comparison libvo/vo_gl_tiled.c @ 35058:7f7dedf76624

Move file vo_gl2.c to vo_gl_tiled.c to reflect rename.
author reimar
date Fri, 07 Sep 2012 17:25:21 +0000
parents libvo/vo_gl2.c@b291f44d864a
children 4129ba181ad7
comparison
equal deleted inserted replaced
35057:08f284d173f6 35058:7f7dedf76624
1 /*
2 * X11/OpenGL interface
3 * based on video_out_x11 by Aaron Holtzman,
4 * and WS opengl window manager by Pontscho/Fresh!
5 *
6 * This file is part of MPlayer.
7 *
8 * MPlayer is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * (at your option) any later version.
12 *
13 * MPlayer is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License along
19 * with MPlayer; if not, write to the Free Software Foundation, Inc.,
20 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
21 */
22
23 #include <stdio.h>
24 #include <stdlib.h>
25 #include <string.h>
26
27 #include "config.h"
28 #include "mp_msg.h"
29 #include "subopt-helper.h"
30 #include "video_out.h"
31 #include "video_out_internal.h"
32 #include "libmpcodecs/vf.h"
33 #include "sub/sub.h"
34
35 #include "gl_common.h"
36 #include "aspect.h"
37
38 #undef TEXTUREFORMAT_ALWAYS
39 #ifdef __APPLE__
40 #define TEXTUREFORMAT_ALWAYS GL_RGBA8
41 #endif
42
43 //! force texture height, useful for debugging
44 #define TEXTURE_HEIGHT 128
45 #undef TEXTURE_HEIGHT
46 //! force texture width, useful for debugging
47 #define TEXTURE_WIDTH 128
48 #undef TEXTURE_WIDTH
49
50 static const vo_info_t info =
51 {
52 "X11 (OpenGL) - multiple textures version",
53 "gl_tiled",
54 "Arpad Gereoffy & Sven Goethel",
55 ""
56 };
57
58 const LIBVO_EXTERN(gl_tiled)
59
60 /* local data */
61 static unsigned char *ImageData=NULL;
62
63 static MPGLContext glctx;
64
65 static uint32_t image_width;
66 static uint32_t image_height;
67 static uint32_t image_format;
68 static uint32_t image_bpp;
69 static uint32_t image_bytes;
70
71 static int int_pause;
72
73 static uint32_t texture_width;
74 static uint32_t texture_height;
75 static int texnumx, texnumy, raw_line_len;
76 static int texdirty;
77 static struct TexSquare * texgrid = NULL;
78 static GLuint fragprog;
79 static GLuint lookupTex;
80 static GLint gl_internal_format;
81 static int rgb_sz, r_sz, g_sz, b_sz, a_sz;
82 static GLenum gl_bitmap_format;
83 static GLenum gl_bitmap_type;
84 static int isGL12 = GL_FALSE;
85
86 static int gl_bilinear=1;
87 static int gl_antialias=0;
88 static int use_yuv;
89 static int is_yuv;
90 static int use_glFinish;
91
92
93 /* The squares that are tiled to make up the game screen polygon */
94
95 struct TexSquare
96 {
97 GLubyte *texture;
98 GLuint texobj;
99 GLuint uvtexobjs[2];
100 GLfloat fx, fy, fw, fh;
101 };
102
103 static GLint getInternalFormat(void)
104 {
105 switch (glctx.type) {
106 #ifdef CONFIG_GL_WIN32
107 case GLTYPE_W32:
108 {
109 PIXELFORMATDESCRIPTOR pfd;
110 HDC vo_hdc = vo_w32_get_dc(vo_w32_window);
111 int pf = GetPixelFormat(vo_hdc);
112 if (!DescribePixelFormat(vo_hdc, pf, sizeof pfd, &pfd)) {
113 r_sz = g_sz = b_sz = a_sz = 0;
114 } else {
115 r_sz = pfd.cRedBits;
116 g_sz = pfd.cGreenBits;
117 b_sz = pfd.cBlueBits;
118 a_sz = pfd.cAlphaBits;
119 }
120 vo_w32_release_dc(vo_w32_window, vo_hdc);
121 }
122 break;
123 #endif
124 #ifdef CONFIG_GL_X11
125 case GLTYPE_X11:
126 if (glXGetConfig(mDisplay, glctx.vinfo.x11, GLX_RED_SIZE, &r_sz) != 0) r_sz = 0;
