Mercurial > mplayer.hg
annotate libvo/gl_common.h @ 32668:cb671a73f3a3
Use getfps helper function everywhere, simplifies code and avoids a possible division by 0.
author | reimar |
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date | Wed, 05 Jan 2011 15:11:16 +0000 |
parents | a0a48c62bb8c |
children | 9b1c1b141f04 |
rev | line source |
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1 /* |
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2 * This file is part of MPlayer. |
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3 * |
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4 * MPlayer is free software; you can redistribute it and/or modify |
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5 * it under the terms of the GNU General Public License as published by |
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6 * the Free Software Foundation; either version 2 of the License, or |
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7 * (at your option) any later version. |
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8 * |
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9 * MPlayer is distributed in the hope that it will be useful, |
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10 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 * GNU General Public License for more details. |
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13 * |
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14 * You should have received a copy of the GNU General Public License along |
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15 * with MPlayer; if not, write to the Free Software Foundation, Inc., |
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16 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. |
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17 * |
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18 * You can alternatively redistribute this file and/or |
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19 * modify it under the terms of the GNU Lesser General Public |
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20 * License as published by the Free Software Foundation; either |
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21 * version 2.1 of the License, or (at your option) any later version. |
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22 */ |
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23 |
26029 | 24 #ifndef MPLAYER_GL_COMMON_H |
25 #define MPLAYER_GL_COMMON_H | |
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26 |
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27 #include <stdio.h> |
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28 #include <stdint.h> |
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29 |
26203 | 30 #include "config.h" |
13843 | 31 #include "mp_msg.h" |
32 | |
33 #include "video_out.h" | |
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34 #include "csputils.h" |
13843 | 35 |
30023 | 36 #ifdef CONFIG_GL_WIN32 |
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37 #include <windows.h> |
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38 #include "w32_common.h" |
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39 #endif |
30023 | 40 #ifdef CONFIG_GL_X11 |
13843 | 41 #include <X11/Xlib.h> |
42 #include <GL/glx.h> | |
43 #include "x11_common.h" | |
44 #endif | |
31028 | 45 #include <GL/gl.h> |
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46 |
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47 // workaround for some gl.h headers |
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48 #ifndef GLAPIENTRY |
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49 #ifdef APIENTRY |
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50 #define GLAPIENTRY APIENTRY |
30023 | 51 #elif defined(CONFIG_GL_WIN32) |
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52 #define GLAPIENTRY __stdcall |
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53 #else |
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54 #define GLAPIENTRY |
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55 #endif |
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56 #endif |
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57 |
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58 /** |
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59 * \defgroup glextdefines OpenGL extension defines |
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60 * |
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61 * conditionally define all extension defines used. |
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62 * vendor specific extensions should be marked as such |
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63 * (e.g. _NV), _ARB is not used to ease readability. |
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64 * \{ |
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65 */ |
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66 #ifndef GL_TEXTURE_3D |
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67 #define GL_TEXTURE_3D 0x806F |
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68 #endif |
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69 #ifndef GL_TEXTURE_WRAP_R |
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70 #define GL_TEXTURE_WRAP_R 0x8072 |
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71 #endif |
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72 #ifndef GL_CLAMP_TO_EDGE |
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73 #define GL_CLAMP_TO_EDGE 0x812F |
