern void (GLAPIENTRY *Ortho)(double, double, double, double, double, double);
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399 extern void (GLAPIENTRY *Frustum)(double, double, double, double, double, double);
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092c1689c9df Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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400 extern void (GLAPIENTRY *PushMatrix)(void);
092c1689c9df Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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diff changeset
401 extern void (GLAPIENTRY *PopMatrix)(void);
092c1689c9df Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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diff changeset
402 extern void (GLAPIENTRY *Clear)(GLbitfield);
092c1689c9df Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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403 extern GLuint (GLAPIENTRY *GenLists)(GLsizei);
092c1689c9df Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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diff changeset
404 extern void (GLAPIENTRY *DeleteLists)(GLuint, GLsizei);
092c1689c9df Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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405 extern void (GLAPIENTRY *NewList)(GLuint, GLenum);
092c1689c9df Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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406 extern void (GLAPIENTRY *EndList)(void);
092c1689c9df Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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diff changeset
407 extern void (GLAPIENTRY *CallList)(GLuint);
092c1689c9df Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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diff changeset
408 extern void (GLAPIENTRY *CallLists)(GLsizei, GLenum, const GLvoid *);
092c1689c9df Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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409 extern void (GLAPIENTRY *GenTextures)(GLsizei, GLuint *);
092c1689c9df Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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diff changeset
410 extern void (GLAPIENTRY *DeleteTextures)(GLsizei, const GLuint *);
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diff changeset
411 extern void (GLAPIENTRY *TexEnvf)(GLenum, GLenum, GLfloat);
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092c1689c9df Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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412 extern void (GLAPIENTRY *TexEnvi)(GLenum, GLenum, GLint);
092c1689c9df Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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diff changeset
413 extern void (GLAPIENTRY *Color4ub)(GLubyte, GLubyte, GLubyte, GLubyte);
092c1689c9df Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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414 extern void (GLAPIENTRY *Color3f)(GLfloat, GLfloat, GLfloat);
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28ca3af546f5 Add pointers to a few more standard OpenGL functions to ease future extensions.
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parents: 30108
diff changeset
415 extern void (GLAPIENTRY *Color4f)(GLfloat, GLfloat, GLfloat, GLfloat);
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092c1689c9df Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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diff changeset
416 extern void (GLAPIENTRY *ClearColor)(GLclampf, GLclampf, GLclampf, GLclampf);
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28ca3af546f5 Add pointers to a few more standard OpenGL functions to ease future extensions.
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417 extern void (GLAPIENTRY *ClearDepth)(GLclampd);
28ca3af546f5 Add pointers to a few more standard OpenGL functions to ease future extensions.
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diff changeset
418 extern void (GLAPIENTRY *DepthFunc)(GLenum);
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092c1689c9df Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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diff changeset
419 extern void (GLAPIENTRY *Enable)(GLenum);
092c1689c9df Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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diff changeset
420 extern void (GLAPIENTRY *Disable)(GLenum);
092c1689c9df Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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diff changeset
421 extern const GLubyte *(GLAPIENTRY *GetString)(GLenum);
092c1689c9df Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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diff changeset
422 extern void (GLAPIENTRY *DrawBuffer)(GLenum);
092c1689c9df Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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diff changeset
423 extern void (GLAPIENTRY *DepthMask)(GLboolean);
092c1689c9df Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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diff changeset
424 extern void (GLAPIENTRY *BlendFunc)(GLenum, GLenum);
092c1689c9df Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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diff changeset
425 extern void (GLAPIENTRY *Flush)(void);
092c1689c9df Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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diff changeset
426 extern void (GLAPIENTRY *Finish)(void);
092c1689c9df Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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diff changeset
427 extern void (GLAPIENTRY *PixelStorei)(GLenum, GLint);
092c1689c9df Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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diff changeset
428 extern void (GLAPIENTRY *TexImage1D)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
092c1689c9df Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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parents: 29939
diff changeset
429 extern void (GLAPIENTRY *TexImage2D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
092c1689c9df Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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parents: 29939
diff changeset
430 extern void (GLAPIENTRY *TexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
092c1689c9df Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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parents: 29939
diff changeset
431 extern void (GLAPIENTRY *TexParameteri)(GLenum, GLenum, GLint);
092c1689c9df Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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parents: 29939
diff changeset
432 extern void (GLAPIENTRY *TexParameterf)(GLenum, GLenum, GLfloat);
092c1689c9df Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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parents: 29939
diff changeset
433 extern void (GLAPIENTRY *TexParameterfv)(GLenum, GLenum, const GLfloat *);
092c1689c9df Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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diff changeset
434 extern void (GLAPIENTRY *TexCoord2f)(GLfloat, GLfloat);
092c1689c9df Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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parents: 29939
diff changeset
435 extern void (GLAPIENTRY *Vertex2f)(GLfloat, GLfloat);
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28ca3af546f5 Add pointers to a few more standard OpenGL functions to ease future extensions.
