annotate libvo/gl_common.h @ 32668:cb671a73f3a3

Use getfps helper function everywhere, simplifies code and avoids a possible division by 0.
author reimar
date Wed, 05 Jan 2011 15:11:16 +0000
parents a0a48c62bb8c
children 9b1c1b141f04
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1 /*
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2 * This file is part of MPlayer.
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3 *
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4 * MPlayer is free software; you can redistribute it and/or modify
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5 * it under the terms of the GNU General Public License as published by
7681eab10aea Add standard license headers, unify header formatting.
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6 * the Free Software Foundation; either version 2 of the License, or
7681eab10aea Add standard license headers, unify header formatting.
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7 * (at your option) any later version.
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8 *
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9 * MPlayer is distributed in the hope that it will be useful,
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10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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12 * GNU General Public License for more details.
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13 *
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14 * You should have received a copy of the GNU General Public License along
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15 * with MPlayer; if not, write to the Free Software Foundation, Inc.,
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16 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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1a35ec7c45e0 Dual-license gl_common and vo_gl under the LGPL v2.1 or later as
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17 *
1a35ec7c45e0 Dual-license gl_common and vo_gl under the LGPL v2.1 or later as
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18 * You can alternatively redistribute this file and/or
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19 * modify it under the terms of the GNU Lesser General Public
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20 * License as published by the Free Software Foundation; either
1a35ec7c45e0 Dual-license gl_common and vo_gl under the LGPL v2.1 or later as
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21 * version 2.1 of the License, or (at your option) any later version.
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22 */
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23
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24 #ifndef MPLAYER_GL_COMMON_H
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25 #define MPLAYER_GL_COMMON_H
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26
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27 #include <stdio.h>
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28 #include <stdint.h>
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29
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30 #include "config.h"
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31 #include "mp_msg.h"
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32
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33 #include "video_out.h"
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34 #include "csputils.h"
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35
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36 #ifdef CONFIG_GL_WIN32
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37 #include <windows.h>
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38 #include "w32_common.h"
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39 #endif
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40 #ifdef CONFIG_GL_X11
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41 #include <X11/Xlib.h>
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42 #include <GL/glx.h>
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43 #include "x11_common.h"
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44 #endif
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45 #include <GL/gl.h>
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46
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47 // workaround for some gl.h headers
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48 #ifndef GLAPIENTRY
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49 #ifdef APIENTRY
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50 #define GLAPIENTRY APIENTRY
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51 #elif defined(CONFIG_GL_WIN32)
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52 #define GLAPIENTRY __stdcall
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53 #else
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54 #define GLAPIENTRY
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55 #endif
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56 #endif
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57
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58 /**
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59 * \defgroup glextdefines OpenGL extension defines
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60 *
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61 * conditionally define all extension defines used.
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62 * vendor specific extensions should be marked as such
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63 * (e.g. _NV), _ARB is not used to ease readability.
