Mercurial > mplayer.hg
annotate libvo/gl_common.c @ 16582:cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
program.
author | reimar |
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date | Sun, 25 Sep 2005 13:56:42 +0000 |
parents | 3191dcb27a12 |
children | 26b156d7a68d |
rev | line source |
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1 /** |
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2 * Common OpenGL routines. |
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3 * Copyleft (C) Reimar Döffinger <Reimar.Doeffinger@stud.uni-karlsruhe.de>, 2005 |
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4 * Licensend under the GNU GPL v2. |
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5 * Special thanks go to the xine team and Matthias Hopf, whose video_out_opengl.c |
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6 * gave me lots of good ideas. |
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7 */ |
16117 | 8 #include <stdlib.h> |
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9 #include <stdio.h> |
16117 | 10 #include <string.h> |
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11 #include <math.h> |
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12 #include "gl_common.h" |
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13 |
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14 void (APIENTRY *GenBuffers)(GLsizei, GLuint *); |
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15 void (APIENTRY *DeleteBuffers)(GLsizei, const GLuint *); |
16099 | 16 void (APIENTRY *BindBuffer)(GLenum, GLuint); |
17 GLvoid* (APIENTRY *MapBuffer)(GLenum, GLenum); | |
18 GLboolean (APIENTRY *UnmapBuffer)(GLenum); | |
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19 void (APIENTRY *BufferData)(GLenum, intptr_t, const GLvoid *, GLenum); |
16099 | 20 void (APIENTRY *CombinerParameterfv)(GLenum, const GLfloat *); |
21 void (APIENTRY *CombinerParameteri)(GLenum, GLint); | |
22 void (APIENTRY *CombinerInput)(GLenum, GLenum, GLenum, GLenum, GLenum, | |
23 GLenum); | |
24 void (APIENTRY *CombinerOutput)(GLenum, GLenum, GLenum, GLenum, GLenum, | |
25 GLenum, GLenum, GLboolean, GLboolean, | |
26 GLboolean); | |
27 void (APIENTRY *ActiveTexture)(GLenum); | |
28 void (APIENTRY *BindTexture)(GLenum, GLuint); | |
29 void (APIENTRY *MultiTexCoord2f)(GLenum, GLfloat, GLfloat); | |
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30 void (APIENTRY *GenPrograms)(GLsizei, GLuint *); |
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31 void (APIENTRY *DeletePrograms)(GLsizei, const GLuint *); |
16099 | 32 void (APIENTRY *BindProgram)(GLenum, GLuint); |
33 void (APIENTRY *ProgramString)(GLenum, GLenum, GLsizei, const GLvoid *); | |
34 void (APIENTRY *ProgramEnvParameter4f)(GLenum, GLuint, GLfloat, GLfloat, | |
35 GLfloat, GLfloat); | |
16270 | 36 int (APIENTRY *SwapInterval)(int); |
16099 | 37 |
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38 /** |
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39 * \brief adjusts the GL_UNPACK_ALGNMENT to fit the stride. |
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40 * \param stride number of bytes per line for which alignment should fit. |
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41 */ |
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42 void glAdjustAlignment(int stride) { |
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43 GLint gl_alignment; |
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44 if (stride % 8 == 0) |
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45 gl_alignment=8; |
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46 else if (stride % 4 == 0) |
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47 gl_alignment=4; |
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48 else if (stride % 2 == 0) |
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49 gl_alignment=2; |
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50 else |
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51 gl_alignment=1; |
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52 glPixelStorei (GL_UNPACK_ALIGNMENT, gl_alignment); |
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53 } |
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54 |
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55 struct gl_name_map_struct { |
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56 GLint value; |
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57 char *name; |
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58 }; |
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59 |
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60 #undef MAP |
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61 #define MAP(a) {a, #a} |
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62 static const struct gl_name_map_struct gl_name_map[] = { |
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63 // internal format |
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64 MAP(GL_R3_G3_B2), MAP(GL_RGB4), MAP(GL_RGB5), MAP(GL_RGB8), |
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65 MAP(GL_RGB10), MAP(GL_RGB12), MAP(GL_RGB16), MAP(GL_RGBA2), |
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66 MAP(GL_RGBA4), MAP(GL_RGB5_A1), MAP(GL_RGBA8), MAP(GL_RGB10_A2), |
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67 MAP(GL_RGBA12), MAP(GL_RGBA16), MAP(GL_LUMINANCE8), |
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68 |
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69 // format |
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70 MAP(GL_RGB), MAP(GL_RGBA), MAP(GL_RED), MAP(GL_GREEN), MAP(GL_BLUE), |
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71 MAP(GL_ALPHA), MAP(GL_LUMINANCE), MAP(GL_LUMINANCE_ALPHA), |
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72 MAP(GL_COLOR_INDEX), |
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73 // rest 1.2 only |
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74 MAP(GL_BGR), MAP(GL_BGRA), |
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75 |
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76 //type |
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77 MAP(GL_BYTE), MAP(GL_UNSIGNED_BYTE), MAP(GL_SHORT), MAP(GL_UNSIGNED_SHORT), |
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78 MAP(GL_INT), MAP(GL_UNSIGNED_INT), MAP(GL_FLOAT), MAP(GL_DOUBLE), |
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79 MAP(GL_2_BYTES), MAP(GL_3_BYTES), MAP(GL_4_BYTES), |
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80 // rest 1.2 only |
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81 MAP(GL_UNSIGNED_BYTE_3_3_2), MAP(GL_UNSIGNED_BYTE_2_3_3_REV), |
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82 MAP(GL_UNSIGNED_SHORT_5_6_5), MAP(GL_UNSIGNED_SHORT_5_6_5_REV), |
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83 MAP(GL_UNSIGNED_SHORT_4_4_4_4), MAP(GL_UNSIGNED_SHORT_4_4_4_4_REV), |
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84 MAP(GL_UNSIGNED_SHORT_5_5_5_1), MAP(GL_UNSIGNED_SHORT_1_5_5_5_REV), |
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85 MAP(GL_UNSIGNED_INT_8_8_8_8), MAP(GL_UNSIGNED_INT_8_8_8_8_REV), |
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86 MAP(GL_UNSIGNED_INT_10_10_10_2), MAP(GL_UNSIGNED_INT_2_10_10_10_REV), |
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87 {0, 0} |
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88 }; |
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89 #undef MAP |
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90 |
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91 /** |
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92 * \brief return the name of an OpenGL constant |
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93 * \param value the constant |
