view udp_sync.c @ 33263:5f527a9a9521

Add an exit function. This function will allow performing clean-up operations. (MPlayer calls guiDone() before exiting, but only if the GUI has been initialized, i.e. if guiInit() has been called successfully. Any exit_player()/exit_player_with_rc() after GUI's cfg_read() until guiInit(), or any exit_player() during guiInit() itself will end the GUI without calling guiDone(). This exit function will at least handle abortions during guiInit() itself. It will be called twice in case of an guiExit() after GUI initialization - first directly, next by guiDone() via MPlayer's exit_player_with_rc().)
author ib
date Tue, 03 May 2011 12:19:22 +0000
parents 9ac31195a5e0
children 2f8dc5fbec77
line wrap: on
line source

/*
 * Network playback synchronization
 * Copyright (C) 2009 Google Inc.
 *
 * This file is part of MPlayer.
 *
 * MPlayer is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * MPlayer is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.    See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with MPlayer; if not, write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */

#include "config.h"

#if !HAVE_WINSOCK2_H
#include <errno.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <stdlib.h>
#include <sys/ioctl.h>
#include <fcntl.h>
#include <string.h>
#include <strings.h>
#include <netdb.h>
#include <signal.h>
#else
#include <winsock2.h>
#include <ws2tcpip.h>
#endif /* HAVE_WINSOCK2_H */

#include "mplayer.h"
#include "mp_core.h"
#include "mp_msg.h"
#include "help_mp.h"
#include "udp_sync.h"


// config options for UDP sync
int udp_master = 0;
int udp_slave  = 0;
int udp_port   = 23867;
const char *udp_ip = "127.0.0.1"; // where the master sends datagrams
                                  // (can be a broadcast address)
float udp_seek_threshold = 1.0;   // how far off before we seek

// how far off is still considered equal
#define UDP_TIMING_TOLERANCE 0.02

static void set_blocking(int fd, int blocking)
{
    long sock_flags;
#if HAVE_WINSOCK2_H
    sock_flags = blocking;
    ioctlsocket(fd, FIONBIO, &sock_flags);
#else
    sock_flags = fcntl(fd, F_GETFL, 0);
    sock_flags = blocking ? sock_flags & ~O_NONBLOCK : sock_flags | O_NONBLOCK;
    fcntl(fd, F_SETFL, sock_flags);
#endif /* HAVE_WINSOCK2_H */
}

// gets a datagram from the master with or without blocking.  updates
// master_position if successful.  if the master has exited, returns 1.
// returns -1 on error.
// otherwise, returns 0.
static int get_udp(int blocking, double *master_position)
{
    char mesg[100];

    int chars_received = -1;
    int n;

    static int sockfd = -1;

    *master_position = MP_NOPTS_VALUE;

    if (sockfd == -1) {
        struct timeval tv = { .tv_sec = 30 };
        struct sockaddr_in servaddr = { 0 };

        sockfd = socket(AF_INET, SOCK_DGRAM, 0);
        if (sockfd == -1)
            return -1;

        servaddr.sin_family      = AF_INET;
        servaddr.sin_addr.s_addr = htonl(INADDR_ANY);
        servaddr.sin_port        = htons(udp_port);
        bind(sockfd, (struct sockaddr *)&servaddr, sizeof(servaddr));

        setsockopt(sockfd, SOL_SOCKET, SO_RCVTIMEO, &tv, sizeof(tv));

    }

    set_blocking(sockfd, blocking);

    while (-1 != (n = recvfrom(sockfd, mesg, sizeof(mesg)-1, 0,
                               NULL, NULL))) {
        char *end;
        // flush out any further messages so we don't get behind
        if (chars_received == -1)
            set_blocking(sockfd, 0);

        chars_received = n;
        mesg[chars_received] = 0;
        if (strcmp(mesg, "bye") == 0)
            return 1;
        *master_position = strtod(mesg, &end);
        if (*end) {
            mp_msg(MSGT_CPLAYER, MSGL_WARN, "Could not parse udp string!\n");
            *master_position = MP_NOPTS_VALUE;
        }
    }

    return 0;
}

void send_udp(const char *send_to_ip, int port, char *mesg)
{
    static int sockfd = -1;
    static struct sockaddr_in socketinfo;

    if (sockfd == -1) {
        static const int one = 1;
        int ip_valid = 0;

        sockfd = socket(AF_INET, SOCK_DGRAM, 0);
        if (sockfd == -1)
            exit_player(EXIT_ERROR);

        // Enable broadcast
        setsockopt(sockfd, SOL_SOCKET, SO_BROADCAST, &one, sizeof(one));

#if HAVE_WINSOCK2_H
        socketinfo.sin_addr.s_addr = inet_addr(send_to_ip);
        ip_valid = socketinfo.sin_addr.s_addr != INADDR_NONE;
#else
        ip_valid = inet_aton(send_to_ip, &socketinfo.sin_addr);
#endif

        if (!ip_valid) {
            mp_msg(MSGT_CPLAYER, MSGL_FATAL, MSGTR_InvalidIP);
            exit_player(EXIT_ERROR);
        }

        socketinfo.sin_family = AF_INET;
        socketinfo.sin_port   = htons(port);
    }

    sendto(sockfd, mesg, strlen(mesg), 0, (struct sockaddr *) &socketinfo,
           sizeof(socketinfo));
}

// this function makes sure we stay as close as possible to the master's
// position.  returns 1 if the master tells us to exit, 0 otherwise.
int udp_slave_sync(MPContext *mpctx)
{
    double udp_master_position;

    // grab any waiting datagrams without blocking
    int master_exited = get_udp(0, &udp_master_position);

    while (udp_master_position != MP_NOPTS_VALUE && !master_exited) {
        double my_position = mpctx->sh_video->pts;

        // if we're way off, seek to catch up
        if (FFABS(my_position - udp_master_position) > udp_seek_threshold) {
            abs_seek_pos  = SEEK_ABSOLUTE;
            rel_seek_secs = udp_master_position;
            break;
        }

        // normally we expect that the master will have just played the
        // frame we're ready to play.  break out and play it, and we'll be
        // right in sync.
        // or, the master might be up to a few seconds ahead of us, in
        // which case we also want to play the current frame immediately,
        // without waiting.
        // UDP_TIMING_TOLERANCE is a small value that lets us consider
        // the master equal to us even if it's very slightly ahead.
        if (udp_master_position + UDP_TIMING_TOLERANCE > my_position)
            break;

        // the remaining case is that we're slightly ahead of the master.
        // usually, it just means we called get_udp() before the datagram
        // arrived.  call get_udp again, but this time block until we receive
        // a datagram.
        master_exited = get_udp(1, &udp_master_position);
    }

    return master_exited;
}