127 if (glXGetConfig(mDisplay, glctx.vinfo.x11, GLX_GREEN_SIZE, &g_sz) != 0) g_sz = 0;
128 if (glXGetConfig(mDisplay, glctx.vinfo.x11, GLX_BLUE_SIZE, &b_sz) != 0) b_sz = 0;
129 if (glXGetConfig(mDisplay, glctx.vinfo.x11, GLX_ALPHA_SIZE, &a_sz) != 0) a_sz = 0;
130 break;
131 #endif
132 }
133
134 rgb_sz=r_sz+g_sz+b_sz;
135 if(rgb_sz<=0) rgb_sz=24;
136
137 #ifdef TEXTUREFORMAT_ALWAYS
138 return TEXTUREFORMAT_ALWAYS;
139 #else
140 if(r_sz==3 && g_sz==3 && b_sz==2 && a_sz==0)
141 return GL_R3_G3_B2;
142 if(r_sz==4 && g_sz==4 && b_sz==4 && a_sz==0)
143 return GL_RGB4;
144 if(r_sz==5 && g_sz==5 && b_sz==5 && a_sz==0)
145 return GL_RGB5;
146 if(r_sz==8 && g_sz==8 && b_sz==8 && a_sz==0)
147 return GL_RGB8;
148 if(r_sz==10 && g_sz==10 && b_sz==10 && a_sz==0)
149 return GL_RGB10;
150 if(r_sz==2 && g_sz==2 && b_sz==2 && a_sz==2)
151 return GL_RGBA2;
152 if(r_sz==4 && g_sz==4 && b_sz==4 && a_sz==4)
153 return GL_RGBA4;
154 if(r_sz==5 && g_sz==5 && b_sz==5 && a_sz==1)
155 return GL_RGB5_A1;
156 if(r_sz==8 && g_sz==8 && b_sz==8 && a_sz==8)
157 return GL_RGBA8;
158 if(r_sz==10 && g_sz==10 && b_sz==10 && a_sz==2)
159 return GL_RGB10_A2;
160 #endif
161 return GL_RGB;
162 }
163
164 static int initTextures(void)
165 {
166 struct TexSquare *tsq=0;
167 GLfloat texpercx, texpercy;
168 int s;
169 int x=0, y=0;
170
171 // textures smaller than 64x64 might not be supported
172 s=64;
173 while (s<image_width)
174 s*=2;
175 texture_width=s;
176
177 s=64;
178 while (s<image_height)
179 s*=2;
180 texture_height=s;
181
182 if (!is_yuv)
183 gl_internal_format = getInternalFormat();
184
185 /* Test the max texture size */
186 do {
187 GLint w;
188 glTexImage2D (GL_PROXY_TEXTURE_2D, 0,
189 gl_internal_format,
190 texture_width, texture_height,
191 0, gl_bitmap_format, gl_bitmap_type, NULL);
192
193 glGetTexLevelParameteriv
194 (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &w);
195
196 if (w >= texture_width)
197 break;
198
199 mp_msg (MSGT_VO, MSGL_V, "[gl_tiled] Needed texture [%dx%d] too big, trying ",
200 texture_width, texture_height);
201
202 if (texture_width > texture_height)
203 texture_width /= 2;
204 else
205 texture_height /= 2;
206
207 mp_msg (MSGT_VO, MSGL_V, "[%dx%d] !\n", texture_width, texture_height);
208
209 if(texture_width < 64 || texture_height < 64) {
210 mp_msg (MSGT_VO, MSGL_FATAL, "[gl_tiled] Give up .. usable texture size not available, or texture config error !\n");
211 return -1;
212 }
213 } while (texture_width > 1 && texture_height > 1);
214 #ifdef TEXTURE_WIDTH
215 texture_width = TEXTURE_WIDTH;
216 #endif
217 #ifdef TEXTURE_HEIGHT
218 texture_height = TEXTURE_HEIGHT;
219 #endif
220
221 texnumx = image_width / texture_width;
222 if ((image_width % texture_width) > 0)
223 texnumx++;
224
225 texnumy = image_height / texture_height;
226 if ((image_height % texture_height) > 0)
227 texnumy++;
228
229 mp_msg(MSGT_VO, MSGL_V, "[gl_tiled] Creating %dx%d textures of size %dx%d ...\n",
230 texnumx, texnumy, texture_width,texture_height);
231
232 /* Allocate the texture memory */
233
234 texpercx = (GLfloat) texture_width / (GLfloat) image_width;
235 texpercy = (GLfloat) texture_height / (GLfloat) image_height;
236
237 free(texgrid);
238 texgrid = calloc (texnumx * texnumy, sizeof (struct TexSquare));
239
240 raw_line_len = image_width * image_bytes;
241
242 mp_msg (MSGT_VO, MSGL_DBG2, "[gl_tiled] texture-usage %d*width=%d, %d*height=%d\n",
