Mercurial > mplayer.hg
annotate libvo/gl_common.c @ 16283:67dc03c037e7
How to encode with soft 3:2 pullup, patch by Brendan McCarthy
author | gpoirier |
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date | Sun, 21 Aug 2005 10:03:59 +0000 |
parents | d5374d07492a |
children | a87c6cf3fe52 |
rev | line source |
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16117 | 1 #include <stdlib.h> |
2 #include <string.h> | |
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3 #include "gl_common.h" |
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4 |
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5 void (APIENTRY *GenBuffers)(GLsizei, GLuint *); |
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6 void (APIENTRY *DeleteBuffers)(GLsizei, const GLuint *); |
16099 | 7 void (APIENTRY *BindBuffer)(GLenum, GLuint); |
8 GLvoid* (APIENTRY *MapBuffer)(GLenum, GLenum); | |
9 GLboolean (APIENTRY *UnmapBuffer)(GLenum); | |
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10 void (APIENTRY *BufferData)(GLenum, intptr_t, const GLvoid *, GLenum); |
16099 | 11 void (APIENTRY *CombinerParameterfv)(GLenum, const GLfloat *); |
12 void (APIENTRY *CombinerParameteri)(GLenum, GLint); | |
13 void (APIENTRY *CombinerInput)(GLenum, GLenum, GLenum, GLenum, GLenum, | |
14 GLenum); | |
15 void (APIENTRY *CombinerOutput)(GLenum, GLenum, GLenum, GLenum, GLenum, | |
16 GLenum, GLenum, GLboolean, GLboolean, | |
17 GLboolean); | |
18 void (APIENTRY *ActiveTexture)(GLenum); | |
19 void (APIENTRY *BindTexture)(GLenum, GLuint); | |
20 void (APIENTRY *MultiTexCoord2f)(GLenum, GLfloat, GLfloat); | |
21 void (APIENTRY *BindProgram)(GLenum, GLuint); | |
22 void (APIENTRY *ProgramString)(GLenum, GLenum, GLsizei, const GLvoid *); | |
23 void (APIENTRY *ProgramEnvParameter4f)(GLenum, GLuint, GLfloat, GLfloat, | |
24 GLfloat, GLfloat); | |
16270 | 25 int (APIENTRY *SwapInterval)(int); |
16099 | 26 |
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27 /** |
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28 * \brief adjusts the GL_UNPACK_ALGNMENT to fit the stride. |
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29 * \param stride number of bytes per line for which alignment should fit. |
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30 */ |
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31 void glAdjustAlignment(int stride) { |
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32 GLint gl_alignment; |
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33 if (stride % 8 == 0) |
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34 gl_alignment=8; |
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35 else if (stride % 4 == 0) |
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36 gl_alignment=4; |
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37 else if (stride % 2 == 0) |
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38 gl_alignment=2; |
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39 else |
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40 gl_alignment=1; |
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41 glPixelStorei (GL_UNPACK_ALIGNMENT, gl_alignment); |
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42 } |
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43 |
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44 struct gl_name_map_struct { |
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45 GLint value; |
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46 char *name; |
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47 }; |
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48 |
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49 #undef MAP |
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50 #define MAP(a) {a, #a} |
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51 static const struct gl_name_map_struct gl_name_map[] = { |
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52 // internal format |
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53 MAP(GL_R3_G3_B2), MAP(GL_RGB4), MAP(GL_RGB5), MAP(GL_RGB8), |
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54 MAP(GL_RGB10), MAP(GL_RGB12), MAP(GL_RGB16), MAP(GL_RGBA2), |
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55 MAP(GL_RGBA4), MAP(GL_RGB5_A1), MAP(GL_RGBA8), MAP(GL_RGB10_A2), |
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56 MAP(GL_RGBA12), MAP(GL_RGBA16), MAP(GL_LUMINANCE8), |
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57 |
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58 // format |
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59 MAP(GL_RGB), MAP(GL_RGBA), MAP(GL_RED), MAP(GL_GREEN), MAP(GL_BLUE), |
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60 MAP(GL_ALPHA), MAP(GL_LUMINANCE), MAP(GL_LUMINANCE_ALPHA), |
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61 MAP(GL_COLOR_INDEX), |
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62 // rest 1.2 only |
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63 MAP(GL_BGR), MAP(GL_BGRA), |
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64 |
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65 //type |
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66 MAP(GL_BYTE), MAP(GL_UNSIGNED_BYTE), MAP(GL_SHORT), MAP(GL_UNSIGNED_SHORT), |
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67 MAP(GL_INT), MAP(GL_UNSIGNED_INT), MAP(GL_FLOAT), MAP(GL_DOUBLE), |
