Mercurial > mplayer.hg
annotate libvo/gl_common.h @ 34271:abe845d0691f
caca: support mouse events and more keys.
Patch by Paul B. Mahol [onemda gmail com].
author | reimar |
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date | Wed, 23 Nov 2011 23:57:37 +0000 |
parents | a93891202051 |
children | f8c523d09e5e |
rev | line source |
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1 /* |
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2 * This file is part of MPlayer. |
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3 * |
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4 * MPlayer is free software; you can redistribute it and/or modify |
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5 * it under the terms of the GNU General Public License as published by |
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6 * the Free Software Foundation; either version 2 of the License, or |
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7 * (at your option) any later version. |
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8 * |
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9 * MPlayer is distributed in the hope that it will be useful, |
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10 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 * GNU General Public License for more details. |
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13 * |
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14 * You should have received a copy of the GNU General Public License along |
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15 * with MPlayer; if not, write to the Free Software Foundation, Inc., |
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16 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. |
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17 * |
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18 * You can alternatively redistribute this file and/or |
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19 * modify it under the terms of the GNU Lesser General Public |
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20 * License as published by the Free Software Foundation; either |
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21 * version 2.1 of the License, or (at your option) any later version. |
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22 */ |
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23 |
26029 | 24 #ifndef MPLAYER_GL_COMMON_H |
25 #define MPLAYER_GL_COMMON_H | |
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26 |
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27 #include <stdio.h> |
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28 #include <stdint.h> |
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29 |
26203 | 30 #include "config.h" |
13843 | 31 #include "video_out.h" |
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32 #include "csputils.h" |
13843 | 33 |
30023 | 34 #ifdef CONFIG_GL_WIN32 |
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35 #include <windows.h> |
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36 #include "w32_common.h" |
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37 #endif |
30023 | 38 #ifdef CONFIG_GL_X11 |
13843 | 39 #include <X11/Xlib.h> |
40 #include <GL/glx.h> | |
41 #include "x11_common.h" | |
42 #endif | |
31028 | 43 #include <GL/gl.h> |
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44 |
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45 // workaround for some gl.h headers |
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46 #ifndef GLAPIENTRY |
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47 #ifdef APIENTRY |
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48 #define GLAPIENTRY APIENTRY |
30023 | 49 #elif defined(CONFIG_GL_WIN32) |
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50 #define GLAPIENTRY __stdcall |
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51 #else |
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52 #define GLAPIENTRY |
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53 #endif |
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54 #endif |
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55 |
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56 /** |
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57 * \defgroup glextdefines OpenGL extension defines |
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58 * |
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59 * conditionally define all extension defines used. |
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60 * vendor specific extensions should be marked as such |
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61 * (e.g. _NV), _ARB is not used to ease readability. |
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62 * \{ |
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63 */ |
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64 #ifndef GL_TEXTURE_3D |
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65 #define GL_TEXTURE_3D 0x806F |
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66 #endif |
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67 #ifndef GL_TEXTURE_WRAP_R |
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68 #define GL_TEXTURE_WRAP_R 0x8072 |
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69 #endif |
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70 #ifndef GL_CLAMP_TO_EDGE |
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71 #define GL_CLAMP_TO_EDGE 0x812F |
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72 #endif |
30032 | 73 #ifndef GL_GENERATE_MIPMAP |
74 #define GL_GENERATE_MIPMAP 0x8191 | |
