Mercurial > mplayer.hg
annotate libvo/gl_common.h @ 20589:95695bfce2f0
Add support for conversions from the rgb565 and rgb555 formats
author | lucabe |
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date | Thu, 02 Nov 2006 09:01:01 +0000 |
parents | 9f1bbc70c773 |
children | 2c1b7fe05973 |
rev | line source |
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1 #ifndef __GL_COMMON_H__ |
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2 #define __GL_COMMON_H__ |
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3 |
13843 | 4 #include "mp_msg.h" |
5 #include "config.h" | |
6 | |
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7 #include <GL/gl.h> |
13843 | 8 #include "video_out.h" |
9 | |
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10 #ifdef GL_WIN32 |
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11 #include <windows.h> |
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12 #include <GL/glext.h> |
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13 #include "w32_common.h" |
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14 #else |
13843 | 15 #include <X11/Xlib.h> |
16 #include <GL/glx.h> | |
17 #include "x11_common.h" | |
18 #endif | |
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19 |
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20 // workaround for some gl.h headers |
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21 #ifndef APIENTRY |
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22 #ifdef GLAPIENTRY |
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23 #define APIENTRY GLAPIENTRY |
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24 #elif defined(GL_WIN32) |
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25 #define APIENTRY __stdcall |
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26 #else |
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27 #define APIENTRY |
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28 #endif |
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29 #endif |
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30 |
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31 /** |
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32 * \defgroup glextdefines OpenGL extension defines |
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33 * |
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34 * conditionally define all extension defines used. |
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35 * vendor specific extensions should be marked as such |
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36 * (e.g. _NV), _ARB is not used to ease readability. |
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37 * \{ |
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38 */ |
16608 | 39 #ifndef GL_REGISTER_COMBINERS_NV |
40 #define GL_REGISTER_COMBINERS_NV 0x8522 | |
41 #endif | |
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42 #ifndef GL_MAX_GENERAL_COMBINERS_NV |
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43 #define GL_MAX_GENERAL_COMBINERS_NV 0x854D |
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44 #endif |
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45 #ifndef GL_NUM_GENERAL_COMBINERS_NV |
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46 #define GL_NUM_GENERAL_COMBINERS_NV 0x854E |
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47 #endif |
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48 #ifndef GL_CONSTANT_COLOR0_NV |
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49 #define GL_CONSTANT_COLOR0_NV 0x852A |
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50 #endif |
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51 #ifndef GL_CONSTANT_COLOR1_NV |
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52 #define GL_CONSTANT_COLOR1_NV 0x852B |
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53 #endif |
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54 #ifndef GL_COMBINER0_NV |
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55 #define GL_COMBINER0_NV 0x8550 |
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56 #endif |
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57 #ifndef GL_COMBINER1_NV |
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58 #define GL_COMBINER1_NV 0x8551 |
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59 #endif |
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60 #ifndef GL_VARIABLE_A_NV |
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61 #define GL_VARIABLE_A_NV 0x8523 |
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62 #endif |
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63 #ifndef GL_VARIABLE_B_NV |
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64 #define GL_VARIABLE_B_NV 0x8524 |
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65 #endif |
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66 #ifndef GL_VARIABLE_C_NV |
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67 #define GL_VARIABLE_C_NV 0x8525 |
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68 #endif |
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69 #ifndef GL_VARIABLE_D_NV |
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70 #define GL_VARIABLE_D_NV 0x8526 |
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71 #endif |
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72 #ifndef GL_UNSIGNED_INVERT_NV |