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68 MAP(GL_2_BYTES), MAP(GL_3_BYTES), MAP(GL_4_BYTES), |
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69 // rest 1.2 only |
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70 MAP(GL_UNSIGNED_BYTE_3_3_2), MAP(GL_UNSIGNED_BYTE_2_3_3_REV), |
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71 MAP(GL_UNSIGNED_SHORT_5_6_5), MAP(GL_UNSIGNED_SHORT_5_6_5_REV), |
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72 MAP(GL_UNSIGNED_SHORT_4_4_4_4), MAP(GL_UNSIGNED_SHORT_4_4_4_4_REV), |
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73 MAP(GL_UNSIGNED_SHORT_5_5_5_1), MAP(GL_UNSIGNED_SHORT_1_5_5_5_REV), |
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74 MAP(GL_UNSIGNED_INT_8_8_8_8), MAP(GL_UNSIGNED_INT_8_8_8_8_REV), |
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75 MAP(GL_UNSIGNED_INT_10_10_10_2), MAP(GL_UNSIGNED_INT_2_10_10_10_REV), |
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76 {0, 0} |
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77 }; |
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78 #undef MAP |
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79 |
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80 /** |
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81 * \brief return the name of an OpenGL constant |
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82 * \param value the constant |
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83 * \return name of the constant or "Unknown format!" |
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84 */ |
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85 const char *glValName(GLint value) |
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86 { |
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87 int i = 0; |
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88 |
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89 while (gl_name_map[i].name) { |
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90 if (gl_name_map[i].value == value) |
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91 return gl_name_map[i].name; |
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92 i++; |
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93 } |
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94 return "Unknown format!"; |
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95 } |
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96 |
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97 #undef TEXTUREFORMAT_ALWAYS |
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98 //! always return this format as internal texture format in glFindFormat |
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99 #define TEXTUREFORMAT_ALWAYS GL_RGB8 |
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100 |
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101 /** |
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102 * \brief find the OpenGL settings coresponding to format. |
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103 * |
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104 * All parameters may be NULL. |
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105 * \param fmt MPlayer format to analyze. |
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106 * \param bpp [OUT] bits per pixel of that format. |
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107 * \param gl_texfmt [OUT] internal texture format that fits the |
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108 * image format, not necessarily the best for performance. |
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109 * \param gl_format [OUT] OpenGL format for this image format. |
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110 * \param gl_type [OUT] OpenGL type for this image format. |
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111 * \return 1 if format is supported by OpenGL, 0 if not. |
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112 */ |
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113 int glFindFormat(uint32_t fmt, uint32_t *bpp, GLenum *gl_texfmt, |
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114 GLenum *gl_format, GLenum *gl_type) |
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115 { |
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116 int dummy1; |
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117 GLenum dummy2; |
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118 if (bpp == NULL) bpp = &dummy1; |
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119 if (gl_texfmt == NULL) gl_texfmt = &dummy2; |
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120 if (gl_format == NULL) gl_format = &dummy2; |
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121 if (gl_type == NULL) gl_type = &dummy2; |
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122 |
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123 *bpp = IMGFMT_IS_BGR(fmt)?IMGFMT_BGR_DEPTH(fmt):IMGFMT_RGB_DEPTH(fmt); |
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124 *gl_texfmt = 3; |
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125 switch (fmt) { |
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126 case IMGFMT_RGB24: |
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127 *gl_format = GL_RGB; |
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128 *gl_type = GL_UNSIGNED_BYTE; |