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74 #endif |
30032 | 75 #ifndef GL_GENERATE_MIPMAP |
76 #define GL_GENERATE_MIPMAP 0x8191 | |
77 #endif | |
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78 #ifndef GL_TEXT_FRAGMENT_SHADER_ATI |
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79 #define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 |
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80 #endif |
16608 | 81 #ifndef GL_REGISTER_COMBINERS_NV |
82 #define GL_REGISTER_COMBINERS_NV 0x8522 | |
83 #endif | |
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84 #ifndef GL_MAX_GENERAL_COMBINERS_NV |
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85 #define GL_MAX_GENERAL_COMBINERS_NV 0x854D |
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86 #endif |
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87 #ifndef GL_NUM_GENERAL_COMBINERS_NV |
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88 #define GL_NUM_GENERAL_COMBINERS_NV 0x854E |
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89 #endif |
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90 #ifndef GL_CONSTANT_COLOR0_NV |
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91 #define GL_CONSTANT_COLOR0_NV 0x852A |
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92 #endif |
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93 #ifndef GL_CONSTANT_COLOR1_NV |
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94 #define GL_CONSTANT_COLOR1_NV 0x852B |
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95 #endif |
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96 #ifndef GL_COMBINER0_NV |
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97 #define GL_COMBINER0_NV 0x8550 |
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98 #endif |
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99 #ifndef GL_COMBINER1_NV |
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100 #define GL_COMBINER1_NV 0x8551 |
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101 #endif |
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102 #ifndef GL_VARIABLE_A_NV |
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103 #define GL_VARIABLE_A_NV 0x8523 |
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104 #endif |
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105 #ifndef GL_VARIABLE_B_NV |
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106 #define GL_VARIABLE_B_NV 0x8524 |
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107 #endif |
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108 #ifndef GL_VARIABLE_C_NV |
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109 #define GL_VARIABLE_C_NV 0x8525 |
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110 #endif |
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111 #ifndef GL_VARIABLE_D_NV |
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112 #define GL_VARIABLE_D_NV 0x8526 |
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113 #endif |
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114 #ifndef GL_UNSIGNED_INVERT_NV |
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115 #define GL_UNSIGNED_INVERT_NV 0x8537 |
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116 #endif |
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117 #ifndef GL_HALF_BIAS_NORMAL_NV |
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118 #define GL_HALF_BIAS_NORMAL_NV 0x853A |
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119 #endif |
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120 #ifndef GL_SIGNED_IDENTITY_NV |
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121 #define GL_SIGNED_IDENTITY_NV 0x853C |
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122 #endif |
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123 #ifndef GL_SCALE_BY_FOUR_NV |
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124 #define GL_SCALE_BY_FOUR_NV 0x853F |
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125 #endif |
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126 #ifndef GL_DISCARD_NV |
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127 #define GL_DISCARD_NV 0x8530 |
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128 #endif |
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129 #ifndef GL_SPARE0_NV |
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130 #define GL_SPARE0_NV 0x852E |
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131 #endif |
16625 | 132 #ifndef GL_FRAGMENT_SHADER_ATI |
133 #define GL_FRAGMENT_SHADER_ATI 0x8920 | |
134 #endif | |
135 #ifndef GL_NUM_FRAGMENT_REGISTERS_ATI | |
136 #define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E | |
137 #endif | |
138 #ifndef GL_REG_0_ATI | |
139 #define GL_REG_0_ATI 0x8921 | |
140 #endif | |
141 #ifndef GL_REG_1_ATI | |
142 #define GL_REG_1_ATI 0x8922 | |
143 #endif | |
144 #ifndef GL_REG_2_ATI | |
145 #define GL_REG_2_ATI 0x8923 | |
146 #endif | |
147 #ifndef GL_CON_0_ATI | |
148 #define GL_CON_0_ATI 0x8941 | |
149 #endif | |
150 #ifndef GL_CON_1_ATI | |
151 #define GL_CON_1_ATI 0x8942 | |
152 #endif | |
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153 #ifndef GL_CON_2_ATI |
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154 #define GL_CON_2_ATI 0x8943 |
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155 #endif |
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156 #ifndef GL_CON_3_ATI |
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157 #define GL_CON_3_ATI 0x8944 |
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158 #endif |
16625 | 159 #ifndef GL_ADD_ATI |
160 #define GL_ADD_ATI 0x8963 | |