243 (int) texnumx, (int) texture_width, (int) texnumy,
244 (int) texture_height);
245
246 tsq = texgrid;
247 for (y = 0; y < texnumy; y++) {
248 for (x = 0; x < texnumx; x++) {
249 tsq->fx = x * texpercx;
250 tsq->fy = y * texpercy;
251 tsq->fw = texpercx;
252 tsq->fh = texpercy;
253
254 tsq->texobj=0;
255 tsq->uvtexobjs[0] = tsq->uvtexobjs[1] = 0;
256
257 glGenTextures (1, &(tsq->texobj));
258
259 glBindTexture (GL_TEXTURE_2D, tsq->texobj);
260 if (is_yuv) {
261 glGenTextures(2, tsq->uvtexobjs);
262 mpglActiveTexture(GL_TEXTURE1);
263 glBindTexture (GL_TEXTURE_2D, tsq->uvtexobjs[0]);
264 mpglActiveTexture(GL_TEXTURE2);
265 glBindTexture (GL_TEXTURE_2D, tsq->uvtexobjs[1]);
266 mpglActiveTexture(GL_TEXTURE0);
267 }
268
269 glCreateClearTex(GL_TEXTURE_2D, gl_internal_format, gl_bitmap_format, gl_bitmap_type, GL_LINEAR,
270 texture_width, texture_height, 0);
271
272 glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
273 if (is_yuv) {
274 int xs, ys, depth;
275 int chroma_clear_val = 128;
276 mp_get_chroma_shift(image_format, &xs, &ys, &depth);
277 chroma_clear_val >>= -depth & 7;
278 mpglActiveTexture(GL_TEXTURE1);
279 glCreateClearTex(GL_TEXTURE_2D, gl_internal_format, gl_bitmap_format, gl_bitmap_type, GL_LINEAR,
280 texture_width >> xs, texture_height >> ys,
281 chroma_clear_val);
282 mpglActiveTexture(GL_TEXTURE2);
283 glCreateClearTex(GL_TEXTURE_2D, gl_internal_format, gl_bitmap_format, gl_bitmap_type, GL_LINEAR,
284 texture_width >> xs, texture_height >> ys,
285 chroma_clear_val);
286 mpglActiveTexture(GL_TEXTURE0);
287 }
288
289 tsq++;
290 } /* for all texnumx */
291 } /* for all texnumy */
292
293 return 0;
294 }
295
296 static void resetTexturePointers(unsigned char *imageSource)
297 {
298 unsigned char *texdata_start, *line_start;
299 struct TexSquare *tsq = texgrid;
300 int x=0, y=0;
301
302 line_start = (unsigned char *) imageSource;
303
304 for (y = 0; y < texnumy; y++) {
305 texdata_start = line_start;
306 for (x = 0; x < texnumx; x++) {
307 tsq->texture = texdata_start;
308 texdata_start += texture_width * image_bytes;
309 tsq++;
310 } /* for all texnumx */
311 line_start += texture_height * raw_line_len;
312 } /* for all texnumy */
313 }
314
315 static void gl_set_bilinear (int val)
316 {
317 int x, y;
318
319 if(val>=0)
320 gl_bilinear = val;
321 else
322 gl_bilinear++;
323
324 gl_bilinear=gl_bilinear%2;
325 /* no mipmap yet .. */
326
327 for (y = 0; y < texnumy; y++) {
328 for (x = 0; x < texnumx; x++) {
329 glBindTexture (GL_TEXTURE_2D, texgrid[y * texnumx + x].texobj);
330
331 switch (gl_bilinear) {
332 case 0:
333 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
334 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
335 mp_msg(MSGT_VO, MSGL_INFO, "[gl_tiled] bilinear off\n");
336 break;
337 case 1:
338 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
339 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
340 mp_msg(MSGT_VO, MSGL_INFO, "[gl_tiled] bilinear linear\n");
341 break;
342 case 2:
343 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
344 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_NEAREST);
345 mp_msg(MSGT_VO, MSGL_INFO, "[gl_tiled] bilinear mipmap nearest\n");
346 break;
347 case 3:
348 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
349 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_LINEAR);
