diff libvo/vo_gl_tiled.c @ 35058:7f7dedf76624

Move file vo_gl2.c to vo_gl_tiled.c to reflect rename.
author reimar
date Fri, 07 Sep 2012 17:25:21 +0000
parents libvo/vo_gl2.c@b291f44d864a
children 4129ba181ad7
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/libvo/vo_gl_tiled.c	Fri Sep 07 17:25:21 2012 +0000
@@ -0,0 +1,918 @@
+/*
+ * X11/OpenGL interface
+ * based on video_out_x11 by Aaron Holtzman,
+ * and WS opengl window manager by Pontscho/Fresh!
+ *
+ * This file is part of MPlayer.
+ *
+ * MPlayer is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * MPlayer is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with MPlayer; if not, write to the Free Software Foundation, Inc.,
+ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+ */
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include "config.h"
+#include "mp_msg.h"
+#include "subopt-helper.h"
+#include "video_out.h"
+#include "video_out_internal.h"
+#include "libmpcodecs/vf.h"
+#include "sub/sub.h"
+
+#include "gl_common.h"
+#include "aspect.h"
+
+#undef TEXTUREFORMAT_ALWAYS
+#ifdef __APPLE__
+#define TEXTUREFORMAT_ALWAYS GL_RGBA8
+#endif
+
+//! force texture height, useful for debugging
+#define TEXTURE_HEIGHT 128
+#undef TEXTURE_HEIGHT
+//! force texture width, useful for debugging
+#define TEXTURE_WIDTH 128
+#undef TEXTURE_WIDTH
+
+static const vo_info_t info =
+{
+  "X11 (OpenGL) - multiple textures version",
+  "gl_tiled",
+  "Arpad Gereoffy & Sven Goethel",
+  ""
+};
+
+const LIBVO_EXTERN(gl_tiled)
+
+/* local data */
+static unsigned char *ImageData=NULL;
+
+static MPGLContext glctx;
+
+static uint32_t image_width;
+static uint32_t image_height;
+static uint32_t image_format;
+static uint32_t image_bpp;
+static uint32_t image_bytes;
+
+static int int_pause;
+
+static uint32_t texture_width;
+static uint32_t texture_height;
+static int texnumx, texnumy, raw_line_len;
+static int texdirty;
+static struct TexSquare * texgrid = NULL;
+static GLuint   fragprog;
+static GLuint   lookupTex;
+static GLint    gl_internal_format;
+static int      rgb_sz, r_sz, g_sz, b_sz, a_sz;
+static GLenum   gl_bitmap_format;
+static GLenum   gl_bitmap_type;
+static int      isGL12 = GL_FALSE;
+
+static int      gl_bilinear=1;
+static int      gl_antialias=0;
+static int      use_yuv;
+static int      is_yuv;
+static int      use_glFinish;
+
+
+/* The squares that are tiled to make up the game screen polygon */
+
+struct TexSquare
+{
+  GLubyte *texture;
+  GLuint texobj;
+  GLuint uvtexobjs[2];
+  GLfloat fx, fy, fw, fh;
+};
+
+static GLint getInternalFormat(void)
+{
+  switch (glctx.type) {
+#ifdef CONFIG_GL_WIN32
+  case GLTYPE_W32:
+  {
+  PIXELFORMATDESCRIPTOR pfd;
+  HDC vo_hdc = vo_w32_get_dc(vo_w32_window);
+  int pf = GetPixelFormat(vo_hdc);
+  if (!DescribePixelFormat(vo_hdc, pf, sizeof pfd, &pfd)) {
+    r_sz = g_sz = b_sz = a_sz = 0;
+  } else {
+    r_sz = pfd.cRedBits;
+    g_sz = pfd.cGreenBits;
+    b_sz = pfd.cBlueBits;
+    a_sz = pfd.cAlphaBits;
+  }
+  vo_w32_release_dc(vo_w32_window, vo_hdc);
+  }
+  break;
+#endif
+#ifdef CONFIG_GL_X11
+  case GLTYPE_X11:
+  if (glXGetConfig(mDisplay, glctx.vinfo.x11, GLX_RED_SIZE, &r_sz) != 0) r_sz = 0;
+  if (glXGetConfig(mDisplay, glctx.vinfo.x11, GLX_GREEN_SIZE, &g_sz) != 0) g_sz = 0;
+  if (glXGetConfig(mDisplay, glctx.vinfo.x11, GLX_BLUE_SIZE, &b_sz) != 0) b_sz = 0;
+  if (glXGetConfig(mDisplay, glctx.vinfo.x11, GLX_ALPHA_SIZE, &a_sz) != 0) a_sz = 0;
