Mercurial > mplayer.hg
annotate libvo/gl_common.c @ 16233:f00a2826ee11
use GenBuffers to get a buffer number instead of hardcoding 1.
author | reimar |
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date | Tue, 16 Aug 2005 17:57:53 +0000 |
parents | f540609340ac |
children | d7856c2232d0 |
rev | line source |
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16117 | 1 #include <stdlib.h> |
2 #include <string.h> | |
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3 #include "gl_common.h" |
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4 |
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5 void (APIENTRY *GenBuffers)(GLsizei, GLuint *); |
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6 void (APIENTRY *DeleteBuffers)(GLsizei, const GLuint *); |
16099 | 7 void (APIENTRY *BindBuffer)(GLenum, GLuint); |
8 GLvoid* (APIENTRY *MapBuffer)(GLenum, GLenum); | |
9 GLboolean (APIENTRY *UnmapBuffer)(GLenum); | |
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10 void (APIENTRY *BufferData)(GLenum, intptr_t, const GLvoid *, GLenum); |
16099 | 11 void (APIENTRY *CombinerParameterfv)(GLenum, const GLfloat *); |
12 void (APIENTRY *CombinerParameteri)(GLenum, GLint); | |
13 void (APIENTRY *CombinerInput)(GLenum, GLenum, GLenum, GLenum, GLenum, | |
14 GLenum); | |
15 void (APIENTRY *CombinerOutput)(GLenum, GLenum, GLenum, GLenum, GLenum, | |
16 GLenum, GLenum, GLboolean, GLboolean, | |
17 GLboolean); | |
18 void (APIENTRY *ActiveTexture)(GLenum); | |
19 void (APIENTRY *BindTexture)(GLenum, GLuint); | |
20 void (APIENTRY *MultiTexCoord2f)(GLenum, GLfloat, GLfloat); | |
21 void (APIENTRY *BindProgram)(GLenum, GLuint); | |
22 void (APIENTRY *ProgramString)(GLenum, GLenum, GLsizei, const GLvoid *); | |
23 void (APIENTRY *ProgramEnvParameter4f)(GLenum, GLuint, GLfloat, GLfloat, | |
24 GLfloat, GLfloat); | |
25 | |
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26 /** |
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27 * \brief adjusts the GL_UNPACK_ALGNMENT to fit the stride. |
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28 * \param stride number of bytes per line for which alignment should fit. |
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29 */ |
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30 void glAdjustAlignment(int stride) { |
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31 GLint gl_alignment; |
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32 if (stride % 8 == 0) |
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33 gl_alignment=8; |
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34 else if (stride % 4 == 0) |
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35 gl_alignment=4; |
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36 else if (stride % 2 == 0) |
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37 gl_alignment=2; |
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38 else |
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39 gl_alignment=1; |
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40 glPixelStorei (GL_UNPACK_ALIGNMENT, gl_alignment); |
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41 } |
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42 |
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43 struct gl_name_map_struct { |
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44 GLint value; |
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45 char *name; |
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46 }; |
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47 |
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48 #undef MAP |
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49 #define MAP(a) {a, #a} |
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50 static const struct gl_name_map_struct gl_name_map[] = { |
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51 // internal format |
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52 MAP(GL_R3_G3_B2), MAP(GL_RGB4), MAP(GL_RGB5), MAP(GL_RGB8), |
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53 MAP(GL_RGB10), MAP(GL_RGB12), MAP(GL_RGB16), MAP(GL_RGBA2), |
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54 MAP(GL_RGBA4), MAP(GL_RGB5_A1), MAP(GL_RGBA8), MAP(GL_RGB10_A2), |
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55 MAP(GL_RGBA12), MAP(GL_RGBA16), MAP(GL_LUMINANCE8), |
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56 |
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57 // format |
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58 MAP(GL_RGB), MAP(GL_RGBA), MAP(GL_RED), MAP(GL_GREEN), MAP(GL_BLUE), |
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59 MAP(GL_ALPHA), MAP(GL_LUMINANCE), MAP(GL_LUMINANCE_ALPHA), |
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60 MAP(GL_COLOR_INDEX), |
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61 // rest 1.2 only |
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62 MAP(GL_BGR), MAP(GL_BGRA), |
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63 |
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64 //type |
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65 MAP(GL_BYTE), MAP(GL_UNSIGNED_BYTE), MAP(GL_SHORT), MAP(GL_UNSIGNED_SHORT), |
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66 MAP(GL_INT), MAP(GL_UNSIGNED_INT), MAP(GL_FLOAT), MAP(GL_DOUBLE), |