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73 #define GL_UNSIGNED_INVERT_NV 0x8537 |
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74 #endif |
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75 #ifndef GL_HALF_BIAS_NORMAL_NV |
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76 #define GL_HALF_BIAS_NORMAL_NV 0x853A |
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77 #endif |
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78 #ifndef GL_SIGNED_IDENTITY_NV |
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79 #define GL_SIGNED_IDENTITY_NV 0x853C |
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80 #endif |
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81 #ifndef GL_SCALE_BY_FOUR_NV |
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82 #define GL_SCALE_BY_FOUR_NV 0x853F |
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83 #endif |
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84 #ifndef GL_DISCARD_NV |
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85 #define GL_DISCARD_NV 0x8530 |
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86 #endif |
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87 #ifndef GL_SPARE0_NV |
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88 #define GL_SPARE0_NV 0x852E |
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89 #endif |
16625 | 90 #ifndef GL_FRAGMENT_SHADER_ATI |
91 #define GL_FRAGMENT_SHADER_ATI 0x8920 | |
92 #endif | |
93 #ifndef GL_NUM_FRAGMENT_REGISTERS_ATI | |
94 #define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E | |
95 #endif | |
96 #ifndef GL_REG_0_ATI | |
97 #define GL_REG_0_ATI 0x8921 | |
98 #endif | |
99 #ifndef GL_REG_1_ATI | |
100 #define GL_REG_1_ATI 0x8922 | |
101 #endif | |
102 #ifndef GL_REG_2_ATI | |
103 #define GL_REG_2_ATI 0x8923 | |
104 #endif | |
105 #ifndef GL_CON_0_ATI | |
106 #define GL_CON_0_ATI 0x8941 | |
107 #endif | |
108 #ifndef GL_CON_1_ATI | |
109 #define GL_CON_1_ATI 0x8942 | |
110 #endif | |
111 #ifndef GL_ADD_ATI | |
112 #define GL_ADD_ATI 0x8963 | |
113 #endif | |
114 #ifndef GL_MUL_ATI | |
115 #define GL_MUL_ATI 0x8964 | |
116 #endif | |
117 #ifndef GL_MAD_ATI | |
118 #define GL_MAD_ATI 0x8968 | |
119 #endif | |
120 #ifndef GL_SWIZZLE_STR_ATI | |
121 #define GL_SWIZZLE_STR_ATI 0x8976 | |
122 #endif | |
123 #ifndef GL_4X_BIT_ATI | |
124 #define GL_4X_BIT_ATI 2 | |
125 #endif | |
126 #ifndef GL_BIAS_BIT_ATI | |
127 #define GL_BIAS_BIT_ATI 8 | |
128 #endif | |
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129 #ifndef GL_MAX_TEXTURE_UNITS |
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130 #define GL_MAX_TEXTURE_UNITS 0x84E2 |
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131 #endif |
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132 #ifndef GL_TEXTURE0 |
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133 #define GL_TEXTURE0 0x84C0 |
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134 #endif |
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135 #ifndef GL_TEXTURE1 |
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136 #define GL_TEXTURE1 0x84C1 |
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137 #endif |
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138 #ifndef GL_TEXTURE2 |
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139 #define GL_TEXTURE2 0x84C2 |
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140 #endif |
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141 #ifndef GL_TEXTURE3 |
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142 #define GL_TEXTURE3 0x84C3 |
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143 #endif |
16099 | 144 #ifndef GL_TEXTURE_RECTANGLE |
145 #define GL_TEXTURE_RECTANGLE 0x84F5 | |
146 #endif | |
147 #ifndef GL_PIXEL_UNPACK_BUFFER | |
148 #define GL_PIXEL_UNPACK_BUFFER 0x88EC | |
149 #endif | |
150 #ifndef GL_STREAM_DRAW | |
151 #define GL_STREAM_DRAW 0x88E0 | |
152 #endif | |
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153 #ifndef GL_DYNAMIC_DRAW |
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154 #define GL_DYNAMIC_DRAW 0x88E8 |
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155 #endif |
16099 | 156 #ifndef GL_WRITE_ONLY |
157 #define GL_WRITE_ONLY 0x88B9 | |
158 #endif | |
16117 | 159 #ifndef GL_BGR |
160 #define GL_BGR 0x80E0 | |
161 #endif | |
162 #ifndef GL_BGRA | |
163 #define GL_BGRA 0x80E1 | |
164 #endif | |
165 #ifndef GL_UNSIGNED_BYTE_3_3_2 | |
166 #define GL_UNSIGNED_BYTE_3_3_2 0x8032 | |
167 #endif | |
168 #ifndef GL_UNSIGNED_BYTE_2_3_3_REV | |
169 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 | |
170 #endif | |
171 #ifndef GL_UNSIGNED_SHORT_5_6_5 | |
172 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 | |
173 #endif | |
174 #ifndef GL_UNSIGNED_SHORT_5_6_5_REV | |
175 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 | |
176 #endif | |
177 #ifndef GL_UNSIGNED_SHORT_5_5_5_1 | |
178 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 | |
179 #endif | |
180 #ifndef GL_UNSIGNED_SHORT_1_5_5_5_REV | |
181 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 | |
182 #endif | |
18961 | 183 #ifndef GL_RGB32F |
184 #define GL_RGB32F 0x8815 | |
185 #endif | |
186 #ifndef GL_FLOAT_RGB32_NV | |
187 #define GL_FLOAT_RGB32_NV 0x8889 | |
188 #endif | |
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189 #ifndef GL_FRAGMENT_PROGRAM |