+  break;
+#endif
+  }
+
+  rgb_sz=r_sz+g_sz+b_sz;
+  if(rgb_sz<=0) rgb_sz=24;
+
+#ifdef TEXTUREFORMAT_ALWAYS
+  return TEXTUREFORMAT_ALWAYS;
+#else
+  if(r_sz==3 && g_sz==3 && b_sz==2 && a_sz==0)
+    return GL_R3_G3_B2;
+  if(r_sz==4 && g_sz==4 && b_sz==4 && a_sz==0)
+    return GL_RGB4;
+  if(r_sz==5 && g_sz==5 && b_sz==5 && a_sz==0)
+    return GL_RGB5;
+  if(r_sz==8 && g_sz==8 && b_sz==8 && a_sz==0)
+    return GL_RGB8;
+  if(r_sz==10 && g_sz==10 && b_sz==10 && a_sz==0)
+    return GL_RGB10;
+  if(r_sz==2 && g_sz==2 && b_sz==2 && a_sz==2)
+    return GL_RGBA2;
+  if(r_sz==4 && g_sz==4 && b_sz==4 && a_sz==4)
+    return GL_RGBA4;
+  if(r_sz==5 && g_sz==5 && b_sz==5 && a_sz==1)
+    return GL_RGB5_A1;
+  if(r_sz==8 && g_sz==8 && b_sz==8 && a_sz==8)
+    return GL_RGBA8;
+  if(r_sz==10 && g_sz==10 && b_sz==10 && a_sz==2)
+    return GL_RGB10_A2;
+#endif
+  return GL_RGB;
+}
+
+static int initTextures(void)
+{
+  struct TexSquare *tsq=0;
+  GLfloat texpercx, texpercy;
+  int s;
+  int x=0, y=0;
+
+  // textures smaller than 64x64 might not be supported
+  s=64;
+  while (s<image_width)
+    s*=2;
+  texture_width=s;
+
+  s=64;
+  while (s<image_height)
+    s*=2;
+  texture_height=s;
+
+  if (!is_yuv)
+    gl_internal_format = getInternalFormat();
+
+  /* Test the max texture size */
+  do {
+    GLint w;
+    glTexImage2D (GL_PROXY_TEXTURE_2D, 0,
+                  gl_internal_format,
+                  texture_width, texture_height,
+                  0, gl_bitmap_format, gl_bitmap_type, NULL);
+
+    glGetTexLevelParameteriv
+      (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &w);
+
+    if (w >= texture_width)
+      break;
+
+    mp_msg (MSGT_VO, MSGL_V, "[gl_tiled] Needed texture [%dx%d] too big, trying ",
+            texture_width, texture_height);
+
+    if (texture_width > texture_height)
+      texture_width /= 2;
+    else
+      texture_height /= 2;
+
+    mp_msg (MSGT_VO, MSGL_V, "[%dx%d] !\n", texture_width, texture_height);
+
+    if(texture_width < 64 || texture_height < 64) {
+      mp_msg (MSGT_VO, MSGL_FATAL, "[gl_tiled] Give up .. usable texture size not available, or texture config error !\n");
+      return -1;
+    }
+  } while (texture_width > 1 && texture_height > 1);
+#ifdef TEXTURE_WIDTH
+  texture_width = TEXTURE_WIDTH;
+#endif
+#ifdef TEXTURE_HEIGHT
+  texture_height = TEXTURE_HEIGHT;
+#endif
+
+  texnumx = image_width / texture_width;
+  if ((image_width % texture_width) > 0)
+    texnumx++;
+
+  texnumy = image_height / texture_height;
+  if ((image_height % texture_height) > 0)
+    texnumy++;
+
+  mp_msg(MSGT_VO, MSGL_V, "[gl_tiled] Creating %dx%d textures of size %dx%d ...\n",
+         texnumx, texnumy, texture_width,texture_height);
+
+  /* Allocate the texture memory */
+
+  texpercx = (GLfloat) texture_width / (GLfloat) image_width;
+  texpercy = (GLfloat) texture_height / (GLfloat) image_height;
+
+  free(texgrid);
+  texgrid = calloc (texnumx * texnumy, sizeof (struct TexSquare));
+
+  raw_line_len = image_width * image_bytes;
+
+  mp_msg (MSGT_VO, MSGL_DBG2, "[gl_tiled] texture-usage %d*width=%d, %d*height=%d\n",
+          (int) texnumx, (int) texture_width, (int) texnumy,
+          (int) texture_height);
+
+  tsq = texgrid;
+  for (y = 0; y < texnumy; y++) {
+    for (x = 0; x < texnumx; x++) {
+      tsq->fx = x * texpercx;
+      tsq->fy = y * texpercy;
+      tsq->fw = texpercx;
