Mercurial > mplayer.hg
annotate libvo/gl_common.c @ 29942:9b90e1052b32
Use a fallback to make sure the basic OpenGL functions are available instead of
initializing them which does not work well with reinitializations.
author | reimar |
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date | Wed, 09 Dec 2009 17:50:07 +0000 |
parents | 092c1689c9df |
children | 7f09bc7a4279 |
rev | line source |
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1 /* |
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2 * common OpenGL routines |
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3 * |
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4 * copyleft (C) 2005 Reimar Döffinger <Reimar.Doeffinger@stud.uni-karlsruhe.de> |
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5 * Special thanks go to the xine team and Matthias Hopf, whose video_out_opengl.c |
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6 * gave me lots of good ideas. |
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7 * |
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8 * This file is part of MPlayer. |
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9 * |
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10 * MPlayer is free software; you can redistribute it and/or modify |
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11 * it under the terms of the GNU General Public License as published by |
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12 * the Free Software Foundation; either version 2 of the License, or |
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13 * (at your option) any later version. |
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14 * |
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15 * MPlayer is distributed in the hope that it will be useful, |
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16 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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18 * GNU General Public License for more details. |
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19 * |
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20 * You should have received a copy of the GNU General Public License along |
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21 * with MPlayer; if not, write to the Free Software Foundation, Inc., |
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22 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. |
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23 */ |
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24 |
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25 /** |
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26 * \file gl_common.c |
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27 * \brief OpenGL helper functions used by vo_gl.c and vo_gl2.c |
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28 */ |
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29 |
16117 | 30 #include <stdlib.h> |
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31 #include <stdio.h> |
16117 | 32 #include <string.h> |
16592 | 33 #include <ctype.h> |
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34 #include <math.h> |
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35 #include "gl_common.h" |
26839 | 36 #include "libavutil/common.h" |
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37 |
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38 void (GLAPIENTRY *Begin)(GLenum); |
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39 void (GLAPIENTRY *End)(void); |
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40 void (GLAPIENTRY *Viewport)(GLint, GLint, GLsizei, GLsizei); |
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41 void (GLAPIENTRY *MatrixMode)(GLenum); |
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42 void (GLAPIENTRY *LoadIdentity)(void); |
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43 void (GLAPIENTRY *Scaled)(double, double, double); |
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44 void (GLAPIENTRY *Ortho)(double, double, double, double, double, double); |
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45 void (GLAPIENTRY *PushMatrix)(void); |
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46 void (GLAPIENTRY *PopMatrix)(void); |
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47 void (GLAPIENTRY *Clear)(GLbitfield); |
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48 GLuint (GLAPIENTRY *GenLists)(GLsizei); |
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49 void (GLAPIENTRY *DeleteLists)(GLuint, GLsizei); |
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50 void (GLAPIENTRY *NewList)(GLuint, GLenum); |
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51 void (GLAPIENTRY *EndList)(void); |
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52 void (GLAPIENTRY *CallList)(GLuint); |
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53 void (GLAPIENTRY *CallLists)(GLsizei, GLenum, const GLvoid *); |
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54 void (GLAPIENTRY *GenTextures)(GLsizei, GLuint *); |
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55 void (GLAPIENTRY *DeleteTextures)(GLsizei, const GLuint *); |
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56 void (GLAPIENTRY *TexEnvi)(GLenum, GLenum, GLint); |
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57 void (GLAPIENTRY *Color4ub)(GLubyte, GLubyte, GLubyte, GLubyte); |
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58 void (GLAPIENTRY *Color3f)(GLfloat, GLfloat, GLfloat); |
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59 void (GLAPIENTRY *ClearColor)(GLclampf, GLclampf, GLclampf, GLclampf); |
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60 void (GLAPIENTRY *Enable)(GLenum); |
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61 void (GLAPIENTRY *Disable)(GLenum); |
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62 const GLubyte *(GLAPIENTRY *GetString)(GLenum); |
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63 void (GLAPIENTRY *DrawBuffer)(GLenum); |
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64 void (GLAPIENTRY *DepthMask)(GLboolean); |
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65 void (GLAPIENTRY *BlendFunc)(GLenum, GLenum); |
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66 void (GLAPIENTRY *Flush)(void); |
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67 void (GLAPIENTRY *Finish)(void); |
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68 void (GLAPIENTRY *PixelStorei)(GLenum, GLint); |
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69 void (GLAPIENTRY *TexImage1D)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *); |
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70 void (GLAPIENTRY *TexImage2D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); |
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71 void (GLAPIENTRY *TexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); |
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72 void (GLAPIENTRY *TexParameteri)(GLenum, GLenum, GLint); |
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73 void (GLAPIENTRY *TexParameterf)(GLenum, GLenum, GLfloat); |
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74 void (GLAPIENTRY *TexParameterfv)(GLenum, GLenum, const GLfloat *); |
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75 void (GLAPIENTRY *TexCoord2f)(GLfloat, GLfloat); |
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76 void (GLAPIENTRY *Vertex2f)(GLfloat, GLfloat); |
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77 void (GLAPIENTRY *GetIntegerv)(GLenum, GLint *); |
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78 |
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79 /** |
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80 * \defgroup glextfunctions OpenGL extension functions |
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81 * |
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82 * the pointers to these functions are acquired when the OpenGL |
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83 * context is created |
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84 * \{ |
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85 */ |
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86 void (GLAPIENTRY *GenBuffers)(GLsizei, GLuint *); |
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87 void (GLAPIENTRY *DeleteBuffers)(GLsizei, const GLuint *); |
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88 void (GLAPIENTRY *BindBuffer)(GLenum, GLuint); |
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89 GLvoid* (GLAPIENTRY *MapBuffer)(GLenum, GLenum); |
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90 GLboolean (GLAPIENTRY *UnmapBuffer)(GLenum); |
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91 void (GLAPIENTRY *BufferData)(GLenum, intptr_t, const GLvoid *, GLenum); |
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92 void (GLAPIENTRY *CombinerParameterfv)(GLenum, const GLfloat *); |
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93 void (GLAPIENTRY *CombinerParameteri)(GLenum, GLint); |
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94 void (GLAPIENTRY *CombinerInput)(GLenum, GLenum, GLenum, GLenum, GLenum, |
16099 | 95 GLenum); |
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96 void (GLAPIENTRY *CombinerOutput)(GLenum, GLenum, GLenum, GLenum, GLenum, |
16099 | 97 GLenum, GLenum, GLboolean, GLboolean, |
98 GLboolean); | |
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99 void (GLAPIENTRY *BeginFragmentShader)(void); |
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100 void (GLAPIENTRY *EndFragmentShader)(void); |
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101 void (GLAPIENTRY *SampleMap)(GLuint, GLuint, GLenum); |
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102 void (GLAPIENTRY *ColorFragmentOp2)(GLenum, GLuint, GLuint, GLuint, GLuint, |
16625 | 103 GLuint, GLuint, GLuint, GLuint, GLuint); |
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104 void (GLAPIENTRY *ColorFragmentOp3)(GLenum, GLuint, GLuint, GLuint, GLuint, |
16625 | 105 GLuint, GLuint, GLuint, GLuint, GLuint, |
106 GLuint, GLuint, GLuint); | |
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107 void (GLAPIENTRY *SetFragmentShaderConstant)(GLuint, const GLfloat *); |
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108 void (GLAPIENTRY *ActiveTexture)(GLenum); |
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109 void (GLAPIENTRY *BindTexture)(GLenum, GLuint); |
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110 void (GLAPIENTRY *MultiTexCoord2f)(GLenum, GLfloat, GLfloat); |
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111 void (GLAPIENTRY *GenPrograms)(GLsizei, GLuint *); |
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112 void (GLAPIENTRY *DeletePrograms)(GLsizei, const GLuint *); |
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113 void (GLAPIENTRY *BindProgram)(GLenum, GLuint); |
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114 void (GLAPIENTRY *ProgramString)(GLenum, GLenum, GLsizei, const GLvoid *); |
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115 void (GLAPIENTRY *GetProgramiv)(GLenum, GLenum, GLint *); |
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116 void (GLAPIENTRY *ProgramEnvParameter4f)(GLenum, GLuint, GLfloat, GLfloat, |
16099 | 117 GLfloat, GLfloat); |
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118 int (GLAPIENTRY *SwapInterval)(int); |
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119 void (GLAPIENTRY *TexImage3D)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, |
18578 | 120 GLint, GLenum, GLenum, const GLvoid *); |
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121 void* (GLAPIENTRY *AllocateMemoryMESA)(void *, int, size_t, float, float, float); |
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122 void (GLAPIENTRY *FreeMemoryMESA)(void *, int, void *); |
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123 /** \} */ // end of glextfunctions group |
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124 |
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125 //! \defgroup glgeneral OpenGL general helper functions |
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126 |
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127 //! \defgroup glcontext OpenGL context management helper functions |
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128 |
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129 //! \defgroup gltexture OpenGL texture handling helper functions |
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130 |
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131 //! \defgroup glconversion OpenGL conversion helper functions |
16099 | 132 |
18961 | 133 static GLint hqtexfmt; |
134 | |
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135 /** |
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136 * \brief adjusts the GL_UNPACK_ALIGNMENT to fit the stride. |
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137 * \param stride number of bytes per line for which alignment should fit. |
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138 * \ingroup glgeneral |
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139 */ |
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140 void glAdjustAlignment(int stride) { |
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141 GLint gl_alignment; |
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142 if (stride % 8 == 0) |
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143 gl_alignment=8; |
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144 else if (stride % 4 == 0) |
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145 gl_alignment=4; |
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146 else if (stride % 2 == 0) |
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147 gl_alignment=2; |
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148 else |
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149 gl_alignment=1; |
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150 PixelStorei(GL_UNPACK_ALIGNMENT, gl_alignment); |
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151 } |
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152 |
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153 struct gl_name_map_struct { |
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154 GLint value; |
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155 const char *name; |
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156 }; |
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157 |
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158 #undef MAP |
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159 #define MAP(a) {a, #a} |
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160 //! mapping table for the glValName function |
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161 static const struct gl_name_map_struct gl_name_map[] = { |
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162 // internal format |
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163 MAP(GL_R3_G3_B2), MAP(GL_RGB4), MAP(GL_RGB5), MAP(GL_RGB8), |
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164 MAP(GL_RGB10), MAP(GL_RGB12), MAP(GL_RGB16), MAP(GL_RGBA2), |
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165 MAP(GL_RGBA4), MAP(GL_RGB5_A1), MAP(GL_RGBA8), MAP(GL_RGB10_A2), |
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166 MAP(GL_RGBA12), MAP(GL_RGBA16), MAP(GL_LUMINANCE8), |
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167 |
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168 // format |
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169 MAP(GL_RGB), MAP(GL_RGBA), MAP(GL_RED), MAP(GL_GREEN), MAP(GL_BLUE), |
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170 MAP(GL_ALPHA), MAP(GL_LUMINANCE), MAP(GL_LUMINANCE_ALPHA), |
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171 MAP(GL_COLOR_INDEX), |
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172 // rest 1.2 only |
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173 MAP(GL_BGR), MAP(GL_BGRA), |
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174 |
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175 //type |
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176 MAP(GL_BYTE), MAP(GL_UNSIGNED_BYTE), MAP(GL_SHORT), MAP(GL_UNSIGNED_SHORT), |
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177 MAP(GL_INT), MAP(GL_UNSIGNED_INT), MAP(GL_FLOAT), MAP(GL_DOUBLE), |
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178 MAP(GL_2_BYTES), MAP(GL_3_BYTES), MAP(GL_4_BYTES), |
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179 // rest 1.2 only |
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180 MAP(GL_UNSIGNED_BYTE_3_3_2), MAP(GL_UNSIGNED_BYTE_2_3_3_REV), |
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181 MAP(GL_UNSIGNED_SHORT_5_6_5), MAP(GL_UNSIGNED_SHORT_5_6_5_REV), |
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182 MAP(GL_UNSIGNED_SHORT_4_4_4_4), MAP(GL_UNSIGNED_SHORT_4_4_4_4_REV), |
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183 MAP(GL_UNSIGNED_SHORT_5_5_5_1), MAP(GL_UNSIGNED_SHORT_1_5_5_5_REV), |
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184 MAP(GL_UNSIGNED_INT_8_8_8_8), MAP(GL_UNSIGNED_INT_8_8_8_8_REV), |
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185 MAP(GL_UNSIGNED_INT_10_10_10_2), MAP(GL_UNSIGNED_INT_2_10_10_10_REV), |
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186 {0, 0} |
