Mercurial > mplayer.hg
annotate libvo/vo_gl2.c @ 27272:6d5c1d9bf273
And a 1000l for r27263, swapped a condition, thus setting size to
0 when malloc succeeded instead of when it failed.
author | reimar |
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date | Wed, 16 Jul 2008 17:48:34 +0000 |
parents | aadfce1c25c8 |
children | 7a650839fc10 |
rev | line source |
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23651 | 1 /* |
2124 | 2 * video_out_gl.c, X11/OpenGL interface |
3 * based on video_out_x11 by Aaron Holtzman, | |
4 * and WS opengl window manager by Pontscho/Fresh! | |
5 */ | |
6 | |
7 #include <stdio.h> | |
8 #include <stdlib.h> | |
9 #include <string.h> | |
10 | |
11 #include "config.h" | |
11087 | 12 #include "mp_msg.h" |
16475 | 13 #include "subopt-helper.h" |
2124 | 14 #include "video_out.h" |
15 #include "video_out_internal.h" | |
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16 #include "sub.h" |
2124 | 17 |
18742 | 18 #include "gl_common.h" |
19 #include "aspect.h" | |
12382 | 20 #ifdef HAVE_NEW_GUI |
23077 | 21 #include "gui/interface.h" |
12382 | 22 #endif |
23 | |
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24 #undef TEXTUREFORMAT_ALWAYS |
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25 #ifdef __APPLE__ |
12842 | 26 #define TEXTUREFORMAT_ALWAYS GL_RGBA8 |
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27 #endif |
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28 |
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29 //! force texture height, useful for debugging |
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30 #define TEXTURE_HEIGHT 128 |
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31 #undef TEXTURE_HEIGHT |
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32 //! force texture width, useful for debugging |
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33 #define TEXTURE_WIDTH 128 |
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34 #undef TEXTURE_WIDTH |
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35 |
25216 | 36 static const vo_info_t info = |
2124 | 37 { |
23651 | 38 "X11 (OpenGL) - multiple textures version", |
39 "gl2", | |
40 "Arpad Gereoffy & Sven Goethel", | |
41 "" | |
2124 | 42 }; |
43 | |
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44 const LIBVO_EXTERN(gl2) |
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45 |
2124 | 46 /* local data */ |
47 static unsigned char *ImageData=NULL; | |
48 | |
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49 #ifdef GL_WIN32 |
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50 static int gl_vinfo = 0; |
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51 static HGLRC gl_context = 0; |
21631 | 52 #define update_xinerama_info w32_update_xinerama_info |
53 #define vo_init vo_w32_init | |
54 #define vo_window vo_w32_window | |
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55 #else |
13871 | 56 static XVisualInfo *gl_vinfo = NULL; |
57 static GLXContext gl_context = 0; | |
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58 #endif |
2124 | 59 |
60 static uint32_t image_width; | |
61 static uint32_t image_height; | |
62 static uint32_t image_format; | |
63 static uint32_t image_bpp; | |
64 static uint32_t image_bytes; | |
65 | |
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66 static int int_pause; |
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67 |
2124 | 68 static uint32_t texture_width; |
69 static uint32_t texture_height; | |
12448 | 70 static int texnumx, texnumy, raw_line_len; |
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71 static int texdirty; |
13540 | 72 static struct TexSquare * texgrid = NULL; |
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73 static GLuint fragprog; |
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74 static GLuint lookupTex; |
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75 static GLint gl_internal_format; |
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76 static int rgb_sz, r_sz, g_sz, b_sz, a_sz; |
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77 static GLenum gl_bitmap_format; |
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78 static GLenum gl_bitmap_type; |
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79 static int isGL12 = GL_FALSE; |
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80 |
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81 static int gl_bilinear=1; |
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82 static int gl_antialias=0; |
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83 static int use_yuv; |
16475 | 84 static int use_glFinish; |
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85 |
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86 static void (*draw_alpha_fnc) |
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87 (int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride); |
2124 | 88 |
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89 |
2124 | 90 /* The squares that are tiled to make up the game screen polygon */ |
91 | |
92 struct TexSquare | |
93 { | |
94 GLubyte *texture; | |
95 GLuint texobj; | |
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96 GLuint uvtexobjs[2]; |
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97 GLfloat fx, fy, fw, fh; |
2124 | 98 }; |
99 | |
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100 static GLint getInternalFormat(void) |
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101 { |
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102 #ifdef GL_WIN32 |
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103 PIXELFORMATDESCRIPTOR pfd; |
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104 HDC vo_hdc = GetDC(vo_window); |
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105 int pf = GetPixelFormat(vo_hdc); |
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106 if (!DescribePixelFormat(vo_hdc, pf, sizeof pfd, &pfd)) { |
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107 r_sz = g_sz = b_sz = a_sz = 0; |
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108 } else { |
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109 r_sz = pfd.cRedBits; |
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110 g_sz = pfd.cGreenBits; |
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111 b_sz = pfd.cBlueBits; |
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112 a_sz = pfd.cAlphaBits; |
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113 } |
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114 ReleaseDC(vo_window, vo_hdc); |
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115 #else |
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116 if (glXGetConfig(mDisplay, gl_vinfo, GLX_RED_SIZE, &r_sz) != 0) r_sz = 0; |
