Mercurial > mplayer.hg
annotate libvo/gl_common.h @ 28567:a0374525d6ad
Remove unnecessary #ifdef around internal #include.
author | diego |
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date | Sun, 15 Feb 2009 17:38:47 +0000 |
parents | 7681eab10aea |
children | 0f1b5b68af32 |
rev | line source |
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28446
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1 /* |
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2 * This file is part of MPlayer. |
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3 * |
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4 * MPlayer is free software; you can redistribute it and/or modify |
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5 * it under the terms of the GNU General Public License as published by |
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6 * the Free Software Foundation; either version 2 of the License, or |
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7 * (at your option) any later version. |
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8 * |
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9 * MPlayer is distributed in the hope that it will be useful, |
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10 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 * GNU General Public License for more details. |
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13 * |
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14 * You should have received a copy of the GNU General Public License along |
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15 * with MPlayer; if not, write to the Free Software Foundation, Inc., |
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16 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. |
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17 */ |
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18 |
26029 | 19 #ifndef MPLAYER_GL_COMMON_H |
20 #define MPLAYER_GL_COMMON_H | |
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21 |
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22 #include <stdio.h> |
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23 #include <stdint.h> |
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24 |
26203 | 25 #include "config.h" |
13843 | 26 #include "mp_msg.h" |
27 | |
28 #include "video_out.h" | |
29 | |
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30 #ifdef GL_WIN32 |
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31 #include <windows.h> |
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32 #include <GL/gl.h> |
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33 #include "w32_common.h" |
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34 #else |
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35 #include <GL/gl.h> |
13843 | 36 #include <X11/Xlib.h> |
37 #include <GL/glx.h> | |
38 #include "x11_common.h" | |
39 #endif | |
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40 |
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41 // workaround for some gl.h headers |
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42 #ifndef APIENTRY |
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43 #ifdef GLAPIENTRY |
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44 #define APIENTRY GLAPIENTRY |
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45 #elif defined(GL_WIN32) |
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46 #define APIENTRY __stdcall |
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47 #else |
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48 #define APIENTRY |
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49 #endif |
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50 #endif |
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51 |
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52 /** |
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53 * \defgroup glextdefines OpenGL extension defines |
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54 * |
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55 * conditionally define all extension defines used. |
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56 * vendor specific extensions should be marked as such |
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57 * (e.g. _NV), _ARB is not used to ease readability. |
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58 * \{ |
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59 */ |
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60 #ifndef GL_TEXTURE_3D |
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61 #define GL_TEXTURE_3D 0x806F |
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62 #endif |
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63 #ifndef GL_TEXTURE_WRAP_R |
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64 #define GL_TEXTURE_WRAP_R 0x8072 |
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65 #endif |
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66 #ifndef GL_CLAMP_TO_EDGE |
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67 #define GL_CLAMP_TO_EDGE 0x812F |
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68 #endif |
16608 | 69 #ifndef GL_REGISTER_COMBINERS_NV |
70 #define GL_REGISTER_COMBINERS_NV 0x8522 | |
71 #endif | |
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72 #ifndef GL_MAX_GENERAL_COMBINERS_NV |
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73 #define GL_MAX_GENERAL_COMBINERS_NV 0x854D |
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74 #endif |
