annotate libvo/gl_common.h @ 28567:a0374525d6ad

Remove unnecessary #ifdef around internal #include.
author diego
date Sun, 15 Feb 2009 17:38:47 +0000
parents 7681eab10aea
children 0f1b5b68af32
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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28446
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1 /*
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2 * This file is part of MPlayer.
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3 *
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4 * MPlayer is free software; you can redistribute it and/or modify
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5 * it under the terms of the GNU General Public License as published by
7681eab10aea Add standard license headers, unify header formatting.
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6 * the Free Software Foundation; either version 2 of the License, or
7681eab10aea Add standard license headers, unify header formatting.
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7 * (at your option) any later version.
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8 *
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9 * MPlayer is distributed in the hope that it will be useful,
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10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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12 * GNU General Public License for more details.
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13 *
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14 * You should have received a copy of the GNU General Public License along
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15 * with MPlayer; if not, write to the Free Software Foundation, Inc.,
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16 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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17 */
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18
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19 #ifndef MPLAYER_GL_COMMON_H
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20 #define MPLAYER_GL_COMMON_H
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21
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22 #include <stdio.h>
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23 #include <stdint.h>
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24
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25 #include "config.h"
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26 #include "mp_msg.h"
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27
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28 #include "video_out.h"
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29
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30 #ifdef GL_WIN32
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31 #include <windows.h>
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32 #include <GL/gl.h>
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33 #include "w32_common.h"
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34 #else
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35 #include <GL/gl.h>
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36 #include <X11/Xlib.h>
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37 #include <GL/glx.h>
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38 #include "x11_common.h"
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39 #endif
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40
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41 // workaround for some gl.h headers
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42 #ifndef APIENTRY
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43 #ifdef GLAPIENTRY
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44 #define APIENTRY GLAPIENTRY
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45 #elif defined(GL_WIN32)
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46 #define APIENTRY __stdcall
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47 #else
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48 #define APIENTRY
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49 #endif
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50 #endif
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51
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52 /**
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53 * \defgroup glextdefines OpenGL extension defines
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54 *
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55 * conditionally define all extension defines used.
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56 * vendor specific extensions should be marked as such
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57 * (e.g. _NV), _ARB is not used to ease readability.
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58 * \{
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59 */
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60 #ifndef GL_TEXTURE_3D
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61 #define GL_TEXTURE_3D 0x806F
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62 #endif
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63 #ifndef GL_TEXTURE_WRAP_R
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64 #define GL_TEXTURE_WRAP_R 0x8072
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65 #endif
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66 #ifndef GL_CLAMP_TO_EDGE
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67 #define GL_CLAMP_TO_EDGE 0x812F
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68 #endif
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69 #ifndef GL_REGISTER_COMBINERS_NV
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70 #define GL_REGISTER_COMBINERS_NV 0x8522
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71 #endif
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72 #ifndef GL_MAX_GENERAL_COMBINERS_NV
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73 #define GL_MAX_GENERAL_COMBINERS_NV 0x854D
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74 #endif
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75 #ifndef GL_NUM_GENERAL_COMBINERS_NV
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76 #define GL_NUM_GENERAL_COMBINERS_NV 0x854E
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77 #endif
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78 #ifndef GL_CONSTANT_COLOR0_NV
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79 #define GL_CONSTANT_COLOR0_NV 0x852A
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80 #endif
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81 #ifndef GL_CONSTANT_COLOR1_NV
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82 #define GL_CONSTANT_COLOR1_NV 0x852B
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83 #endif
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84 #ifndef GL_COMBINER0_NV
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85 #define GL_COMBINER0_NV 0x8550
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86 #endif
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87 #ifndef GL_COMBINER1_NV
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88 #define GL_COMBINER1_NV 0x8551
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89 #endif