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64 * \{
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65 */
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66 #ifndef GL_TEXTURE_3D
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67 #define GL_TEXTURE_3D 0x806F
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68 #endif
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69 #ifndef GL_TEXTURE_WRAP_R
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70 #define GL_TEXTURE_WRAP_R 0x8072
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71 #endif
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72 #ifndef GL_CLAMP_TO_EDGE
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73 #define GL_CLAMP_TO_EDGE 0x812F
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74 #endif
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75 #ifndef GL_GENERATE_MIPMAP
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76 #define GL_GENERATE_MIPMAP 0x8191
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77 #endif
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78 #ifndef GL_TEXT_FRAGMENT_SHADER_ATI
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79 #define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200
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80 #endif
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81 #ifndef GL_REGISTER_COMBINERS_NV
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82 #define GL_REGISTER_COMBINERS_NV 0x8522
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83 #endif
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84 #ifndef GL_MAX_GENERAL_COMBINERS_NV
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85 #define GL_MAX_GENERAL_COMBINERS_NV 0x854D
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86 #endif
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87 #ifndef GL_NUM_GENERAL_COMBINERS_NV
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88 #define GL_NUM_GENERAL_COMBINERS_NV 0x854E
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89 #endif
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90 #ifndef GL_CONSTANT_COLOR0_NV
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91 #define GL_CONSTANT_COLOR0_NV 0x852A
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92 #endif
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93 #ifndef GL_CONSTANT_COLOR1_NV
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94 #define GL_CONSTANT_COLOR1_NV 0x852B
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95 #endif
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96 #ifndef GL_COMBINER0_NV
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97 #define GL_COMBINER0_NV 0x8550
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98 #endif
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99 #ifndef GL_COMBINER1_NV
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100 #define GL_COMBINER1_NV 0x8551
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101 #endif
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102 #ifndef GL_VARIABLE_A_NV
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103 #define GL_VARIABLE_A_NV 0x8523
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104 #endif
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105 #ifndef GL_VARIABLE_B_NV
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106 #define GL_VARIABLE_B_NV 0x8524
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107 #endif
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108 #ifndef GL_VARIABLE_C_NV
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109 #define GL_VARIABLE_C_NV 0x8525
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110 #endif
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111 #ifndef GL_VARIABLE_D_NV
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112 #define GL_VARIABLE_D_NV 0x8526
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113 #endif
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114 #ifndef GL_UNSIGNED_INVERT_NV
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115 #define GL_UNSIGNED_INVERT_NV 0x8537
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116 #endif
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117 #ifndef GL_HALF_BIAS_NORMAL_NV
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118 #define GL_HALF_BIAS_NORMAL_NV 0x853A
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119 #endif
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120 #ifndef GL_SIGNED_IDENTITY_NV
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121 #define GL_SIGNED_IDENTITY_NV 0x853C
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122 #endif
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123 #ifndef GL_SCALE_BY_FOUR_NV
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124 #define GL_SCALE_BY_FOUR_NV 0x853F
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125 #endif
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126 #ifndef GL_DISCARD_NV
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127 #define GL_DISCARD_NV 0x8530
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128 #endif
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129 #ifndef GL_SPARE0_NV
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130 #define GL_SPARE0_NV 0x852E
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131 #endif
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132 #ifndef GL_FRAGMENT_SHADER_ATI
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133 #define GL_FRAGMENT_SHADER_ATI 0x8920
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134 #endif
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135 #ifndef GL_NUM_FRAGMENT_REGISTERS_ATI
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136 #define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
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137 #endif
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138 #ifndef GL_REG_0_ATI
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139 #define GL_REG_0_ATI 0x8921
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140 #endif
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141 #ifndef GL_REG_1_ATI
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142 #define GL_REG_1_ATI 0x8922
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143 #endif
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144 #ifndef GL_REG_2_ATI
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145 #define GL_REG_2_ATI 0x8923
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146 #endif
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147 #ifndef GL_CON_0_ATI
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148 #define GL_CON_0_ATI 0x8941