75 #endif | |
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76 #ifndef GL_TEXT_FRAGMENT_SHADER_ATI |
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77 #define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 |
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78 #endif |
16608 | 79 #ifndef GL_REGISTER_COMBINERS_NV |
80 #define GL_REGISTER_COMBINERS_NV 0x8522 | |
81 #endif | |
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82 #ifndef GL_MAX_GENERAL_COMBINERS_NV |
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83 #define GL_MAX_GENERAL_COMBINERS_NV 0x854D |
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84 #endif |
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85 #ifndef GL_NUM_GENERAL_COMBINERS_NV |
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86 #define GL_NUM_GENERAL_COMBINERS_NV 0x854E |
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87 #endif |
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88 #ifndef GL_CONSTANT_COLOR0_NV |
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89 #define GL_CONSTANT_COLOR0_NV 0x852A |
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90 #endif |
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91 #ifndef GL_CONSTANT_COLOR1_NV |
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92 #define GL_CONSTANT_COLOR1_NV 0x852B |
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93 #endif |
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94 #ifndef GL_COMBINER0_NV |
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95 #define GL_COMBINER0_NV 0x8550 |
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96 #endif |
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97 #ifndef GL_COMBINER1_NV |
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98 #define GL_COMBINER1_NV 0x8551 |
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99 #endif |
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100 #ifndef GL_VARIABLE_A_NV |
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101 #define GL_VARIABLE_A_NV 0x8523 |
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102 #endif |
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103 #ifndef GL_VARIABLE_B_NV |
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104 #define GL_VARIABLE_B_NV 0x8524 |
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105 #endif |
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106 #ifndef GL_VARIABLE_C_NV |
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107 #define GL_VARIABLE_C_NV 0x8525 |
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108 #endif |
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109 #ifndef GL_VARIABLE_D_NV |
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110 #define GL_VARIABLE_D_NV 0x8526 |
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111 #endif |
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112 #ifndef GL_UNSIGNED_INVERT_NV |
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113 #define GL_UNSIGNED_INVERT_NV 0x8537 |
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114 #endif |
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115 #ifndef GL_HALF_BIAS_NORMAL_NV |
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116 #define GL_HALF_BIAS_NORMAL_NV 0x853A |
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117 #endif |
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118 #ifndef GL_SIGNED_IDENTITY_NV |
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119 #define GL_SIGNED_IDENTITY_NV 0x853C |
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120 #endif |
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121 #ifndef GL_SCALE_BY_FOUR_NV |
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122 #define GL_SCALE_BY_FOUR_NV 0x853F |
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123 #endif |
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124 #ifndef GL_DISCARD_NV |
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125 #define GL_DISCARD_NV 0x8530 |
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126 #endif |
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127 #ifndef GL_SPARE0_NV |
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128 #define GL_SPARE0_NV 0x852E |
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129 #endif |
16625 | 130 #ifndef GL_FRAGMENT_SHADER_ATI |
131 #define GL_FRAGMENT_SHADER_ATI 0x8920 | |
132 #endif | |
133 #ifndef GL_NUM_FRAGMENT_REGISTERS_ATI | |
134 #define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E | |
135 #endif | |
136 #ifndef GL_REG_0_ATI | |
137 #define GL_REG_0_ATI 0x8921 | |
138 #endif | |
139 #ifndef GL_REG_1_ATI | |
140 #define GL_REG_1_ATI 0x8922 | |
141 #endif | |
142 #ifndef GL_REG_2_ATI | |
143 #define GL_REG_2_ATI 0x8923 | |
144 #endif | |
145 #ifndef GL_CON_0_ATI | |
146 #define GL_CON_0_ATI 0x8941 | |
147 #endif | |
148 #ifndef GL_CON_1_ATI | |
149 #define GL_CON_1_ATI 0x8942 | |
150 #endif | |
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151 #ifndef GL_CON_2_ATI |
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152 #define GL_CON_2_ATI 0x8943 |
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153 #endif |
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154 #ifndef GL_CON_3_ATI |
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155 #define GL_CON_3_ATI 0x8944 |
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156 #endif |
16625 | 157 #ifndef GL_ADD_ATI |
158 #define GL_ADD_ATI 0x8963 | |
159 #endif | |
160 #ifndef GL_MUL_ATI | |
161 #define GL_MUL_ATI 0x8964 | |
162 #endif | |
163 #ifndef GL_MAD_ATI | |
164 #define GL_MAD_ATI 0x8968 | |
165 #endif | |
166 #ifndef GL_SWIZZLE_STR_ATI | |