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94 * \return name of the constant or "Unknown format!" |
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95 */ |
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96 const char *glValName(GLint value) |
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97 { |
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98 int i = 0; |
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99 |
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100 while (gl_name_map[i].name) { |
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101 if (gl_name_map[i].value == value) |
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102 return gl_name_map[i].name; |
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103 i++; |
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104 } |
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105 return "Unknown format!"; |
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106 } |
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107 |
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108 //! always return this format as internal texture format in glFindFormat |
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109 #define TEXTUREFORMAT_ALWAYS GL_RGB8 |
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111 |
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112 /** |
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113 * \brief find the OpenGL settings coresponding to format. |
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114 * |
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115 * All parameters may be NULL. |
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116 * \param fmt MPlayer format to analyze. |
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117 * \param bpp [OUT] bits per pixel of that format. |
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118 * \param gl_texfmt [OUT] internal texture format that fits the |
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119 * image format, not necessarily the best for performance. |
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120 * \param gl_format [OUT] OpenGL format for this image format. |
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121 * \param gl_type [OUT] OpenGL type for this image format. |
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122 * \return 1 if format is supported by OpenGL, 0 if not. |
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123 */ |
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124 int glFindFormat(uint32_t fmt, uint32_t *bpp, GLint *gl_texfmt, |
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125 GLenum *gl_format, GLenum *gl_type) |
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126 { |
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128 int dummy1; |
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129 GLenum dummy2; |
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130 GLint dummy3; |
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131 if (bpp == NULL) bpp = &dummy1; |
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132 if (gl_texfmt == NULL) gl_texfmt = &dummy3; |
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133 if (gl_format == NULL) gl_format = &dummy2; |
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134 if (gl_type == NULL) gl_type = &dummy2; |
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135 |
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136 *bpp = IMGFMT_IS_BGR(fmt)?IMGFMT_BGR_DEPTH(fmt):IMGFMT_RGB_DEPTH(fmt); |
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137 *gl_texfmt = 3; |
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138 switch (fmt) { |
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139 case IMGFMT_RGB24: |
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140 *gl_format = GL_RGB; |
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141 *gl_type = GL_UNSIGNED_BYTE; |
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142 break; |
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143 case IMGFMT_RGBA: |
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144 *gl_texfmt = 4; |
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145 *gl_format = GL_RGBA; |
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146 *gl_type = GL_UNSIGNED_BYTE; |
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147 break; |
16474 | 148 case IMGFMT_YV12: |
149 supported = 0; // no native YV12 support | |
14078
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150 case IMGFMT_Y800: |
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151 case IMGFMT_Y8: |
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152 *gl_texfmt = 1; |
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153 *bpp = 8; |
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154 *gl_format = GL_LUMINANCE; |
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155 *gl_type = GL_UNSIGNED_BYTE; |
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156 break; |
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157 #if 0 |
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158 // we do not support palettized formats, although the format the |
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159 // swscale produces works |
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160 case IMGFMT_RGB8: |
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161 gl_format = GL_RGB; |
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162 gl_type = GL_UNSIGNED_BYTE_2_3_3_REV; |
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163 break; |
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164 #endif |
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165 case IMGFMT_RGB15: |
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166 *gl_format = GL_RGBA; |
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167 *gl_type = GL_UNSIGNED_SHORT_1_5_5_5_REV; |
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168 break; |
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169 case IMGFMT_RGB16: |
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170 *gl_format = GL_RGB; |
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171 *gl_type = GL_UNSIGNED_SHORT_5_6_5_REV; |
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172 break; |
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173 #if 0 |
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174 case IMGFMT_BGR8: |
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175 // special case as red and blue have a differen number of bits. |
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176 // GL_BGR and GL_UNSIGNED_BYTE_3_3_2 isn't supported at least |
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177 // by nVidia drivers, and in addition would give more bits to |
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178 // blue than to red, which isn't wanted |
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179 gl_format = GL_RGB; |
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180 gl_type = GL_UNSIGNED_BYTE_3_3_2; |
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181 break; |
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182 #endif |
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183 case IMGFMT_BGR15: |
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184 *gl_format = GL_BGRA; |
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185 *gl_type = GL_UNSIGNED_SHORT_1_5_5_5_REV; |
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186 break; |
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187 case IMGFMT_BGR16: |
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188 *gl_format = GL_RGB; |
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189 *gl_type = GL_UNSIGNED_SHORT_5_6_5; |