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190 #define GL_FRAGMENT_PROGRAM 0x8804 |
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191 #endif |
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192 #ifndef GL_PROGRAM_FORMAT_ASCII |
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193 #define GL_PROGRAM_FORMAT_ASCII 0x8875 |
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194 #endif |
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195 #ifndef GL_PROGRAM_ERROR_POSITION |
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196 #define GL_PROGRAM_ERROR_POSITION 0x864B |
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197 #endif |
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198 #ifndef GL_PROGRAM_ERROR_STRING |
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199 #define GL_PROGRAM_ERROR_STRING 0x8874 |
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200 #endif |
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201 /** \} */ // end of glextdefines group |
16099 | 202 |
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203 void glAdjustAlignment(int stride); |
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204 |
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205 const char *glValName(GLint value); |
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206 |
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207 int glFindFormat(uint32_t format, int *bpp, GLint *gl_texfmt, |
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208 GLenum *gl_format, GLenum *gl_type); |
16117 | 209 int glFmt2bpp(GLenum format, GLenum type); |
210 void glCreateClearTex(GLenum target, GLenum fmt, GLint filter, | |
16460 | 211 int w, int h, unsigned char val); |
16592 | 212 int glCreatePPMTex(GLenum target, GLenum fmt, GLint filter, |
213 FILE *f, int *width, int *height, int *maxval); | |
16117 | 214 void glUploadTex(GLenum target, GLenum format, GLenum type, |
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215 const void *data, int stride, |
16117 | 216 int x, int y, int w, int h, int slice); |
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217 void glDrawTex(GLfloat x, GLfloat y, GLfloat w, GLfloat h, |
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218 GLfloat tx, GLfloat ty, GLfloat tw, GLfloat th, |
17220 | 219 int sx, int sy, int rect_tex, int is_yv12, int flip); |
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220 int loadGPUProgram(GLenum target, char *prog); |
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221 |
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222 /** \addtogroup glconversion |
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223 * \{ */ |
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224 //! do not use YUV conversion, this should always stay 0 |
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225 #define YUV_CONVERSION_NONE 0 |
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226 //! use nVidia specific register combiners for YUV conversion |
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227 #define YUV_CONVERSION_COMBINERS 1 |
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228 //! use a fragment program for YUV conversion |
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229 #define YUV_CONVERSION_FRAGMENT 2 |
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230 //! use a fragment program for YUV conversion with gamma using POW |
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231 #define YUV_CONVERSION_FRAGMENT_POW 3 |
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232 //! use a fragment program with additional table lookup for YUV conversion |
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233 #define YUV_CONVERSION_FRAGMENT_LOOKUP 4 |
16625 | 234 //! use ATI specific register combiners ("fragment program") |
235 #define YUV_CONVERSION_COMBINERS_ATI 5 | |
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236 //! use a fragment program with 3D table lookup for YUV conversion |
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237 #define YUV_CONVERSION_FRAGMENT_LOOKUP3D 6 |
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238 //! use normal bilinear scaling for textures |
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239 #define YUV_SCALER_BILIN 0 |
18622 | 240 //! use higher quality bicubic scaling for textures |
241 #define YUV_SCALER_BICUB 1 | |
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242 //! mask for conversion type |
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243 #define YUV_CONVERSION_MASK 0xF |
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244 //! mask for scaler type |
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245 #define YUV_SCALER_MASK 0xF |
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246 //! shift value for luminance scaler type |
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247 #define YUV_LUM_SCALER_SHIFT 8 |
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248 //! shift value for chrominance scaler type |
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249 #define YUV_CHROM_SCALER_SHIFT 12 |
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250 //! extract conversion out of type |
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251 #define YUV_CONVERSION(t) (t & YUV_CONVERSION_MASK) |
