annotate libvo/gl_common.h @ 16586:26b156d7a68d

Support rectangular texture in fragment programs
author reimar
date Sun, 25 Sep 2005 16:07:54 +0000
parents 3191dcb27a12
children 1bb2b2696451
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1 #ifndef __GL_COMMON_H__
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2 #define __GL_COMMON_H__
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3
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4 #include "mp_msg.h"
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5 #include "config.h"
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6
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7 #include <GL/gl.h>
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8 #include "video_out.h"
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9
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10 #ifdef GL_WIN32
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11 #include <windows.h>
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12 #include <GL/glext.h>
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13 #include "w32_common.h"
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14 #else
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15 #include <X11/Xlib.h>
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16 #include <GL/glx.h>
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17 #include "x11_common.h"
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18 #endif
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19
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20 // conditionally define all extension defines used
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21 // vendor specific extensions should be marked as such
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22 // (e.g. _NV), _ARB is not used to ease readability.
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23 #ifndef GL_MAX_GENERAL_COMBINERS_NV
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24 #define GL_MAX_GENERAL_COMBINERS_NV 0x854D
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25 #endif
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26 #ifndef GL_NUM_GENERAL_COMBINERS_NV
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27 #define GL_NUM_GENERAL_COMBINERS_NV 0x854E
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28 #endif
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29 #ifndef GL_CONSTANT_COLOR0_NV
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30 #define GL_CONSTANT_COLOR0_NV 0x852A
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31 #endif
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32 #ifndef GL_CONSTANT_COLOR1_NV
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33 #define GL_CONSTANT_COLOR1_NV 0x852B
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34 #endif
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35 #ifndef GL_COMBINER0_NV
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36 #define GL_COMBINER0_NV 0x8550
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37 #endif
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38 #ifndef GL_COMBINER1_NV
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39 #define GL_COMBINER1_NV 0x8551
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40 #endif
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41 #ifndef GL_VARIABLE_A_NV
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42 #define GL_VARIABLE_A_NV 0x8523
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43 #endif
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44 #ifndef GL_VARIABLE_B_NV
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45 #define GL_VARIABLE_B_NV 0x8524
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46 #endif
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47 #ifndef GL_VARIABLE_C_NV
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48 #define GL_VARIABLE_C_NV 0x8525
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49 #endif
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50 #ifndef GL_VARIABLE_D_NV
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51 #define GL_VARIABLE_D_NV 0x8526
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52 #endif
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53 #ifndef GL_UNSIGNED_INVERT_NV
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54 #define GL_UNSIGNED_INVERT_NV 0x8537
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55 #endif
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56 #ifndef GL_HALF_BIAS_NORMAL_NV
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57 #define GL_HALF_BIAS_NORMAL_NV 0x853A
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58 #endif
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59 #ifndef GL_SIGNED_IDENTITY_NV
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60 #define GL_SIGNED_IDENTITY_NV 0x853C
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61 #endif
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62 #ifndef GL_SCALE_BY_FOUR_NV
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63 #define GL_SCALE_BY_FOUR_NV 0x853F
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64 #endif
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65 #ifndef GL_DISCARD_NV
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66 #define GL_DISCARD_NV 0x8530
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67 #endif
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68 #ifndef GL_SPARE0_NV
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69 #define GL_SPARE0_NV 0x852E
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70 #endif
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71 #ifndef GL_MAX_TEXTURE_UNITS
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72 #define GL_MAX_TEXTURE_UNITS 0x84E2
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73 #endif
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74 #ifndef GL_TEXTURE0
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75 #define GL_TEXTURE0 0x84C0
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76 #endif
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77 #ifndef GL_TEXTURE1
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78 #define GL_TEXTURE1 0x84C1
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79 #endif
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80 #ifndef GL_TEXTURE2
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81 #define GL_TEXTURE2 0x84C2
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82 #endif
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83 #ifndef GL_TEXTURE3
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84 #define GL_TEXTURE3 0x84C3
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85 #endif
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86 #ifndef GL_TEXTURE_RECTANGLE
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87 #define GL_TEXTURE_RECTANGLE 0x84F5
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88 #endif
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89 #ifndef GL_PIXEL_UNPACK_BUFFER
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90 #define GL_PIXEL_UNPACK_BUFFER 0x88EC
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91 #endif
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92 #ifndef GL_STREAM_DRAW
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93 #define GL_STREAM_DRAW 0x88E0
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94 #endif
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95 #ifndef GL_DYNAMIC_DRAW
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96 #define GL_DYNAMIC_DRAW 0x88E8
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97 #endif
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98 #ifndef GL_WRITE_ONLY
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99 #define GL_WRITE_ONLY 0x88B9
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100 #endif
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101 #ifndef GL_BGR
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102 #define GL_BGR 0x80E0
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103 #endif
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104 #ifndef GL_BGRA
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105 #define GL_BGRA 0x80E1
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106 #endif
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107 #ifndef GL_UNSIGNED_BYTE_3_3_2
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108 #define GL_UNSIGNED_BYTE_3_3_2 0x8032
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109 #endif
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110 #ifndef GL_UNSIGNED_BYTE_2_3_3_REV
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111 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
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112 #endif
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113 #ifndef GL_UNSIGNED_SHORT_5_6_5
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114 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