+      tsq->fh = texpercy;
+
+      tsq->texobj=0;
+      tsq->uvtexobjs[0] = tsq->uvtexobjs[1] = 0;
+
+      glGenTextures (1, &(tsq->texobj));
+
+      glBindTexture (GL_TEXTURE_2D, tsq->texobj);
+      if (is_yuv) {
+        glGenTextures(2, tsq->uvtexobjs);
+        mpglActiveTexture(GL_TEXTURE1);
+        glBindTexture (GL_TEXTURE_2D, tsq->uvtexobjs[0]);
+        mpglActiveTexture(GL_TEXTURE2);
+        glBindTexture (GL_TEXTURE_2D, tsq->uvtexobjs[1]);
+        mpglActiveTexture(GL_TEXTURE0);
+      }
+
+      glCreateClearTex(GL_TEXTURE_2D, gl_internal_format, gl_bitmap_format,  gl_bitmap_type, GL_LINEAR,
+                       texture_width, texture_height, 0);
+
+      glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
+      if (is_yuv) {
+        int xs, ys, depth;
+        int chroma_clear_val = 128;
+        mp_get_chroma_shift(image_format, &xs, &ys, &depth);
+        chroma_clear_val >>= -depth & 7;
+        mpglActiveTexture(GL_TEXTURE1);
+        glCreateClearTex(GL_TEXTURE_2D, gl_internal_format, gl_bitmap_format,  gl_bitmap_type, GL_LINEAR,
+                         texture_width >> xs, texture_height >> ys,
+                         chroma_clear_val);
+        mpglActiveTexture(GL_TEXTURE2);
+        glCreateClearTex(GL_TEXTURE_2D, gl_internal_format, gl_bitmap_format,  gl_bitmap_type, GL_LINEAR,
+                         texture_width >> xs, texture_height >> ys,
+                         chroma_clear_val);
+        mpglActiveTexture(GL_TEXTURE0);
+      }
+
+      tsq++;
+    }  /* for all texnumx */
+  }  /* for all texnumy */
+
+  return 0;
+}
+
+static void resetTexturePointers(unsigned char *imageSource)
+{
+  unsigned char *texdata_start, *line_start;
+  struct TexSquare *tsq = texgrid;
+  int x=0, y=0;
+
+  line_start = (unsigned char *) imageSource;
+
+  for (y = 0; y < texnumy; y++) {
+    texdata_start = line_start;
+    for (x = 0; x < texnumx; x++) {
+      tsq->texture = texdata_start;
+      texdata_start += texture_width * image_bytes;
+      tsq++;
+    }  /* for all texnumx */
+    line_start += texture_height * raw_line_len;
+  }  /* for all texnumy */
+}
+
+static void gl_set_bilinear (int val)
+{
+  int x, y;
+
+  if(val>=0)
+    gl_bilinear = val;
+  else
+    gl_bilinear++;
+
+  gl_bilinear=gl_bilinear%2;
+  /* no mipmap yet .. */
+
+  for (y = 0; y < texnumy; y++) {
+    for (x = 0; x < texnumx; x++) {
+      glBindTexture (GL_TEXTURE_2D, texgrid[y * texnumx + x].texobj);
+
+      switch (gl_bilinear) {
+        case 0:
+          glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+          glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+          mp_msg(MSGT_VO, MSGL_INFO, "[gl_tiled] bilinear off\n");
+          break;
+        case 1:
+          glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+          glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+          mp_msg(MSGT_VO, MSGL_INFO, "[gl_tiled] bilinear linear\n");
+          break;
+        case 2:
+          glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
+          glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_NEAREST);
+          mp_msg(MSGT_VO, MSGL_INFO, "[gl_tiled] bilinear mipmap nearest\n");
+          break;
+        case 3:
+          glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
+          glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_LINEAR);