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187 }; |
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188 #undef MAP |
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189 |
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190 /** |
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191 * \brief return the name of an OpenGL constant |
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192 * \param value the constant |
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193 * \return name of the constant or "Unknown format!" |
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194 * \ingroup glgeneral |
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195 */ |
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196 const char *glValName(GLint value) |
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197 { |
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198 int i = 0; |
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199 |
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200 while (gl_name_map[i].name) { |
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201 if (gl_name_map[i].value == value) |
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202 return gl_name_map[i].name; |
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203 i++; |
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204 } |
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205 return "Unknown format!"; |
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206 } |
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207 |
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208 //! always return this format as internal texture format in glFindFormat |
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209 #define TEXTUREFORMAT_ALWAYS GL_RGB8 |
16474 | 210 #undef TEXTUREFORMAT_ALWAYS |
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211 |
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212 /** |
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213 * \brief find the OpenGL settings coresponding to format. |
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214 * |
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215 * All parameters may be NULL. |
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216 * \param fmt MPlayer format to analyze. |
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217 * \param bpp [OUT] bits per pixel of that format. |
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218 * \param gl_texfmt [OUT] internal texture format that fits the |
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219 * image format, not necessarily the best for performance. |
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220 * \param gl_format [OUT] OpenGL format for this image format. |
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221 * \param gl_type [OUT] OpenGL type for this image format. |
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222 * \return 1 if format is supported by OpenGL, 0 if not. |
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223 * \ingroup gltexture |
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224 */ |
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225 int glFindFormat(uint32_t fmt, int *bpp, GLint *gl_texfmt, |
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226 GLenum *gl_format, GLenum *gl_type) |
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227 { |
16474 | 228 int supported = 1; |
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229 int dummy1; |
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230 GLenum dummy2; |
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231 GLint dummy3; |
28036 | 232 if (!bpp) bpp = &dummy1; |
233 if (!gl_texfmt) gl_texfmt = &dummy3; | |
234 if (!gl_format) gl_format = &dummy2; | |
235 if (!gl_type) gl_type = &dummy2; | |
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236 |
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237 *bpp = IMGFMT_IS_BGR(fmt)?IMGFMT_BGR_DEPTH(fmt):IMGFMT_RGB_DEPTH(fmt); |
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238 *gl_texfmt = 3; |
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239 switch (fmt) { |
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240 case IMGFMT_RGB48NE: |
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241 *gl_format = GL_RGB; |
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242 *gl_type = GL_UNSIGNED_SHORT; |
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243 break; |
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244 case IMGFMT_RGB24: |
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245 *gl_format = GL_RGB; |
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246 *gl_type = GL_UNSIGNED_BYTE; |
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247 break; |
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248 case IMGFMT_RGBA: |
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249 *gl_texfmt = 4; |
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250 *gl_format = GL_RGBA; |
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251 *gl_type = GL_UNSIGNED_BYTE; |
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252 break; |
16474 | 253 case IMGFMT_YV12: |
254 supported = 0; // no native YV12 support | |
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255 case IMGFMT_Y800: |
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256 case IMGFMT_Y8: |
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257 *gl_texfmt = 1; |
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258 *bpp = 8; |
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259 *gl_format = GL_LUMINANCE; |
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260 *gl_type = GL_UNSIGNED_BYTE; |
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261 break; |
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262 case IMGFMT_UYVY: |
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263 case IMGFMT_YUY2: |
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264 *gl_texfmt = GL_YCBCR_MESA; |
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265 *bpp = 16; |
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266 *gl_format = GL_YCBCR_MESA; |
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267 *gl_type = fmt == IMGFMT_UYVY ? GL_UNSIGNED_SHORT_8_8 : GL_UNSIGNED_SHORT_8_8_REV; |
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268 break; |
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269 #if 0 |
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270 // we do not support palettized formats, although the format the |
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271 // swscale produces works |
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272 case IMGFMT_RGB8: |
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273 gl_format = GL_RGB; |
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274 gl_type = GL_UNSIGNED_BYTE_2_3_3_REV; |
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275 break; |
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276 #endif |
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277 case IMGFMT_RGB15: |
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278 *gl_format = GL_RGBA; |
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279 *gl_type = GL_UNSIGNED_SHORT_1_5_5_5_REV; |
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280 break; |
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281 case IMGFMT_RGB16: |
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282 *gl_format = GL_RGB; |
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283 *gl_type = GL_UNSIGNED_SHORT_5_6_5_REV; |
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284 break; |
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285 #if 0 |
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286 case IMGFMT_BGR8: |
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287 // special case as red and blue have a differen number of bits. |
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288 // GL_BGR and GL_UNSIGNED_BYTE_3_3_2 isn't supported at least |
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289 // by nVidia drivers, and in addition would give more bits to |
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290 // blue than to red, which isn't wanted |
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291 gl_format = GL_RGB; |
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292 gl_type = GL_UNSIGNED_BYTE_3_3_2; |
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293 break; |
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294 #endif |
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295 case IMGFMT_BGR15: |
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296 *gl_format = GL_BGRA; |
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297 *gl_type = GL_UNSIGNED_SHORT_1_5_5_5_REV; |
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298 break; |
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299 case IMGFMT_BGR16: |
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300 *gl_format = GL_RGB; |
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301 *gl_type = GL_UNSIGNED_SHORT_5_6_5; |
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302 break; |
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303 case IMGFMT_BGR24: |
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304 *gl_format = GL_BGR; |
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305 *gl_type = GL_UNSIGNED_BYTE; |
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306 break; |
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307 case IMGFMT_BGRA: |
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308 *gl_texfmt = 4; |
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309 *gl_format = GL_BGRA; |
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310 *gl_type = GL_UNSIGNED_BYTE; |
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311 break; |
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312 default: |
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313 *gl_texfmt = 4; |
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314 *gl_format = GL_RGBA; |
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315 *gl_type = GL_UNSIGNED_BYTE; |
16474 | 316 supported = 0; |
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317 } |
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318 #ifdef TEXTUREFORMAT_ALWAYS |
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319 *gl_texfmt = TEXTUREFORMAT_ALWAYS; |
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320 #endif |
16474 | 321 return supported; |
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322 } |
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323 |
16099 | 324 static void *setNull(const GLubyte *s) { |
325 return NULL; | |
326 } | |
327 | |
17335 | 328 typedef struct { |
25762 | 329 void *funcptr; |
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330 const char *extstr; |
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331 const char *funcnames[7]; |
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332 void *fallback; |
17335 | 333 } extfunc_desc_t; |
334 | |
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335 #define DEF_FUNC_DESC(name) {&name, NULL, {"gl"#name, NULL}, gl ##name} |
17335 | 336 static const extfunc_desc_t extfuncs[] = { |
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337 // these aren't extension functions but we query them anyway to allow |
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338 // different "backends" with one binary |
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339 DEF_FUNC_DESC(Begin), |
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340 DEF_FUNC_DESC(End), |
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341 DEF_FUNC_DESC(Viewport), |
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342 DEF_FUNC_DESC(MatrixMode), |
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343 DEF_FUNC_DESC(LoadIdentity), |
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344 DEF_FUNC_DESC(Scaled), |
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345 DEF_FUNC_DESC(Ortho), |
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346 DEF_FUNC_DESC(PushMatrix), |
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347 DEF_FUNC_DESC(PopMatrix), |
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348 DEF_FUNC_DESC(Clear), |
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349 DEF_FUNC_DESC(GenLists), |
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350 DEF_FUNC_DESC(DeleteLists), |
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351 DEF_FUNC_DESC(NewList), |
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352 DEF_FUNC_DESC(EndList), |
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353 DEF_FUNC_DESC(CallList), |
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354 DEF_FUNC_DESC(CallLists), |
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355 DEF_FUNC_DESC(GenTextures), |
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356 DEF_FUNC_DESC(DeleteTextures), |
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357 DEF_FUNC_DESC(TexEnvi), |
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358 DEF_FUNC_DESC(Color4ub), |
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359 DEF_FUNC_DESC(Color3f), |
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360 DEF_FUNC_DESC(ClearColor), |
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361 DEF_FUNC_DESC(Enable), |
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362 DEF_FUNC_DESC(Disable), |
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363 DEF_FUNC_DESC(DrawBuffer), |
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364 DEF_FUNC_DESC(DepthMask), |
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365 DEF_FUNC_DESC(BlendFunc), |
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366 DEF_FUNC_DESC(Flush), |
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367 DEF_FUNC_DESC(Finish), |
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368 DEF_FUNC_DESC(PixelStorei), |
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369 DEF_FUNC_DESC(TexImage1D), |
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370 DEF_FUNC_DESC(TexImage2D), |
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371 DEF_FUNC_DESC(TexSubImage2D), |
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372 DEF_FUNC_DESC(TexParameteri), |
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373 DEF_FUNC_DESC(TexParameterf), |
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374 DEF_FUNC_DESC(TexParameterfv), |
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375 DEF_FUNC_DESC(TexCoord2f), |
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376 DEF_FUNC_DESC(Vertex2f), |
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377 DEF_FUNC_DESC(GetIntegerv), |
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378 |
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379 // here start the real extensions |
25762 | 380 {&GenBuffers, NULL, {"glGenBuffers", "glGenBuffersARB", NULL}}, |
381 {&DeleteBuffers, NULL, {"glDeleteBuffers", "glDeleteBuffersARB", NULL}}, | |
382 {&BindBuffer, NULL, {"glBindBuffer", "glBindBufferARB", NULL}}, | |
383 {&MapBuffer, NULL, {"glMapBuffer", "glMapBufferARB", NULL}}, | |
384 {&UnmapBuffer, NULL, {"glUnmapBuffer", "glUnmapBufferARB", NULL}}, | |
385 {&BufferData, NULL, {"glBufferData", "glBufferDataARB", NULL}}, | |
386 {&CombinerParameterfv, "NV_register_combiners", {"glCombinerParameterfv", "glCombinerParameterfvNV", NULL}}, | |
387 {&CombinerParameteri, "NV_register_combiners", {"glCombinerParameteri", "glCombinerParameteriNV", NULL}}, | |
388 {&CombinerInput, "NV_register_combiners", {"glCombinerInput", "glCombinerInputNV", NULL}}, | |
389 {&CombinerOutput, "NV_register_combiners", {"glCombinerOutput", "glCombinerOutputNV", NULL}}, | |
390 {&BeginFragmentShader, "ATI_fragment_shader", {"glBeginFragmentShaderATI", NULL}}, | |
391 {&EndFragmentShader, "ATI_fragment_shader", {"glEndFragmentShaderATI", NULL}}, | |
392 {&SampleMap, "ATI_fragment_shader", {"glSampleMapATI", NULL}}, | |
393 {&ColorFragmentOp2, "ATI_fragment_shader", {"glColorFragmentOp2ATI", NULL}}, | |
394 {&ColorFragmentOp3, "ATI_fragment_shader", {"glColorFragmentOp3ATI", NULL}}, | |
395 {&SetFragmentShaderConstant, "ATI_fragment_shader", {"glSetFragmentShaderConstantATI", NULL}}, | |
396 {&ActiveTexture, NULL, {"glActiveTexture", "glActiveTextureARB", NULL}}, | |
397 {&BindTexture, NULL, {"glBindTexture", "glBindTextureARB", "glBindTextureEXT", NULL}}, | |
398 {&MultiTexCoord2f, NULL, {"glMultiTexCoord2f", "glMultiTexCoord2fARB", NULL}}, | |
399 {&GenPrograms, "_program", {"glGenProgramsARB", NULL}}, | |
400 {&DeletePrograms, "_program", {"glDeleteProgramsARB", NULL}}, | |
401 {&BindProgram, "_program", {"glBindProgramARB", NULL}}, | |
402 {&ProgramString, "_program", {"glProgramStringARB", NULL}}, | |
403 {&GetProgramiv, "_program", {"glGetProgramivARB", NULL}}, | |
404 {&ProgramEnvParameter4f, "_program", {"glProgramEnvParameter4fARB", NULL}}, | |
405 {&SwapInterval, "_swap_control", {"glXSwapInterval", "glXSwapIntervalEXT", "glXSwapIntervalSGI", "wglSwapInterval", "wglSwapIntervalEXT", "wglSwapIntervalSGI", NULL}}, | |
406 {&TexImage3D, NULL, {"glTexImage3D", NULL}}, | |
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407 {&AllocateMemoryMESA, "GLX_MESA_allocate_memory", {"glXAllocateMemoryMESA", NULL}}, |
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408 {&FreeMemoryMESA, "GLX_MESA_allocate_memory", {"glXFreeMemoryMESA", NULL}}, |
17335 | 409 {NULL} |
410 }; | |
411 | |