161 #endif | |
162 #ifndef GL_MUL_ATI | |
163 #define GL_MUL_ATI 0x8964 | |
164 #endif | |
165 #ifndef GL_MAD_ATI | |
166 #define GL_MAD_ATI 0x8968 | |
167 #endif | |
168 #ifndef GL_SWIZZLE_STR_ATI | |
169 #define GL_SWIZZLE_STR_ATI 0x8976 | |
170 #endif | |
171 #ifndef GL_4X_BIT_ATI | |
172 #define GL_4X_BIT_ATI 2 | |
173 #endif | |
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174 #ifndef GL_8X_BIT_ATI |
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175 #define GL_8X_BIT_ATI 4 |
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176 #endif |
16625 | 177 #ifndef GL_BIAS_BIT_ATI |
178 #define GL_BIAS_BIT_ATI 8 | |
179 #endif | |
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180 #ifndef GL_MAX_TEXTURE_UNITS |
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181 #define GL_MAX_TEXTURE_UNITS 0x84E2 |
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182 #endif |
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183 #ifndef GL_TEXTURE0 |
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184 #define GL_TEXTURE0 0x84C0 |
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185 #endif |
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186 #ifndef GL_TEXTURE1 |
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187 #define GL_TEXTURE1 0x84C1 |
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188 #endif |
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189 #ifndef GL_TEXTURE2 |
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190 #define GL_TEXTURE2 0x84C2 |
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191 #endif |
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192 #ifndef GL_TEXTURE3 |
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193 #define GL_TEXTURE3 0x84C3 |
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194 #endif |
16099 | 195 #ifndef GL_TEXTURE_RECTANGLE |
196 #define GL_TEXTURE_RECTANGLE 0x84F5 | |
197 #endif | |
198 #ifndef GL_PIXEL_UNPACK_BUFFER | |
199 #define GL_PIXEL_UNPACK_BUFFER 0x88EC | |
200 #endif | |
201 #ifndef GL_STREAM_DRAW | |
202 #define GL_STREAM_DRAW 0x88E0 | |
203 #endif | |
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204 #ifndef GL_DYNAMIC_DRAW |
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205 #define GL_DYNAMIC_DRAW 0x88E8 |
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206 #endif |
16099 | 207 #ifndef GL_WRITE_ONLY |
208 #define GL_WRITE_ONLY 0x88B9 | |
209 #endif | |
16117 | 210 #ifndef GL_BGR |
211 #define GL_BGR 0x80E0 | |
212 #endif | |
213 #ifndef GL_BGRA | |
214 #define GL_BGRA 0x80E1 | |
215 #endif | |
216 #ifndef GL_UNSIGNED_BYTE_3_3_2 | |
217 #define GL_UNSIGNED_BYTE_3_3_2 0x8032 | |
218 #endif | |
219 #ifndef GL_UNSIGNED_BYTE_2_3_3_REV | |
220 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 | |
221 #endif | |
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222 #ifndef GL_UNSIGNED_SHORT_4_4_4_4 |
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223 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 |
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224 #endif |
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225 #ifndef GL_UNSIGNED_SHORT_4_4_4_4_REV |
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226 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 |
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227 #endif |
16117 | 228 #ifndef GL_UNSIGNED_SHORT_5_6_5 |
229 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 | |
230 #endif | |
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231 #ifndef GL_UNSIGNED_INT_8_8_8_8 |
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232 #define GL_UNSIGNED_INT_8_8_8_8 0x8035 |
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233 #endif |
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234 #ifndef GL_UNSIGNED_INT_8_8_8_8_REV |
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235 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 |
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236 #endif |
16117 | 237 #ifndef GL_UNSIGNED_SHORT_5_6_5_REV |
238 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 | |
239 #endif | |
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240 #ifndef GL_UNSIGNED_INT_10_10_10_2 |
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241 #define GL_UNSIGNED_INT_10_10_10_2 0x8036 |
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242 #endif |
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243 #ifndef GL_UNSIGNED_INT_2_10_10_10_REV |
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244 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 |
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245 #endif |
16117 | 246 #ifndef GL_UNSIGNED_SHORT_5_5_5_1 |
247 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 | |
248 #endif | |
249 #ifndef GL_UNSIGNED_SHORT_1_5_5_5_REV | |
250 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 | |
251 #endif | |
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252 #ifndef GL_UNSIGNED_SHORT_8_8 |
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253 #define GL_UNSIGNED_SHORT_8_8 0x85BA |
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254 #endif |
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255 #ifndef GL_UNSIGNED_SHORT_8_8_REV |
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256 #define GL_UNSIGNED_SHORT_8_8_REV 0x85BB |
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257 #endif |
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258 #ifndef GL_YCBCR_MESA |
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259 #define GL_YCBCR_MESA 0x8757 |
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260 #endif |