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149 #endif
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150 #ifndef GL_CON_1_ATI
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151 #define GL_CON_1_ATI 0x8942
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152 #endif
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153 #ifndef GL_CON_2_ATI
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154 #define GL_CON_2_ATI 0x8943
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155 #endif
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156 #ifndef GL_CON_3_ATI
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157 #define GL_CON_3_ATI 0x8944
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158 #endif
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159 #ifndef GL_ADD_ATI
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160 #define GL_ADD_ATI 0x8963
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161 #endif
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162 #ifndef GL_MUL_ATI
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163 #define GL_MUL_ATI 0x8964
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164 #endif
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165 #ifndef GL_MAD_ATI
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166 #define GL_MAD_ATI 0x8968
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167 #endif
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168 #ifndef GL_SWIZZLE_STR_ATI
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169 #define GL_SWIZZLE_STR_ATI 0x8976
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170 #endif
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171 #ifndef GL_4X_BIT_ATI
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172 #define GL_4X_BIT_ATI 2
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173 #endif
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174 #ifndef GL_8X_BIT_ATI
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175 #define GL_8X_BIT_ATI 4
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176 #endif
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177 #ifndef GL_BIAS_BIT_ATI
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178 #define GL_BIAS_BIT_ATI 8
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179 #endif
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180 #ifndef GL_MAX_TEXTURE_UNITS
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181 #define GL_MAX_TEXTURE_UNITS 0x84E2
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182 #endif
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183 #ifndef GL_TEXTURE0
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184 #define GL_TEXTURE0 0x84C0
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185 #endif
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186 #ifndef GL_TEXTURE1
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187 #define GL_TEXTURE1 0x84C1
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188 #endif
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189 #ifndef GL_TEXTURE2
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190 #define GL_TEXTURE2 0x84C2
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191 #endif
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192 #ifndef GL_TEXTURE3
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193 #define GL_TEXTURE3 0x84C3
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194 #endif
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195 #ifndef GL_TEXTURE_RECTANGLE
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196 #define GL_TEXTURE_RECTANGLE 0x84F5
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197 #endif
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198 #ifndef GL_PIXEL_UNPACK_BUFFER
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199 #define GL_PIXEL_UNPACK_BUFFER 0x88EC
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200 #endif
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201 #ifndef GL_STREAM_DRAW
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202 #define GL_STREAM_DRAW 0x88E0
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203 #endif
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204 #ifndef GL_DYNAMIC_DRAW
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205 #define GL_DYNAMIC_DRAW 0x88E8
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206 #endif
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207 #ifndef GL_WRITE_ONLY
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208 #define GL_WRITE_ONLY 0x88B9
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209 #endif
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210 #ifndef GL_BGR
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211 #define GL_BGR 0x80E0
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212 #endif
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213 #ifndef GL_BGRA
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214 #define GL_BGRA 0x80E1
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215 #endif
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216 #ifndef GL_UNSIGNED_BYTE_3_3_2
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217 #define GL_UNSIGNED_BYTE_3_3_2 0x8032
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218 #endif
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219 #ifndef GL_UNSIGNED_BYTE_2_3_3_REV
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220 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
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221 #endif
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222 #ifndef GL_UNSIGNED_SHORT_4_4_4_4
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223 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
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224 #endif
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225 #ifndef GL_UNSIGNED_SHORT_4_4_4_4_REV
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226 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
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227 #endif
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228 #ifndef GL_UNSIGNED_SHORT_5_6_5
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229 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
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230 #endif
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231 #ifndef GL_UNSIGNED_INT_8_8_8_8
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232 #define GL_UNSIGNED_INT_8_8_8_8 0x8035
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233 #endif
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234 #ifndef GL_UNSIGNED_INT_8_8_8_8_REV