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129 break; |
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130 case IMGFMT_RGBA: |
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131 *gl_texfmt = 4; |
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132 *gl_format = GL_RGBA; |
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133 *gl_type = GL_UNSIGNED_BYTE; |
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134 break; |
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135 case IMGFMT_Y800: |
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136 case IMGFMT_Y8: |
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137 *gl_texfmt = 1; |
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138 *bpp = 8; |
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139 *gl_format = GL_LUMINANCE; |
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140 *gl_type = GL_UNSIGNED_BYTE; |
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141 break; |
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142 #if 0 |
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143 // we do not support palettized formats, although the format the |
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144 // swscale produces works |
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145 case IMGFMT_RGB8: |
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146 gl_format = GL_RGB; |
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147 gl_type = GL_UNSIGNED_BYTE_2_3_3_REV; |
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148 break; |
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149 #endif |
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150 case IMGFMT_RGB15: |
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151 *gl_format = GL_RGBA; |
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152 *gl_type = GL_UNSIGNED_SHORT_1_5_5_5_REV; |
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153 break; |
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154 case IMGFMT_RGB16: |
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155 *gl_format = GL_RGB; |
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156 *gl_type = GL_UNSIGNED_SHORT_5_6_5_REV; |
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157 break; |
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158 #if 0 |
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159 case IMGFMT_BGR8: |
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160 // special case as red and blue have a differen number of bits. |
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161 // GL_BGR and GL_UNSIGNED_BYTE_3_3_2 isn't supported at least |
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162 // by nVidia drivers, and in addition would give more bits to |
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163 // blue than to red, which isn't wanted |
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164 gl_format = GL_RGB; |
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165 gl_type = GL_UNSIGNED_BYTE_3_3_2; |
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166 break; |
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167 #endif |
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168 case IMGFMT_BGR15: |
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169 *gl_format = GL_BGRA; |
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170 *gl_type = GL_UNSIGNED_SHORT_1_5_5_5_REV; |
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171 break; |
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172 case IMGFMT_BGR16: |
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173 *gl_format = GL_RGB; |
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174 *gl_type = GL_UNSIGNED_SHORT_5_6_5; |
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175 break; |
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176 case IMGFMT_BGR24: |
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177 *gl_format = GL_BGR; |
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178 *gl_type = GL_UNSIGNED_BYTE; |
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179 break; |
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180 case IMGFMT_BGRA: |
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181 *gl_texfmt = 4; |
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182 *gl_format = GL_BGRA; |
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183 *gl_type = GL_UNSIGNED_BYTE; |
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184 break; |
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185 default: |
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186 *gl_texfmt = 4; |
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187 *gl_format = GL_RGBA; |
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188 *gl_type = GL_UNSIGNED_BYTE; |
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189 return 0; |
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190 } |
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191 #ifdef TEXTUREFORMAT_ALWAYS |
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192 *gl_texfmt = TEXTUREFORMAT_ALWAYS; |
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193 #endif |
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194 return 1; |
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195 } |
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196 |