18961 | 261 #ifndef GL_RGB32F |
262 #define GL_RGB32F 0x8815 | |
263 #endif | |
264 #ifndef GL_FLOAT_RGB32_NV | |
265 #define GL_FLOAT_RGB32_NV 0x8889 | |
266 #endif | |
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267 #ifndef GL_UNPACK_CLIENT_STORAGE_APPLE |
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268 #define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 |
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269 #endif |
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270 #ifndef GL_FRAGMENT_PROGRAM |
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271 #define GL_FRAGMENT_PROGRAM 0x8804 |
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272 #endif |
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273 #ifndef GL_PROGRAM_FORMAT_ASCII |
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274 #define GL_PROGRAM_FORMAT_ASCII 0x8875 |
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275 #endif |
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276 #ifndef GL_PROGRAM_ERROR_POSITION |
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277 #define GL_PROGRAM_ERROR_POSITION 0x864B |
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278 #endif |
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279 #ifndef GL_MAX_TEXTURE_IMAGE_UNITS |
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280 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 |
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281 #endif |
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282 #ifndef GL_PROGRAM_ERROR_STRING |
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283 #define GL_PROGRAM_ERROR_STRING 0x8874 |
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284 #endif |
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285 /** \} */ // end of glextdefines group |
16099 | 286 |
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287 void glAdjustAlignment(int stride); |
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288 |
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289 const char *glValName(GLint value); |
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290 |
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291 int glFindFormat(uint32_t format, int *bpp, GLint *gl_texfmt, |
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292 GLenum *gl_format, GLenum *gl_type); |
16117 | 293 int glFmt2bpp(GLenum format, GLenum type); |
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294 void glCreateClearTex(GLenum target, GLenum fmt, GLenum format, GLenum type, GLint filter, |
16460 | 295 int w, int h, unsigned char val); |
16592 | 296 int glCreatePPMTex(GLenum target, GLenum fmt, GLint filter, |
297 FILE *f, int *width, int *height, int *maxval); | |
16117 | 298 void glUploadTex(GLenum target, GLenum format, GLenum type, |
21201 | 299 const void *dataptr, int stride, |
16117 | 300 int x, int y, int w, int h, int slice); |
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301 void glDrawTex(GLfloat x, GLfloat y, GLfloat w, GLfloat h, |
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302 GLfloat tx, GLfloat ty, GLfloat tw, GLfloat th, |
17220 | 303 int sx, int sy, int rect_tex, int is_yv12, int flip); |
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304 int loadGPUProgram(GLenum target, char *prog); |
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305 |
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306 /** \addtogroup glconversion |
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307 * \{ */ |
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308 //! do not use YUV conversion, this should always stay 0 |
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309 #define YUV_CONVERSION_NONE 0 |
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310 //! use nVidia specific register combiners for YUV conversion |
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311 #define YUV_CONVERSION_COMBINERS 1 |
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312 //! use a fragment program for YUV conversion |
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313 #define YUV_CONVERSION_FRAGMENT 2 |
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314 //! use a fragment program for YUV conversion with gamma using POW |
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315 #define YUV_CONVERSION_FRAGMENT_POW 3 |
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316 //! use a fragment program with additional table lookup for YUV conversion |
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317 #define YUV_CONVERSION_FRAGMENT_LOOKUP 4 |
16625 | 318 //! use ATI specific register combiners ("fragment program") |
319 #define YUV_CONVERSION_COMBINERS_ATI 5 | |
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320 //! use a fragment program with 3D table lookup for YUV conversion |
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321 #define YUV_CONVERSION_FRAGMENT_LOOKUP3D 6 |
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322 //! use ATI specific "text" register combiners ("fragment program") |
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323 #define YUV_CONVERSION_TEXT_FRAGMENT 7 |
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324 //! use normal bilinear scaling for textures |
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325 #define YUV_SCALER_BILIN 0 |
18622 | 326 //! use higher quality bicubic scaling for textures |
327 #define YUV_SCALER_BICUB 1 | |
22491 | 328 //! use cubic scaling in X and normal linear scaling in Y direction |
329 #define YUV_SCALER_BICUB_X 2 | |