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90 #ifndef GL_VARIABLE_A_NV
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91 #define GL_VARIABLE_A_NV 0x8523
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92 #endif
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93 #ifndef GL_VARIABLE_B_NV
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94 #define GL_VARIABLE_B_NV 0x8524
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95 #endif
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96 #ifndef GL_VARIABLE_C_NV
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97 #define GL_VARIABLE_C_NV 0x8525
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98 #endif
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99 #ifndef GL_VARIABLE_D_NV
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100 #define GL_VARIABLE_D_NV 0x8526
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101 #endif
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102 #ifndef GL_UNSIGNED_INVERT_NV
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103 #define GL_UNSIGNED_INVERT_NV 0x8537
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104 #endif
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105 #ifndef GL_HALF_BIAS_NORMAL_NV
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106 #define GL_HALF_BIAS_NORMAL_NV 0x853A
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107 #endif
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108 #ifndef GL_SIGNED_IDENTITY_NV
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109 #define GL_SIGNED_IDENTITY_NV 0x853C
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110 #endif
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111 #ifndef GL_SCALE_BY_FOUR_NV
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112 #define GL_SCALE_BY_FOUR_NV 0x853F
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113 #endif
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114 #ifndef GL_DISCARD_NV
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115 #define GL_DISCARD_NV 0x8530
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116 #endif
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117 #ifndef GL_SPARE0_NV
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118 #define GL_SPARE0_NV 0x852E
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119 #endif
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120 #ifndef GL_FRAGMENT_SHADER_ATI
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121 #define GL_FRAGMENT_SHADER_ATI 0x8920
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122 #endif
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123 #ifndef GL_NUM_FRAGMENT_REGISTERS_ATI
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124 #define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
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125 #endif
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126 #ifndef GL_REG_0_ATI
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127 #define GL_REG_0_ATI 0x8921
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128 #endif
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129 #ifndef GL_REG_1_ATI
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130 #define GL_REG_1_ATI 0x8922
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131 #endif
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132 #ifndef GL_REG_2_ATI
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133 #define GL_REG_2_ATI 0x8923
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134 #endif
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135 #ifndef GL_CON_0_ATI
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136 #define GL_CON_0_ATI 0x8941
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137 #endif
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138 #ifndef GL_CON_1_ATI
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139 #define GL_CON_1_ATI 0x8942
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140 #endif
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141 #ifndef GL_ADD_ATI
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142 #define GL_ADD_ATI 0x8963
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143 #endif
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144 #ifndef GL_MUL_ATI
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145 #define GL_MUL_ATI 0x8964
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146 #endif
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147 #ifndef GL_MAD_ATI
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148 #define GL_MAD_ATI 0x8968
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149 #endif
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150 #ifndef GL_SWIZZLE_STR_ATI
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151 #define GL_SWIZZLE_STR_ATI 0x8976
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152 #endif
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153 #ifndef GL_4X_BIT_ATI
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154 #define GL_4X_BIT_ATI 2
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155 #endif
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156 #ifndef GL_BIAS_BIT_ATI
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157 #define GL_BIAS_BIT_ATI 8
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158 #endif
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159 #ifndef GL_MAX_TEXTURE_UNITS
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160 #define GL_MAX_TEXTURE_UNITS 0x84E2
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161 #endif
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162 #ifndef GL_TEXTURE0
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163 #define GL_TEXTURE0 0x84C0
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164 #endif
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165 #ifndef GL_TEXTURE1
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166 #define GL_TEXTURE1 0x84C1
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167 #endif
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168 #ifndef GL_TEXTURE2
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169 #define GL_TEXTURE2 0x84C2
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170 #endif
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171 #ifndef GL_TEXTURE3
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172 #define GL_TEXTURE3 0x84C3
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173 #endif
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174 #ifndef GL_TEXTURE_RECTANGLE
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175 #define GL_TEXTURE_RECTANGLE 0x84F5
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176 #endif
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177 #ifndef GL_PIXEL_UNPACK_BUFFER
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178 #define GL_PIXEL_UNPACK_BUFFER 0x88EC
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179 #endif
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180 #ifndef GL_STREAM_DRAW
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181 #define GL_STREAM_DRAW 0x88E0
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182 #endif
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183 #ifndef GL_DYNAMIC_DRAW
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184 #define GL_DYNAMIC_DRAW 0x88E8