16099 | 197 static void *setNull(const GLubyte *s) { |
198 return NULL; | |
199 } | |
200 | |
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201 static void *(*getProcAddress)(const GLubyte *procName) = NULL; |
16099 | 202 |
16117 | 203 /** |
204 * \brief find the function pointers of some useful OpenGL extensions | |
205 */ | |
16099 | 206 static void getFunctions() { |
207 if (!getProcAddress) | |
208 getProcAddress = setNull; | |
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209 GenBuffers = getProcAddress("glGenBuffers"); |
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210 if (!GenBuffers) |
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211 GenBuffers = getProcAddress("glGenBuffersARB"); |
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212 DeleteBuffers = getProcAddress("glDeleteBuffers"); |
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213 if (!DeleteBuffers) |
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214 DeleteBuffers = getProcAddress("glDeleteBuffersARB"); |
16099 | 215 BindBuffer = getProcAddress("glBindBuffer"); |
216 if (!BindBuffer) | |
217 BindBuffer = getProcAddress("glBindBufferARB"); | |
218 MapBuffer = getProcAddress("glMapBuffer"); | |
219 if (!MapBuffer) | |
220 MapBuffer = getProcAddress("glMapBufferARB"); | |
221 UnmapBuffer = getProcAddress("glUnmapBuffer"); | |
222 if (!UnmapBuffer) | |
223 UnmapBuffer = getProcAddress("glUnmapBufferARB"); | |
224 BufferData = getProcAddress("glBufferData"); | |
225 if (!BufferData) | |
226 BufferData = getProcAddress("glBufferDataARB"); | |
227 CombinerParameterfv = getProcAddress("glCombinerParameterfv"); | |
228 if (!CombinerParameterfv) | |
229 CombinerParameterfv = getProcAddress("glCombinerParameterfvNV"); | |
230 CombinerParameteri = getProcAddress("glCombinerParameteri"); | |
231 if (!CombinerParameteri) | |
232 CombinerParameteri = getProcAddress("glCombinerParameteriNV"); | |
233 CombinerInput = getProcAddress("glCombinerInput"); | |
234 if (!CombinerInput) | |
235 CombinerInput = getProcAddress("glCombinerInputNV"); | |
236 CombinerOutput = getProcAddress("glCombinerOutput"); | |
237 if (!CombinerOutput) | |
238 CombinerOutput = getProcAddress("glCombinerOutputNV"); | |
239 ActiveTexture = getProcAddress("glActiveTexture"); | |
240 if (!ActiveTexture) | |
241 ActiveTexture = getProcAddress("glActiveTextureARB"); | |
242 BindTexture = getProcAddress("glBindTexture"); | |
243 if (!BindTexture) | |
244 BindTexture = getProcAddress("glBindTextureARB"); | |
245 MultiTexCoord2f = getProcAddress("glMultiTexCoord2f"); | |
246 if (!MultiTexCoord2f) | |
247 MultiTexCoord2f = getProcAddress("glMultiTexCoord2fARB"); | |
248 BindProgram = getProcAddress("glBindProgram"); | |
249 if (!BindProgram) | |
250 BindProgram = getProcAddress("glBindProgramARB"); | |
251 if (!BindProgram) | |
252 BindProgram = getProcAddress("glBindProgramNV"); | |
253 ProgramString = getProcAddress("glProgramString"); | |
254 if (!ProgramString) | |
255 ProgramString = getProcAddress("glProgramStringARB"); | |
256 if (!ProgramString) | |
257 ProgramString = getProcAddress("glProgramStringNV"); | |
258 ProgramEnvParameter4f = getProcAddress("glProgramEnvParameter4f"); | |
259 if (!ProgramEnvParameter4f) | |
260 ProgramEnvParameter4f = getProcAddress("glProgramEnvParameter4fARB"); | |
261 if (!ProgramEnvParameter4f) | |
262 ProgramEnvParameter4f = getProcAddress("glProgramEnvParameter4fNV"); | |
16268 | 263 SwapInterval = getProcAddress("glXSwapInterval"); |
264 if (!SwapInterval) | |
265 SwapInterval = getProcAddress("glXSwapIntervalEXT"); | |
266 if (!SwapInterval) | |
267 SwapInterval = getProcAddress("glXSwapIntervalSGI"); | |
268 if (!SwapInterval) | |
269 SwapInterval = getProcAddress("wglSwapInterval"); | |
270 if (!SwapInterval) | |
271 SwapInterval = getProcAddress("wglSwapIntervalEXT"); | |
272 if (!SwapInterval) | |
273 SwapInterval = getProcAddress("wglSwapIntervalSGI"); | |
16099 | 274 } |
275 | |
16117 | 276 /** |
277 * \brief create a texture and set some defaults | |
278 * \param target texture taget, usually GL_TEXTURE_2D | |
279 * \param fmt internal texture format | |
280 * \param filter filter used for scaling, e.g. GL_LINEAR | |
281 * \param w texture width | |
282 * \param h texture height | |
283 * \param val luminance value to fill texture with | |
284 */ | |
285 void glCreateClearTex(GLenum target, GLenum fmt, GLint filter, | |
286 int w, int h, char val) { | |
287 GLenum clrfmt = (fmt == GL_ALPHA) ? GL_ALPHA : GL_LUMINANCE; | |
288 char *init = (char *)malloc(w * h); | |
289 memset(init, val, w * h); | |
290 glAdjustAlignment(w); | |
291 glPixelStorei(GL_UNPACK_ROW_LENGTH, w); | |
292 glTexImage2D(target, 0, fmt, w, h, 0, clrfmt, GL_UNSIGNED_BYTE, init); | |
293 glTexParameterf(target, GL_TEXTURE_PRIORITY, 1.0); | |
294 glTexParameteri(target, GL_TEXTURE_MIN_FILTER, filter); | |
295 glTexParameteri(target, GL_TEXTURE_MAG_FILTER, filter); | |
296 glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP); | |
297 glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP); | |
298 free(init); | |
299 } | |
300 | |
301 /** | |
302 * \brief return the number of bytes oer pixel for the given format | |
303 * \param format OpenGL format | |
304 * \param type OpenGL type | |
305 * \return bytes per pixel | |
306 * | |
307 * Does not handle all possible variants, just those use by MPlayer | |
308 */ | |