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75 #ifndef GL_NUM_GENERAL_COMBINERS_NV |
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76 #define GL_NUM_GENERAL_COMBINERS_NV 0x854E |
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77 #endif |
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78 #ifndef GL_CONSTANT_COLOR0_NV |
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79 #define GL_CONSTANT_COLOR0_NV 0x852A |
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80 #endif |
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81 #ifndef GL_CONSTANT_COLOR1_NV |
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82 #define GL_CONSTANT_COLOR1_NV 0x852B |
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83 #endif |
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84 #ifndef GL_COMBINER0_NV |
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85 #define GL_COMBINER0_NV 0x8550 |
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86 #endif |
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87 #ifndef GL_COMBINER1_NV |
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88 #define GL_COMBINER1_NV 0x8551 |
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89 #endif |
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90 #ifndef GL_VARIABLE_A_NV |
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91 #define GL_VARIABLE_A_NV 0x8523 |
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92 #endif |
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93 #ifndef GL_VARIABLE_B_NV |
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94 #define GL_VARIABLE_B_NV 0x8524 |
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95 #endif |
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96 #ifndef GL_VARIABLE_C_NV |
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97 #define GL_VARIABLE_C_NV 0x8525 |
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98 #endif |
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99 #ifndef GL_VARIABLE_D_NV |
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100 #define GL_VARIABLE_D_NV 0x8526 |
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101 #endif |
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102 #ifndef GL_UNSIGNED_INVERT_NV |
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103 #define GL_UNSIGNED_INVERT_NV 0x8537 |
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104 #endif |
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105 #ifndef GL_HALF_BIAS_NORMAL_NV |
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106 #define GL_HALF_BIAS_NORMAL_NV 0x853A |
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107 #endif |
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108 #ifndef GL_SIGNED_IDENTITY_NV |
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109 #define GL_SIGNED_IDENTITY_NV 0x853C |
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110 #endif |
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111 #ifndef GL_SCALE_BY_FOUR_NV |
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112 #define GL_SCALE_BY_FOUR_NV 0x853F |
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113 #endif |
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114 #ifndef GL_DISCARD_NV |
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115 #define GL_DISCARD_NV 0x8530 |
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116 #endif |
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117 #ifndef GL_SPARE0_NV |
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118 #define GL_SPARE0_NV 0x852E |
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119 #endif |
16625 | 120 #ifndef GL_FRAGMENT_SHADER_ATI |
121 #define GL_FRAGMENT_SHADER_ATI 0x8920 | |
122 #endif | |
123 #ifndef GL_NUM_FRAGMENT_REGISTERS_ATI | |
124 #define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E | |
125 #endif | |
126 #ifndef GL_REG_0_ATI | |
127 #define GL_REG_0_ATI 0x8921 | |
128 #endif | |
129 #ifndef GL_REG_1_ATI | |
130 #define GL_REG_1_ATI 0x8922 | |
131 #endif | |
132 #ifndef GL_REG_2_ATI | |
133 #define GL_REG_2_ATI 0x8923 | |
134 #endif | |
135 #ifndef GL_CON_0_ATI | |
136 #define GL_CON_0_ATI 0x8941 | |
137 #endif | |
138 #ifndef GL_CON_1_ATI | |
139 #define GL_CON_1_ATI 0x8942 | |
140 #endif | |
141 #ifndef GL_ADD_ATI | |
142 #define GL_ADD_ATI 0x8963 | |
143 #endif | |
144 #ifndef GL_MUL_ATI | |
145 #define GL_MUL_ATI 0x8964 | |
146 #endif | |
147 #ifndef GL_MAD_ATI | |
148 #define GL_MAD_ATI 0x8968 | |
149 #endif | |
150 #ifndef GL_SWIZZLE_STR_ATI | |
151 #define GL_SWIZZLE_STR_ATI 0x8976 | |
152 #endif | |
153 #ifndef GL_4X_BIT_ATI | |
154 #define GL_4X_BIT_ATI 2 | |
155 #endif | |
156 #ifndef GL_BIAS_BIT_ATI | |
157 #define GL_BIAS_BIT_ATI 8 | |
158 #endif | |
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159 #ifndef GL_MAX_TEXTURE_UNITS |
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160 #define GL_MAX_TEXTURE_UNITS 0x84E2 |
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161 #endif |
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162 #ifndef GL_TEXTURE0 |
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163 #define GL_TEXTURE0 0x84C0 |
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164 #endif |
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165 #ifndef GL_TEXTURE1 |
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166 #define GL_TEXTURE1 0x84C1 |
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167 #endif |
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168 #ifndef GL_TEXTURE2 |
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169 #define GL_TEXTURE2 0x84C2 |