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117 if (glXGetConfig(mDisplay, gl_vinfo, GLX_GREEN_SIZE, &g_sz) != 0) g_sz = 0; |
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118 if (glXGetConfig(mDisplay, gl_vinfo, GLX_BLUE_SIZE, &b_sz) != 0) b_sz = 0; |
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119 if (glXGetConfig(mDisplay, gl_vinfo, GLX_ALPHA_SIZE, &a_sz) != 0) a_sz = 0; |
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120 #endif |
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121 |
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122 rgb_sz=r_sz+g_sz+b_sz; |
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123 if(rgb_sz<=0) rgb_sz=24; |
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124 |
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125 #ifdef TEXTUREFORMAT_ALWAYS |
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126 return TEXTUREFORMAT_ALWAYS; |
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127 #else |
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128 if(r_sz==3 && g_sz==3 && b_sz==2 && a_sz==0) |
23651 | 129 return GL_R3_G3_B2; |
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130 if(r_sz==4 && g_sz==4 && b_sz==4 && a_sz==0) |
23651 | 131 return GL_RGB4; |
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132 if(r_sz==5 && g_sz==5 && b_sz==5 && a_sz==0) |
23651 | 133 return GL_RGB5; |
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134 if(r_sz==8 && g_sz==8 && b_sz==8 && a_sz==0) |
23651 | 135 return GL_RGB8; |
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136 if(r_sz==10 && g_sz==10 && b_sz==10 && a_sz==0) |
23651 | 137 return GL_RGB10; |
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138 if(r_sz==2 && g_sz==2 && b_sz==2 && a_sz==2) |
23651 | 139 return GL_RGBA2; |
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140 if(r_sz==4 && g_sz==4 && b_sz==4 && a_sz==4) |
23651 | 141 return GL_RGBA4; |
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142 if(r_sz==5 && g_sz==5 && b_sz==5 && a_sz==1) |
23651 | 143 return GL_RGB5_A1; |
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144 if(r_sz==8 && g_sz==8 && b_sz==8 && a_sz==8) |
23651 | 145 return GL_RGBA8; |
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146 if(r_sz==10 && g_sz==10 && b_sz==10 && a_sz==2) |
23651 | 147 return GL_RGB10_A2; |
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148 #endif |
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149 return GL_RGB; |
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150 } |
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151 |
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152 static int initTextures(void) |
2124 | 153 { |
154 struct TexSquare *tsq=0; | |
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155 GLfloat texpercx, texpercy; |
16221 | 156 int s; |
2124 | 157 int x=0, y=0; |
158 GLint format=0; | |
159 | |
16222 | 160 // textures smaller than 64x64 might not be supported |
161 s=64; | |
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162 while (s<image_width) |
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163 s*=2; |
2124 | 164 texture_width=s; |
165 | |
16222 | 166 s=64; |
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167 while (s<image_height) |
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168 s*=2; |
2124 | 169 texture_height=s; |
170 | |
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171 if (image_format != IMGFMT_YV12) |
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172 gl_internal_format = getInternalFormat(); |
2124 | 173 |
174 /* Test the max texture size */ | |
23651 | 175 do { |
2124 | 176 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, |
23651 | 177 gl_internal_format, |
178 texture_width, texture_height, | |
179 0, gl_bitmap_format, gl_bitmap_type, NULL); | |
2124 | 180 |
181 glGetTexLevelParameteriv | |
182 (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &format); | |
183 | |
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184 if (format != gl_internal_format) |
2124 | 185 { |
11988 | 186 mp_msg (MSGT_VO, MSGL_V, "[gl2] Needed texture [%dx%d] too big, trying ", |
23651 | 187 texture_height, texture_width); |
2124 | 188 |
189 if (texture_width > texture_height) | |
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190 texture_width /= 2; |
2124 | 191 else |
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192 texture_height /= 2; |
2124 | 193 |
11988 | 194 mp_msg (MSGT_VO, MSGL_V, "[%dx%d] !\n", texture_height, texture_width); |
2124 | 195 |
23651 | 196 if(texture_width < 64 || texture_height < 64) { |
197 mp_msg (MSGT_VO, MSGL_FATAL, "[gl2] Give up .. usable texture size not avaiable, or texture config error !\n"); | |
198 return -1; | |
2124 | 199 } |
200 } | |
201 } | |
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202 while (format != gl_internal_format && texture_width > 1 && texture_height > 1); |
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203 #ifdef TEXTURE_WIDTH |
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204 texture_width = TEXTURE_WIDTH; |
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205 #endif |
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206 #ifdef TEXTURE_HEIGHT |
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207 texture_height = TEXTURE_HEIGHT; |
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208 #endif |
2124 | 209 |
210 texnumx = image_width / texture_width; | |
211 if ((image_width % texture_width) > 0) | |
212 texnumx++; | |
213 | |
214 texnumy = image_height / texture_height; | |
215 if ((image_height % texture_height) > 0) | |
216 texnumy++; | |
217 | |
11988 | 218 mp_msg(MSGT_VO, MSGL_V, "[gl2] Creating %dx%d textures of size %dx%d ...\n", |
23651 | 219 texnumx, texnumy, texture_width,texture_height); |
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220 |
2124 | 221 /* Allocate the texture memory */ |
222 | |
223 texpercx = (GLfloat) texture_width / (GLfloat) image_width; | |
224 texpercy = (GLfloat) texture_height / (GLfloat) image_height; | |
225 | |
13540 | 226 if (texgrid) |
227 free(texgrid); | |
23647 | 228 texgrid = calloc (texnumx * texnumy, sizeof (struct TexSquare)); |
2124 | 229 |
12448 | 230 raw_line_len = image_width * image_bytes; |
2124 | 231 |
11988 | 232 mp_msg (MSGT_VO, MSGL_DBG2, "[gl2] texture-usage %d*width=%d, %d*height=%d\n", |
23651 | 233 (int) texnumx, (int) texture_width, (int) texnumy, |
234 (int) texture_height); | |
2124 | 235 |
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236 tsq = texgrid; |
23651 | 237 for (y = 0; y < texnumy; y++) { |
238 for (x = 0; x < texnumx; x++) { | |
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239 tsq->fx = x * texpercx; |
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240 tsq->fy = y * texpercy; |
