Mercurial > mplayer.hg
annotate libvo/gl_common.c @ 36121:60f5fa453719
Minor simplification.
author | reimar |
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date | Sat, 04 May 2013 09:44:42 +0000 |
parents | 2c96438ef2ad |
children | cf45e1421a71 |
rev | line source |
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1 /* |
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2 * common OpenGL routines |
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3 * |
31030 | 4 * copyleft (C) 2005-2010 Reimar Döffinger <Reimar.Doeffinger@gmx.de> |
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5 * Special thanks go to the xine team and Matthias Hopf, whose video_out_opengl.c |
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6 * gave me lots of good ideas. |
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7 * |
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8 * This file is part of MPlayer. |
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9 * |
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10 * MPlayer is free software; you can redistribute it and/or modify |
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11 * it under the terms of the GNU General Public License as published by |
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12 * the Free Software Foundation; either version 2 of the License, or |
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13 * (at your option) any later version. |
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14 * |
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15 * MPlayer is distributed in the hope that it will be useful, |
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16 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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18 * GNU General Public License for more details. |
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19 * |
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20 * You should have received a copy of the GNU General Public License along |
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21 * with MPlayer; if not, write to the Free Software Foundation, Inc., |
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22 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. |
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Dual-license gl_common and vo_gl under the LGPL v2.1 or later as
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23 * |
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24 * You can alternatively redistribute this file and/or |
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25 * modify it under the terms of the GNU Lesser General Public |
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26 * License as published by the Free Software Foundation; either |
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27 * version 2.1 of the License, or (at your option) any later version. |
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28 */ |
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29 |
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30 /** |
33882 | 31 * \file |
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32 * \brief OpenGL helper functions used by vo_gl.c and vo_gl2.c |
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33 */ |
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34 |
16117 | 35 #include <stdlib.h> |
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36 #include <stdio.h> |
16117 | 37 #include <string.h> |
16592 | 38 #include <ctype.h> |
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39 #include <math.h> |
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40 |
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41 #include "mp_msg.h" |
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42 #include "gl_common.h" |
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43 #include "csputils.h" |
31035 | 44 #include "aspect.h" |
32427 | 45 #include "pnm_loader.h" |
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46 |
34841 | 47 GLenum (GLAPIENTRY *mpglGetError)(void); |
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48 void (GLAPIENTRY *mpglBegin)(GLenum); |
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49 void (GLAPIENTRY *mpglEnd)(void); |
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50 void (GLAPIENTRY *mpglViewport)(GLint, GLint, GLsizei, GLsizei); |
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51 void (GLAPIENTRY *mpglMatrixMode)(GLenum); |
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52 void (GLAPIENTRY *mpglLoadIdentity)(void); |
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53 void (GLAPIENTRY *mpglLoadMatrixf)(float *); |
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54 void (GLAPIENTRY *mpglPushMatrix)(void); |
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55 void (GLAPIENTRY *mpglPopMatrix)(void); |
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56 void (GLAPIENTRY *mpglClear)(GLbitfield); |
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57 GLuint (GLAPIENTRY *mpglGenLists)(GLsizei); |
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58 void (GLAPIENTRY *mpglDeleteLists)(GLuint, GLsizei); |
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59 void (GLAPIENTRY *mpglNewList)(GLuint, GLenum); |
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60 void (GLAPIENTRY *mpglEndList)(void); |
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61 void (GLAPIENTRY *mpglCallList)(GLuint); |
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62 void (GLAPIENTRY *mpglCallLists)(GLsizei, GLenum, const GLvoid *); |
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63 void (GLAPIENTRY *mpglGenTextures)(GLsizei, GLuint *); |
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64 void (GLAPIENTRY *mpglDeleteTextures)(GLsizei, const GLuint *); |
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65 void (GLAPIENTRY *mpglTexEnvf)(GLenum, GLenum, GLfloat); |
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66 void (GLAPIENTRY *mpglTexEnvi)(GLenum, GLenum, GLint); |
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67 void (GLAPIENTRY *mpglColor4ub)(GLubyte, GLubyte, GLubyte, GLubyte); |
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68 void (GLAPIENTRY *mpglColor4f)(GLfloat, GLfloat, GLfloat, GLfloat); |
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69 void (GLAPIENTRY *mpglClearColor)(GLclampf, GLclampf, GLclampf, GLclampf); |
35890 | 70 void (GLAPIENTRY *mpglClearDepth)(double); |
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71 void (GLAPIENTRY *mpglDepthFunc)(GLenum); |
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72 void (GLAPIENTRY *mpglEnable)(GLenum); |
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73 void (GLAPIENTRY *mpglDisable)(GLenum); |
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74 const GLubyte *(GLAPIENTRY *mpglGetString)(GLenum); |
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75 void (GLAPIENTRY *mpglDrawBuffer)(GLenum); |
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76 void (GLAPIENTRY *mpglDepthMask)(GLboolean); |
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77 void (GLAPIENTRY *mpglBlendFunc)(GLenum, GLenum); |
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78 void (GLAPIENTRY *mpglFlush)(void); |
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79 void (GLAPIENTRY *mpglFinish)(void); |
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80 void (GLAPIENTRY *mpglPixelStorei)(GLenum, GLint); |
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81 void (GLAPIENTRY *mpglTexImage1D)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *); |
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82 void (GLAPIENTRY *mpglTexImage2D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); |
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83 void (GLAPIENTRY *mpglTexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); |
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84 void (GLAPIENTRY *mpglTexParameteri)(GLenum, GLenum, GLint); |
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85 void (GLAPIENTRY *mpglTexParameterf)(GLenum, GLenum, GLfloat); |
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86 void (GLAPIENTRY *mpglTexParameterfv)(GLenum, GLenum, const GLfloat *); |
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87 void (GLAPIENTRY *mpglTexCoord2f)(GLfloat, GLfloat); |
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88 void (GLAPIENTRY *mpglVertex2f)(GLfloat, GLfloat); |
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89 void (GLAPIENTRY *mpglVertex3f)(GLfloat, GLfloat, GLfloat); |
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90 void (GLAPIENTRY *mpglNormal3f)(GLfloat, GLfloat, GLfloat); |
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91 void (GLAPIENTRY *mpglLightfv)(GLenum, GLenum, const GLfloat *); |
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92 void (GLAPIENTRY *mpglColorMaterial)(GLenum, GLenum); |
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93 void (GLAPIENTRY *mpglShadeModel)(GLenum); |
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94 void (GLAPIENTRY *mpglGetIntegerv)(GLenum, GLint *); |
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95 static void (GLAPIENTRY *mpglGetTexLevelParameteriv)(GLenum, GLint, GLenum, GLint *); |
31567 | 96 void (GLAPIENTRY *mpglColorMask)(GLboolean, GLboolean, GLboolean, GLboolean); |
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97 |
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98 /** |
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99 * \defgroup glextfunctions OpenGL extension functions |
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100 * |
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101 * the pointers to these functions are acquired when the OpenGL |
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102 * context is created |
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103 * \{ |
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104 */ |
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105 void (GLAPIENTRY *mpglGenBuffers)(GLsizei, GLuint *); |
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106 void (GLAPIENTRY *mpglDeleteBuffers)(GLsizei, const GLuint *); |
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107 void (GLAPIENTRY *mpglBindBuffer)(GLenum, GLuint); |
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108 GLvoid* (GLAPIENTRY *mpglMapBuffer)(GLenum, GLenum); |
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109 GLboolean (GLAPIENTRY *mpglUnmapBuffer)(GLenum); |
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110 void (GLAPIENTRY *mpglBufferData)(GLenum, intptr_t, const GLvoid *, GLenum); |
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111 void (GLAPIENTRY *mpglCombinerParameterfv)(GLenum, const GLfloat *); |
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112 void (GLAPIENTRY *mpglCombinerParameteri)(GLenum, GLint); |
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113 void (GLAPIENTRY *mpglCombinerInput)(GLenum, GLenum, GLenum, GLenum, GLenum, |
16099 | 114 GLenum); |
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115 void (GLAPIENTRY *mpglCombinerOutput)(GLenum, GLenum, GLenum, GLenum, GLenum, |
16099 | 116 GLenum, GLenum, GLboolean, GLboolean, |
117 GLboolean); | |
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118 void (GLAPIENTRY *mpglBeginFragmentShader)(void); |
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119 void (GLAPIENTRY *mpglEndFragmentShader)(void); |
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120 void (GLAPIENTRY *mpglSampleMap)(GLuint, GLuint, GLenum); |
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121 void (GLAPIENTRY *mpglColorFragmentOp2)(GLenum, GLuint, GLuint, GLuint, GLuint, |
16625 | 122 GLuint, GLuint, GLuint, GLuint, GLuint); |
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123 void (GLAPIENTRY *mpglColorFragmentOp3)(GLenum, GLuint, GLuint, GLuint, GLuint, |
16625 | 124 GLuint, GLuint, GLuint, GLuint, GLuint, |
125 GLuint, GLuint, GLuint); | |
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126 void (GLAPIENTRY *mpglSetFragmentShaderConstant)(GLuint, const GLfloat *); |
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127 void (GLAPIENTRY *mpglActiveTexture)(GLenum); |
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128 void (GLAPIENTRY *mpglBindTexture)(GLenum, GLuint); |
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129 void (GLAPIENTRY *mpglMultiTexCoord2f)(GLenum, GLfloat, GLfloat); |
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130 void (GLAPIENTRY *mpglGenPrograms)(GLsizei, GLuint *); |
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131 void (GLAPIENTRY *mpglDeletePrograms)(GLsizei, const GLuint *); |
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132 void (GLAPIENTRY *mpglBindProgram)(GLenum, GLuint); |
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133 void (GLAPIENTRY *mpglProgramString)(GLenum, GLenum, GLsizei, const GLvoid *); |
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134 void (GLAPIENTRY *mpglGetProgramiv)(GLenum, GLenum, GLint *); |
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135 void (GLAPIENTRY *mpglProgramEnvParameter4f)(GLenum, GLuint, GLfloat, GLfloat, |
16099 | 136 GLfloat, GLfloat); |
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137 int (GLAPIENTRY *mpglSwapInterval)(int); |
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138 void (GLAPIENTRY *mpglTexImage3D)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, |
18578 | 139 GLint, GLenum, GLenum, const GLvoid *); |
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140 void* (GLAPIENTRY *mpglAllocateMemoryMESA)(void *, int, size_t, float, float, float); |
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141 void (GLAPIENTRY *mpglFreeMemoryMESA)(void *, int, void *); |
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142 /** \} */ // end of glextfunctions group |
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143 |
34338 | 144 |
145 void (GLAPIENTRY *mpglVertexPointer)(GLint, GLenum, GLsizei, const GLvoid *); | |
146 void (GLAPIENTRY *mpglTexCoordPointer)(GLint, GLenum, GLsizei, const GLvoid *); | |
147 void (GLAPIENTRY *mpglClientActiveTexture)(GLenum); | |
148 void (GLAPIENTRY *mpglEnableClientState)(GLenum); | |
149 void (GLAPIENTRY *mpglDisableClientState)(GLenum); | |
150 void (GLAPIENTRY *mpglDrawArrays)(GLenum, GLint, GLsizei); | |
151 | |
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152 //! \defgroup glgeneral OpenGL general helper functions |
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153 |
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154 //! \defgroup glcontext OpenGL context management helper functions |
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155 |
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156 //! \defgroup gltexture OpenGL texture handling helper functions |
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157 |
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158 //! \defgroup glconversion OpenGL conversion helper functions |
16099 | 159 |
18961 | 160 static GLint hqtexfmt; |
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161 static int use_depth_l16; |
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162 static GLenum l16_format; |
18961 | 163 |
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164 /** |
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165 * \brief adjusts the GL_UNPACK_ALIGNMENT to fit the stride. |
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166 * \param stride number of bytes per line for which alignment should fit. |
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167 * \ingroup glgeneral |
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168 */ |
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169 void glAdjustAlignment(int stride) { |
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170 GLint gl_alignment; |
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171 if (stride % 8 == 0) |
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172 gl_alignment=8; |
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173 else if (stride % 4 == 0) |
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174 gl_alignment=4; |
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175 else if (stride % 2 == 0) |
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176 gl_alignment=2; |
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177 else |
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178 gl_alignment=1; |
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179 mpglPixelStorei(GL_UNPACK_ALIGNMENT, gl_alignment); |
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180 } |
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181 |
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182 struct gl_name_map_struct { |
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183 GLint value; |
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184 const char *name; |
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185 }; |
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186 |
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187 #undef MAP |
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188 #define MAP(a) {a, #a} |
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189 //! mapping table for the glValName function |
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190 static const struct gl_name_map_struct gl_name_map[] = { |
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191 // internal format |
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192 MAP(GL_R3_G3_B2), MAP(GL_RGB4), MAP(GL_RGB5), MAP(GL_RGB8), |
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193 MAP(GL_RGB10), MAP(GL_RGB12), MAP(GL_RGB16), MAP(GL_RGBA2), |
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194 MAP(GL_RGBA4), MAP(GL_RGB5_A1), MAP(GL_RGBA8), MAP(GL_RGB10_A2), |
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195 MAP(GL_RGBA12), MAP(GL_RGBA16), MAP(GL_LUMINANCE8), MAP(GL_LUMINANCE16), |
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196 |
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197 // format |
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198 MAP(GL_RGB), MAP(GL_RGBA), MAP(GL_RED), MAP(GL_GREEN), MAP(GL_BLUE), |
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199 MAP(GL_ALPHA), MAP(GL_LUMINANCE), MAP(GL_LUMINANCE_ALPHA), |
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200 MAP(GL_COLOR_INDEX), |
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201 // rest 1.2 only |
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202 MAP(GL_BGR), MAP(GL_BGRA), |
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203 |
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204 //type |
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205 MAP(GL_BYTE), MAP(GL_UNSIGNED_BYTE), MAP(GL_SHORT), MAP(GL_UNSIGNED_SHORT), |
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206 MAP(GL_INT), MAP(GL_UNSIGNED_INT), MAP(GL_FLOAT), MAP(GL_DOUBLE), |
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207 MAP(GL_2_BYTES), MAP(GL_3_BYTES), MAP(GL_4_BYTES), |
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208 // rest 1.2 only |
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209 MAP(GL_UNSIGNED_BYTE_3_3_2), MAP(GL_UNSIGNED_BYTE_2_3_3_REV), |
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210 MAP(GL_UNSIGNED_SHORT_5_6_5), MAP(GL_UNSIGNED_SHORT_5_6_5_REV), |
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211 MAP(GL_UNSIGNED_SHORT_4_4_4_4), MAP(GL_UNSIGNED_SHORT_4_4_4_4_REV), |
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212 MAP(GL_UNSIGNED_SHORT_5_5_5_1), MAP(GL_UNSIGNED_SHORT_1_5_5_5_REV), |
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213 MAP(GL_UNSIGNED_INT_8_8_8_8), MAP(GL_UNSIGNED_INT_8_8_8_8_REV), |
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214 MAP(GL_UNSIGNED_INT_10_10_10_2), MAP(GL_UNSIGNED_INT_2_10_10_10_REV), |
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215 {0, 0} |
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216 }; |
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217 #undef MAP |
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218 |
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219 /** |
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220 * \brief return the name of an OpenGL constant |
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221 * \param value the constant |
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222 * \return name of the constant or "Unknown format!" |
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223 * \ingroup glgeneral |
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224 */ |
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225 const char *glValName(GLint value) |
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226 { |
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227 int i = 0; |
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228 |
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229 while (gl_name_map[i].name) { |
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230 if (gl_name_map[i].value == value) |
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231 return gl_name_map[i].name; |
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232 i++; |
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233 } |
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234 return "Unknown format!"; |
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235 } |
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236 |
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237 //! always return this format as internal texture format in glFindFormat |
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238 #define TEXTUREFORMAT_ALWAYS GL_RGB8 |
16474 | 239 #undef TEXTUREFORMAT_ALWAYS |
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240 |
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241 /** |
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242 * \brief find the OpenGL settings coresponding to format. |
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243 * |
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244 * All parameters may be NULL. |
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245 * \param fmt MPlayer format to analyze. |
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246 * \param bpp [OUT] bits per pixel of that format. |
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247 * \param gl_texfmt [OUT] internal texture format that fits the |
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248 * image format, not necessarily the best for performance. |
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249 * \param gl_format [OUT] OpenGL format for this image format. |
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250 * \param gl_type [OUT] OpenGL type for this image format. |
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251 * \return 1 if format is supported by OpenGL, 0 if not. |
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252 * \ingroup gltexture |
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253 */ |
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254 int glFindFormat(uint32_t fmt, int *bpp, GLint *gl_texfmt, |
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255 GLenum *gl_format, GLenum *gl_type) |
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256 { |
16474 | 257 int supported = 1; |
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258 int dummy1; |
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259 GLenum dummy2; |
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260 GLint dummy3; |
28036 | 261 if (!bpp) bpp = &dummy1; |
262 if (!gl_texfmt) gl_texfmt = &dummy3; | |
263 if (!gl_format) gl_format = &dummy2; | |
264 if (!gl_type) gl_type = &dummy2; | |
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265 |
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266 if (mp_get_chroma_shift(fmt, NULL, NULL, NULL)) { |
30110 | 267 // reduce the possible cases a bit |
268 if (IMGFMT_IS_YUVP16_LE(fmt)) | |
269 fmt = IMGFMT_420P16_LE; | |
270 else if (IMGFMT_IS_YUVP16_BE(fmt)) | |
271 fmt = IMGFMT_420P16_BE; | |
272 else | |
273 fmt = IMGFMT_YV12; | |
274 } | |
30097 | 275 |
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276 *bpp = IMGFMT_IS_BGR(fmt)?IMGFMT_BGR_DEPTH(fmt):IMGFMT_RGB_DEPTH(fmt); |
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277 if (IMGFMT_IS_XYZ(fmt)) { |
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278 supported = 0; // no native XYZ support |
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279 *bpp = 24; |
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280 fmt = IMGFMT_RGB24; |
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281 if (IMGFMT_XYZ_DEPTH(fmt) > 8) { |
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Support determining texture format for XYZ format.
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|
282 *bpp = 48; |
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Support determining texture format for XYZ format.
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diff
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|
283 fmt = IMGFMT_RGB48NE; |
4b69c31e8e77
Support determining texture format for XYZ format.
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diff
changeset
|
284 } |
4b69c31e8e77
Support determining texture format for XYZ format.
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diff
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|
285 } |
34842
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Change some texture formats to synonyms that Mesa GLES accepts.
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|
286 *gl_texfmt = GL_RGB; |
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287 switch (fmt) { |
34572 | 288 case IMGFMT_RGB64NE: |
34842
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Change some texture formats to synonyms that Mesa GLES accepts.
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289 *gl_texfmt = GL_RGBA16; |
29902
85aaba93adf1
Support RGB48NE format in OpenGL vos (only really useful once they are modified
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29896
diff
changeset
|
290 case IMGFMT_RGB48NE: |
85aaba93adf1
Support RGB48NE format in OpenGL vos (only really useful once they are modified
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diff
changeset
|
291 *gl_format = GL_RGB; |
85aaba93adf1
Support RGB48NE format in OpenGL vos (only really useful once they are modified
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diff
changeset
|
292 *gl_type = GL_UNSIGNED_SHORT; |
85aaba93adf1
Support RGB48NE format in OpenGL vos (only really useful once they are modified
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|
293 break; |
14078
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294 case IMGFMT_RGB24: |
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|
295 *gl_format = GL_RGB; |
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|
296 *gl_type = GL_UNSIGNED_BYTE; |
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|
297 break; |
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|
298 case IMGFMT_RGBA: |
34842
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|
299 *gl_texfmt = GL_RGBA; |
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300 *gl_format = GL_RGBA; |
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|
301 *gl_type = GL_UNSIGNED_BYTE; |
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|
302 break; |
30110 | 303 case IMGFMT_420P16: |
304 supported = 0; // no native YUV support | |
33366
9b1c1b141f04
Request GL_LUMINANCE16 as internal format for > 8 bit YUV formats.
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33365
diff
changeset
|
305 *gl_texfmt = GL_LUMINANCE16; |
30110 | 306 *bpp = 16; |
307 *gl_format = GL_LUMINANCE; | |
308 *gl_type = GL_UNSIGNED_SHORT; | |
309 break; | |
16474 | 310 case IMGFMT_YV12: |
311 supported = 0; // no native YV12 support | |
14078
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312 case IMGFMT_Y800: |
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|
313 case IMGFMT_Y8: |
34842
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Change some texture formats to synonyms that Mesa GLES accepts.
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|
314 *gl_texfmt = GL_LUMINANCE; |
14078
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315 *bpp = 8; |
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316 *gl_format = GL_LUMINANCE; |
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317 *gl_type = GL_UNSIGNED_BYTE; |
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|
318 break; |
35005 | 319 case IMGFMT_YUY2: |
28059
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Add support for YCBCR MESA texture format to vo_gl.
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28036
diff
changeset
|
320 case IMGFMT_UYVY: |
35005 | 321 *gl_texfmt = GL_RGB; |
28059
8f43ff543dc6
Add support for YCBCR MESA texture format to vo_gl.
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changeset
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322 *bpp = 16; |
35005 | 323 *gl_format = GL_YCBCR_422_APPLE; |
35102
d0909b13984f
gl_common: fix wrong gl_type for uyvy and yuy2 in little endian
cehoyos
parents:
35096
diff
changeset
|
324 #if HAVE_BIGENDIAN |
35005 | 325 *gl_type = fmt == IMGFMT_YUY2 ? GL_UNSIGNED_SHORT_8_8 : GL_UNSIGNED_SHORT_8_8_REV; |
35102
d0909b13984f
gl_common: fix wrong gl_type for uyvy and yuy2 in little endian
cehoyos
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35096
diff
changeset
|
326 #else |
d0909b13984f
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|
327 *gl_type = fmt == IMGFMT_UYVY ? GL_UNSIGNED_SHORT_8_8 : GL_UNSIGNED_SHORT_8_8_REV; |
d0909b13984f
gl_common: fix wrong gl_type for uyvy and yuy2 in little endian
cehoyos
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diff
changeset
|
328 #endif |
28059
8f43ff543dc6
Add support for YCBCR MESA texture format to vo_gl.