16117 | 412 /** |
413 * \brief find the function pointers of some useful OpenGL extensions | |
16588 | 414 * \param getProcAddress function to resolve function names, may be NULL |
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415 * \param ext2 an extra extension string |
16117 | 416 */ |
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417 static void getFunctions(void *(*getProcAddress)(const GLubyte *), |
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418 const char *ext2) { |
17335 | 419 const extfunc_desc_t *dsc; |
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420 const char *extensions; |
17335 | 421 char *allexts; |
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422 |
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423 if (!getProcAddress) |
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424 getProcAddress = setNull; |
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425 |
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426 // special case, we need glGetString before starting to find the other functions |
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427 GetString = getProcAddress("glGetString"); |
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428 if (!GetString) |
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429 GetString = glGetString; |
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430 |
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431 extensions = (const char *)GetString(GL_EXTENSIONS); |
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432 if (!extensions) extensions = ""; |
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433 if (!ext2) ext2 = ""; |
18878 | 434 allexts = malloc(strlen(extensions) + strlen(ext2) + 2); |
17335 | 435 strcpy(allexts, extensions); |
436 strcat(allexts, " "); | |
437 strcat(allexts, ext2); | |
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438 mp_msg(MSGT_VO, MSGL_DBG2, "OpenGL extensions string:\n%s\n", allexts); |
17335 | 439 for (dsc = extfuncs; dsc->funcptr; dsc++) { |
440 void *ptr = NULL; | |
441 int i; | |
442 if (!dsc->extstr || strstr(allexts, dsc->extstr)) { | |
443 for (i = 0; !ptr && dsc->funcnames[i]; i++) | |
444 ptr = getProcAddress((const GLubyte *)dsc->funcnames[i]); | |
445 } | |
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446 if (!ptr) |
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447 ptr = dsc->fallback; |
25762 | 448 *(void **)dsc->funcptr = ptr; |
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449 } |
18961 | 450 if (strstr(allexts, "_texture_float")) |
451 hqtexfmt = GL_RGB32F; | |
452 else if (strstr(allexts, "NV_float_buffer")) | |
453 hqtexfmt = GL_FLOAT_RGB32_NV; | |
454 else | |
455 hqtexfmt = GL_RGB16; | |
17335 | 456 free(allexts); |
16099 | 457 } |
458 | |
16117 | 459 /** |
460 * \brief create a texture and set some defaults | |
461 * \param target texture taget, usually GL_TEXTURE_2D | |
462 * \param fmt internal texture format | |
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463 * \param format texture host data format |
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464 * \param type texture host data type |
16117 | 465 * \param filter filter used for scaling, e.g. GL_LINEAR |
466 * \param w texture width | |
467 * \param h texture height | |
468 * \param val luminance value to fill texture with | |
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469 * \ingroup gltexture |
16117 | 470 */ |
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471 void glCreateClearTex(GLenum target, GLenum fmt, GLenum format, GLenum type, GLint filter, |
16460 | 472 int w, int h, unsigned char val) { |
473 GLfloat fval = (GLfloat)val / 255.0; | |
474 GLfloat border[4] = {fval, fval, fval, fval}; | |
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475 int stride = w * glFmt2bpp(format, type); |
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476 char *init; |
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477 if (!stride) return; |
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478 init = malloc(stride * h); |
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479 memset(init, val, stride * h); |
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480 glAdjustAlignment(stride); |
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481 PixelStorei(GL_UNPACK_ROW_LENGTH, w); |
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482 TexImage2D(target, 0, fmt, w, h, 0, format, type, init); |
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483 TexParameterf(target, GL_TEXTURE_PRIORITY, 1.0); |
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484 TexParameteri(target, GL_TEXTURE_MIN_FILTER, filter); |
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485 TexParameteri(target, GL_TEXTURE_MAG_FILTER, filter); |
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486 TexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
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487 TexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
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488 // Border texels should not be used with CLAMP_TO_EDGE |
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489 // We set a sane default anyway. |
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490 TexParameterfv(target, GL_TEXTURE_BORDER_COLOR, border); |
16117 | 491 free(init); |
492 } | |
493 | |
494 /** | |
16592 | 495 * \brief skips whitespace and comments |
496 * \param f file to read from | |
497 */ | |
498 static void ppm_skip(FILE *f) { | |
499 int c, comment = 0; | |
500 do { | |
501 c = fgetc(f); | |
502 if (c == '#') | |
503 comment = 1; | |
504 if (c == '\n') | |
505 comment = 0; | |
506 } while (c != EOF && (isspace(c) || comment)); | |
507 if (c != EOF) | |
508 ungetc(c, f); | |
509 } | |
510 | |
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511 #define MAXDIM (16 * 1024) |
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512 |
16592 | 513 /** |
514 * \brief creates a texture from a PPM file | |
515 * \param target texture taget, usually GL_TEXTURE_2D | |
18961 | 516 * \param fmt internal texture format, 0 for default |
16592 | 517 * \param filter filter used for scaling, e.g. GL_LINEAR |
518 * \param f file to read PPM from | |
519 * \param width [out] width of texture | |
520 * \param height [out] height of texture | |
521 * \param maxval [out] maxval value from PPM file | |
522 * \return 0 on error, 1 otherwise | |
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523 * \ingroup gltexture |
16592 | 524 */ |
525 int glCreatePPMTex(GLenum target, GLenum fmt, GLint filter, | |
526 FILE *f, int *width, int *height, int *maxval) { | |
18961 | 527 unsigned w, h, m, val, bpp; |
16592 | 528 char *data; |
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529 GLenum type; |
16592 | 530 ppm_skip(f); |
531 if (fgetc(f) != 'P' || fgetc(f) != '6') | |
532 return 0; | |
533 ppm_skip(f); | |
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534 if (fscanf(f, "%u", &w) != 1) |
16592 | 535 return 0; |
536 ppm_skip(f); | |
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537 if (fscanf(f, "%u", &h) != 1) |
16592 | 538 return 0; |
539 ppm_skip(f); | |
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540 if (fscanf(f, "%u", &m) != 1) |
16592 | 541 return 0; |
542 val = fgetc(f); | |
543 if (!isspace(val)) | |
544 return 0; | |
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545 if (w > MAXDIM || h > MAXDIM) |
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546 return 0; |
18961 | 547 bpp = (m > 255) ? 6 : 3; |
548 data = malloc(w * h * bpp); | |
549 if (fread(data, w * bpp, h, f) != h) | |
16592 | 550 return 0; |
18961 | 551 if (!fmt) { |
552 fmt = (m > 255) ? hqtexfmt : 3; | |
553 if (fmt == GL_FLOAT_RGB32_NV && target != GL_TEXTURE_RECTANGLE) | |
554 fmt = GL_RGB16; | |
555 } | |
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556 type = m > 255 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_BYTE; |
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557 glCreateClearTex(target, fmt, GL_RGB, type, filter, w, h, 0); |
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558 glUploadTex(target, GL_RGB, type, |
18961 | 559 data, w * bpp, 0, 0, w, h, 0); |
16592 | 560 free(data); |
561 if (width) *width = w; | |
562 if (height) *height = h; | |
563 if (maxval) *maxval = m; | |
564 return 1; | |
565 } | |
566 | |
567 /** | |
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568 * \brief return the number of bytes per pixel for the given format |
16117 | 569 * \param format OpenGL format |
570 * \param type OpenGL type | |
571 * \return bytes per pixel | |
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572 * \ingroup glgeneral |
16117 | 573 * |
16435 | 574 * Does not handle all possible variants, just those used by MPlayer |
16117 | 575 */ |
576 int glFmt2bpp(GLenum format, GLenum type) { | |
18961 | 577 int component_size = 0; |
16117 | 578 switch (type) { |
579 case GL_UNSIGNED_BYTE_3_3_2: | |
580 case GL_UNSIGNED_BYTE_2_3_3_REV: | |
581 return 1; | |
582 case GL_UNSIGNED_SHORT_5_5_5_1: | |
583 case GL_UNSIGNED_SHORT_1_5_5_5_REV: | |
584 case GL_UNSIGNED_SHORT_5_6_5: | |
585 case GL_UNSIGNED_SHORT_5_6_5_REV: | |
586 return 2; | |
18961 | 587 case GL_UNSIGNED_BYTE: |
588 component_size = 1; | |
589 break; | |
590 case GL_UNSIGNED_SHORT: | |
591 component_size = 2; | |
592 break; | |
16117 | 593 } |
594 switch (format) { | |
595 case GL_LUMINANCE: | |
596 case GL_ALPHA: | |
18961 | 597 return component_size; |
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598 case GL_YCBCR_MESA: |
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599 return 2; |
16117 | 600 case GL_RGB: |
601 case GL_BGR: | |
18961 | 602 return 3 * component_size; |
16117 | 603 case GL_RGBA: |
604 case GL_BGRA: | |
18961 | 605 return 4 * component_size; |
16117 | 606 } |
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607 return 0; // unknown |
16117 | 608 } |
609 | |
610 /** | |
611 * \brief upload a texture, handling things like stride and slices | |
612 * \param target texture target, usually GL_TEXTURE_2D | |
613 * \param format OpenGL format of data | |
614 * \param type OpenGL type of data | |
21201 | 615 * \param dataptr data to upload |
16117 | 616 * \param stride data stride |
617 * \param x x offset in texture | |
618 * \param y y offset in texture | |
619 * \param w width of the texture part to upload | |
620 * \param h height of the texture part to upload | |
621 * \param slice height of an upload slice, 0 for all at once | |
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622 * \ingroup gltexture |
16117 | 623 */ |
624 void glUploadTex(GLenum target, GLenum format, GLenum type, | |
21201 | 625 const void *dataptr, int stride, |
16117 | 626 int x, int y, int w, int h, int slice) { |
21201 | 627 const uint8_t *data = dataptr; |
16117 | 628 int y_max = y + h; |
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629 if (w <= 0 || h <= 0) return; |
16117 | 630 if (slice <= 0) |
631 slice = h; | |
17220 | 632 if (stride < 0) { |
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633 data += (h - 1) * stride; |
17220 | 634 stride = -stride; |
635 } | |
16117 | 636 // this is not always correct, but should work for MPlayer |
637 glAdjustAlignment(stride); | |
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638 PixelStorei(GL_UNPACK_ROW_LENGTH, stride / glFmt2bpp(format, type)); |
16117 | 639 for (; y + slice <= y_max; y += slice) { |
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640 TexSubImage2D(target, 0, x, y, w, slice, format, type, data); |
16117 | 641 data += stride * slice; |
642 } | |
643 if (y < y_max) | |
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644 TexSubImage2D(target, 0, x, y, w, y_max - y, format, type, data); |
16117 | 645 } |
646 | |
16625 | 647 static void fillUVcoeff(GLfloat *ucoef, GLfloat *vcoef, |
648 float uvcos, float uvsin) { | |
649 int i; | |
650 ucoef[0] = 0 * uvcos + 1.403 * uvsin; | |
651 vcoef[0] = 0 * uvsin + 1.403 * uvcos; | |
652 ucoef[1] = -0.344 * uvcos + -0.714 * uvsin; | |
653 vcoef[1] = -0.344 * uvsin + -0.714 * uvcos; | |
654 ucoef[2] = 1.770 * uvcos + 0 * uvsin; | |
655 vcoef[2] = 1.770 * uvsin + 0 * uvcos; | |
656 ucoef[3] = 0; | |
657 vcoef[3] = 0; | |
658 // Coefficients (probably) must be in [0, 1] range, whereas they originally | |
659 // are in [-2, 2] range, so here comes the trick: | |
660 // First put them in the [-0.5, 0.5] range, then add 0.5. | |
661 // This can be undone with the HALF_BIAS and SCALE_BY_FOUR arguments | |
662 // for CombinerInput and CombinerOutput (or the respective ATI variants) | |
663 for (i = 0; i < 4; i++) { | |
664 ucoef[i] = ucoef[i] * 0.25 + 0.5; | |
665 vcoef[i] = vcoef[i] * 0.25 + 0.5; | |
666 } | |
667 } | |
668 | |
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669 /** |
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670 * \brief Setup register combiners for YUV to RGB conversion. |
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671 * \param uvcos used for saturation and hue adjustment |
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672 * \param uvsin used for saturation and hue adjustment |
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673 */ |
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674 static void glSetupYUVCombiners(float uvcos, float uvsin) { |
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675 GLfloat ucoef[4]; |
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676 GLfloat vcoef[4]; |
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677 GLint i; |
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678 if (!CombinerInput || !CombinerOutput || |
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679 !CombinerParameterfv || !CombinerParameteri) { |
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680 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Combiner functions missing!\n"); |
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681 return; |
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682 } |
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683 GetIntegerv(GL_MAX_GENERAL_COMBINERS_NV, &i); |
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684 if (i < 2) |
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685 mp_msg(MSGT_VO, MSGL_ERR, |
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686 "[gl] 2 general combiners needed for YUV combiner support (found %i)\n", i); |
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687 GetIntegerv(GL_MAX_TEXTURE_UNITS, &i); |
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688 if (i < 3) |
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689 mp_msg(MSGT_VO, MSGL_ERR, |
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690 "[gl] 3 texture units needed for YUV combiner support (found %i)\n", i); |
16625 | 691 fillUVcoeff(ucoef, vcoef, uvcos, uvsin); |
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692 CombinerParameterfv(GL_CONSTANT_COLOR0_NV, ucoef); |
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693 CombinerParameterfv(GL_CONSTANT_COLOR1_NV, vcoef); |
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694 |
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695 // UV first, like this green component cannot overflow |
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696 CombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_A_NV, |
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697 GL_TEXTURE1, GL_HALF_BIAS_NORMAL_NV, GL_RGB); |
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698 CombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_B_NV, |
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699 GL_CONSTANT_COLOR0_NV, GL_HALF_BIAS_NORMAL_NV, GL_RGB); |
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700 CombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_C_NV, |
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701 GL_TEXTURE2, GL_HALF_BIAS_NORMAL_NV, GL_RGB); |
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702 CombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_D_NV, |
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703 GL_CONSTANT_COLOR1_NV, GL_HALF_BIAS_NORMAL_NV, GL_RGB); |
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704 CombinerOutput(GL_COMBINER0_NV, GL_RGB, GL_DISCARD_NV, GL_DISCARD_NV, |
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705 GL_SPARE0_NV, GL_SCALE_BY_FOUR_NV, GL_NONE, GL_FALSE, |
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706 GL_FALSE, GL_FALSE); |
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707 |
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708 // stage 2 |
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709 CombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_A_NV, GL_SPARE0_NV, |
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710 GL_SIGNED_IDENTITY_NV, GL_RGB); |
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711 CombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_B_NV, GL_ZERO, |
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712 GL_UNSIGNED_INVERT_NV, GL_RGB); |
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713 CombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_C_NV, |
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714 GL_TEXTURE0, GL_SIGNED_IDENTITY_NV, GL_RGB); |
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715 CombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_D_NV, GL_ZERO, |
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716 GL_UNSIGNED_INVERT_NV, GL_RGB); |
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717 CombinerOutput(GL_COMBINER1_NV, GL_RGB, GL_DISCARD_NV, GL_DISCARD_NV, |