+          mp_msg(MSGT_VO, MSGL_INFO, "[gl_tiled] bilinear mipmap linear\n");
+          break;
+      }
+    }
+  }
+}
+
+static void gl_set_antialias (int val)
+{
+  gl_antialias=val;
+
+  if (gl_antialias) {
+    glShadeModel (GL_SMOOTH);
+    glEnable (GL_POLYGON_SMOOTH);
+    glEnable (GL_LINE_SMOOTH);
+    glEnable (GL_POINT_SMOOTH);
+    mp_msg(MSGT_VO, MSGL_INFO, "[gl_tiled] antialiasing on\n");
+  } else {
+    glShadeModel (GL_FLAT);
+    glDisable (GL_POLYGON_SMOOTH);
+    glDisable (GL_LINE_SMOOTH);
+    glDisable (GL_POINT_SMOOTH);
+    mp_msg(MSGT_VO, MSGL_INFO, "[gl_tiled] antialiasing off\n");
+  }
+}
+
+
+static void drawTextureDisplay (void)
+{
+  struct TexSquare *square = texgrid;
+  int x, y;
+
+  glColor4f(1.0,1.0,1.0,1.0);
+
+  if (is_yuv)
+    glEnableYUVConversion(GL_TEXTURE_2D, use_yuv);
+  for (y = 0; y < texnumy; y++) {
+    int thish = texture_height;
+    if (y == texnumy - 1 && image_height % texture_height)
+      thish = image_height % texture_height;
+    for (x = 0; x < texnumx; x++) {
+      int thisw = texture_width;
+      if (x == texnumx - 1 && image_width % texture_width)
+        thisw = image_width % texture_width;
+      glBindTexture (GL_TEXTURE_2D, square->texobj);
+      if (is_yuv) {
+        mpglActiveTexture(GL_TEXTURE1);
+        glBindTexture (GL_TEXTURE_2D, square->uvtexobjs[0]);
+        mpglActiveTexture(GL_TEXTURE2);
+        glBindTexture (GL_TEXTURE_2D, square->uvtexobjs[1]);
+        mpglActiveTexture(GL_TEXTURE0);
+      }
+
+      if (texdirty) {
+        glUploadTex(GL_TEXTURE_2D, gl_bitmap_format,  gl_bitmap_type,
+                    square->texture, image_width * image_bytes,
+                    0, 0, thisw, thish, 0);
+      }
+
+      glDrawTex(square->fx, square->fy, square->fw, square->fh,
+                0, 0, texture_width, texture_height,
+                texture_width, texture_height,
+                0, is_yuv, 0, 0);
+      square++;
+    } /* for all texnumx */
+  } /* for all texnumy */
+  if (is_yuv)
+    glDisableYUVConversion(GL_TEXTURE_2D, use_yuv);
+  texdirty = 0;
+}
+
+
+static void resize(int x,int y){
+  // simple orthogonal projection for 0-1;0-1
+  static const float matrix[16] = {
+     2,  0, 0, 0,
+     0, -2, 0, 0,
+     0,  0, 0, 0,
+    -1,  1, 0, 1,
+  };
+  mp_msg(MSGT_VO,MSGL_V,"[gl_tiled] Resize: %dx%d\n",x,y);
+  if(aspect_scaling()) {
+    glClear(GL_COLOR_BUFFER_BIT);
+    aspect(&x, &y, A_WINZOOM);
+    panscan_calc_windowed();
+    x += vo_panscan_x;
+    y += vo_panscan_y;
+    glViewport( (vo_dwidth-x)/2, (vo_dheight-y)/2, x, y);
+  } else {
+    //aspect(x, y, A_NOZOOM);
+    if (WinID >= 0) {
+      int left = 0, top = 0, w = x, h = y;
+      geometry(&left, &top, &w, &h, vo_dwidth, vo_dheight);
+      top = y - h - top;
+      glViewport(left, top, w, h);
+    } else
+      glViewport( 0, 0, x, y );
+  }
+
+  glMatrixMode(GL_PROJECTION);
+  glLoadMatrixf(matrix);
+
+  glMatrixMode(GL_MODELVIEW);
+  glLoadIdentity();
+}
+
+static void draw_alpha(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){
+   int bpp = pixel_stride(image_format);
+   vo_draw_alpha_func draw = vo_get_draw_alpha(image_format);
+   if (!draw) return;
+   draw(w,h,src,srca,stride,ImageData+bpp*(y0*image_width+x0),bpp*image_width);
+}
+
+#ifdef CONFIG_GL_WIN32
+
+static int config_w32(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t flags, char *title, uint32_t format) {