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330 //! use cubic scaling without additional lookup texture |
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331 #define YUV_SCALER_BICUB_NOTEX 3 |
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332 #define YUV_SCALER_UNSHARP 4 |
25758 | 333 #define YUV_SCALER_UNSHARP2 5 |
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334 //! mask for conversion type |
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335 #define YUV_CONVERSION_MASK 0xF |
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336 //! mask for scaler type |
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337 #define YUV_SCALER_MASK 0xF |
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338 //! shift value for luminance scaler type |
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339 #define YUV_LUM_SCALER_SHIFT 8 |
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340 //! shift value for chrominance scaler type |
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341 #define YUV_CHROM_SCALER_SHIFT 12 |
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342 //! extract conversion out of type |
31675 | 343 #define YUV_CONVERSION(t) ((t) & YUV_CONVERSION_MASK) |
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344 //! extract luminance scaler out of type |
31675 | 345 #define YUV_LUM_SCALER(t) (((t) >> YUV_LUM_SCALER_SHIFT) & YUV_SCALER_MASK) |
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346 //! extract chrominance scaler out of type |
31675 | 347 #define YUV_CHROM_SCALER(t) (((t) >> YUV_CHROM_SCALER_SHIFT) & YUV_SCALER_MASK) |
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348 #define SET_YUV_CONVERSION(c) ((c) & YUV_CONVERSION_MASK) |
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349 #define SET_YUV_LUM_SCALER(s) (((s) & YUV_SCALER_MASK) << YUV_LUM_SCALER_SHIFT) |
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350 #define SET_YUV_CHROM_SCALER(s) (((s) & YUV_SCALER_MASK) << YUV_CHROM_SCALER_SHIFT) |
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351 /** \} */ |
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352 |
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353 typedef struct { |
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354 GLenum target; |
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355 int type; |
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356 struct mp_csp_params csp_params; |
26835 | 357 int texw; |
358 int texh; | |
30097 | 359 int chrom_texw; |
360 int chrom_texh; | |
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361 float filter_strength; |
26835 | 362 } gl_conversion_params_t; |
363 | |
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364 int glAutodetectYUVConversion(void); |
26835 | 365 void glSetupYUVConversion(gl_conversion_params_t *params); |
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366 void glEnableYUVConversion(GLenum target, int type); |
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367 void glDisableYUVConversion(GLenum target, int type); |
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368 |
31567 | 369 #define GL_3D_RED_CYAN 1 |
370 #define GL_3D_GREEN_MAGENTA 2 | |
371 #define GL_3D_QUADBUFFER 3 | |
372 | |
373 void glEnable3DLeft(int type); | |
374 void glEnable3DRight(int type); | |
375 void glDisable3D(int type); | |
376 | |
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377 /** \addtogroup glcontext |
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378 * \{ */ |
13843 | 379 //! could not set new window, will continue drawing into the old one. |
380 #define SET_WINDOW_FAILED -1 | |
381 //! new window is set, could even transfer the OpenGL context. | |
382 #define SET_WINDOW_OK 0 | |
383 //! new window is set, but the OpenGL context needs to be reinitialized. | |
384 #define SET_WINDOW_REINIT 1 | |
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385 /** \} */ |
13843 | 386 |
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387 enum MPGLType { |
31044 | 388 GLTYPE_AUTO, |
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389 GLTYPE_W32, |
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390 GLTYPE_X11, |
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391 GLTYPE_SDL, |
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392 }; |
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393 |
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394 typedef struct MPGLContext { |
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395 enum MPGLType type; |
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396 union { |
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397 int w32; |
30023 | 398 #ifdef CONFIG_GL_X11 |
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399 XVisualInfo *x11; |
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400 #endif |
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401 } vinfo; |
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402 union { |
30023 | 403 #ifdef CONFIG_GL_WIN32 |
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404 HGLRC w32; |
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405 #endif |
30023 | 406 #ifdef CONFIG_GL_X11 |
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407 GLXContext x11; |
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408 #endif |
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409 } context; |
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410 int (*setGlWindow)(struct MPGLContext *); |
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411 void (*releaseGlContext)(struct MPGLContext *); |