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67 MAP(GL_2_BYTES), MAP(GL_3_BYTES), MAP(GL_4_BYTES), |
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68 // rest 1.2 only |
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69 MAP(GL_UNSIGNED_BYTE_3_3_2), MAP(GL_UNSIGNED_BYTE_2_3_3_REV), |
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70 MAP(GL_UNSIGNED_SHORT_5_6_5), MAP(GL_UNSIGNED_SHORT_5_6_5_REV), |
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71 MAP(GL_UNSIGNED_SHORT_4_4_4_4), MAP(GL_UNSIGNED_SHORT_4_4_4_4_REV), |
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72 MAP(GL_UNSIGNED_SHORT_5_5_5_1), MAP(GL_UNSIGNED_SHORT_1_5_5_5_REV), |
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73 MAP(GL_UNSIGNED_INT_8_8_8_8), MAP(GL_UNSIGNED_INT_8_8_8_8_REV), |
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74 MAP(GL_UNSIGNED_INT_10_10_10_2), MAP(GL_UNSIGNED_INT_2_10_10_10_REV), |
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75 {0, 0} |
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76 }; |
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77 #undef MAP |
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78 |
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79 /** |
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80 * \brief return the name of an OpenGL constant |
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81 * \param value the constant |
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82 * \return name of the constant or "Unknown format!" |
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83 */ |
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84 const char *glValName(GLint value) |
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85 { |
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86 int i = 0; |
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87 |
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88 while (gl_name_map[i].name) { |
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89 if (gl_name_map[i].value == value) |
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90 return gl_name_map[i].name; |
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91 i++; |
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92 } |
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93 return "Unknown format!"; |
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94 } |
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95 |
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96 #undef TEXTUREFORMAT_ALWAYS |
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97 //! always return this format as internal texture format in glFindFormat |
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98 #define TEXTUREFORMAT_ALWAYS GL_RGB8 |
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99 |
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100 /** |
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101 * \brief find the OpenGL settings coresponding to format. |
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102 * |
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103 * All parameters may be NULL. |
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104 * \param fmt MPlayer format to analyze. |
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105 * \param bpp [OUT] bits per pixel of that format. |
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106 * \param gl_texfmt [OUT] internal texture format that fits the |
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107 * image format, not necessarily the best for performance. |
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108 * \param gl_format [OUT] OpenGL format for this image format. |
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109 * \param gl_type [OUT] OpenGL type for this image format. |
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110 * \return 1 if format is supported by OpenGL, 0 if not. |
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111 */ |
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112 int glFindFormat(uint32_t fmt, uint32_t *bpp, GLenum *gl_texfmt, |
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113 GLenum *gl_format, GLenum *gl_type) |
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114 { |
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115 int dummy1; |
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116 GLenum dummy2; |
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117 if (bpp == NULL) bpp = &dummy1; |
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118 if (gl_texfmt == NULL) gl_texfmt = &dummy2; |
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119 if (gl_format == NULL) gl_format = &dummy2; |
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120 if (gl_type == NULL) gl_type = &dummy2; |
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121 |
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122 *bpp = IMGFMT_IS_BGR(fmt)?IMGFMT_BGR_DEPTH(fmt):IMGFMT_RGB_DEPTH(fmt); |
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123 *gl_texfmt = 3; |
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124 switch (fmt) { |
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125 case IMGFMT_RGB24: |
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126 *gl_format = GL_RGB; |
