annotate udp_sync.c @ 33263:5f527a9a9521

Add an exit function. This function will allow performing clean-up operations. (MPlayer calls guiDone() before exiting, but only if the GUI has been initialized, i.e. if guiInit() has been called successfully. Any exit_player()/exit_player_with_rc() after GUI's cfg_read() until guiInit(), or any exit_player() during guiInit() itself will end the GUI without calling guiDone(). This exit function will at least handle abortions during guiInit() itself. It will be called twice in case of an guiExit() after GUI initialization - first directly, next by guiDone() via MPlayer's exit_player_with_rc().)
author ib
date Tue, 03 May 2011 12:19:22 +0000
parents 9ac31195a5e0
children 2f8dc5fbec77
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1 /*
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2 * Network playback synchronization
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3 * Copyright (C) 2009 Google Inc.
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4 *
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5 * This file is part of MPlayer.
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6 *
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7 * MPlayer is free software; you can redistribute it and/or modify
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8 * it under the terms of the GNU General Public License as published by
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9 * the Free Software Foundation; either version 2 of the License, or
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10 * (at your option) any later version.
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11 *
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12 * MPlayer is distributed in the hope that it will be useful,
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13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 * GNU General Public License for more details.
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16 *
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17 * You should have received a copy of the GNU General Public License along
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18 * with MPlayer; if not, write to the Free Software Foundation, Inc.,
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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20 */
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21
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22 #include "config.h"
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23
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24 #if !HAVE_WINSOCK2_H
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25 #include <errno.h>
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26 #include <sys/types.h>
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27 #include <sys/socket.h>
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28 #include <netinet/in.h>
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29 #include <stdlib.h>
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30 #include <sys/ioctl.h>
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31 #include <fcntl.h>
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32 #include <string.h>
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33 #include <strings.h>
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34 #include <netdb.h>
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35 #include <signal.h>
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36 #else
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37 #include <winsock2.h>
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38 #include <ws2tcpip.h>
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39 #endif /* HAVE_WINSOCK2_H */
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40
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41 #include "mplayer.h"
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42 #include "mp_core.h"
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43 #include "mp_msg.h"
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44 #include "help_mp.h"
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45 #include "udp_sync.h"
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46
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47
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48 // config options for UDP sync
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49 int udp_master = 0;
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50 int udp_slave = 0;
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51 int udp_port = 23867;
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52 const char *udp_ip = "127.0.0.1"; // where the master sends datagrams
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53 // (can be a broadcast address)
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54 float udp_seek_threshold = 1.0; // how far off before we seek
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55
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56 // how far off is still considered equal
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57 #define UDP_TIMING_TOLERANCE 0.02
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58
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59 static void set_blocking(int fd, int blocking)
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60 {
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61 long sock_flags;
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62 #if HAVE_WINSOCK2_H
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63 sock_flags = blocking;
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64 ioctlsocket(fd, FIONBIO, &sock_flags);
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65 #else
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66 sock_flags = fcntl(fd, F_GETFL, 0);
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67 sock_flags = blocking ? sock_flags & ~O_NONBLOCK : sock_flags | O_NONBLOCK;
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68 fcntl(fd, F_SETFL, sock_flags);
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69 #endif /* HAVE_WINSOCK2_H */
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70 }
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71
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72 // gets a datagram from the master with or without blocking. updates
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73 // master_position if successful. if the master has exited, returns 1.
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74 // returns -1 on error.
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75 // otherwise, returns 0.