+  if (!vo_w32_config(d_width, d_height, flags))
+    return -1;
+
+  return 0;
+}
+
+#endif
+
+#ifdef CONFIG_GL_X11
+static int choose_glx_visual(Display *dpy, int scr, XVisualInfo *res_vi)
+{
+  XVisualInfo template, *vi_list;
+  int vi_num, i, best_i, best_weight;
+
+  template.screen = scr;
+  vi_list = XGetVisualInfo(dpy, VisualScreenMask, &template, &vi_num);
+  if (!vi_list) return -1;
+  best_weight = 1000000; best_i=0;
+  for (i = 0; i < vi_num; i++) {
+    int val, res, w = 0;
+    /* of course, the visual must support OpenGL rendering... */
+    res = glXGetConfig(dpy, vi_list + i, GLX_USE_GL, &val);
+    if (res || val == False) continue;
+    /* also it must be doublebuffered ... */
+    res = glXGetConfig(dpy, vi_list + i, GLX_DOUBLEBUFFER, &val);
+    if (res || val == False) continue;
+    /* furthermore it must be RGBA (not color indexed) ... */
+    res = glXGetConfig(dpy, vi_list + i, GLX_RGBA, &val);
+    if (res || val == False) continue;
+    /* prefer less depth buffer size, */
+    res = glXGetConfig(dpy, vi_list + i, GLX_DEPTH_SIZE, &val);
+    if (res) continue;
+    w += val*2;
+    /* stencil buffer size */
+    res = glXGetConfig(dpy, vi_list + i, GLX_STENCIL_SIZE, &val);
+    if (res) continue;
+    w += val*2;
+    /* and colorbuffer alpha size */
+    res = glXGetConfig(dpy, vi_list + i, GLX_ALPHA_SIZE, &val);
+    if (res) continue;
+    w += val;
+    /* and finally, prefer DirectColor-ed visuals to allow color corrections */
+    if (vi_list[i].class != DirectColor) w += 100;
+
+    // avoid bad-looking visual with less that 8bit per color
+    res = glXGetConfig(dpy, vi_list + i, GLX_RED_SIZE, &val);
+    if (res) continue;
+    if (val < 8) w += 50;
+    res = glXGetConfig(dpy, vi_list + i, GLX_GREEN_SIZE, &val);
+    if (res) continue;
+    if (val < 8) w += 70;
+    res = glXGetConfig(dpy, vi_list + i, GLX_BLUE_SIZE, &val);
+    if (res) continue;
+    if (val < 8) w += 50;
+
+    if (w < best_weight) {
+      best_weight = w;
+      best_i = i;
+    }
+  }
+  if (best_weight < 1000000) *res_vi = vi_list[best_i];
+  XFree(vi_list);
+  return (best_weight < 1000000) ? 0 : -1;
+}
+
+static int config_glx(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t flags, char *title, uint32_t format) {
+  XVisualInfo *vinfo, vinfo_buf;
+    vinfo = choose_glx_visual(mDisplay,mScreen,&vinfo_buf) < 0 ? NULL : &vinfo_buf;
+    if (vinfo == NULL) {
+      mp_msg(MSGT_VO, MSGL_FATAL, "[gl_tiled] no GLX support present\n");
+      return -1;
+    }
+
+  vo_x11_create_vo_window(vinfo, vo_dx, vo_dy, d_width, d_height,
+          flags, vo_x11_create_colormap(vinfo), "gl_tiled", title);
+
+  return 0;
+}
+#endif
+
+static int initGl(uint32_t d_width, uint32_t d_height)
+{
+  fragprog = lookupTex = 0;
+  if (initTextures() < 0)
+    return -1;
+
+  glDisable(GL_BLEND);
+  glDisable(GL_DEPTH_TEST);
+  glDepthMask(GL_FALSE);
+  glDisable(GL_CULL_FACE);
+  glEnable (GL_TEXTURE_2D);
+  if (is_yuv) {
+    int xs, ys, depth;
+    gl_conversion_params_t params = {GL_TEXTURE_2D, use_yuv,
+          {-1, -1, 0.0, 1.0, 0.0, 1.0, 1.0, 1.0, 1.0},
+          texture_width, texture_height, 0, 0, 0};
+    switch (use_yuv) {
+      case YUV_CONVERSION_FRAGMENT_LOOKUP:
+        glGenTextures(1, &lookupTex);
+        mpglActiveTexture(GL_TEXTURE3);
+        glBindTexture(GL_TEXTURE_2D, lookupTex);
+        mpglActiveTexture(GL_TEXTURE0);
+        glBindTexture(GL_TEXTURE_2D, 0);