350 mp_msg(MSGT_VO, MSGL_INFO, "[gl_tiled] bilinear mipmap linear\n");
351 break;
352 }
353 }
354 }
355 }
356
357 static void gl_set_antialias (int val)
358 {
359 gl_antialias=val;
360
361 if (gl_antialias) {
362 glShadeModel (GL_SMOOTH);
363 glEnable (GL_POLYGON_SMOOTH);
364 glEnable (GL_LINE_SMOOTH);
365 glEnable (GL_POINT_SMOOTH);
366 mp_msg(MSGT_VO, MSGL_INFO, "[gl_tiled] antialiasing on\n");
367 } else {
368 glShadeModel (GL_FLAT);
369 glDisable (GL_POLYGON_SMOOTH);
370 glDisable (GL_LINE_SMOOTH);
371 glDisable (GL_POINT_SMOOTH);
372 mp_msg(MSGT_VO, MSGL_INFO, "[gl_tiled] antialiasing off\n");
373 }
374 }
375
376
377 static void drawTextureDisplay (void)
378 {
379 struct TexSquare *square = texgrid;
380 int x, y;
381
382 glColor4f(1.0,1.0,1.0,1.0);
383
384 if (is_yuv)
385 glEnableYUVConversion(GL_TEXTURE_2D, use_yuv);
386 for (y = 0; y < texnumy; y++) {
387 int thish = texture_height;
388 if (y == texnumy - 1 && image_height % texture_height)
389 thish = image_height % texture_height;
390 for (x = 0; x < texnumx; x++) {
391 int thisw = texture_width;
392 if (x == texnumx - 1 && image_width % texture_width)
393 thisw = image_width % texture_width;
394 glBindTexture (GL_TEXTURE_2D, square->texobj);
395 if (is_yuv) {
396 mpglActiveTexture(GL_TEXTURE1);
397 glBindTexture (GL_TEXTURE_2D, square->uvtexobjs[0]);
398 mpglActiveTexture(GL_TEXTURE2);
399 glBindTexture (GL_TEXTURE_2D, square->uvtexobjs[1]);
400 mpglActiveTexture(GL_TEXTURE0);
401 }
402
403 if (texdirty) {
404 glUploadTex(GL_TEXTURE_2D, gl_bitmap_format, gl_bitmap_type,
405 square->texture, image_width * image_bytes,
406 0, 0, thisw, thish, 0);
407 }
408
409 glDrawTex(square->fx, square->fy, square->fw, square->fh,
410 0, 0, texture_width, texture_height,
411 texture_width, texture_height,
412 0, is_yuv, 0, 0);
413 square++;
414 } /* for all texnumx */
415 } /* for all texnumy */
416 if (is_yuv)
417 glDisableYUVConversion(GL_TEXTURE_2D, use_yuv);
418 texdirty = 0;
419 }
420
421
422 static void resize(int x,int y){
423 // simple orthogonal projection for 0-1;0-1
424 static const float matrix[16] = {
425 2, 0, 0, 0,
426 0, -2, 0, 0,
427 0, 0, 0, 0,
428 -1, 1, 0, 1,
429 };
430 mp_msg(MSGT_VO,MSGL_V,"[gl_tiled] Resize: %dx%d\n",x,y);
431 if(aspect_scaling()) {
432 glClear(GL_COLOR_BUFFER_BIT);
433 aspect(&x, &y, A_WINZOOM);
434 panscan_calc_windowed();
435 x += vo_panscan_x;
436 y += vo_panscan_y;
437 glViewport( (vo_dwidth-x)/2, (vo_dheight-y)/2, x, y);
438 } else {
439 //aspect(x, y, A_NOZOOM);
440 if (WinID >= 0) {
441 int left = 0, top = 0, w = x, h = y;
442 geometry(&left, &top, &w, &h, vo_dwidth, vo_dheight);
443 top = y - h - top;
444 glViewport(left, top, w, h);
445 } else
446 glViewport( 0, 0, x, y );
447 }
448
449 glMatrixMode(GL_PROJECTION);
450 glLoadMatrixf(matrix);
451
452 glMatrixMode(GL_MODELVIEW);
453 glLoadIdentity();
454 }
455
456 static void draw_alpha(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){
457 int bpp = pixel_stride(image_format);
458 vo_draw_alpha_func draw = vo_get_draw_alpha(image_format);
459 if (!draw) return;
460 draw(w,h,src,srca,stride,ImageData+bpp*(y0*image_width+x0),bpp*image_width);
461 }
462
463 #ifdef CONFIG_GL_WIN32
464
465 static int config_w32(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t flags, char *title, uint32_t format) {