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190 break; |
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191 case IMGFMT_BGR24: |
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192 *gl_format = GL_BGR; |
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193 *gl_type = GL_UNSIGNED_BYTE; |
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194 break; |
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195 case IMGFMT_BGRA: |
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196 *gl_texfmt = 4; |
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197 *gl_format = GL_BGRA; |
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198 *gl_type = GL_UNSIGNED_BYTE; |
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199 break; |
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200 default: |
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201 *gl_texfmt = 4; |
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202 *gl_format = GL_RGBA; |
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203 *gl_type = GL_UNSIGNED_BYTE; |
16474 | 204 supported = 0; |
14078
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205 } |
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206 #ifdef TEXTUREFORMAT_ALWAYS |
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207 *gl_texfmt = TEXTUREFORMAT_ALWAYS; |
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208 #endif |
16474 | 209 return supported; |
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210 } |
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211 |
16099 | 212 static void *setNull(const GLubyte *s) { |
213 return NULL; | |
214 } | |
215 | |
16111
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Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
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216 static void *(*getProcAddress)(const GLubyte *procName) = NULL; |
16099 | 217 |
16117 | 218 /** |
219 * \brief find the function pointers of some useful OpenGL extensions | |
220 */ | |
16099 | 221 static void getFunctions() { |
222 if (!getProcAddress) | |
223 getProcAddress = setNull; | |
16233
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224 GenBuffers = getProcAddress("glGenBuffers"); |
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225 if (!GenBuffers) |
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226 GenBuffers = getProcAddress("glGenBuffersARB"); |
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227 DeleteBuffers = getProcAddress("glDeleteBuffers"); |
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228 if (!DeleteBuffers) |
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229 DeleteBuffers = getProcAddress("glDeleteBuffersARB"); |
16099 | 230 BindBuffer = getProcAddress("glBindBuffer"); |
231 if (!BindBuffer) | |
232 BindBuffer = getProcAddress("glBindBufferARB"); | |
233 MapBuffer = getProcAddress("glMapBuffer"); | |
234 if (!MapBuffer) | |
235 MapBuffer = getProcAddress("glMapBufferARB"); | |
236 UnmapBuffer = getProcAddress("glUnmapBuffer"); | |
237 if (!UnmapBuffer) | |
238 UnmapBuffer = getProcAddress("glUnmapBufferARB"); | |
239 BufferData = getProcAddress("glBufferData"); | |
240 if (!BufferData) | |
241 BufferData = getProcAddress("glBufferDataARB"); | |
242 CombinerParameterfv = getProcAddress("glCombinerParameterfv"); | |
243 if (!CombinerParameterfv) | |
244 CombinerParameterfv = getProcAddress("glCombinerParameterfvNV"); | |
245 CombinerParameteri = getProcAddress("glCombinerParameteri"); | |
246 if (!CombinerParameteri) | |
247 CombinerParameteri = getProcAddress("glCombinerParameteriNV"); | |
248 CombinerInput = getProcAddress("glCombinerInput"); | |
249 if (!CombinerInput) | |
250 CombinerInput = getProcAddress("glCombinerInputNV"); | |
251 CombinerOutput = getProcAddress("glCombinerOutput"); | |
252 if (!CombinerOutput) | |
253 CombinerOutput = getProcAddress("glCombinerOutputNV"); | |
254 ActiveTexture = getProcAddress("glActiveTexture"); | |
255 if (!ActiveTexture) | |
256 ActiveTexture = getProcAddress("glActiveTextureARB"); | |
257 BindTexture = getProcAddress("glBindTexture"); | |
258 if (!BindTexture) | |
259 BindTexture = getProcAddress("glBindTextureARB"); | |
260 MultiTexCoord2f = getProcAddress("glMultiTexCoord2f"); | |
261 if (!MultiTexCoord2f) | |
262 MultiTexCoord2f = getProcAddress("glMultiTexCoord2fARB"); | |
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263 GenPrograms = getProcAddress("glGenPrograms"); |
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264 if (!GenPrograms) |
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265 GenPrograms = getProcAddress("glGenProgramsARB"); |
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266 if (!GenPrograms) |
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267 GenPrograms = getProcAddress("glGenProgramsNV"); |
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268 DeletePrograms = getProcAddress("glDeletePrograms"); |
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269 if (!DeletePrograms) |
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270 DeletePrograms = getProcAddress("glDeleteProgramsARB"); |
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271 if (!DeletePrograms) |
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272 DeletePrograms = getProcAddress("glDeleteProgramsNV"); |
16099 | 273 BindProgram = getProcAddress("glBindProgram"); |
274 if (!BindProgram) | |
275 BindProgram = getProcAddress("glBindProgramARB"); | |
276 if (!BindProgram) | |
277 BindProgram = getProcAddress("glBindProgramNV"); | |
278 ProgramString = getProcAddress("glProgramString"); | |
279 if (!ProgramString) | |
280 ProgramString = getProcAddress("glProgramStringARB"); | |
281 if (!ProgramString) | |
282 ProgramString = getProcAddress("glProgramStringNV"); | |
283 ProgramEnvParameter4f = getProcAddress("glProgramEnvParameter4f"); | |
284 if (!ProgramEnvParameter4f) | |
285 ProgramEnvParameter4f = getProcAddress("glProgramEnvParameter4fARB"); | |
286 if (!ProgramEnvParameter4f) | |
287 ProgramEnvParameter4f = getProcAddress("glProgramEnvParameter4fNV"); | |
16268 | 288 SwapInterval = getProcAddress("glXSwapInterval"); |
289 if (!SwapInterval) | |
290 SwapInterval = getProcAddress("glXSwapIntervalEXT"); | |
291 if (!SwapInterval) | |
292 SwapInterval = getProcAddress("glXSwapIntervalSGI"); | |
293 if (!SwapInterval) | |
294 SwapInterval = getProcAddress("wglSwapInterval"); | |
295 if (!SwapInterval) | |
296 SwapInterval = getProcAddress("wglSwapIntervalEXT"); | |
297 if (!SwapInterval) | |
298 SwapInterval = getProcAddress("wglSwapIntervalSGI"); | |
16099 | 299 } |
300 | |
16117 | 301 /** |
302 * \brief create a texture and set some defaults | |
303 * \param target texture taget, usually GL_TEXTURE_2D | |
304 * \param fmt internal texture format | |
305 * \param filter filter used for scaling, e.g. GL_LINEAR | |
306 * \param w texture width | |
307 * \param h texture height | |
308 * \param val luminance value to fill texture with | |
309 */ | |
310 void glCreateClearTex(GLenum target, GLenum fmt, GLint filter, | |
16460 | 311 int w, int h, unsigned char val) { |
312 GLfloat fval = (GLfloat)val / 255.0; | |
313 GLfloat border[4] = {fval, fval, fval, fval}; | |
16117 | 314 GLenum clrfmt = (fmt == GL_ALPHA) ? GL_ALPHA : GL_LUMINANCE; |
315 char *init = (char *)malloc(w * h); | |
316 memset(init, val, w * h); | |
317 glAdjustAlignment(w); | |
318 glPixelStorei(GL_UNPACK_ROW_LENGTH, w); | |
319 glTexImage2D(target, 0, fmt, w, h, 0, clrfmt, GL_UNSIGNED_BYTE, init); | |
320 glTexParameterf(target, GL_TEXTURE_PRIORITY, 1.0); | |
321 glTexParameteri(target, GL_TEXTURE_MIN_FILTER, filter); | |
322 glTexParameteri(target, GL_TEXTURE_MAG_FILTER, filter); | |
16461
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Use GL_CLAMP_TO_EDGE instead of GL_CLAMP to avoid border texels being sampled.