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185 #endif
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186 #ifndef GL_WRITE_ONLY
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187 #define GL_WRITE_ONLY 0x88B9
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188 #endif
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189 #ifndef GL_BGR
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190 #define GL_BGR 0x80E0
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191 #endif
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192 #ifndef GL_BGRA
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193 #define GL_BGRA 0x80E1
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194 #endif
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195 #ifndef GL_UNSIGNED_BYTE_3_3_2
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196 #define GL_UNSIGNED_BYTE_3_3_2 0x8032
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197 #endif
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198 #ifndef GL_UNSIGNED_BYTE_2_3_3_REV
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199 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
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200 #endif
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201 #ifndef GL_UNSIGNED_SHORT_4_4_4_4
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202 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
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203 #endif
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204 #ifndef GL_UNSIGNED_SHORT_4_4_4_4_REV
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205 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
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206 #endif
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207 #ifndef GL_UNSIGNED_SHORT_5_6_5
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208 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
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209 #endif
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210 #ifndef GL_UNSIGNED_INT_8_8_8_8
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211 #define GL_UNSIGNED_INT_8_8_8_8 0x8035
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212 #endif
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213 #ifndef GL_UNSIGNED_INT_8_8_8_8_REV
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214 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
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215 #endif
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216 #ifndef GL_UNSIGNED_SHORT_5_6_5_REV
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217 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
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218 #endif
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219 #ifndef GL_UNSIGNED_INT_10_10_10_2
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220 #define GL_UNSIGNED_INT_10_10_10_2 0x8036
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221 #endif
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222 #ifndef GL_UNSIGNED_INT_2_10_10_10_REV
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223 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
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224 #endif
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225 #ifndef GL_UNSIGNED_SHORT_5_5_5_1
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226 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
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227 #endif
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228 #ifndef GL_UNSIGNED_SHORT_1_5_5_5_REV
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229 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
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230 #endif
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231 #ifndef GL_UNSIGNED_SHORT_8_8
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232 #define GL_UNSIGNED_SHORT_8_8 0x85BA
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233 #endif
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234 #ifndef GL_UNSIGNED_SHORT_8_8_REV
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235 #define GL_UNSIGNED_SHORT_8_8_REV 0x85BB
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236 #endif
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237 #ifndef GL_YCBCR_MESA
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238 #define GL_YCBCR_MESA 0x8757
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239 #endif
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240 #ifndef GL_RGB32F
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241 #define GL_RGB32F 0x8815
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242 #endif
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243 #ifndef GL_FLOAT_RGB32_NV
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244 #define GL_FLOAT_RGB32_NV 0x8889
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245 #endif
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246 #ifndef GL_UNPACK_CLIENT_STORAGE_APPLE
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247 #define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
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248 #endif
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249 #ifndef GL_FRAGMENT_PROGRAM
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250 #define GL_FRAGMENT_PROGRAM 0x8804
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251 #endif
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252 #ifndef GL_PROGRAM_FORMAT_ASCII
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253 #define GL_PROGRAM_FORMAT_ASCII 0x8875
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254 #endif
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255 #ifndef GL_PROGRAM_ERROR_POSITION
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256 #define GL_PROGRAM_ERROR_POSITION 0x864B
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257 #endif
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258 #ifndef GL_MAX_TEXTURE_IMAGE_UNITS
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259 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
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260 #endif
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261 #ifndef GL_PROGRAM_ERROR_STRING
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262 #define GL_PROGRAM_ERROR_STRING 0x8874
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263 #endif
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264 /** \} */ // end of glextdefines group
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265
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266 void glAdjustAlignment(int stride);
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267
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268 const char *glValName(GLint value);
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269
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270 int glFindFormat(uint32_t format, int *bpp, GLint *gl_texfmt,
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271 GLenum *gl_format, GLenum *gl_type);
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272 int glFmt2bpp(GLenum format, GLenum type);