466 if (!vo_w32_config(d_width, d_height, flags))
467 return -1;
468
469 return 0;
470 }
471
472 #endif
473
474 #ifdef CONFIG_GL_X11
475 static int choose_glx_visual(Display *dpy, int scr, XVisualInfo *res_vi)
476 {
477 XVisualInfo template, *vi_list;
478 int vi_num, i, best_i, best_weight;
479
480 template.screen = scr;
481 vi_list = XGetVisualInfo(dpy, VisualScreenMask, &template, &vi_num);
482 if (!vi_list) return -1;
483 best_weight = 1000000; best_i=0;
484 for (i = 0; i < vi_num; i++) {
485 int val, res, w = 0;
486 /* of course, the visual must support OpenGL rendering... */
487 res = glXGetConfig(dpy, vi_list + i, GLX_USE_GL, &val);
488 if (res || val == False) continue;
489 /* also it must be doublebuffered ... */
490 res = glXGetConfig(dpy, vi_list + i, GLX_DOUBLEBUFFER, &val);
491 if (res || val == False) continue;
492 /* furthermore it must be RGBA (not color indexed) ... */
493 res = glXGetConfig(dpy, vi_list + i, GLX_RGBA, &val);
494 if (res || val == False) continue;
495 /* prefer less depth buffer size, */
496 res = glXGetConfig(dpy, vi_list + i, GLX_DEPTH_SIZE, &val);
497 if (res) continue;
498 w += val*2;
499 /* stencil buffer size */
500 res = glXGetConfig(dpy, vi_list + i, GLX_STENCIL_SIZE, &val);
501 if (res) continue;
502 w += val*2;
503 /* and colorbuffer alpha size */
504 res = glXGetConfig(dpy, vi_list + i, GLX_ALPHA_SIZE, &val);
505 if (res) continue;
506 w += val;
507 /* and finally, prefer DirectColor-ed visuals to allow color corrections */
508 if (vi_list[i].class != DirectColor) w += 100;
509
510 // avoid bad-looking visual with less that 8bit per color
511 res = glXGetConfig(dpy, vi_list + i, GLX_RED_SIZE, &val);
512 if (res) continue;
513 if (val < 8) w += 50;
514 res = glXGetConfig(dpy, vi_list + i, GLX_GREEN_SIZE, &val);
515 if (res) continue;
516 if (val < 8) w += 70;
517 res = glXGetConfig(dpy, vi_list + i, GLX_BLUE_SIZE, &val);
518 if (res) continue;
519 if (val < 8) w += 50;
520
521 if (w < best_weight) {
522 best_weight = w;
523 best_i = i;
524 }
525 }
526 if (best_weight < 1000000) *res_vi = vi_list[best_i];
527 XFree(vi_list);
528 return (best_weight < 1000000) ? 0 : -1;
529 }
530
531 static int config_glx(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t flags, char *title, uint32_t format) {
532 XVisualInfo *vinfo, vinfo_buf;
533 vinfo = choose_glx_visual(mDisplay,mScreen,&vinfo_buf) < 0 ? NULL : &vinfo_buf;
534 if (vinfo == NULL) {
535 mp_msg(MSGT_VO, MSGL_FATAL, "[gl_tiled] no GLX support present\n");
536 return -1;
537 }
538
539 vo_x11_create_vo_window(vinfo, vo_dx, vo_dy, d_width, d_height,
540 flags, vo_x11_create_colormap(vinfo), "gl_tiled", title);
541
542 return 0;
543 }
544 #endif
545
546 static int initGl(uint32_t d_width, uint32_t d_height)
547 {
548 fragprog = lookupTex = 0;
549 if (initTextures() < 0)
550 return -1;
551
552 glDisable(GL_BLEND);
553 glDisable(GL_DEPTH_TEST);
554 glDepthMask(GL_FALSE);
555 glDisable(GL_CULL_FACE);
556 glEnable (GL_TEXTURE_2D);
557 if (is_yuv) {
558 int xs, ys, depth;
559 gl_conversion_params_t params = {GL_TEXTURE_2D, use_yuv,
560 {-1, -1, 0.0, 1.0, 0.0, 1.0, 1.0, 1.0, 1.0},
561 texture_width, texture_height, 0, 0, 0};
562 switch (use_yuv) {
563 case YUV_CONVERSION_FRAGMENT_LOOKUP:
564 glGenTextures(1, &lookupTex);
565 mpglActiveTexture(GL_TEXTURE3);
566 glBindTexture(GL_TEXTURE_2D, lookupTex);