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323 glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
f93eaa5ad64d
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324 glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
f93eaa5ad64d
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325 // Border texels should not be used with CLAMP_TO_EDGE |
f93eaa5ad64d
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326 // We set a sane default anyway. |
16437
9dda08ef3e7c
Set texture border color to avoid weird border colors in some rare cases.
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327 glTexParameterfv(target, GL_TEXTURE_BORDER_COLOR, border); |
16117 | 328 free(init); |
329 } | |
330 | |
331 /** | |
332 * \brief return the number of bytes oer pixel for the given format | |
333 * \param format OpenGL format | |
334 * \param type OpenGL type | |
335 * \return bytes per pixel | |
336 * | |
16435 | 337 * Does not handle all possible variants, just those used by MPlayer |
16117 | 338 */ |
339 int glFmt2bpp(GLenum format, GLenum type) { | |
340 switch (type) { | |
341 case GL_UNSIGNED_BYTE_3_3_2: | |
342 case GL_UNSIGNED_BYTE_2_3_3_REV: | |
343 return 1; | |
344 case GL_UNSIGNED_SHORT_5_5_5_1: | |
345 case GL_UNSIGNED_SHORT_1_5_5_5_REV: | |
346 case GL_UNSIGNED_SHORT_5_6_5: | |
347 case GL_UNSIGNED_SHORT_5_6_5_REV: | |
348 return 2; | |
349 } | |
350 if (type != GL_UNSIGNED_BYTE) | |
351 return 0; //not implemented | |
352 switch (format) { | |
353 case GL_LUMINANCE: | |
354 case GL_ALPHA: | |
355 return 1; | |
356 case GL_RGB: | |
357 case GL_BGR: | |
358 return 3; | |
359 case GL_RGBA: | |
360 case GL_BGRA: | |
361 return 4; | |
362 } | |
363 return 0; // unkown | |
364 } | |
365 | |
366 /** | |
367 * \brief upload a texture, handling things like stride and slices | |
368 * \param target texture target, usually GL_TEXTURE_2D | |
369 * \param format OpenGL format of data | |
370 * \param type OpenGL type of data | |
371 * \param data data to upload | |
372 * \param stride data stride | |
373 * \param x x offset in texture | |
374 * \param y y offset in texture | |
375 * \param w width of the texture part to upload | |
376 * \param h height of the texture part to upload | |
377 * \param slice height of an upload slice, 0 for all at once | |
378 */ | |
379 void glUploadTex(GLenum target, GLenum format, GLenum type, | |
380 const char *data, int stride, | |
381 int x, int y, int w, int h, int slice) { | |
382 int y_max = y + h; | |
16223
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extra check for glUploadTex to avoid a possible hang.
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383 if (w <= 0 || h <= 0) return; |
16117 | 384 if (slice <= 0) |
385 slice = h; | |
386 // this is not always correct, but should work for MPlayer | |
387 glAdjustAlignment(stride); | |
388 glPixelStorei(GL_UNPACK_ROW_LENGTH, stride / glFmt2bpp(format, type)); | |
389 for (; y + slice <= y_max; y += slice) { | |
390 glTexSubImage2D(target, 0, x, y, w, slice, format, type, data); | |
391 data += stride * slice; | |
392 } | |
393 if (y < y_max) | |
394 glTexSubImage2D(target, 0, x, y, w, y_max - y, format, type, data); | |
395 } | |
396 | |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
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16117
diff
changeset
|
397 /** |
16488
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|
398 * \brief Setup register combiners for YUV to RGB conversion. |
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|
399 * \param uvcos used for saturation and hue adjustment |
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400 * \param uvsin used for saturation and hue adjustment |
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401 */ |
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402 static void glSetupYUVCombiners(float uvcos, float uvsin) { |
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403 GLfloat ucoef[4]; |
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404 GLfloat vcoef[4]; |
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405 GLint i; |
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406 glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV, &i); |
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407 if (i < 2) |
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408 mp_msg(MSGT_VO, MSGL_ERR, |
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409 "[gl] 2 general combiners needed for YUV combiner support (found %i)\n", i); |
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410 glGetIntegerv (GL_MAX_TEXTURE_UNITS, &i); |
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411 if (i < 3) |
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412 mp_msg(MSGT_VO, MSGL_ERR, |
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413 "[gl] 3 texture units needed for YUV combiner support (found %i)\n", i); |
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414 if (!CombinerInput || !CombinerOutput || |
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415 !CombinerParameterfv || !CombinerParameteri) { |
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416 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Combiner functions missing!\n"); |
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417 return; |
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418 } |
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419 ucoef[0] = 0 * uvcos + 1.403 * uvsin; |
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420 vcoef[0] = 0 * uvsin + 1.403 * uvcos; |
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421 ucoef[1] = -0.344 * uvcos + -0.714 * uvsin; |
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422 vcoef[1] = -0.344 * uvsin + -0.714 * uvcos; |
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423 ucoef[2] = 1.770 * uvcos + 0 * uvsin; |
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424 vcoef[2] = 1.770 * uvsin + 0 * uvcos; |
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425 ucoef[3] = 0; |
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426 vcoef[3] = 0; |
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427 // Coefficients (probably) must be in [0, 1] range, whereas they originally |
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428 // are in [-2, 2] range, so here comes the trick: |
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429 // First put them in the [-0.5, 0.5] range, then add 0.5. |
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430 // This can be undone with the HALF_BIAS and SCALE_BY_FOUR arguments |
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431 // for CombinerInput and CombinerOutput |
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432 for (i = 0; i < 4; i++) { |
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433 ucoef[i] = ucoef[i] * 0.25 + 0.5; |
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434 vcoef[i] = vcoef[i] * 0.25 + 0.5; |
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435 } |
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436 CombinerParameterfv(GL_CONSTANT_COLOR0_NV, ucoef); |
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437 CombinerParameterfv(GL_CONSTANT_COLOR1_NV, vcoef); |
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438 |
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439 // UV first, like this green component cannot overflow |
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440 CombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_A_NV, |
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441 GL_TEXTURE1, GL_HALF_BIAS_NORMAL_NV, GL_RGB); |
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442 CombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_B_NV, |
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443 GL_CONSTANT_COLOR0_NV, GL_HALF_BIAS_NORMAL_NV, GL_RGB); |
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444 CombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_C_NV, |
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445 GL_TEXTURE2, GL_HALF_BIAS_NORMAL_NV, GL_RGB); |
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446 CombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_D_NV, |
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447 GL_CONSTANT_COLOR1_NV, GL_HALF_BIAS_NORMAL_NV, GL_RGB); |
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448 CombinerOutput(GL_COMBINER0_NV, GL_RGB, GL_DISCARD_NV, GL_DISCARD_NV, |
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449 GL_SPARE0_NV, GL_SCALE_BY_FOUR_NV, GL_NONE, GL_FALSE, |
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450 GL_FALSE, GL_FALSE); |
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451 |
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452 // stage 2 |