+      case YUV_CONVERSION_FRAGMENT_POW:
+      case YUV_CONVERSION_FRAGMENT:
+        if (!mpglGenPrograms || !mpglBindProgram) {
+          mp_msg(MSGT_VO, MSGL_ERR, "[gl] fragment program functions missing!\n");
+          break;
+        }
+        mpglGenPrograms(1, &fragprog);
+        mpglBindProgram(GL_FRAGMENT_PROGRAM, fragprog);
+        break;
+    }
+    mp_get_chroma_shift(image_format, &xs, &ys, &depth);
+    params.chrom_texw = params.texw >> xs;
+    params.chrom_texh = params.texh >> ys;
+    params.csp_params.input_shift = -depth & 7;
+    glSetupYUVConversion(&params);
+  }
+
+  gl_set_antialias(0);
+  gl_set_bilinear(1);
+
+  mp_msg(MSGT_VO, MSGL_V, "[gl_tiled] Using image_bpp=%d, image_bytes=%d, \n\tgl_bitmap_format=%s, gl_bitmap_type=%s, \n\trgb_size=%d (%d,%d,%d), a_sz=%d, \n\tgl_internal_format=%s\n",
+        image_bpp, image_bytes,
+        glValName(gl_bitmap_format), glValName(gl_bitmap_type),
+        rgb_sz, r_sz, g_sz, b_sz, a_sz, glValName(gl_internal_format));
+
+  resize(d_width, d_height);
+
+  glClearColor( 0.0f,0.0f,0.0f,0.0f );
+  glClear( GL_COLOR_BUFFER_BIT );
+
+  drawTextureDisplay ();
+
+  return 0;
+}
+
+/* connect to server, create and map window,
+ * allocate colors and (shared) memory
+ */
+static int
+config(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t flags, char *title, uint32_t format)
+{
+  int xs, ys;
+  const unsigned char * glVersion;
+
+  image_height = height;
+  image_width = width;
+  image_format = format;
+  is_yuv = mp_get_chroma_shift(image_format, &xs, &ys, NULL) > 0;
+  is_yuv |= (xs << 8) | (ys << 16);
+
+  int_pause = 0;
+
+#ifdef CONFIG_GL_WIN32
+  if (config_w32(width, height, d_width, d_height, flags, title, format) == -1)
+#endif
+#ifdef CONFIG_GL_X11
+  if (config_glx(width, height, d_width, d_height, flags, title, format) == -1)
+#endif
+    return -1;
+
+  if (glctx.setGlWindow(&glctx) == SET_WINDOW_FAILED)
+    return -1;
+
+  glVersion = glGetString(GL_VERSION);
+
+  mp_msg(MSGT_VO, MSGL_V, "[gl_tiled] OpenGL Driver Information:\n");
+  mp_msg(MSGT_VO, MSGL_V, "\tvendor: %s,\n\trenderer %s,\n\tversion %s\n",
+         glGetString(GL_VENDOR), glGetString(GL_RENDERER), glVersion);
+
+  if(glVersion[0]>'1' || (glVersion[0]=='1' && glVersion[2]>='2') )
+    isGL12 = GL_TRUE;
+  else
+    isGL12 = GL_FALSE;
+
+  if(isGL12) {
+    mp_msg(MSGT_VO, MSGL_INFO, "[gl_tiled] You have OpenGL >= 1.2 capable drivers, GOOD (16bpp and BGR is ok!)\n");
+  } else {
+    mp_msg(MSGT_VO, MSGL_INFO, "[gl_tiled] You have OpenGL < 1.2 drivers, BAD (16bpp and BGR may be damaged!)\n");
+  }
+
+  glFindFormat(format, &image_bpp, &gl_internal_format, &gl_bitmap_format, &gl_bitmap_type);
+
+  image_bytes=(image_bpp+7)/8;
+
+  if (initGl(vo_dwidth, vo_dheight) == -1)
+    return -1;
+
+  return 0;
+}
+
+#ifdef CONFIG_GL_X11
+static int gl_handlekey(int key)
+{
+  if(key=='a'||key=='A') {
+    gl_set_antialias(!gl_antialias);
+    return 0;
+  } else if(key=='b'||key=='B') {
+    gl_set_bilinear(-1);
+    return 0;
+  }
+  return 1;
+}
+#endif
+
+static void check_events(void)
+{
+  int e;
+#ifdef CONFIG_GL_X11
+  XEvent         Event;
+  char           buf[100];
+  KeySym         keySym;
+  int            key;
+  static XComposeStatus stat;
+
+  while ( XPending( mDisplay ) ) {
+    XNextEvent( mDisplay,&Event );
+    if( Event.type == KeyPress ) {
+      XLookupString( &Event.xkey,buf,sizeof(buf),&keySym,&stat );