167 #define GL_SWIZZLE_STR_ATI 0x8976 | |
168 #endif | |
169 #ifndef GL_4X_BIT_ATI | |
170 #define GL_4X_BIT_ATI 2 | |
171 #endif | |
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172 #ifndef GL_8X_BIT_ATI |
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173 #define GL_8X_BIT_ATI 4 |
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174 #endif |
16625 | 175 #ifndef GL_BIAS_BIT_ATI |
176 #define GL_BIAS_BIT_ATI 8 | |
177 #endif | |
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178 #ifndef GL_MAX_TEXTURE_UNITS |
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179 #define GL_MAX_TEXTURE_UNITS 0x84E2 |
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180 #endif |
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181 #ifndef GL_TEXTURE0 |
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182 #define GL_TEXTURE0 0x84C0 |
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183 #endif |
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184 #ifndef GL_TEXTURE1 |
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185 #define GL_TEXTURE1 0x84C1 |
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186 #endif |
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187 #ifndef GL_TEXTURE2 |
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188 #define GL_TEXTURE2 0x84C2 |
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189 #endif |
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190 #ifndef GL_TEXTURE3 |
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191 #define GL_TEXTURE3 0x84C3 |
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192 #endif |
16099 | 193 #ifndef GL_TEXTURE_RECTANGLE |
194 #define GL_TEXTURE_RECTANGLE 0x84F5 | |
195 #endif | |
196 #ifndef GL_PIXEL_UNPACK_BUFFER | |
197 #define GL_PIXEL_UNPACK_BUFFER 0x88EC | |
198 #endif | |
199 #ifndef GL_STREAM_DRAW | |
200 #define GL_STREAM_DRAW 0x88E0 | |
201 #endif | |
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202 #ifndef GL_DYNAMIC_DRAW |
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203 #define GL_DYNAMIC_DRAW 0x88E8 |
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204 #endif |
16099 | 205 #ifndef GL_WRITE_ONLY |
206 #define GL_WRITE_ONLY 0x88B9 | |
207 #endif | |
16117 | 208 #ifndef GL_BGR |
209 #define GL_BGR 0x80E0 | |
210 #endif | |
211 #ifndef GL_BGRA | |
212 #define GL_BGRA 0x80E1 | |
213 #endif | |
214 #ifndef GL_UNSIGNED_BYTE_3_3_2 | |
215 #define GL_UNSIGNED_BYTE_3_3_2 0x8032 | |
216 #endif | |
217 #ifndef GL_UNSIGNED_BYTE_2_3_3_REV | |
218 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 | |
219 #endif | |
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220 #ifndef GL_UNSIGNED_SHORT_4_4_4_4 |
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221 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 |
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222 #endif |
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223 #ifndef GL_UNSIGNED_SHORT_4_4_4_4_REV |
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224 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 |
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225 #endif |
16117 | 226 #ifndef GL_UNSIGNED_SHORT_5_6_5 |
227 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 | |
228 #endif | |
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229 #ifndef GL_UNSIGNED_INT_8_8_8_8 |
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230 #define GL_UNSIGNED_INT_8_8_8_8 0x8035 |
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231 #endif |
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232 #ifndef GL_UNSIGNED_INT_8_8_8_8_REV |
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233 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 |
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234 #endif |
16117 | 235 #ifndef GL_UNSIGNED_SHORT_5_6_5_REV |
236 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 | |
237 #endif | |
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238 #ifndef GL_UNSIGNED_INT_10_10_10_2 |
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239 #define GL_UNSIGNED_INT_10_10_10_2 0x8036 |
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240 #endif |
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241 #ifndef GL_UNSIGNED_INT_2_10_10_10_REV |
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242 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 |
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243 #endif |
16117 | 244 #ifndef GL_UNSIGNED_SHORT_5_5_5_1 |
245 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 | |
246 #endif | |
247 #ifndef GL_UNSIGNED_SHORT_1_5_5_5_REV | |
248 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 | |
249 #endif | |
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250 #ifndef GL_UNSIGNED_SHORT_8_8 |
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251 #define GL_UNSIGNED_SHORT_8_8 0x85BA |
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252 #endif |
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253 #ifndef GL_UNSIGNED_SHORT_8_8_REV |
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254 #define GL_UNSIGNED_SHORT_8_8_REV 0x85BB |
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255 #endif |
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256 #ifndef GL_YCBCR_MESA |
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257 #define GL_YCBCR_MESA 0x8757 |
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258 #endif |
18961 | 259 #ifndef GL_RGB32F |
260 #define GL_RGB32F 0x8815 | |
261 #endif | |
262 #ifndef GL_FLOAT_RGB32_NV | |
263 #define GL_FLOAT_RGB32_NV 0x8889 | |
264 #endif | |
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265 #ifndef GL_LUMINANCE16 |