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127 *gl_type = GL_UNSIGNED_BYTE; |
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128 break; |
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129 case IMGFMT_RGBA: |
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130 *gl_texfmt = 4; |
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131 *gl_format = GL_RGBA; |
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132 *gl_type = GL_UNSIGNED_BYTE; |
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133 break; |
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134 case IMGFMT_Y800: |
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135 case IMGFMT_Y8: |
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136 *gl_texfmt = 1; |
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137 *bpp = 8; |
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138 *gl_format = GL_LUMINANCE; |
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139 *gl_type = GL_UNSIGNED_BYTE; |
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140 break; |
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141 #if 0 |
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142 // we do not support palettized formats, although the format the |
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143 // swscale produces works |
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144 case IMGFMT_RGB8: |
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145 gl_format = GL_RGB; |
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146 gl_type = GL_UNSIGNED_BYTE_2_3_3_REV; |
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147 break; |
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148 #endif |
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149 case IMGFMT_RGB15: |
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150 *gl_format = GL_RGBA; |
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151 *gl_type = GL_UNSIGNED_SHORT_1_5_5_5_REV; |
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152 break; |
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153 case IMGFMT_RGB16: |
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154 *gl_format = GL_RGB; |
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155 *gl_type = GL_UNSIGNED_SHORT_5_6_5_REV; |
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156 break; |
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157 #if 0 |
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158 case IMGFMT_BGR8: |
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159 // special case as red and blue have a differen number of bits. |
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160 // GL_BGR and GL_UNSIGNED_BYTE_3_3_2 isn't supported at least |
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161 // by nVidia drivers, and in addition would give more bits to |
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162 // blue than to red, which isn't wanted |
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163 gl_format = GL_RGB; |
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164 gl_type = GL_UNSIGNED_BYTE_3_3_2; |
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165 break; |
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166 #endif |
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167 case IMGFMT_BGR15: |
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168 *gl_format = GL_BGRA; |
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169 *gl_type = GL_UNSIGNED_SHORT_1_5_5_5_REV; |
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170 break; |
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171 case IMGFMT_BGR16: |
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172 *gl_format = GL_RGB; |
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173 *gl_type = GL_UNSIGNED_SHORT_5_6_5; |
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174 break; |
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175 case IMGFMT_BGR24: |
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176 *gl_format = GL_BGR; |
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177 *gl_type = GL_UNSIGNED_BYTE; |
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178 break; |
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179 case IMGFMT_BGRA: |
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180 *gl_texfmt = 4; |
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181 *gl_format = GL_BGRA; |
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182 *gl_type = GL_UNSIGNED_BYTE; |
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183 break; |
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184 default: |
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185 *gl_texfmt = 4; |
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186 *gl_format = GL_RGBA; |
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187 *gl_type = GL_UNSIGNED_BYTE; |
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188 return 0; |
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189 } |
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190 #ifdef TEXTUREFORMAT_ALWAYS |
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191 *gl_texfmt = TEXTUREFORMAT_ALWAYS; |
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192 #endif |