+      key = (keySym&0xff00) != 0 ? (keySym&0x00ff) + 256 : keySym;
+      if(gl_handlekey(key))
+        XPutBackEvent(mDisplay, &Event);
+      break;
+    } else {
+      XPutBackEvent(mDisplay, &Event);
+      break;
+    }
+  }
+#endif
+  e=glctx.check_events();
+  if(e&VO_EVENT_RESIZE) resize(vo_dwidth, vo_dheight);
+  if(e&VO_EVENT_EXPOSE && int_pause) flip_page();
+}
+
+static void draw_osd(void)
+{
+  if (ImageData)
+    vo_draw_text(image_width,image_height,draw_alpha);
+}
+
+static void
+flip_page(void)
+{
+  drawTextureDisplay();
+
+//  glFlush();
+  if (use_glFinish)
+  glFinish();
+  glctx.swapGlBuffers(&glctx);
+
+  if (aspect_scaling()) // Avoid flickering borders in fullscreen mode
+    glClear (GL_COLOR_BUFFER_BIT);
+}
+
+static int draw_slice(uint8_t *src[], int stride[], int w,int h,int x,int y)
+{
+  uint8_t *yptr = src[0], *uptr = src[1], *vptr = src[2];
+  int ystride = stride[0], ustride = stride[1], vstride = stride[2];
+  int rem_h = h;
+  struct TexSquare *texline = &texgrid[y / texture_height * texnumx];
+  int subtex_y = y % texture_width;
+  int xs, ys;
+  mp_get_chroma_shift(image_format, &xs, &ys, NULL);
+  while (rem_h > 0) {
+    int rem_w = w;
+    struct TexSquare *tsq = &texline[x / texture_width];
+    int subtex_x = x % texture_height;
+    int subtex_h = rem_h;
+    if (subtex_y + subtex_h > texture_height)
+      subtex_h = texture_height - subtex_y;
+    while (rem_w > 0) {
+      int subtex_w = rem_w;
+      if (subtex_x + subtex_w > texture_width)
+        subtex_w = texture_width - subtex_x;
+      mpglActiveTexture(GL_TEXTURE0);
+      glBindTexture(GL_TEXTURE_2D, tsq->texobj);
+      glUploadTex(GL_TEXTURE_2D, gl_bitmap_format,  gl_bitmap_type,
+                  yptr, ystride, subtex_x, subtex_y,
+                  subtex_w, subtex_h, 0);
+      mpglActiveTexture(GL_TEXTURE1);
+      glBindTexture(GL_TEXTURE_2D, tsq->uvtexobjs[0]);
+      glUploadTex(GL_TEXTURE_2D, gl_bitmap_format,  gl_bitmap_type,
+                  uptr, ustride, subtex_x >> xs, subtex_y >> ys,
+                  subtex_w >> xs, subtex_h >> ys, 0);
+      mpglActiveTexture(GL_TEXTURE2);
+      glBindTexture(GL_TEXTURE_2D, tsq->uvtexobjs[1]);
+      glUploadTex(GL_TEXTURE_2D, gl_bitmap_format,  gl_bitmap_type,
+                  vptr, vstride, subtex_x >> xs, subtex_y >> ys,
+                  subtex_w >> xs, subtex_h >> ys, 0);
+      subtex_x = 0;
+      yptr += subtex_w;
+      uptr += subtex_w >> xs;
+      vptr += subtex_w >> xs;
+      tsq++;
+      rem_w -= subtex_w;
+    }
+    subtex_y = 0;
+    yptr += subtex_h * ystride - w;
+    uptr += (subtex_h >> ys) * ustride - (w >> xs);
+    vptr += (subtex_h >> ys) * vstride - (w >> xs);
+    texline += texnumx;
+    rem_h -= subtex_h;
+  }
+  mpglActiveTexture(GL_TEXTURE0);
+    return 0;
+}
+
+static int
+draw_frame(uint8_t *src[])
+{
+  if (is_yuv) {
+    mp_msg(MSGT_VO, MSGL_ERR, "[gl_tiled] error: draw_frame called for YV12!\n");
+    return 0;
+  }
+  ImageData=(unsigned char *)src[0];
+  resetTexturePointers(ImageData);
+  texdirty = 1;
+  return 0;
+}
+
+static int
+query_format(uint32_t format)
+{
+  int depth;
+  if (use_yuv && mp_get_chroma_shift(format, NULL, NULL, &depth) &&
+      (depth == 8 || depth == 16 || glYUVLargeRange(use_yuv)) &&
+      (IMGFMT_IS_YUVP16_NE(format) || !IMGFMT_IS_YUVP16(format)))
+    return VFCAP_CSP_SUPPORTED | VFCAP_CSP_SUPPORTED_BY_HW | VFCAP_OSD |