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412 void (*swapGlBuffers)(struct MPGLContext *); |
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413 void (*update_xinerama_info)(void); |
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414 void (*border)(void); |
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415 int (*check_events)(void); |
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416 void (*fullscreen)(void); |
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417 void (*ontop)(void); |
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418 } MPGLContext; |
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419 |
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420 int init_mpglcontext(MPGLContext *ctx, enum MPGLType type); |
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421 void uninit_mpglcontext(MPGLContext *ctx); |
13843 | 422 |
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423 extern void (GLAPIENTRY *mpglBegin)(GLenum); |
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424 extern void (GLAPIENTRY *mpglEnd)(void); |
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425 extern void (GLAPIENTRY *mpglViewport)(GLint, GLint, GLsizei, GLsizei); |
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426 extern void (GLAPIENTRY *mpglMatrixMode)(GLenum); |
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427 extern void (GLAPIENTRY *mpglLoadIdentity)(void); |
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428 extern void (GLAPIENTRY *mpglTranslated)(double, double, double); |
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429 extern void (GLAPIENTRY *mpglScaled)(double, double, double); |
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430 extern void (GLAPIENTRY *mpglOrtho)(double, double, double, double, double, double); |
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431 extern void (GLAPIENTRY *mpglFrustum)(double, double, double, double, double, double); |
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432 extern void (GLAPIENTRY *mpglPushMatrix)(void); |
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433 extern void (GLAPIENTRY *mpglPopMatrix)(void); |
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434 extern void (GLAPIENTRY *mpglClear)(GLbitfield); |
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435 extern GLuint (GLAPIENTRY *mpglGenLists)(GLsizei); |
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436 extern void (GLAPIENTRY *mpglDeleteLists)(GLuint, GLsizei); |
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437 extern void (GLAPIENTRY *mpglNewList)(GLuint, GLenum); |
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438 extern void (GLAPIENTRY *mpglEndList)(void); |
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439 extern void (GLAPIENTRY *mpglCallList)(GLuint); |
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440 extern void (GLAPIENTRY *mpglCallLists)(GLsizei, GLenum, const GLvoid *); |
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441 extern void (GLAPIENTRY *mpglGenTextures)(GLsizei, GLuint *); |
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442 extern void (GLAPIENTRY *mpglDeleteTextures)(GLsizei, const GLuint *); |
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443 extern void (GLAPIENTRY *mpglTexEnvf)(GLenum, GLenum, GLfloat); |
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444 extern void (GLAPIENTRY *mpglTexEnvi)(GLenum, GLenum, GLint); |
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445 extern void (GLAPIENTRY *mpglColor4ub)(GLubyte, GLubyte, GLubyte, GLubyte); |
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446 extern void (GLAPIENTRY *mpglColor3f)(GLfloat, GLfloat, GLfloat); |
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447 extern void (GLAPIENTRY *mpglColor4f)(GLfloat, GLfloat, GLfloat, GLfloat); |
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448 extern void (GLAPIENTRY *mpglClearColor)(GLclampf, GLclampf, GLclampf, GLclampf); |
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449 extern void (GLAPIENTRY *mpglClearDepth)(GLclampd); |
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450 extern void (GLAPIENTRY *mpglDepthFunc)(GLenum); |
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451 extern void (GLAPIENTRY *mpglEnable)(GLenum); |
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452 extern void (GLAPIENTRY *mpglDisable)(GLenum); |
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453 extern const GLubyte *(GLAPIENTRY *mpglGetString)(GLenum); |
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454 extern void (GLAPIENTRY *mpglDrawBuffer)(GLenum); |
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455 extern void (GLAPIENTRY *mpglDepthMask)(GLboolean); |
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456 extern void (GLAPIENTRY *mpglBlendFunc)(GLenum, GLenum); |
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457 extern void (GLAPIENTRY *mpglFlush)(void); |
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458 extern void (GLAPIENTRY *mpglFinish)(void); |
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459 extern void (GLAPIENTRY *mpglPixelStorei)(GLenum, GLint); |
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460 extern void (GLAPIENTRY *mpglTexImage1D)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *); |
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461 extern void (GLAPIENTRY *mpglTexImage2D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); |