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453 CombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_A_NV, GL_SPARE0_NV, |
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454 GL_SIGNED_IDENTITY_NV, GL_RGB); |
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455 CombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_B_NV, GL_ZERO, |
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456 GL_UNSIGNED_INVERT_NV, GL_RGB); |
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457 CombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_C_NV, |
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458 GL_TEXTURE0, GL_SIGNED_IDENTITY_NV, GL_RGB); |
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459 CombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_D_NV, GL_ZERO, |
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460 GL_UNSIGNED_INVERT_NV, GL_RGB); |
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461 CombinerOutput(GL_COMBINER1_NV, GL_RGB, GL_DISCARD_NV, GL_DISCARD_NV, |
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462 GL_SPARE0_NV, GL_NONE, GL_NONE, GL_FALSE, |
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463 GL_FALSE, GL_FALSE); |
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464 |
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465 // leave final combiner stage in default mode |
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466 CombinerParameteri(GL_NUM_GENERAL_COMBINERS_NV, 2); |
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467 } |
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468 |
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469 static const char *yuv_prog_template = |
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470 "!!ARBfp1.0\n" |
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471 "TEMP res, y, u, v;" |
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472 "TEX y, fragment.texcoord[0], texture[0], 2D;" |
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473 "MAD res, y, {%.4f, %.4f, %.4f}, {%.4f, %.4f, %.4f};" |
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474 "TEX u, fragment.texcoord[1], texture[1], 2D;" |
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475 "MAD res, u, {%.4f, %.4f, %.4f}, res;" |
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476 "TEX v, fragment.texcoord[2], texture[2], 2D;" |
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477 "MAD result.color, v, {%.4f, %.4f, %.4f}, res;" |
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478 "END"; |
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479 |
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480 static const char *yuv_pow_prog_template = |
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481 "!!ARBfp1.0\n" |
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482 "TEMP res, y, u, v;" |
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483 "TEX y, fragment.texcoord[0], texture[0], 2D;" |
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484 "MAD res, y, {%.4f, %.4f, %.4f}, {%.4f, %.4f, %.4f};" |
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485 "TEX u, fragment.texcoord[1], texture[1], 2D;" |
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486 "MAD res, u, {%.4f, %.4f, %.4f}, res;" |
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487 "TEX v, fragment.texcoord[2], texture[2], 2D;" |
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488 "MAD_SAT res, v, {%.4f, %.4f, %.4f}, res;" |
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489 "POW result.color.r, res.r, %.4f.r;" |
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490 "POW result.color.g, res.g, %.4f.g;" |
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491 "POW result.color.b, res.b, %.4f.b;" |
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492 "END"; |
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493 |
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494 static const char *yuv_lookup_prog_template = |
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495 "!!ARBfp1.0\n" |
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496 "TEMP res, y, u, v;" |
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497 "TEX y, fragment.texcoord[0], texture[0], 2D;" |
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498 "MAD res, y, {%.4f, %.4f, %.4f, 0}, {%.4f, %.4f, %.4f, 0};" |
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499 "TEX u, fragment.texcoord[1], texture[1], 2D;" |
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500 "MAD res, u, {%.4f, %.4f, %.4f, 0}, res;" |
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501 "TEX v, fragment.texcoord[2], texture[2], 2D;" |
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502 "MAD res, v, {%.4f, %.4f, %.4f, 0}, res;" |
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503 "ADD res.a, res.a, 0.125;" |
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504 "TEX result.color.r, res.raaa, texture[3], 2D;" |
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505 "ADD res.a, res.a, 0.25;" |
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506 "TEX result.color.g, res.gaaa, texture[3], 2D;" |
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507 "ADD res.a, res.a, 0.25;" |
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508 "TEX result.color.b, res.baaa, texture[3], 2D;" |
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509 "END"; |
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510 |
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511 /** |
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512 * \brief setup a fragment program that will do YUV->RGB conversion |
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513 * \param brightness brightness adjustment offset |
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514 * \param contrast contrast adjustment factor |
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515 * \param uvcos used for saturation and hue adjustment |
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516 * \param uvsin used for saturation and hue adjustment |
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517 * \param lookup use fragment program that uses texture unit 4 to |
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518 * do additional conversion via lookup. |
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519 */ |
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520 static void glSetupYUVFragprog(float brightness, float contrast, |
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521 float uvcos, float uvsin, float rgamma, |
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522 float ggamma, float bgamma, int type) { |
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523 char yuv_prog[1000]; |
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524 const char *prog_template = yuv_prog_template; |
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525 int lookup = 0; |
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526 GLint i; |
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527 // this is the conversion matrix, with y, u, v factors |
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528 // for red, green, blue and the constant offsets |
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529 float ry, ru, rv, rc; |
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530 float gy, gu, gv, gc; |
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531 float by, bu, bv, bc; |
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532 switch (type) { |
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533 case YUV_CONVERSION_FRAGMENT_POW: |
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534 prog_template = yuv_pow_prog_template; |
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535 break; |
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536 case YUV_CONVERSION_FRAGMENT_LOOKUP: |
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537 prog_template = yuv_lookup_prog_template; |
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538 lookup = 1; |
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539 break; |
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540 } |
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541 glGetIntegerv (GL_MAX_TEXTURE_UNITS, &i); |
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542 if (i < 3) |
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543 mp_msg(MSGT_VO, MSGL_ERR, |
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544 "[gl] 3 texture units needed for YUV fragment support (found %i)\n", i); |
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545 if (lookup && i < 4) |
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546 mp_msg(MSGT_VO, MSGL_ERR, |