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235 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
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236 #endif
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237 #ifndef GL_UNSIGNED_SHORT_5_6_5_REV
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238 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
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239 #endif
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240 #ifndef GL_UNSIGNED_INT_10_10_10_2
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241 #define GL_UNSIGNED_INT_10_10_10_2 0x8036
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242 #endif
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243 #ifndef GL_UNSIGNED_INT_2_10_10_10_REV
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244 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
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245 #endif
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246 #ifndef GL_UNSIGNED_SHORT_5_5_5_1
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247 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
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248 #endif
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249 #ifndef GL_UNSIGNED_SHORT_1_5_5_5_REV
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250 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
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251 #endif
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252 #ifndef GL_UNSIGNED_SHORT_8_8
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253 #define GL_UNSIGNED_SHORT_8_8 0x85BA
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254 #endif
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255 #ifndef GL_UNSIGNED_SHORT_8_8_REV
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256 #define GL_UNSIGNED_SHORT_8_8_REV 0x85BB
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257 #endif
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258 #ifndef GL_YCBCR_MESA
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259 #define GL_YCBCR_MESA 0x8757
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260 #endif
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261 #ifndef GL_RGB32F
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262 #define GL_RGB32F 0x8815
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263 #endif
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264 #ifndef GL_FLOAT_RGB32_NV
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265 #define GL_FLOAT_RGB32_NV 0x8889
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266 #endif
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267 #ifndef GL_UNPACK_CLIENT_STORAGE_APPLE
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268 #define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
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269 #endif
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270 #ifndef GL_FRAGMENT_PROGRAM
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271 #define GL_FRAGMENT_PROGRAM 0x8804
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272 #endif
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273 #ifndef GL_PROGRAM_FORMAT_ASCII
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274 #define GL_PROGRAM_FORMAT_ASCII 0x8875
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275 #endif
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276 #ifndef GL_PROGRAM_ERROR_POSITION
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277 #define GL_PROGRAM_ERROR_POSITION 0x864B
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278 #endif
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279 #ifndef GL_MAX_TEXTURE_IMAGE_UNITS
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280 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
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281 #endif
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282 #ifndef GL_PROGRAM_ERROR_STRING
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283 #define GL_PROGRAM_ERROR_STRING 0x8874
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284 #endif
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285 /** \} */ // end of glextdefines group
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286
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287 void glAdjustAlignment(int stride);
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288
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289 const char *glValName(GLint value);
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290
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291 int glFindFormat(uint32_t format, int *bpp, GLint *gl_texfmt,
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292 GLenum *gl_format, GLenum *gl_type);
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293 int glFmt2bpp(GLenum format, GLenum type);
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294 void glCreateClearTex(GLenum target, GLenum fmt, GLenum format, GLenum type, GLint filter,
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295 int w, int h, unsigned char val);
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296 int glCreatePPMTex(GLenum target, GLenum fmt, GLint filter,
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297 FILE *f, int *width, int *height, int *maxval);
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298 void glUploadTex(GLenum target, GLenum format, GLenum type,
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299 const void *dataptr, int stride,
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300 int x, int y, int w, int h, int slice);
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301 void glDrawTex(GLfloat x, GLfloat y, GLfloat w, GLfloat h,
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302 GLfloat tx, GLfloat ty, GLfloat tw, GLfloat th,
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303 int sx, int sy, int rect_tex, int is_yv12, int flip);
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304 int loadGPUProgram(GLenum target, char *prog);
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305
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306 /** \addtogroup glconversion
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307 * \{ */
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308 //! do not use YUV conversion, this should always stay 0
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309 #define YUV_CONVERSION_NONE 0
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310 //! use nVidia specific register combiners for YUV conversion
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311 #define YUV_CONVERSION_COMBINERS 1