567 mpglActiveTexture(GL_TEXTURE0);
568 glBindTexture(GL_TEXTURE_2D, 0);
569 case YUV_CONVERSION_FRAGMENT_POW:
570 case YUV_CONVERSION_FRAGMENT:
571 if (!mpglGenPrograms || !mpglBindProgram) {
572 mp_msg(MSGT_VO, MSGL_ERR, "[gl] fragment program functions missing!\n");
573 break;
574 }
575 mpglGenPrograms(1, &fragprog);
576 mpglBindProgram(GL_FRAGMENT_PROGRAM, fragprog);
577 break;
578 }
579 mp_get_chroma_shift(image_format, &xs, &ys, &depth);
580 params.chrom_texw = params.texw >> xs;
581 params.chrom_texh = params.texh >> ys;
582 params.csp_params.input_shift = -depth & 7;
583 glSetupYUVConversion(&params);
584 }
585
586 gl_set_antialias(0);
587 gl_set_bilinear(1);
588
589 mp_msg(MSGT_VO, MSGL_V, "[gl_tiled] Using image_bpp=%d, image_bytes=%d, \n\tgl_bitmap_format=%s, gl_bitmap_type=%s, \n\trgb_size=%d (%d,%d,%d), a_sz=%d, \n\tgl_internal_format=%s\n",
590 image_bpp, image_bytes,
591 glValName(gl_bitmap_format), glValName(gl_bitmap_type),
592 rgb_sz, r_sz, g_sz, b_sz, a_sz, glValName(gl_internal_format));
593
594 resize(d_width, d_height);
595
596 glClearColor( 0.0f,0.0f,0.0f,0.0f );
597 glClear( GL_COLOR_BUFFER_BIT );
598
599 drawTextureDisplay ();
600
601 return 0;
602 }
603
604 /* connect to server, create and map window,
605 * allocate colors and (shared) memory
606 */
607 static int
608 config(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t flags, char *title, uint32_t format)
609 {
610 int xs, ys;
611 const unsigned char * glVersion;
612
613 image_height = height;
614 image_width = width;
615 image_format = format;
616 is_yuv = mp_get_chroma_shift(image_format, &xs, &ys, NULL) > 0;
617 is_yuv |= (xs << 8) | (ys << 16);
618
619 int_pause = 0;
620
621 #ifdef CONFIG_GL_WIN32
622 if (config_w32(width, height, d_width, d_height, flags, title, format) == -1)
623 #endif
624 #ifdef CONFIG_GL_X11
625 if (config_glx(width, height, d_width, d_height, flags, title, format) == -1)
626 #endif
627 return -1;
628
629 if (glctx.setGlWindow(&glctx) == SET_WINDOW_FAILED)
630 return -1;
631
632 glVersion = glGetString(GL_VERSION);
633
634 mp_msg(MSGT_VO, MSGL_V, "[gl_tiled] OpenGL Driver Information:\n");
635 mp_msg(MSGT_VO, MSGL_V, "\tvendor: %s,\n\trenderer %s,\n\tversion %s\n",
636 glGetString(GL_VENDOR), glGetString(GL_RENDERER), glVersion);
637
638 if(glVersion[0]>'1' || (glVersion[0]=='1' && glVersion[2]>='2') )
639 isGL12 = GL_TRUE;
640 else
641 isGL12 = GL_FALSE;
642
643 if(isGL12) {
644 mp_msg(MSGT_VO, MSGL_INFO, "[gl_tiled] You have OpenGL >= 1.2 capable drivers, GOOD (16bpp and BGR is ok!)\n");
645 } else {
646 mp_msg(MSGT_VO, MSGL_INFO, "[gl_tiled] You have OpenGL < 1.2 drivers, BAD (16bpp and BGR may be damaged!)\n");
647 }
648
649 glFindFormat(format, &image_bpp, &gl_internal_format, &gl_bitmap_format, &gl_bitmap_type);
650
651 image_bytes=(image_bpp+7)/8;
652
653 if (initGl(vo_dwidth, vo_dheight) == -1)
654 return -1;
655
656 return 0;
657 }
658
659 #ifdef CONFIG_GL_X11
660 static int gl_handlekey(int key)
661 {
662 if(key=='a'||key=='A') {
663 gl_set_antialias(!gl_antialias);
664 return 0;
665 } else if(key=='b'||key=='B') {
666 gl_set_bilinear(-1);
667 return 0;
668 }
669 return 1;
670 }
671 #endif
672
673 static void check_events(void)
674 {
675 int e;
676 #ifdef CONFIG_GL_X11
677 XEvent Event;
678 char buf[100];
679 KeySym keySym;
680 int key;
681 static XComposeStatus stat;
682