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547 "[gl] 4 texture units needed for YUV fragment support with lookup (found %i)\n", i); |
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548 if (!ProgramString) { |
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549 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] ProgramString function missing!\n"); |
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550 return; |
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551 } |
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552 ry = 1.164 * contrast; |
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553 gy = 1.164 * contrast; |
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554 by = 1.164 * contrast; |
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555 ru = 0 * uvcos + 1.596 * uvsin; |
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556 rv = 0 * uvsin + 1.596 * uvcos; |
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557 gu = -0.391 * uvcos + -0.813 * uvsin; |
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558 gv = -0.391 * uvsin + -0.813 * uvcos; |
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559 bu = 2.018 * uvcos + 0 * uvsin; |
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560 bv = 2.018 * uvsin + 0 * uvcos; |
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561 rc = (-16 * ry + (-128) * ru + (-128) * rv) / 255.0 + brightness; |
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562 gc = (-16 * gy + (-128) * gu + (-128) * gv) / 255.0 + brightness; |
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563 bc = (-16 * by + (-128) * bu + (-128) * bv) / 255.0 + brightness; |
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564 rgamma = 1.0 / rgamma; |
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565 ggamma = 1.0 / ggamma; |
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566 bgamma = 1.0 / bgamma; |
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567 snprintf(yuv_prog, 1000, prog_template, ry, gy, by, rc, gc, bc, ru, gu, bu, |
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568 rv, gv, bv, rgamma, bgamma, bgamma); |
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569 ProgramString(GL_FRAGMENT_PROGRAM, GL_PROGRAM_FORMAT_ASCII, |
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570 strlen(yuv_prog), yuv_prog); |
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571 glGetIntegerv(GL_PROGRAM_ERROR_POSITION, &i); |
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572 if (i != -1) |
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573 mp_msg(MSGT_VO, MSGL_ERR, |
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574 "[gl] Error compiling fragment program, make sure your card supports\n" |
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575 "GL_ARB_fragment_program (use glxinfo to check).%.10s\n", &yuv_prog[i]); |
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576 } |
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577 |
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578 /** |
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579 * \brief little helper function to create a lookup table for gamma |
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580 * \param map buffer to create map into |
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581 * \param size size of buffer |
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582 * \param gamma gamma value |
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583 */ |
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584 static void gen_gamma_map(unsigned char *map, int size, float gamma) { |
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585 int i; |
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586 gamma = 1.0 / gamma; |
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587 for (i = 0; i < size; i++) { |
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588 float tmp = (float)i / (size - 1.0); |
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589 tmp = pow(tmp, gamma); |
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590 if (tmp > 1.0) tmp = 1.0; |
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591 if (tmp < 0.0) tmp = 0.0; |
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592 map[i] = 255 * tmp; |
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593 } |
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594 } |
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595 |
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596 //! resolution of texture for gamma lookup table |
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597 #define LOOKUP_RES 512 |
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598 |
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599 /** |
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600 * \brief setup YUV->RGB conversion |
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601 * \param brightness brightness adjustment offset |
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602 * \param contrast contrast adjustment factor |
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603 * \param hue hue adjustment angle |
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604 * \param saturation saturation adjustment factor |
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605 * \param rgamma gamma value for red channel |
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606 * \param ggamma gamma value for green channel |
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607 * \param bgamma gamma value for blue channel |
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608 * \param type YUV conversion type |
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609 */ |
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610 void glSetupYUVConversion(int type, float brightness, float contrast, |
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611 float hue, float saturation, |
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612 float rgamma, float ggamma, float bgamma) { |
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613 float uvcos = saturation * cos(hue); |
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614 float uvsin = saturation * sin(hue); |
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615 switch (type) { |
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616 case YUV_CONVERSION_COMBINERS: |
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617 glSetupYUVCombiners(uvcos, uvsin); |
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618 break; |
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619 case YUV_CONVERSION_FRAGMENT_LOOKUP: |
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620 { |
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621 unsigned char lookup_data[4 * LOOKUP_RES]; |
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622 gen_gamma_map(lookup_data, LOOKUP_RES, rgamma); |
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623 gen_gamma_map(&lookup_data[LOOKUP_RES], LOOKUP_RES, ggamma); |
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624 gen_gamma_map(&lookup_data[2 * LOOKUP_RES], LOOKUP_RES, bgamma); |
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625 ActiveTexture(GL_TEXTURE3); |
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626 glCreateClearTex(GL_TEXTURE_2D, GL_LUMINANCE8, GL_LINEAR, |
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627 LOOKUP_RES, 4, 0); |
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628 glUploadTex(GL_TEXTURE_2D, GL_LUMINANCE, GL_UNSIGNED_BYTE, lookup_data, |
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629 LOOKUP_RES, 0, 0, LOOKUP_RES, 4, 0); |
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630 ActiveTexture(GL_TEXTURE0); |
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631 } |
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632 case YUV_CONVERSION_FRAGMENT: |
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633 case YUV_CONVERSION_FRAGMENT_POW: |
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634 glSetupYUVFragprog(brightness, contrast, uvcos, uvsin, |
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635 rgamma, ggamma, bgamma, type); |
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636 break; |
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637 } |
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638 } |
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|
639 |
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640 /** |
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641 * \brief enable the specified YUV conversion |
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642 * \param target texture target for Y, U and V textures (e.g. GL_TEXTURE_2D) |