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273 void glCreateClearTex(GLenum target, GLenum fmt, GLenum format, GLenum type, GLint filter,
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274 int w, int h, unsigned char val);
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275 int glCreatePPMTex(GLenum target, GLenum fmt, GLint filter,
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276 FILE *f, int *width, int *height, int *maxval);
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277 void glUploadTex(GLenum target, GLenum format, GLenum type,
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278 const void *dataptr, int stride,
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279 int x, int y, int w, int h, int slice);
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280 void glDrawTex(GLfloat x, GLfloat y, GLfloat w, GLfloat h,
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281 GLfloat tx, GLfloat ty, GLfloat tw, GLfloat th,
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282 int sx, int sy, int rect_tex, int is_yv12, int flip);
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283 int loadGPUProgram(GLenum target, char *prog);
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284
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285 /** \addtogroup glconversion
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286 * \{ */
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287 //! do not use YUV conversion, this should always stay 0
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288 #define YUV_CONVERSION_NONE 0
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289 //! use nVidia specific register combiners for YUV conversion
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290 #define YUV_CONVERSION_COMBINERS 1
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291 //! use a fragment program for YUV conversion
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292 #define YUV_CONVERSION_FRAGMENT 2
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293 //! use a fragment program for YUV conversion with gamma using POW
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294 #define YUV_CONVERSION_FRAGMENT_POW 3
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295 //! use a fragment program with additional table lookup for YUV conversion
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296 #define YUV_CONVERSION_FRAGMENT_LOOKUP 4
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297 //! use ATI specific register combiners ("fragment program")
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298 #define YUV_CONVERSION_COMBINERS_ATI 5
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299 //! use a fragment program with 3D table lookup for YUV conversion
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300 #define YUV_CONVERSION_FRAGMENT_LOOKUP3D 6
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301 //! use normal bilinear scaling for textures
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302 #define YUV_SCALER_BILIN 0
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303 //! use higher quality bicubic scaling for textures
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304 #define YUV_SCALER_BICUB 1
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305 //! use cubic scaling in X and normal linear scaling in Y direction
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306 #define YUV_SCALER_BICUB_X 2
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307 //! use cubic scaling without additional lookup texture
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308 #define YUV_SCALER_BICUB_NOTEX 3
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309 #define YUV_SCALER_UNSHARP 4
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310 #define YUV_SCALER_UNSHARP2 5
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311 //! mask for conversion type
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312 #define YUV_CONVERSION_MASK 0xF
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313 //! mask for scaler type
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314 #define YUV_SCALER_MASK 0xF
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315 //! shift value for luminance scaler type
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316 #define YUV_LUM_SCALER_SHIFT 8
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317 //! shift value for chrominance scaler type
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318 #define YUV_CHROM_SCALER_SHIFT 12
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319 //! extract conversion out of type
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320 #define YUV_CONVERSION(t) (t & YUV_CONVERSION_MASK)
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321 //! extract luminance scaler out of type
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322 #define YUV_LUM_SCALER(t) ((t >> YUV_LUM_SCALER_SHIFT) & YUV_SCALER_MASK)
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323 //! extract chrominance scaler out of type
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324 #define YUV_CHROM_SCALER(t) ((t >> YUV_CHROM_SCALER_SHIFT) & YUV_SCALER_MASK)
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325 /** \} */
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326 typedef struct {
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327 GLenum target;
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328 int type;
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329 float brightness;
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330 float contrast;
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331 float hue;
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332 float saturation;
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333 float rgamma;
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334 float ggamma;
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335 float bgamma;
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336 int texw;
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337 int texh;
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338 float filter_strength;
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339 } gl_conversion_params_t;
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340
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341 void glSetupYUVConversion(gl_conversion_params_t *params);
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342 void glEnableYUVConversion(GLenum target, int type);
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343 void glDisableYUVConversion(GLenum target, int type);
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344
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345 /** \addtogroup glcontext
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346 * \{ */
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347 //! could not set new window, will continue drawing into the old one.
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348 #define SET_WINDOW_FAILED -1
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349 //! new window is set, could even transfer the OpenGL context.
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350 #define SET_WINDOW_OK 0
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351 //! new window is set, but the OpenGL context needs to be reinitialized.