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241 tsq->fw = texpercx; |
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242 tsq->fh = texpercy; |
2124 | 243 |
244 tsq->texobj=0; | |
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245 tsq->uvtexobjs[0] = tsq->uvtexobjs[1] = 0; |
2124 | 246 |
247 glGenTextures (1, &(tsq->texobj)); | |
248 | |
249 glBindTexture (GL_TEXTURE_2D, tsq->texobj); | |
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250 if (image_format == IMGFMT_YV12) { |
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251 glGenTextures(2, tsq->uvtexobjs); |
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252 ActiveTexture(GL_TEXTURE1); |
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253 glBindTexture (GL_TEXTURE_2D, tsq->uvtexobjs[0]); |
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254 ActiveTexture(GL_TEXTURE2); |
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255 glBindTexture (GL_TEXTURE_2D, tsq->uvtexobjs[1]); |
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256 ActiveTexture(GL_TEXTURE0); |
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257 } |
2124 | 258 |
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259 glCreateClearTex(GL_TEXTURE_2D, gl_internal_format, GL_LINEAR, |
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260 texture_width, texture_height, 0); |
2124 | 261 |
262 glTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); | |
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263 if (image_format == IMGFMT_YV12) { |
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264 ActiveTexture(GL_TEXTURE1); |
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265 glCreateClearTex(GL_TEXTURE_2D, gl_internal_format, GL_LINEAR, |
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266 texture_width / 2, texture_height / 2, 128); |
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267 ActiveTexture(GL_TEXTURE2); |
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268 glCreateClearTex(GL_TEXTURE_2D, gl_internal_format, GL_LINEAR, |
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269 texture_width / 2, texture_height / 2, 128); |
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270 ActiveTexture(GL_TEXTURE0); |
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271 } |
2124 | 272 |
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273 tsq++; |
23651 | 274 } /* for all texnumx */ |
2124 | 275 } /* for all texnumy */ |
23651 | 276 |
10604 | 277 return 0; |
2124 | 278 } |
279 | |
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280 static void resetTexturePointers(unsigned char *imageSource) |
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281 { |
12448 | 282 unsigned char *texdata_start, *line_start; |
283 struct TexSquare *tsq = texgrid; | |
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284 int x=0, y=0; |
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285 |
12448 | 286 line_start = (unsigned char *) imageSource; |
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287 |
23651 | 288 for (y = 0; y < texnumy; y++) { |
12448 | 289 texdata_start = line_start; |
23651 | 290 for (x = 0; x < texnumx; x++) { |
12448 | 291 tsq->texture = texdata_start; |
292 texdata_start += texture_width * image_bytes; | |
293 tsq++; | |
23651 | 294 } /* for all texnumx */ |
12448 | 295 line_start += texture_height * raw_line_len; |
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296 } /* for all texnumy */ |
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297 } |
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298 |
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299 static void gl_set_bilinear (int val) |
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300 { |
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301 int x, y; |
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302 |
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303 if(val>=0) |
23651 | 304 gl_bilinear = val; |
305 else | |
306 gl_bilinear++; | |
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307 |
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308 gl_bilinear=gl_bilinear%2; |
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309 /* no mipmap yet .. */ |
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310 |
23651 | 311 for (y = 0; y < texnumy; y++) { |
312 for (x = 0; x < texnumx; x++) { | |
313 glBindTexture (GL_TEXTURE_2D, texgrid[y * texnumx + x].texobj); | |
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314 |
23651 | 315 switch (gl_bilinear) { |
316 case 0: | |
317 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | |
318 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | |
319 mp_msg(MSGT_VO, MSGL_INFO, "[gl2] bilinear off\n"); | |
320 break; | |
321 case 1: | |
322 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | |
323 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | |
324 mp_msg(MSGT_VO, MSGL_INFO, "[gl2] bilinear linear\n"); | |
325 break; | |
326 case 2: | |
327 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); | |
328 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_NEAREST); | |
329 mp_msg(MSGT_VO, MSGL_INFO, "[gl2] bilinear mipmap nearest\n"); | |
330 break; | |
331 case 3: | |
332 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); | |
333 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_LINEAR); | |
334 mp_msg(MSGT_VO, MSGL_INFO, "[gl2] bilinear mipmap linear\n"); | |
335 break; | |
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336 } |
23651 | 337 } |
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338 } |
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339 } |
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340 |
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341 static void gl_set_antialias (int val) |
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342 { |
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343 gl_antialias=val; |
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344 |
23651 | 345 if (gl_antialias) { |
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346 glShadeModel (GL_SMOOTH); |
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347 glEnable (GL_POLYGON_SMOOTH); |
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348 glEnable (GL_LINE_SMOOTH); |
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349 glEnable (GL_POINT_SMOOTH); |
11988 | 350 mp_msg(MSGT_VO, MSGL_INFO, "[gl2] antialiasing on\n"); |
23651 | 351 } else { |
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352 glShadeModel (GL_FLAT); |
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353 glDisable (GL_POLYGON_SMOOTH); |
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354 glDisable (GL_LINE_SMOOTH); |
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355 glDisable (GL_POINT_SMOOTH); |
