annotate libvo/gl_common.h @ 17443:7ec749924f80

AIX compiler CPU-option improvements patch by Derek E. Lewis < dlewis &&@&& solnetworks &&.&& net >
author diego
date Fri, 20 Jan 2006 21:15:28 +0000
parents a27e52b838e3
children f580a7755ac5
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
rev   line source
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1 #ifndef __GL_COMMON_H__
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2 #define __GL_COMMON_H__
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3
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4 #include "mp_msg.h"
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5 #include "config.h"
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6
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7 #include <GL/gl.h>
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8 #include "video_out.h"
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9
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10 #ifdef GL_WIN32
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11 #include <windows.h>
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12 #include <GL/glext.h>
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13 #include "w32_common.h"
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14 #else
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15 #include <X11/Xlib.h>
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16 #include <GL/glx.h>
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17 #include "x11_common.h"
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18 #endif
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19
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20 /**
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21 * \defgroup glextdefines OpenGL extension defines
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22 *
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23 * conditionally define all extension defines used.
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24 * vendor specific extensions should be marked as such
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25 * (e.g. _NV), _ARB is not used to ease readability.
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26 * \{
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27 */
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28 #ifndef GL_REGISTER_COMBINERS_NV
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29 #define GL_REGISTER_COMBINERS_NV 0x8522
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30 #endif
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31 #ifndef GL_MAX_GENERAL_COMBINERS_NV
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32 #define GL_MAX_GENERAL_COMBINERS_NV 0x854D
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33 #endif
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34 #ifndef GL_NUM_GENERAL_COMBINERS_NV
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35 #define GL_NUM_GENERAL_COMBINERS_NV 0x854E
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36 #endif
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37 #ifndef GL_CONSTANT_COLOR0_NV
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38 #define GL_CONSTANT_COLOR0_NV 0x852A
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39 #endif
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40 #ifndef GL_CONSTANT_COLOR1_NV
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41 #define GL_CONSTANT_COLOR1_NV 0x852B
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42 #endif
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43 #ifndef GL_COMBINER0_NV
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44 #define GL_COMBINER0_NV 0x8550
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45 #endif
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46 #ifndef GL_COMBINER1_NV
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47 #define GL_COMBINER1_NV 0x8551
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48 #endif
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49 #ifndef GL_VARIABLE_A_NV
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50 #define GL_VARIABLE_A_NV 0x8523
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51 #endif
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52 #ifndef GL_VARIABLE_B_NV
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53 #define GL_VARIABLE_B_NV 0x8524
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54 #endif
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55 #ifndef GL_VARIABLE_C_NV
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56 #define GL_VARIABLE_C_NV 0x8525
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57 #endif
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58 #ifndef GL_VARIABLE_D_NV
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59 #define GL_VARIABLE_D_NV 0x8526
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60 #endif
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61 #ifndef GL_UNSIGNED_INVERT_NV
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62 #define GL_UNSIGNED_INVERT_NV 0x8537
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63 #endif
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64 #ifndef GL_HALF_BIAS_NORMAL_NV
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65 #define GL_HALF_BIAS_NORMAL_NV 0x853A
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66 #endif
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67 #ifndef GL_SIGNED_IDENTITY_NV
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68 #define GL_SIGNED_IDENTITY_NV 0x853C
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69 #endif
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70 #ifndef GL_SCALE_BY_FOUR_NV
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71 #define GL_SCALE_BY_FOUR_NV 0x853F
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72 #endif
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73 #ifndef GL_DISCARD_NV
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74 #define GL_DISCARD_NV 0x8530
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75 #endif
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76 #ifndef GL_SPARE0_NV
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77 #define GL_SPARE0_NV 0x852E
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78 #endif
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79 #ifndef GL_FRAGMENT_SHADER_ATI
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80 #define GL_FRAGMENT_SHADER_ATI 0x8920
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81 #endif
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82 #ifndef GL_NUM_FRAGMENT_REGISTERS_ATI
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83 #define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
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84 #endif
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85 #ifndef GL_REG_0_ATI
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86 #define GL_REG_0_ATI 0x8921
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87 #endif
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88 #ifndef GL_REG_1_ATI
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89 #define GL_REG_1_ATI 0x8922
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90 #endif
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91 #ifndef GL_REG_2_ATI
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92 #define GL_REG_2_ATI 0x8923
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93 #endif
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94 #ifndef GL_CON_0_ATI
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95 #define GL_CON_0_ATI 0x8941
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96 #endif
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97 #ifndef GL_CON_1_ATI
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98 #define GL_CON_1_ATI 0x8942
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99 #endif
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100 #ifndef GL_ADD_ATI
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101 #define GL_ADD_ATI 0x8963
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102 #endif
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103 #ifndef GL_MUL_ATI
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104 #define GL_MUL_ATI 0x8964
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105 #endif
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106 #ifndef GL_MAD_ATI
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107 #define GL_MAD_ATI 0x8968
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108 #endif
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109 #ifndef GL_SWIZZLE_STR_ATI
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110 #define GL_SWIZZLE_STR_ATI 0x8976
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111 #endif
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112 #ifndef GL_4X_BIT_ATI
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113 #define GL_4X_BIT_ATI 2
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114 #endif
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115 #ifndef GL_BIAS_BIT_ATI
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116 #define GL_BIAS_BIT_ATI 8
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117 #endif