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170 #endif |
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171 #ifndef GL_TEXTURE3 |
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172 #define GL_TEXTURE3 0x84C3 |
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173 #endif |
16099 | 174 #ifndef GL_TEXTURE_RECTANGLE |
175 #define GL_TEXTURE_RECTANGLE 0x84F5 | |
176 #endif | |
177 #ifndef GL_PIXEL_UNPACK_BUFFER | |
178 #define GL_PIXEL_UNPACK_BUFFER 0x88EC | |
179 #endif | |
180 #ifndef GL_STREAM_DRAW | |
181 #define GL_STREAM_DRAW 0x88E0 | |
182 #endif | |
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183 #ifndef GL_DYNAMIC_DRAW |
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184 #define GL_DYNAMIC_DRAW 0x88E8 |
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185 #endif |
16099 | 186 #ifndef GL_WRITE_ONLY |
187 #define GL_WRITE_ONLY 0x88B9 | |
188 #endif | |
16117 | 189 #ifndef GL_BGR |
190 #define GL_BGR 0x80E0 | |
191 #endif | |
192 #ifndef GL_BGRA | |
193 #define GL_BGRA 0x80E1 | |
194 #endif | |
195 #ifndef GL_UNSIGNED_BYTE_3_3_2 | |
196 #define GL_UNSIGNED_BYTE_3_3_2 0x8032 | |
197 #endif | |
198 #ifndef GL_UNSIGNED_BYTE_2_3_3_REV | |
199 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 | |
200 #endif | |
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201 #ifndef GL_UNSIGNED_SHORT_4_4_4_4 |
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202 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 |
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203 #endif |
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204 #ifndef GL_UNSIGNED_SHORT_4_4_4_4_REV |
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205 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 |
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206 #endif |
16117 | 207 #ifndef GL_UNSIGNED_SHORT_5_6_5 |
208 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 | |
209 #endif | |
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210 #ifndef GL_UNSIGNED_INT_8_8_8_8 |
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211 #define GL_UNSIGNED_INT_8_8_8_8 0x8035 |
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212 #endif |
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213 #ifndef GL_UNSIGNED_INT_8_8_8_8_REV |
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214 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 |
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215 #endif |
16117 | 216 #ifndef GL_UNSIGNED_SHORT_5_6_5_REV |
217 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 | |
218 #endif | |
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219 #ifndef GL_UNSIGNED_INT_10_10_10_2 |
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220 #define GL_UNSIGNED_INT_10_10_10_2 0x8036 |
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221 #endif |
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222 #ifndef GL_UNSIGNED_INT_2_10_10_10_REV |
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223 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 |
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224 #endif |
16117 | 225 #ifndef GL_UNSIGNED_SHORT_5_5_5_1 |
226 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 | |
227 #endif | |
228 #ifndef GL_UNSIGNED_SHORT_1_5_5_5_REV | |
229 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 | |
230 #endif | |
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231 #ifndef GL_UNSIGNED_SHORT_8_8 |
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232 #define GL_UNSIGNED_SHORT_8_8 0x85BA |
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233 #endif |
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234 #ifndef GL_UNSIGNED_SHORT_8_8_REV |
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235 #define GL_UNSIGNED_SHORT_8_8_REV 0x85BB |
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236 #endif |
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237 #ifndef GL_YCBCR_MESA |
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238 #define GL_YCBCR_MESA 0x8757 |
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239 #endif |
18961 | 240 #ifndef GL_RGB32F |
241 #define GL_RGB32F 0x8815 | |
242 #endif | |
243 #ifndef GL_FLOAT_RGB32_NV | |
244 #define GL_FLOAT_RGB32_NV 0x8889 | |
245 #endif | |
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246 #ifndef GL_UNPACK_CLIENT_STORAGE_APPLE |
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247 #define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 |
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248 #endif |
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249 #ifndef GL_FRAGMENT_PROGRAM |
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250 #define GL_FRAGMENT_PROGRAM 0x8804 |
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251 #endif |
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252 #ifndef GL_PROGRAM_FORMAT_ASCII |
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253 #define GL_PROGRAM_FORMAT_ASCII 0x8875 |
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254 #endif |
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255 #ifndef GL_PROGRAM_ERROR_POSITION |
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256 #define GL_PROGRAM_ERROR_POSITION 0x864B |
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257 #endif |
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258 #ifndef GL_MAX_TEXTURE_IMAGE_UNITS |
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259 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 |
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260 #endif |