11988 | 356 mp_msg(MSGT_VO, MSGL_INFO, "[gl2] antialiasing off\n"); |
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357 } |
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358 } |
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359 |
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360 |
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361 static void drawTextureDisplay (void) |
2124 | 362 { |
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363 struct TexSquare *square = texgrid; |
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364 int x, y; |
2124 | 365 |
366 glColor3f(1.0,1.0,1.0); | |
367 | |
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368 if (image_format == IMGFMT_YV12) |
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369 glEnableYUVConversion(GL_TEXTURE_2D, use_yuv); |
23651 | 370 for (y = 0; y < texnumy; y++) { |
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371 int thish = texture_height; |
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372 if (y == texnumy - 1 && image_height % texture_height) |
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373 thish = image_height % texture_height; |
23651 | 374 for (x = 0; x < texnumx; x++) { |
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375 int thisw = texture_width; |
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376 if (x == texnumx - 1 && image_width % texture_width) |
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377 thisw = image_width % texture_width; |
2124 | 378 glBindTexture (GL_TEXTURE_2D, square->texobj); |
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379 if (image_format == IMGFMT_YV12) { |
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380 ActiveTexture(GL_TEXTURE1); |
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381 glBindTexture (GL_TEXTURE_2D, square->uvtexobjs[0]); |
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382 ActiveTexture(GL_TEXTURE2); |
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383 glBindTexture (GL_TEXTURE_2D, square->uvtexobjs[1]); |
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384 ActiveTexture(GL_TEXTURE0); |
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385 } |
2124 | 386 |
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387 if (texdirty) { |
23651 | 388 glUploadTex(GL_TEXTURE_2D, gl_bitmap_format, gl_bitmap_type, |
389 square->texture, image_width * image_bytes, | |
390 0, 0, thisw, thish, 0); | |
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391 } |
2124 | 392 |
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393 glDrawTex(square->fx, square->fy, square->fw, square->fh, |
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394 0, 0, texture_width, texture_height, |
17220 | 395 texture_width, texture_height, |
396 0, image_format == IMGFMT_YV12, 0); | |
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397 square++; |
2124 | 398 } /* for all texnumx */ |
399 } /* for all texnumy */ | |
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400 if (image_format == IMGFMT_YV12) |
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401 glDisableYUVConversion(GL_TEXTURE_2D, use_yuv); |
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402 texdirty = 0; |
2124 | 403 } |
404 | |
405 | |
11087 | 406 static void resize(int *x,int *y){ |
407 mp_msg(MSGT_VO,MSGL_V,"[gl2] Resize: %dx%d\n",*x,*y); | |
23651 | 408 if( vo_fs ) { |
409 glClear(GL_COLOR_BUFFER_BIT); | |
410 aspect(x, y, A_ZOOM); | |
411 panscan_calc(); | |
412 *x += vo_panscan_x; | |
413 *y += vo_panscan_y; | |
414 glViewport( (vo_screenwidth-*x)/2, (vo_screenheight-*y)/2, *x, *y); | |
415 } else { | |
416 //aspect(x, y, A_NOZOOM); | |
417 if (WinID >= 0) { | |
418 int top = 0, left = 0, w = *x, h = *y; | |
419 geometry(&top, &left, &w, &h, vo_screenwidth, vo_screenheight); | |
420 glViewport(top, left, w, h); | |
421 } else | |
422 glViewport( 0, 0, *x, *y ); | |
10905 | 423 } |
2124 | 424 |
425 glMatrixMode(GL_PROJECTION); | |
426 glLoadIdentity(); | |
427 glOrtho (0, 1, 1, 0, -1.0, 1.0); | |
428 | |
429 glMatrixMode(GL_MODELVIEW); | |
430 glLoadIdentity(); | |
431 } | |
432 | |
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433 static void draw_alpha_32(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){ |
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434 vo_draw_alpha_rgb32(w,h,src,srca,stride,ImageData+4*(y0*image_width+x0),4*image_width); |
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435 } |
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436 |
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437 static void draw_alpha_24(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){ |
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438 vo_draw_alpha_rgb24(w,h,src,srca,stride,ImageData+3*(y0*image_width+x0),3*image_width); |
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439 } |
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440 |
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441 static void draw_alpha_16(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){ |
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442 vo_draw_alpha_rgb16(w,h,src,srca,stride,ImageData+2*(y0*image_width+x0),2*image_width); |
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443 } |
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444 |
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445 static void draw_alpha_15(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){ |
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446 vo_draw_alpha_rgb15(w,h,src,srca,stride,ImageData+2*(y0*image_width+x0),2*image_width); |
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447 } |
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448 |
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449 static void draw_alpha_null(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){ |
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450 } |
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451 |
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452 #ifdef GL_WIN32 |
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453 |
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454 static int config_w32(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t flags, char *title, uint32_t format) { |
23651 | 455 if (!vo_w32_config(d_width, d_height, flags)) |
456 return -1; | |
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457 |
23651 | 458 if (vo_fs) |
459 aspect(&d_width, &d_height, A_ZOOM); | |
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460 |
23651 | 461 return 0; |
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462 } |
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463 |
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464 #else |