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193 return 1; |
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194 } |
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195 |
16099 | 196 static void *setNull(const GLubyte *s) { |
197 return NULL; | |
198 } | |
199 | |
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200 static void *(*getProcAddress)(const GLubyte *procName) = NULL; |
16099 | 201 |
16117 | 202 /** |
203 * \brief find the function pointers of some useful OpenGL extensions | |
204 */ | |
16099 | 205 static void getFunctions() { |
206 if (!getProcAddress) | |
207 getProcAddress = setNull; | |
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208 GenBuffers = getProcAddress("glGenBuffers"); |
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209 if (!GenBuffers) |
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210 GenBuffers = getProcAddress("glGenBuffersARB"); |
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211 DeleteBuffers = getProcAddress("glDeleteBuffers"); |
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212 if (!DeleteBuffers) |
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213 DeleteBuffers = getProcAddress("glDeleteBuffersARB"); |
16099 | 214 BindBuffer = getProcAddress("glBindBuffer"); |
215 if (!BindBuffer) | |
216 BindBuffer = getProcAddress("glBindBufferARB"); | |
217 MapBuffer = getProcAddress("glMapBuffer"); | |
218 if (!MapBuffer) | |
219 MapBuffer = getProcAddress("glMapBufferARB"); | |
220 UnmapBuffer = getProcAddress("glUnmapBuffer"); | |
221 if (!UnmapBuffer) | |
222 UnmapBuffer = getProcAddress("glUnmapBufferARB"); | |
223 BufferData = getProcAddress("glBufferData"); | |
224 if (!BufferData) | |
225 BufferData = getProcAddress("glBufferDataARB"); | |
226 CombinerParameterfv = getProcAddress("glCombinerParameterfv"); | |
227 if (!CombinerParameterfv) | |
228 CombinerParameterfv = getProcAddress("glCombinerParameterfvNV"); | |
229 CombinerParameteri = getProcAddress("glCombinerParameteri"); | |
230 if (!CombinerParameteri) | |
231 CombinerParameteri = getProcAddress("glCombinerParameteriNV"); | |
232 CombinerInput = getProcAddress("glCombinerInput"); | |
233 if (!CombinerInput) | |
234 CombinerInput = getProcAddress("glCombinerInputNV"); | |
235 CombinerOutput = getProcAddress("glCombinerOutput"); | |
236 if (!CombinerOutput) | |
237 CombinerOutput = getProcAddress("glCombinerOutputNV"); | |
238 ActiveTexture = getProcAddress("glActiveTexture"); | |
239 if (!ActiveTexture) | |
240 ActiveTexture = getProcAddress("glActiveTextureARB"); | |
241 BindTexture = getProcAddress("glBindTexture"); | |
242 if (!BindTexture) | |
243 BindTexture = getProcAddress("glBindTextureARB"); | |
244 MultiTexCoord2f = getProcAddress("glMultiTexCoord2f"); | |
245 if (!MultiTexCoord2f) | |
246 MultiTexCoord2f = getProcAddress("glMultiTexCoord2fARB"); | |
247 BindProgram = getProcAddress("glBindProgram"); | |
248 if (!BindProgram) | |
249 BindProgram = getProcAddress("glBindProgramARB"); | |
250 if (!BindProgram) | |
251 BindProgram = getProcAddress("glBindProgramNV"); | |
252 ProgramString = getProcAddress("glProgramString"); | |
253 if (!ProgramString) | |
254 ProgramString = getProcAddress("glProgramStringARB"); | |
255 if (!ProgramString) | |
256 ProgramString = getProcAddress("glProgramStringNV"); | |
257 ProgramEnvParameter4f = getProcAddress("glProgramEnvParameter4f"); | |
258 if (!ProgramEnvParameter4f) | |
259 ProgramEnvParameter4f = getProcAddress("glProgramEnvParameter4fARB"); | |
260 if (!ProgramEnvParameter4f) | |
261 ProgramEnvParameter4f = getProcAddress("glProgramEnvParameter4fNV"); | |
262 } | |
263 | |
16117 | 264 /** |
265 * \brief create a texture and set some defaults | |
266 * \param target texture taget, usually GL_TEXTURE_2D | |
267 * \param fmt internal texture format | |
268 * \param filter filter used for scaling, e.g. GL_LINEAR | |
269 * \param w texture width | |
270 * \param h texture height | |
271 * \param val luminance value to fill texture with | |
272 */ | |
273 void glCreateClearTex(GLenum target, GLenum fmt, GLint filter, | |
274 int w, int h, char val) { | |
275 GLenum clrfmt = (fmt == GL_ALPHA) ? GL_ALPHA : GL_LUMINANCE; | |
276 char *init = (char *)malloc(w * h); | |
277 memset(init, val, w * h); | |
278 glAdjustAlignment(w); | |
279 glPixelStorei(GL_UNPACK_ROW_LENGTH, w); | |
280 glTexImage2D(target, 0, fmt, w, h, 0, clrfmt, GL_UNSIGNED_BYTE, init); | |
281 glTexParameterf(target, GL_TEXTURE_PRIORITY, 1.0); | |
282 glTexParameteri(target, GL_TEXTURE_MIN_FILTER, filter); | |
283 glTexParameteri(target, GL_TEXTURE_MAG_FILTER, filter); | |
284 glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP); | |
285 glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP); | |
286 free(init); | |
287 } | |
288 | |
289 /** | |
290 * \brief return the number of bytes oer pixel for the given format | |
291 * \param format OpenGL format | |
292 * \param type OpenGL type | |
293 * \return bytes per pixel | |
294 * | |
295 * Does not handle all possible variants, just those use by MPlayer | |
296 */ | |
297 int glFmt2bpp(GLenum format, GLenum type) { | |
298 switch (type) { | |
299 case GL_UNSIGNED_BYTE_3_3_2: | |
300 case GL_UNSIGNED_BYTE_2_3_3_REV: | |
301 return 1; | |
302 case GL_UNSIGNED_SHORT_5_5_5_1: | |
303 case GL_UNSIGNED_SHORT_1_5_5_5_REV: | |