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115 #endif
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116 #ifndef GL_UNSIGNED_SHORT_5_6_5_REV
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117 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
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118 #endif
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119 #ifndef GL_UNSIGNED_SHORT_5_5_5_1
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120 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
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121 #endif
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122 #ifndef GL_UNSIGNED_SHORT_1_5_5_5_REV
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123 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
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124 #endif
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125 #ifndef GL_FRAGMENT_PROGRAM
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126 #define GL_FRAGMENT_PROGRAM 0x8804
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127 #endif
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128 #ifndef GL_PROGRAM_FORMAT_ASCII
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129 #define GL_PROGRAM_FORMAT_ASCII 0x8875
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130 #endif
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131 #ifndef GL_PROGRAM_ERROR_POSITION
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132 #define GL_PROGRAM_ERROR_POSITION 0x864B
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133 #endif
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134
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135 void glAdjustAlignment(int stride);
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136
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137 const char *glValName(GLint value);
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138
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139 int glFindFormat(uint32_t format, uint32_t *bpp, GLint *gl_texfmt,
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140 GLenum *gl_format, GLenum *gl_type);
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141 int glFmt2bpp(GLenum format, GLenum type);
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142 void glCreateClearTex(GLenum target, GLenum fmt, GLint filter,
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143 int w, int h, unsigned char val);
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144 void glUploadTex(GLenum target, GLenum format, GLenum type,
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145 const char *data, int stride,
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146 int x, int y, int w, int h, int slice);
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147 void glDrawTex(GLfloat x, GLfloat y, GLfloat w, GLfloat h,
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148 GLfloat tx, GLfloat ty, GLfloat tw, GLfloat th,
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149 int sx, int sy, int rect_tex, int is_yv12);
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150
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151 //! do not use YUV conversion, this should always stay 0
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152 #define YUV_CONVERSION_NONE 0
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153 //! use nVidia specific register combiners for YUV conversion
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154 #define YUV_CONVERSION_COMBINERS 1
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155 //! use a fragment program for YUV conversion
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156 #define YUV_CONVERSION_FRAGMENT 2
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157 //! use a fragment program for YUV conversion with gamma using POW
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158 #define YUV_CONVERSION_FRAGMENT_POW 3
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159 //! use a fragment program with additional table lookup for YUV conversion
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160 #define YUV_CONVERSION_FRAGMENT_LOOKUP 4
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161 void glSetupYUVConversion(GLenum target, int type,
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162 float brightness, float contrast,
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163 float hue, float saturation,
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164 float rgamma, float ggamma, float bgamma);
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165 void inline glEnableYUVConversion(GLenum target, int type);
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166 void inline glDisableYUVConversion(GLenum target, int type);
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167
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168 //! could not set new window, will continue drawing into the old one.
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169 #define SET_WINDOW_FAILED -1
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170 //! new window is set, could even transfer the OpenGL context.
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171 #define SET_WINDOW_OK 0
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172 //! new window is set, but the OpenGL context needs to be reinitialized.
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173 #define SET_WINDOW_REINIT 1
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174
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175 #ifdef GL_WIN32
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176 int setGlWindow(int *vinfo, HGLRC *context, HWND win);
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177 void releaseGlContext(int *vinfo, HGLRC *context);
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178 #else
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179 int setGlWindow(XVisualInfo **vinfo, GLXContext *context, Window win);
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180 void releaseGlContext(XVisualInfo **vinfo, GLXContext *context);
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181 #endif
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182
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183 extern void (APIENTRY *GenBuffers)(GLsizei, GLuint *);
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184 extern void (APIENTRY *DeleteBuffers)(GLsizei, const GLuint *);
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185 extern void (APIENTRY *BindBuffer)(GLenum, GLuint);
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186 extern GLvoid* (APIENTRY *MapBuffer)(GLenum, GLenum);
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187 extern GLboolean (APIENTRY *UnmapBuffer)(GLenum);
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188 extern void (APIENTRY *BufferData)(GLenum, intptr_t, const GLvoid *, GLenum);
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189 extern void (APIENTRY *CombinerParameterfv)(GLenum, const GLfloat *);
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190 extern void (APIENTRY *CombinerParameteri)(GLenum, GLint);
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191 extern void (APIENTRY *CombinerInput)(GLenum, GLenum, GLenum, GLenum, GLenum,
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192 GLenum);
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193 extern void (APIENTRY *CombinerOutput)(GLenum, GLenum, GLenum, GLenum, GLenum,
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194 GLenum, GLenum, GLboolean, GLboolean,
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195 GLboolean);
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196 extern void (APIENTRY *ActiveTexture)(GLenum);
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197 extern void (APIENTRY *BindTexture)(GLenum, GLuint);
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198 extern void (APIENTRY *MultiTexCoord2f)(GLenum, GLfloat, GLfloat);
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199 extern void (APIENTRY *GenPrograms)(GLsizei, GLuint *);
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200 extern void (APIENTRY *DeletePrograms)(GLsizei, const GLuint *);
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201 extern void (APIENTRY *BindProgram)(GLenum, GLuint);
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202 extern void (APIENTRY *ProgramString)(GLenum, GLenum, GLsizei, const GLvoid *);
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203 extern void (APIENTRY *ProgramEnvParameter4f)(GLenum, GLuint, GLfloat, GLfloat,
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204 GLfloat, GLfloat);
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205 extern int (APIENTRY *SwapInterval)(int);
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206
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207 #endif