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718 GL_SPARE0_NV, GL_NONE, GL_NONE, GL_FALSE, |
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719 GL_FALSE, GL_FALSE); |
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720 |
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721 // leave final combiner stage in default mode |
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722 CombinerParameteri(GL_NUM_GENERAL_COMBINERS_NV, 2); |
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723 } |
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724 |
16625 | 725 /** |
726 * \brief Setup ATI version of register combiners for YUV to RGB conversion. | |
727 * \param uvcos used for saturation and hue adjustment | |
728 * \param uvsin used for saturation and hue adjustment | |
729 * | |
730 * ATI called this fragment shader, but the name is confusing in the | |
731 * light of a very different OpenGL 2.0 extension with the same name | |
732 */ | |
733 static void glSetupYUVCombinersATI(float uvcos, float uvsin) { | |
734 GLfloat ucoef[4]; | |
735 GLfloat vcoef[4]; | |
736 GLint i; | |
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737 if (!BeginFragmentShader || !EndFragmentShader || |
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738 !SetFragmentShaderConstant || !SampleMap || |
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739 !ColorFragmentOp2 || !ColorFragmentOp3) { |
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740 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Combiner (ATI) functions missing!\n"); |
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741 return; |
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742 } |
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743 GetIntegerv(GL_NUM_FRAGMENT_REGISTERS_ATI, &i); |
16625 | 744 if (i < 3) |
745 mp_msg(MSGT_VO, MSGL_ERR, | |
746 "[gl] 3 registers needed for YUV combiner (ATI) support (found %i)\n", i); | |
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747 GetIntegerv (GL_MAX_TEXTURE_UNITS, &i); |
16625 | 748 if (i < 3) |
749 mp_msg(MSGT_VO, MSGL_ERR, | |
750 "[gl] 3 texture units needed for YUV combiner (ATI) support (found %i)\n", i); | |
751 fillUVcoeff(ucoef, vcoef, uvcos, uvsin); | |
752 BeginFragmentShader(); | |
753 SetFragmentShaderConstant(GL_CON_0_ATI, ucoef); | |
754 SetFragmentShaderConstant(GL_CON_1_ATI, vcoef); | |
755 SampleMap(GL_REG_0_ATI, GL_TEXTURE0, GL_SWIZZLE_STR_ATI); | |
756 SampleMap(GL_REG_1_ATI, GL_TEXTURE1, GL_SWIZZLE_STR_ATI); | |
757 SampleMap(GL_REG_2_ATI, GL_TEXTURE2, GL_SWIZZLE_STR_ATI); | |
758 // UV first, like this green component cannot overflow | |
759 ColorFragmentOp2(GL_MUL_ATI, GL_REG_1_ATI, GL_NONE, GL_NONE, | |
760 GL_REG_1_ATI, GL_NONE, GL_BIAS_BIT_ATI, | |
761 GL_CON_0_ATI, GL_NONE, GL_BIAS_BIT_ATI); | |
762 ColorFragmentOp3(GL_MAD_ATI, GL_REG_2_ATI, GL_NONE, GL_4X_BIT_ATI, | |
763 GL_REG_2_ATI, GL_NONE, GL_BIAS_BIT_ATI, | |
764 GL_CON_1_ATI, GL_NONE, GL_BIAS_BIT_ATI, | |
765 GL_REG_1_ATI, GL_NONE, GL_NONE); | |
766 ColorFragmentOp2(GL_ADD_ATI, GL_REG_0_ATI, GL_NONE, GL_NONE, | |
767 GL_REG_0_ATI, GL_NONE, GL_NONE, | |
768 GL_REG_2_ATI, GL_NONE, GL_NONE); | |
769 EndFragmentShader(); | |
770 } | |
771 | |
19221 | 772 /** |
773 * \brief helper function for gen_spline_lookup_tex | |
774 * \param x subpixel-position ((0,1) range) to calculate weights for | |
775 * \param dst where to store transformed weights, must provide space for 4 GLfloats | |
776 * | |
777 * calculates the weights and stores them after appropriate transformation | |
778 * for the scaler fragment program. | |
779 */ | |
18622 | 780 static void store_weights(float x, GLfloat *dst) { |
781 float w0 = (((-1 * x + 3) * x - 3) * x + 1) / 6; | |
782 float w1 = ((( 3 * x - 6) * x + 0) * x + 4) / 6; | |
783 float w2 = (((-3 * x + 3) * x + 3) * x + 1) / 6; | |
784 float w3 = ((( 1 * x + 0) * x + 0) * x + 0) / 6; | |
785 *dst++ = 1 + x - w1 / (w0 + w1); | |
786 *dst++ = 1 - x + w3 / (w2 + w3); | |
787 *dst++ = w0 + w1; | |
788 *dst++ = 0; | |
789 } | |
790 | |
791 //! to avoid artefacts this should be rather large | |
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792 #define LOOKUP_BSPLINE_RES (2 * 1024) |
18622 | 793 /** |
794 * \brief creates the 1D lookup texture needed for fast higher-order filtering | |
795 * \param unit texture unit to attach texture to | |
796 */ | |
797 static void gen_spline_lookup_tex(GLenum unit) { | |
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798 GLfloat *tex = calloc(4 * LOOKUP_BSPLINE_RES, sizeof(*tex)); |
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799 GLfloat *tp = tex; |
18622 | 800 int i; |
801 for (i = 0; i < LOOKUP_BSPLINE_RES; i++) { | |
802 float x = (float)(i + 0.5) / LOOKUP_BSPLINE_RES; | |
803 store_weights(x, tp); | |
804 tp += 4; | |
805 } | |
806 store_weights(0, tex); | |
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807 store_weights(1, &tex[4 * (LOOKUP_BSPLINE_RES - 1)]); |
18622 | 808 ActiveTexture(unit); |
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809 TexImage1D(GL_TEXTURE_1D, 0, GL_RGBA16, LOOKUP_BSPLINE_RES, 0, GL_RGBA, GL_FLOAT, tex); |
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810 TexParameterf(GL_TEXTURE_1D, GL_TEXTURE_PRIORITY, 1.0); |
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811 TexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
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812 TexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
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813 TexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_REPEAT); |
18622 | 814 ActiveTexture(GL_TEXTURE0); |
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815 free(tex); |
18622 | 816 } |
817 | |
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818 static const char *bilin_filt_template = |
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819 "TEX yuv.%c, fragment.texcoord[%c], texture[%c], %s;"; |
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820 |
18622 | 821 #define BICUB_FILT_MAIN(textype) \ |
822 /* first y-interpolation */ \ | |
18686 | 823 "ADD coord, fragment.texcoord[%c].xyxy, cdelta.xyxw;" \ |
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824 "ADD coord2, fragment.texcoord[%c].xyxy, cdelta.zyzw;" \ |
18686 | 825 "TEX a.r, coord.xyxy, texture[%c], "textype";" \ |
18622 | 826 "TEX a.g, coord.zwzw, texture[%c], "textype";" \ |
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827 /* second y-interpolation */ \ |
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828 "TEX b.r, coord2.xyxy, texture[%c], "textype";" \ |
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829 "TEX b.g, coord2.zwzw, texture[%c], "textype";" \ |
18622 | 830 "LRP a.b, parmy.b, a.rrrr, a.gggg;" \ |
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831 "LRP a.a, parmy.b, b.rrrr, b.gggg;" \ |
18622 | 832 /* x-interpolation */ \ |
833 "LRP yuv.%c, parmx.b, a.bbbb, a.aaaa;" | |
834 | |
835 static const char *bicub_filt_template_2D = | |
836 "MAD coord.xy, fragment.texcoord[%c], {%f, %f}, {0.5, 0.5};" | |
837 "TEX parmx, coord.x, texture[%c], 1D;" | |
18686 | 838 "MUL cdelta.xz, parmx.rrgg, {-%f, 0, %f, 0};" |
18622 | 839 "TEX parmy, coord.y, texture[%c], 1D;" |
18686 | 840 "MUL cdelta.yw, parmy.rrgg, {0, -%f, 0, %f};" |
18622 | 841 BICUB_FILT_MAIN("2D"); |
842 | |
843 static const char *bicub_filt_template_RECT = | |
844 "ADD coord, fragment.texcoord[%c], {0.5, 0.5};" | |
845 "TEX parmx, coord.x, texture[%c], 1D;" | |
18686 | 846 "MUL cdelta.xz, parmx.rrgg, {-1, 0, 1, 0};" |
18622 | 847 "TEX parmy, coord.y, texture[%c], 1D;" |
18686 | 848 "MUL cdelta.yw, parmy.rrgg, {0, -1, 0, 1};" |
18622 | 849 BICUB_FILT_MAIN("RECT"); |
850 | |
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851 #define CALCWEIGHTS(t, s) \ |
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852 "MAD "t", {-0.5, 0.1666, 0.3333, -0.3333}, "s", {1, 0, -0.5, 0.5};" \ |
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853 "MAD "t", "t", "s", {0, 0, -0.5, 0.5};" \ |
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854 "MAD "t", "t", "s", {-0.6666, 0, 0.8333, 0.1666};" \ |
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855 "RCP a.x, "t".z;" \ |
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856 "RCP a.y, "t".w;" \ |
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857 "MAD "t".xy, "t".xyxy, a.xyxy, {1, 1, 0, 0};" \ |
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858 "ADD "t".x, "t".xxxx, "s";" \ |
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859 "SUB "t".y, "t".yyyy, "s";" |
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860 |
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861 static const char *bicub_notex_filt_template_2D = |
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862 "MAD coord.xy, fragment.texcoord[%c], {%f, %f}, {0.5, 0.5};" |
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863 "FRC coord.xy, coord.xyxy;" |
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864 CALCWEIGHTS("parmx", "coord.xxxx") |
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865 "MUL cdelta.xz, parmx.rrgg, {-%f, 0, %f, 0};" |
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866 CALCWEIGHTS("parmy", "coord.yyyy") |
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867 "MUL cdelta.yw, parmy.rrgg, {0, -%f, 0, %f};" |
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868 BICUB_FILT_MAIN("2D"); |
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869 |
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870 static const char *bicub_notex_filt_template_RECT = |
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871 "ADD coord, fragment.texcoord[%c], {0.5, 0.5};" |
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872 "FRC coord.xy, coord.xyxy;" |
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873 CALCWEIGHTS("parmx", "coord.xxxx") |
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874 "MUL cdelta.xz, parmx.rrgg, {-1, 0, 1, 0};" |
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875 CALCWEIGHTS("parmy", "coord.yyyy") |
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876 "MUL cdelta.yw, parmy.rrgg, {0, -1, 0, 1};" |
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877 BICUB_FILT_MAIN("RECT"); |
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878 |
22489 | 879 #define BICUB_X_FILT_MAIN(textype) \ |
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880 "ADD coord.xy, fragment.texcoord[%c].xyxy, cdelta.xyxy;" \ |
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881 "ADD coord2.xy, fragment.texcoord[%c].xyxy, cdelta.zyzy;" \ |
22489 | 882 "TEX a.r, coord, texture[%c], "textype";" \ |
883 "TEX b.r, coord2, texture[%c], "textype";" \ | |
884 /* x-interpolation */ \ | |
885 "LRP yuv.%c, parmx.b, a.rrrr, b.rrrr;" | |
886 | |
887 static const char *bicub_x_filt_template_2D = | |
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888 "MAD coord.x, fragment.texcoord[%c], {%f}, {0.5};" |
22489 | 889 "TEX parmx, coord, texture[%c], 1D;" |
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890 "MUL cdelta.xyz, parmx.rrgg, {-%f, 0, %f};" |
22489 | 891 BICUB_X_FILT_MAIN("2D"); |
892 | |
893 static const char *bicub_x_filt_template_RECT = | |
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894 "ADD coord.x, fragment.texcoord[%c], {0.5};" |
22489 | 895 "TEX parmx, coord, texture[%c], 1D;" |
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896 "MUL cdelta.xyz, parmx.rrgg, {-1, 0, 1};" |
22489 | 897 BICUB_X_FILT_MAIN("RECT"); |
898 | |
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899 static const char *unsharp_filt_template = |
25760 | 900 "PARAM dcoord%c = {%f, %f, %f, %f};" |
901 "ADD coord, fragment.texcoord[%c].xyxy, dcoord%c;" | |
902 "SUB coord2, fragment.texcoord[%c].xyxy, dcoord%c;" | |
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903 "TEX a.r, fragment.texcoord[%c], texture[%c], %s;" |
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904 "TEX b.r, coord.xyxy, texture[%c], %s;" |
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905 "TEX b.g, coord.zwzw, texture[%c], %s;" |
25757 | 906 "ADD b.r, b.r, b.g;" |
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907 "TEX b.b, coord2.xyxy, texture[%c], %s;" |
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908 "TEX b.g, coord2.zwzw, texture[%c], %s;" |
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909 "DP3 b, b, {0.25, 0.25, 0.25};" |
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910 "SUB b.r, a.r, b.r;" |
26836
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911 "MAD yuv.%c, b.r, {%f}, a.r;"; |
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912 |
25758 | 913 static const char *unsharp_filt_template2 = |
25760 | 914 "PARAM dcoord%c = {%f, %f, %f, %f};" |
915 "PARAM dcoord2%c = {%f, 0, 0, %f};" | |
916 "ADD coord, fragment.texcoord[%c].xyxy, dcoord%c;" | |
917 "SUB coord2, fragment.texcoord[%c].xyxy, dcoord%c;" | |
25758 | 918 "TEX a.r, fragment.texcoord[%c], texture[%c], %s;" |
919 "TEX b.r, coord.xyxy, texture[%c], %s;" | |
920 "TEX b.g, coord.zwzw, texture[%c], %s;" | |
921 "ADD b.r, b.r, b.g;" | |
922 "TEX b.b, coord2.xyxy, texture[%c], %s;" | |
923 "TEX b.g, coord2.zwzw, texture[%c], %s;" | |
924 "ADD b.r, b.r, b.b;" | |
925 "ADD b.a, b.r, b.g;" | |
25760 | 926 "ADD coord, fragment.texcoord[%c].xyxy, dcoord2%c;" |
927 "SUB coord2, fragment.texcoord[%c].xyxy, dcoord2%c;" | |
25758 | 928 "TEX b.r, coord.xyxy, texture[%c], %s;" |
929 "TEX b.g, coord.zwzw, texture[%c], %s;" | |
930 "ADD b.r, b.r, b.g;" | |
931 "TEX b.b, coord2.xyxy, texture[%c], %s;" | |
932 "TEX b.g, coord2.zwzw, texture[%c], %s;" | |
25769 | 933 "DP4 b.r, b, {-0.1171875, -0.1171875, -0.1171875, -0.09765625};" |
25758 | 934 "MAD b.r, a.r, {0.859375}, b.r;" |
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935 "MAD yuv.%c, b.r, {%f}, a.r;"; |
25758 | 936 |
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937 static const char *yuv_prog_template = |
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938 "PARAM ycoef = {%.4f, %.4f, %.4f};" |
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939 "PARAM ucoef = {%.4f, %.4f, %.4f};" |
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940 "PARAM vcoef = {%.4f, %.4f, %.4f};" |
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941 "PARAM offsets = {%.4f, %.4f, %.4f};" |
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942 "TEMP res;" |
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943 "MAD res.rgb, yuv.rrrr, ycoef, offsets;" |
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944 "MAD res.rgb, yuv.gggg, ucoef, res;" |
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945 "MAD result.color.rgb, yuv.bbbb, vcoef, res;" |
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946 "END"; |
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947 |
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948 static const char *yuv_pow_prog_template = |
16648 | 949 "PARAM ycoef = {%.4f, %.4f, %.4f};" |
950 "PARAM ucoef = {%.4f, %.4f, %.4f};" | |
951 "PARAM vcoef = {%.4f, %.4f, %.4f};" | |
952 "PARAM offsets = {%.4f, %.4f, %.4f};" | |
953 "PARAM gamma = {%.4f, %.4f, %.4f};" | |
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954 "TEMP res;" |
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955 "MAD res.rgb, yuv.rrrr, ycoef, offsets;" |
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956 "MAD res.rgb, yuv.gggg, ucoef, res;" |
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957 "MAD_SAT res.rgb, yuv.bbbb, vcoef, res;" |
16648 | 958 "POW result.color.r, res.r, gamma.r;" |
959 "POW result.color.g, res.g, gamma.g;" | |
960 "POW result.color.b, res.b, gamma.b;" | |
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961 "END"; |
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962 |
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963 static const char *yuv_lookup_prog_template = |
16648 | 964 "PARAM ycoef = {%.4f, %.4f, %.4f, 0};" |
965 "PARAM ucoef = {%.4f, %.4f, %.4f, 0};" | |
966 "PARAM vcoef = {%.4f, %.4f, %.4f, 0};" | |
967 "PARAM offsets = {%.4f, %.4f, %.4f, 0.125};" | |
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968 "TEMP res;" |
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969 "MAD res, yuv.rrrr, ycoef, offsets;" |
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970 "MAD res.rgb, yuv.gggg, ucoef, res;" |
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971 "MAD res.rgb, yuv.bbbb, vcoef, res;" |
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972 "TEX result.color.r, res.raaa, texture[%c], 2D;" |
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973 "ADD res.a, res.a, 0.25;" |
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974 "TEX result.color.g, res.gaaa, texture[%c], 2D;" |
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975 "ADD res.a, res.a, 0.25;" |
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976 "TEX result.color.b, res.baaa, texture[%c], 2D;" |
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977 "END"; |
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978 |
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979 static const char *yuv_lookup3d_prog_template = |
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980 "TEX result.color, yuv, texture[%c], 3D;" |
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981 "END"; |
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982 |
19221 | 983 /** |
984 * \brief creates and initializes helper textures needed for scaling texture read | |
985 * \param scaler scaler type to create texture for | |
986 * \param texu contains next free texture unit number | |