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312 //! use a fragment program for YUV conversion
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313 #define YUV_CONVERSION_FRAGMENT 2
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314 //! use a fragment program for YUV conversion with gamma using POW
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315 #define YUV_CONVERSION_FRAGMENT_POW 3
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316 //! use a fragment program with additional table lookup for YUV conversion
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317 #define YUV_CONVERSION_FRAGMENT_LOOKUP 4
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318 //! use ATI specific register combiners ("fragment program")
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319 #define YUV_CONVERSION_COMBINERS_ATI 5
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320 //! use a fragment program with 3D table lookup for YUV conversion
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321 #define YUV_CONVERSION_FRAGMENT_LOOKUP3D 6
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322 //! use ATI specific "text" register combiners ("fragment program")
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323 #define YUV_CONVERSION_TEXT_FRAGMENT 7
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324 //! use normal bilinear scaling for textures
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325 #define YUV_SCALER_BILIN 0
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326 //! use higher quality bicubic scaling for textures
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327 #define YUV_SCALER_BICUB 1
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328 //! use cubic scaling in X and normal linear scaling in Y direction
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329 #define YUV_SCALER_BICUB_X 2
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330 //! use cubic scaling without additional lookup texture
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331 #define YUV_SCALER_BICUB_NOTEX 3
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332 #define YUV_SCALER_UNSHARP 4
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333 #define YUV_SCALER_UNSHARP2 5
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334 //! mask for conversion type
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335 #define YUV_CONVERSION_MASK 0xF
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336 //! mask for scaler type
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337 #define YUV_SCALER_MASK 0xF
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338 //! shift value for luminance scaler type
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339 #define YUV_LUM_SCALER_SHIFT 8
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340 //! shift value for chrominance scaler type
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341 #define YUV_CHROM_SCALER_SHIFT 12
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342 //! extract conversion out of type
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343 #define YUV_CONVERSION(t) ((t) & YUV_CONVERSION_MASK)
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344 //! extract luminance scaler out of type
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345 #define YUV_LUM_SCALER(t) (((t) >> YUV_LUM_SCALER_SHIFT) & YUV_SCALER_MASK)
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346 //! extract chrominance scaler out of type
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347 #define YUV_CHROM_SCALER(t) (((t) >> YUV_CHROM_SCALER_SHIFT) & YUV_SCALER_MASK)
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348 #define SET_YUV_CONVERSION(c) ((c) & YUV_CONVERSION_MASK)
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349 #define SET_YUV_LUM_SCALER(s) (((s) & YUV_SCALER_MASK) << YUV_LUM_SCALER_SHIFT)
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350 #define SET_YUV_CHROM_SCALER(s) (((s) & YUV_SCALER_MASK) << YUV_CHROM_SCALER_SHIFT)
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351 /** \} */
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352
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353 typedef struct {
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354 GLenum target;
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355 int type;
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356 struct mp_csp_params csp_params;
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357 int texw;
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358 int texh;
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359 int chrom_texw;
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360 int chrom_texh;
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361 float filter_strength;
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362 } gl_conversion_params_t;
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363
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364 int glAutodetectYUVConversion(void);
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365 void glSetupYUVConversion(gl_conversion_params_t *params);
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366 void glEnableYUVConversion(GLenum target, int type);
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367 void glDisableYUVConversion(GLenum target, int type);
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368
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369 #define GL_3D_RED_CYAN 1
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370 #define GL_3D_GREEN_MAGENTA 2
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371 #define GL_3D_QUADBUFFER 3
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372
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373 void glEnable3DLeft(int type);
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374 void glEnable3DRight(int type);
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375 void glDisable3D(int type);
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376
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377 /** \addtogroup glcontext
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378 * \{ */
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379 //! could not set new window, will continue drawing into the old one.
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380 #define SET_WINDOW_FAILED -1
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381 //! new window is set, could even transfer the OpenGL context.
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382 #define SET_WINDOW_OK 0
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383 //! new window is set, but the OpenGL context needs to be reinitialized.