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changeset
|
329 break; |
14078
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|
330 #if 0 |
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331 // we do not support palettized formats, although the format the |
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|
332 // swscale produces works |
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changeset
|
333 case IMGFMT_RGB8: |
33919 | 334 *gl_format = GL_RGB; |
335 *gl_type = GL_UNSIGNED_BYTE_2_3_3_REV; | |
14078
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|
336 break; |
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|
337 #endif |
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|
338 case IMGFMT_RGB15: |
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|
339 *gl_format = GL_RGBA; |
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changeset
|
340 *gl_type = GL_UNSIGNED_SHORT_1_5_5_5_REV; |
c4033dcb986f
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|
341 break; |
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changeset
|
342 case IMGFMT_RGB16: |
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|
343 *gl_format = GL_RGB; |
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|
344 *gl_type = GL_UNSIGNED_SHORT_5_6_5_REV; |
c4033dcb986f
More similar code from gl and gl2 moved to gl_common
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|
345 break; |
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changeset
|
346 #if 0 |
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|
347 case IMGFMT_BGR8: |
33918 | 348 // special case as red and blue have a different number of bits. |
14078
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349 // GL_BGR and GL_UNSIGNED_BYTE_3_3_2 isn't supported at least |
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350 // by nVidia drivers, and in addition would give more bits to |
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More similar code from gl and gl2 moved to gl_common
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|
351 // blue than to red, which isn't wanted |
33919 | 352 *gl_format = GL_RGB; |
353 *gl_type = GL_UNSIGNED_BYTE_3_3_2; | |
14078
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|
354 break; |
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changeset
|
355 #endif |
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|
356 case IMGFMT_BGR15: |
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changeset
|
357 *gl_format = GL_BGRA; |
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changeset
|
358 *gl_type = GL_UNSIGNED_SHORT_1_5_5_5_REV; |
c4033dcb986f
More similar code from gl and gl2 moved to gl_common
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parents:
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diff
changeset
|
359 break; |
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diff
changeset
|
360 case IMGFMT_BGR16: |
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diff
changeset
|
361 *gl_format = GL_RGB; |
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More similar code from gl and gl2 moved to gl_common
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diff
changeset
|
362 *gl_type = GL_UNSIGNED_SHORT_5_6_5; |
c4033dcb986f
More similar code from gl and gl2 moved to gl_common
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diff
changeset
|
363 break; |
c4033dcb986f
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reimar
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diff
changeset
|
364 case IMGFMT_BGR24: |
c4033dcb986f
More similar code from gl and gl2 moved to gl_common
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changeset
|
365 *gl_format = GL_BGR; |
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13843
diff
changeset
|
366 *gl_type = GL_UNSIGNED_BYTE; |
c4033dcb986f
More similar code from gl and gl2 moved to gl_common
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changeset
|
367 break; |
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diff
changeset
|
368 case IMGFMT_BGRA: |
35010 | 369 *gl_texfmt = GL_RGBA; |
14078
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changeset
|
370 *gl_format = GL_BGRA; |
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changeset
|
371 *gl_type = GL_UNSIGNED_BYTE; |
c4033dcb986f
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diff
changeset
|
372 break; |
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changeset
|
373 default: |
34842
a31ac47eba39
Change some texture formats to synonyms that Mesa GLES accepts.
reimar
parents:
34841
diff
changeset
|
374 *gl_texfmt = GL_RGBA; |
14078
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changeset
|
375 *gl_format = GL_RGBA; |
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changeset
|
376 *gl_type = GL_UNSIGNED_BYTE; |
16474 | 377 supported = 0; |
14078
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diff
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|
378 } |
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changeset
|
379 #ifdef TEXTUREFORMAT_ALWAYS |
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|
380 *gl_texfmt = TEXTUREFORMAT_ALWAYS; |
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|
381 #endif |
16474 | 382 return supported; |
14078
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changeset
|
383 } |
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|
384 |
31024 | 385 #ifdef HAVE_LIBDL |
386 #include <dlfcn.h> | |
387 #endif | |
388 /** | |
389 * \brief find address of a linked function | |
390 * \param s name of function to find | |
391 * \return address of function or NULL if not found | |
392 */ | |
393 static void *getdladdr(const char *s) { | |
394 void *ret = NULL; | |
395 #ifdef HAVE_LIBDL | |
396 void *handle = dlopen(NULL, RTLD_LAZY); | |
397 if (!handle) | |
398 return NULL; | |
399 ret = dlsym(handle, s); | |
400 dlclose(handle); | |
401 #endif | |
402 return ret; | |
16099 | 403 } |
404 | |
17335 | 405 typedef struct { |
25762 | 406 void *funcptr; |
19194
5949a654e2d4
marks some read-only char* inside structs as const, patch by Stefan Huehner, stefan At huehner-org
reynaldo
parents:
19167
diff
changeset
|
407 const char *extstr; |
5949a654e2d4
marks some read-only char* inside structs as const, patch by Stefan Huehner, stefan At huehner-org
reynaldo
parents:
19167
diff
changeset
|
408 const char *funcnames[7]; |
29942
9b90e1052b32
Use a fallback to make sure the basic OpenGL functions are available instead of
reimar
parents:
29941
diff
changeset
|
409 void *fallback; |
17335 | 410 } extfunc_desc_t; |
411 | |
36121 | 412 #define SIMPLE_FUNC_DESC(name) {&mpgl##name, NULL, {"gl"#name, NULL}, NULL} |
34338 | 413 #if !defined(CONFIG_GL_WIN32) && !defined(CONFIG_GL_X11) |
36121 | 414 #define DEF_FUNC_DESC(name) SIMPLE_FUNC_DESC(name) |
34338 | 415 #else |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
416 #define DEF_FUNC_DESC(name) {&mpgl##name, NULL, {"gl"#name, NULL}, gl ##name} |
34338 | 417 #endif |
17335 | 418 static const extfunc_desc_t extfuncs[] = { |
29939
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
419 // these aren't extension functions but we query them anyway to allow |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
420 // different "backends" with one binary |
34841 | 421 DEF_FUNC_DESC(GetError), |
29939
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
422 DEF_FUNC_DESC(Begin), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
423 DEF_FUNC_DESC(End), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
424 DEF_FUNC_DESC(Viewport), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
425 DEF_FUNC_DESC(MatrixMode), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
426 DEF_FUNC_DESC(LoadIdentity), |
34337
f8c523d09e5e
Use glLoadMatrixf. This makes it easier to support OpenGL ES.
reimar
parents:
34174
diff
changeset
|
427 DEF_FUNC_DESC(LoadMatrixf), |
29939
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
428 DEF_FUNC_DESC(PushMatrix), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
429 DEF_FUNC_DESC(PopMatrix), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
430 DEF_FUNC_DESC(Clear), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
431 DEF_FUNC_DESC(GenLists), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
432 DEF_FUNC_DESC(DeleteLists), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
433 DEF_FUNC_DESC(NewList), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
434 DEF_FUNC_DESC(EndList), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
435 DEF_FUNC_DESC(CallList), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
436 DEF_FUNC_DESC(CallLists), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
437 DEF_FUNC_DESC(GenTextures), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
438 DEF_FUNC_DESC(DeleteTextures), |
30137
28ca3af546f5
Add pointers to a few more standard OpenGL functions to ease future extensions.
reimar
parents:
30110
diff
changeset
|
439 DEF_FUNC_DESC(TexEnvf), |
29939
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
440 DEF_FUNC_DESC(TexEnvi), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
441 DEF_FUNC_DESC(Color4ub), |
30137
28ca3af546f5
Add pointers to a few more standard OpenGL functions to ease future extensions.
reimar
parents:
30110
diff
changeset
|
442 DEF_FUNC_DESC(Color4f), |
29939
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
443 DEF_FUNC_DESC(ClearColor), |
35890 | 444 DEF_FUNC_DESC(ClearDepth), |
30137
28ca3af546f5
Add pointers to a few more standard OpenGL functions to ease future extensions.
reimar
parents:
30110
diff
changeset
|
445 DEF_FUNC_DESC(DepthFunc), |
29939
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
446 DEF_FUNC_DESC(Enable), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
447 DEF_FUNC_DESC(Disable), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
448 DEF_FUNC_DESC(DrawBuffer), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
449 DEF_FUNC_DESC(DepthMask), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
450 DEF_FUNC_DESC(BlendFunc), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
451 DEF_FUNC_DESC(Flush), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
452 DEF_FUNC_DESC(Finish), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
453 DEF_FUNC_DESC(PixelStorei), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
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454 DEF_FUNC_DESC(TexImage1D), |
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455 DEF_FUNC_DESC(TexImage2D), |
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456 DEF_FUNC_DESC(TexSubImage2D), |
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457 DEF_FUNC_DESC(TexParameteri), |
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458 DEF_FUNC_DESC(TexParameterf), |
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459 DEF_FUNC_DESC(TexParameterfv), |
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460 DEF_FUNC_DESC(TexCoord2f), |
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461 DEF_FUNC_DESC(Vertex2f), |
30137
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462 DEF_FUNC_DESC(Vertex3f), |
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463 DEF_FUNC_DESC(Normal3f), |
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464 DEF_FUNC_DESC(Lightfv), |
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465 DEF_FUNC_DESC(ColorMaterial), |
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466 DEF_FUNC_DESC(ShadeModel), |
29939
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467 DEF_FUNC_DESC(GetIntegerv), |
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468 DEF_FUNC_DESC(GetTexLevelParameteriv), |
31567 | 469 DEF_FUNC_DESC(ColorMask), |
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470 |
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471 // here start the real extensions |
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472 {&mpglGenBuffers, NULL, {"glGenBuffers", "glGenBuffersARB", NULL}}, |
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473 {&mpglDeleteBuffers, NULL, {"glDeleteBuffers", "glDeleteBuffersARB", NULL}}, |
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474 {&mpglBindBuffer, NULL, {"glBindBuffer", "glBindBufferARB", NULL}}, |
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475 {&mpglMapBuffer, NULL, {"glMapBuffer", "glMapBufferARB", NULL}}, |
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476 {&mpglUnmapBuffer, NULL, {"glUnmapBuffer", "glUnmapBufferARB", NULL}}, |
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477 {&mpglBufferData, NULL, {"glBufferData", "glBufferDataARB", NULL}}, |
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478 {&mpglCombinerParameterfv, "NV_register_combiners", {"glCombinerParameterfv", "glCombinerParameterfvNV", NULL}}, |
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479 {&mpglCombinerParameteri, "NV_register_combiners", {"glCombinerParameteri", "glCombinerParameteriNV", NULL}}, |
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480 {&mpglCombinerInput, "NV_register_combiners", {"glCombinerInput", "glCombinerInputNV", NULL}}, |
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481 {&mpglCombinerOutput, "NV_register_combiners", {"glCombinerOutput", "glCombinerOutputNV", NULL}}, |
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482 {&mpglBeginFragmentShader, "ATI_fragment_shader", {"glBeginFragmentShaderATI", NULL}}, |
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483 {&mpglEndFragmentShader, "ATI_fragment_shader", {"glEndFragmentShaderATI", NULL}}, |
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484 {&mpglSampleMap, "ATI_fragment_shader", {"glSampleMapATI", NULL}}, |
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485 {&mpglColorFragmentOp2, "ATI_fragment_shader", {"glColorFragmentOp2ATI", NULL}}, |
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486 {&mpglColorFragmentOp3, "ATI_fragment_shader", {"glColorFragmentOp3ATI", NULL}}, |
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487 {&mpglSetFragmentShaderConstant, "ATI_fragment_shader", {"glSetFragmentShaderConstantATI", NULL}}, |
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488 {&mpglActiveTexture, NULL, {"glActiveTexture", "glActiveTextureARB", NULL}}, |
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489 {&mpglBindTexture, NULL, {"glBindTexture", "glBindTextureARB", "glBindTextureEXT", NULL}}, |
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490 {&mpglMultiTexCoord2f, NULL, {"glMultiTexCoord2f", "glMultiTexCoord2fARB", NULL}}, |
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491 {&mpglGenPrograms, "_program", {"glGenProgramsARB", NULL}}, |
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492 {&mpglDeletePrograms, "_program", {"glDeleteProgramsARB", NULL}}, |
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493 {&mpglBindProgram, "_program", {"glBindProgramARB", NULL}}, |
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494 {&mpglProgramString, "_program", {"glProgramStringARB", NULL}}, |
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495 {&mpglGetProgramiv, "_program", {"glGetProgramivARB", NULL}}, |
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496 {&mpglProgramEnvParameter4f, "_program", {"glProgramEnvParameter4fARB", NULL}}, |
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497 {&mpglSwapInterval, "_swap_control", {"glXSwapIntervalSGI", "glXSwapInterval", "wglSwapIntervalSGI", "wglSwapInterval", "wglSwapIntervalEXT", NULL}}, |
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498 {&mpglTexImage3D, NULL, {"glTexImage3D", NULL}}, |
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499 {&mpglAllocateMemoryMESA, "GLX_MESA_allocate_memory", {"glXAllocateMemoryMESA", NULL}}, |
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500 {&mpglFreeMemoryMESA, "GLX_MESA_allocate_memory", {"glXFreeMemoryMESA", NULL}}, |
34338 | 501 |
502 // Things needed to run on GLES | |
36121 | 503 SIMPLE_FUNC_DESC(VertexPointer), |
504 SIMPLE_FUNC_DESC(TexCoordPointer), | |
505 SIMPLE_FUNC_DESC(ClientActiveTexture), | |
506 SIMPLE_FUNC_DESC(EnableClientState), | |
507 SIMPLE_FUNC_DESC(DisableClientState), | |
508 SIMPLE_FUNC_DESC(DrawArrays), | |
17335 | 509 {NULL} |
510 }; | |
511 | |
16117 | 512 /** |
513 * \brief find the function pointers of some useful OpenGL extensions | |
16588 | 514 * \param getProcAddress function to resolve function names, may be NULL |
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515 * \param ext2 an extra extension string |
16117 | 516 */ |
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517 static void getFunctions(void *(*getProcAddress)(const GLubyte *), |
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518 const char *ext2) { |
17335 | 519 const extfunc_desc_t *dsc; |
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520 const char *extensions = NULL; |
17335 | 521 char *allexts; |
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522 |
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523 if (!getProcAddress) |
31024 | 524 getProcAddress = (void *)getdladdr; |
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525 |
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526 // special case, we need glGetString before starting to find the other functions |
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527 mpglGetString = getProcAddress("glGetString"); |
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528 #if defined(CONFIG_GL_WIN32) || defined(CONFIG_GL_X11) |
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529 if (!mpglGetString) |
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530 mpglGetString = glGetString; |
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531 #endif |
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532 |
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533 if (mpglGetString) |
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534 extensions = (const char *)mpglGetString(GL_EXTENSIONS); |
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535 if (!extensions) extensions = ""; |
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536 if (!ext2) ext2 = ""; |
18878 | 537 allexts = malloc(strlen(extensions) + strlen(ext2) + 2); |
17335 | 538 strcpy(allexts, extensions); |
539 strcat(allexts, " "); | |
540 strcat(allexts, ext2); | |
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541 mp_msg(MSGT_VO, MSGL_DBG2, "OpenGL extensions string:\n%s\n", allexts); |
17335 | 542 for (dsc = extfuncs; dsc->funcptr; dsc++) { |
543 void *ptr = NULL; | |
544 int i; | |
545 if (!dsc->extstr || strstr(allexts, dsc->extstr)) { | |
546 for (i = 0; !ptr && dsc->funcnames[i]; i++) | |
547 ptr = getProcAddress((const GLubyte *)dsc->funcnames[i]); | |
548 } | |
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549 if (!ptr) |
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550 ptr = dsc->fallback; |
25762 | 551 *(void **)dsc->funcptr = ptr; |
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552 } |
18961 | 553 if (strstr(allexts, "_texture_float")) |
554 hqtexfmt = GL_RGB32F; | |
555 else if (strstr(allexts, "NV_float_buffer")) | |
556 hqtexfmt = GL_FLOAT_RGB32_NV; | |
557 else | |
558 hqtexfmt = GL_RGB16; | |
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559 use_depth_l16 = !!strstr(allexts, "GL_EXT_shadow") || |
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560 !!strstr(allexts, "GL_ARB_shadow"); |
17335 | 561 free(allexts); |
16099 | 562 } |
563 | |
16117 | 564 /** |
565 * \brief create a texture and set some defaults | |
566 * \param target texture taget, usually GL_TEXTURE_2D | |
567 * \param fmt internal texture format | |
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568 * \param format texture host data format |
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569 * \param type texture host data type |
16117 | 570 * \param filter filter used for scaling, e.g. GL_LINEAR |
571 * \param w texture width | |
572 * \param h texture height | |
573 * \param val luminance value to fill texture with | |
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574 * \ingroup gltexture |
16117 | 575 */ |
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576 void glCreateClearTex(GLenum target, GLenum fmt, GLenum format, GLenum type, GLint filter, |
16460 | 577 int w, int h, unsigned char val) { |
578 GLfloat fval = (GLfloat)val / 255.0; | |
579 GLfloat border[4] = {fval, fval, fval, fval}; | |
31086
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580 int stride; |
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581 char *init; |
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582 if (w == 0) w = 1; |
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583 if (h == 0) h = 1; |
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584 stride = w * glFmt2bpp(format, type); |
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585 if (!stride) return; |
35010 | 586 // For BGRA internal format must be BGRA for GLES and RGBA for GL... |
587 if (format == GL_BGRA && !mpglBegin) fmt = GL_BGRA; | |
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588 init = malloc(stride * h); |
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589 memset(init, val, stride * h); |
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590 glAdjustAlignment(stride); |
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591 mpglPixelStorei(GL_UNPACK_ROW_LENGTH, w); |
35005 | 592 // This needs to be here before the very first TexImage call to get |
593 // best performance on PPC Mac Mini running OSX 10.5 | |
594 mpglTexParameteri(target, GL_TEXTURE_STORAGE_HINT_APPLE, GL_STORAGE_CACHED_APPLE); | |
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595 mpglTexImage2D(target, 0, fmt, w, h, 0, format, type, init); |
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596 if (format == GL_LUMINANCE && type == GL_UNSIGNED_SHORT) { |
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597 // ensure we get enough bits |
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598 GLint bits = 0; |
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599 mpglGetTexLevelParameteriv(target, 0, GL_TEXTURE_LUMINANCE_SIZE, &bits); |
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600 if (bits > 0 && bits < 14 && (use_depth_l16 || HAVE_BIGENDIAN)) { |
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601 fmt = GL_DEPTH_COMPONENT16; |
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602 format = GL_DEPTH_COMPONENT; |
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603 if (!use_depth_l16) { |
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604 // if we cannot get 16 bit anyway, we can fall back |
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605 // to L8A8 on big-endian, which is at least faster... |
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606 fmt = format = GL_LUMINANCE_ALPHA; |
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607 type = GL_UNSIGNED_BYTE; |
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608 } |
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609 mpglTexImage2D(target, 0, fmt, w, h, 0, format, type, init); |
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610 } |
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611 l16_format = format; |
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612 } |
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613 mpglTexParameterf(target, GL_TEXTURE_PRIORITY, 1.0); |
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614 mpglTexParameteri(target, GL_TEXTURE_MIN_FILTER, filter); |
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615 mpglTexParameteri(target, GL_TEXTURE_MAG_FILTER, filter); |
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616 mpglTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
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617 mpglTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
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618 if (format == GL_DEPTH_COMPONENT) { |
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619 mpglTexParameteri(target, GL_TEXTURE_COMPARE_MODE, GL_NONE); |
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620 mpglTexParameteri(target, GL_DEPTH_TEXTURE_MODE, GL_LUMINANCE); |
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621 } |
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622 // Border texels should not be used with CLAMP_TO_EDGE |
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623 // We set a sane default anyway. |
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624 mpglTexParameterfv(target, GL_TEXTURE_BORDER_COLOR, border); |
16117 | 625 free(init); |
626 } | |
627 | |
628 /** | |
16592 | 629 * \brief creates a texture from a PPM file |
630 * \param target texture taget, usually GL_TEXTURE_2D | |
18961 | 631 * \param fmt internal texture format, 0 for default |
16592 | 632 * \param filter filter used for scaling, e.g. GL_LINEAR |
633 * \param f file to read PPM from | |
634 * \param width [out] width of texture | |
635 * \param height [out] height of texture | |
636 * \param maxval [out] maxval value from PPM file | |
637 * \return 0 on error, 1 otherwise | |
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638 * \ingroup gltexture |
16592 | 639 */ |
640 int glCreatePPMTex(GLenum target, GLenum fmt, GLint filter, | |
641 FILE *f, int *width, int *height, int *maxval) { | |
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642 int w, h, m, bpp; |
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643 GLenum type; |
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644 uint8_t *data = read_pnm(f, &w, &h, &bpp, &m); |
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645 if (!data || (bpp != 3 && bpp != 6)) { |
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646 free(data); |
16592 | 647 return 0; |
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648 } |
18961 | 649 if (!fmt) { |
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650 fmt = bpp == 6 ? hqtexfmt : 3; |
18961 | 651 if (fmt == GL_FLOAT_RGB32_NV && target != GL_TEXTURE_RECTANGLE) |
652 fmt = GL_RGB16; | |
653 } | |
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654 type = bpp == 6 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_BYTE; |
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655 glCreateClearTex(target, fmt, GL_RGB, type, filter, w, h, 0); |
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656 glUploadTex(target, GL_RGB, type, |
18961 | 657 data, w * bpp, 0, 0, w, h, 0); |
16592 | 658 free(data); |
