Mercurial > mplayer.hg
diff libvo/vo_gl_tiled.c @ 35058:7f7dedf76624
Move file vo_gl2.c to vo_gl_tiled.c to reflect rename.
author | reimar |
---|---|
date | Fri, 07 Sep 2012 17:25:21 +0000 |
parents | libvo/vo_gl2.c@b291f44d864a |
children | 4129ba181ad7 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/libvo/vo_gl_tiled.c Fri Sep 07 17:25:21 2012 +0000 @@ -0,0 +1,918 @@ +/* + * X11/OpenGL interface + * based on video_out_x11 by Aaron Holtzman, + * and WS opengl window manager by Pontscho/Fresh! + * + * This file is part of MPlayer. + * + * MPlayer is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * MPlayer is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License along + * with MPlayer; if not, write to the Free Software Foundation, Inc., + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. + */ + +#include <stdio.h> +#include <stdlib.h> +#include <string.h> + +#include "config.h" +#include "mp_msg.h" +#include "subopt-helper.h" +#include "video_out.h" +#include "video_out_internal.h" +#include "libmpcodecs/vf.h" +#include "sub/sub.h" + +#include "gl_common.h" +#include "aspect.h" + +#undef TEXTUREFORMAT_ALWAYS +#ifdef __APPLE__ +#define TEXTUREFORMAT_ALWAYS GL_RGBA8 +#endif + +//! force texture height, useful for debugging +#define TEXTURE_HEIGHT 128 +#undef TEXTURE_HEIGHT +//! force texture width, useful for debugging +#define TEXTURE_WIDTH 128 +#undef TEXTURE_WIDTH + +static const vo_info_t info = +{ + "X11 (OpenGL) - multiple textures version", + "gl_tiled", + "Arpad Gereoffy & Sven Goethel", + "" +}; + +const LIBVO_EXTERN(gl_tiled) + +/* local data */ +static unsigned char *ImageData=NULL; + +static MPGLContext glctx; + +static uint32_t image_width; +static uint32_t image_height; +static uint32_t image_format; +static uint32_t image_bpp; +static uint32_t image_bytes; + +static int int_pause; + +static uint32_t texture_width; +static uint32_t texture_height; +static int texnumx, texnumy, raw_line_len; +static int texdirty; +static struct TexSquare * texgrid = NULL; +static GLuint fragprog; +static GLuint lookupTex; +static GLint gl_internal_format; +static int rgb_sz, r_sz, g_sz, b_sz, a_sz; +static GLenum gl_bitmap_format; +static GLenum gl_bitmap_type; +static int isGL12 = GL_FALSE; + +static int gl_bilinear=1; +static int gl_antialias=0; +static int use_yuv; +static int is_yuv; +static int use_glFinish; + + +/* The squares that are tiled to make up the game screen polygon */ + +struct TexSquare +{ + GLubyte *texture; + GLuint texobj; + GLuint uvtexobjs[2]; + GLfloat fx, fy, fw, fh; +}; + +static GLint getInternalFormat(void) +{ + switch (glctx.type) { +#ifdef CONFIG_GL_WIN32 + case GLTYPE_W32: + { + PIXELFORMATDESCRIPTOR pfd; + HDC vo_hdc = vo_w32_get_dc(vo_w32_window); + int pf = GetPixelFormat(vo_hdc); + if (!DescribePixelFormat(vo_hdc, pf, sizeof pfd, &pfd)) { + r_sz = g_sz = b_sz = a_sz = 0; + } else { + r_sz = pfd.cRedBits; + g_sz = pfd.cGreenBits; + b_sz = pfd.cBlueBits; + a_sz = pfd.cAlphaBits; + } + vo_w32_release_dc(vo_w32_window, vo_hdc); + } + break; +#endif +#ifdef CONFIG_GL_X11 + case GLTYPE_X11: + if (glXGetConfig(mDisplay, glctx.vinfo.x11, GLX_RED_SIZE, &r_sz) != 0) r_sz = 0; + if (glXGetConfig(mDisplay, glctx.vinfo.x11, GLX_GREEN_SIZE, &g_sz) != 0) g_sz = 0; + if (glXGetConfig(mDisplay, glctx.vinfo.x11, GLX_BLUE_SIZE, &b_sz) != 0) b_sz = 0; + if (glXGetConfig(mDisplay, glctx.vinfo.x11, GLX_ALPHA_SIZE, &a_sz) != 0) a_sz = 0; + break; +#endif + } + + rgb_sz=r_sz+g_sz+b_sz; + if(rgb_sz<=0) rgb_sz=24; + +#ifdef TEXTUREFORMAT_ALWAYS + return TEXTUREFORMAT_ALWAYS; +#else + if(r_sz==3 && g_sz==3 && b_sz==2 && a_sz==0) + return GL_R3_G3_B2; + if(r_sz==4 && g_sz==4 && b_sz==4 && a_sz==0) + return GL_RGB4; + if(r_sz==5 && g_sz==5 && b_sz==5 && a_sz==0) + return GL_RGB5; + if(r_sz==8 && g_sz==8 && b_sz==8 && a_sz==0) + return GL_RGB8; + if(r_sz==10 && g_sz==10 && b_sz==10 && a_sz==0) + return GL_RGB10; + if(r_sz==2 && g_sz==2 && b_sz==2 && a_sz==2) + return GL_RGBA2; + if(r_sz==4 && g_sz==4 && b_sz==4 && a_sz==4) + return GL_RGBA4; + if(r_sz==5 && g_sz==5 && b_sz==5 && a_sz==1) + return GL_RGB5_A1; + if(r_sz==8 && g_sz==8 && b_sz==8 && a_sz==8) + return GL_RGBA8; + if(r_sz==10 && g_sz==10 && b_sz==10 && a_sz==2) + return GL_RGB10_A2; +#endif + return GL_RGB; +} + +static int initTextures(void) +{ + struct TexSquare *tsq=0; + GLfloat texpercx, texpercy; + int s; + int x=0, y=0; + + // textures smaller than 64x64 might not be supported + s=64; + while (s<image_width) + s*=2; + texture_width=s; + + s=64; + while (s<image_height) + s*=2; + texture_height=s; + + if (!is_yuv) + gl_internal_format = getInternalFormat(); + + /* Test the max texture size */ + do { + GLint w; + glTexImage2D (GL_PROXY_TEXTURE_2D, 0, + gl_internal_format, + texture_width, texture_height, + 0, gl_bitmap_format, gl_bitmap_type, NULL); + + glGetTexLevelParameteriv + (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &w); + + if (w >= texture_width) + break; + + mp_msg (MSGT_VO, MSGL_V, "[gl_tiled] Needed texture [%dx%d] too big, trying ", + texture_width, texture_height); + + if (texture_width > texture_height) + texture_width /= 2; + else + texture_height /= 2; + + mp_msg (MSGT_VO, MSGL_V, "[%dx%d] !\n", texture_width, texture_height); + + if(texture_width < 64 || texture_height < 64) { + mp_msg (MSGT_VO, MSGL_FATAL, "[gl_tiled] Give up .. usable texture size not available, or texture config error !\n"); + return -1; + } + } while (texture_width > 1 && texture_height > 1); +#ifdef TEXTURE_WIDTH + texture_width = TEXTURE_WIDTH; +#endif +#ifdef TEXTURE_HEIGHT + texture_height = TEXTURE_HEIGHT; +#endif + + texnumx = image_width / texture_width; + if ((image_width % texture_width) > 0) + texnumx++; + + texnumy = image_height / texture_height; + if ((image_height % texture_height) > 0) + texnumy++; + + mp_msg(MSGT_VO, MSGL_V, "[gl_tiled] Creating %dx%d textures of size %dx%d ...\n", + texnumx, texnumy, texture_width,texture_height); + + /* Allocate the texture memory */ + + texpercx = (GLfloat) texture_width / (GLfloat) image_width; + texpercy = (GLfloat) texture_height / (GLfloat) image_height; + + free(texgrid); + texgrid = calloc (texnumx * texnumy, sizeof (struct TexSquare)); + + raw_line_len = image_width * image_bytes; + + mp_msg (MSGT_VO, MSGL_DBG2, "[gl_tiled] texture-usage %d*width=%d, %d*height=%d\n", + (int) texnumx, (int) texture_width, (int) texnumy, + (int) texture_height); + + tsq = texgrid; + for (y = 0; y < texnumy; y++) { + for (x = 0; x < texnumx; x++) { + tsq->fx = x * texpercx; + tsq->fy = y * texpercy; + tsq->fw = texpercx; + tsq->fh = texpercy; + + tsq->texobj=0; + tsq->uvtexobjs[0] = tsq->uvtexobjs[1] = 0; + + glGenTextures (1, &(tsq->texobj)); + + glBindTexture (GL_TEXTURE_2D, tsq->texobj); + if (is_yuv) { + glGenTextures(2, tsq->uvtexobjs); + mpglActiveTexture(GL_TEXTURE1); + glBindTexture (GL_TEXTURE_2D, tsq->uvtexobjs[0]); + mpglActiveTexture(GL_TEXTURE2); + glBindTexture (GL_TEXTURE_2D, tsq->uvtexobjs[1]); + mpglActiveTexture(GL_TEXTURE0); + } + + glCreateClearTex(GL_TEXTURE_2D, gl_internal_format, gl_bitmap_format, gl_bitmap_type, GL_LINEAR, + texture_width, texture_height, 0); + + glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); + if (is_yuv) { + int xs, ys, depth; + int chroma_clear_val = 128; + mp_get_chroma_shift(image_format, &xs, &ys, &depth); + chroma_clear_val >>= -depth & 7; + mpglActiveTexture(GL_TEXTURE1); + glCreateClearTex(GL_TEXTURE_2D, gl_internal_format, gl_bitmap_format, gl_bitmap_type, GL_LINEAR, + texture_width >> xs, texture_height >> ys, + chroma_clear_val); + mpglActiveTexture(GL_TEXTURE2); + glCreateClearTex(GL_TEXTURE_2D, gl_internal_format, gl_bitmap_format, gl_bitmap_type, GL_LINEAR, + texture_width >> xs, texture_height >> ys, + chroma_clear_val); + mpglActiveTexture(GL_TEXTURE0); + } + + tsq++; + } /* for all texnumx */ + } /* for all texnumy */ + + return 0; +} + +static void resetTexturePointers(unsigned char *imageSource) +{ + unsigned char *texdata_start, *line_start; + struct TexSquare *tsq = texgrid; + int x=0, y=0; + + line_start = (unsigned char *) imageSource; + + for (y = 0; y < texnumy; y++) { + texdata_start = line_start; + for (x = 0; x < texnumx; x++) { + tsq->texture = texdata_start; + texdata_start += texture_width * image_bytes; + tsq++; + } /* for all texnumx */ + line_start += texture_height * raw_line_len; + } /* for all texnumy */ +} + +static void gl_set_bilinear (int val) +{ + int x, y; + + if(val>=0) + gl_bilinear = val; + else + gl_bilinear++; + + gl_bilinear=gl_bilinear%2; + /* no mipmap yet .. */ + + for (y = 0; y < texnumy; y++) { + for (x = 0; x < texnumx; x++) { + glBindTexture (GL_TEXTURE_2D, texgrid[y * texnumx + x].texobj); + + switch (gl_bilinear) { + case 0: + glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + mp_msg(MSGT_VO, MSGL_INFO, "[gl_tiled] bilinear off\n"); + break; + case 1: + glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + mp_msg(MSGT_VO, MSGL_INFO, "[gl_tiled] bilinear linear\n"); + break; + case 2: + glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); + glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_NEAREST); + mp_msg(MSGT_VO, MSGL_INFO, "[gl_tiled] bilinear mipmap nearest\n"); + break; + case 3: + glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); + glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_LINEAR); + mp_msg(MSGT_VO, MSGL_INFO, "[gl_tiled] bilinear mipmap linear\n"); + break; + } + } + } +} + +static void gl_set_antialias (int val) +{ + gl_antialias=val; + + if (gl_antialias) { + glShadeModel (GL_SMOOTH); + glEnable (GL_POLYGON_SMOOTH); + glEnable (GL_LINE_SMOOTH); + glEnable (GL_POINT_SMOOTH); + mp_msg(MSGT_VO, MSGL_INFO, "[gl_tiled] antialiasing on\n"); + } else { + glShadeModel (GL_FLAT); + glDisable (GL_POLYGON_SMOOTH); + glDisable (GL_LINE_SMOOTH); + glDisable (GL_POINT_SMOOTH); + mp_msg(MSGT_VO, MSGL_INFO, "[gl_tiled] antialiasing off\n"); + } +} + + +static void drawTextureDisplay (void) +{ + struct TexSquare *square = texgrid; + int x, y; + + glColor4f(1.0,1.0,1.0,1.0); + + if (is_yuv) + glEnableYUVConversion(GL_TEXTURE_2D, use_yuv); + for (y = 0; y < texnumy; y++) { + int thish = texture_height; + if (y == texnumy - 1 && image_height % texture_height) + thish = image_height % texture_height; + for (x = 0; x < texnumx; x++) { + int thisw = texture_width; + if (x == texnumx - 1 && image_width % texture_width) + thisw = image_width % texture_width; + glBindTexture (GL_TEXTURE_2D, square->texobj); + if (is_yuv) { + mpglActiveTexture(GL_TEXTURE1); + glBindTexture (GL_TEXTURE_2D, square->uvtexobjs[0]); + mpglActiveTexture(GL_TEXTURE2); + glBindTexture (GL_TEXTURE_2D, square->uvtexobjs[1]); + mpglActiveTexture(GL_TEXTURE0); + } + + if (texdirty) { + glUploadTex(GL_TEXTURE_2D, gl_bitmap_format, gl_bitmap_type, + square->texture, image_width * image_bytes, + 0, 0, thisw, thish, 0); + } + + glDrawTex(square->fx, square->fy, square->fw, square->fh, + 0, 0, texture_width, texture_height, + texture_width, texture_height, + 0, is_yuv, 0, 0); + square++; + } /* for all texnumx */ + } /* for all texnumy */ + if (is_yuv) + glDisableYUVConversion(GL_TEXTURE_2D, use_yuv); + texdirty = 0; +} + + +static void resize(int x,int y){ + // simple orthogonal projection for 0-1;0-1 + static const float matrix[16] = { + 2, 0, 0, 0, + 0, -2, 0, 0, + 0, 0, 0, 0, + -1, 1, 0, 1, + }; + mp_msg(MSGT_VO,MSGL_V,"[gl_tiled] Resize: %dx%d\n",x,y); + if(aspect_scaling()) { + glClear(GL_COLOR_BUFFER_BIT); + aspect(&x, &y, A_WINZOOM); + panscan_calc_windowed(); + x += vo_panscan_x; + y += vo_panscan_y; + glViewport( (vo_dwidth-x)/2, (vo_dheight-y)/2, x, y); + } else { + //aspect(x, y, A_NOZOOM); + if (WinID >= 0) { + int left = 0, top = 0, w = x, h = y; + geometry(&left, &top, &w, &h, vo_dwidth, vo_dheight); + top = y - h - top; + glViewport(left, top, w, h); + } else + glViewport( 0, 0, x, y ); + } + + glMatrixMode(GL_PROJECTION); + glLoadMatrixf(matrix); + + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); +} + +static void draw_alpha(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){ + int bpp = pixel_stride(image_format); + vo_draw_alpha_func draw = vo_get_draw_alpha(image_format); + if (!draw) return; + draw(w,h,src,srca,stride,ImageData+bpp*(y0*image_width+x0),bpp*image_width); +} + +#ifdef CONFIG_GL_WIN32 + +static int config_w32(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t flags, char *title, uint32_t format) { + if (!vo_w32_config(d_width, d_height, flags)) + return -1; + + return 0; +} + +#endif + +#ifdef CONFIG_GL_X11 +static int choose_glx_visual(Display *dpy, int scr, XVisualInfo *res_vi) +{ + XVisualInfo template, *vi_list; + int vi_num, i, best_i, best_weight; + + template.screen = scr; + vi_list = XGetVisualInfo(dpy, VisualScreenMask, &template, &vi_num); + if (!vi_list) return -1; + best_weight = 1000000; best_i=0; + for (i = 0; i < vi_num; i++) { + int val, res, w = 0; + /* of course, the visual must support OpenGL rendering... */ + res = glXGetConfig(dpy, vi_list + i, GLX_USE_GL, &val); + if (res || val == False) continue; + /* also it must be doublebuffered ... */ + res = glXGetConfig(dpy, vi_list + i, GLX_DOUBLEBUFFER, &val); + if (res || val == False) continue; + /* furthermore it must be RGBA (not color indexed) ... */ + res = glXGetConfig(dpy, vi_list + i, GLX_RGBA, &val); + if (res || val == False) continue; + /* prefer less depth buffer size, */ + res = glXGetConfig(dpy, vi_list + i, GLX_DEPTH_SIZE, &val); + if (res) continue; + w += val*2; + /* stencil buffer size */ + res = glXGetConfig(dpy, vi_list + i, GLX_STENCIL_SIZE, &val); + if (res) continue; + w += val*2; + /* and colorbuffer alpha size */ + res = glXGetConfig(dpy, vi_list + i, GLX_ALPHA_SIZE, &val); + if (res) continue; + w += val; + /* and finally, prefer DirectColor-ed visuals to allow color corrections */ + if (vi_list[i].class != DirectColor) w += 100; + + // avoid bad-looking visual with less that 8bit per color + res = glXGetConfig(dpy, vi_list + i, GLX_RED_SIZE, &val); + if (res) continue; + if (val < 8) w += 50; + res = glXGetConfig(dpy, vi_list + i, GLX_GREEN_SIZE, &val); + if (res) continue; + if (val < 8) w += 70; + res = glXGetConfig(dpy, vi_list + i, GLX_BLUE_SIZE, &val); + if (res) continue; + if (val < 8) w += 50; + + if (w < best_weight) { + best_weight = w; + best_i = i; + } + } + if (best_weight < 1000000) *res_vi = vi_list[best_i]; + XFree(vi_list); + return (best_weight < 1000000) ? 0 : -1; +} + +static int config_glx(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t flags, char *title, uint32_t format) { + XVisualInfo *vinfo, vinfo_buf; + vinfo = choose_glx_visual(mDisplay,mScreen,&vinfo_buf) < 0 ? NULL : &vinfo_buf; + if (vinfo == NULL) { + mp_msg(MSGT_VO, MSGL_FATAL, "[gl_tiled] no GLX support present\n"); + return -1; + } + + vo_x11_create_vo_window(vinfo, vo_dx, vo_dy, d_width, d_height, + flags, vo_x11_create_colormap(vinfo), "gl_tiled", title); + + return 0; +} +#endif + +static int initGl(uint32_t d_width, uint32_t d_height) +{ + fragprog = lookupTex = 0; + if (initTextures() < 0) + return -1; + + glDisable(GL_BLEND); + glDisable(GL_DEPTH_TEST); + glDepthMask(GL_FALSE); + glDisable(GL_CULL_FACE); + glEnable (GL_TEXTURE_2D); + if (is_yuv) { + int xs, ys, depth; + gl_conversion_params_t params = {GL_TEXTURE_2D, use_yuv, + {-1, -1, 0.0, 1.0, 0.0, 1.0, 1.0, 1.0, 1.0}, + texture_width, texture_height, 0, 0, 0}; + switch (use_yuv) { + case YUV_CONVERSION_FRAGMENT_LOOKUP: + glGenTextures(1, &lookupTex); + mpglActiveTexture(GL_TEXTURE3); + glBindTexture(GL_TEXTURE_2D, lookupTex); + mpglActiveTexture(GL_TEXTURE0); + glBindTexture(GL_TEXTURE_2D, 0); + case YUV_CONVERSION_FRAGMENT_POW: + case YUV_CONVERSION_FRAGMENT: + if (!mpglGenPrograms || !mpglBindProgram) { + mp_msg(MSGT_VO, MSGL_ERR, "[gl] fragment program functions missing!