987 * \param texs texture unit ids for the scaler are stored in this array | |
988 */ | |
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989 static void create_scaler_textures(int scaler, int *texu, char *texs) { |
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990 switch (scaler) { |
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991 case YUV_SCALER_BILIN: |
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992 case YUV_SCALER_BICUB_NOTEX: |
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993 case YUV_SCALER_UNSHARP: |
25758 | 994 case YUV_SCALER_UNSHARP2: |
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995 break; |
18622 | 996 case YUV_SCALER_BICUB: |
22489 | 997 case YUV_SCALER_BICUB_X: |
18622 | 998 texs[0] = (*texu)++; |
999 gen_spline_lookup_tex(GL_TEXTURE0 + texs[0]); | |
1000 texs[0] += '0'; | |
1001 break; | |
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1002 default: |
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1003 mp_msg(MSGT_VO, MSGL_ERR, "[gl] unknown scaler type %i\n", scaler); |
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1004 } |
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1005 } |
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1006 |
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1007 static void gen_gamma_map(unsigned char *map, int size, float gamma); |
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1008 |
26839 | 1009 #define ROW_R 0 |
1010 #define ROW_G 1 | |
1011 #define ROW_B 2 | |
1012 #define COL_Y 0 | |
1013 #define COL_U 1 | |
1014 #define COL_V 2 | |
1015 #define COL_C 3 | |
1016 | |
1017 static void get_yuv2rgb_coeffs(gl_conversion_params_t *params, float yuv2rgb[3][4]) { | |
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1018 float uvcos = params->saturation * cos(params->hue); |
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1019 float uvsin = params->saturation * sin(params->hue); |
26839 | 1020 int i; |
1021 float uv_coeffs[3][2] = { | |
1022 { 0.000, 1.596}, | |
1023 {-0.391, -0.813}, | |
1024 { 2.018, 0.000} | |
1025 }; | |
1026 for (i = 0; i < 3; i++) { | |
1027 yuv2rgb[i][COL_C] = params->brightness; | |
1028 yuv2rgb[i][COL_Y] = 1.164 * params->contrast; | |
1029 yuv2rgb[i][COL_C] += (-16 / 255.0) * yuv2rgb[i][COL_Y]; | |
1030 yuv2rgb[i][COL_U] = uv_coeffs[i][0] * uvcos + uv_coeffs[i][1] * uvsin; | |
1031 yuv2rgb[i][COL_C] += (-128 / 255.0) * yuv2rgb[i][COL_U]; | |
1032 yuv2rgb[i][COL_V] = uv_coeffs[i][0] * uvsin + uv_coeffs[i][1] * uvcos; | |
1033 yuv2rgb[i][COL_C] += (-128 / 255.0) * yuv2rgb[i][COL_V]; | |
1034 // this "centers" contrast control so that e.g. a contrast of 0 | |
1035 // leads to a grey image, not a black one | |
1036 yuv2rgb[i][COL_C] += 0.5 - params->contrast / 2.0; | |
1037 } | |
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1038 } |
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1039 |
19221 | 1040 //! size of gamma map use to avoid slow exp function in gen_yuv2rgb_map |
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1041 #define GMAP_SIZE (1024) |
19221 | 1042 /** |
1043 * \brief generate a 3D YUV -> RGB map | |
26837 | 1044 * \param params struct containing parameters like brightness, gamma, ... |
19221 | 1045 * \param map where to store map. Must provide space for (size + 2)^3 elements |
1046 * \param size size of the map, excluding border | |
1047 */ | |
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1048 static void gen_yuv2rgb_map(gl_conversion_params_t *params, unsigned char *map, int size) { |
26839 | 1049 int i, j, k, l; |
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1050 float step = 1.0 / size; |
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1051 float y, u, v; |
26839 | 1052 float yuv2rgb[3][4]; |
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1053 unsigned char gmaps[3][GMAP_SIZE]; |
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1054 gen_gamma_map(gmaps[0], GMAP_SIZE, params->rgamma); |
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1055 gen_gamma_map(gmaps[1], GMAP_SIZE, params->ggamma); |
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1056 gen_gamma_map(gmaps[2], GMAP_SIZE, params->bgamma); |
26839 | 1057 get_yuv2rgb_coeffs(params, yuv2rgb); |
1058 for (i = 0; i < 3; i++) | |
1059 for (j = 0; j < 4; j++) | |
1060 yuv2rgb[i][j] *= GMAP_SIZE - 1; | |
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1061 v = 0; |
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1062 for (i = -1; i <= size; i++) { |
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1063 u = 0; |
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1064 for (j = -1; j <= size; j++) { |
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1065 y = 0; |
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1066 for (k = -1; k <= size; k++) { |
26839 | 1067 for (l = 0; l < 3; l++) { |
1068 float rgb = yuv2rgb[l][COL_Y] * y + yuv2rgb[l][COL_U] * u + yuv2rgb[l][COL_V] * v + yuv2rgb[l][COL_C]; | |
1069 *map++ = gmaps[l][av_clip(rgb, 0, GMAP_SIZE - 1)]; | |
1070 } | |
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1071 y += (k == -1 || k == size - 1) ? step / 2 : step; |
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1072 } |
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1073 u += (j == -1 || j == size - 1) ? step / 2 : step; |
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1074 } |
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1075 v += (i == -1 || i == size - 1) ? step / 2 : step; |
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1076 } |
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1077 } |
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1078 |
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1079 //! resolution of texture for gamma lookup table |
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1080 #define LOOKUP_RES 512 |
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1081 //! resolution for 3D yuv->rgb conversion lookup table |
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1082 #define LOOKUP_3DRES 32 |
19221 | 1083 /** |
1084 * \brief creates and initializes helper textures needed for yuv conversion | |
26837 | 1085 * \param params struct containing parameters like brightness, gamma, ... |
19221 | 1086 * \param texu contains next free texture unit number |
1087 * \param texs texture unit ids for the conversion are stored in this array | |
1088 */ | |
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1089 static void create_conv_textures(gl_conversion_params_t *params, int *texu, char *texs) { |
18619
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1090 unsigned char *lookup_data = NULL; |
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1091 int conv = YUV_CONVERSION(params->type); |
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1092 switch (conv) { |
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1093 case YUV_CONVERSION_FRAGMENT: |
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1094 case YUV_CONVERSION_FRAGMENT_POW: |
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1095 break; |
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1096 case YUV_CONVERSION_FRAGMENT_LOOKUP: |
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1097 texs[0] = (*texu)++; |
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1098 ActiveTexture(GL_TEXTURE0 + texs[0]); |
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1099 lookup_data = malloc(4 * LOOKUP_RES); |
26834
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1100 gen_gamma_map(lookup_data, LOOKUP_RES, params->rgamma); |
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1101 gen_gamma_map(&lookup_data[LOOKUP_RES], LOOKUP_RES, params->ggamma); |
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1102 gen_gamma_map(&lookup_data[2 * LOOKUP_RES], LOOKUP_RES, params->bgamma); |
27621
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Change glCreateClearTex to use the same host data format as later uploads.
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1103 glCreateClearTex(GL_TEXTURE_2D, GL_LUMINANCE8, GL_LUMINANCE, GL_UNSIGNED_BYTE, GL_LINEAR, |
18619
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1104 LOOKUP_RES, 4, 0); |
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1105 glUploadTex(GL_TEXTURE_2D, GL_LUMINANCE, GL_UNSIGNED_BYTE, lookup_data, |
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1106 LOOKUP_RES, 0, 0, LOOKUP_RES, 4, 0); |
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1107 ActiveTexture(GL_TEXTURE0); |
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1108 texs[0] += '0'; |
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1109 break; |
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1110 case YUV_CONVERSION_FRAGMENT_LOOKUP3D: |
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1111 { |
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1112 int sz = LOOKUP_3DRES + 2; // texture size including borders |
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1113 if (!TexImage3D) { |
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1114 mp_msg(MSGT_VO, MSGL_ERR, "[gl] Missing 3D texture function!\n"); |
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1115 break; |
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|
1116 } |
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1117 texs[0] = (*texu)++; |
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1118 ActiveTexture(GL_TEXTURE0 + texs[0]); |
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1119 lookup_data = malloc(3 * sz * sz * sz); |
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1120 gen_yuv2rgb_map(params, lookup_data, LOOKUP_3DRES); |
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|
1121 glAdjustAlignment(sz); |
29939
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|
1122 PixelStorei(GL_UNPACK_ROW_LENGTH, 0); |
18655
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1123 TexImage3D(GL_TEXTURE_3D, 0, 3, sz, sz, sz, 1, |
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1124 GL_RGB, GL_UNSIGNED_BYTE, lookup_data); |
29939
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1125 TexParameterf(GL_TEXTURE_3D, GL_TEXTURE_PRIORITY, 1.0); |
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1126 TexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
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1127 TexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
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1128 TexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP); |
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1129 TexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP); |
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1130 TexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP); |
18655
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1131 ActiveTexture(GL_TEXTURE0); |
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1132 texs[0] += '0'; |
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|
1133 } |
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|
1134 break; |
18619
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|
1135 default: |
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|
1136 mp_msg(MSGT_VO, MSGL_ERR, "[gl] unknown conversion type %i\n", conv); |
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|
1137 } |
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|
1138 if (lookup_data) |
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|
1139 free(lookup_data); |
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|
1140 } |
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|
1141 |
19221 | 1142 /** |
1143 * \brief adds a scaling texture read at the current fragment program position | |
1144 * \param scaler type of scaler to insert | |
1145 * \param prog_pos current position in fragment program | |
1146 * \param remain how many bytes remain in the buffer given by prog_pos | |
1147 * \param texs array containing the texture unit identifiers for this scaler | |
1148 * \param in_tex texture unit the scaler should read from | |
1149 * \param out_comp component of the yuv variable the scaler stores the result in | |
1150 * \param rect if rectangular (pixel) adressing should be used for in_tex | |
1151 * \param texw width of the in_tex texture | |
1152 * \param texh height of the in_tex texture | |
26837 | 1153 * \param strength strength of filter effect if the scaler does some kind of filtering |
19221 | 1154 */ |
18619
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|
1155 static void add_scaler(int scaler, char **prog_pos, int *remain, char *texs, |
26836
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1156 char in_tex, char out_comp, int rect, int texw, int texh, |
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26834
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|
1157 double strength) { |
25755
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|
1158 const char *ttype = rect ? "RECT" : "2D"; |
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1159 const float ptw = rect ? 1.0 : 1.0 / texw; |
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1160 const float pth = rect ? 1.0 : 1.0 / texh; |
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|
1161 switch (scaler) { |
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|
1162 case YUV_SCALER_BILIN: |
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|
1163 snprintf(*prog_pos, *remain, bilin_filt_template, out_comp, in_tex, |
25755
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Use the same unsharp filter template for 2D and RECT textures
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|
1164 in_tex, ttype); |
18619
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18579
diff
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|
1165 break; |
18622 | 1166 case YUV_SCALER_BICUB: |
1167 if (rect) | |
1168 snprintf(*prog_pos, *remain, bicub_filt_template_RECT, | |
1169 in_tex, texs[0], texs[0], | |
1170 in_tex, in_tex, in_tex, in_tex, in_tex, in_tex, out_comp); | |
1171 else | |
1172 snprintf(*prog_pos, *remain, bicub_filt_template_2D, | |
1173 in_tex, (float)texw, (float)texh, | |
25756 | 1174 texs[0], ptw, ptw, texs[0], pth, pth, |
18622 | 1175 in_tex, in_tex, in_tex, in_tex, in_tex, in_tex, out_comp); |
1176 break; | |
22489 | 1177 case YUV_SCALER_BICUB_X: |
1178 if (rect) | |
1179 snprintf(*prog_pos, *remain, bicub_x_filt_template_RECT, | |
1180 in_tex, texs[0], | |
1181 in_tex, in_tex, in_tex, in_tex, out_comp); | |
1182 else | |
1183 snprintf(*prog_pos, *remain, bicub_x_filt_template_2D, | |
26195
802c489f77f0
Fix and simplify lscale=2 (bicub_x) scaler, produced funny
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25953
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|
1184 in_tex, (float)texw, |
25756 | 1185 texs[0], ptw, ptw, |
22489 | 1186 in_tex, in_tex, in_tex, in_tex, out_comp); |
1187 break; | |
24318
e6e8bf060dae
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|
1188 case YUV_SCALER_BICUB_NOTEX: |
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|
1189 if (rect) |
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1190 snprintf(*prog_pos, *remain, bicub_notex_filt_template_RECT, |
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diff
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|
1191 in_tex, |
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1192 in_tex, in_tex, in_tex, in_tex, in_tex, in_tex, out_comp); |
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diff
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|
1193 else |
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diff
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|
1194 snprintf(*prog_pos, *remain, bicub_notex_filt_template_2D, |
25756 | 1195 in_tex, (float)texw, (float)texh, ptw, ptw, pth, pth, |
24318
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1196 in_tex, in_tex, in_tex, in_tex, in_tex, in_tex, out_comp); |
e6e8bf060dae
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|
1197 break; |
25729
9a96fd14d1c5
Add experimental unsharp-mask OpenGL scaler. Certainly not yet perfect.
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diff
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|
1198 case YUV_SCALER_UNSHARP: |
25755
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changeset
|
1199 snprintf(*prog_pos, *remain, unsharp_filt_template, |
25760 | 1200 out_comp, 0.5 * ptw, 0.5 * pth, 0.5 * ptw, -0.5 * pth, |
1201 in_tex, out_comp, in_tex, out_comp, in_tex, | |
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diff
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|
1202 in_tex, ttype, in_tex, ttype, in_tex, ttype, in_tex, ttype, |
26836
ba086caf1230
Add a filter strength parameter for blurring/sharpening scalers.
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changeset
|
1203 in_tex, ttype, out_comp, strength); |
25729
9a96fd14d1c5
Add experimental unsharp-mask OpenGL scaler. Certainly not yet perfect.
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25727
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|
1204 break; |
25758 | 1205 case YUV_SCALER_UNSHARP2: |
1206 snprintf(*prog_pos, *remain, unsharp_filt_template2, | |
25760 | 1207 out_comp, 1.2 * ptw, 1.2 * pth, 1.2 * ptw, -1.2 * pth, |
1208 out_comp, 1.5 * ptw, 1.5 * pth, | |
1209 in_tex, out_comp, in_tex, out_comp, in_tex, | |
25758 | 1210 in_tex, ttype, in_tex, ttype, in_tex, ttype, in_tex, ttype, |
25760 | 1211 in_tex, ttype, in_tex, out_comp, in_tex, out_comp, |
1212 in_tex, ttype, in_tex, ttype, in_tex, ttype, | |
26836
ba086caf1230
Add a filter strength parameter for blurring/sharpening scalers.