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465 |
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466 static int choose_glx_visual(Display *dpy, int scr, XVisualInfo *res_vi) |
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467 { |
23651 | 468 XVisualInfo template, *vi_list; |
469 int vi_num, i, best_i, best_weight; | |
12709 | 470 |
23651 | 471 template.screen = scr; |
472 vi_list = XGetVisualInfo(dpy, VisualScreenMask, &template, &vi_num); | |
473 if (!vi_list) return -1; | |
474 best_weight = 1000000; best_i=0; | |
475 for (i = 0; i < vi_num; i++) { | |
476 int val, res, w = 0; | |
477 /* of course, the visual must support OpenGL rendering... */ | |
478 res = glXGetConfig(dpy, vi_list + i, GLX_USE_GL, &val); | |
479 if (res || val == False) continue; | |
480 /* also it must be doublebuffered ... */ | |
481 res = glXGetConfig(dpy, vi_list + i, GLX_DOUBLEBUFFER, &val); | |
482 if (res || val == False) continue; | |
483 /* furthermore it must be RGBA (not color indexed) ... */ | |
484 res = glXGetConfig(dpy, vi_list + i, GLX_RGBA, &val); | |
485 if (res || val == False) continue; | |
486 /* prefer less depth buffer size, */ | |
487 res = glXGetConfig(dpy, vi_list + i, GLX_DEPTH_SIZE, &val); | |
488 if (res) continue; | |
489 w += val*2; | |
490 /* stencil buffer size */ | |
491 res = glXGetConfig(dpy, vi_list + i, GLX_STENCIL_SIZE, &val); | |
492 if (res) continue; | |
493 w += val*2; | |
494 /* and colorbuffer alpha size */ | |
495 res = glXGetConfig(dpy, vi_list + i, GLX_ALPHA_SIZE, &val); | |
496 if (res) continue; | |
497 w += val; | |
498 /* and finally, prefer DirectColor-ed visuals to allow color corrections */ | |
499 if (vi_list[i].class != DirectColor) w += 100; | |
12709 | 500 |
23651 | 501 // avoid bad-looking visual with less that 8bit per color |
502 res = glXGetConfig(dpy, vi_list + i, GLX_RED_SIZE, &val); | |
503 if (res) continue; | |
504 if (val < 8) w += 50; | |
505 res = glXGetConfig(dpy, vi_list + i, GLX_GREEN_SIZE, &val); | |
506 if (res) continue; | |
507 if (val < 8) w += 70; | |
508 res = glXGetConfig(dpy, vi_list + i, GLX_BLUE_SIZE, &val); | |
509 if (res) continue; | |
510 if (val < 8) w += 50; | |
511 | |
512 if (w < best_weight) { | |
513 best_weight = w; | |
514 best_i = i; | |
515 } | |
516 } | |
517 if (best_weight < 1000000) *res_vi = vi_list[best_i]; | |
518 XFree(vi_list); | |
519 return (best_weight < 1000000) ? 0 : -1; | |
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520 } |
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521 |
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522 static int config_glx(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t flags, char *title, uint32_t format) { |
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523 XVisualInfo *vinfo, vinfo_buf; |
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524 vo_mouse_autohide = 1; |
15748 | 525 if (WinID >= 0) { |
526 vo_window = WinID ? (Window)WinID : mRootWin; | |
16239 | 527 vo_x11_selectinput_witherr(mDisplay, vo_window, |
528 StructureNotifyMask | KeyPressMask | PointerMotionMask | | |
529 ButtonPressMask | ButtonReleaseMask | ExposureMask); | |
15748 | 530 return 0; |
531 } | |
23651 | 532 vinfo = choose_glx_visual(mDisplay,mScreen,&vinfo_buf) < 0 ? NULL : &vinfo_buf; |
533 if (vinfo == NULL) { | |
534 mp_msg(MSGT_VO, MSGL_FATAL, "[gl2] no GLX support present\n"); | |
535 return -1; | |
536 } | |
2124 | 537 |
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538 vo_x11_create_vo_window(vinfo, vo_dx, vo_dy, d_width, d_height, |
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539 flags, vo_x11_create_colormap(vinfo), "gl2", title); |
2124 | 540 |
23651 | 541 return 0; |
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542 } |
18949 | 543 #endif |
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544 |
12382 | 545 #ifdef HAVE_NEW_GUI |
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546 static int config_glx_gui(uint32_t d_width, uint32_t d_height) { |
12382 | 547 guiGetEvent( guiSetShVideo,0 ); // the GUI will set up / resize the window |
548 return 0; | |
549 } | |
550 #endif | |
551 | |
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552 static int initGl(uint32_t d_width, uint32_t d_height) |
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553 { |
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554 fragprog = lookupTex = 0; |
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555 if (initTextures() < 0) |
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556 return -1; |
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557 |
23651 | 558 glDisable(GL_BLEND); |
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559 glDisable(GL_DEPTH_TEST); |
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560 glDepthMask(GL_FALSE); |
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561 glDisable(GL_CULL_FACE); |
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562 glEnable (GL_TEXTURE_2D); |
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563 if (image_format == IMGFMT_YV12) { |
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564 gl_conversion_params_t params = {GL_TEXTURE_2D, use_yuv, |
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565 0.0, 1.0, 0.0, 1.0, 1.0, 1.0, 1.0, |
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566 texture_width, texture_height}; |
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567 switch (use_yuv) { |
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568 case YUV_CONVERSION_FRAGMENT_LOOKUP: |
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569 glGenTextures(1, &lookupTex); |
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570 ActiveTexture(GL_TEXTURE3); |
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571 glBindTexture(GL_TEXTURE_2D, lookupTex); |
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572 ActiveTexture(GL_TEXTURE0); |
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573 glBindTexture(GL_TEXTURE_2D, 0); |
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574 case YUV_CONVERSION_FRAGMENT_POW: |
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575 case YUV_CONVERSION_FRAGMENT: |
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576 if (!GenPrograms || !BindProgram) { |
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577 mp_msg(MSGT_VO, MSGL_ERR, "[gl] fragment program functions missing!\n"); |
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578 break; |
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579 } |
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580 GenPrograms(1, &fragprog); |
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581 BindProgram(GL_FRAGMENT_PROGRAM, fragprog); |
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582 break; |