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266 #define GL_LUMINANCE16 0x8042 |
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267 #endif |
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268 #ifndef GL_UNPACK_CLIENT_STORAGE_APPLE |
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269 #define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 |
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270 #endif |
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271 #ifndef GL_FRAGMENT_PROGRAM |
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272 #define GL_FRAGMENT_PROGRAM 0x8804 |
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273 #endif |
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274 #ifndef GL_PROGRAM_FORMAT_ASCII |
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275 #define GL_PROGRAM_FORMAT_ASCII 0x8875 |
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276 #endif |
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277 #ifndef GL_PROGRAM_ERROR_POSITION |
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278 #define GL_PROGRAM_ERROR_POSITION 0x864B |
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279 #endif |
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280 #ifndef GL_MAX_TEXTURE_IMAGE_UNITS |
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281 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 |
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282 #endif |
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283 #ifndef GL_PROGRAM_ERROR_STRING |
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284 #define GL_PROGRAM_ERROR_STRING 0x8874 |
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285 #endif |
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286 /** \} */ // end of glextdefines group |
16099 | 287 |
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288 void glAdjustAlignment(int stride); |
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289 |
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290 const char *glValName(GLint value); |
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291 |
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292 int glFindFormat(uint32_t format, int *bpp, GLint *gl_texfmt, |
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293 GLenum *gl_format, GLenum *gl_type); |
16117 | 294 int glFmt2bpp(GLenum format, GLenum type); |
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295 void glCreateClearTex(GLenum target, GLenum fmt, GLenum format, GLenum type, GLint filter, |
16460 | 296 int w, int h, unsigned char val); |
16592 | 297 int glCreatePPMTex(GLenum target, GLenum fmt, GLint filter, |
298 FILE *f, int *width, int *height, int *maxval); | |
16117 | 299 void glUploadTex(GLenum target, GLenum format, GLenum type, |
21201 | 300 const void *dataptr, int stride, |
16117 | 301 int x, int y, int w, int h, int slice); |
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302 void glDrawTex(GLfloat x, GLfloat y, GLfloat w, GLfloat h, |
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303 GLfloat tx, GLfloat ty, GLfloat tw, GLfloat th, |
17220 | 304 int sx, int sy, int rect_tex, int is_yv12, int flip); |
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305 int loadGPUProgram(GLenum target, char *prog); |
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306 |
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307 /** \addtogroup glconversion |
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308 * \{ */ |
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309 //! do not use YUV conversion, this should always stay 0 |
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310 #define YUV_CONVERSION_NONE 0 |
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311 //! use nVidia specific register combiners for YUV conversion |
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312 #define YUV_CONVERSION_COMBINERS 1 |
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313 //! use a fragment program for YUV conversion |
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314 #define YUV_CONVERSION_FRAGMENT 2 |
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315 //! use a fragment program for YUV conversion with gamma using POW |
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316 #define YUV_CONVERSION_FRAGMENT_POW 3 |
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317 //! use a fragment program with additional table lookup for YUV conversion |
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318 #define YUV_CONVERSION_FRAGMENT_LOOKUP 4 |
16625 | 319 //! use ATI specific register combiners ("fragment program") |
320 #define YUV_CONVERSION_COMBINERS_ATI 5 | |
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321 //! use a fragment program with 3D table lookup for YUV conversion |
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322 #define YUV_CONVERSION_FRAGMENT_LOOKUP3D 6 |
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323 //! use ATI specific "text" register combiners ("fragment program") |
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324 #define YUV_CONVERSION_TEXT_FRAGMENT 7 |
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325 //! use normal bilinear scaling for textures |
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326 #define YUV_SCALER_BILIN 0 |
18622 | 327 //! use higher quality bicubic scaling for textures |
328 #define YUV_SCALER_BICUB 1 | |
22491 | 329 //! use cubic scaling in X and normal linear scaling in Y direction |
330 #define YUV_SCALER_BICUB_X 2 | |
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331 //! use cubic scaling without additional lookup texture |