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76 static int get_udp(int blocking, double *master_position)
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77 {
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78 char mesg[100];
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79
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80 int chars_received = -1;
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81 int n;
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82
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83 static int sockfd = -1;
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84
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85 *master_position = MP_NOPTS_VALUE;
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86
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87 if (sockfd == -1) {
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88 struct timeval tv = { .tv_sec = 30 };
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89 struct sockaddr_in servaddr = { 0 };
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90
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91 sockfd = socket(AF_INET, SOCK_DGRAM, 0);
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92 if (sockfd == -1)
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93 return -1;
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94
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95 servaddr.sin_family = AF_INET;
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96 servaddr.sin_addr.s_addr = htonl(INADDR_ANY);
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97 servaddr.sin_port = htons(udp_port);
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98 bind(sockfd, (struct sockaddr *)&servaddr, sizeof(servaddr));
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99
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100 setsockopt(sockfd, SOL_SOCKET, SO_RCVTIMEO, &tv, sizeof(tv));
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101
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102 }
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103
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104 set_blocking(sockfd, blocking);
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105
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106 while (-1 != (n = recvfrom(sockfd, mesg, sizeof(mesg)-1, 0,
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107 NULL, NULL))) {
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108 char *end;
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109 // flush out any further messages so we don't get behind
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110 if (chars_received == -1)
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111 set_blocking(sockfd, 0);
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112
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113 chars_received = n;
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114 mesg[chars_received] = 0;
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115 if (strcmp(mesg, "bye") == 0)
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116 return 1;
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117 *master_position = strtod(mesg, &end);
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118 if (*end) {
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119 mp_msg(MSGT_CPLAYER, MSGL_WARN, "Could not parse udp string!\n");
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120 *master_position = MP_NOPTS_VALUE;
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121 }
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122 }
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123
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124 return 0;
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125 }
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126
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127 void send_udp(const char *send_to_ip, int port, char *mesg)
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128 {
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129 static int sockfd = -1;
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130 static struct sockaddr_in socketinfo;
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131
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132 if (sockfd == -1) {
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133 static const int one = 1;
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134 int ip_valid = 0;
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135
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136 sockfd = socket(AF_INET, SOCK_DGRAM, 0);
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137 if (sockfd == -1)
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138 exit_player(EXIT_ERROR);
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139
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140 // Enable broadcast
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141 setsockopt(sockfd, SOL_SOCKET, SO_BROADCAST, &one, sizeof(one));
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142
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143 #if HAVE_WINSOCK2_H
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144 socketinfo.sin_addr.s_addr = inet_addr(send_to_ip);
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145 ip_valid = socketinfo.sin_addr.s_addr != INADDR_NONE;
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146 #else
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147 ip_valid = inet_aton(send_to_ip, &socketinfo.sin_addr);
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148 #endif
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149
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150 if (!ip_valid) {
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151 mp_msg(MSGT_CPLAYER, MSGL_FATAL, MSGTR_InvalidIP);
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152 exit_player(EXIT_ERROR);
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153 }
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154
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155 socketinfo.sin_family = AF_INET;
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156 socketinfo.sin_port = htons(port);
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157 }
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158
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159 sendto(sockfd, mesg, strlen(mesg), 0, (struct sockaddr *) &socketinfo,
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160 sizeof(socketinfo));
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161 }
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162
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163 // this function makes sure we stay as close as possible to the master's
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164 // position. returns 1 if the master tells us to exit, 0 otherwise.
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165 int udp_slave_sync(MPContext *mpctx)
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166 {
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167 double udp_master_position;
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168
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169 // grab any waiting datagrams without blocking
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170 int master_exited = get_udp(0, &udp_master_position);
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171
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172 while (udp_master_position != MP_NOPTS_VALUE && !master_exited) {
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173 double my_position = mpctx->sh_video->pts;
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174
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175 // if we're way off, seek to catch up
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176 if (FFABS(my_position - udp_master_position) > udp_seek_threshold) {
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177 abs_seek_pos = SEEK_ABSOLUTE;
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178 rel_seek_secs = udp_master_position;
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179 break;
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180 }
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181
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182 // normally we expect that the master will have just played the
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183 // frame we're ready to play. break out and play it, and we'll be
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184 // right in sync.
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185 // or, the master might be up to a few seconds ahead of us, in
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186 // which case we also want to play the current frame immediately,
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187 // without waiting.
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188 // UDP_TIMING_TOLERANCE is a small value that lets us consider
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189 // the master equal to us even if it's very slightly ahead.
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190 if (udp_master_position + UDP_TIMING_TOLERANCE > my_position)
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191 break;
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192
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193 // the remaining case is that we're slightly ahead of the master.
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194 // usually, it just means we called get_udp() before the datagram
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195 // arrived. call get_udp again, but this time block until we receive
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196 // a datagram.
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197 master_exited = get_udp(1, &udp_master_position);
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198 }
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199
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200 return master_exited;
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201 }