304 case GL_UNSIGNED_SHORT_5_6_5: | |
305 case GL_UNSIGNED_SHORT_5_6_5_REV: | |
306 return 2; | |
307 } | |
308 if (type != GL_UNSIGNED_BYTE) | |
309 return 0; //not implemented | |
310 switch (format) { | |
311 case GL_LUMINANCE: | |
312 case GL_ALPHA: | |
313 return 1; | |
314 case GL_RGB: | |
315 case GL_BGR: | |
316 return 3; | |
317 case GL_RGBA: | |
318 case GL_BGRA: | |
319 return 4; | |
320 } | |
321 return 0; // unkown | |
322 } | |
323 | |
324 /** | |
325 * \brief upload a texture, handling things like stride and slices | |
326 * \param target texture target, usually GL_TEXTURE_2D | |
327 * \param format OpenGL format of data | |
328 * \param type OpenGL type of data | |
329 * \param data data to upload | |
330 * \param stride data stride | |
331 * \param x x offset in texture | |
332 * \param y y offset in texture | |
333 * \param w width of the texture part to upload | |
334 * \param h height of the texture part to upload | |
335 * \param slice height of an upload slice, 0 for all at once | |
336 */ | |
337 void glUploadTex(GLenum target, GLenum format, GLenum type, | |
338 const char *data, int stride, | |
339 int x, int y, int w, int h, int slice) { | |
340 int y_max = y + h; | |
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341 if (w <= 0 || h <= 0) return; |
16117 | 342 if (slice <= 0) |
343 slice = h; | |
344 // this is not always correct, but should work for MPlayer | |
345 glAdjustAlignment(stride); | |
346 glPixelStorei(GL_UNPACK_ROW_LENGTH, stride / glFmt2bpp(format, type)); | |
347 for (; y + slice <= y_max; y += slice) { | |
348 glTexSubImage2D(target, 0, x, y, w, slice, format, type, data); | |
349 data += stride * slice; | |
350 } | |
351 if (y < y_max) | |
352 glTexSubImage2D(target, 0, x, y, w, y_max - y, format, type, data); | |
353 } | |
354 | |
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355 /** |
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356 * \brief draw a texture part at given 2D coordinates |
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357 * \param x screen top coordinate |
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358 * \param y screen left coordinate |
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359 * \param w screen width coordinate |
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360 * \param h screen height coordinate |
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361 * \param tx texture top coordinate in pixels |
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362 * \param ty texture left coordinate in pixels |
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363 * \param tw texture part width in pixels |
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364 * \param th texture part height in pixels |
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365 * \param sx width of texture in pixels |
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366 * \param sy height of texture in pixels |
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367 * \param rect_tex whether this texture uses texture_rectangle extension |
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368 */ |
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369 void glDrawTex(GLfloat x, GLfloat y, GLfloat w, GLfloat h, |
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370 GLfloat tx, GLfloat ty, GLfloat tw, GLfloat th, |
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371 int sx, int sy, int rect_tex) { |
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372 if (!rect_tex) { |
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373 tx /= sx; ty /= sy; tw /= sx; th /= sy; |
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374 } |
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375 glBegin(GL_QUADS); |
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376 glTexCoord2f(tx, ty); |
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377 glVertex2f(x, y); |
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378 glTexCoord2f(tx, ty + th); |
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379 glVertex2f(x, y + h); |
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380 glTexCoord2f(tx + tw, ty + th); |
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381 glVertex2f(x + w, y + h); |
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382 glTexCoord2f(tx + tw, ty); |
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383 glVertex2f(x + w, y); |
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384 glEnd(); |
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385 } |
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386 |
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387 #ifdef GL_WIN32 |
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388 static void *w32gpa(const GLubyte *procName) { |
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389 return wglGetProcAddress(procName); |
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390 } |
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391 |
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392 int setGlWindow(int *vinfo, HGLRC *context, HWND win) |
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393 { |
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394 int new_vinfo; |
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395 HDC windc = GetDC(win); |