+           VFCAP_HWSCALE_UP | VFCAP_HWSCALE_DOWN | VFCAP_ACCEPT_STRIDE;
+  switch(format) {
+#ifdef __APPLE__
+    case IMGFMT_RGB32:
+#else
+    case IMGFMT_RGB24:
+    case IMGFMT_BGR24:
+//    case IMGFMT_RGB32:
+//    case IMGFMT_BGR32:
+#endif
+        return VFCAP_CSP_SUPPORTED | VFCAP_CSP_SUPPORTED_BY_HW | VFCAP_OSD;
+  }
+  return 0;
+}
+
+
+static void
+uninit(void)
+{
+  if ( !vo_config_count ) return;
+  free(texgrid);
+  texgrid = NULL;
+  uninit_mpglcontext(&glctx);
+}
+
+static const opt_t subopts[] = {
+  {"yuv",          OPT_ARG_INT,  &use_yuv,      int_non_neg},
+  {"glfinish",     OPT_ARG_BOOL, &use_glFinish, NULL},
+  {NULL}
+};
+
+static int preinit(const char *arg)
+{
+  enum MPGLType gltype = GLTYPE_X11;
+  // set defaults
+#ifdef CONFIG_GL_WIN32
+  gltype = GLTYPE_W32;
+#endif
+  use_yuv = -1;
+  use_glFinish = 1;
+  if (subopt_parse(arg, subopts) != 0) {
+    mp_msg(MSGT_VO, MSGL_FATAL,
+            "\n-vo gl_tiled command line help:\n"
+            "Example: mplayer -vo gl_tiled:noglfinish\n"
+            "\nOptions:\n"
+            "  noglfinish\n"
+            "    Do not call glFinish() before swapping buffers\n"
+            "  yuv=<n>\n"
+            "    0: use software YUV to RGB conversion.\n"
+            "    1: use register combiners (nVidia only, for older cards).\n"
+            "    2: use fragment program.\n"
+            "    3: use fragment program with gamma correction.\n"
+            "    4: use fragment program with gamma correction via lookup.\n"
+            "    5: use ATI-specific method (for older cards).\n"
+            "\n" );
+    return -1;
+  }
+    if(!init_mpglcontext(&glctx, gltype)) goto err_out;
+    if (use_yuv == -1) {
+#ifdef CONFIG_GL_WIN32
+      if (config_w32(320, 200, 320, 200, VOFLAG_HIDDEN, "", 0) == -1)
+#endif
+#ifdef CONFIG_GL_X11
+      if (config_glx(320, 200, 320, 200, VOFLAG_HIDDEN, "", 0) == -1)
+#endif
+        goto err_out;
+      if (glctx.setGlWindow(&glctx) == SET_WINDOW_FAILED)
+        goto err_out;
+      use_yuv = glAutodetectYUVConversion();
+    }
+    return 0;
+
+err_out:
+    uninit();
+    return -1;
+}
+
+static int control(uint32_t request, void *data)
+{
+  switch (request) {
+    case VOCTRL_PAUSE:
+    case VOCTRL_RESUME:
+      int_pause = (request == VOCTRL_PAUSE);
+      return VO_TRUE;
+    case VOCTRL_QUERY_FORMAT:
+      return query_format(*((uint32_t*)data));
+    case VOCTRL_GUISUPPORT:
+      return VO_TRUE;
+    case VOCTRL_ONTOP:
+      glctx.ontop();
+      return VO_TRUE;
+    case VOCTRL_FULLSCREEN:
+      glctx.fullscreen();
+      if (glctx.setGlWindow(&glctx) == SET_WINDOW_REINIT)
+        initGl(vo_dwidth, vo_dheight);
+      resize(vo_dwidth, vo_dheight);
+      return VO_TRUE;
+    case VOCTRL_BORDER:
+      glctx.border();
+      return VO_TRUE;
+    case VOCTRL_GET_PANSCAN:
+      return VO_TRUE;
+    case VOCTRL_SET_PANSCAN:
+      resize(vo_dwidth, vo_dheight);
+      return VO_TRUE;
+#ifdef CONFIG_GL_X11
+    case VOCTRL_SET_EQUALIZER:
+    {
+      vf_equalizer_t *eq=data;
+      return vo_x11_set_equalizer(eq->item, eq->value);
+    }
+    case VOCTRL_GET_EQUALIZER:
+    {
+      vf_equalizer_t *eq=data;
+      return vo_x11_get_equalizer(eq->item, &eq->value);
+    }
+#endif
+    case VOCTRL_UPDATE_SCREENINFO:
+      glctx.update_xinerama_info();
+      return VO_TRUE;
+  }
+  return VO_NOTIMPL;
+}