309 int glFmt2bpp(GLenum format, GLenum type) { | |
310 switch (type) { | |
311 case GL_UNSIGNED_BYTE_3_3_2: | |
312 case GL_UNSIGNED_BYTE_2_3_3_REV: | |
313 return 1; | |
314 case GL_UNSIGNED_SHORT_5_5_5_1: | |
315 case GL_UNSIGNED_SHORT_1_5_5_5_REV: | |
316 case GL_UNSIGNED_SHORT_5_6_5: | |
317 case GL_UNSIGNED_SHORT_5_6_5_REV: | |
318 return 2; | |
319 } | |
320 if (type != GL_UNSIGNED_BYTE) | |
321 return 0; //not implemented | |
322 switch (format) { | |
323 case GL_LUMINANCE: | |
324 case GL_ALPHA: | |
325 return 1; | |
326 case GL_RGB: | |
327 case GL_BGR: | |
328 return 3; | |
329 case GL_RGBA: | |
330 case GL_BGRA: | |
331 return 4; | |
332 } | |
333 return 0; // unkown | |
334 } | |
335 | |
336 /** | |
337 * \brief upload a texture, handling things like stride and slices | |
338 * \param target texture target, usually GL_TEXTURE_2D | |
339 * \param format OpenGL format of data | |
340 * \param type OpenGL type of data | |
341 * \param data data to upload | |
342 * \param stride data stride | |
343 * \param x x offset in texture | |
344 * \param y y offset in texture | |
345 * \param w width of the texture part to upload | |
346 * \param h height of the texture part to upload | |
347 * \param slice height of an upload slice, 0 for all at once | |
348 */ | |
349 void glUploadTex(GLenum target, GLenum format, GLenum type, | |
350 const char *data, int stride, | |
351 int x, int y, int w, int h, int slice) { | |
352 int y_max = y + h; | |
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353 if (w <= 0 || h <= 0) return; |
16117 | 354 if (slice <= 0) |
355 slice = h; | |
356 // this is not always correct, but should work for MPlayer | |
357 glAdjustAlignment(stride); | |
358 glPixelStorei(GL_UNPACK_ROW_LENGTH, stride / glFmt2bpp(format, type)); | |
359 for (; y + slice <= y_max; y += slice) { | |
360 glTexSubImage2D(target, 0, x, y, w, slice, format, type, data); | |
361 data += stride * slice; | |
362 } | |
363 if (y < y_max) | |
364 glTexSubImage2D(target, 0, x, y, w, y_max - y, format, type, data); | |
365 } | |
366 | |
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367 /** |
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368 * \brief draw a texture part at given 2D coordinates |
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369 * \param x screen top coordinate |
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370 * \param y screen left coordinate |
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371 * \param w screen width coordinate |
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372 * \param h screen height coordinate |
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373 * \param tx texture top coordinate in pixels |
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374 * \param ty texture left coordinate in pixels |
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375 * \param tw texture part width in pixels |
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376 * \param th texture part height in pixels |
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377 * \param sx width of texture in pixels |
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378 * \param sy height of texture in pixels |
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379 * \param rect_tex whether this texture uses texture_rectangle extension |
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380 */ |
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381 void glDrawTex(GLfloat x, GLfloat y, GLfloat w, GLfloat h, |
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382 GLfloat tx, GLfloat ty, GLfloat tw, GLfloat th, |
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383 int sx, int sy, int rect_tex) { |
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384 if (!rect_tex) { |
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385 tx /= sx; ty /= sy; tw /= sx; th /= sy; |
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386 } |
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387 glBegin(GL_QUADS); |
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388 glTexCoord2f(tx, ty); |
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389 glVertex2f(x, y); |
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390 glTexCoord2f(tx, ty + th); |
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391 glVertex2f(x, y + h); |
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392 glTexCoord2f(tx + tw, ty + th); |
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393 glVertex2f(x + w, y + h); |
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394 glTexCoord2f(tx + tw, ty); |
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395 glVertex2f(x + w, y); |
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396 glEnd(); |
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397 } |
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398 |
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399 #ifdef GL_WIN32 |
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400 static void *w32gpa(const GLubyte *procName) { |
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401 return wglGetProcAddress(procName); |
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402 } |
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403 |
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404 int setGlWindow(int *vinfo, HGLRC *context, HWND win) |
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405 { |