683 while ( XPending( mDisplay ) ) {
684 XNextEvent( mDisplay,&Event );
685 if( Event.type == KeyPress ) {
686 XLookupString( &Event.xkey,buf,sizeof(buf),&keySym,&stat );
687 key = (keySym&0xff00) != 0 ? (keySym&0x00ff) + 256 : keySym;
688 if(gl_handlekey(key))
689 XPutBackEvent(mDisplay, &Event);
690 break;
691 } else {
692 XPutBackEvent(mDisplay, &Event);
693 break;
694 }
695 }
696 #endif
697 e=glctx.check_events();
698 if(e&VO_EVENT_RESIZE) resize(vo_dwidth, vo_dheight);
699 if(e&VO_EVENT_EXPOSE && int_pause) flip_page();
700 }
701
702 static void draw_osd(void)
703 {
704 if (ImageData)
705 vo_draw_text(image_width,image_height,draw_alpha);
706 }
707
708 static void
709 flip_page(void)
710 {
711 drawTextureDisplay();
712
713 // glFlush();
714 if (use_glFinish)
715 glFinish();
716 glctx.swapGlBuffers(&glctx);
717
718 if (aspect_scaling()) // Avoid flickering borders in fullscreen mode
719 glClear (GL_COLOR_BUFFER_BIT);
720 }
721
722 static int draw_slice(uint8_t *src[], int stride[], int w,int h,int x,int y)
723 {
724 uint8_t *yptr = src[0], *uptr = src[1], *vptr = src[2];
725 int ystride = stride[0], ustride = stride[1], vstride = stride[2];
726 int rem_h = h;
727 struct TexSquare *texline = &texgrid[y / texture_height * texnumx];
728 int subtex_y = y % texture_width;
729 int xs, ys;
730 mp_get_chroma_shift(image_format, &xs, &ys, NULL);
731 while (rem_h > 0) {
732 int rem_w = w;
733 struct TexSquare *tsq = &texline[x / texture_width];
734 int subtex_x = x % texture_height;
735 int subtex_h = rem_h;
736 if (subtex_y + subtex_h > texture_height)
737 subtex_h = texture_height - subtex_y;
738 while (rem_w > 0) {
739 int subtex_w = rem_w;
740 if (subtex_x + subtex_w > texture_width)
741 subtex_w = texture_width - subtex_x;
742 mpglActiveTexture(GL_TEXTURE0);
743 glBindTexture(GL_TEXTURE_2D, tsq->texobj);
744 glUploadTex(GL_TEXTURE_2D, gl_bitmap_format, gl_bitmap_type,
745 yptr, ystride, subtex_x, subtex_y,
746 subtex_w, subtex_h, 0);
747 mpglActiveTexture(GL_TEXTURE1);
748 glBindTexture(GL_TEXTURE_2D, tsq->uvtexobjs[0]);
749 glUploadTex(GL_TEXTURE_2D, gl_bitmap_format, gl_bitmap_type,
750 uptr, ustride, subtex_x >> xs, subtex_y >> ys,
751 subtex_w >> xs, subtex_h >> ys, 0);
752 mpglActiveTexture(GL_TEXTURE2);
753 glBindTexture(GL_TEXTURE_2D, tsq->uvtexobjs[1]);
754 glUploadTex(GL_TEXTURE_2D, gl_bitmap_format, gl_bitmap_type,
755 vptr, vstride, subtex_x >> xs, subtex_y >> ys,
756 subtex_w >> xs, subtex_h >> ys, 0);
757 subtex_x = 0;
758 yptr += subtex_w;
759 uptr += subtex_w >> xs;
760 vptr += subtex_w >> xs;
761 tsq++;
762 rem_w -= subtex_w;
763 }
764 subtex_y = 0;
765 yptr += subtex_h * ystride - w;
766 uptr += (subtex_h >> ys) * ustride - (w >> xs);
767 vptr += (subtex_h >> ys) * vstride - (w >> xs);
768 texline += texnumx;
769 rem_h -= subtex_h;
770 }
771 mpglActiveTexture(GL_TEXTURE0);
772 return 0;
773 }
774
775 static int
776 draw_frame(uint8_t *src[])
777 {
778 if (is_yuv) {
779 mp_msg(MSGT_VO, MSGL_ERR, "[gl_tiled] error: draw_frame called for YV12!\n");
780 return 0;
781 }
782 ImageData=(unsigned char *)src[0];
783 resetTexturePointers(ImageData);
784 texdirty = 1;
785 return 0;
786 }
787
788 static int
789 query_format(uint32_t format)
790 {
791 int depth;
792 if (use_yuv && mp_get_chroma_shift(format, NULL, NULL, &depth) &&
793 (depth == 8 || depth == 16 || glYUVLargeRange(use_yuv)) &&