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261 #ifndef GL_PROGRAM_ERROR_STRING |
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262 #define GL_PROGRAM_ERROR_STRING 0x8874 |
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263 #endif |
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264 /** \} */ // end of glextdefines group |
16099 | 265 |
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266 void glAdjustAlignment(int stride); |
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267 |
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268 const char *glValName(GLint value); |
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269 |
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270 int glFindFormat(uint32_t format, int *bpp, GLint *gl_texfmt, |
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271 GLenum *gl_format, GLenum *gl_type); |
16117 | 272 int glFmt2bpp(GLenum format, GLenum type); |
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273 void glCreateClearTex(GLenum target, GLenum fmt, GLenum format, GLenum type, GLint filter, |
16460 | 274 int w, int h, unsigned char val); |
16592 | 275 int glCreatePPMTex(GLenum target, GLenum fmt, GLint filter, |
276 FILE *f, int *width, int *height, int *maxval); | |
16117 | 277 void glUploadTex(GLenum target, GLenum format, GLenum type, |
21201 | 278 const void *dataptr, int stride, |
16117 | 279 int x, int y, int w, int h, int slice); |
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280 void glDrawTex(GLfloat x, GLfloat y, GLfloat w, GLfloat h, |
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281 GLfloat tx, GLfloat ty, GLfloat tw, GLfloat th, |
17220 | 282 int sx, int sy, int rect_tex, int is_yv12, int flip); |
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283 int loadGPUProgram(GLenum target, char *prog); |
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284 |
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285 /** \addtogroup glconversion |
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286 * \{ */ |
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287 //! do not use YUV conversion, this should always stay 0 |
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288 #define YUV_CONVERSION_NONE 0 |
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289 //! use nVidia specific register combiners for YUV conversion |
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290 #define YUV_CONVERSION_COMBINERS 1 |
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291 //! use a fragment program for YUV conversion |
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292 #define YUV_CONVERSION_FRAGMENT 2 |
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293 //! use a fragment program for YUV conversion with gamma using POW |
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294 #define YUV_CONVERSION_FRAGMENT_POW 3 |
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295 //! use a fragment program with additional table lookup for YUV conversion |
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296 #define YUV_CONVERSION_FRAGMENT_LOOKUP 4 |
16625 | 297 //! use ATI specific register combiners ("fragment program") |
298 #define YUV_CONVERSION_COMBINERS_ATI 5 | |
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299 //! use a fragment program with 3D table lookup for YUV conversion |
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300 #define YUV_CONVERSION_FRAGMENT_LOOKUP3D 6 |
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301 //! use normal bilinear scaling for textures |
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302 #define YUV_SCALER_BILIN 0 |
18622 | 303 //! use higher quality bicubic scaling for textures |
304 #define YUV_SCALER_BICUB 1 | |
22491 | 305 //! use cubic scaling in X and normal linear scaling in Y direction |
306 #define YUV_SCALER_BICUB_X 2 | |
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307 //! use cubic scaling without additional lookup texture |
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308 #define YUV_SCALER_BICUB_NOTEX 3 |
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309 #define YUV_SCALER_UNSHARP 4 |
25758 | 310 #define YUV_SCALER_UNSHARP2 5 |
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311 //! mask for conversion type |
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312 #define YUV_CONVERSION_MASK 0xF |
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313 //! mask for scaler type |
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314 #define YUV_SCALER_MASK 0xF |
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315 //! shift value for luminance scaler type |
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316 #define YUV_LUM_SCALER_SHIFT 8 |
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317 //! shift value for chrominance scaler type |
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318 #define YUV_CHROM_SCALER_SHIFT 12 |
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319 //! extract conversion out of type |
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320 #define YUV_CONVERSION(t) (t & YUV_CONVERSION_MASK) |
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321 //! extract luminance scaler out of type |
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322 #define YUV_LUM_SCALER(t) ((t >> YUV_LUM_SCALER_SHIFT) & YUV_SCALER_MASK) |
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323 //! extract chrominance scaler out of type |
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324 #define YUV_CHROM_SCALER(t) ((t >> YUV_CHROM_SCALER_SHIFT) & YUV_SCALER_MASK) |