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384 #define SET_WINDOW_REINIT 1
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385 /** \} */
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386
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387 enum MPGLType {
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388 GLTYPE_AUTO,
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389 GLTYPE_W32,
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390 GLTYPE_X11,
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391 GLTYPE_SDL,
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392 };
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393
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394 typedef struct MPGLContext {
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395 enum MPGLType type;
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396 union {
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397 int w32;
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398 #ifdef CONFIG_GL_X11
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399 XVisualInfo *x11;
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400 #endif
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401 } vinfo;
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402 union {
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403 #ifdef CONFIG_GL_WIN32
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404 HGLRC w32;
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405 #endif
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406 #ifdef CONFIG_GL_X11
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407 GLXContext x11;
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408 #endif
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409 } context;
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410 int (*setGlWindow)(struct MPGLContext *);
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411 void (*releaseGlContext)(struct MPGLContext *);
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412 void (*swapGlBuffers)(struct MPGLContext *);
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413 void (*update_xinerama_info)(void);
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414 void (*border)(void);
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415 int (*check_events)(void);
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416 void (*fullscreen)(void);
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417 void (*ontop)(void);
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418 } MPGLContext;
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419
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420 int init_mpglcontext(MPGLContext *ctx, enum MPGLType type);
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421 void uninit_mpglcontext(MPGLContext *ctx);
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422
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423 extern void (GLAPIENTRY *mpglBegin)(GLenum);
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424 extern void (GLAPIENTRY *mpglEnd)(void);
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425 extern void (GLAPIENTRY *mpglViewport)(GLint, GLint, GLsizei, GLsizei);
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426 extern void (GLAPIENTRY *mpglMatrixMode)(GLenum);
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427 extern void (GLAPIENTRY *mpglLoadIdentity)(void);
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428 extern void (GLAPIENTRY *mpglTranslated)(double, double, double);
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429 extern void (GLAPIENTRY *mpglScaled)(double, double, double);
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430 extern void (GLAPIENTRY *mpglOrtho)(double, double, double, double, double, double);
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431 extern void (GLAPIENTRY *mpglFrustum)(double, double, double, double, double, double);
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432 extern void (GLAPIENTRY *mpglPushMatrix)(void);
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433 extern void (GLAPIENTRY *mpglPopMatrix)(void);
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434 extern void (GLAPIENTRY *mpglClear)(GLbitfield);
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435 extern GLuint (GLAPIENTRY *mpglGenLists)(GLsizei);
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436 extern void (GLAPIENTRY *mpglDeleteLists)(GLuint, GLsizei);
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437 extern void (GLAPIENTRY *mpglNewList)(GLuint, GLenum);
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438 extern void (GLAPIENTRY *mpglEndList)(void);
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439 extern void (GLAPIENTRY *mpglCallList)(GLuint);
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440 extern void (GLAPIENTRY *mpglCallLists)(GLsizei, GLenum, const GLvoid *);
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441 extern void (GLAPIENTRY *mpglGenTextures)(GLsizei, GLuint *);
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442 extern void (GLAPIENTRY *mpglDeleteTextures)(GLsizei, const GLuint *);
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443 extern void (GLAPIENTRY *mpglTexEnvf)(GLenum, GLenum, GLfloat);
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444 extern void (GLAPIENTRY *mpglTexEnvi)(GLenum, GLenum, GLint);
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445 extern void (GLAPIENTRY *mpglColor4ub)(GLubyte, GLubyte, GLubyte, GLubyte);
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446 extern void (GLAPIENTRY *mpglColor3f)(GLfloat, GLfloat, GLfloat);
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447 extern void (GLAPIENTRY *mpglColor4f)(GLfloat, GLfloat, GLfloat, GLfloat);
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448 extern void (GLAPIENTRY *mpglClearColor)(GLclampf, GLclampf, GLclampf, GLclampf);
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449 extern void (GLAPIENTRY *mpglClearDepth)(GLclampd);
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450 extern void (GLAPIENTRY *mpglDepthFunc)(GLenum);
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451 extern void (GLAPIENTRY *mpglEnable)(GLenum);
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452 extern void (GLAPIENTRY *mpglDisable)(GLenum);
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453 extern const GLubyte *(GLAPIENTRY *mpglGetString)(GLenum);
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454 extern void (GLAPIENTRY *mpglDrawBuffer)(GLenum);
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455 extern void (GLAPIENTRY *mpglDepthMask)(GLboolean);