659 if (width) *width = w; | |
660 if (height) *height = h; | |
661 if (maxval) *maxval = m; | |
662 return 1; | |
663 } | |
664 | |
665 /** | |
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666 * \brief return the number of bytes per pixel for the given format |
16117 | 667 * \param format OpenGL format |
668 * \param type OpenGL type | |
669 * \return bytes per pixel | |
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670 * \ingroup glgeneral |
16117 | 671 * |
16435 | 672 * Does not handle all possible variants, just those used by MPlayer |
16117 | 673 */ |
674 int glFmt2bpp(GLenum format, GLenum type) { | |
18961 | 675 int component_size = 0; |
16117 | 676 switch (type) { |
677 case GL_UNSIGNED_BYTE_3_3_2: | |
678 case GL_UNSIGNED_BYTE_2_3_3_REV: | |
679 return 1; | |
680 case GL_UNSIGNED_SHORT_5_5_5_1: | |
681 case GL_UNSIGNED_SHORT_1_5_5_5_REV: | |
682 case GL_UNSIGNED_SHORT_5_6_5: | |
683 case GL_UNSIGNED_SHORT_5_6_5_REV: | |
35005 | 684 case GL_UNSIGNED_SHORT_8_8: |
685 case GL_UNSIGNED_SHORT_8_8_REV: | |
16117 | 686 return 2; |
18961 | 687 case GL_UNSIGNED_BYTE: |
688 component_size = 1; | |
689 break; | |
690 case GL_UNSIGNED_SHORT: | |
691 component_size = 2; | |
692 break; | |
16117 | 693 } |
694 switch (format) { | |
695 case GL_LUMINANCE: | |
696 case GL_ALPHA: | |
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697 case GL_DEPTH_COMPONENT: |
18961 | 698 return component_size; |
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699 case GL_LUMINANCE_ALPHA: |
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700 return 2 * component_size; |
35005 | 701 case GL_YCBCR_422_APPLE: |
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702 case GL_YCBCR_MESA: |
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703 return 2; |
16117 | 704 case GL_RGB: |
705 case GL_BGR: | |
18961 | 706 return 3 * component_size; |
16117 | 707 case GL_RGBA: |
708 case GL_BGRA: | |
18961 | 709 return 4 * component_size; |
16117 | 710 } |
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711 return 0; // unknown |
16117 | 712 } |
713 | |
714 /** | |
715 * \brief upload a texture, handling things like stride and slices | |
716 * \param target texture target, usually GL_TEXTURE_2D | |
717 * \param format OpenGL format of data | |
718 * \param type OpenGL type of data | |
21201 | 719 * \param dataptr data to upload |
16117 | 720 * \param stride data stride |
721 * \param x x offset in texture | |
722 * \param y y offset in texture | |
723 * \param w width of the texture part to upload | |
724 * \param h height of the texture part to upload | |
35005 | 725 * \param slice height of an upload slice, 0 for all at once, -1 forces use of |
726 * TexImage instead of TexSubImage | |
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727 * \ingroup gltexture |
16117 | 728 */ |
729 void glUploadTex(GLenum target, GLenum format, GLenum type, | |
21201 | 730 const void *dataptr, int stride, |
16117 | 731 int x, int y, int w, int h, int slice) { |
21201 | 732 const uint8_t *data = dataptr; |
16117 | 733 int y_max = y + h; |
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734 if (w <= 0 || h <= 0) return; |
35005 | 735 if (slice == 0) |
16117 | 736 slice = h; |
17220 | 737 if (stride < 0) { |
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738 data += (h - 1) * stride; |
17220 | 739 stride = -stride; |
740 } | |
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741 if (format == GL_LUMINANCE && type == GL_UNSIGNED_SHORT) { |
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742 format = l16_format; |
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743 if (l16_format == GL_LUMINANCE_ALPHA) type = GL_UNSIGNED_BYTE; |
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744 } |
16117 | 745 // this is not always correct, but should work for MPlayer |
746 glAdjustAlignment(stride); | |
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747 mpglPixelStorei(GL_UNPACK_ROW_LENGTH, stride / glFmt2bpp(format, type)); |
35005 | 748 if (slice < 0) { |
749 mpglPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_TRUE); | |
750 mpglTexImage2D(target, 0, GL_RGB, w, h, 0, format, type, data); | |
751 mpglPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_FALSE); | |
752 return; | |
753 } | |
16117 | 754 for (; y + slice <= y_max; y += slice) { |
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755 mpglTexSubImage2D(target, 0, x, y, w, slice, format, type, data); |
16117 | 756 data += stride * slice; |
757 } | |
758 if (y < y_max) | |
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759 mpglTexSubImage2D(target, 0, x, y, w, y_max - y, format, type, data); |
16117 | 760 } |
761 | |
16625 | 762 static void fillUVcoeff(GLfloat *ucoef, GLfloat *vcoef, |
763 float uvcos, float uvsin) { | |
764 int i; | |
765 ucoef[0] = 0 * uvcos + 1.403 * uvsin; | |
766 vcoef[0] = 0 * uvsin + 1.403 * uvcos; | |
767 ucoef[1] = -0.344 * uvcos + -0.714 * uvsin; | |
768 vcoef[1] = -0.344 * uvsin + -0.714 * uvcos; | |
769 ucoef[2] = 1.770 * uvcos + 0 * uvsin; | |
770 vcoef[2] = 1.770 * uvsin + 0 * uvcos; | |
771 ucoef[3] = 0; | |
772 vcoef[3] = 0; | |
773 // Coefficients (probably) must be in [0, 1] range, whereas they originally | |
774 // are in [-2, 2] range, so here comes the trick: | |
775 // First put them in the [-0.5, 0.5] range, then add 0.5. | |
776 // This can be undone with the HALF_BIAS and SCALE_BY_FOUR arguments | |
777 // for CombinerInput and CombinerOutput (or the respective ATI variants) | |
778 for (i = 0; i < 4; i++) { | |
779 ucoef[i] = ucoef[i] * 0.25 + 0.5; | |
780 vcoef[i] = vcoef[i] * 0.25 + 0.5; | |
781 } | |
782 } | |
783 | |
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784 /** |
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785 * \brief Setup register combiners for YUV to RGB conversion. |
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786 * \param uvcos used for saturation and hue adjustment |
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787 * \param uvsin used for saturation and hue adjustment |
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788 */ |
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789 static void glSetupYUVCombiners(float uvcos, float uvsin) { |
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790 GLfloat ucoef[4]; |
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791 GLfloat vcoef[4]; |
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792 GLint i; |
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793 if (!mpglCombinerInput || !mpglCombinerOutput || |
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794 !mpglCombinerParameterfv || !mpglCombinerParameteri) { |
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795 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Combiner functions missing!\n"); |
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796 return; |
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797 } |
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798 mpglGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV, &i); |
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799 if (i < 2) |
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800 mp_msg(MSGT_VO, MSGL_ERR, |
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801 "[gl] 2 general combiners needed for YUV combiner support (found %i)\n", i); |
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802 mpglGetIntegerv(GL_MAX_TEXTURE_UNITS, &i); |
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803 if (i < 3) |
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804 mp_msg(MSGT_VO, MSGL_ERR, |
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805 "[gl] 3 texture units needed for YUV combiner support (found %i)\n", i); |
16625 | 806 fillUVcoeff(ucoef, vcoef, uvcos, uvsin); |
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807 mpglCombinerParameterfv(GL_CONSTANT_COLOR0_NV, ucoef); |
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808 mpglCombinerParameterfv(GL_CONSTANT_COLOR1_NV, vcoef); |
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809 |
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810 // UV first, like this green component cannot overflow |
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811 mpglCombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_A_NV, |
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812 GL_TEXTURE1, GL_HALF_BIAS_NORMAL_NV, GL_RGB); |
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813 mpglCombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_B_NV, |
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814 GL_CONSTANT_COLOR0_NV, GL_HALF_BIAS_NORMAL_NV, GL_RGB); |
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815 mpglCombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_C_NV, |
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816 GL_TEXTURE2, GL_HALF_BIAS_NORMAL_NV, GL_RGB); |
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817 mpglCombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_D_NV, |
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818 GL_CONSTANT_COLOR1_NV, GL_HALF_BIAS_NORMAL_NV, GL_RGB); |
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819 mpglCombinerOutput(GL_COMBINER0_NV, GL_RGB, GL_DISCARD_NV, GL_DISCARD_NV, |
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820 GL_SPARE0_NV, GL_SCALE_BY_FOUR_NV, GL_NONE, GL_FALSE, |
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821 GL_FALSE, GL_FALSE); |
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822 |
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823 // stage 2 |
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824 mpglCombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_A_NV, GL_SPARE0_NV, |
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825 GL_SIGNED_IDENTITY_NV, GL_RGB); |
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826 mpglCombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_B_NV, GL_ZERO, |
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827 GL_UNSIGNED_INVERT_NV, GL_RGB); |
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828 mpglCombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_C_NV, |
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829 GL_TEXTURE0, GL_SIGNED_IDENTITY_NV, GL_RGB); |
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830 mpglCombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_D_NV, GL_ZERO, |
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831 GL_UNSIGNED_INVERT_NV, GL_RGB); |
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832 mpglCombinerOutput(GL_COMBINER1_NV, GL_RGB, GL_DISCARD_NV, GL_DISCARD_NV, |
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833 GL_SPARE0_NV, GL_NONE, GL_NONE, GL_FALSE, |
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834 GL_FALSE, GL_FALSE); |
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835 |
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836 // leave final combiner stage in default mode |
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837 mpglCombinerParameteri(GL_NUM_GENERAL_COMBINERS_NV, 2); |
16488
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838 } |
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839 |
16625 | 840 /** |
841 * \brief Setup ATI version of register combiners for YUV to RGB conversion. | |
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842 * \param csp_params parameters used for colorspace conversion |
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843 * \param text if set use the GL_ATI_text_fragment_shader API as |
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844 * used on OS X. |
16625 | 845 */ |
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846 static void glSetupYUVFragmentATI(struct mp_csp_params *csp_params, |
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847 int text) { |
16625 | 848 GLint i; |
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849 float yuv2rgb[3][4]; |
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850 |
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851 mpglGetIntegerv (GL_MAX_TEXTURE_UNITS, &i); |
16625 | 852 if (i < 3) |
853 mp_msg(MSGT_VO, MSGL_ERR, | |
854 "[gl] 3 texture units needed for YUV combiner (ATI) support (found %i)\n", i); | |
855 | |
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856 mp_get_yuv2rgb_coeffs(csp_params, yuv2rgb); |
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857 for (i = 0; i < 3; i++) { |
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858 int j; |
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859 yuv2rgb[i][3] -= -0.5 * (yuv2rgb[i][1] + yuv2rgb[i][2]); |
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860 for (j = 0; j < 4; j++) { |
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861 yuv2rgb[i][j] *= 0.125; |
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862 yuv2rgb[i][j] += 0.5; |
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863 if (yuv2rgb[i][j] > 1) |
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864 yuv2rgb[i][j] = 1; |
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865 if (yuv2rgb[i][j] < 0) |
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866 yuv2rgb[i][j] = 0; |
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867 } |
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868 } |
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869 if (text == 0) { |
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870 GLfloat c0[4] = {yuv2rgb[0][0], yuv2rgb[1][0], yuv2rgb[2][0]}; |
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871 GLfloat c1[4] = {yuv2rgb[0][1], yuv2rgb[1][1], yuv2rgb[2][1]}; |
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872 GLfloat c2[4] = {yuv2rgb[0][2], yuv2rgb[1][2], yuv2rgb[2][2]}; |
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873 GLfloat c3[4] = {yuv2rgb[0][3], yuv2rgb[1][3], yuv2rgb[2][3]}; |
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874 if (!mpglBeginFragmentShader || !mpglEndFragmentShader || |
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875 !mpglSetFragmentShaderConstant || !mpglSampleMap || |
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876 !mpglColorFragmentOp2 || !mpglColorFragmentOp3) { |
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877 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Combiner (ATI) functions missing!\n"); |
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878 return; |
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879 } |
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880 mpglGetIntegerv(GL_NUM_FRAGMENT_REGISTERS_ATI, &i); |
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881 if (i < 3) |
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882 mp_msg(MSGT_VO, MSGL_ERR, |
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883 "[gl] 3 registers needed for YUV combiner (ATI) support (found %i)\n", i); |
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884 mpglBeginFragmentShader(); |
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885 mpglSetFragmentShaderConstant(GL_CON_0_ATI, c0); |
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886 mpglSetFragmentShaderConstant(GL_CON_1_ATI, c1); |
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887 mpglSetFragmentShaderConstant(GL_CON_2_ATI, c2); |
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888 mpglSetFragmentShaderConstant(GL_CON_3_ATI, c3); |
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889 mpglSampleMap(GL_REG_0_ATI, GL_TEXTURE0, GL_SWIZZLE_STR_ATI); |
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890 mpglSampleMap(GL_REG_1_ATI, GL_TEXTURE1, GL_SWIZZLE_STR_ATI); |
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891 mpglSampleMap(GL_REG_2_ATI, GL_TEXTURE2, GL_SWIZZLE_STR_ATI); |
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892 mpglColorFragmentOp2(GL_MUL_ATI, GL_REG_1_ATI, GL_NONE, GL_NONE, |
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893 GL_REG_1_ATI, GL_NONE, GL_BIAS_BIT_ATI, |
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894 GL_CON_1_ATI, GL_NONE, GL_BIAS_BIT_ATI); |
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895 mpglColorFragmentOp3(GL_MAD_ATI, GL_REG_2_ATI, GL_NONE, GL_NONE, |
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896 GL_REG_2_ATI, GL_NONE, GL_BIAS_BIT_ATI, |
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897 GL_CON_2_ATI, GL_NONE, GL_BIAS_BIT_ATI, |
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898 GL_REG_1_ATI, GL_NONE, GL_NONE); |
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899 mpglColorFragmentOp3(GL_MAD_ATI, GL_REG_0_ATI, GL_NONE, GL_NONE, |
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900 GL_REG_0_ATI, GL_NONE, GL_NONE, |
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901 GL_CON_0_ATI, GL_NONE, GL_BIAS_BIT_ATI, |
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902 GL_REG_2_ATI, GL_NONE, GL_NONE); |
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903 mpglColorFragmentOp2(GL_ADD_ATI, GL_REG_0_ATI, GL_NONE, GL_8X_BIT_ATI, |
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904 GL_REG_0_ATI, GL_NONE, GL_NONE, |
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|
905 GL_CON_3_ATI, GL_NONE, GL_BIAS_BIT_ATI); |
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906 mpglEndFragmentShader(); |
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907 } else { |
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908 static const char template[] = |
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909 "!!ATIfs1.0\n" |
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910 "StartConstants;\n" |
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911 " CONSTANT c0 = {%e, %e, %e};\n" |
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912 " CONSTANT c1 = {%e, %e, %e};\n" |
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913 " CONSTANT c2 = {%e, %e, %e};\n" |
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914 " CONSTANT c3 = {%e, %e, %e};\n" |
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915 "EndConstants;\n" |
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916 "StartOutputPass;\n" |
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917 " SampleMap r0, t0.str;\n" |
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918 " SampleMap r1, t1.str;\n" |
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919 " SampleMap r2, t2.str;\n" |
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920 " MUL r1.rgb, r1.bias, c1.bias;\n" |
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921 " MAD r2.rgb, r2.bias, c2.bias, r1;\n" |
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922 " MAD r0.rgb, r0, c0.bias, r2;\n" |
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923 " ADD r0.rgb.8x, r0, c3.bias;\n" |
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924 "EndPass;\n"; |
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925 char buffer[512]; |
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926 snprintf(buffer, sizeof(buffer), template, |
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927 yuv2rgb[0][0], yuv2rgb[1][0], yuv2rgb[2][0], |
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928 yuv2rgb[0][1], yuv2rgb[1][1], yuv2rgb[2][1], |
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929 yuv2rgb[0][2], yuv2rgb[1][2], yuv2rgb[2][2], |
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930 yuv2rgb[0][3], yuv2rgb[1][3], yuv2rgb[2][3]); |
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931 mp_msg(MSGT_VO, MSGL_DBG2, "[gl] generated fragment program:\n%s\n", buffer); |
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932 loadGPUProgram(GL_TEXT_FRAGMENT_SHADER_ATI, buffer); |
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933 } |
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934 } |
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935 |
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936 /** |
19221 | 937 * \brief helper function for gen_spline_lookup_tex |
938 * \param x subpixel-position ((0,1) range) to calculate weights for | |
939 * \param dst where to store transformed weights, must provide space for 4 GLfloats | |
940 * | |
941 * calculates the weights and stores them after appropriate transformation | |
942 * for the scaler fragment program. | |
943 */ | |
18622 | 944 static void store_weights(float x, GLfloat *dst) { |
945 float w0 = (((-1 * x + 3) * x - 3) * x + 1) / 6; | |
946 float w1 = ((( 3 * x - 6) * x + 0) * x + 4) / 6; | |
947 float w2 = (((-3 * x + 3) * x + 3) * x + 1) / 6; | |
948 float w3 = ((( 1 * x + 0) * x + 0) * x + 0) / 6; | |
949 *dst++ = 1 + x - w1 / (w0 + w1); | |
950 *dst++ = 1 - x + w3 / (w2 + w3); | |
951 *dst++ = w0 + w1; | |
952 *dst++ = 0; | |
953 } | |
954 | |
955 //! to avoid artefacts this should be rather large | |
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956 #define LOOKUP_BSPLINE_RES (2 * 1024) |
18622 | 957 /** |
958 * \brief creates the 1D lookup texture needed for fast higher-order filtering | |
959 * \param unit texture unit to attach texture to | |
960 */ | |
961 static void gen_spline_lookup_tex(GLenum unit) { | |
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962 GLfloat *tex = calloc(4 * LOOKUP_BSPLINE_RES, sizeof(*tex)); |
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963 GLfloat *tp = tex; |
18622 | 964 int i; |
965 for (i = 0; i < LOOKUP_BSPLINE_RES; i++) { | |
966 float x = (float)(i + 0.5) / LOOKUP_BSPLINE_RES; | |
967 store_weights(x, tp); | |
968 tp += 4; | |
969 } | |
970 store_weights(0, tex); | |
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971 store_weights(1, &tex[4 * (LOOKUP_BSPLINE_RES - 1)]); |
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972 mpglActiveTexture(unit); |
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973 mpglTexImage1D(GL_TEXTURE_1D, 0, GL_RGBA16, LOOKUP_BSPLINE_RES, 0, GL_RGBA, GL_FLOAT, tex); |
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974 mpglTexParameterf(GL_TEXTURE_1D, GL_TEXTURE_PRIORITY, 1.0); |
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975 mpglTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
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976 mpglTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
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977 mpglTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_REPEAT); |
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978 mpglActiveTexture(GL_TEXTURE0); |
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979 free(tex); |
18622 | 980 } |
981 | |
33926 | 982 #define NOISE_RES 2048 |
983 | |
984 /** | |
985 * \brief creates the 1D lookup texture needed to generate pseudo-random numbers. | |
986 * \param unit texture unit to attach texture to | |
987 */ | |
988 static void gen_noise_lookup_tex(GLenum unit) { | |
989 GLfloat *tex = calloc(NOISE_RES, sizeof(*tex)); | |
990 uint32_t lcg = 0x79381c11; | |
991 int i; | |
992 for (i = 0; i < NOISE_RES; i++) | |
993 tex[i] = (double)i / (NOISE_RES - 1); | |
994 for (i = 0; i < NOISE_RES - 1; i++) { | |
995 int remain = NOISE_RES - i; | |
996 int idx = i + (lcg >> 16) % remain; | |
997 GLfloat tmp = tex[i]; | |
998 tex[i] = tex[idx]; | |
999 tex[idx] = tmp; | |
1000 lcg = lcg * 1664525 + 1013904223; | |
1001 } | |
1002 mpglActiveTexture(unit); | |
1003 mpglTexImage1D(GL_TEXTURE_1D, 0, 1, NOISE_RES, 0, GL_RED, GL_FLOAT, tex); | |
1004 mpglTexParameterf(GL_TEXTURE_1D, GL_TEXTURE_PRIORITY, 1.0); | |
1005 mpglTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | |
1006 mpglTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | |
1007 mpglTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_REPEAT); | |
1008 mpglActiveTexture(GL_TEXTURE0); | |
1009 free(tex); | |
1010 } | |
1011 | |
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1012 static const char bilin_filt_template[] = |
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changeset
|
1013 "TEX yuv.%c, fragment.texcoord[%c], texture[%c], %s;\n"; |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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18579
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|
1014 |
18622 | 1015 #define BICUB_FILT_MAIN(textype) \ |
1016 /* first y-interpolation */ \ | |
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changeset
|
1017 "ADD coord, fragment.texcoord[%c].xyxy, cdelta.xyxw;\n" \ |
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changeset
|
1018 "ADD coord2, fragment.texcoord[%c].xyxy, cdelta.zyzw;\n" \ |
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changeset
|
1019 "TEX a.r, coord.xyxy, texture[%c], "textype";\n" \ |
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changeset
|
1020 "TEX a.g, coord.zwzw, texture[%c], "textype";\n" \ |
18787
5a2e45cd754f
reduce number of texture indirections to support older cards
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18693
diff
changeset
|
1021 /* second y-interpolation */ \ |
30840
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changeset
|
1022 "TEX b.r, coord2.xyxy, texture[%c], "textype";\n" \ |
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changeset
|
1023 "TEX b.g, coord2.zwzw, texture[%c], "textype";\n" \ |
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changeset
|
1024 "LRP a.b, parmy.b, a.rrrr, a.gggg;\n" \ |
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changeset
|
1025 "LRP a.a, parmy.b, b.rrrr, b.gggg;\n" \ |
18622 | 1026 /* x-interpolation */ \ |
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changeset
|
1027 "LRP yuv.%c, parmx.b, a.bbbb, a.aaaa;\n" |
18622 | 1028 |
33928
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|
1029 static const char bicub_filt_template_2D[] = |
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changeset
|
1030 "MAD coord.xy, fragment.texcoord[%c], {%e, %e}, {0.5, 0.5};\n" |
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Add newlines to generated fragment program to make both fragment program dump
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changeset
|
1031 "TEX parmx, coord.x, texture[%c], 1D;\n" |
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changeset
|
1032 "MUL cdelta.xz, parmx.rrgg, {-%e, 0, %e, 0};\n" |
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changeset
|
1033 "TEX parmy, coord.y, texture[%c], 1D;\n" |
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changeset
|
1034 "MUL cdelta.yw, parmy.rrgg, {0, -%e, 0, %e};\n" |
18622 | 1035 BICUB_FILT_MAIN("2D"); |
1036 | |
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Remove pointless pointer indirection for shader program strings.