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325 /** \} */ |
26835 | 326 typedef struct { |
327 GLenum target; | |
328 int type; | |
329 float brightness; | |
330 float contrast; | |
331 float hue; | |
332 float saturation; | |
333 float rgamma; | |
334 float ggamma; | |
335 float bgamma; | |
336 int texw; | |
337 int texh; | |
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338 float filter_strength; |
26835 | 339 } gl_conversion_params_t; |
340 | |
341 void glSetupYUVConversion(gl_conversion_params_t *params); | |
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342 void glEnableYUVConversion(GLenum target, int type); |
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343 void glDisableYUVConversion(GLenum target, int type); |
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344 |
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345 /** \addtogroup glcontext |
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346 * \{ */ |
13843 | 347 //! could not set new window, will continue drawing into the old one. |
348 #define SET_WINDOW_FAILED -1 | |
349 //! new window is set, could even transfer the OpenGL context. | |
350 #define SET_WINDOW_OK 0 | |
351 //! new window is set, but the OpenGL context needs to be reinitialized. | |
352 #define SET_WINDOW_REINIT 1 | |
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353 /** \} */ |
13843 | 354 |
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355 #ifdef GL_WIN32 |
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356 #define vo_border() vo_w32_border() |
17116 | 357 #define vo_check_events() vo_w32_check_events() |
358 #define vo_fullscreen() vo_w32_fullscreen() | |
359 #define vo_ontop() vo_w32_ontop() | |
360 #define vo_uninit() vo_w32_uninit() | |
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361 int setGlWindow(int *vinfo, HGLRC *context, HWND win); |
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362 void releaseGlContext(int *vinfo, HGLRC *context); |
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363 #else |
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364 #define vo_border() vo_x11_border() |
17116 | 365 #define vo_check_events() vo_x11_check_events(mDisplay) |
366 #define vo_fullscreen() vo_x11_fullscreen() | |
367 #define vo_ontop() vo_x11_ontop() | |
368 #define vo_uninit() vo_x11_uninit() | |
13843 | 369 int setGlWindow(XVisualInfo **vinfo, GLXContext *context, Window win); |
13921 | 370 void releaseGlContext(XVisualInfo **vinfo, GLXContext *context); |
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371 #endif |
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372 void swapGlBuffers(void); |
13843 | 373 |
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374 extern void (APIENTRY *GenBuffers)(GLsizei, GLuint *); |
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375 extern void (APIENTRY *DeleteBuffers)(GLsizei, const GLuint *); |
16099 | 376 extern void (APIENTRY *BindBuffer)(GLenum, GLuint); |
377 extern GLvoid* (APIENTRY *MapBuffer)(GLenum, GLenum); | |
378 extern GLboolean (APIENTRY *UnmapBuffer)(GLenum); | |
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OpenGL fixes for windows and vo_gl.c ported to windows.
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379 extern void (APIENTRY *BufferData)(GLenum, intptr_t, const GLvoid *, GLenum); |
16099 | 380 extern void (APIENTRY *CombinerParameterfv)(GLenum, const GLfloat *); |
381 extern void (APIENTRY *CombinerParameteri)(GLenum, GLint); | |
382 extern void (APIENTRY *CombinerInput)(GLenum, GLenum, GLenum, GLenum, GLenum, | |
383 GLenum); | |
384 extern void (APIENTRY *CombinerOutput)(GLenum, GLenum, GLenum, GLenum, GLenum, | |
385 GLenum, GLenum, GLboolean, GLboolean, | |
386 GLboolean); | |
16625 | 387 extern void (APIENTRY *BeginFragmentShader)(void); |
388 extern void (APIENTRY *EndFragmentShader)(void); | |
389 extern void (APIENTRY *SampleMap)(GLuint, GLuint, GLenum); | |
390 extern void (APIENTRY *ColorFragmentOp2)(GLenum, GLuint, GLuint, GLuint, GLuint, | |
391 GLuint, GLuint, GLuint, GLuint, GLuint); | |
392 extern void (APIENTRY *ColorFragmentOp3)(GLenum, GLuint, GLuint, GLuint, GLuint, | |
393 GLuint, GLuint, GLuint, GLuint, GLuint, | |
394 GLuint, GLuint, GLuint); | |
395 extern void (APIENTRY *SetFragmentShaderConstant)(GLuint, const GLfloat *); | |
16099 | 396 extern void (APIENTRY *ActiveTexture)(GLenum); |
397 extern void (APIENTRY *BindTexture)(GLenum, GLuint); | |
398 extern void (APIENTRY *MultiTexCoord2f)(GLenum, GLfloat, GLfloat); | |
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399 extern void (APIENTRY *GenPrograms)(GLsizei, GLuint *); |
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400 extern void (APIENTRY *DeletePrograms)(GLsizei, const GLuint *); |
16099 | 401 extern void (APIENTRY *BindProgram)(GLenum, GLuint); |
402 extern void (APIENTRY *ProgramString)(GLenum, GLenum, GLsizei, const GLvoid *); | |
403 extern void (APIENTRY *ProgramEnvParameter4f)(GLenum, GLuint, GLfloat, GLfloat, | |
404 GLfloat, GLfloat); | |
16270 | 405 extern int (APIENTRY *SwapInterval)(int); |
18578 | 406 extern void (APIENTRY *TexImage3D)(GLenum, GLint, GLenum, GLsizei, GLsizei, |
407 GLsizei, GLint, GLenum, GLenum, const GLvoid *); | |
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408 extern void* (APIENTRY *AllocateMemoryMESA)(void *, int, size_t, float, float, float); |
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409 extern void (APIENTRY *FreeMemoryMESA)(void *, int, void *); |
16099 | 410 |
26029 | 411 #endif /* MPLAYER_GL_COMMON_H */ |