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352 #define SET_WINDOW_REINIT 1
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353 /** \} */
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354
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355 #ifdef GL_WIN32
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356 #define vo_border() vo_w32_border()
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357 #define vo_check_events() vo_w32_check_events()
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358 #define vo_fullscreen() vo_w32_fullscreen()
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359 #define vo_ontop() vo_w32_ontop()
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360 #define vo_uninit() vo_w32_uninit()
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361 int setGlWindow(int *vinfo, HGLRC *context, HWND win);
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362 void releaseGlContext(int *vinfo, HGLRC *context);
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363 #else
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364 #define vo_border() vo_x11_border()
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365 #define vo_check_events() vo_x11_check_events(mDisplay)
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366 #define vo_fullscreen() vo_x11_fullscreen()
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367 #define vo_ontop() vo_x11_ontop()
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368 #define vo_uninit() vo_x11_uninit()
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369 int setGlWindow(XVisualInfo **vinfo, GLXContext *context, Window win);
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370 void releaseGlContext(XVisualInfo **vinfo, GLXContext *context);
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371 #endif
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372 void swapGlBuffers(void);
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373
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374 extern void (APIENTRY *GenBuffers)(GLsizei, GLuint *);
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375 extern void (APIENTRY *DeleteBuffers)(GLsizei, const GLuint *);
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376 extern void (APIENTRY *BindBuffer)(GLenum, GLuint);
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377 extern GLvoid* (APIENTRY *MapBuffer)(GLenum, GLenum);
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378 extern GLboolean (APIENTRY *UnmapBuffer)(GLenum);
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379 extern void (APIENTRY *BufferData)(GLenum, intptr_t, const GLvoid *, GLenum);
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380 extern void (APIENTRY *CombinerParameterfv)(GLenum, const GLfloat *);
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381 extern void (APIENTRY *CombinerParameteri)(GLenum, GLint);
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382 extern void (APIENTRY *CombinerInput)(GLenum, GLenum, GLenum, GLenum, GLenum,
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383 GLenum);
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384 extern void (APIENTRY *CombinerOutput)(GLenum, GLenum, GLenum, GLenum, GLenum,
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385 GLenum, GLenum, GLboolean, GLboolean,
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386 GLboolean);
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387 extern void (APIENTRY *BeginFragmentShader)(void);
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388 extern void (APIENTRY *EndFragmentShader)(void);
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389 extern void (APIENTRY *SampleMap)(GLuint, GLuint, GLenum);
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390 extern void (APIENTRY *ColorFragmentOp2)(GLenum, GLuint, GLuint, GLuint, GLuint,
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391 GLuint, GLuint, GLuint, GLuint, GLuint);
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392 extern void (APIENTRY *ColorFragmentOp3)(GLenum, GLuint, GLuint, GLuint, GLuint,
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393 GLuint, GLuint, GLuint, GLuint, GLuint,
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394 GLuint, GLuint, GLuint);
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395 extern void (APIENTRY *SetFragmentShaderConstant)(GLuint, const GLfloat *);
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396 extern void (APIENTRY *ActiveTexture)(GLenum);
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397 extern void (APIENTRY *BindTexture)(GLenum, GLuint);
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398 extern void (APIENTRY *MultiTexCoord2f)(GLenum, GLfloat, GLfloat);
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399 extern void (APIENTRY *GenPrograms)(GLsizei, GLuint *);
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400 extern void (APIENTRY *DeletePrograms)(GLsizei, const GLuint *);
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401 extern void (APIENTRY *BindProgram)(GLenum, GLuint);
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402 extern void (APIENTRY *ProgramString)(GLenum, GLenum, GLsizei, const GLvoid *);
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403 extern void (APIENTRY *ProgramEnvParameter4f)(GLenum, GLuint, GLfloat, GLfloat,
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404 GLfloat, GLfloat);
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405 extern int (APIENTRY *SwapInterval)(int);
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406 extern void (APIENTRY *TexImage3D)(GLenum, GLint, GLenum, GLsizei, GLsizei,
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407 GLsizei, GLint, GLenum, GLenum, const GLvoid *);
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408 extern void* (APIENTRY *AllocateMemoryMESA)(void *, int, size_t, float, float, float);
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409 extern void (APIENTRY *FreeMemoryMESA)(void *, int, void *);
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410
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411 #endif /* MPLAYER_GL_COMMON_H */