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462 extern void (GLAPIENTRY *mpglTexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); |
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463 extern void (GLAPIENTRY *mpglTexParameteri)(GLenum, GLenum, GLint); |
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464 extern void (GLAPIENTRY *mpglTexParameterf)(GLenum, GLenum, GLfloat); |
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465 extern void (GLAPIENTRY *mpglTexParameterfv)(GLenum, GLenum, const GLfloat *); |
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466 extern void (GLAPIENTRY *mpglTexCoord2f)(GLfloat, GLfloat); |
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467 extern void (GLAPIENTRY *mpglVertex2f)(GLfloat, GLfloat); |
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468 extern void (GLAPIENTRY *mpglVertex3f)(GLfloat, GLfloat, GLfloat); |
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469 extern void (GLAPIENTRY *mpglNormal3f)(GLfloat, GLfloat, GLfloat); |
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470 extern void (GLAPIENTRY *mpglLightfv)(GLenum, GLenum, const GLfloat *); |
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471 extern void (GLAPIENTRY *mpglColorMaterial)(GLenum, GLenum); |
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472 extern void (GLAPIENTRY *mpglShadeModel)(GLenum); |
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473 extern void (GLAPIENTRY *mpglGetIntegerv)(GLenum, GLint *); |
31567 | 474 extern void (GLAPIENTRY *mpglColorMask)(GLboolean, GLboolean, GLboolean, GLboolean); |
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475 |
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476 extern void (GLAPIENTRY *mpglGenBuffers)(GLsizei, GLuint *); |
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477 extern void (GLAPIENTRY *mpglDeleteBuffers)(GLsizei, const GLuint *); |
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478 extern void (GLAPIENTRY *mpglBindBuffer)(GLenum, GLuint); |
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479 extern GLvoid* (GLAPIENTRY *mpglMapBuffer)(GLenum, GLenum); |
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480 extern GLboolean (GLAPIENTRY *mpglUnmapBuffer)(GLenum); |
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481 extern void (GLAPIENTRY *mpglBufferData)(GLenum, intptr_t, const GLvoid *, GLenum); |
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482 extern void (GLAPIENTRY *mpglCombinerParameterfv)(GLenum, const GLfloat *); |
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483 extern void (GLAPIENTRY *mpglCombinerParameteri)(GLenum, GLint); |
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484 extern void (GLAPIENTRY *mpglCombinerInput)(GLenum, GLenum, GLenum, GLenum, GLenum, |
16099 | 485 GLenum); |
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486 extern void (GLAPIENTRY *mpglCombinerOutput)(GLenum, GLenum, GLenum, GLenum, GLenum, |
16099 | 487 GLenum, GLenum, GLboolean, GLboolean, |
488 GLboolean); | |
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489 extern void (GLAPIENTRY *mpglBeginFragmentShader)(void); |
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490 extern void (GLAPIENTRY *mpglEndFragmentShader)(void); |
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491 extern void (GLAPIENTRY *mpglSampleMap)(GLuint, GLuint, GLenum); |
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492 extern void (GLAPIENTRY *mpglColorFragmentOp2)(GLenum, GLuint, GLuint, GLuint, GLuint, |
16625 | 493 GLuint, GLuint, GLuint, GLuint, GLuint); |
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494 extern void (GLAPIENTRY *mpglColorFragmentOp3)(GLenum, GLuint, GLuint, GLuint, GLuint, |
16625 | 495 GLuint, GLuint, GLuint, GLuint, GLuint, |
496 GLuint, GLuint, GLuint); | |
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497 extern void (GLAPIENTRY *mpglSetFragmentShaderConstant)(GLuint, const GLfloat *); |
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498 extern void (GLAPIENTRY *mpglActiveTexture)(GLenum); |
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499 extern void (GLAPIENTRY *mpglBindTexture)(GLenum, GLuint); |
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500 extern void (GLAPIENTRY *mpglMultiTexCoord2f)(GLenum, GLfloat, GLfloat); |
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501 extern void (GLAPIENTRY *mpglGenPrograms)(GLsizei, GLuint *); |
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502 extern void (GLAPIENTRY *mpglDeletePrograms)(GLsizei, const GLuint *); |
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503 extern void (GLAPIENTRY *mpglBindProgram)(GLenum, GLuint); |
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504 extern void (GLAPIENTRY *mpglProgramString)(GLenum, GLenum, GLsizei, const GLvoid *); |
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505 extern void (GLAPIENTRY *mpglProgramEnvParameter4f)(GLenum, GLuint, GLfloat, GLfloat, |
16099 | 506 GLfloat, GLfloat); |
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507 extern int (GLAPIENTRY *mpglSwapInterval)(int); |
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508 extern void (GLAPIENTRY *mpglTexImage3D)(GLenum, GLint, GLenum, GLsizei, GLsizei, |
18578 | 509 GLsizei, GLint, GLenum, GLenum, const GLvoid *); |
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510 extern void* (GLAPIENTRY *mpglAllocateMemoryMESA)(void *, int, size_t, float, float, float); |
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511 extern void (GLAPIENTRY *mpglFreeMemoryMESA)(void *, int, void *); |
16099 | 512 |
26029 | 513 #endif /* MPLAYER_GL_COMMON_H */ |