Mercurial > mplayer.hg
annotate libvo/gl_common.h @ 16752:425863aab3df
fix mencoder multi-file with some files having audio but others dont
author | ods15 |
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date | Thu, 13 Oct 2005 19:30:07 +0000 |
parents | 6b0dc40bf961 |
children | 6ea220b10e8e |
rev | line source |
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1 #ifndef __GL_COMMON_H__ |
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2 #define __GL_COMMON_H__ |
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3 |
13843 | 4 #include "mp_msg.h" |
5 #include "config.h" | |
6 | |
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7 #include <GL/gl.h> |
13843 | 8 #include "video_out.h" |
9 | |
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10 #ifdef GL_WIN32 |
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11 #include <windows.h> |
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12 #include <GL/glext.h> |
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13 #include "w32_common.h" |
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14 #else |
13843 | 15 #include <X11/Xlib.h> |
16 #include <GL/glx.h> | |
17 #include "x11_common.h" | |
18 #endif | |
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19 |
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20 /** |
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21 * \defgroup glextdefines OpenGL extension defines |
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22 * |
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23 * conditionally define all extension defines used. |
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24 * vendor specific extensions should be marked as such |
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25 * (e.g. _NV), _ARB is not used to ease readability. |
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26 * \{ |
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27 */ |
16608 | 28 #ifndef GL_REGISTER_COMBINERS_NV |
29 #define GL_REGISTER_COMBINERS_NV 0x8522 | |
30 #endif | |
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31 #ifndef GL_MAX_GENERAL_COMBINERS_NV |
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32 #define GL_MAX_GENERAL_COMBINERS_NV 0x854D |
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33 #endif |
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34 #ifndef GL_NUM_GENERAL_COMBINERS_NV |
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35 #define GL_NUM_GENERAL_COMBINERS_NV 0x854E |
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36 #endif |
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37 #ifndef GL_CONSTANT_COLOR0_NV |
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38 #define GL_CONSTANT_COLOR0_NV 0x852A |
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39 #endif |
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40 #ifndef GL_CONSTANT_COLOR1_NV |
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41 #define GL_CONSTANT_COLOR1_NV 0x852B |
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42 #endif |
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43 #ifndef GL_COMBINER0_NV |
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44 #define GL_COMBINER0_NV 0x8550 |
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45 #endif |
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46 #ifndef GL_COMBINER1_NV |
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47 #define GL_COMBINER1_NV 0x8551 |
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48 #endif |
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49 #ifndef GL_VARIABLE_A_NV |
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50 #define GL_VARIABLE_A_NV 0x8523 |
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51 #endif |
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52 #ifndef GL_VARIABLE_B_NV |
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53 #define GL_VARIABLE_B_NV 0x8524 |
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54 #endif |
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55 #ifndef GL_VARIABLE_C_NV |
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56 #define GL_VARIABLE_C_NV 0x8525 |
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57 #endif |
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58 #ifndef GL_VARIABLE_D_NV |
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59 #define GL_VARIABLE_D_NV 0x8526 |
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60 #endif |
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61 #ifndef GL_UNSIGNED_INVERT_NV |
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62 #define GL_UNSIGNED_INVERT_NV 0x8537 |
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63 #endif |
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64 #ifndef GL_HALF_BIAS_NORMAL_NV |
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65 #define GL_HALF_BIAS_NORMAL_NV 0x853A |
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66 #endif |
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67 #ifndef GL_SIGNED_IDENTITY_NV |
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68 #define GL_SIGNED_IDENTITY_NV 0x853C |
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69 #endif |
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70 #ifndef GL_SCALE_BY_FOUR_NV |
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71 #define GL_SCALE_BY_FOUR_NV 0x853F |
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72 #endif |
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73 #ifndef GL_DISCARD_NV |
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74 #define GL_DISCARD_NV 0x8530 |
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75 #endif |
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76 #ifndef GL_SPARE0_NV |