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583 } |
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584 glSetupYUVConversion(¶ms); |
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585 } |
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586 |
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587 gl_set_antialias(0); |
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588 gl_set_bilinear(1); |
23651 | 589 |
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590 mp_msg(MSGT_VO, MSGL_V, "[gl2] Using image_bpp=%d, image_bytes=%d, \n\tgl_bitmap_format=%s, gl_bitmap_type=%s, \n\trgb_size=%d (%d,%d,%d), a_sz=%d, \n\tgl_internal_format=%s\n", |
23651 | 591 image_bpp, image_bytes, |
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592 glValName(gl_bitmap_format), glValName(gl_bitmap_type), |
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593 rgb_sz, r_sz, g_sz, b_sz, a_sz, glValName(gl_internal_format)); |
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594 |
11087 | 595 resize(&d_width, &d_height); |
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596 |
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597 glClearColor( 0.0f,0.0f,0.0f,0.0f ); |
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598 glClear( GL_COLOR_BUFFER_BIT ); |
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599 |
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600 drawTextureDisplay (); |
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601 |
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602 return 0; |
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603 } |
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604 |
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605 /* connect to server, create and map window, |
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606 * allocate colors and (shared) memory |
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607 */ |
23651 | 608 static int |
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609 config(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t flags, char *title, uint32_t format) |
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610 { |
23651 | 611 const unsigned char * glVersion; |
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612 |
23651 | 613 image_height = height; |
614 image_width = width; | |
615 image_format = format; | |
616 | |
617 int_pause = 0; | |
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618 |
18949 | 619 #ifdef HAVE_NEW_GUI |
23651 | 620 if (use_gui) { |
621 if (config_glx_gui(d_width, d_height) == -1) | |
622 return -1; | |
623 } | |
624 #ifndef GL_WIN32 | |
625 else | |
18949 | 626 #endif |
12382 | 627 #endif |
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628 #ifdef GL_WIN32 |
23651 | 629 if (config_w32(width, height, d_width, d_height, flags, title, format) == -1) |
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630 #else |
23651 | 631 if (config_glx(width, height, d_width, d_height, flags, title, format) == -1) |
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|
632 #endif |
23651 | 633 return -1; |
634 | |
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635 setGlWindow(&gl_vinfo, &gl_context, vo_window); |
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|
636 |
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|
637 glVersion = glGetString(GL_VERSION); |
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|
638 |
11988 | 639 mp_msg(MSGT_VO, MSGL_V, "[gl2] OpenGL Driver Information:\n"); |
23651 | 640 mp_msg(MSGT_VO, MSGL_V, "\tvendor: %s,\n\trenderer %s,\n\tversion %s\n", |
641 glGetString(GL_VENDOR), glGetString(GL_RENDERER), glVersion); | |
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642 |
23651 | 643 if(glVersion[0]>'1' || (glVersion[0]=='1' && glVersion[2]>='2') ) |
644 isGL12 = GL_TRUE; | |
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diff
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|
645 else |
23651 | 646 isGL12 = GL_FALSE; |
2124 | 647 |
23651 | 648 if(isGL12) { |
649 mp_msg(MSGT_VO, MSGL_INFO, "[gl2] You have OpenGL >= 1.2 capable drivers, GOOD (16bpp and BGR is ok!)\n"); | |
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650 } else { |
23651 | 651 mp_msg(MSGT_VO, MSGL_INFO, "[gl2] You have OpenGL < 1.2 drivers, BAD (16bpp and BGR may be damaged!)\n"); |
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|
652 } |
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|
653 |
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|
654 glFindFormat(format, &image_bpp, &gl_internal_format, &gl_bitmap_format, &gl_bitmap_type); |
2124 | 655 |
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656 image_bytes=(image_bpp+7)/8; |
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|
657 |
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|
658 draw_alpha_fnc=draw_alpha_null; |
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|
659 |
23651 | 660 switch(image_bpp) { |
661 case 15: | |
662 draw_alpha_fnc=draw_alpha_15; break; | |
663 case 16: | |
664 draw_alpha_fnc=draw_alpha_16; break; | |
665 case 24: | |
666 draw_alpha_fnc=draw_alpha_24; break; | |
667 case 32: | |
668 draw_alpha_fnc=draw_alpha_32; break; | |
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improved gl, please check performance and correct display
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|
669 } |
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|
670 |
15748 | 671 if (initGl(vo_dwidth, vo_dheight) == -1) |
23651 | 672 return -1; |
10880
ba9557e864c0
vo_gl2 port to win32 patch by Tristan Seligmann <mithrandi-mplayer-dev-eng at mithrandi.za.net>
faust3
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|
673 #ifndef GL_WIN32 |
23651 | 674 if (vo_ontop) vo_x11_setlayer(mDisplay,vo_window, vo_ontop); |
10880
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vo_gl2 port to win32 patch by Tristan Seligmann <mithrandi-mplayer-dev-eng at mithrandi.za.net>
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|
675 #endif |
2124 | 676 |
23651 | 677 return 0; |
2124 | 678 } |
679 | |
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680 static int gl_handlekey(int key) |
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|
681 { |
23651 | 682 if(key=='a'||key=='A') { |
683 gl_set_antialias(!gl_antialias); | |
684 return 0; | |
685 } else if(key=='b'||key=='B') { | |
686 gl_set_bilinear(-1); | |
687 return 0; | |
688 } | |
689 return 1; | |
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|
690 } |
2124 | 691 |
692 static void check_events(void) | |
693 { | |
23651 | 694 int e; |
17116 | 695 #ifndef GL_WIN32 |
23651 | 696 XEvent Event; |
697 char buf[100]; | |
698 KeySym keySym; | |
699 int key; | |
700 static XComposeStatus stat; | |