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26834
diff
changeset
|
1213 in_tex, ttype, out_comp, strength); |
25758 | 1214 break; |
18619
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|
1215 } |
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|
1216 *remain -= strlen(*prog_pos); |
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|
1217 *prog_pos += strlen(*prog_pos); |
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|
1218 } |
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|
1219 |
18653
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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18622
diff
changeset
|
1220 static const struct { |
19194
5949a654e2d4
marks some read-only char* inside structs as const, patch by Stefan Huehner, stefan At huehner-org
reynaldo
parents:
19167
diff
changeset
|
1221 const char *name; |
18653
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
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18622
diff
changeset
|
1222 GLenum cur; |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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18622
diff
changeset
|
1223 GLenum max; |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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18622
diff
changeset
|
1224 } progstats[] = { |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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18622
diff
changeset
|
1225 {"instructions", 0x88A0, 0x88A1}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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18622
diff
changeset
|
1226 {"native instructions", 0x88A2, 0x88A3}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
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18622
diff
changeset
|
1227 {"temporaries", 0x88A4, 0x88A5}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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18622
diff
changeset
|
1228 {"native temporaries", 0x88A6, 0x88A7}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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18622
diff
changeset
|
1229 {"parameters", 0x88A8, 0x88A9}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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18622
diff
changeset
|
1230 {"native parameters", 0x88AA, 0x88AB}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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18622
diff
changeset
|
1231 {"attribs", 0x88AC, 0x88AD}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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18622
diff
changeset
|
1232 {"native attribs", 0x88AE, 0x88AF}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
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18622
diff
changeset
|
1233 {"ALU instructions", 0x8805, 0x880B}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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18622
diff
changeset
|
1234 {"TEX instructions", 0x8806, 0x880C}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1235 {"TEX indirections", 0x8807, 0x880D}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1236 {"native ALU instructions", 0x8808, 0x880E}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
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18622
diff
changeset
|
1237 {"native TEX instructions", 0x8809, 0x880F}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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18622
diff
changeset
|
1238 {"native TEX indirections", 0x880A, 0x8810}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
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18622
diff
changeset
|
1239 {NULL, 0, 0} |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1240 }; |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1241 |
19221 | 1242 /** |
1243 * \brief load the specified GPU Program | |
1244 * \param target program target to load into, only GL_FRAGMENT_PROGRAM is tested | |
1245 * \param prog program string | |
1246 * \return 1 on success, 0 otherwise | |
1247 */ | |
18653
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1248 int loadGPUProgram(GLenum target, char *prog) { |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1249 int i; |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1250 GLint cur = 0, max = 0, err = 0; |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1251 if (!ProgramString) { |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1252 mp_msg(MSGT_VO, MSGL_ERR, "[gl] Missing GPU program function\n"); |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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parents:
18622
diff
changeset
|
1253 return 0; |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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parents:
18622
diff
changeset
|
1254 } |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
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18622
diff
changeset
|
1255 ProgramString(target, GL_PROGRAM_FORMAT_ASCII, strlen(prog), prog); |
29939
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
1256 GetIntegerv(GL_PROGRAM_ERROR_POSITION, &err); |
18653
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1257 if (err != -1) { |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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18622
diff
changeset
|
1258 mp_msg(MSGT_VO, MSGL_ERR, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1259 "[gl] Error compiling fragment program, make sure your card supports\n" |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1260 "[gl] GL_ARB_fragment_program (use glxinfo to check).\n" |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1261 "[gl] Error message:\n %s at %.10s\n", |
29939
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
1262 GetString(GL_PROGRAM_ERROR_STRING), &prog[err]); |
18653
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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18622
diff
changeset
|
1263 return 0; |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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parents:
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diff
changeset
|
1264 } |
29905
908f55fb5ed8
Move OpenGL-related messages that have large output from MSGL_V to MSGL_DGB2.
reimar
parents:
29904
diff
changeset
|
1265 if (!GetProgramiv || !mp_msg_test(MSGT_VO, MSGL_DBG2)) |
18653
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1266 return 1; |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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parents:
18622
diff
changeset
|
1267 mp_msg(MSGT_VO, MSGL_V, "[gl] Program statistics:\n"); |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1268 for (i = 0; progstats[i].name; i++) { |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1269 GetProgramiv(target, progstats[i].cur, &cur); |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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parents:
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diff
changeset
|
1270 GetProgramiv(target, progstats[i].max, &max); |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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parents:
18622
diff
changeset
|
1271 mp_msg(MSGT_VO, MSGL_V, "[gl] %s: %i/%i\n", progstats[i].name, cur, max); |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
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diff
changeset
|
1272 } |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1273 return 1; |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1274 } |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
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diff
changeset
|
1275 |
25885 | 1276 #define MAX_PROGSZ (1024*1024) |
1277 | |
16488
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parents:
16474
diff
changeset
|
1278 /** |
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hardware color-space conversion for vo_gl and vo_gl2
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diff
changeset
|
1279 * \brief setup a fragment program that will do YUV->RGB conversion |
26837 | 1280 * \param parms struct containing parameters like conversion and scaler type, |
1281 * brightness, ... | |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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diff
changeset
|
1282 */ |
26834
aadfce1c25c8
Use a struct instead of a huge and further growing argument list.
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26195
diff
changeset
|
1283 static void glSetupYUVFragprog(gl_conversion_params_t *params) { |
aadfce1c25c8
Use a struct instead of a huge and further growing argument list.
reimar
parents:
26195
diff
changeset
|
1284 int type = params->type; |
aadfce1c25c8
Use a struct instead of a huge and further growing argument list.
reimar
parents:
26195
diff
changeset
|
1285 int texw = params->texw; |
aadfce1c25c8
Use a struct instead of a huge and further growing argument list.
reimar
parents:
26195
diff
changeset
|
1286 int texh = params->texh; |
aadfce1c25c8
Use a struct instead of a huge and further growing argument list.
reimar
parents:
26195
diff
changeset
|
1287 int rect = params->target == GL_TEXTURE_RECTANGLE; |
25885 | 1288 static const char prog_hdr[] = |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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parents:
18579
diff
changeset
|
1289 "!!ARBfp1.0\n" |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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diff
changeset
|
1290 "OPTION ARB_precision_hint_fastest;" |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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diff
changeset
|
1291 // all scaler variables must go here so they aren't defined |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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18579
diff
changeset
|
1292 // multiple times when the same scaler is used more than once |
18787
5a2e45cd754f
reduce number of texture indirections to support older cards
reimar
parents:
18693
diff
changeset
|
1293 "TEMP coord, coord2, cdelta, parmx, parmy, a, b, yuv;"; |
25885 | 1294 int prog_remain; |
1295 char *yuv_prog, *prog_pos; | |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1296 int cur_texu = 3; |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1297 char lum_scale_texs[1]; |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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parents:
18579
diff
changeset
|
1298 char chrom_scale_texs[1]; |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1299 char conv_texs[1]; |
16488
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hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1300 GLint i; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1301 // this is the conversion matrix, with y, u, v factors |
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hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1302 // for red, green, blue and the constant offsets |
26839 | 1303 float yuv2rgb[3][4]; |
26834
aadfce1c25c8
Use a struct instead of a huge and further growing argument list.
reimar
parents:
26195
diff
changeset
|
1304 create_conv_textures(params, &cur_texu, conv_texs); |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1305 create_scaler_textures(YUV_LUM_SCALER(type), &cur_texu, lum_scale_texs); |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1306 if (YUV_CHROM_SCALER(type) == YUV_LUM_SCALER(type)) |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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parents:
18579
diff
changeset
|
1307 memcpy(chrom_scale_texs, lum_scale_texs, sizeof(chrom_scale_texs)); |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1308 else |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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parents:
18579
diff
changeset
|
1309 create_scaler_textures(YUV_CHROM_SCALER(type), &cur_texu, chrom_scale_texs); |
29939
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
1310 GetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &i); |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1311 if (i < cur_texu) |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1312 mp_msg(MSGT_VO, MSGL_ERR, |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1313 "[gl] %i texture units needed for this type of YUV fragment support (found %i)\n", |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1314 cur_texu, i); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1315 if (!ProgramString) { |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1316 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] ProgramString function missing!\n"); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
1317 return; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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diff
changeset
|
1318 } |
25885 | 1319 yuv_prog = malloc(MAX_PROGSZ); |
1320 strcpy(yuv_prog, prog_hdr); | |
1321 prog_pos = yuv_prog + sizeof(prog_hdr) - 1; | |
1322 prog_remain = MAX_PROGSZ - sizeof(prog_hdr); | |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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18579
diff
changeset
|
1323 add_scaler(YUV_LUM_SCALER(type), &prog_pos, &prog_remain, lum_scale_texs, |
26836
ba086caf1230
Add a filter strength parameter for blurring/sharpening scalers.
reimar
parents:
26834
diff
changeset
|
1324 '0', 'r', rect, texw, texh, params->filter_strength); |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1325 add_scaler(YUV_CHROM_SCALER(type), &prog_pos, &prog_remain, chrom_scale_texs, |
26836
ba086caf1230
Add a filter strength parameter for blurring/sharpening scalers.
reimar
parents:
26834
diff
changeset
|
1326 '1', 'g', rect, texw / 2, texh / 2, params->filter_strength); |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1327 add_scaler(YUV_CHROM_SCALER(type), &prog_pos, &prog_remain, chrom_scale_texs, |
26836
ba086caf1230
Add a filter strength parameter for blurring/sharpening scalers.
reimar
parents:
26834
diff
changeset
|
1328 '2', 'b', rect, texw / 2, texh / 2, params->filter_strength); |
26839 | 1329 get_yuv2rgb_coeffs(params, yuv2rgb); |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1330 switch (YUV_CONVERSION(type)) { |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1331 case YUV_CONVERSION_FRAGMENT: |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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parents:
18579
diff
changeset
|
1332 snprintf(prog_pos, prog_remain, yuv_prog_template, |
26839 | 1333 yuv2rgb[ROW_R][COL_Y], yuv2rgb[ROW_G][COL_Y], yuv2rgb[ROW_B][COL_Y], |
1334 yuv2rgb[ROW_R][COL_U], yuv2rgb[ROW_G][COL_U], yuv2rgb[ROW_B][COL_U], | |
1335 yuv2rgb[ROW_R][COL_V], yuv2rgb[ROW_G][COL_V], yuv2rgb[ROW_B][COL_V], | |
1336 yuv2rgb[ROW_R][COL_C], yuv2rgb[ROW_G][COL_C], yuv2rgb[ROW_B][COL_C]); | |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1337 break; |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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18579
diff
changeset
|
1338 case YUV_CONVERSION_FRAGMENT_POW: |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1339 snprintf(prog_pos, prog_remain, yuv_pow_prog_template, |
26839 | 1340 yuv2rgb[ROW_R][COL_Y], yuv2rgb[ROW_G][COL_Y], yuv2rgb[ROW_B][COL_Y], |
1341 yuv2rgb[ROW_R][COL_U], yuv2rgb[ROW_G][COL_U], yuv2rgb[ROW_B][COL_U], | |
1342 yuv2rgb[ROW_R][COL_V], yuv2rgb[ROW_G][COL_V], yuv2rgb[ROW_B][COL_V], | |
1343 yuv2rgb[ROW_R][COL_C], yuv2rgb[ROW_G][COL_C], yuv2rgb[ROW_B][COL_C], | |
26834
aadfce1c25c8
Use a struct instead of a huge and further growing argument list.
reimar
parents:
26195
diff
changeset
|
1344 (float)1.0 / params->rgamma, (float)1.0 / params->bgamma, (float)1.0 / params->bgamma); |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1345 break; |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1346 case YUV_CONVERSION_FRAGMENT_LOOKUP: |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1347 snprintf(prog_pos, prog_remain, yuv_lookup_prog_template, |
26839 | 1348 yuv2rgb[ROW_R][COL_Y], yuv2rgb[ROW_G][COL_Y], yuv2rgb[ROW_B][COL_Y], |
1349 yuv2rgb[ROW_R][COL_U], yuv2rgb[ROW_G][COL_U], yuv2rgb[ROW_B][COL_U], | |
1350 yuv2rgb[ROW_R][COL_V], yuv2rgb[ROW_G][COL_V], yuv2rgb[ROW_B][COL_V], | |
1351 yuv2rgb[ROW_R][COL_C], yuv2rgb[ROW_G][COL_C], yuv2rgb[ROW_B][COL_C], | |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1352 conv_texs[0], conv_texs[0], conv_texs[0]); |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1353 break; |
18655
6aa0b26d584b
Add yuv to rgb conversion using a 3D lookup texture
reimar
parents:
18653
diff
changeset
|
1354 case YUV_CONVERSION_FRAGMENT_LOOKUP3D: |
6aa0b26d584b
Add yuv to rgb conversion using a 3D lookup texture
reimar
parents:
18653
diff
changeset
|
1355 snprintf(prog_pos, prog_remain, yuv_lookup3d_prog_template, conv_texs[0]); |
6aa0b26d584b
Add yuv to rgb conversion using a 3D lookup texture
reimar
parents:
18653
diff
changeset
|
1356 break; |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1357 default: |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1358 mp_msg(MSGT_VO, MSGL_ERR, "[gl] unknown conversion type %i\n", YUV_CONVERSION(type)); |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1359 break; |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1360 } |
29905
908f55fb5ed8
Move OpenGL-related messages that have large output from MSGL_V to MSGL_DGB2.
reimar
parents:
29904
diff
changeset
|
1361 mp_msg(MSGT_VO, MSGL_DBG2, "[gl] generated fragment program:\n%s\n", yuv_prog); |
18653
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1362 loadGPUProgram(GL_FRAGMENT_PROGRAM, yuv_prog); |
25885 | 1363 free(yuv_prog); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1364 } |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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parents:
16474
diff
changeset
|
1365 |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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16474
diff
changeset
|
1366 /** |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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16474
diff
changeset
|
1367 * \brief little helper function to create a lookup table for gamma |
3191dcb27a12
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reimar
parents:
16474
diff
changeset
|
1368 * \param map buffer to create map into |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1369 * \param size size of buffer |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1370 * \param gamma gamma value |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1371 */ |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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16474
diff
changeset
|
1372 static void gen_gamma_map(unsigned char *map, int size, float gamma) { |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1373 int i; |
19167
4daef6e86041
Simplify and and speedup generation of yuv2rgb and gamma map tables
reimar
parents:
18988
diff
changeset
|
1374 if (gamma == 1.0) { |
4daef6e86041
Simplify and and speedup generation of yuv2rgb and gamma map tables
reimar
parents:
18988
diff
changeset
|
1375 for (i = 0; i < size; i++) |
4daef6e86041
Simplify and and speedup generation of yuv2rgb and gamma map tables
reimar
parents:
18988
diff
changeset
|
1376 map[i] = 255 * i / (size - 1); |
4daef6e86041
Simplify and and speedup generation of yuv2rgb and gamma map tables
reimar
parents:
18988
diff
changeset
|
1377 return; |
4daef6e86041
Simplify and and speedup generation of yuv2rgb and gamma map tables
reimar
parents:
18988
diff
changeset
|
1378 } |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1379 gamma = 1.0 / gamma; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1380 for (i = 0; i < size; i++) { |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1381 float tmp = (float)i / (size - 1.0); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1382 tmp = pow(tmp, gamma); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1383 if (tmp > 1.0) tmp = 1.0; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1384 if (tmp < 0.0) tmp = 0.0; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1385 map[i] = 255 * tmp; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1386 } |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1387 } |
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hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1388 |
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hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1389 /** |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1390 * \brief setup YUV->RGB conversion |
26837 | 1391 * \param parms struct containing parameters like conversion and scaler type, |
1392 * brightness, ... | |
16595
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1393 * \ingroup glconversion |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1394 */ |
26834
aadfce1c25c8
Use a struct instead of a huge and further growing argument list.
reimar
parents:
26195
diff
changeset
|
1395 void glSetupYUVConversion(gl_conversion_params_t *params) { |
aadfce1c25c8
Use a struct instead of a huge and further growing argument list.
reimar
parents:
26195
diff
changeset
|
1396 float uvcos = params->saturation * cos(params->hue); |
aadfce1c25c8
Use a struct instead of a huge and further growing argument list.