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396 HGLRC new_context = 0; |
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397 int keep_context = 0; |
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398 |
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399 // should only be needed when keeping context, but not doing glFinish |
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400 // can cause flickering even when we do not keep it. |
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401 glFinish(); |
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402 new_vinfo = GetPixelFormat(windc); |
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403 if (*context && *vinfo && new_vinfo && *vinfo == new_vinfo) { |
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404 // we can keep the wglContext |
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405 new_context = *context; |
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406 keep_context = 1; |
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407 } else { |
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408 // create a context |
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409 new_context = wglCreateContext(windc); |
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410 if (!new_context) { |
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411 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not create GL context!\n"); |
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412 return SET_WINDOW_FAILED; |
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413 } |
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414 } |
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415 |
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416 // set context |
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417 if (!wglMakeCurrent(windc, new_context)) { |
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418 mp_msg (MSGT_VO, MSGL_FATAL, "[gl] Could not set GL context!\n"); |
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419 if (!keep_context) { |
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420 wglDeleteContext(new_context); |
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421 } |
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422 return SET_WINDOW_FAILED; |
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423 } |
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424 |
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425 // set new values |
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426 vo_window = win; |
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427 vo_hdc = windc; |
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428 { |
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429 RECT rect; |
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430 GetClientRect(win, &rect); |
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431 vo_dwidth = rect.right; |
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432 vo_dheight = rect.bottom; |
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433 } |
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434 if (!keep_context) { |
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435 if (*context) |
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436 wglDeleteContext(*context); |
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437 *context = new_context; |
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438 *vinfo = new_vinfo; |
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439 getProcAddress = w32gpa; |
16099 | 440 getFunctions(); |
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441 |
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442 // and inform that reinit is neccessary |
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443 return SET_WINDOW_REINIT; |
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444 } |
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445 return SET_WINDOW_OK; |
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446 } |
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447 |
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448 void releaseGlContext(int *vinfo, HGLRC *context) { |
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449 *vinfo = 0; |
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450 if (*context) { |
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451 wglMakeCurrent(0, 0); |
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452 wglDeleteContext(*context); |
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453 } |
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454 *context = 0; |
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455 } |
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456 #else |
16117 | 457 #ifdef HAVE_LIBDL |
458 #include <dlfcn.h> | |
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459 #endif |
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460 /** |
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461 * \brief find address of a linked function |
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462 * \param s name of function to find |
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463 * \return address of function or NULL if not found |