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|
1037 static const char bicub_filt_template_RECT[] = |
30840
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Add newlines to generated fragment program to make both fragment program dump
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changeset
|
1038 "ADD coord, fragment.texcoord[%c], {0.5, 0.5};\n" |
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changeset
|
1039 "TEX parmx, coord.x, texture[%c], 1D;\n" |
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Add newlines to generated fragment program to make both fragment program dump
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changeset
|
1040 "MUL cdelta.xz, parmx.rrgg, {-1, 0, 1, 0};\n" |
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changeset
|
1041 "TEX parmy, coord.y, texture[%c], 1D;\n" |
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changeset
|
1042 "MUL cdelta.yw, parmy.rrgg, {0, -1, 0, 1};\n" |
18622 | 1043 BICUB_FILT_MAIN("RECT"); |
1044 | |
24318
e6e8bf060dae
Add a bicubic scaler that needs a lot more instruction but no
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diff
changeset
|
1045 #define CALCWEIGHTS(t, s) \ |
30840
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changeset
|
1046 "MAD "t", {-0.5, 0.1666, 0.3333, -0.3333}, "s", {1, 0, -0.5, 0.5};\n" \ |
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changeset
|
1047 "MAD "t", "t", "s", {0, 0, -0.5, 0.5};\n" \ |
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changeset
|
1048 "MAD "t", "t", "s", {-0.6666, 0, 0.8333, 0.1666};\n" \ |
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changeset
|
1049 "RCP a.x, "t".z;\n" \ |
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changeset
|
1050 "RCP a.y, "t".w;\n" \ |
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changeset
|
1051 "MAD "t".xy, "t".xyxy, a.xyxy, {1, 1, 0, 0};\n" \ |
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changeset
|
1052 "ADD "t".x, "t".xxxx, "s";\n" \ |
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changeset
|
1053 "SUB "t".y, "t".yyyy, "s";\n" |
24318
e6e8bf060dae
Add a bicubic scaler that needs a lot more instruction but no
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diff
changeset
|
1054 |
33928
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Remove pointless pointer indirection for shader program strings.
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changeset
|
1055 static const char bicub_notex_filt_template_2D[] = |
30840
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changeset
|
1056 "MAD coord.xy, fragment.texcoord[%c], {%e, %e}, {0.5, 0.5};\n" |
e159f9aa13a2
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changeset
|
1057 "FRC coord.xy, coord.xyxy;\n" |
24318
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Add a bicubic scaler that needs a lot more instruction but no
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changeset
|
1058 CALCWEIGHTS("parmx", "coord.xxxx") |
30840
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changeset
|
1059 "MUL cdelta.xz, parmx.rrgg, {-%e, 0, %e, 0};\n" |
24318
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changeset
|
1060 CALCWEIGHTS("parmy", "coord.yyyy") |
30840
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changeset
|
1061 "MUL cdelta.yw, parmy.rrgg, {0, -%e, 0, %e};\n" |
24318
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Add a bicubic scaler that needs a lot more instruction but no
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parents:
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changeset
|
1062 BICUB_FILT_MAIN("2D"); |
e6e8bf060dae
Add a bicubic scaler that needs a lot more instruction but no
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changeset
|
1063 |
33928
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changeset
|
1064 static const char bicub_notex_filt_template_RECT[] = |
30840
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Add newlines to generated fragment program to make both fragment program dump
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changeset
|
1065 "ADD coord, fragment.texcoord[%c], {0.5, 0.5};\n" |
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Add newlines to generated fragment program to make both fragment program dump
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changeset
|
1066 "FRC coord.xy, coord.xyxy;\n" |
24318
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Add a bicubic scaler that needs a lot more instruction but no
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changeset
|
1067 CALCWEIGHTS("parmx", "coord.xxxx") |
30840
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changeset
|
1068 "MUL cdelta.xz, parmx.rrgg, {-1, 0, 1, 0};\n" |
24318
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changeset
|
1069 CALCWEIGHTS("parmy", "coord.yyyy") |
30840
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changeset
|
1070 "MUL cdelta.yw, parmy.rrgg, {0, -1, 0, 1};\n" |
24318
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diff
changeset
|
1071 BICUB_FILT_MAIN("RECT"); |
e6e8bf060dae
Add a bicubic scaler that needs a lot more instruction but no
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diff
changeset
|
1072 |
22489 | 1073 #define BICUB_X_FILT_MAIN(textype) \ |
30840
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Add newlines to generated fragment program to make both fragment program dump
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diff
changeset
|
1074 "ADD coord.xy, fragment.texcoord[%c].xyxy, cdelta.xyxy;\n" \ |
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Add newlines to generated fragment program to make both fragment program dump
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changeset
|
1075 "ADD coord2.xy, fragment.texcoord[%c].xyxy, cdelta.zyzy;\n" \ |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
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parents:
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changeset
|
1076 "TEX a.r, coord, texture[%c], "textype";\n" \ |
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parents:
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diff
changeset
|
1077 "TEX b.r, coord2, texture[%c], "textype";\n" \ |
22489 | 1078 /* x-interpolation */ \ |
30840
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Add newlines to generated fragment program to make both fragment program dump
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diff
changeset
|
1079 "LRP yuv.%c, parmx.b, a.rrrr, b.rrrr;\n" |
22489 | 1080 |
33928
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parents:
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diff
changeset
|
1081 static const char bicub_x_filt_template_2D[] = |
30840
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diff
changeset
|
1082 "MAD coord.x, fragment.texcoord[%c], {%e}, {0.5};\n" |
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changeset
|
1083 "TEX parmx, coord, texture[%c], 1D;\n" |
e159f9aa13a2
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changeset
|
1084 "MUL cdelta.xyz, parmx.rrgg, {-%e, 0, %e};\n" |
22489 | 1085 BICUB_X_FILT_MAIN("2D"); |
1086 | |
33928
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Remove pointless pointer indirection for shader program strings.
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parents:
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diff
changeset
|
1087 static const char bicub_x_filt_template_RECT[] = |
30840
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Add newlines to generated fragment program to make both fragment program dump
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diff
changeset
|
1088 "ADD coord.x, fragment.texcoord[%c], {0.5};\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
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parents:
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diff
changeset
|
1089 "TEX parmx, coord, texture[%c], 1D;\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
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parents:
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changeset
|
1090 "MUL cdelta.xyz, parmx.rrgg, {-1, 0, 1};\n" |
22489 | 1091 BICUB_X_FILT_MAIN("RECT"); |
1092 | |
33928
27b1c4df84bd
Remove pointless pointer indirection for shader program strings.
reimar
parents:
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diff
changeset
|
1093 static const char unsharp_filt_template[] = |
30840
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changeset
|
1094 "PARAM dcoord%c = {%e, %e, %e, %e};\n" |
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Add newlines to generated fragment program to make both fragment program dump
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changeset
|
1095 "ADD coord, fragment.texcoord[%c].xyxy, dcoord%c;\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
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changeset
|
1096 "SUB coord2, fragment.texcoord[%c].xyxy, dcoord%c;\n" |
e159f9aa13a2
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changeset
|
1097 "TEX a.r, fragment.texcoord[%c], texture[%c], %s;\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
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changeset
|
1098 "TEX b.r, coord.xyxy, texture[%c], %s;\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
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diff
changeset
|
1099 "TEX b.g, coord.zwzw, texture[%c], %s;\n" |
e159f9aa13a2
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diff
changeset
|
1100 "ADD b.r, b.r, b.g;\n" |
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Add newlines to generated fragment program to make both fragment program dump
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diff
changeset
|
1101 "TEX b.b, coord2.xyxy, texture[%c], %s;\n" |
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Add newlines to generated fragment program to make both fragment program dump
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changeset
|
1102 "TEX b.g, coord2.zwzw, texture[%c], %s;\n" |
e159f9aa13a2
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changeset
|
1103 "DP3 b, b, {0.25, 0.25, 0.25};\n" |
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changeset
|
1104 "SUB b.r, a.r, b.r;\n" |
34478 | 1105 // NOTE: destination component is only write mask, not swizzle |
1106 // so calculate result in all three components | |
1107 "MAD yuv.%c, b.rrrr, {%e, %e, %e}, a.rrrr;\n"; | |
25729
9a96fd14d1c5
Add experimental unsharp-mask OpenGL scaler. Certainly not yet perfect.
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25727
diff
changeset
|
1108 |
33928
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parents:
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changeset
|
1109 static const char unsharp_filt_template2[] = |
30840
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changeset
|
1110 "PARAM dcoord%c = {%e, %e, %e, %e};\n" |
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changeset
|
1111 "PARAM dcoord2%c = {%e, 0, 0, %e};\n" |
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Add newlines to generated fragment program to make both fragment program dump
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changeset
|
1112 "ADD coord, fragment.texcoord[%c].xyxy, dcoord%c;\n" |
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Add newlines to generated fragment program to make both fragment program dump
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changeset
|
1113 "SUB coord2, fragment.texcoord[%c].xyxy, dcoord%c;\n" |
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changeset
|
1114 "TEX a.r, fragment.texcoord[%c], texture[%c], %s;\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
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changeset
|
1115 "TEX b.r, coord.xyxy, texture[%c], %s;\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
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parents:
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changeset
|
1116 "TEX b.g, coord.zwzw, texture[%c], %s;\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
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changeset
|
1117 "ADD b.r, b.r, b.g;\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
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changeset
|
1118 "TEX b.b, coord2.xyxy, texture[%c], %s;\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
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changeset
|
1119 "TEX b.g, coord2.zwzw, texture[%c], %s;\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
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diff
changeset
|
1120 "ADD b.r, b.r, b.b;\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
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changeset
|
1121 "ADD b.a, b.r, b.g;\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
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changeset
|
1122 "ADD coord, fragment.texcoord[%c].xyxy, dcoord2%c;\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
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changeset
|
1123 "SUB coord2, fragment.texcoord[%c].xyxy, dcoord2%c;\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
reimar
parents:
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diff
changeset
|
1124 "TEX b.r, coord.xyxy, texture[%c], %s;\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
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parents:
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changeset
|
1125 "TEX b.g, coord.zwzw, texture[%c], %s;\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
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parents:
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changeset
|
1126 "ADD b.r, b.r, b.g;\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
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parents:
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changeset
|
1127 "TEX b.b, coord2.xyxy, texture[%c], %s;\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
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changeset
|
1128 "TEX b.g, coord2.zwzw, texture[%c], %s;\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
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changeset
|
1129 "DP4 b.r, b, {-0.1171875, -0.1171875, -0.1171875, -0.09765625};\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
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changeset
|
1130 "MAD b.r, a.r, {0.859375}, b.r;\n" |
34478 | 1131 // NOTE: destination component is only write mask, not swizzle |
1132 // so calculate result in all three components | |
1133 "MAD yuv.%c, b.rrrr, {%e, %e, %e}, a.rrrr;\n"; | |
25758 | 1134 |
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1135 static const char yuv_prog_template[] = |
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1136 "PARAM ycoef = {%e, %e, %e};\n" |
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1137 "PARAM ucoef = {%e, %e, %e};\n" |
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1138 "PARAM vcoef = {%e, %e, %e};\n" |
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1139 "PARAM offsets = {%e, %e, %e};\n" |
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1140 "TEMP res;\n" |
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1141 "MAD res.rgb, yuv.rrrr, ycoef, offsets;\n" |
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1142 "MAD res.rgb, yuv.gggg, ucoef, res;\n" |
33926 | 1143 "MAD res.rgb, yuv.bbbb, vcoef, res;\n"; |
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1144 |
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1145 static const char yuv_pow_prog_template[] = |
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1146 "PARAM ycoef = {%e, %e, %e};\n" |
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1147 "PARAM ucoef = {%e, %e, %e};\n" |
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1148 "PARAM vcoef = {%e, %e, %e};\n" |
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1149 "PARAM offsets = {%e, %e, %e};\n" |
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1150 "PARAM gamma = {%e, %e, %e};\n" |
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1151 "TEMP res;\n" |
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1152 "MAD res.rgb, yuv.rrrr, ycoef, offsets;\n" |
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1153 "MAD res.rgb, yuv.gggg, ucoef, res;\n" |
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1154 "MAD_SAT res.rgb, yuv.bbbb, vcoef, res;\n" |
33926 | 1155 "POW res.r, res.r, gamma.r;\n" |
1156 "POW res.g, res.g, gamma.g;\n" | |
1157 "POW res.b, res.b, gamma.b;\n"; | |
16488
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1158 |
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1159 static const char yuv_lookup_prog_template[] = |
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1160 "PARAM ycoef = {%e, %e, %e, 0};\n" |
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1161 "PARAM ucoef = {%e, %e, %e, 0};\n" |
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1162 "PARAM vcoef = {%e, %e, %e, 0};\n" |
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1163 "PARAM offsets = {%e, %e, %e, 0.125};\n" |
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1164 "TEMP res;\n" |
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1165 "MAD res, yuv.rrrr, ycoef, offsets;\n" |
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1166 "MAD res.rgb, yuv.gggg, ucoef, res;\n" |
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1167 "MAD res.rgb, yuv.bbbb, vcoef, res;\n" |
33926 | 1168 "TEX res.r, res.raaa, texture[%c], 2D;\n" |
30840
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1169 "ADD res.a, res.a, 0.25;\n" |
33926 | 1170 "TEX res.g, res.gaaa, texture[%c], 2D;\n" |
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1171 "ADD res.a, res.a, 0.25;\n" |
33926 | 1172 "TEX res.b, res.baaa, texture[%c], 2D;\n"; |
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1173 |
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1174 static const char yuv_lookup3d_prog_template[] = |
33926 | 1175 "TEMP res;\n" |
1176 "TEX res, yuv, texture[%c], 3D;\n"; | |
1177 | |
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1178 static const char noise_filt_template[] = |
33926 | 1179 "MUL coord.xy, fragment.texcoord[0], {%e, %e};\n" |
1180 "TEMP rand;\n" | |
1181 "TEX rand.r, coord.x, texture[%c], 1D;\n" | |
1182 "ADD rand.r, rand.r, coord.y;\n" | |
1183 "TEX rand.r, rand.r, texture[%c], 1D;\n" | |
1184 "MAD res.rgb, rand.rrrr, {%e, %e, %e}, res;\n"; | |
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1185 |
19221 | 1186 /** |
1187 * \brief creates and initializes helper textures needed for scaling texture read | |
1188 * \param scaler scaler type to create texture for | |
1189 * \param texu contains next free texture unit number | |
1190 * \param texs texture unit ids for the scaler are stored in this array | |
1191 */ | |
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1192 static void create_scaler_textures(int scaler, int *texu, char *texs) { |
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1193 switch (scaler) { |
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1194 case YUV_SCALER_BILIN: |
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1195 case YUV_SCALER_BICUB_NOTEX: |
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1196 case YUV_SCALER_UNSHARP: |
25758 | 1197 case YUV_SCALER_UNSHARP2: |
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1198 break; |
18622 | 1199 case YUV_SCALER_BICUB: |
22489 | 1200 case YUV_SCALER_BICUB_X: |
18622 | 1201 texs[0] = (*texu)++; |
1202 gen_spline_lookup_tex(GL_TEXTURE0 + texs[0]); | |
1203 texs[0] += '0'; | |
1204 break; | |
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1205 default: |
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1206 mp_msg(MSGT_VO, MSGL_ERR, "[gl] unknown scaler type %i\n", scaler); |
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1207 } |
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1208 } |
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1209 |
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|
1210 //! resolution of texture for gamma lookup table |
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1211 #define LOOKUP_RES 512 |
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1212 //! resolution for 3D yuv->rgb conversion lookup table |
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1213 #define LOOKUP_3DRES 32 |
19221 | 1214 /** |
1215 * \brief creates and initializes helper textures needed for yuv conversion | |
26837 | 1216 * \param params struct containing parameters like brightness, gamma, ... |
19221 | 1217 * \param texu contains next free texture unit number |
1218 * \param texs texture unit ids for the conversion are stored in this array | |
1219 */ | |
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1220 static void create_conv_textures(gl_conversion_params_t *params, int *texu, char *texs) { |
18619
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1221 unsigned char *lookup_data = NULL; |
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1222 int conv = YUV_CONVERSION(params->type); |
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1223 switch (conv) { |
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1224 case YUV_CONVERSION_FRAGMENT: |
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1225 case YUV_CONVERSION_FRAGMENT_POW: |
30028 | 1226 break; |
18619
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1227 case YUV_CONVERSION_FRAGMENT_LOOKUP: |
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1228 texs[0] = (*texu)++; |
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1229 mpglActiveTexture(GL_TEXTURE0 + texs[0]); |
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1230 lookup_data = malloc(4 * LOOKUP_RES); |
30108
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1231 mp_gen_gamma_map(lookup_data, LOOKUP_RES, params->csp_params.rgamma); |
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1232 mp_gen_gamma_map(&lookup_data[LOOKUP_RES], LOOKUP_RES, params->csp_params.ggamma); |
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1233 mp_gen_gamma_map(&lookup_data[2 * LOOKUP_RES], LOOKUP_RES, params->csp_params.bgamma); |
27621
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|
1234 glCreateClearTex(GL_TEXTURE_2D, GL_LUMINANCE8, GL_LUMINANCE, GL_UNSIGNED_BYTE, GL_LINEAR, |
18619
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1235 LOOKUP_RES, 4, 0); |
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1236 glUploadTex(GL_TEXTURE_2D, GL_LUMINANCE, GL_UNSIGNED_BYTE, lookup_data, |
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changeset
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1237 LOOKUP_RES, 0, 0, LOOKUP_RES, 4, 0); |
30945
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1238 mpglActiveTexture(GL_TEXTURE0); |
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1239 texs[0] += '0'; |
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1240 break; |
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1241 case YUV_CONVERSION_FRAGMENT_LOOKUP3D: |
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1242 { |
36114 | 1243 int sz = LOOKUP_3DRES; // texture size |
30945
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1244 if (!mpglTexImage3D) { |
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1245 mp_msg(MSGT_VO, MSGL_ERR, "[gl] Missing 3D texture function!\n"); |
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1246 break; |
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|
1247 } |
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1248 texs[0] = (*texu)++; |
30945
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1249 mpglActiveTexture(GL_TEXTURE0 + texs[0]); |
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1250 lookup_data = malloc(3 * sz * sz * sz); |
30108
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1251 mp_gen_yuv2rgb_map(¶ms->csp_params, lookup_data, LOOKUP_3DRES); |
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|
1252 glAdjustAlignment(sz); |
30945
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changeset
|
1253 mpglPixelStorei(GL_UNPACK_ROW_LENGTH, 0); |
36114 | 1254 mpglTexImage3D(GL_TEXTURE_3D, 0, 3, sz, sz, sz, 0, |
30945
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|
1255 GL_RGB, GL_UNSIGNED_BYTE, lookup_data); |
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|
1256 mpglTexParameterf(GL_TEXTURE_3D, GL_TEXTURE_PRIORITY, 1.0); |
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1257 mpglTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
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1258 mpglTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
36114 | 1259 mpglTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
1260 mpglTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | |
1261 mpglTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); | |
30945
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|
1262 mpglActiveTexture(GL_TEXTURE0); |
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1263 texs[0] += '0'; |
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|
1264 } |
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|
1265 break; |
18619
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|
1266 default: |
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|
1267 mp_msg(MSGT_VO, MSGL_ERR, "[gl] unknown conversion type %i\n", conv); |
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1268 } |
32537
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|
1269 free(lookup_data); |
18619
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1270 } |
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1271 |
19221 | 1272 /** |
1273 * \brief adds a scaling texture read at the current fragment program position | |
1274 * \param scaler type of scaler to insert | |
1275 * \param prog_pos current position in fragment program | |
1276 * \param remain how many bytes remain in the buffer given by prog_pos | |
1277 * \param texs array containing the texture unit identifiers for this scaler | |
1278 * \param in_tex texture unit the scaler should read from | |
1279 * \param out_comp component of the yuv variable the scaler stores the result in | |
1280 * \param rect if rectangular (pixel) adressing should be used for in_tex | |
1281 * \param texw width of the in_tex texture | |
1282 * \param texh height of the in_tex texture | |
26837 | 1283 * \param strength strength of filter effect if the scaler does some kind of filtering |
19221 | 1284 */ |
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1285 static void add_scaler(int scaler, char **prog_pos, int *remain, char *texs, |
26836
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1286 char in_tex, char out_comp, int rect, int texw, int texh, |
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|
1287 double strength) { |
25755
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|
1288 const char *ttype = rect ? "RECT" : "2D"; |
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1289 const float ptw = rect ? 1.0 : 1.0 / texw; |
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1290 const float pth = rect ? 1.0 : 1.0 / texh; |
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|
1291 switch (scaler) { |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1292 case YUV_SCALER_BILIN: |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1293 snprintf(*prog_pos, *remain, bilin_filt_template, out_comp, in_tex, |
25755
4ece7bfc77b7
Use the same unsharp filter template for 2D and RECT textures
reimar
parents:
25745
diff
changeset
|
1294 in_tex, ttype); |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1295 break; |
18622 | 1296 case YUV_SCALER_BICUB: |
1297 if (rect) | |
1298 snprintf(*prog_pos, *remain, bicub_filt_template_RECT, | |
1299 in_tex, texs[0], texs[0], | |
1300 in_tex, in_tex, in_tex, in_tex, in_tex, in_tex, out_comp); | |
1301 else | |
1302 snprintf(*prog_pos, *remain, bicub_filt_template_2D, | |
1303 in_tex, (float)texw, (float)texh, | |
25756 | 1304 texs[0], ptw, ptw, texs[0], pth, pth, |
18622 | 1305 in_tex, in_tex, in_tex, in_tex, in_tex, in_tex, out_comp); |
1306 break; | |
22489 | 1307 case YUV_SCALER_BICUB_X: |
1308 if (rect) | |
1309 snprintf(*prog_pos, *remain, bicub_x_filt_template_RECT, | |
1310 in_tex, texs[0], | |
1311 in_tex, in_tex, in_tex, in_tex, out_comp); | |
1312 else | |
1313 snprintf(*prog_pos, *remain, bicub_x_filt_template_2D, | |
26195
802c489f77f0
Fix and simplify lscale=2 (bicub_x) scaler, produced funny
reimar
parents:
25953
diff
changeset
|
1314 in_tex, (float)texw, |
25756 | 1315 texs[0], ptw, ptw, |
22489 | 1316 in_tex, in_tex, in_tex, in_tex, out_comp); |
1317 break; | |
24318
e6e8bf060dae
Add a bicubic scaler that needs a lot more instruction but no
reimar
parents:
24315
diff
changeset
|
1318 case YUV_SCALER_BICUB_NOTEX: |
e6e8bf060dae
Add a bicubic scaler that needs a lot more instruction but no
reimar
parents:
24315
diff
changeset
|
1319 if (rect) |
e6e8bf060dae
Add a bicubic scaler that needs a lot more instruction but no
reimar
parents:
24315
diff
changeset
|
1320 snprintf(*prog_pos, *remain, bicub_notex_filt_template_RECT, |
e6e8bf060dae
Add a bicubic scaler that needs a lot more instruction but no
reimar
parents:
24315
diff
changeset
|
1321 in_tex, |
e6e8bf060dae
Add a bicubic scaler that needs a lot more instruction but no
reimar
parents:
24315
diff
changeset
|
1322 in_tex, in_tex, in_tex, in_tex, in_tex, in_tex, out_comp); |
e6e8bf060dae
Add a bicubic scaler that needs a lot more instruction but no
reimar
parents:
24315
diff
changeset
|
1323 else |
e6e8bf060dae
Add a bicubic scaler that needs a lot more instruction but no
reimar
parents:
24315
diff
changeset
|
1324 snprintf(*prog_pos, *remain, bicub_notex_filt_template_2D, |
25756 | 1325 in_tex, (float)texw, (float)texh, ptw, ptw, pth, pth, |
24318
e6e8bf060dae
Add a bicubic scaler that needs a lot more instruction but no
reimar
parents:
24315
diff
changeset
|
1326 in_tex, in_tex, in_tex, in_tex, in_tex, in_tex, out_comp); |
e6e8bf060dae
Add a bicubic scaler that needs a lot more instruction but no
reimar
parents:
24315
diff
changeset
|
1327 break; |
25729
9a96fd14d1c5
Add experimental unsharp-mask OpenGL scaler. Certainly not yet perfect.