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parents: 30108
diff changeset
436 extern void (GLAPIENTRY *Vertex3f)(GLfloat, GLfloat, GLfloat);
28ca3af546f5 Add pointers to a few more standard OpenGL functions to ease future extensions.
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parents: 30108
diff changeset
437 extern void (GLAPIENTRY *Normal3f)(GLfloat, GLfloat, GLfloat);
28ca3af546f5 Add pointers to a few more standard OpenGL functions to ease future extensions.
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parents: 30108
diff changeset
438 extern void (GLAPIENTRY *Lightfv)(GLenum, GLenum, const GLfloat *);
28ca3af546f5 Add pointers to a few more standard OpenGL functions to ease future extensions.
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parents: 30108
diff changeset
439 extern void (GLAPIENTRY *ColorMaterial)(GLenum, GLenum);
28ca3af546f5 Add pointers to a few more standard OpenGL functions to ease future extensions.
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diff changeset
440 extern void (GLAPIENTRY *ShadeModel)(GLenum);
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092c1689c9df Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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diff changeset
441 extern void (GLAPIENTRY *GetIntegerv)(GLenum, GLint *);
29939
319b62d55feb Pass all OpenGL functions through a function pointer indirection.
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diff changeset
442
29941
092c1689c9df Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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diff changeset
443 extern void (GLAPIENTRY *GenBuffers)(GLsizei, GLuint *);
092c1689c9df Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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parents: 29939
diff changeset
444 extern void (GLAPIENTRY *DeleteBuffers)(GLsizei, const GLuint *);
092c1689c9df Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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parents: 29939
diff changeset
445 extern void (GLAPIENTRY *BindBuffer)(GLenum, GLuint);
092c1689c9df Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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parents: 29939
diff changeset
446 extern GLvoid* (GLAPIENTRY *MapBuffer)(GLenum, GLenum);
092c1689c9df Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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parents: 29939
diff changeset
447 extern GLboolean (GLAPIENTRY *UnmapBuffer)(GLenum);
092c1689c9df Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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parents: 29939
diff changeset
448 extern void (GLAPIENTRY *BufferData)(GLenum, intptr_t, const GLvoid *, GLenum);
092c1689c9df Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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parents: 29939
diff changeset
449 extern void (GLAPIENTRY *CombinerParameterfv)(GLenum, const GLfloat *);
092c1689c9df Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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parents: 29939
diff changeset
450 extern void (GLAPIENTRY *CombinerParameteri)(GLenum, GLint);
092c1689c9df Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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parents: 29939
diff changeset
451 extern void (GLAPIENTRY *CombinerInput)(GLenum, GLenum, GLenum, GLenum, GLenum,
16099
629c54dc7e0d support for rectangular and streaming textures.
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parents: 14142
diff changeset
452 GLenum);
29941
092c1689c9df Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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parents: 29939
diff changeset
453 extern void (GLAPIENTRY *CombinerOutput)(GLenum, GLenum, GLenum, GLenum, GLenum,
16099
629c54dc7e0d support for rectangular and streaming textures.
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parents: 14142
diff changeset
454 GLenum, GLenum, GLboolean, GLboolean,
629c54dc7e0d support for rectangular and streaming textures.