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332 #define YUV_SCALER_BICUB_NOTEX 3 |
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333 #define YUV_SCALER_UNSHARP 4 |
25758 | 334 #define YUV_SCALER_UNSHARP2 5 |
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335 //! mask for conversion type |
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336 #define YUV_CONVERSION_MASK 0xF |
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337 //! mask for scaler type |
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338 #define YUV_SCALER_MASK 0xF |
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339 //! shift value for luminance scaler type |
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340 #define YUV_LUM_SCALER_SHIFT 8 |
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341 //! shift value for chrominance scaler type |
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342 #define YUV_CHROM_SCALER_SHIFT 12 |
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343 //! extract conversion out of type |
31675 | 344 #define YUV_CONVERSION(t) ((t) & YUV_CONVERSION_MASK) |
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345 //! extract luminance scaler out of type |
31675 | 346 #define YUV_LUM_SCALER(t) (((t) >> YUV_LUM_SCALER_SHIFT) & YUV_SCALER_MASK) |
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347 //! extract chrominance scaler out of type |
31675 | 348 #define YUV_CHROM_SCALER(t) (((t) >> YUV_CHROM_SCALER_SHIFT) & YUV_SCALER_MASK) |
31676
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349 #define SET_YUV_CONVERSION(c) ((c) & YUV_CONVERSION_MASK) |
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350 #define SET_YUV_LUM_SCALER(s) (((s) & YUV_SCALER_MASK) << YUV_LUM_SCALER_SHIFT) |
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351 #define SET_YUV_CHROM_SCALER(s) (((s) & YUV_SCALER_MASK) << YUV_CHROM_SCALER_SHIFT) |
33414 | 352 //! returns whether the yuv conversion supports large brightness range etc. |
353 static inline int glYUVLargeRange(int conv) | |
354 { | |
355 switch (conv) | |
356 { | |
357 case YUV_CONVERSION_NONE: | |
358 case YUV_CONVERSION_COMBINERS: | |
359 case YUV_CONVERSION_COMBINERS_ATI: | |
360 case YUV_CONVERSION_FRAGMENT_LOOKUP3D: | |
361 case YUV_CONVERSION_TEXT_FRAGMENT: | |
362 return 0; | |
363 } | |
364 return 1; | |
365 } | |
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366 /** \} */ |
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367 |
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368 typedef struct { |
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369 GLenum target; |
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370 int type; |
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371 struct mp_csp_params csp_params; |
26835 | 372 int texw; |
373 int texh; | |
30097 | 374 int chrom_texw; |
375 int chrom_texh; | |
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376 float filter_strength; |
33927 | 377 float noise_strength; |
26835 | 378 } gl_conversion_params_t; |
379 | |
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380 int glAutodetectYUVConversion(void); |
26835 | 381 void glSetupYUVConversion(gl_conversion_params_t *params); |
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382 void glEnableYUVConversion(GLenum target, int type); |
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383 void glDisableYUVConversion(GLenum target, int type); |
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384 |
31567 | 385 #define GL_3D_RED_CYAN 1 |
386 #define GL_3D_GREEN_MAGENTA 2 | |
387 #define GL_3D_QUADBUFFER 3 | |
388 | |
389 void glEnable3DLeft(int type); | |
390 void glEnable3DRight(int type); | |
391 void glDisable3D(int type); | |
392 | |
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393 /** \addtogroup glcontext |
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394 * \{ */ |
13843 | 395 //! could not set new window, will continue drawing into the old one. |
396 #define SET_WINDOW_FAILED -1 | |
397 //! new window is set, could even transfer the OpenGL context. | |
398 #define SET_WINDOW_OK 0 | |
399 //! new window is set, but the OpenGL context needs to be reinitialized. | |
400 #define SET_WINDOW_REINIT 1 | |
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401 /** \} */ |
13843 | 402 |
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403 enum MPGLType { |
31044 | 404 GLTYPE_AUTO, |
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405 GLTYPE_W32, |
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406 GLTYPE_X11, |
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407 GLTYPE_SDL, |
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408 }; |
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409 |
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410 typedef struct MPGLContext { |
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411 enum MPGLType type; |
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412 union { |
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413 int w32; |
30023 | 414 #ifdef CONFIG_GL_X11 |
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415 XVisualInfo *x11; |
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416 #endif |
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417 } vinfo; |
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418 union { |
30023 | 419 #ifdef CONFIG_GL_WIN32 |
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420 HGLRC w32; |
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421 #endif |
30023 | 422 #ifdef CONFIG_GL_X11 |
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423 GLXContext x11; |