reimar
parents:
25727
diff
changeset
|
1328 case YUV_SCALER_UNSHARP: |
25755
4ece7bfc77b7
Use the same unsharp filter template for 2D and RECT textures
reimar
parents:
25745
diff
changeset
|
1329 snprintf(*prog_pos, *remain, unsharp_filt_template, |
25760 | 1330 out_comp, 0.5 * ptw, 0.5 * pth, 0.5 * ptw, -0.5 * pth, |
1331 in_tex, out_comp, in_tex, out_comp, in_tex, | |
25755
4ece7bfc77b7
Use the same unsharp filter template for 2D and RECT textures
reimar
parents:
25745
diff
changeset
|
1332 in_tex, ttype, in_tex, ttype, in_tex, ttype, in_tex, ttype, |
34478 | 1333 in_tex, ttype, out_comp, strength, strength, strength); |
25729
9a96fd14d1c5
Add experimental unsharp-mask OpenGL scaler. Certainly not yet perfect.
reimar
parents:
25727
diff
changeset
|
1334 break; |
25758 | 1335 case YUV_SCALER_UNSHARP2: |
1336 snprintf(*prog_pos, *remain, unsharp_filt_template2, | |
25760 | 1337 out_comp, 1.2 * ptw, 1.2 * pth, 1.2 * ptw, -1.2 * pth, |
1338 out_comp, 1.5 * ptw, 1.5 * pth, | |
1339 in_tex, out_comp, in_tex, out_comp, in_tex, | |
25758 | 1340 in_tex, ttype, in_tex, ttype, in_tex, ttype, in_tex, ttype, |
25760 | 1341 in_tex, ttype, in_tex, out_comp, in_tex, out_comp, |
1342 in_tex, ttype, in_tex, ttype, in_tex, ttype, | |
34478 | 1343 in_tex, ttype, out_comp, strength, strength, strength); |
25758 | 1344 break; |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1345 } |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1346 *remain -= strlen(*prog_pos); |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1347 *prog_pos += strlen(*prog_pos); |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1348 } |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1349 |
18653
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1350 static const struct { |
19194
5949a654e2d4
marks some read-only char* inside structs as const, patch by Stefan Huehner, stefan At huehner-org
reynaldo
parents:
19167
diff
changeset
|
1351 const char *name; |
18653
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1352 GLenum cur; |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1353 GLenum max; |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1354 } progstats[] = { |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1355 {"instructions", 0x88A0, 0x88A1}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1356 {"native instructions", 0x88A2, 0x88A3}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1357 {"temporaries", 0x88A4, 0x88A5}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1358 {"native temporaries", 0x88A6, 0x88A7}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1359 {"parameters", 0x88A8, 0x88A9}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1360 {"native parameters", 0x88AA, 0x88AB}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1361 {"attribs", 0x88AC, 0x88AD}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1362 {"native attribs", 0x88AE, 0x88AF}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1363 {"ALU instructions", 0x8805, 0x880B}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1364 {"TEX instructions", 0x8806, 0x880C}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1365 {"TEX indirections", 0x8807, 0x880D}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1366 {"native ALU instructions", 0x8808, 0x880E}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1367 {"native TEX instructions", 0x8809, 0x880F}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1368 {"native TEX indirections", 0x880A, 0x8810}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1369 {NULL, 0, 0} |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1370 }; |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1371 |
19221 | 1372 /** |
1373 * \brief load the specified GPU Program | |
1374 * \param target program target to load into, only GL_FRAGMENT_PROGRAM is tested | |
1375 * \param prog program string | |
1376 * \return 1 on success, 0 otherwise | |
1377 */ | |
18653
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1378 int loadGPUProgram(GLenum target, char *prog) { |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1379 int i; |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1380 GLint cur = 0, max = 0, err = 0; |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1381 if (!mpglProgramString) { |
18653
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1382 mp_msg(MSGT_VO, MSGL_ERR, "[gl] Missing GPU program function\n"); |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1383 return 0; |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1384 } |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1385 mpglProgramString(target, GL_PROGRAM_FORMAT_ASCII, strlen(prog), prog); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1386 mpglGetIntegerv(GL_PROGRAM_ERROR_POSITION, &err); |
18653
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1387 if (err != -1) { |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1388 mp_msg(MSGT_VO, MSGL_ERR, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1389 "[gl] Error compiling fragment program, make sure your card supports\n" |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1390 "[gl] GL_ARB_fragment_program (use glxinfo to check).\n" |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1391 "[gl] Error message:\n %s at %.10s\n", |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1392 mpglGetString(GL_PROGRAM_ERROR_STRING), &prog[err]); |
18653
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1393 return 0; |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1394 } |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1395 if (!mpglGetProgramiv || !mp_msg_test(MSGT_VO, MSGL_DBG2)) |
18653
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1396 return 1; |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1397 mp_msg(MSGT_VO, MSGL_V, "[gl] Program statistics:\n"); |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1398 for (i = 0; progstats[i].name; i++) { |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1399 mpglGetProgramiv(target, progstats[i].cur, &cur); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1400 mpglGetProgramiv(target, progstats[i].max, &max); |
18653
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1401 mp_msg(MSGT_VO, MSGL_V, "[gl] %s: %i/%i\n", progstats[i].name, cur, max); |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1402 } |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1403 return 1; |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1404 } |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1405 |
25885 | 1406 #define MAX_PROGSZ (1024*1024) |
1407 | |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1408 /** |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1409 * \brief setup a fragment program that will do YUV->RGB conversion |
26837 | 1410 * \param parms struct containing parameters like conversion and scaler type, |
1411 * brightness, ... | |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1412 */ |
26834
aadfce1c25c8
Use a struct instead of a huge and further growing argument list.
reimar
parents:
26195
diff
changeset
|
1413 static void glSetupYUVFragprog(gl_conversion_params_t *params) { |
aadfce1c25c8
Use a struct instead of a huge and further growing argument list.
reimar
parents:
26195
diff
changeset
|
1414 int type = params->type; |
aadfce1c25c8
Use a struct instead of a huge and further growing argument list.
reimar
parents:
26195
diff
changeset
|
1415 int texw = params->texw; |
aadfce1c25c8
Use a struct instead of a huge and further growing argument list.
reimar
parents:
26195
diff
changeset
|
1416 int texh = params->texh; |
aadfce1c25c8
Use a struct instead of a huge and further growing argument list.
reimar
parents:
26195
diff
changeset
|
1417 int rect = params->target == GL_TEXTURE_RECTANGLE; |
36105
10a63b5e6513
Enable/disable extra instructions for gamma correction
reimar
parents:
36076
diff
changeset
|
1418 int convtype = YUV_CONVERSION(type); |
10a63b5e6513
Enable/disable extra instructions for gamma correction
reimar
parents:
36076
diff
changeset
|
1419 int has_gamma = params->csp_params.rgamma != 1 || params->csp_params.bgamma != 1 || params->csp_params.bgamma != 1; |
25885 | 1420 static const char prog_hdr[] = |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1421 "!!ARBfp1.0\n" |
30840
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
reimar
parents:
30409
diff
changeset
|
1422 "OPTION ARB_precision_hint_fastest;\n" |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1423 // all scaler variables must go here so they aren't defined |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1424 // multiple times when the same scaler is used more than once |
30840
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
reimar
parents:
30409
diff
changeset
|
1425 "TEMP coord, coord2, cdelta, parmx, parmy, a, b, yuv;\n"; |
25885 | 1426 int prog_remain; |
1427 char *yuv_prog, *prog_pos; | |
34983
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1428 int cur_texu = 3 + params->has_alpha_tex; |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1429 char lum_scale_texs[1]; |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1430 char chrom_scale_texs[1]; |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1431 char conv_texs[1]; |
33927 | 1432 char filt_texs[1] = {0}; |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1433 GLint i; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1434 // this is the conversion matrix, with y, u, v factors |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1435 // for red, green, blue and the constant offsets |
26839 | 1436 float yuv2rgb[3][4]; |
33927 | 1437 int noise = params->noise_strength != 0; |
26834
aadfce1c25c8
Use a struct instead of a huge and further growing argument list.
reimar
parents:
26195
diff
changeset
|
1438 create_conv_textures(params, &cur_texu, conv_texs); |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1439 create_scaler_textures(YUV_LUM_SCALER(type), &cur_texu, lum_scale_texs); |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1440 if (YUV_CHROM_SCALER(type) == YUV_LUM_SCALER(type)) |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1441 memcpy(chrom_scale_texs, lum_scale_texs, sizeof(chrom_scale_texs)); |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1442 else |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1443 create_scaler_textures(YUV_CHROM_SCALER(type), &cur_texu, chrom_scale_texs); |
33926 | 1444 |
1445 if (noise) { | |
1446 gen_noise_lookup_tex(cur_texu); | |
1447 filt_texs[0] = '0' + cur_texu++; | |
1448 } | |
1449 | |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1450 mpglGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &i); |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1451 if (i < cur_texu) |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1452 mp_msg(MSGT_VO, MSGL_ERR, |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1453 "[gl] %i texture units needed for this type of YUV fragment support (found %i)\n", |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1454 cur_texu, i); |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1455 if (!mpglProgramString) { |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1456 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] ProgramString function missing!\n"); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1457 return; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1458 } |
25885 | 1459 yuv_prog = malloc(MAX_PROGSZ); |
1460 strcpy(yuv_prog, prog_hdr); | |
1461 prog_pos = yuv_prog + sizeof(prog_hdr) - 1; | |
1462 prog_remain = MAX_PROGSZ - sizeof(prog_hdr); | |
36111 | 1463 if (!params->is_planar) { |
1464 // interleaved | |
1465 snprintf(prog_pos, prog_remain, "TEX yuv.rgb, fragment.texcoord[0], texture[0], %s;\n", rect ? "RECT" : "2D"); | |
1466 prog_remain -= strlen(prog_pos); | |
1467 prog_pos += strlen(prog_pos); | |
1468 } else { | |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1469 add_scaler(YUV_LUM_SCALER(type), &prog_pos, &prog_remain, lum_scale_texs, |
26836
ba086caf1230
Add a filter strength parameter for blurring/sharpening scalers.
reimar
parents:
26834
diff
changeset
|
1470 '0', 'r', rect, texw, texh, params->filter_strength); |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1471 add_scaler(YUV_CHROM_SCALER(type), &prog_pos, &prog_remain, chrom_scale_texs, |
30097 | 1472 '1', 'g', rect, params->chrom_texw, params->chrom_texh, params->filter_strength); |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1473 add_scaler(YUV_CHROM_SCALER(type), &prog_pos, &prog_remain, chrom_scale_texs, |
30097 | 1474 '2', 'b', rect, params->chrom_texw, params->chrom_texh, params->filter_strength); |
36111 | 1475 } |
1476 if (params->csp_params.format == MP_CSP_XYZ) { | |
1477 snprintf(prog_pos, prog_remain, "PARAM xyzgamma = {2.6};\nPOW yuv.r, yuv.r, xyzgamma.r;\nPOW yuv.g, yuv.g, xyzgamma.r;\nPOW yuv.b, yuv.b, xyzgamma.r;\n"); | |
1478 prog_remain -= strlen(prog_pos); | |
1479 prog_pos += strlen(prog_pos); | |
1480 } | |
30108
0898adc64a6f
Extract functions to generate yuv->rgb matrices and lookup tables into a
reimar
parents:
30107
diff
changeset
|
1481 mp_get_yuv2rgb_coeffs(¶ms->csp_params, yuv2rgb); |
36105
10a63b5e6513
Enable/disable extra instructions for gamma correction
reimar
parents:
36076
diff
changeset
|
1482 |
10a63b5e6513
Enable/disable extra instructions for gamma correction
reimar
parents:
36076
diff
changeset
|
1483 // enable/disable gamma on demand |
10a63b5e6513
Enable/disable extra instructions for gamma correction
reimar
parents:
36076
diff
changeset
|
1484 if (has_gamma && convtype == YUV_CONVERSION_FRAGMENT) convtype = YUV_CONVERSION_FRAGMENT_POW; |
10a63b5e6513
Enable/disable extra instructions for gamma correction
reimar
parents:
36076
diff
changeset
|
1485 else if (!has_gamma && (convtype == YUV_CONVERSION_FRAGMENT_POW || convtype == YUV_CONVERSION_FRAGMENT_LOOKUP)) |
10a63b5e6513
Enable/disable extra instructions for gamma correction
reimar
parents:
36076
diff
changeset
|
1486 convtype = YUV_CONVERSION_FRAGMENT; |
10a63b5e6513
Enable/disable extra instructions for gamma correction
reimar
parents:
36076
diff
changeset
|
1487 |
10a63b5e6513
Enable/disable extra instructions for gamma correction
reimar
parents:
36076
diff
changeset
|
1488 switch (convtype) { |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1489 case YUV_CONVERSION_FRAGMENT: |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1490 snprintf(prog_pos, prog_remain, yuv_prog_template, |
26839 | 1491 yuv2rgb[ROW_R][COL_Y], yuv2rgb[ROW_G][COL_Y], yuv2rgb[ROW_B][COL_Y], |
1492 yuv2rgb[ROW_R][COL_U], yuv2rgb[ROW_G][COL_U], yuv2rgb[ROW_B][COL_U], | |
1493 yuv2rgb[ROW_R][COL_V], yuv2rgb[ROW_G][COL_V], yuv2rgb[ROW_B][COL_V], | |
1494 yuv2rgb[ROW_R][COL_C], yuv2rgb[ROW_G][COL_C], yuv2rgb[ROW_B][COL_C]); | |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1495 break; |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1496 case YUV_CONVERSION_FRAGMENT_POW: |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1497 snprintf(prog_pos, prog_remain, yuv_pow_prog_template, |
26839 | 1498 yuv2rgb[ROW_R][COL_Y], yuv2rgb[ROW_G][COL_Y], yuv2rgb[ROW_B][COL_Y], |
1499 yuv2rgb[ROW_R][COL_U], yuv2rgb[ROW_G][COL_U], yuv2rgb[ROW_B][COL_U], | |
1500 yuv2rgb[ROW_R][COL_V], yuv2rgb[ROW_G][COL_V], yuv2rgb[ROW_B][COL_V], | |
1501 yuv2rgb[ROW_R][COL_C], yuv2rgb[ROW_G][COL_C], yuv2rgb[ROW_B][COL_C], | |
30107
11e3ee8cd05e
Put the colourspace-related variables into a separate struct to ease
reimar
parents:
30097
diff
changeset
|
1502 (float)1.0 / params->csp_params.rgamma, (float)1.0 / params->csp_params.bgamma, (float)1.0 / params->csp_params.bgamma); |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1503 break; |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1504 case YUV_CONVERSION_FRAGMENT_LOOKUP: |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1505 snprintf(prog_pos, prog_remain, yuv_lookup_prog_template, |
26839 | 1506 yuv2rgb[ROW_R][COL_Y], yuv2rgb[ROW_G][COL_Y], yuv2rgb[ROW_B][COL_Y], |
1507 yuv2rgb[ROW_R][COL_U], yuv2rgb[ROW_G][COL_U], yuv2rgb[ROW_B][COL_U], | |
1508 yuv2rgb[ROW_R][COL_V], yuv2rgb[ROW_G][COL_V], yuv2rgb[ROW_B][COL_V], | |
1509 yuv2rgb[ROW_R][COL_C], yuv2rgb[ROW_G][COL_C], yuv2rgb[ROW_B][COL_C], | |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1510 conv_texs[0], conv_texs[0], conv_texs[0]); |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1511 break; |
18655
6aa0b26d584b
Add yuv to rgb conversion using a 3D lookup texture
reimar
parents:
18653
diff
changeset
|
1512 case YUV_CONVERSION_FRAGMENT_LOOKUP3D: |
6aa0b26d584b
Add yuv to rgb conversion using a 3D lookup texture
reimar
parents:
18653
diff
changeset
|
1513 snprintf(prog_pos, prog_remain, yuv_lookup3d_prog_template, conv_texs[0]); |
6aa0b26d584b
Add yuv to rgb conversion using a 3D lookup texture
reimar
parents:
18653
diff
changeset
|
1514 break; |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1515 default: |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1516 mp_msg(MSGT_VO, MSGL_ERR, "[gl] unknown conversion type %i\n", YUV_CONVERSION(type)); |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1517 break; |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1518 } |
33926 | 1519 prog_remain -= strlen(prog_pos); |
1520 prog_pos += strlen(prog_pos); | |
1521 | |
1522 if (noise) { | |
33927 | 1523 // 1.0 strength is suitable for dithering 8 to 6 bit |
1524 double str = params->noise_strength * (1.0 / 64); | |
33926 | 1525 double scale_x = (double)NOISE_RES / texw; |
1526 double scale_y = (double)NOISE_RES / texh; | |
1527 if (rect) { | |
1528 scale_x /= texw; | |
1529 scale_y /= texh; | |
1530 } | |
1531 snprintf(prog_pos, prog_remain, noise_filt_template, | |
1532 scale_x, scale_y, | |
1533 filt_texs[0], filt_texs[0], | |
1534 str, str, str); | |
1535 prog_remain -= strlen(prog_pos); | |
1536 prog_pos += strlen(prog_pos); | |
1537 } | |
34983
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1538 if (params->has_alpha_tex) { |
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1539 snprintf(prog_pos, prog_remain, "TEX result.color.a, fragment.texcoord[3], texture[3], 2D;\n"); |
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1540 prog_remain -= strlen(prog_pos); |
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1541 prog_pos += strlen(prog_pos); |
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1542 } |
33926 | 1543 snprintf(prog_pos, prog_remain, "MOV result.color.rgb, res;\nEND"); |
1544 | |
29905
908f55fb5ed8
Move OpenGL-related messages that have large output from MSGL_V to MSGL_DGB2.