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parents: 14142
diff changeset
455 GLboolean);
29941
092c1689c9df Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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parents: 29939
diff changeset
456 extern void (GLAPIENTRY *BeginFragmentShader)(void);
092c1689c9df Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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parents: 29939
diff changeset
457 extern void (GLAPIENTRY *EndFragmentShader)(void);
092c1689c9df Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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parents: 29939
diff changeset
458 extern void (GLAPIENTRY *SampleMap)(GLuint, GLuint, GLenum);
092c1689c9df Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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parents: 29939
diff changeset
459 extern void (GLAPIENTRY *ColorFragmentOp2)(GLenum, GLuint, GLuint, GLuint, GLuint,
16625
6b0dc40bf961 Support for ATI specific YUV->RGB conversion.
reimar
parents: 16608
diff changeset
460 GLuint, GLuint, GLuint, GLuint, GLuint);
29941
092c1689c9df Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
reimar
parents: 29939
diff changeset
461 extern void (GLAPIENTRY *ColorFragmentOp3)(GLenum, GLuint, GLuint, GLuint, GLuint,
16625
6b0dc40bf961 Support for ATI specific YUV->RGB conversion.
reimar
parents: 16608
diff changeset
462 GLuint, GLuint, GLuint, GLuint, GLuint,
6b0dc40bf961 Support for ATI specific YUV->RGB conversion.
reimar
parents: 16608
diff changeset
463 GLuint, GLuint, GLuint);
29941
092c1689c9df Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
reimar
parents: 29939
diff changeset
464 extern void (GLAPIENTRY *SetFragmentShaderConstant)(GLuint, const GLfloat *);
092c1689c9df Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
reimar
parents: 29939
diff changeset
465 extern void (GLAPIENTRY *ActiveTexture)(GLenum);
092c1689c9df Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
reimar
parents: 29939
diff changeset
466 extern void (GLAPIENTRY *BindTexture)(GLenum, GLuint);
092c1689c9df Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
reimar
parents: 29939
diff changeset
467 extern void (GLAPIENTRY *MultiTexCoord2f)(GLenum, GLfloat, GLfloat);
092c1689c9df Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
reimar
parents: 29939
diff changeset
468 extern void (GLAPIENTRY *GenPrograms)(GLsizei, GLuint *);
092c1689c9df Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
reimar
parents: 29939
diff changeset
469 extern void (GLAPIENTRY *DeletePrograms)(GLsizei, const GLuint *);
092c1689c9df Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
reimar
parents: 29939
diff changeset
470 extern void (GLAPIENTRY *BindProgram)(GLenum, GLuint);
092c1689c9df Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
reimar
parents: 29939
diff changeset
471 extern void (GLAPIENTRY *ProgramString)(GLenum, GLenum, GLsizei, const GLvoid *);
092c1689c9df Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
reimar
parents: 29939
diff changeset
472 extern void (GLAPIENTRY *ProgramEnvParameter4f)(GLenum, GLuint, GLfloat, GLfloat,
16099
629c54dc7e0d support for rectangular and streaming textures.
reimar
parents: 14142
diff changeset
473 GLfloat, GLfloat);
29941
092c1689c9df Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
reimar
parents: 29939
diff changeset
474 extern int (GLAPIENTRY *SwapInterval)(int);
092c1689c9df Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
reimar
parents: 29939
diff changeset
475 extern void (GLAPIENTRY *TexImage3D)(GLenum, GLint, GLenum, GLsizei, GLsizei,
18578
eef0850d4a4b add (currently unused) lookup for glTexImage3D
reimar
parents: 18175
diff changeset
476 GLsizei, GLint, GLenum, GLenum, const GLvoid *);
29941
092c1689c9df Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
reimar
parents: 29939
diff changeset
477 extern void* (GLAPIENTRY *AllocateMemoryMESA)(void *, int, size_t, float, float, float);
092c1689c9df Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
reimar
parents: 29939
diff changeset
478 extern void (GLAPIENTRY *FreeMemoryMESA)(void *, int, void *);
16099
629c54dc7e0d support for rectangular and streaming textures.
reimar
parents: 14142
diff changeset
479
26029
4129c8cfa742 Add MPLAYER_ prefix to multiple inclusion guards.
diego
parents: 25758
diff changeset
480 #endif /* MPLAYER_GL_COMMON_H */