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118 #ifndef GL_MAX_TEXTURE_UNITS
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119 #define GL_MAX_TEXTURE_UNITS 0x84E2
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120 #endif
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121 #ifndef GL_TEXTURE0
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122 #define GL_TEXTURE0 0x84C0
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123 #endif
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124 #ifndef GL_TEXTURE1
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125 #define GL_TEXTURE1 0x84C1
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126 #endif
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127 #ifndef GL_TEXTURE2
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128 #define GL_TEXTURE2 0x84C2
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129 #endif
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130 #ifndef GL_TEXTURE3
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131 #define GL_TEXTURE3 0x84C3
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132 #endif
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133 #ifndef GL_TEXTURE_RECTANGLE
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134 #define GL_TEXTURE_RECTANGLE 0x84F5
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135 #endif
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136 #ifndef GL_PIXEL_UNPACK_BUFFER
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137 #define GL_PIXEL_UNPACK_BUFFER 0x88EC
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138 #endif
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139 #ifndef GL_STREAM_DRAW
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140 #define GL_STREAM_DRAW 0x88E0
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141 #endif
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142 #ifndef GL_DYNAMIC_DRAW
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143 #define GL_DYNAMIC_DRAW 0x88E8
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144 #endif
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145 #ifndef GL_WRITE_ONLY
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146 #define GL_WRITE_ONLY 0x88B9
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147 #endif
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148 #ifndef GL_BGR
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149 #define GL_BGR 0x80E0
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150 #endif
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151 #ifndef GL_BGRA
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152 #define GL_BGRA 0x80E1
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153 #endif
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154 #ifndef GL_UNSIGNED_BYTE_3_3_2
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155 #define GL_UNSIGNED_BYTE_3_3_2 0x8032
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156 #endif
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157 #ifndef GL_UNSIGNED_BYTE_2_3_3_REV
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158 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
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159 #endif
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160 #ifndef GL_UNSIGNED_SHORT_5_6_5
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161 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
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162 #endif
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163 #ifndef GL_UNSIGNED_SHORT_5_6_5_REV
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164 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
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165 #endif
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166 #ifndef GL_UNSIGNED_SHORT_5_5_5_1
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167 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
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168 #endif
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169 #ifndef GL_UNSIGNED_SHORT_1_5_5_5_REV
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170 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
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171 #endif
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172 #ifndef GL_FRAGMENT_PROGRAM
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173 #define GL_FRAGMENT_PROGRAM 0x8804
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174 #endif
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175 #ifndef GL_PROGRAM_FORMAT_ASCII
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176 #define GL_PROGRAM_FORMAT_ASCII 0x8875
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177 #endif
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178 #ifndef GL_PROGRAM_ERROR_POSITION
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179 #define GL_PROGRAM_ERROR_POSITION 0x864B
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180 #endif
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181 /** \} */ // end of glextdefines group
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182
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183 void glAdjustAlignment(int stride);
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184
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185 const char *glValName(GLint value);
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186
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187 int glFindFormat(uint32_t format, int *bpp, GLint *gl_texfmt,
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188 GLenum *gl_format, GLenum *gl_type);
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189 int glFmt2bpp(GLenum format, GLenum type);
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190 void glCreateClearTex(GLenum target, GLenum fmt, GLint filter,
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191 int w, int h, unsigned char val);
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192 int glCreatePPMTex(GLenum target, GLenum fmt, GLint filter,
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193 FILE *f, int *width, int *height, int *maxval);
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194 void glUploadTex(GLenum target, GLenum format, GLenum type,
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195 const void *data, int stride,
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196 int x, int y, int w, int h, int slice);
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197 void glDrawTex(GLfloat x, GLfloat y, GLfloat w, GLfloat h,
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198 GLfloat tx, GLfloat ty, GLfloat tw, GLfloat th,
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199 int sx, int sy, int rect_tex, int is_yv12, int flip);
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200
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201 /** \addtogroup glconversion
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202 * \{ */
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203 //! do not use YUV conversion, this should always stay 0
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204 #define YUV_CONVERSION_NONE 0
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205 //! use nVidia specific register combiners for YUV conversion
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206 #define YUV_CONVERSION_COMBINERS 1
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207 //! use a fragment program for YUV conversion
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208 #define YUV_CONVERSION_FRAGMENT 2
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209 //! use a fragment program for YUV conversion with gamma using POW
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210 #define YUV_CONVERSION_FRAGMENT_POW 3
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211 //! use a fragment program with additional table lookup for YUV conversion
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212 #define YUV_CONVERSION_FRAGMENT_LOOKUP 4
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213 //! use ATI specific register combiners ("fragment program")
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214 #define YUV_CONVERSION_COMBINERS_ATI 5
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215 /** \} */
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216 void glSetupYUVConversion(GLenum target, int type,
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217 float brightness, float contrast,
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218 float hue, float saturation,
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219 float rgamma, float ggamma, float bgamma);
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220 void inline glEnableYUVConversion(GLenum target, int type);
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221 void inline glDisableYUVConversion(GLenum target, int type);
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222
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223 /** \addtogroup glcontext
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224 * \{ */
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225 //! could not set new window, will continue drawing into the old one.