reimar
parents:
29904
diff
changeset
|
1545 mp_msg(MSGT_VO, MSGL_DBG2, "[gl] generated fragment program:\n%s\n", yuv_prog); |
18653
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1546 loadGPUProgram(GL_FRAGMENT_PROGRAM, yuv_prog); |
25885 | 1547 free(yuv_prog); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1548 } |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1549 |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1550 /** |
30964
a5c6b37b3af6
Factor out the YUV->RGB conversion auto-selection and also
reimar
parents:
30953
diff
changeset
|
1551 * \brief detect the best YUV->RGB conversion method available |
a5c6b37b3af6
Factor out the YUV->RGB conversion auto-selection and also
reimar
parents:
30953
diff
changeset
|
1552 */ |
a5c6b37b3af6
Factor out the YUV->RGB conversion auto-selection and also
reimar
parents:
30953
diff
changeset
|
1553 int glAutodetectYUVConversion(void) { |
a5c6b37b3af6
Factor out the YUV->RGB conversion auto-selection and also
reimar
parents:
30953
diff
changeset
|
1554 const char *extensions = mpglGetString(GL_EXTENSIONS); |
34968
0807ab90536c
Work around IMG drivers not being able to parse our shaders.
reimar
parents:
34842
diff
changeset
|
1555 const char *vendor = mpglGetString(GL_VENDOR); |
0807ab90536c
Work around IMG drivers not being able to parse our shaders.
reimar
parents:
34842
diff
changeset
|
1556 // Imagination cannot parse floats in exponential representation (%e) |
0807ab90536c
Work around IMG drivers not being able to parse our shaders.
reimar
parents:
34842
diff
changeset
|
1557 int is_img = vendor && strstr(vendor, "Imagination") != NULL; |
31021 | 1558 if (!extensions || !mpglMultiTexCoord2f) |
1559 return YUV_CONVERSION_NONE; | |
34968
0807ab90536c
Work around IMG drivers not being able to parse our shaders.
reimar
parents:
34842
diff
changeset
|
1560 if (strstr(extensions, "GL_ARB_fragment_program") && !is_img) |
36112 | 1561 return YUV_CONVERSION_FRAGMENT_LOOKUP; |
34968
0807ab90536c
Work around IMG drivers not being able to parse our shaders.
reimar
parents:
34842
diff
changeset
|
1562 if (strstr(extensions, "GL_ATI_text_fragment_shader") && !is_img) |
30964
a5c6b37b3af6
Factor out the YUV->RGB conversion auto-selection and also
reimar
parents:
30953
diff
changeset
|
1563 return YUV_CONVERSION_TEXT_FRAGMENT; |
a5c6b37b3af6
Factor out the YUV->RGB conversion auto-selection and also
reimar
parents:
30953
diff
changeset
|
1564 if (strstr(extensions, "GL_ATI_fragment_shader")) |
a5c6b37b3af6
Factor out the YUV->RGB conversion auto-selection and also
reimar
parents:
30953
diff
changeset
|
1565 return YUV_CONVERSION_COMBINERS_ATI; |
a5c6b37b3af6
Factor out the YUV->RGB conversion auto-selection and also
reimar
parents:
30953
diff
changeset
|
1566 return YUV_CONVERSION_NONE; |
a5c6b37b3af6
Factor out the YUV->RGB conversion auto-selection and also
reimar
parents:
30953
diff
changeset
|
1567 } |
a5c6b37b3af6
Factor out the YUV->RGB conversion auto-selection and also
reimar
parents:
30953
diff
changeset
|
1568 |
a5c6b37b3af6
Factor out the YUV->RGB conversion auto-selection and also
reimar
parents:
30953
diff
changeset
|
1569 /** |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1570 * \brief setup YUV->RGB conversion |
26837 | 1571 * \param parms struct containing parameters like conversion and scaler type, |
1572 * brightness, ... | |
16595
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1573 * \ingroup glconversion |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1574 */ |
26834
aadfce1c25c8
Use a struct instead of a huge and further growing argument list.
reimar
parents:
26195
diff
changeset
|
1575 void glSetupYUVConversion(gl_conversion_params_t *params) { |
30107
11e3ee8cd05e
Put the colourspace-related variables into a separate struct to ease
reimar
parents:
30097
diff
changeset
|
1576 float uvcos = params->csp_params.saturation * cos(params->csp_params.hue); |
11e3ee8cd05e
Put the colourspace-related variables into a separate struct to ease
reimar
parents:
30097
diff
changeset
|
1577 float uvsin = params->csp_params.saturation * sin(params->csp_params.hue); |
31086
cca95ca6f52b
Handle chroma texture size becoming 0, e.g. due to bad rounding.
reimar
parents:
31044
diff
changeset
|
1578 if (params->chrom_texw == 0) params->chrom_texw = 1; |
cca95ca6f52b
Handle chroma texture size becoming 0, e.g. due to bad rounding.
reimar
parents:
31044
diff
changeset
|
1579 if (params->chrom_texh == 0) params->chrom_texh = 1; |
26834
aadfce1c25c8
Use a struct instead of a huge and further growing argument list.
reimar
parents:
26195
diff
changeset
|
1580 switch (YUV_CONVERSION(params->type)) { |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1581 case YUV_CONVERSION_COMBINERS: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1582 glSetupYUVCombiners(uvcos, uvsin); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1583 break; |
16625 | 1584 case YUV_CONVERSION_COMBINERS_ATI: |
30953
d3f31670562d
Share more code between the two ATI fragment shader YUV to RGB
reimar
parents:
30952
diff
changeset
|
1585 glSetupYUVFragmentATI(¶ms->csp_params, 0); |
16625 | 1586 break; |
30951
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1587 case YUV_CONVERSION_TEXT_FRAGMENT: |
30953
d3f31670562d
Share more code between the two ATI fragment shader YUV to RGB
reimar
parents:
30952
diff
changeset
|
1588 glSetupYUVFragmentATI(¶ms->csp_params, 1); |
30951
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1589 break; |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1590 case YUV_CONVERSION_FRAGMENT_LOOKUP: |
18655
6aa0b26d584b
Add yuv to rgb conversion using a 3D lookup texture
reimar
parents:
18653
diff
changeset
|
1591 case YUV_CONVERSION_FRAGMENT_LOOKUP3D: |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1592 case YUV_CONVERSION_FRAGMENT: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1593 case YUV_CONVERSION_FRAGMENT_POW: |
26834
aadfce1c25c8
Use a struct instead of a huge and further growing argument list.
reimar
parents:
26195
diff
changeset
|
1594 glSetupYUVFragprog(params); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1595 break; |
30027
f1651b3af651
Enable running fragment programs with YUV_CONVERSION_NONE
reimar
parents:
30023
diff
changeset
|
1596 case YUV_CONVERSION_NONE: |
f1651b3af651
Enable running fragment programs with YUV_CONVERSION_NONE
reimar
parents:
30023
diff
changeset
|
1597 break; |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1598 default: |
26834
aadfce1c25c8
Use a struct instead of a huge and further growing argument list.
reimar
parents:
26195
diff
changeset
|
1599 mp_msg(MSGT_VO, MSGL_ERR, "[gl] unknown conversion type %i\n", YUV_CONVERSION(params->type)); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1600 } |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1601 } |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1602 |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1603 /** |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1604 * \brief enable the specified YUV conversion |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1605 * \param target texture target for Y, U and V textures (e.g. GL_TEXTURE_2D) |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1606 * \param type type of YUV conversion |
16595
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1607 * \ingroup glconversion |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1608 */ |
18175
01ca8a5fb8a6
minor fixes: get rid of pointless inline attributes and some additional checks
reimar
parents:
17566
diff
changeset
|
1609 void glEnableYUVConversion(GLenum target, int type) { |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1610 switch (YUV_CONVERSION(type)) { |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1611 case YUV_CONVERSION_COMBINERS: |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1612 mpglActiveTexture(GL_TEXTURE1); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1613 mpglEnable(target); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1614 mpglActiveTexture(GL_TEXTURE2); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1615 mpglEnable(target); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1616 mpglActiveTexture(GL_TEXTURE0); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1617 mpglEnable(GL_REGISTER_COMBINERS_NV); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1618 break; |
16625 | 1619 case YUV_CONVERSION_COMBINERS_ATI: |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1620 mpglActiveTexture(GL_TEXTURE1); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1621 mpglEnable(target); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1622 mpglActiveTexture(GL_TEXTURE2); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1623 mpglEnable(target); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1624 mpglActiveTexture(GL_TEXTURE0); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1625 mpglEnable(GL_FRAGMENT_SHADER_ATI); |
16625 | 1626 break; |
30951
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1627 case YUV_CONVERSION_TEXT_FRAGMENT: |
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1628 mpglActiveTexture(GL_TEXTURE1); |
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1629 mpglEnable(target); |
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1630 mpglActiveTexture(GL_TEXTURE2); |
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1631 mpglEnable(target); |
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1632 mpglActiveTexture(GL_TEXTURE0); |
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1633 mpglEnable(GL_TEXT_FRAGMENT_SHADER_ATI); |
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1634 break; |
18655
6aa0b26d584b
Add yuv to rgb conversion using a 3D lookup texture
reimar
parents:
18653
diff
changeset
|
1635 case YUV_CONVERSION_FRAGMENT_LOOKUP3D: |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1636 case YUV_CONVERSION_FRAGMENT_LOOKUP: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1637 case YUV_CONVERSION_FRAGMENT_POW: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1638 case YUV_CONVERSION_FRAGMENT: |
30027
f1651b3af651
Enable running fragment programs with YUV_CONVERSION_NONE
reimar
parents:
30023
diff
changeset
|
1639 case YUV_CONVERSION_NONE: |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1640 mpglEnable(GL_FRAGMENT_PROGRAM); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1641 break; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1642 } |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1643 } |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1644 |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1645 /** |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1646 * \brief disable the specified YUV conversion |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1647 * \param target texture target for Y, U and V textures (e.g. GL_TEXTURE_2D) |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1648 * \param type type of YUV conversion |
16595
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1649 * \ingroup glconversion |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1650 */ |
18175
01ca8a5fb8a6
minor fixes: get rid of pointless inline attributes and some additional checks
reimar
parents:
17566
diff
changeset
|
1651 void glDisableYUVConversion(GLenum target, int type) { |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1652 switch (YUV_CONVERSION(type)) { |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1653 case YUV_CONVERSION_COMBINERS: |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1654 mpglActiveTexture(GL_TEXTURE1); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1655 mpglDisable(target); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1656 mpglActiveTexture(GL_TEXTURE2); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1657 mpglDisable(target); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1658 mpglActiveTexture(GL_TEXTURE0); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1659 mpglDisable(GL_REGISTER_COMBINERS_NV); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1660 break; |
16625 | 1661 case YUV_CONVERSION_COMBINERS_ATI: |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1662 mpglActiveTexture(GL_TEXTURE1); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1663 mpglDisable(target); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1664 mpglActiveTexture(GL_TEXTURE2); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1665 mpglDisable(target); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1666 mpglActiveTexture(GL_TEXTURE0); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1667 mpglDisable(GL_FRAGMENT_SHADER_ATI); |
16625 | 1668 break; |
30951
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1669 case YUV_CONVERSION_TEXT_FRAGMENT: |
31026
0b0266c8ec53
Add workaroound for yuv=7 mode - does hurt speed but not much
reimar
parents:
31024
diff
changeset
|
1670 mpglDisable(GL_TEXT_FRAGMENT_SHADER_ATI); |
31029
47a6b4716ef3
Clarify that the GL_TEXT_FRAGMENT_SHADER_ATI bug workaround is for OSX,
reimar
parents:
31026
diff
changeset
|
1671 // HACK: at least the Mac OS X 10.5 PPC Radeon drivers are broken and |
47a6b4716ef3
Clarify that the GL_TEXT_FRAGMENT_SHADER_ATI bug workaround is for OSX,
reimar
parents:
31026
diff
changeset
|
1672 // without this disable the texture units while the program is still |
47a6b4716ef3
Clarify that the GL_TEXT_FRAGMENT_SHADER_ATI bug workaround is for OSX,
reimar
parents:
31026
diff
changeset
|
1673 // running (10.4 PPC seems to work without this though). |
31026
0b0266c8ec53
Add workaroound for yuv=7 mode - does hurt speed but not much
reimar
parents:
31024
diff
changeset
|
1674 mpglFlush(); |
30951
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1675 mpglActiveTexture(GL_TEXTURE1); |
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1676 mpglDisable(target); |
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1677 mpglActiveTexture(GL_TEXTURE2); |
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1678 mpglDisable(target); |
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1679 mpglActiveTexture(GL_TEXTURE0); |
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1680 break; |
18655
6aa0b26d584b
Add yuv to rgb conversion using a 3D lookup texture
reimar
parents:
18653
diff
changeset
|
1681 case YUV_CONVERSION_FRAGMENT_LOOKUP3D: |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1682 case YUV_CONVERSION_FRAGMENT_LOOKUP: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1683 case YUV_CONVERSION_FRAGMENT_POW: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1684 case YUV_CONVERSION_FRAGMENT: |
30027
f1651b3af651
Enable running fragment programs with YUV_CONVERSION_NONE
reimar
parents:
30023
diff
changeset
|
1685 case YUV_CONVERSION_NONE: |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1686 mpglDisable(GL_FRAGMENT_PROGRAM); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1687 break; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1688 } |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1689 } |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1690 |
34983
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1691 void glSetupAlphaStippleTex(unsigned pattern) { |
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1692 int i; |
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1693 uint8_t stipple[16]; |
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1694 for (i = 0; i < 16; i++) { |
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1695 stipple[i] = (pattern & 1) * 0xff; |
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1696 pattern >>= 1; |
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1697 } |
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1698 mpglActiveTexture(GL_TEXTURE3); |
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1699 glAdjustAlignment(2); |
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1700 mpglPixelStorei(GL_UNPACK_ROW_LENGTH, 0); |
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1701 mpglTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, 4, 4, 0, GL_ALPHA, GL_UNSIGNED_BYTE, stipple); |
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1702 mpglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1703 mpglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1704 mpglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); |
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1705 mpglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); |
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1706 mpglActiveTexture(GL_TEXTURE0); |
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1707 } |
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1708 |
31567 | 1709 void glEnable3DLeft(int type) { |
1710 GLint buffer; | |
34375 | 1711 if (type & GL_3D_SWAP) |
1712 return glEnable3DRight(type & ~GL_3D_SWAP); | |
31567 | 1713 switch (type) { |
1714 case GL_3D_RED_CYAN: | |
1715 mpglColorMask(GL_TRUE, GL_FALSE, GL_FALSE, GL_FALSE); | |
1716 break; | |
1717 case GL_3D_GREEN_MAGENTA: | |
1718 mpglColorMask(GL_FALSE, GL_TRUE, GL_FALSE, GL_FALSE); | |
1719 break; | |
1720 case GL_3D_QUADBUFFER: | |
1721 mpglGetIntegerv(GL_DRAW_BUFFER, &buffer); | |
1722 switch (buffer) { | |
1723 case GL_FRONT: | |
1724 case GL_FRONT_LEFT: | |
1725 case GL_FRONT_RIGHT: | |
1726 buffer = GL_FRONT_LEFT; | |
1727 break; | |
1728 case GL_BACK: | |
1729 case GL_BACK_LEFT: | |
1730 case GL_BACK_RIGHT: | |
1731 buffer = GL_BACK_LEFT; | |
1732 break; | |
1733 } | |
1734 mpglDrawBuffer(buffer); | |
1735 break; | |
34983
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1736 case GL_3D_STIPPLE: |
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1737 mpglActiveTexture(GL_TEXTURE3); |
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1738 mpglEnable(GL_TEXTURE_2D); |
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1739 mpglActiveTexture(GL_TEXTURE0); |
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1740 mpglEnable(GL_BLEND); |
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1741 mpglBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1742 break; |
31567 | 1743 } |
1744 } | |
1745 | |
1746 void glEnable3DRight(int type) { | |
1747 GLint buffer; | |
34375 | 1748 if (type & GL_3D_SWAP) |
1749 return glEnable3DLeft(type & ~GL_3D_SWAP); | |
31567 | 1750 switch (type) { |
1751 case GL_3D_RED_CYAN: | |
1752 mpglColorMask(GL_FALSE, GL_TRUE, GL_TRUE, GL_FALSE); | |
1753 break; | |
1754 case GL_3D_GREEN_MAGENTA: | |
1755 mpglColorMask(GL_TRUE, GL_FALSE, GL_TRUE, GL_FALSE); | |
1756 break; | |
1757 case GL_3D_QUADBUFFER: | |
1758 mpglGetIntegerv(GL_DRAW_BUFFER, &buffer); | |
1759 switch (buffer) { | |
1760 case GL_FRONT: | |
1761 case GL_FRONT_LEFT: | |
1762 case GL_FRONT_RIGHT: | |
1763 buffer = GL_FRONT_RIGHT; | |
1764 break; | |
1765 case GL_BACK: | |
1766 case GL_BACK_LEFT: | |
1767 case GL_BACK_RIGHT: | |
1768 buffer = GL_BACK_RIGHT; | |
1769 break; | |
1770 } | |
1771 mpglDrawBuffer(buffer); | |
1772 break; | |
34983
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1773 case GL_3D_STIPPLE: |
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1774 mpglActiveTexture(GL_TEXTURE3); |
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1775 mpglEnable(GL_TEXTURE_2D); |
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1776 mpglActiveTexture(GL_TEXTURE0); |
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1777 mpglEnable(GL_BLEND); |
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1778 mpglBlendFunc(GL_ONE_MINUS_SRC_ALPHA, GL_SRC_ALPHA); |
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1779 break; |
31567 | 1780 } |
1781 } | |
1782 | |
1783 void glDisable3D(int type) { | |
1784 GLint buffer; | |
1785 switch (type) { | |
1786 case GL_3D_RED_CYAN: | |
1787 case GL_3D_GREEN_MAGENTA: | |
1788 mpglColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); | |
1789 break; | |
1790 case GL_3D_QUADBUFFER: | |
1791 mpglDrawBuffer(vo_doublebuffering ? GL_BACK : GL_FRONT); | |
1792 mpglGetIntegerv(GL_DRAW_BUFFER, &buffer); | |
1793 switch (buffer) { | |
1794 case GL_FRONT: | |
1795 case GL_FRONT_LEFT: | |
1796 case GL_FRONT_RIGHT: | |
1797 buffer = GL_FRONT; | |
1798 break; | |
1799 case GL_BACK: | |
1800 case GL_BACK_LEFT: | |
1801 case GL_BACK_RIGHT: | |
1802 buffer = GL_BACK; | |
1803 break; | |
1804 } | |
1805 mpglDrawBuffer(buffer); | |
1806 break; | |
34983
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1807 case GL_3D_STIPPLE: |
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1808 mpglActiveTexture(GL_TEXTURE3); |
0034a2bf7b42
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1809 mpglDisable(GL_TEXTURE_2D); |
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1810 mpglActiveTexture(GL_TEXTURE0); |
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1811 mpglDisable(GL_BLEND); |
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|
1812 break; |
31567 | 1813 } |
1814 } | |
1815 | |
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|
1816 /** |
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1817 * \brief draw a texture part at given 2D coordinates |
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1818 * \param x screen top coordinate |
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1819 * \param y screen left coordinate |
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1820 * \param w screen width coordinate |
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1821 * \param h screen height coordinate |
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1822 * \param tx texture top coordinate in pixels |
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1823 * \param ty texture left coordinate in pixels |
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Helper function for drawing texture and general cleanup of vo_gl2.c
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1824 * \param tw texture part width in pixels |
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1825 * \param th texture part height in pixels |
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1826 * \param sx width of texture in pixels |
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Helper function for drawing texture and general cleanup of vo_gl2.c
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1827 * \param sy height of texture in pixels |
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Helper function for drawing texture and general cleanup of vo_gl2.c
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1828 * \param rect_tex whether this texture uses texture_rectangle extension |
30097 | 1829 * \param is_yv12 if != 0, also draw the textures from units 1 and 2, |
1830 * bits 8 - 15 and 16 - 23 specify the x and y scaling of those textures | |
17220 | 1831 * \param flip flip the texture upside down |
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1832 * \param use_stipple overlay texture 3 as 4x4 alpha stipple |
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1833 * \ingroup gltexture |
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Helper function for drawing texture and general cleanup of vo_gl2.c
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1834 */ |
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1835 void glDrawTex(GLfloat x, GLfloat y, GLfloat w, GLfloat h, |
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1836 GLfloat tx, GLfloat ty, GLfloat tw, GLfloat th, |
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1837 int sx, int sy, int rect_tex, int is_yv12, int flip, |
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1838 int use_stipple) { |
30097 | 1839 int chroma_x_shift = (is_yv12 >> 8) & 31; |
1840 int chroma_y_shift = (is_yv12 >> 16) & 31; | |
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1841 GLfloat texcoords3[8] = {vo_dx / 4.0, vo_dy / 4.0, vo_dx / 4.0, (vo_dy + vo_dheight) / 4.0, (vo_dx + vo_dwidth) / 4.0, vo_dy / 4.0, (vo_dx + vo_dwidth) / 4.0, (vo_dy + vo_dheight) / 4.0}; |
30097 | 1842 GLfloat xscale = 1 << chroma_x_shift; |
1843 GLfloat yscale = 1 << chroma_y_shift; | |
1844 GLfloat tx2 = tx / xscale, ty2 = ty / yscale, tw2 = tw / xscale, th2 = th / yscale; | |
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1845 if (!rect_tex) { |
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Helper function for drawing texture and general cleanup of vo_gl2.c
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1846 tx /= sx; ty /= sy; tw /= sx; th /= sy; |
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1847 tx2 = tx, ty2 = ty, tw2 = tw, th2 = th; |
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1848 } |
17220 | 1849 if (flip) { |
1850 y += h; | |
1851 h = -h; | |
1852 } | |
34338 | 1853 |
1854 if (!mpglBegin) { | |
1855 GLfloat vertices [8] = { x, y, x, y + h, x + w, y, x + w, y + h}; | |
1856 GLfloat texcoords [8] = {tx, ty, tx, ty + th, tx + tw, ty, tx + tw, ty + th}; | |
1857 GLfloat texcoords2[8] = {tx2, ty2, tx2, ty2 + th2, tx2 + tw2, ty2, tx2 + tw2, ty2 + th2}; | |
1858 mpglEnableClientState(GL_VERTEX_ARRAY); | |
1859 mpglVertexPointer(2, GL_FLOAT, 0, vertices); | |
1860 mpglEnableClientState(GL_TEXTURE_COORD_ARRAY); | |
1861 mpglTexCoordPointer(2, GL_FLOAT, 0, texcoords); | |
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1862 if (use_stipple) { |
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1863 mpglClientActiveTexture(GL_TEXTURE3); |
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1864 mpglEnableClientState(GL_TEXTURE_COORD_ARRAY); |
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1865 mpglTexCoordPointer(2, GL_FLOAT, 0, texcoords3); |
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1866 } |
34338 | 1867 if (is_yv12) { |
1868 mpglClientActiveTexture(GL_TEXTURE1); | |
1869 mpglEnableClientState(GL_TEXTURE_COORD_ARRAY); | |
1870 mpglTexCoordPointer(2, GL_FLOAT, 0, texcoords2); | |
1871 mpglClientActiveTexture(GL_TEXTURE2); | |
1872 mpglEnableClientState(GL_TEXTURE_COORD_ARRAY); | |
1873 mpglTexCoordPointer(2, GL_FLOAT, 0, texcoords2); | |
1874 mpglClientActiveTexture(GL_TEXTURE0); | |
1875 } | |
1876 mpglDrawArrays(GL_TRIANGLE_STRIP, 0, 4); | |
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1877 if (use_stipple) { |
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1878 mpglClientActiveTexture(GL_TEXTURE3); |
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1879 mpglDisableClientState(GL_TEXTURE_COORD_ARRAY); |
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1880 } |
34338 | 1881 if (is_yv12) { |
1882 mpglClientActiveTexture(GL_TEXTURE1); | |
1883 mpglDisableClientState(GL_TEXTURE_COORD_ARRAY); | |
1884 mpglClientActiveTexture(GL_TEXTURE2); | |
1885 mpglDisableClientState(GL_TEXTURE_COORD_ARRAY); | |
1886 mpglClientActiveTexture(GL_TEXTURE0); | |