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406 int new_vinfo; |
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407 HDC windc = GetDC(win); |
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408 HGLRC new_context = 0; |
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409 int keep_context = 0; |
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410 |
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411 // should only be needed when keeping context, but not doing glFinish |
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412 // can cause flickering even when we do not keep it. |
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413 glFinish(); |
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414 new_vinfo = GetPixelFormat(windc); |
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415 if (*context && *vinfo && new_vinfo && *vinfo == new_vinfo) { |
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416 // we can keep the wglContext |
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417 new_context = *context; |
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418 keep_context = 1; |
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419 } else { |
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420 // create a context |
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421 new_context = wglCreateContext(windc); |
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422 if (!new_context) { |
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423 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not create GL context!\n"); |
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424 return SET_WINDOW_FAILED; |
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425 } |
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426 } |
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427 |
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428 // set context |
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429 if (!wglMakeCurrent(windc, new_context)) { |
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430 mp_msg (MSGT_VO, MSGL_FATAL, "[gl] Could not set GL context!\n"); |
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431 if (!keep_context) { |
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432 wglDeleteContext(new_context); |
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433 } |
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434 return SET_WINDOW_FAILED; |
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435 } |
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436 |
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437 // set new values |
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438 vo_window = win; |
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439 vo_hdc = windc; |
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440 { |
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441 RECT rect; |
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442 GetClientRect(win, &rect); |
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443 vo_dwidth = rect.right; |
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444 vo_dheight = rect.bottom; |
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445 } |
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446 if (!keep_context) { |
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447 if (*context) |
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448 wglDeleteContext(*context); |
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449 *context = new_context; |
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450 *vinfo = new_vinfo; |
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451 getProcAddress = w32gpa; |
16099 | 452 getFunctions(); |
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453 |
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454 // and inform that reinit is neccessary |
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455 return SET_WINDOW_REINIT; |
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456 } |
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457 return SET_WINDOW_OK; |
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458 } |
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459 |
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460 void releaseGlContext(int *vinfo, HGLRC *context) { |
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461 *vinfo = 0; |
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462 if (*context) { |
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463 wglMakeCurrent(0, 0); |
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464 wglDeleteContext(*context); |
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465 } |
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466 *context = 0; |
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467 } |
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468 #else |
16117 | 469 #ifdef HAVE_LIBDL |
470 #include <dlfcn.h> | |
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471 #endif |
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472 /** |
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473 * \brief find address of a linked function |
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474 * \param s name of function to find |