reimar
parents:
26195
diff
changeset
|
1397 float uvsin = params->saturation * sin(params->hue); |
aadfce1c25c8
Use a struct instead of a huge and further growing argument list.
reimar
parents:
26195
diff
changeset
|
1398 switch (YUV_CONVERSION(params->type)) { |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1399 case YUV_CONVERSION_COMBINERS: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1400 glSetupYUVCombiners(uvcos, uvsin); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1401 break; |
16625 | 1402 case YUV_CONVERSION_COMBINERS_ATI: |
1403 glSetupYUVCombinersATI(uvcos, uvsin); | |
1404 break; | |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1405 case YUV_CONVERSION_FRAGMENT_LOOKUP: |
18655
6aa0b26d584b
Add yuv to rgb conversion using a 3D lookup texture
reimar
parents:
18653
diff
changeset
|
1406 case YUV_CONVERSION_FRAGMENT_LOOKUP3D: |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1407 case YUV_CONVERSION_FRAGMENT: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1408 case YUV_CONVERSION_FRAGMENT_POW: |
26834
aadfce1c25c8
Use a struct instead of a huge and further growing argument list.
reimar
parents:
26195
diff
changeset
|
1409 glSetupYUVFragprog(params); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1410 break; |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1411 default: |
26834
aadfce1c25c8
Use a struct instead of a huge and further growing argument list.
reimar
parents:
26195
diff
changeset
|
1412 mp_msg(MSGT_VO, MSGL_ERR, "[gl] unknown conversion type %i\n", YUV_CONVERSION(params->type)); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1413 } |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1414 } |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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parents:
16474
diff
changeset
|
1415 |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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parents:
16474
diff
changeset
|
1416 /** |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1417 * \brief enable the specified YUV conversion |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1418 * \param target texture target for Y, U and V textures (e.g. GL_TEXTURE_2D) |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1419 * \param type type of YUV conversion |
16595
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1420 * \ingroup glconversion |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1421 */ |
18175
01ca8a5fb8a6
minor fixes: get rid of pointless inline attributes and some additional checks
reimar
parents:
17566
diff
changeset
|
1422 void glEnableYUVConversion(GLenum target, int type) { |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1423 if (type <= 0) return; |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1424 switch (YUV_CONVERSION(type)) { |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1425 case YUV_CONVERSION_COMBINERS: |
16582
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
1426 ActiveTexture(GL_TEXTURE1); |
29939
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
1427 Enable(target); |
16582
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
1428 ActiveTexture(GL_TEXTURE2); |
29939
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
1429 Enable(target); |
16582
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
1430 ActiveTexture(GL_TEXTURE0); |
29939
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
1431 Enable(GL_REGISTER_COMBINERS_NV); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1432 break; |
16625 | 1433 case YUV_CONVERSION_COMBINERS_ATI: |
1434 ActiveTexture(GL_TEXTURE1); | |
29939
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
1435 Enable(target); |
16625 | 1436 ActiveTexture(GL_TEXTURE2); |
29939
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
1437 Enable(target); |
16625 | 1438 ActiveTexture(GL_TEXTURE0); |
29939
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
1439 Enable(GL_FRAGMENT_SHADER_ATI); |
16625 | 1440 break; |
18655
6aa0b26d584b
Add yuv to rgb conversion using a 3D lookup texture
reimar
parents:
18653
diff
changeset
|
1441 case YUV_CONVERSION_FRAGMENT_LOOKUP3D: |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1442 case YUV_CONVERSION_FRAGMENT_LOOKUP: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1443 case YUV_CONVERSION_FRAGMENT_POW: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1444 case YUV_CONVERSION_FRAGMENT: |
29939
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
1445 Enable(GL_FRAGMENT_PROGRAM); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1446 break; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1447 } |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1448 } |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1449 |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1450 /** |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1451 * \brief disable the specified YUV conversion |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1452 * \param target texture target for Y, U and V textures (e.g. GL_TEXTURE_2D) |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1453 * \param type type of YUV conversion |
16595
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1454 * \ingroup glconversion |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1455 */ |
18175
01ca8a5fb8a6
minor fixes: get rid of pointless inline attributes and some additional checks
reimar
parents:
17566
diff
changeset
|
1456 void glDisableYUVConversion(GLenum target, int type) { |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1457 if (type <= 0) return; |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1458 switch (YUV_CONVERSION(type)) { |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1459 case YUV_CONVERSION_COMBINERS: |
16582
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
1460 ActiveTexture(GL_TEXTURE1); |
29939
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
1461 Disable(target); |
16582
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
1462 ActiveTexture(GL_TEXTURE2); |
29939
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
1463 Disable(target); |
16582
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
1464 ActiveTexture(GL_TEXTURE0); |
29939
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
1465 Disable(GL_REGISTER_COMBINERS_NV); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1466 break; |
16625 | 1467 case YUV_CONVERSION_COMBINERS_ATI: |
1468 ActiveTexture(GL_TEXTURE1); | |
29939
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
1469 Disable(target); |
16625 | 1470 ActiveTexture(GL_TEXTURE2); |
29939
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
1471 Disable(target); |
16625 | 1472 ActiveTexture(GL_TEXTURE0); |
29939
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
1473 Disable(GL_FRAGMENT_SHADER_ATI); |
16625 | 1474 break; |
18655
6aa0b26d584b
Add yuv to rgb conversion using a 3D lookup texture
reimar
parents:
18653
diff
changeset
|
1475 case YUV_CONVERSION_FRAGMENT_LOOKUP3D: |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1476 case YUV_CONVERSION_FRAGMENT_LOOKUP: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1477 case YUV_CONVERSION_FRAGMENT_POW: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1478 case YUV_CONVERSION_FRAGMENT: |
29939
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
1479 Disable(GL_FRAGMENT_PROGRAM); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1480 break; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1481 } |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1482 } |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1483 |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1484 /** |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1485 * \brief draw a texture part at given 2D coordinates |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1486 * \param x screen top coordinate |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1487 * \param y screen left coordinate |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1488 * \param w screen width coordinate |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1489 * \param h screen height coordinate |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1490 * \param tx texture top coordinate in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1491 * \param ty texture left coordinate in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1492 * \param tw texture part width in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1493 * \param th texture part height in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1494 * \param sx width of texture in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1495 * \param sy height of texture in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1496 * \param rect_tex whether this texture uses texture_rectangle extension |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1497 * \param is_yv12 if set, also draw the textures from units 1 and 2 |
17220 | 1498 * \param flip flip the texture upside down |
16595
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1499 * \ingroup gltexture |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1500 */ |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1501 void glDrawTex(GLfloat x, GLfloat y, GLfloat w, GLfloat h, |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1502 GLfloat tx, GLfloat ty, GLfloat tw, GLfloat th, |
17220 | 1503 int sx, int sy, int rect_tex, int is_yv12, int flip) { |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1504 GLfloat tx2 = tx / 2, ty2 = ty / 2, tw2 = tw / 2, th2 = th / 2; |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1505 if (!rect_tex) { |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1506 tx /= sx; ty /= sy; tw /= sx; th /= sy; |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1507 tx2 = tx, ty2 = ty, tw2 = tw, th2 = th; |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1508 } |
17220 | 1509 if (flip) { |
1510 y += h; | |
1511 h = -h; | |
1512 } | |
29939
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
1513 Begin(GL_QUADS); |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
1514 TexCoord2f(tx, ty); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1515 if (is_yv12) { |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1516 MultiTexCoord2f(GL_TEXTURE1, tx2, ty2); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1517 MultiTexCoord2f(GL_TEXTURE2, tx2, ty2); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1518 } |
29939
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
1519 Vertex2f(x, y); |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
1520 TexCoord2f(tx, ty + th); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1521 if (is_yv12) { |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1522 MultiTexCoord2f(GL_TEXTURE1, tx2, ty2 + th2); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1523 MultiTexCoord2f(GL_TEXTURE2, tx2, ty2 + th2); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1524 } |
29939
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
1525 Vertex2f(x, y + h); |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
1526 TexCoord2f(tx + tw, ty + th); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1527 if (is_yv12) { |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1528 MultiTexCoord2f(GL_TEXTURE1, tx2 + tw2, ty2 + th2); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1529 MultiTexCoord2f(GL_TEXTURE2, tx2 + tw2, ty2 + th2); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1530 } |
29939
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
1531 Vertex2f(x + w, y + h); |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
1532 TexCoord2f(tx + tw, ty); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1533 if (is_yv12) { |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1534 MultiTexCoord2f(GL_TEXTURE1, tx2 + tw2, ty2); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1535 MultiTexCoord2f(GL_TEXTURE2, tx2 + tw2, ty2); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1536 } |
29939
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
1537 Vertex2f(x + w, y); |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
1538 End(); |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1539 } |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1540 |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1541 #ifdef GL_WIN32 |
17116 | 1542 #include "w32_common.h" |
16595
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1543 /** |
29263
0f1b5b68af32
whitespace cosmetics: Remove all trailing whitespace.
diego
parents:
29183
diff
changeset
|
1544 * \brief little helper since wglGetProcAddress definition does not fit our |
16595
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1545 * getProcAddress |
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1546 * \param procName name of function to look up |
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1547 * \return function pointer returned by wglGetProcAddress |
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1548 */ |
16109
519a307e3ccf
OpenGL fixes for windows and vo_gl.c ported to windows.
reimar
parents:
16099
diff
changeset
|
1549 static void *w32gpa(const GLubyte *procName) { |
25953 | 1550 HMODULE oglmod; |
1551 void *res = wglGetProcAddress(procName); | |
1552 if (res) return res; | |
1553 oglmod = GetModuleHandle("opengl32.dll"); | |
1554 return GetProcAddress(oglmod, procName); | |
16109
519a307e3ccf
OpenGL fixes for windows and vo_gl.c ported to windows.
reimar
parents:
16099
diff
changeset
|
1555 } |
519a307e3ccf
OpenGL fixes for windows and vo_gl.c ported to windows.
reimar
parents:
16099
diff
changeset
|
1556 |
29938
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
1557 static int setGlWindow_w32(MPGLContext *ctx) |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1558 { |
29938
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
1559 HWND win = vo_w32_window; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
1560 int *vinfo = &ctx->vinfo.w32; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
1561 HGLRC *context = &ctx->context.w32; |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1562 int new_vinfo; |
29904
f529a2bb299d
Add support for Windows OpenGL rendering onto a device instead of into a window.
reimar
parents:
29902
diff
changeset
|
1563 HDC windc = vo_w32_get_dc(win); |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1564 HGLRC new_context = 0; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1565 int keep_context = 0; |
24314
20359547f3c3
Remove global vo_hdc, since it is recommended to release a DC as soon as possible.
reimar
parents:
22489
diff
changeset
|
1566 int res = SET_WINDOW_FAILED; |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1567 |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1568 // should only be needed when keeping context, but not doing glFinish |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1569 // can cause flickering even when we do not keep it. |
16944
179a7a2857a8
do not call glFinish when we do not have a context
reimar
parents:
16879
diff
changeset
|
1570 if (*context) |
29939
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
1571 Finish(); |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1572 new_vinfo = GetPixelFormat(windc); |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1573 if (*context && *vinfo && new_vinfo && *vinfo == new_vinfo) { |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1574 // we can keep the wglContext |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1575 new_context = *context; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1576 keep_context = 1; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1577 } else { |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1578 // create a context |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1579 new_context = wglCreateContext(windc); |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1580 if (!new_context) { |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1581 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not create GL context!\n"); |
24314
20359547f3c3
Remove global vo_hdc, since it is recommended to release a DC as soon as possible.
reimar
parents:
22489
diff
changeset
|
1582 goto out; |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1583 } |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1584 } |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1585 |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1586 // set context |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1587 if (!wglMakeCurrent(windc, new_context)) { |
28036 | 1588 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not set GL context!\n"); |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1589 if (!keep_context) { |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1590 wglDeleteContext(new_context); |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1591 } |
24314
20359547f3c3
Remove global vo_hdc, since it is recommended to release a DC as soon as possible.
reimar
parents:
22489
diff
changeset
|
1592 goto out; |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1593 } |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1594 |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1595 // set new values |
21631 | 1596 vo_w32_window = win; |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1597 { |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1598 RECT rect; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1599 GetClientRect(win, &rect); |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1600 vo_dwidth = rect.right; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1601 vo_dheight = rect.bottom; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1602 } |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1603 if (!keep_context) { |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1604 if (*context) |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1605 wglDeleteContext(*context); |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1606 *context = new_context; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1607 *vinfo = new_vinfo; |
17019
fd178c06dc84
Also parse glX extension string, makes -vo gl:swapinterval work again on linux
reimar
parents:
16984
diff
changeset
|
1608 getFunctions(w32gpa, NULL); |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1609 |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1610 // and inform that reinit is neccessary |
24314
20359547f3c3
Remove global vo_hdc, since it is recommended to release a DC as soon as possible.
reimar
parents:
22489
diff
changeset
|
1611 res = SET_WINDOW_REINIT; |
20359547f3c3
Remove global vo_hdc, since it is recommended to release a DC as soon as possible.
reimar
parents:
22489
diff
changeset
|
1612 } else |
20359547f3c3
Remove global vo_hdc, since it is recommended to release a DC as soon as possible.
reimar
parents:
22489
diff
changeset
|
1613 res = SET_WINDOW_OK; |
20359547f3c3
Remove global vo_hdc, since it is recommended to release a DC as soon as possible.
reimar
parents:
22489
diff
changeset
|
1614 |
20359547f3c3
Remove global vo_hdc, since it is recommended to release a DC as soon as possible.
reimar
parents:
22489
diff
changeset
|
1615 out: |
29904
f529a2bb299d
Add support for Windows OpenGL rendering onto a device instead of into a window.
reimar
parents:
29902
diff
changeset
|
1616 vo_w32_release_dc(win, windc); |
24314
20359547f3c3
Remove global vo_hdc, since it is recommended to release a DC as soon as possible.
reimar
parents:
22489
diff
changeset
|
1617 return res; |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1618 } |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1619 |
29938
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
1620 static void releaseGlContext_w32(MPGLContext *ctx) { |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
1621 int *vinfo = &ctx->vinfo.w32; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
1622 HGLRC *context = &ctx->context.w32; |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1623 *vinfo = 0; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1624 if (*context) { |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1625 wglMakeCurrent(0, 0); |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1626 wglDeleteContext(*context); |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1627 } |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1628 *context = 0; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1629 } |
17116 | 1630 |
29938
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
1631 static void swapGlBuffers_w32(MPGLContext *ctx) { |
29904
f529a2bb299d
Add support for Windows OpenGL rendering onto a device instead of into a window.
reimar
parents:
29902
diff
changeset
|
1632 HDC vo_hdc = vo_w32_get_dc(vo_w32_window); |
17116 | 1633 SwapBuffers(vo_hdc); |
29904
f529a2bb299d
Add support for Windows OpenGL rendering onto a device instead of into a window.