1887 } | |
1888 mpglDisableClientState(GL_VERTEX_ARRAY); | |
1889 return; | |
1890 } | |
1891 | |
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1892 mpglBegin(GL_QUADS); |
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1893 mpglTexCoord2f(tx, ty); |
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1894 if (is_yv12) { |
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1895 mpglMultiTexCoord2f(GL_TEXTURE1, tx2, ty2); |
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1896 mpglMultiTexCoord2f(GL_TEXTURE2, tx2, ty2); |
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1897 } |
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1898 if (use_stipple) |
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1899 mpglMultiTexCoord2f(GL_TEXTURE3, texcoords3[0], texcoords3[1]); |
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1900 mpglVertex2f(x, y); |
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1901 mpglTexCoord2f(tx, ty + th); |
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1902 if (is_yv12) { |
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1903 mpglMultiTexCoord2f(GL_TEXTURE1, tx2, ty2 + th2); |
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1904 mpglMultiTexCoord2f(GL_TEXTURE2, tx2, ty2 + th2); |
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1905 } |
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1906 if (use_stipple) |
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1907 mpglMultiTexCoord2f(GL_TEXTURE3, texcoords3[2], texcoords3[3]); |
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1908 mpglVertex2f(x, y + h); |
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1909 mpglTexCoord2f(tx + tw, ty + th); |
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1910 if (is_yv12) { |
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1911 mpglMultiTexCoord2f(GL_TEXTURE1, tx2 + tw2, ty2 + th2); |
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1912 mpglMultiTexCoord2f(GL_TEXTURE2, tx2 + tw2, ty2 + th2); |
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1913 } |
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1914 if (use_stipple) |
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1915 mpglMultiTexCoord2f(GL_TEXTURE3, texcoords3[6], texcoords3[7]); |
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1916 mpglVertex2f(x + w, y + h); |
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1917 mpglTexCoord2f(tx + tw, ty); |
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1918 if (is_yv12) { |
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1919 mpglMultiTexCoord2f(GL_TEXTURE1, tx2 + tw2, ty2); |
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1920 mpglMultiTexCoord2f(GL_TEXTURE2, tx2 + tw2, ty2); |
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1921 } |
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1922 if (use_stipple) |
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1923 mpglMultiTexCoord2f(GL_TEXTURE3, texcoords3[4], texcoords3[5]); |
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1924 mpglVertex2f(x + w, y); |
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1925 mpglEnd(); |
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1926 } |
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1927 |
30023 | 1928 #ifdef CONFIG_GL_WIN32 |
17116 | 1929 #include "w32_common.h" |
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1930 /** |
29263
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1931 * \brief little helper since wglGetProcAddress definition does not fit our |
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1932 * getProcAddress |
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1933 * \param procName name of function to look up |
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1934 * \return function pointer returned by wglGetProcAddress |
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1935 */ |
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1936 static void *w32gpa(const GLubyte *procName) { |
25953 | 1937 HMODULE oglmod; |
1938 void *res = wglGetProcAddress(procName); | |
1939 if (res) return res; | |
1940 oglmod = GetModuleHandle("opengl32.dll"); | |
1941 return GetProcAddress(oglmod, procName); | |
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1942 } |
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1943 |
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1944 static int setGlWindow_w32(MPGLContext *ctx) |
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1945 { |
29938
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1946 int *vinfo = &ctx->vinfo.w32; |
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1947 HGLRC *context = &ctx->context.w32; |
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1948 int new_vinfo; |
36076
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1949 HDC windc = vo_w32_get_dc(vo_w32_window); |
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1950 HGLRC new_context = 0; |
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1951 int keep_context = 0; |
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1952 int res = SET_WINDOW_FAILED; |
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1953 |
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1954 // should only be needed when keeping context, but not doing glFinish |
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1955 // can cause flickering even when we do not keep it. |
16944
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1956 if (*context) |
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1957 mpglFinish(); |
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1958 new_vinfo = GetPixelFormat(windc); |
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1959 if (*context && *vinfo && new_vinfo && *vinfo == new_vinfo) { |
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1960 // we can keep the wglContext |
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1961 new_context = *context; |
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1962 keep_context = 1; |
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1963 } else { |
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1964 // create a context |
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1965 new_context = wglCreateContext(windc); |
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1966 if (!new_context) { |
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1967 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not create GL context!\n"); |
24314
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1968 goto out; |
14142
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1969 } |
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1970 } |
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|
1971 |
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Improving gl2 under windows, moving some functionality to gl_common
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|
1972 // set context |
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Improving gl2 under windows, moving some functionality to gl_common
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|
1973 if (!wglMakeCurrent(windc, new_context)) { |
28036 | 1974 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not set GL context!\n"); |
14142
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Improving gl2 under windows, moving some functionality to gl_common
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|
1975 if (!keep_context) { |
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Improving gl2 under windows, moving some functionality to gl_common
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parents:
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diff
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|
1976 wglDeleteContext(new_context); |
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Improving gl2 under windows, moving some functionality to gl_common
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14089
diff
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|
1977 } |
24314
20359547f3c3
Remove global vo_hdc, since it is recommended to release a DC as soon as possible.
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diff
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|
1978 goto out; |
14142
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Improving gl2 under windows, moving some functionality to gl_common
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diff
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|
1979 } |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
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parents:
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diff
changeset
|
1980 |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
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diff
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|
1981 // set new values |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
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diff
changeset
|
1982 { |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
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diff
changeset
|
1983 RECT rect; |
36076
e0a9f63abfdd
Remove some nonsense code, align with X11 implementation.
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|
1984 GetClientRect(vo_w32_window, &rect); |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
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parents:
14089
diff
changeset
|
1985 vo_dwidth = rect.right; |
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Improving gl2 under windows, moving some functionality to gl_common
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parents:
14089
diff
changeset
|
1986 vo_dheight = rect.bottom; |
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Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
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diff
changeset
|
1987 } |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
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parents:
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diff
changeset
|
1988 if (!keep_context) { |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
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parents:
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diff
changeset
|
1989 if (*context) |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1990 wglDeleteContext(*context); |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
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parents:
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diff
changeset
|
1991 *context = new_context; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
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parents:
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|
1992 *vinfo = new_vinfo; |
17019
fd178c06dc84
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parents:
16984
diff
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|
1993 getFunctions(w32gpa, NULL); |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
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parents:
14089
diff
changeset
|
1994 |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
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parents:
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diff
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|
1995 // and inform that reinit is neccessary |
24314
20359547f3c3
Remove global vo_hdc, since it is recommended to release a DC as soon as possible.
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parents:
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diff
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|
1996 res = SET_WINDOW_REINIT; |
20359547f3c3
Remove global vo_hdc, since it is recommended to release a DC as soon as possible.
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parents:
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diff
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|
1997 } else |
20359547f3c3
Remove global vo_hdc, since it is recommended to release a DC as soon as possible.
reimar
parents:
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diff
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|
1998 res = SET_WINDOW_OK; |
20359547f3c3
Remove global vo_hdc, since it is recommended to release a DC as soon as possible.
reimar
parents:
22489
diff
changeset
|
1999 |
20359547f3c3
Remove global vo_hdc, since it is recommended to release a DC as soon as possible.
reimar
parents:
22489
diff
changeset
|
2000 out: |
36076
e0a9f63abfdd
Remove some nonsense code, align with X11 implementation.
reimar
parents:
35890
diff
changeset
|
2001 vo_w32_release_dc(vo_w32_window, windc); |
24314
20359547f3c3
Remove global vo_hdc, since it is recommended to release a DC as soon as possible.
reimar
parents:
22489
diff
changeset
|
2002 return res; |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
2003 } |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
2004 |
29938
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
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parents:
29905
diff
changeset
|
2005 static void releaseGlContext_w32(MPGLContext *ctx) { |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2006 int *vinfo = &ctx->vinfo.w32; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2007 HGLRC *context = &ctx->context.w32; |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
2008 *vinfo = 0; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
2009 if (*context) { |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
2010 wglMakeCurrent(0, 0); |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
2011 wglDeleteContext(*context); |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
2012 } |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
2013 *context = 0; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
2014 } |
17116 | 2015 |
29938
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2016 static void swapGlBuffers_w32(MPGLContext *ctx) { |
29904
f529a2bb299d
Add support for Windows OpenGL rendering onto a device instead of into a window.
reimar
parents:
29902
diff
changeset
|
2017 HDC vo_hdc = vo_w32_get_dc(vo_w32_window); |
17116 | 2018 SwapBuffers(vo_hdc); |
29904
f529a2bb299d
Add support for Windows OpenGL rendering onto a device instead of into a window.
reimar
parents:
29902
diff
changeset
|
2019 vo_w32_release_dc(vo_w32_window, vo_hdc); |
17116 | 2020 } |
29938
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
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diff
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|
2021 #endif |
30023 | 2022 #ifdef CONFIG_GL_X11 |
17116 | 2023 #include "x11_common.h" |
16111
5683110fce0a
Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
reimar
parents:
16109
diff
changeset
|
2024 |
13843 | 2025 /** |
14269 | 2026 * \brief Returns the XVisualInfo associated with Window win. |
13843 | 2027 * \param win Window whose XVisualInfo is returne. |
2028 * \return XVisualInfo of the window. Caller must use XFree to free it. | |
2029 */ | |
2030 static XVisualInfo *getWindowVisualInfo(Window win) { | |
2031 XWindowAttributes xw_attr; | |
2032 XVisualInfo vinfo_template; | |
2033 int tmp; | |
2034 XGetWindowAttributes(mDisplay, win, &xw_attr); | |
2035 vinfo_template.visualid = XVisualIDFromVisual(xw_attr.visual); | |
2036 return XGetVisualInfo(mDisplay, VisualIDMask, &vinfo_template, &tmp); | |
2037 } | |
2038 | |
29679
465247b46e39
Also check GLX client and server strings for extensions
reimar
parents:
29263
diff
changeset
|
2039 static void appendstr(char **dst, const char *str) |
465247b46e39
Also check GLX client and server strings for extensions
reimar
parents:
29263
diff
changeset
|
2040 { |
465247b46e39
Also check GLX client and server strings for extensions
reimar
parents:
29263
diff
changeset
|
2041 int newsize; |
465247b46e39
Also check GLX client and server strings for extensions
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29263
diff
changeset
|
2042 char *newstr; |
465247b46e39
Also check GLX client and server strings for extensions
reimar
parents:
29263
diff
changeset
|
2043 if (!str) |
465247b46e39
Also check GLX client and server strings for extensions
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parents:
29263
diff
changeset
|
2044 return; |
465247b46e39
Also check GLX client and server strings for extensions
reimar
parents:
29263
diff
changeset
|
2045 newsize = strlen(*dst) + 1 + strlen(str) + 1; |
465247b46e39
Also check GLX client and server strings for extensions
reimar
parents:
29263
diff
changeset
|
2046 newstr = realloc(*dst, newsize); |
465247b46e39
Also check GLX client and server strings for extensions
reimar
parents:
29263
diff
changeset
|
2047 if (!newstr) |
465247b46e39
Also check GLX client and server strings for extensions
reimar
parents:
29263
diff
changeset
|
2048 return; |
465247b46e39
Also check GLX client and server strings for extensions
reimar
parents:
29263
diff
changeset
|
2049 *dst = newstr; |
465247b46e39
Also check GLX client and server strings for extensions
reimar
parents:
29263
diff
changeset
|
2050 strcat(*dst, " "); |
465247b46e39
Also check GLX client and server strings for extensions
reimar
parents:
29263
diff
changeset
|
2051 strcat(*dst, str); |
465247b46e39
Also check GLX client and server strings for extensions
reimar
parents:
29263
diff
changeset
|
2052 } |
465247b46e39
Also check GLX client and server strings for extensions
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parents:
29263
diff
changeset
|
2053 |
13843 | 2054 /** |
2055 * \brief Changes the window in which video is displayed. | |
2056 * If possible only transfers the context to the new window, otherwise | |
2057 * creates a new one, which must be initialized by the caller. | |
2058 * \param vinfo Currently used visual. | |
2059 * \param context Currently used context. | |
2060 * \param win window that should be used for drawing. | |
2061 * \return one of SET_WINDOW_FAILED, SET_WINDOW_OK or SET_WINDOW_REINIT. | |
2062 * In case of SET_WINDOW_REINIT the context could not be transfered | |
2063 * and the caller must initialize it correctly. | |
16595
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
2064 * \ingroup glcontext |
13843 | 2065 */ |
29938
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2066 static int setGlWindow_x11(MPGLContext *ctx) |
13843 | 2067 { |
29938
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2068 XVisualInfo **vinfo = &ctx->vinfo.x11; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2069 GLXContext *context = &ctx->context.x11; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2070 Window win = vo_window; |
13843 | 2071 XVisualInfo *new_vinfo; |
2072 GLXContext new_context = NULL; | |
2073 int keep_context = 0; | |
2074 | |
2075 // should only be needed when keeping context, but not doing glFinish | |
2076 // can cause flickering even when we do not keep it. | |
16944
179a7a2857a8
do not call glFinish when we do not have a context
reimar
parents:
16879
diff
changeset
|
2077 if (*context) |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
2078 mpglFinish(); |
13843 | 2079 new_vinfo = getWindowVisualInfo(win); |
2080 if (*context && *vinfo && new_vinfo && | |
2081 (*vinfo)->visualid == new_vinfo->visualid) { | |
2082 // we can keep the GLXContext | |
2083 new_context = *context; | |
2084 XFree(new_vinfo); | |
2085 new_vinfo = *vinfo; | |
2086 keep_context = 1; | |
2087 } else { | |
2088 // create a context | |
2089 new_context = glXCreateContext(mDisplay, new_vinfo, NULL, True); | |
2090 if (!new_context) { | |
2091 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not create GLX context!\n"); | |
2092 XFree(new_vinfo); | |
2093 return SET_WINDOW_FAILED; | |
2094 } | |
2095 } | |
2096 | |
2097 // set context | |
2098 if (!glXMakeCurrent(mDisplay, vo_window, new_context)) { | |
28036 | 2099 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not set GLX context!\n"); |
13843 | 2100 if (!keep_context) { |
28036 | 2101 glXDestroyContext(mDisplay, new_context); |
13843 | 2102 XFree(new_vinfo); |
2103 } | |
2104 return SET_WINDOW_FAILED; | |
2105 } | |
2106 | |
2107 // set new values | |
2108 vo_window = win; | |
27885
9829cfa41d6d
Replace some of the different inconsistent XGetGeometry uses by a
reimar
parents:
27865
diff
changeset
|
2109 vo_x11_update_geometry(); |
13843 | 2110 if (!keep_context) { |
16588 | 2111 void *(*getProcAddress)(const GLubyte *); |
17019
fd178c06dc84
Also parse glX extension string, makes -vo gl:swapinterval work again on linux
reimar
parents:
16984
diff
changeset
|
2112 const char *(*glXExtStr)(Display *, int); |
29679
465247b46e39
Also check GLX client and server strings for extensions
reimar
parents:
29263
diff
changeset
|
2113 char *glxstr = strdup(""); |
13843 | 2114 if (*context) |
2115 glXDestroyContext(mDisplay, *context); | |
2116 *context = new_context; | |
2117 if (*vinfo) | |
2118 XFree(*vinfo); | |
2119 *vinfo = new_vinfo; | |
30946 | 2120 getProcAddress = getdladdr("glXGetProcAddress"); |
16111
5683110fce0a
Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
reimar
parents:
16109
diff
changeset
|
2121 if (!getProcAddress) |
5683110fce0a
Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
reimar
parents:
16109
diff
changeset
|
2122 getProcAddress = getdladdr("glXGetProcAddressARB"); |
17019
fd178c06dc84
Also parse glX extension string, makes -vo gl:swapinterval work again on linux
reimar
parents:
16984
diff
changeset
|
2123 glXExtStr = getdladdr("glXQueryExtensionsString"); |
29679
465247b46e39
Also check GLX client and server strings for extensions
reimar
parents:
29263
diff
changeset
|
2124 if (glXExtStr) |
465247b46e39
Also check GLX client and server strings for extensions
reimar
parents:
29263
diff
changeset
|
2125 appendstr(&glxstr, glXExtStr(mDisplay, DefaultScreen(mDisplay))); |
465247b46e39
Also check GLX client and server strings for extensions
reimar
parents:
29263
diff
changeset
|
2126 glXExtStr = getdladdr("glXGetClientString"); |
465247b46e39
Also check GLX client and server strings for extensions
reimar
parents:
29263
diff
changeset
|
2127 if (glXExtStr) |
465247b46e39
Also check GLX client and server strings for extensions
reimar
parents:
29263
diff
changeset
|
2128 appendstr(&glxstr, glXExtStr(mDisplay, GLX_EXTENSIONS)); |
465247b46e39
Also check GLX client and server strings for extensions
reimar
parents:
29263
diff
changeset
|
2129 glXExtStr = getdladdr("glXGetServerString"); |
465247b46e39
Also check GLX client and server strings for extensions
reimar
parents:
29263
diff
changeset
|
2130 if (glXExtStr) |
465247b46e39
Also check GLX client and server strings for extensions
reimar
parents:
29263
diff
changeset
|
2131 appendstr(&glxstr, glXExtStr(mDisplay, GLX_EXTENSIONS)); |
465247b46e39
Also check GLX client and server strings for extensions
reimar
parents:
29263
diff
changeset
|
2132 |
465247b46e39
Also check GLX client and server strings for extensions
reimar
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29263
diff
changeset
|
2133 getFunctions(getProcAddress, glxstr); |
30952
994f301a13f6
Try to detect and work around broken glXGetProcAddress on at
reimar
parents:
30951
diff
changeset
|
2134 if (!mpglGenPrograms && mpglGetString && |
31024 | 2135 getProcAddress && |
30952
994f301a13f6
Try to detect and work around broken glXGetProcAddress on at
reimar
parents:
30951
diff
changeset
|
2136 strstr(mpglGetString(GL_EXTENSIONS), "GL_ARB_vertex_program")) { |
994f301a13f6
Try to detect and work around broken glXGetProcAddress on at
reimar
parents:
30951
diff
changeset
|
2137 mp_msg(MSGT_VO, MSGL_WARN, "Broken glXGetProcAddress detected, trying workaround\n"); |
31024 | 2138 getFunctions(NULL, glxstr); |
30952
994f301a13f6
Try to detect and work around broken glXGetProcAddress on at
reimar
parents:
30951
diff
changeset
|
2139 } |
29679
465247b46e39
Also check GLX client and server strings for extensions
reimar
parents:
29263
diff
changeset
|
2140 free(glxstr); |
13843 | 2141 |
2142 // and inform that reinit is neccessary | |
2143 return SET_WINDOW_REINIT; | |
2144 } | |
2145 return SET_WINDOW_OK; | |
2146 } | |
2147 | |
2148 /** | |
2149 * \brief free the VisualInfo and GLXContext of an OpenGL context. | |
16595
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
2150 * \ingroup glcontext |
13843 | 2151 */ |
29938
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2152 static void releaseGlContext_x11(MPGLContext *ctx) { |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2153 XVisualInfo **vinfo = &ctx->vinfo.x11; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2154 GLXContext *context = &ctx->context.x11; |
13843 | 2155 if (*vinfo) |
2156 XFree(*vinfo); | |
2157 *vinfo = NULL; | |
2158 if (*context) | |
14089
00283cb37fd0
Make the context not current before destroying it.
reimar
parents:
14078
diff
changeset
|
2159 { |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
2160 mpglFinish(); |
14089
00283cb37fd0
Make the context not current before destroying it.
reimar
parents:
14078
diff
changeset
|
2161 glXMakeCurrent(mDisplay, None, NULL); |
13843 | 2162 glXDestroyContext(mDisplay, *context); |
14089
00283cb37fd0
Make the context not current before destroying it.
reimar
parents:
14078
diff
changeset
|
2163 } |
13843 | 2164 *context = 0; |
2165 } | |
17116 | 2166 |
29938
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2167 static void swapGlBuffers_x11(MPGLContext *ctx) { |
17116 | 2168 glXSwapBuffers(mDisplay, vo_window); |
2169 } | |
34338 | 2170 #endif |
29938
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2171 |
34338 | 2172 #if defined(CONFIG_GL_X11) || defined(CONFIG_GL_EGL_X11) |
29938
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2173 static int x11_check_events(void) { |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2174 return vo_x11_check_events(mDisplay); |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2175 } |
13843 | 2176 #endif |
2177 | |
31020
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2178 #ifdef CONFIG_GL_SDL |
31032
362425fe3de8
Add sdl_common file and use it to share the input handling between -vo gl
reimar
parents:
31031
diff
changeset
|
2179 #include "sdl_common.h" |
31020
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2180 |
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2181 static void swapGlBuffers_sdl(MPGLContext *ctx) { |
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2182 SDL_GL_SwapBuffers(); |
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First steps to support -vo gl with SDL-based Window handling.