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|
701 |
23651 | 702 while ( XPending( mDisplay ) ) { |
703 XNextEvent( mDisplay,&Event ); | |
704 if( Event.type == KeyPress ) { | |
705 XLookupString( &Event.xkey,buf,sizeof(buf),&keySym,&stat ); | |
706 key = (keySym&0xff00) != 0 ? (keySym&0x00ff) + 256 : keySym; | |
707 if(gl_handlekey(key)) | |
708 XPutBackEvent(mDisplay, &Event); | |
709 break; | |
710 } else { | |
711 XPutBackEvent(mDisplay, &Event); | |
712 break; | |
713 } | |
714 } | |
17116 | 715 #endif |
23651 | 716 e=vo_check_events(); |
717 if(e&VO_EVENT_RESIZE) resize(&vo_dwidth, &vo_dheight); | |
718 if(e&VO_EVENT_EXPOSE && int_pause) flip_page(); | |
2124 | 719 } |
720 | |
721 static void draw_osd(void) | |
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722 { |
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fixed memory leak and removed unnecessary static variable
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|
723 if (ImageData) |
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|
724 vo_draw_text(image_width,image_height,draw_alpha_fnc); |
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|
725 } |
2124 | 726 |
727 static void | |
728 flip_page(void) | |
729 { | |
730 drawTextureDisplay(); | |
731 | |
732 // glFlush(); | |
16475 | 733 if (use_glFinish) |
2124 | 734 glFinish(); |
17116 | 735 swapGlBuffers(); |
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|
736 |
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737 if (vo_fs) // Avoid flickering borders in fullscreen mode |
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738 glClear (GL_COLOR_BUFFER_BIT); |
2124 | 739 } |
740 | |
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fd51fd1ff231
Fix the return types of all (six) libvo API functions. Used to be uint32_t, but
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|
741 static int draw_slice(uint8_t *src[], int stride[], int w,int h,int x,int y) |
2124 | 742 { |
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|
743 uint8_t *yptr = src[0], *uptr = src[1], *vptr = src[2]; |
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744 int ystride = stride[0], ustride = stride[1], vstride = stride[2]; |
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745 int rem_h = h; |
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746 struct TexSquare *texline = &texgrid[y / texture_height * texnumx]; |
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747 int subtex_y = y % texture_width; |
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748 while (rem_h > 0) { |
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749 int rem_w = w; |
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750 struct TexSquare *tsq = &texline[x / texture_width]; |
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751 int subtex_x = x % texture_height; |
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752 int subtex_h = rem_h; |
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753 if (subtex_y + subtex_h > texture_height) |
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754 subtex_h = texture_height - subtex_y; |
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755 while (rem_w > 0) { |
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756 int subtex_w = rem_w; |
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757 if (subtex_x + subtex_w > texture_width) |
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758 subtex_w = texture_width - subtex_x; |
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759 ActiveTexture(GL_TEXTURE0); |
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760 glBindTexture(GL_TEXTURE_2D, tsq->texobj); |
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761 glUploadTex(GL_TEXTURE_2D, gl_bitmap_format, gl_bitmap_type, |
16583
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762 yptr, ystride, subtex_x, subtex_y, |
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763 subtex_w, subtex_h, 0); |
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|
764 ActiveTexture(GL_TEXTURE1); |
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765 glBindTexture(GL_TEXTURE_2D, tsq->uvtexobjs[0]); |
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766 glUploadTex(GL_TEXTURE_2D, gl_bitmap_format, gl_bitmap_type, |
16583
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767 uptr, ustride, subtex_x / 2, subtex_y / 2, |
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768 subtex_w / 2, subtex_h / 2, 0); |
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769 ActiveTexture(GL_TEXTURE2); |
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770 glBindTexture(GL_TEXTURE_2D, tsq->uvtexobjs[1]); |
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771 glUploadTex(GL_TEXTURE_2D, gl_bitmap_format, gl_bitmap_type, |
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772 vptr, vstride, subtex_x / 2, subtex_y / 2, |
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773 subtex_w / 2, subtex_h / 2, 0); |
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|
774 subtex_x = 0; |
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|
775 yptr += subtex_w; |
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776 uptr += subtex_w / 2; |
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777 vptr += subtex_w / 2; |
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|
778 tsq++; |
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|
779 rem_w -= subtex_w; |
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|
780 } |
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|
781 subtex_y = 0; |
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782 yptr += subtex_h * ystride - w; |
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783 uptr += subtex_h / 2 * ustride - w / 2; |
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784 vptr += subtex_h / 2 * vstride - w / 2; |
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785 texline += texnumx; |
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786 rem_h -= subtex_h; |
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787 } |
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788 ActiveTexture(GL_TEXTURE0); |
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789 return 0; |
2124 | 790 } |
791 | |
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|
792 static int |
2124 | 793 draw_frame(uint8_t *src[]) |
794 { | |
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795 if (image_format == IMGFMT_YV12) { |
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796 mp_msg(MSGT_VO, MSGL_ERR, "[gl2] error: draw_frame called for YV12!\n"); |
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797 return 0; |
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|
798 } |
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|