794 (IMGFMT_IS_YUVP16_NE(format) || !IMGFMT_IS_YUVP16(format)))
795 return VFCAP_CSP_SUPPORTED | VFCAP_CSP_SUPPORTED_BY_HW | VFCAP_OSD |
796 VFCAP_HWSCALE_UP | VFCAP_HWSCALE_DOWN | VFCAP_ACCEPT_STRIDE;
797 switch(format) {
798 #ifdef __APPLE__
799 case IMGFMT_RGB32:
800 #else
801 case IMGFMT_RGB24:
802 case IMGFMT_BGR24:
803 // case IMGFMT_RGB32:
804 // case IMGFMT_BGR32:
805 #endif
806 return VFCAP_CSP_SUPPORTED | VFCAP_CSP_SUPPORTED_BY_HW | VFCAP_OSD;
807 }
808 return 0;
809 }
810
811
812 static void
813 uninit(void)
814 {
815 if ( !vo_config_count ) return;
816 free(texgrid);
817 texgrid = NULL;
818 uninit_mpglcontext(&glctx);
819 }
820
821 static const opt_t subopts[] = {
822 {"yuv", OPT_ARG_INT, &use_yuv, int_non_neg},
823 {"glfinish", OPT_ARG_BOOL, &use_glFinish, NULL},
824 {NULL}
825 };
826
827 static int preinit(const char *arg)
828 {
829 enum MPGLType gltype = GLTYPE_X11;
830 // set defaults
831 #ifdef CONFIG_GL_WIN32
832 gltype = GLTYPE_W32;
833 #endif
834 use_yuv = -1;
835 use_glFinish = 1;
836 if (subopt_parse(arg, subopts) != 0) {
837 mp_msg(MSGT_VO, MSGL_FATAL,
838 "\n-vo gl_tiled command line help:\n"
839 "Example: mplayer -vo gl_tiled:noglfinish\n"
840 "\nOptions:\n"
841 " noglfinish\n"
842 " Do not call glFinish() before swapping buffers\n"
843 " yuv=<n>\n"
844 " 0: use software YUV to RGB conversion.\n"
845 " 1: use register combiners (nVidia only, for older cards).\n"
846 " 2: use fragment program.\n"
847 " 3: use fragment program with gamma correction.\n"
848 " 4: use fragment program with gamma correction via lookup.\n"
849 " 5: use ATI-specific method (for older cards).\n"
850 "\n" );
851 return -1;
852 }
853 if(!init_mpglcontext(&glctx, gltype)) goto err_out;
854 if (use_yuv == -1) {
855 #ifdef CONFIG_GL_WIN32
856 if (config_w32(320, 200, 320, 200, VOFLAG_HIDDEN, "", 0) == -1)
857 #endif
858 #ifdef CONFIG_GL_X11
859 if (config_glx(320, 200, 320, 200, VOFLAG_HIDDEN, "", 0) == -1)
860 #endif
861 goto err_out;
862 if (glctx.setGlWindow(&glctx) == SET_WINDOW_FAILED)
863 goto err_out;
864 use_yuv = glAutodetectYUVConversion();
865 }
866 return 0;
867
868 err_out:
869 uninit();
870 return -1;
871 }
872
873 static int control(uint32_t request, void *data)
874 {
875 switch (request) {
876 case VOCTRL_PAUSE:
877 case VOCTRL_RESUME:
878 int_pause = (request == VOCTRL_PAUSE);
879 return VO_TRUE;
880 case VOCTRL_QUERY_FORMAT:
881 return query_format(*((uint32_t*)data));
882 case VOCTRL_GUISUPPORT:
883 return VO_TRUE;
884 case VOCTRL_ONTOP:
885 glctx.ontop();
886 return VO_TRUE;
887 case VOCTRL_FULLSCREEN:
888 glctx.fullscreen();
889 if (glctx.setGlWindow(&glctx) == SET_WINDOW_REINIT)
890 initGl(vo_dwidth, vo_dheight);
891 resize(vo_dwidth, vo_dheight);
892 return VO_TRUE;
893 case VOCTRL_BORDER:
894 glctx.border();
895 return VO_TRUE;
896 case VOCTRL_GET_PANSCAN:
897 return VO_TRUE;
898 case VOCTRL_SET_PANSCAN:
899 resize(vo_dwidth, vo_dheight);
900 return VO_TRUE;
901 #ifdef CONFIG_GL_X11
902 case VOCTRL_SET_EQUALIZER:
903 {
904 vf_equalizer_t *eq=data;
905 return vo_x11_set_equalizer(eq->item, eq->value);
906 }
907 case VOCTRL_GET_EQUALIZER:
908 {
909 vf_equalizer_t *eq=data;
910 return vo_x11_get_equalizer(eq->item, &eq->value);
911 }
912 #endif
913 case VOCTRL_UPDATE_SCREENINFO:
914 glctx.update_xinerama_info();
915 return VO_TRUE;
916 }
917 return VO_NOTIMPL;
918 }