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424 #endif |
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425 } context; |
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426 int (*setGlWindow)(struct MPGLContext *); |
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427 void (*releaseGlContext)(struct MPGLContext *); |
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428 void (*swapGlBuffers)(struct MPGLContext *); |
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429 void (*update_xinerama_info)(void); |
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430 void (*border)(void); |
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431 int (*check_events)(void); |
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432 void (*fullscreen)(void); |
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433 void (*ontop)(void); |
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434 } MPGLContext; |
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435 |
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436 int init_mpglcontext(MPGLContext *ctx, enum MPGLType type); |
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437 void uninit_mpglcontext(MPGLContext *ctx); |
13843 | 438 |
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439 extern void (GLAPIENTRY *mpglBegin)(GLenum); |
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440 extern void (GLAPIENTRY *mpglEnd)(void); |
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441 extern void (GLAPIENTRY *mpglViewport)(GLint, GLint, GLsizei, GLsizei); |
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442 extern void (GLAPIENTRY *mpglMatrixMode)(GLenum); |
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443 extern void (GLAPIENTRY *mpglLoadIdentity)(void); |
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444 extern void (GLAPIENTRY *mpglTranslated)(double, double, double); |
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445 extern void (GLAPIENTRY *mpglScaled)(double, double, double); |
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446 extern void (GLAPIENTRY *mpglOrtho)(double, double, double, double, double, double); |
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447 extern void (GLAPIENTRY *mpglFrustum)(double, double, double, double, double, double); |
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448 extern void (GLAPIENTRY *mpglPushMatrix)(void); |
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449 extern void (GLAPIENTRY *mpglPopMatrix)(void); |
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450 extern void (GLAPIENTRY *mpglClear)(GLbitfield); |
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451 extern GLuint (GLAPIENTRY *mpglGenLists)(GLsizei); |
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452 extern void (GLAPIENTRY *mpglDeleteLists)(GLuint, GLsizei); |
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453 extern void (GLAPIENTRY *mpglNewList)(GLuint, GLenum); |
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454 extern void (GLAPIENTRY *mpglEndList)(void); |
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455 extern void (GLAPIENTRY *mpglCallList)(GLuint); |
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456 extern void (GLAPIENTRY *mpglCallLists)(GLsizei, GLenum, const GLvoid *); |
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457 extern void (GLAPIENTRY *mpglGenTextures)(GLsizei, GLuint *); |
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458 extern void (GLAPIENTRY *mpglDeleteTextures)(GLsizei, const GLuint *); |
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459 extern void (GLAPIENTRY *mpglTexEnvf)(GLenum, GLenum, GLfloat); |
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460 extern void (GLAPIENTRY *mpglTexEnvi)(GLenum, GLenum, GLint); |
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461 extern void (GLAPIENTRY *mpglColor4ub)(GLubyte, GLubyte, GLubyte, GLubyte); |
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462 extern void (GLAPIENTRY *mpglColor4f)(GLfloat, GLfloat, GLfloat, GLfloat); |
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463 extern void (GLAPIENTRY *mpglClearColor)(GLclampf, GLclampf, GLclampf, GLclampf); |
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464 extern void (GLAPIENTRY *mpglClearDepth)(GLclampd); |
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465 extern void (GLAPIENTRY *mpglDepthFunc)(GLenum); |
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466 extern void (GLAPIENTRY *mpglEnable)(GLenum); |
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467 extern void (GLAPIENTRY *mpglDisable)(GLenum); |
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468 extern const GLubyte *(GLAPIENTRY *mpglGetString)(GLenum); |
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469 extern void (GLAPIENTRY *mpglDrawBuffer)(GLenum); |
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470 extern void (GLAPIENTRY *mpglDepthMask)(GLboolean); |
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471 extern void (GLAPIENTRY *mpglBlendFunc)(GLenum, GLenum); |
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472 extern void (GLAPIENTRY *mpglFlush)(void); |
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473 extern void (GLAPIENTRY *mpglFinish)(void); |
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474 extern void (GLAPIENTRY *mpglPixelStorei)(GLenum, GLint); |
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475 extern void (GLAPIENTRY *mpglTexImage1D)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *); |
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476 extern void (GLAPIENTRY *mpglTexImage2D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); |