799 ImageData=(unsigned char *)src[0]; |
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|
800 resetTexturePointers(ImageData); |
23649
404d35495770
Remove overly complex and unused per-subtexture "dirty" handling
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|
801 texdirty = 1; |
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802 return 0; |
2124 | 803 } |
804 | |
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|
805 static int |
2124 | 806 query_format(uint32_t format) |
807 { | |
23651 | 808 switch(format) { |
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809 case IMGFMT_YV12: |
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810 if (use_yuv) |
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811 return VFCAP_CSP_SUPPORTED | VFCAP_CSP_SUPPORTED_BY_HW | VFCAP_OSD | |
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|
812 VFCAP_HWSCALE_UP | VFCAP_HWSCALE_DOWN | VFCAP_ACCEPT_STRIDE; |
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|
813 break; |
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changeset
|
814 #ifdef __APPLE__ |
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815 case IMGFMT_RGB32: |
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|
816 #else |
10143
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alex
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|
817 case IMGFMT_RGB24: |
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818 case IMGFMT_BGR24: |
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819 // case IMGFMT_RGB32: |
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820 // case IMGFMT_BGR32: |
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821 #endif |
6212 | 822 return VFCAP_CSP_SUPPORTED | VFCAP_CSP_SUPPORTED_BY_HW | VFCAP_OSD; |
23651 | 823 } |
824 return 0; | |
2124 | 825 } |
826 | |
827 | |
828 static void | |
829 uninit(void) | |
830 { | |
6095 | 831 if ( !vo_config_count ) return; |
13871 | 832 releaseGlContext(&gl_vinfo, &gl_context); |
13540 | 833 if (texgrid) { |
834 free(texgrid); | |
835 texgrid = NULL; | |
836 } | |
17116 | 837 vo_uninit(); |
2124 | 838 } |
4352 | 839 |
16475 | 840 static opt_t subopts[] = { |
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841 {"yuv", OPT_ARG_INT, &use_yuv, (opt_test_f)int_non_neg}, |
16475 | 842 {"glfinish", OPT_ARG_BOOL, &use_glFinish, NULL}, |
843 {NULL} | |
844 }; | |
845 | |
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|
846 static int preinit(const char *arg) |
4352 | 847 { |
16475 | 848 // set defaults |
16488
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849 use_yuv = 0; |
16475 | 850 use_glFinish = 1; |
851 if (subopt_parse(arg, subopts) != 0) { | |
852 mp_msg(MSGT_VO, MSGL_FATAL, | |
853 "\n-vo gl2 command line help:\n" | |
854 "Example: mplayer -vo gl2:noglfinish\n" | |
855 "\nOptions:\n" | |
856 " noglfinish\n" | |
857 " Do not call glFinish() before swapping buffers\n" | |
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858 " yuv=<n>\n" |
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859 " 0: use software YUV to RGB conversion.\n" |
16626 | 860 " 1: use register combiners (nVidia only, for older cards).\n" |
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861 " 2: use fragment program.\n" |
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862 " 3: use fragment program with gamma correction.\n" |
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863 " 4: use fragment program with gamma correction via lookup.\n" |
16626 | 864 " 5: use ATI-specific method (for older cards).\n" |
16475 | 865 "\n" ); |
866 return -1; | |
867 } | |
7931 | 868 if( !vo_init() ) return -1; // Can't open X11 |
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I don't like such reports: '-vo dga:vidix or -vo x11:vidix works fine for me'
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869 return 0; |
4352 | 870 } |
871 | |
16171
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872 static int control(uint32_t request, void *data, ...) |
4352 | 873 { |
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874 switch (request) { |
26823 | 875 case VOCTRL_PAUSE: |
876 case VOCTRL_RESUME: | |
877 int_pause = (request == VOCTRL_PAUSE); | |
878 return VO_TRUE; | |
23651 | 879 case VOCTRL_QUERY_FORMAT: |
880 return query_format(*((uint32_t*)data)); | |
881 case VOCTRL_GUISUPPORT: | |
882 return VO_TRUE; | |
883 case VOCTRL_ONTOP: | |
884 vo_ontop(); | |
885 return VO_TRUE; | |
886 case VOCTRL_FULLSCREEN: | |
887 vo_fullscreen(); | |
888 if (setGlWindow(&gl_vinfo, &gl_context, vo_window) == SET_WINDOW_REINIT) | |
889 initGl(vo_dwidth, vo_dheight); | |
890 resize(&vo_dwidth, &vo_dheight); | |
891 return VO_TRUE; | |
17006
852499addaa8
Enable border toggling for gl and gl2 under windows.
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892 #ifdef GL_WIN32 |
23651 | 893 case VOCTRL_BORDER: |
894 vo_w32_border(); | |
895 return VO_TRUE; | |
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896 #endif |
23651 | 897 case VOCTRL_GET_PANSCAN: |
898 return VO_TRUE; | |
899 case VOCTRL_SET_PANSCAN: | |
900 resize (&vo_dwidth, &vo_dheight); | |
901 return VO_TRUE; | |
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902 #ifndef GL_WIN32 |
23651 | 903 case VOCTRL_SET_EQUALIZER: |
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904 { |
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905 va_list ap; |
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906 int value; |
23651 | 907 |
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908 va_start(ap, data); |
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909 value = va_arg(ap, int); |
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910 va_end(ap); |
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911 return vo_x11_set_equalizer(data, value); |
23651 | 912 } |
913 case VOCTRL_GET_EQUALIZER: | |
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914 { |
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915 va_list ap; |
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916 int *value; |
23651 | 917 |
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918 va_start(ap, data); |
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919 value = va_arg(ap, int *); |
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920 va_end(ap); |
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921 return vo_x11_get_equalizer(data, value); |
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922 } |
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923 #endif |
23651 | 924 case VOCTRL_UPDATE_SCREENINFO: |
925 update_xinerama_info(); | |
926 return VO_TRUE; | |
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927 } |
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928 return VO_NOTIMPL; |
4352 | 929 } |