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475 * \return address of function or NULL if not found |
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476 * |
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477 * Copied from xine |
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478 */ |
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479 static void *getdladdr(const GLubyte *s) { |
16117 | 480 #ifdef HAVE_LIBDL |
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481 #if defined(__sun) || defined(__sgi) |
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482 static void *handle = dlopen(NULL, RTLD_LAZY); |
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483 return dlsym(handle, s); |
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484 #else |
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485 return dlsym(0, s); |
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486 #endif |
16117 | 487 #else |
488 return NULL; | |
489 #endif | |
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490 } |
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491 |
13843 | 492 /** |
14269 | 493 * \brief Returns the XVisualInfo associated with Window win. |
13843 | 494 * \param win Window whose XVisualInfo is returne. |
495 * \return XVisualInfo of the window. Caller must use XFree to free it. | |
496 */ | |
497 static XVisualInfo *getWindowVisualInfo(Window win) { | |
498 XWindowAttributes xw_attr; | |
499 XVisualInfo vinfo_template; | |
500 int tmp; | |
501 XGetWindowAttributes(mDisplay, win, &xw_attr); | |
502 vinfo_template.visualid = XVisualIDFromVisual(xw_attr.visual); | |
503 return XGetVisualInfo(mDisplay, VisualIDMask, &vinfo_template, &tmp); | |
504 } | |
505 | |
506 /** | |
507 * \brief Changes the window in which video is displayed. | |
508 * If possible only transfers the context to the new window, otherwise | |
509 * creates a new one, which must be initialized by the caller. | |
510 * \param vinfo Currently used visual. | |
511 * \param context Currently used context. | |
512 * \param win window that should be used for drawing. | |
513 * \return one of SET_WINDOW_FAILED, SET_WINDOW_OK or SET_WINDOW_REINIT. | |
514 * In case of SET_WINDOW_REINIT the context could not be transfered | |
515 * and the caller must initialize it correctly. | |
516 */ | |
517 int setGlWindow(XVisualInfo **vinfo, GLXContext *context, Window win) | |
518 { | |
519 XVisualInfo *new_vinfo; | |
520 GLXContext new_context = NULL; | |
521 int keep_context = 0; | |
522 | |
523 // should only be needed when keeping context, but not doing glFinish | |
524 // can cause flickering even when we do not keep it. | |
525 glFinish(); | |
526 new_vinfo = getWindowVisualInfo(win); | |
527 if (*context && *vinfo && new_vinfo && | |
528 (*vinfo)->visualid == new_vinfo->visualid) { | |
529 // we can keep the GLXContext | |
530 new_context = *context; | |
531 XFree(new_vinfo); | |
532 new_vinfo = *vinfo; | |
533 keep_context = 1; | |
534 } else { | |
535 // create a context | |
536 new_context = glXCreateContext(mDisplay, new_vinfo, NULL, True); | |
537 if (!new_context) { | |
538 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not create GLX context!\n"); | |
539 XFree(new_vinfo); | |
540 return SET_WINDOW_FAILED; | |
541 } | |
542 } | |
543 | |
544 // set context | |
545 if (!glXMakeCurrent(mDisplay, vo_window, new_context)) { | |
546 mp_msg (MSGT_VO, MSGL_FATAL, "[gl] Could not set GLX context!\n"); | |
547 if (!keep_context) { | |
548 glXDestroyContext (mDisplay, new_context); | |
549 XFree(new_vinfo); | |
550 } | |
551 return SET_WINDOW_FAILED; | |
552 } | |
553 | |
554 // set new values | |
555 vo_window = win; | |
556 { | |
557 Window root; | |
558 int tmp; | |
559 XGetGeometry(mDisplay, vo_window, &root, &tmp, &tmp, | |
560 &vo_dwidth, &vo_dheight, &tmp, &tmp); | |
561 } | |
562 if (!keep_context) { | |
563 if (*context) | |
564 glXDestroyContext(mDisplay, *context); | |
565 *context = new_context; | |
566 if (*vinfo) | |
567 XFree(*vinfo); | |
568 *vinfo = new_vinfo; | |
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569 if (!getProcAddress) |
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570 getProcAddress = getdladdr("glXGetProcAddress"); |
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571 if (!getProcAddress) |
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572 getProcAddress = getdladdr("glXGetProcAddressARB"); |
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573 if (!getProcAddress) |
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574 getProcAddress = getdladdr; |
16099 | 575 getFunctions(); |
13843 | 576 |
577 // and inform that reinit is neccessary | |
578 return SET_WINDOW_REINIT; | |
579 } | |
580 return SET_WINDOW_OK; | |
581 } | |
582 | |
583 /** | |
584 * \brief free the VisualInfo and GLXContext of an OpenGL context. | |
585 */ | |
586 void releaseGlContext(XVisualInfo **vinfo, GLXContext *context) { | |
587 if (*vinfo) | |
588 XFree(*vinfo); | |
589 *vinfo = NULL; | |
590 if (*context) | |
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591 { |
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592 glFinish(); |
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593 glXMakeCurrent(mDisplay, None, NULL); |
13843 | 594 glXDestroyContext(mDisplay, *context); |
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595 } |
13843 | 596 *context = 0; |
597 } | |
598 #endif | |
599 |