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456 extern void (GLAPIENTRY *mpglBlendFunc)(GLenum, GLenum);
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457 extern void (GLAPIENTRY *mpglFlush)(void);
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458 extern void (GLAPIENTRY *mpglFinish)(void);
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459 extern void (GLAPIENTRY *mpglPixelStorei)(GLenum, GLint);
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460 extern void (GLAPIENTRY *mpglTexImage1D)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
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461 extern void (GLAPIENTRY *mpglTexImage2D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
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462 extern void (GLAPIENTRY *mpglTexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
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463 extern void (GLAPIENTRY *mpglTexParameteri)(GLenum, GLenum, GLint);
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464 extern void (GLAPIENTRY *mpglTexParameterf)(GLenum, GLenum, GLfloat);
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465 extern void (GLAPIENTRY *mpglTexParameterfv)(GLenum, GLenum, const GLfloat *);
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466 extern void (GLAPIENTRY *mpglTexCoord2f)(GLfloat, GLfloat);
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467 extern void (GLAPIENTRY *mpglVertex2f)(GLfloat, GLfloat);
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468 extern void (GLAPIENTRY *mpglVertex3f)(GLfloat, GLfloat, GLfloat);
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469 extern void (GLAPIENTRY *mpglNormal3f)(GLfloat, GLfloat, GLfloat);
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470 extern void (GLAPIENTRY *mpglLightfv)(GLenum, GLenum, const GLfloat *);
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471 extern void (GLAPIENTRY *mpglColorMaterial)(GLenum, GLenum);
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472 extern void (GLAPIENTRY *mpglShadeModel)(GLenum);
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473 extern void (GLAPIENTRY *mpglGetIntegerv)(GLenum, GLint *);
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474 extern void (GLAPIENTRY *mpglColorMask)(GLboolean, GLboolean, GLboolean, GLboolean);
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475
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476 extern void (GLAPIENTRY *mpglGenBuffers)(GLsizei, GLuint *);
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477 extern void (GLAPIENTRY *mpglDeleteBuffers)(GLsizei, const GLuint *);
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478 extern void (GLAPIENTRY *mpglBindBuffer)(GLenum, GLuint);
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479 extern GLvoid* (GLAPIENTRY *mpglMapBuffer)(GLenum, GLenum);
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480 extern GLboolean (GLAPIENTRY *mpglUnmapBuffer)(GLenum);
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481 extern void (GLAPIENTRY *mpglBufferData)(GLenum, intptr_t, const GLvoid *, GLenum);
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482 extern void (GLAPIENTRY *mpglCombinerParameterfv)(GLenum, const GLfloat *);
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483 extern void (GLAPIENTRY *mpglCombinerParameteri)(GLenum, GLint);
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484 extern void (GLAPIENTRY *mpglCombinerInput)(GLenum, GLenum, GLenum, GLenum, GLenum,
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485 GLenum);
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486 extern void (GLAPIENTRY *mpglCombinerOutput)(GLenum, GLenum, GLenum, GLenum, GLenum,
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487 GLenum, GLenum, GLboolean, GLboolean,
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488 GLboolean);
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489 extern void (GLAPIENTRY *mpglBeginFragmentShader)(void);
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490 extern void (GLAPIENTRY *mpglEndFragmentShader)(void);
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491 extern void (GLAPIENTRY *mpglSampleMap)(GLuint, GLuint, GLenum);
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492 extern void (GLAPIENTRY *mpglColorFragmentOp2)(GLenum, GLuint, GLuint, GLuint, GLuint,
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493 GLuint, GLuint, GLuint, GLuint, GLuint);
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494 extern void (GLAPIENTRY *mpglColorFragmentOp3)(GLenum, GLuint, GLuint, GLuint, GLuint,
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495 GLuint, GLuint, GLuint, GLuint, GLuint,
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496 GLuint, GLuint, GLuint);
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497 extern void (GLAPIENTRY *mpglSetFragmentShaderConstant)(GLuint, const GLfloat *);
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498 extern void (GLAPIENTRY *mpglActiveTexture)(GLenum);
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499 extern void (GLAPIENTRY *mpglBindTexture)(GLenum, GLuint);
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500 extern void (GLAPIENTRY *mpglMultiTexCoord2f)(GLenum, GLfloat, GLfloat);
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501 extern void (GLAPIENTRY *mpglGenPrograms)(GLsizei, GLuint *);
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502 extern void (GLAPIENTRY *mpglDeletePrograms)(GLsizei, const GLuint *);
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503 extern void (GLAPIENTRY *mpglBindProgram)(GLenum, GLuint);
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504 extern void (GLAPIENTRY *mpglProgramString)(GLenum, GLenum, GLsizei, const GLvoid *);
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505 extern void (GLAPIENTRY *mpglProgramEnvParameter4f)(GLenum, GLuint, GLfloat, GLfloat,
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506 GLfloat, GLfloat);
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507 extern int (GLAPIENTRY *mpglSwapInterval)(int);
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508 extern void (GLAPIENTRY *mpglTexImage3D)(GLenum, GLint, GLenum, GLsizei, GLsizei,
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509 GLsizei, GLint, GLenum, GLenum, const GLvoid *);
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510 extern void* (GLAPIENTRY *mpglAllocateMemoryMESA)(void *, int, size_t, float, float, float);
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511 extern void (GLAPIENTRY *mpglFreeMemoryMESA)(void *, int, void *);
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512
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513 #endif /* MPLAYER_GL_COMMON_H */