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252 //! extract luminance scaler out of type |
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253 #define YUV_LUM_SCALER(t) ((t >> YUV_LUM_SCALER_SHIFT) & YUV_SCALER_MASK) |
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254 //! extract chrominance scaler out of type |
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255 #define YUV_CHROM_SCALER(t) ((t >> YUV_CHROM_SCALER_SHIFT) & YUV_SCALER_MASK) |
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256 /** \} */ |
16586 | 257 void glSetupYUVConversion(GLenum target, int type, |
258 float brightness, float contrast, | |
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259 float hue, float saturation, |
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260 float rgamma, float ggamma, float bgamma, |
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261 int texw, int texh); |
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262 void glEnableYUVConversion(GLenum target, int type); |
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263 void glDisableYUVConversion(GLenum target, int type); |
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264 |
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265 /** \addtogroup glcontext |
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266 * \{ */ |
13843 | 267 //! could not set new window, will continue drawing into the old one. |
268 #define SET_WINDOW_FAILED -1 | |
269 //! new window is set, could even transfer the OpenGL context. | |
270 #define SET_WINDOW_OK 0 | |
271 //! new window is set, but the OpenGL context needs to be reinitialized. | |
272 #define SET_WINDOW_REINIT 1 | |
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273 /** \} */ |
13843 | 274 |
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275 #ifdef GL_WIN32 |
17116 | 276 #define vo_check_events() vo_w32_check_events() |
277 #define vo_fullscreen() vo_w32_fullscreen() | |
278 #define vo_ontop() vo_w32_ontop() | |
279 #define vo_uninit() vo_w32_uninit() | |
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280 int setGlWindow(int *vinfo, HGLRC *context, HWND win); |
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281 void releaseGlContext(int *vinfo, HGLRC *context); |
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282 #else |
17116 | 283 #define vo_check_events() vo_x11_check_events(mDisplay) |
284 #define vo_fullscreen() vo_x11_fullscreen() | |
285 #define vo_ontop() vo_x11_ontop() | |
286 #define vo_uninit() vo_x11_uninit() | |
13843 | 287 int setGlWindow(XVisualInfo **vinfo, GLXContext *context, Window win); |
13921 | 288 void releaseGlContext(XVisualInfo **vinfo, GLXContext *context); |
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289 #endif |
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290 void swapGlBuffers(void); |
13843 | 291 |
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292 extern void (APIENTRY *GenBuffers)(GLsizei, GLuint *); |
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293 extern void (APIENTRY *DeleteBuffers)(GLsizei, const GLuint *); |
16099 | 294 extern void (APIENTRY *BindBuffer)(GLenum, GLuint); |
295 extern GLvoid* (APIENTRY *MapBuffer)(GLenum, GLenum); | |
296 extern GLboolean (APIENTRY *UnmapBuffer)(GLenum); | |
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297 extern void (APIENTRY *BufferData)(GLenum, intptr_t, const GLvoid *, GLenum); |
16099 | 298 extern void (APIENTRY *CombinerParameterfv)(GLenum, const GLfloat *); |
299 extern void (APIENTRY *CombinerParameteri)(GLenum, GLint); | |
300 extern void (APIENTRY *CombinerInput)(GLenum, GLenum, GLenum, GLenum, GLenum, | |
301 GLenum); | |
302 extern void (APIENTRY *CombinerOutput)(GLenum, GLenum, GLenum, GLenum, GLenum, | |
303 GLenum, GLenum, GLboolean, GLboolean, | |
304 GLboolean); | |
16625 | 305 extern void (APIENTRY *BeginFragmentShader)(void); |
306 extern void (APIENTRY *EndFragmentShader)(void); | |
307 extern void (APIENTRY *SampleMap)(GLuint, GLuint, GLenum); | |
308 extern void (APIENTRY *ColorFragmentOp2)(GLenum, GLuint, GLuint, GLuint, GLuint, | |
309 GLuint, GLuint, GLuint, GLuint, GLuint); | |
310 extern void (APIENTRY *ColorFragmentOp3)(GLenum, GLuint, GLuint, GLuint, GLuint, | |
311 GLuint, GLuint, GLuint, GLuint, GLuint, | |
312 GLuint, GLuint, GLuint); | |
313 extern void (APIENTRY *SetFragmentShaderConstant)(GLuint, const GLfloat *); | |
16099 | 314 extern void (APIENTRY *ActiveTexture)(GLenum); |
315 extern void (APIENTRY *BindTexture)(GLenum, GLuint); | |
316 extern void (APIENTRY *MultiTexCoord2f)(GLenum, GLfloat, GLfloat); | |
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317 extern void (APIENTRY *GenPrograms)(GLsizei, GLuint *); |
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318 extern void (APIENTRY *DeletePrograms)(GLsizei, const GLuint *); |
16099 | 319 extern void (APIENTRY *BindProgram)(GLenum, GLuint); |
320 extern void (APIENTRY *ProgramString)(GLenum, GLenum, GLsizei, const GLvoid *); | |
321 extern void (APIENTRY *ProgramEnvParameter4f)(GLenum, GLuint, GLfloat, GLfloat, | |
322 GLfloat, GLfloat); | |
16270 | 323 extern int (APIENTRY *SwapInterval)(int); |
18578 | 324 extern void (APIENTRY *TexImage3D)(GLenum, GLint, GLenum, GLsizei, GLsizei, |
325 GLsizei, GLint, GLenum, GLenum, const GLvoid *); | |
16099 | 326 |
13843 | 327 #endif |