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643 * \param type type of YUV conversion |
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644 */ |
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645 void inline glEnableYUVConversion(GLenum target, int type) { |
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646 if (type <= 0) return; |
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647 switch (type) { |
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648 case YUV_CONVERSION_COMBINERS: |
16582
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649 ActiveTexture(GL_TEXTURE1); |
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diff
changeset
|
650 glEnable(target); |
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
651 ActiveTexture(GL_TEXTURE2); |
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
652 glEnable(target); |
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
653 ActiveTexture(GL_TEXTURE0); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
654 glEnable(GL_REGISTER_COMBINERS_NV); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
655 break; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
656 case YUV_CONVERSION_FRAGMENT_LOOKUP: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
657 case YUV_CONVERSION_FRAGMENT_POW: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
658 case YUV_CONVERSION_FRAGMENT: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
659 glEnable(GL_FRAGMENT_PROGRAM); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
660 break; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
661 } |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
662 } |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
663 |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
664 /** |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
665 * \brief disable the specified YUV conversion |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
666 * \param target texture target for Y, U and V textures (e.g. GL_TEXTURE_2D) |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
667 * \param type type of YUV conversion |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
668 */ |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
669 void inline glDisableYUVConversion(GLenum target, int type) { |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
670 if (type <= 0) return; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
671 switch (type) { |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
672 case YUV_CONVERSION_COMBINERS: |
16582
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
673 ActiveTexture(GL_TEXTURE1); |
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
674 glDisable(target); |
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
675 ActiveTexture(GL_TEXTURE2); |
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
676 glDisable(target); |
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
677 ActiveTexture(GL_TEXTURE0); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
678 glDisable(GL_REGISTER_COMBINERS_NV); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
679 break; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
680 case YUV_CONVERSION_FRAGMENT_LOOKUP: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
681 case YUV_CONVERSION_FRAGMENT_POW: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
682 case YUV_CONVERSION_FRAGMENT: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
683 glDisable(GL_FRAGMENT_PROGRAM); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
684 break; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
685 } |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
686 } |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
687 |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
688 /** |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
689 * \brief draw a texture part at given 2D coordinates |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
690 * \param x screen top coordinate |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
691 * \param y screen left coordinate |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
692 * \param w screen width coordinate |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
693 * \param h screen height coordinate |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
694 * \param tx texture top coordinate in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
695 * \param ty texture left coordinate in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
696 * \param tw texture part width in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
697 * \param th texture part height in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
698 * \param sx width of texture in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
699 * \param sy height of texture in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
700 * \param rect_tex whether this texture uses texture_rectangle extension |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
701 * \param is_yv12 if set, also draw the textures from units 1 and 2 |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
702 */ |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
703 void glDrawTex(GLfloat x, GLfloat y, GLfloat w, GLfloat h, |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
704 GLfloat tx, GLfloat ty, GLfloat tw, GLfloat th, |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
705 int sx, int sy, int rect_tex, int is_yv12) { |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
706 GLfloat tx2 = tx / 2, ty2 = ty / 2, tw2 = tw / 2, th2 = th / 2; |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
707 if (!rect_tex) { |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
708 tx /= sx; ty /= sy; tw /= sx; th /= sy; |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
709 tx2 = tx, ty2 = ty, tw2 = tw, th2 = th; |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
710 } |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
711 glBegin(GL_QUADS); |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
712 glTexCoord2f(tx, ty); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
713 if (is_yv12) { |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
714 MultiTexCoord2f(GL_TEXTURE1, tx2, ty2); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
715 MultiTexCoord2f(GL_TEXTURE2, tx2, ty2); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
716 } |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
717 glVertex2f(x, y); |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
718 glTexCoord2f(tx, ty + th); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
719 if (is_yv12) { |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
720 MultiTexCoord2f(GL_TEXTURE1, tx2, ty2 + th2); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
721 MultiTexCoord2f(GL_TEXTURE2, tx2, ty2 + th2); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
722 } |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
723 glVertex2f(x, y + h); |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
724 glTexCoord2f(tx + tw, ty + th); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
725 if (is_yv12) { |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
726 MultiTexCoord2f(GL_TEXTURE1, tx2 + tw2, ty2 + th2); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
727 MultiTexCoord2f(GL_TEXTURE2, tx2 + tw2, ty2 + th2); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
728 } |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
729 glVertex2f(x + w, y + h); |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
730 glTexCoord2f(tx + tw, ty); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
731 if (is_yv12) { |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
732 MultiTexCoord2f(GL_TEXTURE1, tx2 + tw2, ty2); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
733 MultiTexCoord2f(GL_TEXTURE2, tx2 + tw2, ty2); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
734 } |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
735 glVertex2f(x + w, y); |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
736 glEnd(); |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
737 } |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
738 |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
739 #ifdef GL_WIN32 |
16109
519a307e3ccf
OpenGL fixes for windows and vo_gl.c ported to windows.
reimar
parents:
16099
diff
changeset
|
740 static void *w32gpa(const GLubyte *procName) { |
519a307e3ccf
OpenGL fixes for windows and vo_gl.c ported to windows.
reimar
parents:
16099
diff
changeset
|
741 return wglGetProcAddress(procName); |
519a307e3ccf
OpenGL fixes for windows and vo_gl.c ported to windows.
reimar
parents:
16099
diff
changeset
|
742 } |
519a307e3ccf
OpenGL fixes for windows and vo_gl.c ported to windows.