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477 extern void (GLAPIENTRY *mpglTexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); |
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478 extern void (GLAPIENTRY *mpglTexParameteri)(GLenum, GLenum, GLint); |
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479 extern void (GLAPIENTRY *mpglTexParameterf)(GLenum, GLenum, GLfloat); |
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480 extern void (GLAPIENTRY *mpglTexParameterfv)(GLenum, GLenum, const GLfloat *); |
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481 extern void (GLAPIENTRY *mpglTexCoord2f)(GLfloat, GLfloat); |
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482 extern void (GLAPIENTRY *mpglVertex2f)(GLfloat, GLfloat); |
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483 extern void (GLAPIENTRY *mpglVertex3f)(GLfloat, GLfloat, GLfloat); |
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484 extern void (GLAPIENTRY *mpglNormal3f)(GLfloat, GLfloat, GLfloat); |
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485 extern void (GLAPIENTRY *mpglLightfv)(GLenum, GLenum, const GLfloat *); |
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486 extern void (GLAPIENTRY *mpglColorMaterial)(GLenum, GLenum); |
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487 extern void (GLAPIENTRY *mpglShadeModel)(GLenum); |
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488 extern void (GLAPIENTRY *mpglGetIntegerv)(GLenum, GLint *); |
31567 | 489 extern void (GLAPIENTRY *mpglColorMask)(GLboolean, GLboolean, GLboolean, GLboolean); |
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490 |
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491 extern void (GLAPIENTRY *mpglGenBuffers)(GLsizei, GLuint *); |
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492 extern void (GLAPIENTRY *mpglDeleteBuffers)(GLsizei, const GLuint *); |
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493 extern void (GLAPIENTRY *mpglBindBuffer)(GLenum, GLuint); |
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494 extern GLvoid* (GLAPIENTRY *mpglMapBuffer)(GLenum, GLenum); |
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495 extern GLboolean (GLAPIENTRY *mpglUnmapBuffer)(GLenum); |
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496 extern void (GLAPIENTRY *mpglBufferData)(GLenum, intptr_t, const GLvoid *, GLenum); |
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497 extern void (GLAPIENTRY *mpglCombinerParameterfv)(GLenum, const GLfloat *); |
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498 extern void (GLAPIENTRY *mpglCombinerParameteri)(GLenum, GLint); |
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499 extern void (GLAPIENTRY *mpglCombinerInput)(GLenum, GLenum, GLenum, GLenum, GLenum, |
16099 | 500 GLenum); |
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501 extern void (GLAPIENTRY *mpglCombinerOutput)(GLenum, GLenum, GLenum, GLenum, GLenum, |
16099 | 502 GLenum, GLenum, GLboolean, GLboolean, |
503 GLboolean); | |
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504 extern void (GLAPIENTRY *mpglBeginFragmentShader)(void); |
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505 extern void (GLAPIENTRY *mpglEndFragmentShader)(void); |
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506 extern void (GLAPIENTRY *mpglSampleMap)(GLuint, GLuint, GLenum); |
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507 extern void (GLAPIENTRY *mpglColorFragmentOp2)(GLenum, GLuint, GLuint, GLuint, GLuint, |
16625 | 508 GLuint, GLuint, GLuint, GLuint, GLuint); |
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509 extern void (GLAPIENTRY *mpglColorFragmentOp3)(GLenum, GLuint, GLuint, GLuint, GLuint, |
16625 | 510 GLuint, GLuint, GLuint, GLuint, GLuint, |
511 GLuint, GLuint, GLuint); | |
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512 extern void (GLAPIENTRY *mpglSetFragmentShaderConstant)(GLuint, const GLfloat *); |
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513 extern void (GLAPIENTRY *mpglActiveTexture)(GLenum); |
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514 extern void (GLAPIENTRY *mpglBindTexture)(GLenum, GLuint); |
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515 extern void (GLAPIENTRY *mpglMultiTexCoord2f)(GLenum, GLfloat, GLfloat); |
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516 extern void (GLAPIENTRY *mpglGenPrograms)(GLsizei, GLuint *); |
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517 extern void (GLAPIENTRY *mpglDeletePrograms)(GLsizei, const GLuint *); |
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518 extern void (GLAPIENTRY *mpglBindProgram)(GLenum, GLuint); |
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519 extern void (GLAPIENTRY *mpglProgramString)(GLenum, GLenum, GLsizei, const GLvoid *); |
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520 extern void (GLAPIENTRY *mpglProgramEnvParameter4f)(GLenum, GLuint, GLfloat, GLfloat, |
16099 | 521 GLfloat, GLfloat); |
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522 extern int (GLAPIENTRY *mpglSwapInterval)(int); |
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523 extern void (GLAPIENTRY *mpglTexImage3D)(GLenum, GLint, GLenum, GLsizei, GLsizei, |
18578 | 524 GLsizei, GLint, GLenum, GLenum, const GLvoid *); |
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525 extern void* (GLAPIENTRY *mpglAllocateMemoryMESA)(void *, int, size_t, float, float, float); |
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526 extern void (GLAPIENTRY *mpglFreeMemoryMESA)(void *, int, void *); |
16099 | 527 |
26029 | 528 #endif /* MPLAYER_GL_COMMON_H */ |