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77 #define GL_SPARE0_NV 0x852E |
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78 #endif |
16625 | 79 #ifndef GL_FRAGMENT_SHADER_ATI |
80 #define GL_FRAGMENT_SHADER_ATI 0x8920 | |
81 #endif | |
82 #ifndef GL_NUM_FRAGMENT_REGISTERS_ATI | |
83 #define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E | |
84 #endif | |
85 #ifndef GL_REG_0_ATI | |
86 #define GL_REG_0_ATI 0x8921 | |
87 #endif | |
88 #ifndef GL_REG_1_ATI | |
89 #define GL_REG_1_ATI 0x8922 | |
90 #endif | |
91 #ifndef GL_REG_2_ATI | |
92 #define GL_REG_2_ATI 0x8923 | |
93 #endif | |
94 #ifndef GL_CON_0_ATI | |
95 #define GL_CON_0_ATI 0x8941 | |
96 #endif | |
97 #ifndef GL_CON_1_ATI | |
98 #define GL_CON_1_ATI 0x8942 | |
99 #endif | |
100 #ifndef GL_ADD_ATI | |
101 #define GL_ADD_ATI 0x8963 | |
102 #endif | |
103 #ifndef GL_MUL_ATI | |
104 #define GL_MUL_ATI 0x8964 | |
105 #endif | |
106 #ifndef GL_MAD_ATI | |
107 #define GL_MAD_ATI 0x8968 | |
108 #endif | |
109 #ifndef GL_SWIZZLE_STR_ATI | |
110 #define GL_SWIZZLE_STR_ATI 0x8976 | |
111 #endif | |
112 #ifndef GL_4X_BIT_ATI | |
113 #define GL_4X_BIT_ATI 2 | |
114 #endif | |
115 #ifndef GL_BIAS_BIT_ATI | |
116 #define GL_BIAS_BIT_ATI 8 | |
117 #endif | |
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118 #ifndef GL_MAX_TEXTURE_UNITS |
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119 #define GL_MAX_TEXTURE_UNITS 0x84E2 |
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120 #endif |
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121 #ifndef GL_TEXTURE0 |
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122 #define GL_TEXTURE0 0x84C0 |
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123 #endif |
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124 #ifndef GL_TEXTURE1 |
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125 #define GL_TEXTURE1 0x84C1 |
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126 #endif |
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127 #ifndef GL_TEXTURE2 |
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128 #define GL_TEXTURE2 0x84C2 |
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129 #endif |
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130 #ifndef GL_TEXTURE3 |
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131 #define GL_TEXTURE3 0x84C3 |
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132 #endif |
16099 | 133 #ifndef GL_TEXTURE_RECTANGLE |
134 #define GL_TEXTURE_RECTANGLE 0x84F5 | |
135 #endif | |
136 #ifndef GL_PIXEL_UNPACK_BUFFER | |
137 #define GL_PIXEL_UNPACK_BUFFER 0x88EC | |
138 #endif | |
139 #ifndef GL_STREAM_DRAW | |
140 #define GL_STREAM_DRAW 0x88E0 | |
141 #endif | |
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142 #ifndef GL_DYNAMIC_DRAW |
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143 #define GL_DYNAMIC_DRAW 0x88E8 |
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144 #endif |
16099 | 145 #ifndef GL_WRITE_ONLY |
146 #define GL_WRITE_ONLY 0x88B9 | |
147 #endif | |
16117 | 148 #ifndef GL_BGR |
149 #define GL_BGR 0x80E0 | |
150 #endif | |
151 #ifndef GL_BGRA | |
152 #define GL_BGRA 0x80E1 | |
153 #endif | |
154 #ifndef GL_UNSIGNED_BYTE_3_3_2 | |
155 #define GL_UNSIGNED_BYTE_3_3_2 0x8032 | |
156 #endif | |
157 #ifndef GL_UNSIGNED_BYTE_2_3_3_REV | |
158 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 | |
159 #endif | |
160 #ifndef GL_UNSIGNED_SHORT_5_6_5 | |
161 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 | |
162 #endif | |
163 #ifndef GL_UNSIGNED_SHORT_5_6_5_REV | |
164 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 | |
165 #endif | |
166 #ifndef GL_UNSIGNED_SHORT_5_5_5_1 | |
167 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 | |
168 #endif | |
169 #ifndef GL_UNSIGNED_SHORT_1_5_5_5_REV | |
170 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 | |
171 #endif | |
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172 #ifndef GL_FRAGMENT_PROGRAM |
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173 #define GL_FRAGMENT_PROGRAM 0x8804 |
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174 #endif |
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175 #ifndef GL_PROGRAM_FORMAT_ASCII |
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176 #define GL_PROGRAM_FORMAT_ASCII 0x8875 |
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177 #endif |
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178 #ifndef GL_PROGRAM_ERROR_POSITION |
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179 #define GL_PROGRAM_ERROR_POSITION 0x864B |
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180 #endif |
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181 /** \} */ // end of glextdefines group |
16099 | 182 |
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183 void glAdjustAlignment(int stride); |
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184 |
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185 const char *glValName(GLint value); |
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186 |
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187 int glFindFormat(uint32_t format, uint32_t *bpp, GLint *gl_texfmt, |
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188 GLenum *gl_format, GLenum *gl_type); |
16117 | 189 int glFmt2bpp(GLenum format, GLenum type); |
190 void glCreateClearTex(GLenum target, GLenum fmt, GLint filter, | |
16460 | 191 int w, int h, unsigned char val); |
16592 | 192 int glCreatePPMTex(GLenum target, GLenum fmt, GLint filter, |
193 FILE *f, int *width, int *height, int *maxval); | |
16117 | 194 void glUploadTex(GLenum target, GLenum format, GLenum type, |
195 const char *data, int stride, | |
196 int x, int y, int w, int h, int slice); | |
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197 void glDrawTex(GLfloat x, GLfloat y, GLfloat w, GLfloat h, |