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464 * |
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465 * Copied from xine |
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466 */ |
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467 static void *getdladdr(const GLubyte *s) { |
16117 | 468 #ifdef HAVE_LIBDL |
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469 #if defined(__sun) || defined(__sgi) |
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470 static void *handle = dlopen(NULL, RTLD_LAZY); |
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471 return dlsym(handle, s); |
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472 #else |
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473 return dlsym(0, s); |
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474 #endif |
16117 | 475 #else |
476 return NULL; | |
477 #endif | |
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478 } |
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479 |
13843 | 480 /** |
14269 | 481 * \brief Returns the XVisualInfo associated with Window win. |
13843 | 482 * \param win Window whose XVisualInfo is returne. |
483 * \return XVisualInfo of the window. Caller must use XFree to free it. | |
484 */ | |
485 static XVisualInfo *getWindowVisualInfo(Window win) { | |
486 XWindowAttributes xw_attr; | |
487 XVisualInfo vinfo_template; | |
488 int tmp; | |
489 XGetWindowAttributes(mDisplay, win, &xw_attr); | |
490 vinfo_template.visualid = XVisualIDFromVisual(xw_attr.visual); | |
491 return XGetVisualInfo(mDisplay, VisualIDMask, &vinfo_template, &tmp); | |
492 } | |
493 | |
494 /** | |
495 * \brief Changes the window in which video is displayed. | |
496 * If possible only transfers the context to the new window, otherwise | |
497 * creates a new one, which must be initialized by the caller. | |
498 * \param vinfo Currently used visual. | |
499 * \param context Currently used context. | |
500 * \param win window that should be used for drawing. | |
501 * \return one of SET_WINDOW_FAILED, SET_WINDOW_OK or SET_WINDOW_REINIT. | |
502 * In case of SET_WINDOW_REINIT the context could not be transfered | |
503 * and the caller must initialize it correctly. | |
504 */ | |
505 int setGlWindow(XVisualInfo **vinfo, GLXContext *context, Window win) | |
506 { | |
507 XVisualInfo *new_vinfo; | |
508 GLXContext new_context = NULL; | |
509 int keep_context = 0; | |
510 | |
511 // should only be needed when keeping context, but not doing glFinish | |
512 // can cause flickering even when we do not keep it. | |
513 glFinish(); | |
514 new_vinfo = getWindowVisualInfo(win); | |
515 if (*context && *vinfo && new_vinfo && | |
516 (*vinfo)->visualid == new_vinfo->visualid) { | |
517 // we can keep the GLXContext | |
518 new_context = *context; | |
519 XFree(new_vinfo); | |
520 new_vinfo = *vinfo; | |
521 keep_context = 1; | |
522 } else { | |
523 // create a context | |
524 new_context = glXCreateContext(mDisplay, new_vinfo, NULL, True); | |
525 if (!new_context) { | |
526 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not create GLX context!\n"); | |
527 XFree(new_vinfo); | |
528 return SET_WINDOW_FAILED; | |
529 } | |
530 } | |
531 | |
532 // set context | |
533 if (!glXMakeCurrent(mDisplay, vo_window, new_context)) { | |
534 mp_msg (MSGT_VO, MSGL_FATAL, "[gl] Could not set GLX context!\n"); | |
535 if (!keep_context) { | |
536 glXDestroyContext (mDisplay, new_context); | |
537 XFree(new_vinfo); | |
538 } | |
539 return SET_WINDOW_FAILED; | |
540 } | |
541 | |
542 // set new values | |
543 vo_window = win; | |
544 { | |
545 Window root; | |
546 int tmp; | |
547 XGetGeometry(mDisplay, vo_window, &root, &tmp, &tmp, | |
548 &vo_dwidth, &vo_dheight, &tmp, &tmp); | |
549 } | |
550 if (!keep_context) { | |
551 if (*context) | |
552 glXDestroyContext(mDisplay, *context); | |
553 *context = new_context; | |
554 if (*vinfo) | |
555 XFree(*vinfo); | |
556 *vinfo = new_vinfo; | |
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557 if (!getProcAddress) |
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558 getProcAddress = getdladdr("glXGetProcAddress"); |
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559 if (!getProcAddress) |
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560 getProcAddress = getdladdr("glXGetProcAddressARB"); |
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561 if (!getProcAddress) |
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562 getProcAddress = getdladdr; |
16099 | 563 getFunctions(); |
13843 | 564 |
565 // and inform that reinit is neccessary | |
566 return SET_WINDOW_REINIT; | |
567 } | |
568 return SET_WINDOW_OK; | |
569 } | |
570 | |
571 /** | |
572 * \brief free the VisualInfo and GLXContext of an OpenGL context. | |
573 */ | |
574 void releaseGlContext(XVisualInfo **vinfo, GLXContext *context) { | |
575 if (*vinfo) | |
576 XFree(*vinfo); | |
577 *vinfo = NULL; | |
578 if (*context) | |
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579 { |
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580 glFinish(); |
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581 glXMakeCurrent(mDisplay, None, NULL); |
13843 | 582 glXDestroyContext(mDisplay, *context); |
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583 } |
13843 | 584 *context = 0; |
585 } | |
586 #endif | |
587 |