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226 #define SET_WINDOW_FAILED -1
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227 //! new window is set, could even transfer the OpenGL context.
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228 #define SET_WINDOW_OK 0
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229 //! new window is set, but the OpenGL context needs to be reinitialized.
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230 #define SET_WINDOW_REINIT 1
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231 /** \} */
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232
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233 #ifdef GL_WIN32
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234 #define vo_check_events() vo_w32_check_events()
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235 #define vo_fullscreen() vo_w32_fullscreen()
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236 #define vo_ontop() vo_w32_ontop()
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237 #define vo_uninit() vo_w32_uninit()
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238 int setGlWindow(int *vinfo, HGLRC *context, HWND win);
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239 void releaseGlContext(int *vinfo, HGLRC *context);
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240 #else
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241 #define vo_check_events() vo_x11_check_events(mDisplay)
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242 #define vo_fullscreen() vo_x11_fullscreen()
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243 #define vo_ontop() vo_x11_ontop()
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244 #define vo_uninit() vo_x11_uninit()
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245 int setGlWindow(XVisualInfo **vinfo, GLXContext *context, Window win);
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246 void releaseGlContext(XVisualInfo **vinfo, GLXContext *context);
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247 #endif
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248 void swapGlBuffers();
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249
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250 extern void (APIENTRY *GenBuffers)(GLsizei, GLuint *);
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251 extern void (APIENTRY *DeleteBuffers)(GLsizei, const GLuint *);
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252 extern void (APIENTRY *BindBuffer)(GLenum, GLuint);
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253 extern GLvoid* (APIENTRY *MapBuffer)(GLenum, GLenum);
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254 extern GLboolean (APIENTRY *UnmapBuffer)(GLenum);
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255 extern void (APIENTRY *BufferData)(GLenum, intptr_t, const GLvoid *, GLenum);
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256 extern void (APIENTRY *CombinerParameterfv)(GLenum, const GLfloat *);
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257 extern void (APIENTRY *CombinerParameteri)(GLenum, GLint);
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258 extern void (APIENTRY *CombinerInput)(GLenum, GLenum, GLenum, GLenum, GLenum,
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259 GLenum);
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260 extern void (APIENTRY *CombinerOutput)(GLenum, GLenum, GLenum, GLenum, GLenum,
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261 GLenum, GLenum, GLboolean, GLboolean,
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262 GLboolean);
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263 extern void (APIENTRY *BeginFragmentShader)(void);
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264 extern void (APIENTRY *EndFragmentShader)(void);
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265 extern void (APIENTRY *SampleMap)(GLuint, GLuint, GLenum);
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266 extern void (APIENTRY *ColorFragmentOp2)(GLenum, GLuint, GLuint, GLuint, GLuint,
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267 GLuint, GLuint, GLuint, GLuint, GLuint);
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268 extern void (APIENTRY *ColorFragmentOp3)(GLenum, GLuint, GLuint, GLuint, GLuint,
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269 GLuint, GLuint, GLuint, GLuint, GLuint,
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270 GLuint, GLuint, GLuint);
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271 extern void (APIENTRY *SetFragmentShaderConstant)(GLuint, const GLfloat *);
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272 extern void (APIENTRY *ActiveTexture)(GLenum);
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273 extern void (APIENTRY *BindTexture)(GLenum, GLuint);
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274 extern void (APIENTRY *MultiTexCoord2f)(GLenum, GLfloat, GLfloat);
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275 extern void (APIENTRY *GenPrograms)(GLsizei, GLuint *);
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276 extern void (APIENTRY *DeletePrograms)(GLsizei, const GLuint *);
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277 extern void (APIENTRY *BindProgram)(GLenum, GLuint);
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278 extern void (APIENTRY *ProgramString)(GLenum, GLenum, GLsizei, const GLvoid *);
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279 extern void (APIENTRY *ProgramEnvParameter4f)(GLenum, GLuint, GLfloat, GLfloat,
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280 GLfloat, GLfloat);
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281 extern int (APIENTRY *SwapInterval)(int);
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282
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283 #endif