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198 GLfloat tx, GLfloat ty, GLfloat tw, GLfloat th, |
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199 int sx, int sy, int rect_tex, int is_yv12); |
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200 |
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201 /** \addtogroup glconversion |
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202 * \{ */ |
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203 //! do not use YUV conversion, this should always stay 0 |
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204 #define YUV_CONVERSION_NONE 0 |
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205 //! use nVidia specific register combiners for YUV conversion |
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206 #define YUV_CONVERSION_COMBINERS 1 |
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207 //! use a fragment program for YUV conversion |
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208 #define YUV_CONVERSION_FRAGMENT 2 |
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209 //! use a fragment program for YUV conversion with gamma using POW |
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210 #define YUV_CONVERSION_FRAGMENT_POW 3 |
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211 //! use a fragment program with additional table lookup for YUV conversion |
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212 #define YUV_CONVERSION_FRAGMENT_LOOKUP 4 |
16625 | 213 //! use ATI specific register combiners ("fragment program") |
214 #define YUV_CONVERSION_COMBINERS_ATI 5 | |
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215 /** \} */ |
16586 | 216 void glSetupYUVConversion(GLenum target, int type, |
217 float brightness, float contrast, | |
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218 float hue, float saturation, |
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219 float rgamma, float ggamma, float bgamma); |
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220 void inline glEnableYUVConversion(GLenum target, int type); |
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221 void inline glDisableYUVConversion(GLenum target, int type); |
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222 |
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223 /** \addtogroup glcontext |
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224 * \{ */ |
13843 | 225 //! could not set new window, will continue drawing into the old one. |
226 #define SET_WINDOW_FAILED -1 | |
227 //! new window is set, could even transfer the OpenGL context. | |
228 #define SET_WINDOW_OK 0 | |
229 //! new window is set, but the OpenGL context needs to be reinitialized. | |
230 #define SET_WINDOW_REINIT 1 | |
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231 /** \} */ |
13843 | 232 |
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233 #ifdef GL_WIN32 |
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234 int setGlWindow(int *vinfo, HGLRC *context, HWND win); |
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235 void releaseGlContext(int *vinfo, HGLRC *context); |
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236 #else |
13843 | 237 int setGlWindow(XVisualInfo **vinfo, GLXContext *context, Window win); |
13921 | 238 void releaseGlContext(XVisualInfo **vinfo, GLXContext *context); |
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239 #endif |
13843 | 240 |
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241 extern void (APIENTRY *GenBuffers)(GLsizei, GLuint *); |
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242 extern void (APIENTRY *DeleteBuffers)(GLsizei, const GLuint *); |
16099 | 243 extern void (APIENTRY *BindBuffer)(GLenum, GLuint); |
244 extern GLvoid* (APIENTRY *MapBuffer)(GLenum, GLenum); | |
245 extern GLboolean (APIENTRY *UnmapBuffer)(GLenum); | |
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246 extern void (APIENTRY *BufferData)(GLenum, intptr_t, const GLvoid *, GLenum); |
16099 | 247 extern void (APIENTRY *CombinerParameterfv)(GLenum, const GLfloat *); |
248 extern void (APIENTRY *CombinerParameteri)(GLenum, GLint); | |
249 extern void (APIENTRY *CombinerInput)(GLenum, GLenum, GLenum, GLenum, GLenum, | |
250 GLenum); | |
251 extern void (APIENTRY *CombinerOutput)(GLenum, GLenum, GLenum, GLenum, GLenum, | |
252 GLenum, GLenum, GLboolean, GLboolean, | |
253 GLboolean); | |
16625 | 254 extern void (APIENTRY *BeginFragmentShader)(void); |
255 extern void (APIENTRY *EndFragmentShader)(void); | |
256 extern void (APIENTRY *SampleMap)(GLuint, GLuint, GLenum); | |
257 extern void (APIENTRY *ColorFragmentOp2)(GLenum, GLuint, GLuint, GLuint, GLuint, | |
258 GLuint, GLuint, GLuint, GLuint, GLuint); | |
259 extern void (APIENTRY *ColorFragmentOp3)(GLenum, GLuint, GLuint, GLuint, GLuint, | |
260 GLuint, GLuint, GLuint, GLuint, GLuint, | |
261 GLuint, GLuint, GLuint); | |
262 extern void (APIENTRY *SetFragmentShaderConstant)(GLuint, const GLfloat *); | |
16099 | 263 extern void (APIENTRY *ActiveTexture)(GLenum); |
264 extern void (APIENTRY *BindTexture)(GLenum, GLuint); | |
265 extern void (APIENTRY *MultiTexCoord2f)(GLenum, GLfloat, GLfloat); | |
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266 extern void (APIENTRY *GenPrograms)(GLsizei, GLuint *); |
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267 extern void (APIENTRY *DeletePrograms)(GLsizei, const GLuint *); |
16099 | 268 extern void (APIENTRY *BindProgram)(GLenum, GLuint); |
269 extern void (APIENTRY *ProgramString)(GLenum, GLenum, GLsizei, const GLvoid *); | |
270 extern void (APIENTRY *ProgramEnvParameter4f)(GLenum, GLuint, GLfloat, GLfloat, | |
271 GLfloat, GLfloat); | |
16270 | 272 extern int (APIENTRY *SwapInterval)(int); |
16099 | 273 |
13843 | 274 #endif |