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diff
changeset
|
2183 } |
529614f44431
First steps to support -vo gl with SDL-based Window handling.
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diff
changeset
|
2184 |
31031
d94eeec25c47
Use SDL_GL_ProcAddress to work around conflicts between -lGL
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diff
changeset
|
2185 static void *sdlgpa(const GLubyte *name) { |
d94eeec25c47
Use SDL_GL_ProcAddress to work around conflicts between -lGL
reimar
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diff
changeset
|
2186 return SDL_GL_GetProcAddress(name); |
d94eeec25c47
Use SDL_GL_ProcAddress to work around conflicts between -lGL
reimar
parents:
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diff
changeset
|
2187 } |
d94eeec25c47
Use SDL_GL_ProcAddress to work around conflicts between -lGL
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diff
changeset
|
2188 |
d94eeec25c47
Use SDL_GL_ProcAddress to work around conflicts between -lGL
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diff
changeset
|
2189 static int setGlWindow_sdl(MPGLContext *ctx) { |
34611 | 2190 if (!sdl_set_mode(0, SDL_OPENGL | SDL_RESIZABLE)) |
31033
8d1080e9c92d
Window resizing support for -vo gl with SDL backend.
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parents:
31032
diff
changeset
|
2191 return SET_WINDOW_FAILED; |
31031
d94eeec25c47
Use SDL_GL_ProcAddress to work around conflicts between -lGL
reimar
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diff
changeset
|
2192 SDL_GL_LoadLibrary(NULL); |
d94eeec25c47
Use SDL_GL_ProcAddress to work around conflicts between -lGL
reimar
parents:
31030
diff
changeset
|
2193 getFunctions(sdlgpa, NULL); |
d94eeec25c47
Use SDL_GL_ProcAddress to work around conflicts between -lGL
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diff
changeset
|
2194 return SET_WINDOW_OK; |
d94eeec25c47
Use SDL_GL_ProcAddress to work around conflicts between -lGL
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31030
diff
changeset
|
2195 } |
31032
362425fe3de8
Add sdl_common file and use it to share the input handling between -vo gl
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parents:
31031
diff
changeset
|
2196 |
362425fe3de8
Add sdl_common file and use it to share the input handling between -vo gl
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diff
changeset
|
2197 static int sdl_check_events(void) { |
362425fe3de8
Add sdl_common file and use it to share the input handling between -vo gl
reimar
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diff
changeset
|
2198 int res = 0; |
362425fe3de8
Add sdl_common file and use it to share the input handling between -vo gl
reimar
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31031
diff
changeset
|
2199 SDL_Event event; |
362425fe3de8
Add sdl_common file and use it to share the input handling between -vo gl
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31031
diff
changeset
|
2200 while (SDL_PollEvent(&event)) { |
362425fe3de8
Add sdl_common file and use it to share the input handling between -vo gl
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parents:
31031
diff
changeset
|
2201 res |= sdl_default_handle_event(&event); |
362425fe3de8
Add sdl_common file and use it to share the input handling between -vo gl
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parents:
31031
diff
changeset
|
2202 } |
31043
80036ef586ff
Add reinitialization support. Necessary for fullscreen on OSX.
reimar
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31041
diff
changeset
|
2203 // poll "events" from within MPlayer code |
80036ef586ff
Add reinitialization support. Necessary for fullscreen on OSX.
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31041
diff
changeset
|
2204 res |= sdl_default_handle_event(NULL); |
31033
8d1080e9c92d
Window resizing support for -vo gl with SDL backend.
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parents:
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diff
changeset
|
2205 if (res & VO_EVENT_RESIZE) |
8d1080e9c92d
Window resizing support for -vo gl with SDL backend.
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31032
diff
changeset
|
2206 sdl_set_mode(0, SDL_OPENGL | SDL_RESIZABLE); |
31032
362425fe3de8
Add sdl_common file and use it to share the input handling between -vo gl
reimar
parents:
31031
diff
changeset
|
2207 return res; |
362425fe3de8
Add sdl_common file and use it to share the input handling between -vo gl
reimar
parents:
31031
diff
changeset
|
2208 } |
362425fe3de8
Add sdl_common file and use it to share the input handling between -vo gl
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parents:
31031
diff
changeset
|
2209 |
31020
529614f44431
First steps to support -vo gl with SDL-based Window handling.
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30964
diff
changeset
|
2210 #endif |
529614f44431
First steps to support -vo gl with SDL-based Window handling.
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diff
changeset
|
2211 |
35889 | 2212 #if defined(CONFIG_GL_EGL_X11) || defined(CONFIG_GL_EGL_ANDROID) |
34338 | 2213 static EGLDisplay eglDisplay = EGL_NO_DISPLAY; |
2214 static EGLSurface eglSurface = EGL_NO_SURFACE; | |
2215 | |
2216 /* | |
2217 * Some genius thought it a good idea to make | |
2218 * eglGetProcAddress not work for core functions. | |
2219 * So we have to use a non-portable way that in addition | |
2220 * might also return symbols from a different library | |
2221 * that the one providing the current context, great job! | |
35889 | 2222 * In addition the implementation of eglGetProcAddress |
2223 * on Galaxy S2 Android seems to actively return wrong | |
2224 * pointers, it just gets better and better... | |
34338 | 2225 */ |
35889 | 2226 #ifdef CONFIG_GL_EGL_ANDROID |
2227 static EGLNativeWindowType vo_window; | |
2228 #define eglGetProcAddress(a) 0 | |
2229 #define mDisplay EGL_DEFAULT_DISPLAY | |
2230 EGLNativeWindowType android_createDisplaySurface(void); | |
2231 #endif | |
34338 | 2232 static void *eglgpa(const GLubyte *name) { |
2233 void *res = eglGetProcAddress(name); | |
2234 if (!res) { | |
2235 void *h = dlopen("/usr/lib/libGLESv1_CM.so", RTLD_LAZY); | |
2236 res = dlsym(h, name); | |
2237 dlclose(h); | |
2238 } | |
2239 return res; | |
2240 } | |
2241 | |
2242 static int setGlWindow_egl(MPGLContext *ctx) | |
2243 { | |
2244 static const EGLint cfg_attribs[] = { EGL_NONE }; | |
2245 static const EGLint ctx_attribs[] = { EGL_NONE }; | |
2246 EGLContext *context = &ctx->context.egl; | |
2247 EGLContext new_context = NULL; | |
2248 EGLConfig eglConfig; | |
2249 int num_configs; | |
35889 | 2250 #ifdef CONFIG_GL_EGL_ANDROID |
2251 EGLint w, h; | |
2252 if (vo_window) { | |
2253 eglQuerySurface(eglDisplay, eglSurface, EGL_WIDTH, &w); | |
2254 eglQuerySurface(eglDisplay, eglSurface, EGL_HEIGHT, &h); | |
2255 vo_screenwidth = vo_dwidth = w; | |
2256 vo_screenheight = vo_dheight = h; | |
2257 return SET_WINDOW_OK; | |
2258 } | |
2259 if (!vo_window) | |
2260 vo_window = android_createDisplaySurface(); | |
2261 if (!vo_window) | |
2262 return SET_WINDOW_FAILED; | |
2263 #endif | |
34338 | 2264 if (eglDisplay == EGL_NO_DISPLAY) { |
2265 eglDisplay = eglGetDisplay(mDisplay); | |
2266 if (eglDisplay == EGL_NO_DISPLAY) { | |
2267 mp_msg(MSGT_VO, MSGL_FATAL, "eglGetDisplay failed: 0x%x\n", eglGetError()); | |
2268 return SET_WINDOW_FAILED; | |
2269 } | |
2270 if (!eglInitialize(eglDisplay, NULL, NULL)) { | |
2271 mp_msg(MSGT_VO, MSGL_FATAL, "eglInitialize failed: 0x%x\n", eglGetError()); | |
2272 return SET_WINDOW_FAILED; | |
2273 } | |
2274 } | |
2275 if (*context != EGL_NO_CONTEXT) { | |
2276 eglMakeCurrent(eglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); | |
2277 eglDestroyContext(eglDisplay, *context); | |
2278 eglDestroySurface(eglDisplay, eglSurface); | |
2279 } | |
2280 if (!eglChooseConfig(eglDisplay, cfg_attribs, &eglConfig, 1, &num_configs) || | |
2281 num_configs != 1) | |
2282 return SET_WINDOW_FAILED; | |
35889 | 2283 eglSurface = eglCreateWindowSurface(eglDisplay, eglConfig, vo_window, NULL); |
34338 | 2284 if (eglSurface == EGL_NO_SURFACE) |
2285 return SET_WINDOW_FAILED; | |
2286 | |
2287 new_context = eglCreateContext(eglDisplay, eglConfig, EGL_NO_CONTEXT, ctx_attribs); | |
2288 if (new_context == EGL_NO_CONTEXT) | |
2289 return SET_WINDOW_FAILED; | |
2290 if (!eglMakeCurrent(eglDisplay, eglSurface, eglSurface, new_context)) | |
2291 return SET_WINDOW_FAILED; | |
2292 | |
2293 // set new values | |
35889 | 2294 #ifdef CONFIG_GL_EGL_X11 |
34338 | 2295 vo_x11_update_geometry(); |
35889 | 2296 #else |
2297 eglQuerySurface(eglDisplay, eglSurface, EGL_WIDTH, &w); | |
2298 eglQuerySurface(eglDisplay, eglSurface, EGL_HEIGHT, &h); | |
2299 vo_screenwidth = vo_dwidth = w; | |
2300 vo_screenheight = vo_dheight = h; | |
2301 #endif | |
34338 | 2302 *context = new_context; |
2303 | |
2304 getFunctions(eglgpa, eglQueryString(eglDisplay, EGL_EXTENSIONS)); | |
2305 mpglBegin = NULL; | |
2306 mpglDrawBuffer = NULL; | |
2307 | |
2308 // and inform that reinit is necessary | |
2309 return SET_WINDOW_REINIT; | |
2310 } | |
2311 | |
2312 /** | |
2313 * \brief free the VisualInfo and GLXContext of an OpenGL context. | |
2314 * \ingroup glcontext | |
2315 */ | |
2316 static void releaseGlContext_egl(MPGLContext *ctx) { | |
2317 EGLContext *context = &ctx->context.egl; | |
2318 if (*context != EGL_NO_CONTEXT) | |
2319 { | |
2320 mpglFinish(); | |
2321 eglMakeCurrent(eglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); | |
2322 eglDestroyContext(eglDisplay, *context); | |
2323 } | |
2324 *context = EGL_NO_CONTEXT; | |
2325 } | |
2326 | |
2327 static void swapGlBuffers_egl(MPGLContext *ctx) { | |
2328 eglSwapBuffers(eglDisplay, eglSurface); | |
2329 } | |
2330 | |
2331 #endif | |
2332 | |
31020
529614f44431
First steps to support -vo gl with SDL-based Window handling.
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diff
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|
2333 static int setGlWindow_dummy(MPGLContext *ctx) { |
31024 | 2334 getFunctions(NULL, NULL); |
31020
529614f44431
First steps to support -vo gl with SDL-based Window handling.
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diff
changeset
|
2335 return SET_WINDOW_OK; |
529614f44431
First steps to support -vo gl with SDL-based Window handling.
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parents:
30964
diff
changeset
|
2336 } |
529614f44431
First steps to support -vo gl with SDL-based Window handling.
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diff
changeset
|
2337 |
529614f44431
First steps to support -vo gl with SDL-based Window handling.
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diff
changeset
|
2338 static void releaseGlContext_dummy(MPGLContext *ctx) { |
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2339 } |
529614f44431
First steps to support -vo gl with SDL-based Window handling.
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diff
changeset
|
2340 |
35087 | 2341 static void swapGlBuffers_dummy(MPGLContext *ctx) { |
2342 } | |
2343 | |
31020
529614f44431
First steps to support -vo gl with SDL-based Window handling.
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diff
changeset
|
2344 static int dummy_check_events(void) { |
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2345 return 0; |
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2346 } |
529614f44431
First steps to support -vo gl with SDL-based Window handling.
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diff
changeset
|
2347 |
35889 | 2348 static void dummy_fullscreen(void) { |
2349 vo_fs = !vo_fs; | |
2350 } | |
2351 | |
31035 | 2352 static void dummy_update_xinerama_info(void) { |
2353 if (vo_screenwidth <= 0 || vo_screenheight <= 0) { | |
31041 | 2354 mp_msg(MSGT_VO, MSGL_ERR, "You must specify the screen dimensions " |
31035 | 2355 "with -screenw and -screenh\n"); |
2356 vo_screenwidth = 1280; | |
2357 vo_screenheight = 768; | |
2358 } | |
2359 aspect_save_screenres(vo_screenwidth, vo_screenheight); | |
2360 } | |
2361 | |
29938
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2362 int init_mpglcontext(MPGLContext *ctx, enum MPGLType type) { |
31044 | 2363 if (type == GLTYPE_AUTO) { |
2364 int res = init_mpglcontext(ctx, GLTYPE_W32); | |
2365 if (res) return res; | |
35096 | 2366 res = init_mpglcontext(ctx, GLTYPE_OSX); |
2367 if (res) return res; | |
31044 | 2368 res = init_mpglcontext(ctx, GLTYPE_X11); |
2369 if (res) return res; | |
2370 res = init_mpglcontext(ctx, GLTYPE_SDL); | |
34338 | 2371 if (res) return res; |
35889 | 2372 res = init_mpglcontext(ctx, GLTYPE_EGL_ANDROID); |
2373 if (res) return res; | |
34338 | 2374 res = init_mpglcontext(ctx, GLTYPE_EGL_X11); |
31044 | 2375 return res; |
2376 } | |
29938
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2377 memset(ctx, 0, sizeof(*ctx)); |
31020
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2378 ctx->setGlWindow = setGlWindow_dummy; |
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2379 ctx->releaseGlContext = releaseGlContext_dummy; |
35087 | 2380 ctx->swapGlBuffers = swapGlBuffers_dummy; |
31035 | 2381 ctx->update_xinerama_info = dummy_update_xinerama_info; |
31020
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2382 ctx->check_events = dummy_check_events; |
35889 | 2383 ctx->fullscreen = dummy_fullscreen; |
29938
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2384 ctx->type = type; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2385 switch (ctx->type) { |
30023 | 2386 #ifdef CONFIG_GL_WIN32 |
29938
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2387 case GLTYPE_W32: |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2388 ctx->setGlWindow = setGlWindow_w32; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2389 ctx->releaseGlContext = releaseGlContext_w32; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2390 ctx->swapGlBuffers = swapGlBuffers_w32; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2391 ctx->update_xinerama_info = w32_update_xinerama_info; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2392 ctx->border = vo_w32_border; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2393 ctx->check_events = vo_w32_check_events; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2394 ctx->fullscreen = vo_w32_fullscreen; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2395 ctx->ontop = vo_w32_ontop; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2396 return vo_w32_init(); |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2397 #endif |
30023 | 2398 #ifdef CONFIG_GL_X11 |
29938
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2399 case GLTYPE_X11: |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2400 ctx->setGlWindow = setGlWindow_x11; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
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diff
changeset
|
2401 ctx->releaseGlContext = releaseGlContext_x11; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
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parents:
29905
diff
changeset
|
2402 ctx->swapGlBuffers = swapGlBuffers_x11; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2403 ctx->update_xinerama_info = update_xinerama_info; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2404 ctx->border = vo_x11_border; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2405 ctx->check_events = x11_check_events; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2406 ctx->fullscreen = vo_x11_fullscreen; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2407 ctx->ontop = vo_x11_ontop; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
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diff
changeset
|
2408 return vo_init(); |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2409 #endif |
31020
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2410 #ifdef CONFIG_GL_SDL |
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2411 case GLTYPE_SDL: |
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2412 SDL_Init(SDL_INIT_VIDEO); |
31031
d94eeec25c47
Use SDL_GL_ProcAddress to work around conflicts between -lGL
reimar
parents:
31030
diff
changeset
|
2413 ctx->setGlWindow = setGlWindow_sdl; |
31020
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2414 ctx->swapGlBuffers = swapGlBuffers_sdl; |
31032
362425fe3de8
Add sdl_common file and use it to share the input handling between -vo gl
reimar
parents:
31031
diff
changeset
|
2415 ctx->check_events = sdl_check_events; |
31035 | 2416 ctx->fullscreen = vo_sdl_fullscreen; |
31037 | 2417 return vo_sdl_init(); |
31020
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2418 #endif |
35889 | 2419 #ifdef CONFIG_GL_EGL_ANDROID |
2420 case GLTYPE_EGL_ANDROID: | |
2421 ctx->setGlWindow = setGlWindow_egl; | |
2422 ctx->releaseGlContext = releaseGlContext_egl; | |
2423 ctx->swapGlBuffers = swapGlBuffers_egl; | |
2424 return 1; | |
2425 #endif | |
34338 | 2426 #ifdef CONFIG_GL_EGL_X11 |
2427 case GLTYPE_EGL_X11: | |
2428 ctx->setGlWindow = setGlWindow_egl; | |
2429 ctx->releaseGlContext = releaseGlContext_egl; | |
2430 ctx->swapGlBuffers = swapGlBuffers_egl; | |
2431 ctx->update_xinerama_info = update_xinerama_info; | |
2432 ctx->border = vo_x11_border; | |
2433 ctx->check_events = x11_check_events; | |
2434 ctx->fullscreen = vo_x11_fullscreen; | |
2435 ctx->ontop = vo_x11_ontop; | |
2436 return vo_init(); | |
2437 #endif | |
35089
a87c434ecaa3
Allow compiling -vo gl with OSX backend even if X11 and SDL are not available.
reimar
parents:
35087
diff
changeset
|
2438 #ifdef CONFIG_GL_OSX |
35087 | 2439 case GLTYPE_OSX: |
35094 | 2440 ctx->swapGlBuffers = vo_osx_swap_buffers; |
35087 | 2441 ctx->update_xinerama_info = vo_osx_update_xinerama_info; |
2442 ctx->check_events = vo_osx_check_events; | |
2443 ctx->fullscreen = vo_osx_fullscreen; | |
2444 ctx->ontop = vo_osx_ontop; | |
2445 return vo_osx_init(); | |
2446 #endif | |
29938
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2447 default: |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2448 return 0; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2449 } |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2450 } |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
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|
2451 |
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Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
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2452 void uninit_mpglcontext(MPGLContext *ctx) { |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
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2453 ctx->releaseGlContext(ctx); |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
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2454 switch (ctx->type) { |
30023 | 2455 #ifdef CONFIG_GL_WIN32 |
29938
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
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2456 case GLTYPE_W32: |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
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diff
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|
2457 vo_w32_uninit(); |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
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parents:
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2458 break; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
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diff
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|
2459 #endif |
30023 | 2460 #ifdef CONFIG_GL_X11 |
29938
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Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
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diff
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2461 case GLTYPE_X11: |
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Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
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diff
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|
2462 vo_x11_uninit(); |
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Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
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diff
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|
2463 break; |
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Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
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diff
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|
2464 #endif |
31020
529614f44431
First steps to support -vo gl with SDL-based Window handling.
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diff
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|
2465 #ifdef CONFIG_GL_SDL |
529614f44431
First steps to support -vo gl with SDL-based Window handling.
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|
2466 case GLTYPE_SDL: |
31037 | 2467 vo_sdl_uninit(); |
31020
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
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diff
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|
2468 break; |
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
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diff
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|
2469 #endif |
35089
a87c434ecaa3
Allow compiling -vo gl with OSX backend even if X11 and SDL are not available.
reimar
parents:
35087
diff
changeset
|
2470 #ifdef CONFIG_GL_OSX |
35087 | 2471 case GLTYPE_OSX: |
2472 vo_osx_uninit(); | |
2473 break; | |
2474 #endif | |
29938
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Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
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diff
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|
2475 } |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
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diff
changeset
|
2476 memset(ctx, 0, sizeof(*ctx)); |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
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|
2477 } |