reimar
parents:
29902
diff
changeset
|
1634 vo_w32_release_dc(vo_w32_window, vo_hdc); |
17116 | 1635 } |
29938
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
1636 #endif |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
1637 #ifdef CONFIG_X11 |
16117 | 1638 #ifdef HAVE_LIBDL |
1639 #include <dlfcn.h> | |
16111
5683110fce0a
Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
reimar
parents:
16109
diff
changeset
|
1640 #endif |
17116 | 1641 #include "x11_common.h" |
16111
5683110fce0a
Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
reimar
parents:
16109
diff
changeset
|
1642 /** |
5683110fce0a
Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
reimar
parents:
16109
diff
changeset
|
1643 * \brief find address of a linked function |
5683110fce0a
Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
reimar
parents:
16109
diff
changeset
|
1644 * \param s name of function to find |
5683110fce0a
Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
reimar
parents:
16109
diff
changeset
|
1645 * \return address of function or NULL if not found |
5683110fce0a
Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
reimar
parents:
16109
diff
changeset
|
1646 */ |
17336 | 1647 static void *getdladdr(const char *s) { |
29183
edd77b4f699b
Change getdladdr to always use dlopen, dlsym and then dlclose.
reimar
parents:
28232
diff
changeset
|
1648 void *ret = NULL; |
16117 | 1649 #ifdef HAVE_LIBDL |
29183
edd77b4f699b
Change getdladdr to always use dlopen, dlsym and then dlclose.
reimar
parents:
28232
diff
changeset
|
1650 void *handle = dlopen(NULL, RTLD_LAZY); |
17419 | 1651 if (!handle) |
29183
edd77b4f699b
Change getdladdr to always use dlopen, dlsym and then dlclose.
reimar
parents:
28232
diff
changeset
|
1652 return NULL; |
edd77b4f699b
Change getdladdr to always use dlopen, dlsym and then dlclose.
reimar
parents:
28232
diff
changeset
|
1653 ret = dlsym(handle, s); |
edd77b4f699b
Change getdladdr to always use dlopen, dlsym and then dlclose.
reimar
parents:
28232
diff
changeset
|
1654 dlclose(handle); |
16111
5683110fce0a
Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
reimar
parents:
16109
diff
changeset
|
1655 #endif |
29183
edd77b4f699b
Change getdladdr to always use dlopen, dlsym and then dlclose.
reimar
parents:
28232
diff
changeset
|
1656 return ret; |
16111
5683110fce0a
Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
reimar
parents:
16109
diff
changeset
|
1657 } |
5683110fce0a
Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
reimar
parents:
16109
diff
changeset
|
1658 |
13843 | 1659 /** |
14269 | 1660 * \brief Returns the XVisualInfo associated with Window win. |
13843 | 1661 * \param win Window whose XVisualInfo is returne. |
1662 * \return XVisualInfo of the window. Caller must use XFree to free it. | |
1663 */ | |
1664 static XVisualInfo *getWindowVisualInfo(Window win) { | |
1665 XWindowAttributes xw_attr; | |
1666 XVisualInfo vinfo_template; | |
1667 int tmp; | |
1668 XGetWindowAttributes(mDisplay, win, &xw_attr); | |
1669 vinfo_template.visualid = XVisualIDFromVisual(xw_attr.visual); | |
1670 return XGetVisualInfo(mDisplay, VisualIDMask, &vinfo_template, &tmp); | |
1671 } | |
1672 | |
29679
465247b46e39
Also check GLX client and server strings for extensions
reimar
parents:
29263
diff
changeset
|
1673 static void appendstr(char **dst, const char *str) |
465247b46e39
Also check GLX client and server strings for extensions
reimar
parents:
29263
diff
changeset
|
1674 { |
465247b46e39
Also check GLX client and server strings for extensions
reimar
parents:
29263
diff
changeset
|
1675 int newsize; |
465247b46e39
Also check GLX client and server strings for extensions
reimar
parents:
29263
diff
changeset
|
1676 char *newstr; |
465247b46e39
Also check GLX client and server strings for extensions
reimar
parents:
29263
diff
changeset
|
1677 if (!str) |
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Also check GLX client and server strings for extensions
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changeset
|
1678 return; |
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Also check GLX client and server strings for extensions
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diff
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|
1679 newsize = strlen(*dst) + 1 + strlen(str) + 1; |
465247b46e39
Also check GLX client and server strings for extensions
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29263
diff
changeset
|
1680 newstr = realloc(*dst, newsize); |
465247b46e39
Also check GLX client and server strings for extensions
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diff
changeset
|
1681 if (!newstr) |
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Also check GLX client and server strings for extensions
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diff
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|
1682 return; |
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Also check GLX client and server strings for extensions
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|
1683 *dst = newstr; |
465247b46e39
Also check GLX client and server strings for extensions
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diff
changeset
|
1684 strcat(*dst, " "); |
465247b46e39
Also check GLX client and server strings for extensions
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|
1685 strcat(*dst, str); |
465247b46e39
Also check GLX client and server strings for extensions
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|
1686 } |
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Also check GLX client and server strings for extensions
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|
1687 |
13843 | 1688 /** |
1689 * \brief Changes the window in which video is displayed. | |
1690 * If possible only transfers the context to the new window, otherwise | |
1691 * creates a new one, which must be initialized by the caller. | |
1692 * \param vinfo Currently used visual. | |
1693 * \param context Currently used context. | |
1694 * \param win window that should be used for drawing. | |
1695 * \return one of SET_WINDOW_FAILED, SET_WINDOW_OK or SET_WINDOW_REINIT. | |
1696 * In case of SET_WINDOW_REINIT the context could not be transfered | |
1697 * and the caller must initialize it correctly. | |
16595
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
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1698 * \ingroup glcontext |
13843 | 1699 */ |
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Very preliminary code to allow selecting the OpenGL backend at runtime.
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|
1700 static int setGlWindow_x11(MPGLContext *ctx) |
13843 | 1701 { |
29938
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Very preliminary code to allow selecting the OpenGL backend at runtime.
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|
1702 XVisualInfo **vinfo = &ctx->vinfo.x11; |
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1703 GLXContext *context = &ctx->context.x11; |
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1704 Window win = vo_window; |
13843 | 1705 XVisualInfo *new_vinfo; |
1706 GLXContext new_context = NULL; | |
1707 int keep_context = 0; | |
1708 | |
1709 // should only be needed when keeping context, but not doing glFinish | |
1710 // can cause flickering even when we do not keep it. | |
16944
179a7a2857a8
do not call glFinish when we do not have a context
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|
1711 if (*context) |
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1712 Finish(); |
13843 | 1713 new_vinfo = getWindowVisualInfo(win); |
1714 if (*context && *vinfo && new_vinfo && | |
1715 (*vinfo)->visualid == new_vinfo->visualid) { | |
1716 // we can keep the GLXContext | |
1717 new_context = *context; | |
1718 XFree(new_vinfo); | |
1719 new_vinfo = *vinfo; | |
1720 keep_context = 1; | |
1721 } else { | |
1722 // create a context | |
1723 new_context = glXCreateContext(mDisplay, new_vinfo, NULL, True); | |
1724 if (!new_context) { | |
1725 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not create GLX context!\n"); | |
1726 XFree(new_vinfo); | |
1727 return SET_WINDOW_FAILED; | |
1728 } | |
1729 } | |
1730 | |
1731 // set context | |
1732 if (!glXMakeCurrent(mDisplay, vo_window, new_context)) { | |
28036 | 1733 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not set GLX context!\n"); |
13843 | 1734 if (!keep_context) { |
28036 | 1735 glXDestroyContext(mDisplay, new_context); |
13843 | 1736 XFree(new_vinfo); |
1737 } | |
1738 return SET_WINDOW_FAILED; | |
1739 } | |
1740 | |
1741 // set new values | |
1742 vo_window = win; | |
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Replace some of the different inconsistent XGetGeometry uses by a
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|
1743 vo_x11_update_geometry(); |
13843 | 1744 if (!keep_context) { |
16588 | 1745 void *(*getProcAddress)(const GLubyte *); |
17019
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|
1746 const char *(*glXExtStr)(Display *, int); |
29679
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|
1747 char *glxstr = strdup(""); |
13843 | 1748 if (*context) |
1749 glXDestroyContext(mDisplay, *context); | |
1750 *context = new_context; | |
1751 if (*vinfo) | |
1752 XFree(*vinfo); | |
1753 *vinfo = new_vinfo; | |
16111
5683110fce0a
Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
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|
1754 getProcAddress = getdladdr("glXGetProcAddress"); |
5683110fce0a
Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
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|
1755 if (!getProcAddress) |
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|
1756 getProcAddress = getdladdr("glXGetProcAddressARB"); |
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|
1757 if (!getProcAddress) |
17336 | 1758 getProcAddress = (void *)getdladdr; |
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|
1759 glXExtStr = getdladdr("glXQueryExtensionsString"); |
29679
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|
1760 if (glXExtStr) |
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|
1761 appendstr(&glxstr, glXExtStr(mDisplay, DefaultScreen(mDisplay))); |
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|
1762 glXExtStr = getdladdr("glXGetClientString"); |
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|
1763 if (glXExtStr) |
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|
1764 appendstr(&glxstr, glXExtStr(mDisplay, GLX_EXTENSIONS)); |
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|
1765 glXExtStr = getdladdr("glXGetServerString"); |
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|
1766 if (glXExtStr) |
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|
1767 appendstr(&glxstr, glXExtStr(mDisplay, GLX_EXTENSIONS)); |
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|
1768 |
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|
1769 getFunctions(getProcAddress, glxstr); |
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|
1770 free(glxstr); |
13843 | 1771 |
1772 // and inform that reinit is neccessary | |
1773 return SET_WINDOW_REINIT; | |
1774 } | |
1775 return SET_WINDOW_OK; | |
1776 } | |
1777 | |
1778 /** | |
1779 * \brief free the VisualInfo and GLXContext of an OpenGL context. | |
16595
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|
1780 * \ingroup glcontext |
13843 | 1781 */ |
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|
1782 static void releaseGlContext_x11(MPGLContext *ctx) { |
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Very preliminary code to allow selecting the OpenGL backend at runtime.
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|
1783 XVisualInfo **vinfo = &ctx->vinfo.x11; |
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|
1784 GLXContext *context = &ctx->context.x11; |
13843 | 1785 if (*vinfo) |
1786 XFree(*vinfo); | |
1787 *vinfo = NULL; | |
1788 if (*context) | |
14089
00283cb37fd0
Make the context not current before destroying it.
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|
1789 { |
29939
319b62d55feb
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diff
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|
1790 Finish(); |
14089
00283cb37fd0
Make the context not current before destroying it.
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diff
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|
1791 glXMakeCurrent(mDisplay, None, NULL); |
13843 | 1792 glXDestroyContext(mDisplay, *context); |
14089
00283cb37fd0
Make the context not current before destroying it.
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diff
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|
1793 } |
13843 | 1794 *context = 0; |
1795 } | |
17116 | 1796 |
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Very preliminary code to allow selecting the OpenGL backend at runtime.
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|
1797 static void swapGlBuffers_x11(MPGLContext *ctx) { |
17116 | 1798 glXSwapBuffers(mDisplay, vo_window); |
1799 } | |
29938
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Very preliminary code to allow selecting the OpenGL backend at runtime.
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|
1800 |
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|
1801 static int x11_check_events(void) { |
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Very preliminary code to allow selecting the OpenGL backend at runtime.
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|
1802 return vo_x11_check_events(mDisplay); |
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Very preliminary code to allow selecting the OpenGL backend at runtime.
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diff
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|
1803 } |
13843 | 1804 #endif |
1805 | |
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diff
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|
1806 int init_mpglcontext(MPGLContext *ctx, enum MPGLType type) { |
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Very preliminary code to allow selecting the OpenGL backend at runtime.
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diff
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|
1807 memset(ctx, 0, sizeof(*ctx)); |
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Very preliminary code to allow selecting the OpenGL backend at runtime.
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diff
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|
1808 ctx->type = type; |
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Very preliminary code to allow selecting the OpenGL backend at runtime.
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diff
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|
1809 switch (ctx->type) { |
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Very preliminary code to allow selecting the OpenGL backend at runtime.
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diff
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|
1810 #ifdef GL_WIN32 |
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Very preliminary code to allow selecting the OpenGL backend at runtime.
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diff
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|
1811 case GLTYPE_W32: |
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|
1812 ctx->setGlWindow = setGlWindow_w32; |
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|
1813 ctx->releaseGlContext = releaseGlContext_w32; |
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|
1814 ctx->swapGlBuffers = swapGlBuffers_w32; |
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|
1815 ctx->update_xinerama_info = w32_update_xinerama_info; |
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|
1816 ctx->border = vo_w32_border; |
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|
1817 ctx->check_events = vo_w32_check_events; |
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|
1818 ctx->fullscreen = vo_w32_fullscreen; |
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|
1819 ctx->ontop = vo_w32_ontop; |
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|
1820 return vo_w32_init(); |
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|
1821 #endif |
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|
1822 #ifdef CONFIG_X11 |
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|
1823 case GLTYPE_X11: |
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|
1824 ctx->setGlWindow = setGlWindow_x11; |
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|
1825 ctx->releaseGlContext = releaseGlContext_x11; |
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|
1826 ctx->swapGlBuffers = swapGlBuffers_x11; |
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|
1827 ctx->update_xinerama_info = update_xinerama_info; |
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|
1828 ctx->border = vo_x11_border; |
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|
1829 ctx->check_events = x11_check_events; |
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|
1830 ctx->fullscreen = vo_x11_fullscreen; |
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|
1831 ctx->ontop = vo_x11_ontop; |
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|
1832 return vo_init(); |
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|
1833 #endif |
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|
1834 default: |
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|
1835 return 0; |
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|
1836 } |
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|
1837 } |
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|
1838 |
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|
1839 void uninit_mpglcontext(MPGLContext *ctx) { |
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|
1840 ctx->releaseGlContext(ctx); |
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|
1841 switch (ctx->type) { |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
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diff
changeset
|
1842 #ifdef GL_WIN32 |
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diff
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|
1843 case GLTYPE_W32: |
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|
1844 vo_w32_uninit(); |
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Very preliminary code to allow selecting the OpenGL backend at runtime.
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diff
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|
1845 break; |
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29905
diff
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|
1846 #endif |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
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|
1847 #ifdef CONFIG_X11 |
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Very preliminary code to allow selecting the OpenGL backend at runtime.
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|
1848 case GLTYPE_X11: |
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Very preliminary code to allow selecting the OpenGL backend at runtime.
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diff
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|
1849 vo_x11_uninit(); |
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diff
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|
1850 break; |
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|
1851 #endif |
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|
1852 } |
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|
1853 memset(ctx, 0, sizeof(*ctx)); |
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|
1854 } |