reimar
parents:
16099
diff
changeset
|
743 |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
744 int setGlWindow(int *vinfo, HGLRC *context, HWND win) |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
745 { |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
746 int new_vinfo; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
747 HDC windc = GetDC(win); |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
748 HGLRC new_context = 0; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
749 int keep_context = 0; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
750 |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
751 // should only be needed when keeping context, but not doing glFinish |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
752 // can cause flickering even when we do not keep it. |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
753 glFinish(); |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
754 new_vinfo = GetPixelFormat(windc); |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
755 if (*context && *vinfo && new_vinfo && *vinfo == new_vinfo) { |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
756 // we can keep the wglContext |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
757 new_context = *context; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
758 keep_context = 1; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
759 } else { |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
760 // create a context |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
761 new_context = wglCreateContext(windc); |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
762 if (!new_context) { |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
763 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not create GL context!\n"); |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
764 return SET_WINDOW_FAILED; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
765 } |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
766 } |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
767 |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
768 // set context |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
769 if (!wglMakeCurrent(windc, new_context)) { |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
770 mp_msg (MSGT_VO, MSGL_FATAL, "[gl] Could not set GL context!\n"); |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
771 if (!keep_context) { |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
772 wglDeleteContext(new_context); |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
773 } |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
774 return SET_WINDOW_FAILED; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
775 } |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
776 |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
777 // set new values |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
778 vo_window = win; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
779 vo_hdc = windc; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
780 { |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
781 RECT rect; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
782 GetClientRect(win, &rect); |
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783 vo_dwidth = rect.right; |
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784 vo_dheight = rect.bottom; |
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785 } |
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786 if (!keep_context) { |
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787 if (*context) |
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788 wglDeleteContext(*context); |
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789 *context = new_context; |
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790 *vinfo = new_vinfo; |
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791 getProcAddress = w32gpa; |
16099 | 792 getFunctions(); |
14142
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793 |
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794 // and inform that reinit is neccessary |
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795 return SET_WINDOW_REINIT; |
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796 } |
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797 return SET_WINDOW_OK; |
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798 } |
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799 |
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800 void releaseGlContext(int *vinfo, HGLRC *context) { |
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801 *vinfo = 0; |
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802 if (*context) { |
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803 wglMakeCurrent(0, 0); |
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804 wglDeleteContext(*context); |
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805 } |
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806 *context = 0; |
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807 } |
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808 #else |
16117 | 809 #ifdef HAVE_LIBDL |
810 #include <dlfcn.h> | |
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811 #endif |
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812 /** |
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813 * \brief find address of a linked function |
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814 * \param s name of function to find |
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815 * \return address of function or NULL if not found |
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816 * |
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817 * Copied from xine |
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818 */ |
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819 static void *getdladdr(const GLubyte *s) { |
16117 | 820 #ifdef HAVE_LIBDL |
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821 #if defined(__sun) || defined(__sgi) |
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822 static void *handle = dlopen(NULL, RTLD_LAZY); |
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823 return dlsym(handle, s); |
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824 #else |
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825 return dlsym(0, s); |
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826 #endif |
16117 | 827 #else |
828 return NULL; | |
829 #endif | |
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830 } |
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831 |
13843 | 832 /** |
14269 | 833 * \brief Returns the XVisualInfo associated with Window win. |
13843 | 834 * \param win Window whose XVisualInfo is returne. |
835 * \return XVisualInfo of the window. Caller must use XFree to free it. | |
836 */ | |
837 static XVisualInfo *getWindowVisualInfo(Window win) { | |
838 XWindowAttributes xw_attr; | |
839 XVisualInfo vinfo_template; | |
840 int tmp; | |
841 XGetWindowAttributes(mDisplay, win, &xw_attr); | |
842 vinfo_template.visualid = XVisualIDFromVisual(xw_attr.visual); | |
843 return XGetVisualInfo(mDisplay, VisualIDMask, &vinfo_template, &tmp); | |
844 } | |
845 | |
846 /** | |
847 * \brief Changes the window in which video is displayed. | |
848 * If possible only transfers the context to the new window, otherwise | |
849 * creates a new one, which must be initialized by the caller. | |
850 * \param vinfo Currently used visual. | |
851 * \param context Currently used context. | |
852 * \param win window that should be used for drawing. | |
853 * \return one of SET_WINDOW_FAILED, SET_WINDOW_OK or SET_WINDOW_REINIT. | |
854 * In case of SET_WINDOW_REINIT the context could not be transfered | |
855 * and the caller must initialize it correctly. | |
856 */ | |
857 int setGlWindow(XVisualInfo **vinfo, GLXContext *context, Window win) | |
858 { | |
859 XVisualInfo *new_vinfo; | |
860 GLXContext new_context = NULL; | |
861 int keep_context = 0; | |
862 | |
863 // should only be needed when keeping context, but not doing glFinish | |
864 // can cause flickering even when we do not keep it. | |
865 glFinish(); | |
866 new_vinfo = getWindowVisualInfo(win); | |
867 if (*context && *vinfo && new_vinfo && | |
868 (*vinfo)->visualid == new_vinfo->visualid) { | |
869 // we can keep the GLXContext | |
870 new_context = *context; | |
871 XFree(new_vinfo); | |
872 new_vinfo = *vinfo; | |
873 keep_context = 1; | |
874 } else { | |
875 // create a context | |
876 new_context = glXCreateContext(mDisplay, new_vinfo, NULL, True); | |
877 if (!new_context) { | |
878 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not create GLX context!\n"); | |
879 XFree(new_vinfo); | |
880 return SET_WINDOW_FAILED; | |
881 } | |
882 } | |
883 | |
884 // set context | |
885 if (!glXMakeCurrent(mDisplay, vo_window, new_context)) { | |
886 mp_msg (MSGT_VO, MSGL_FATAL, "[gl] Could not set GLX context!\n"); | |
887 if (!keep_context) { | |
888 glXDestroyContext (mDisplay, new_context); | |
889 XFree(new_vinfo); | |
890 } | |
891 return SET_WINDOW_FAILED; | |
892 } | |
893 | |
894 // set new values | |
895 vo_window = win; | |
896 { | |
897 Window root; | |
898 int tmp; | |
899 XGetGeometry(mDisplay, vo_window, &root, &tmp, &tmp, | |
900 &vo_dwidth, &vo_dheight, &tmp, &tmp); | |
901 } | |
902 if (!keep_context) { | |
903 if (*context) | |
904 glXDestroyContext(mDisplay, *context); | |
905 *context = new_context; | |
906 if (*vinfo) | |
907 XFree(*vinfo); | |
908 *vinfo = new_vinfo; | |
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909 if (!getProcAddress) |
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910 getProcAddress = getdladdr("glXGetProcAddress"); |
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911 if (!getProcAddress) |
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912 getProcAddress = getdladdr("glXGetProcAddressARB"); |
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913 if (!getProcAddress) |
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914 getProcAddress = getdladdr; |
16099 | 915 getFunctions(); |
13843 | 916 |
917 // and inform that reinit is neccessary | |
918 return SET_WINDOW_REINIT; | |
919 } | |
920 return SET_WINDOW_OK; | |
921 } | |
922 | |
923 /** | |
924 * \brief free the VisualInfo and GLXContext of an OpenGL context. | |
925 */ | |
926 void releaseGlContext(XVisualInfo **vinfo, GLXContext *context) { | |
927 if (*vinfo) | |
928 XFree(*vinfo); | |
929 *vinfo = NULL; | |
930 if (*context) | |
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931 { |
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932 glFinish(); |
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933 glXMakeCurrent(mDisplay, None, NULL); |
13843 | 934 glXDestroyContext(mDisplay, *context); |
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935 } |
13843 | 936 *context = 0; |
937 } | |
938 #endif | |
939 |