\n"); + break; + } + mpglGenPrograms(1, &fragprog); + mpglBindProgram(GL_FRAGMENT_PROGRAM, fragprog); + break; + } + mp_get_chroma_shift(image_format, &xs, &ys, &depth); + params.chrom_texw = params.texw >> xs; + params.chrom_texh = params.texh >> ys; + params.csp_params.input_shift = -depth & 7; + glSetupYUVConversion(¶ms); + } + + gl_set_antialias(0); + gl_set_bilinear(1); + + mp_msg(MSGT_VO, MSGL_V, "[gl_tiled] Using image_bpp=%d, image_bytes=%d, \n\tgl_bitmap_format=%s, gl_bitmap_type=%s, \n\trgb_size=%d (%d,%d,%d), a_sz=%d, \n\tgl_internal_format=%s\n", + image_bpp, image_bytes, + glValName(gl_bitmap_format), glValName(gl_bitmap_type), + rgb_sz, r_sz, g_sz, b_sz, a_sz, glValName(gl_internal_format)); + + resize(d_width, d_height); + + glClearColor( 0.0f,0.0f,0.0f,0.0f ); + glClear( GL_COLOR_BUFFER_BIT ); + + drawTextureDisplay (); + + return 0; +} + +/* connect to server, create and map window, + * allocate colors and (shared) memory + */ +static int +config(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t flags, char *title, uint32_t format) +{ + int xs, ys; + const unsigned char * glVersion; + + image_height = height; + image_width = width; + image_format = format; + is_yuv = mp_get_chroma_shift(image_format, &xs, &ys, NULL) > 0; + is_yuv |= (xs << 8) | (ys << 16); + + int_pause = 0; + +#ifdef CONFIG_GL_WIN32 + if (config_w32(width, height, d_width, d_height, flags, title, format) == -1) +#endif +#ifdef CONFIG_GL_X11 + if (config_glx(width, height, d_width, d_height, flags, title, format) == -1) +#endif + return -1; + + if (glctx.setGlWindow(&glctx) == SET_WINDOW_FAILED) + return -1; + + glVersion = glGetString(GL_VERSION); + + mp_msg(MSGT_VO, MSGL_V, "[gl_tiled] OpenGL Driver Information:\n"); + mp_msg(MSGT_VO, MSGL_V, "\tvendor: %s,\n\trenderer %s,\n\tversion %s\n", + glGetString(GL_VENDOR), glGetString(GL_RENDERER), glVersion); + + if(glVersion[0]>'1' || (glVersion[0]=='1' && glVersion[2]>='2') ) + isGL12 = GL_TRUE; + else + isGL12 = GL_FALSE; + + if(isGL12) { + mp_msg(MSGT_VO, MSGL_INFO, "[gl_tiled] You have OpenGL >= 1.2 capable drivers, GOOD (16bpp and BGR is ok!)\n"); + } else { + mp_msg(MSGT_VO, MSGL_INFO, "[gl_tiled] You have OpenGL < 1.2 drivers, BAD (16bpp and BGR may be damaged!)\n"); + } + + glFindFormat(format, &image_bpp, &gl_internal_format, &gl_bitmap_format, &gl_bitmap_type); + + image_bytes=(image_bpp+7)/8; + + if (initGl(vo_dwidth, vo_dheight) == -1) + return -1; + + return 0; +} + +#ifdef CONFIG_GL_X11 +static int gl_handlekey(int key) +{ + if(key=='a'||key=='A') { + gl_set_antialias(!gl_antialias); + return 0; + } else if(key=='b'||key=='B') { + gl_set_bilinear(-1); + return 0; + } + return 1; +} +#endif + +static void check_events(void) +{ + int e; +#ifdef CONFIG_GL_X11 + XEvent Event; + char buf[100]; + KeySym keySym; + int key; + static XComposeStatus stat; + + while ( XPending( mDisplay ) ) { + XNextEvent( mDisplay,&Event ); + if( Event.type == KeyPress ) { + XLookupString( &Event.xkey,buf,sizeof(buf),&keySym,&stat ); + key = (keySym&0xff00) != 0 ? (keySym&0x00ff) + 256 : keySym; + if(gl_handlekey(key)) + XPutBackEvent(mDisplay, &Event); + break; + } else { + XPutBackEvent(mDisplay, &Event); + break; + } + } +#endif + e=glctx.check_events(); + if(e&VO_EVENT_RESIZE) resize(vo_dwidth, vo_dheight); + if(e&VO_EVENT_EXPOSE && int_pause) flip_page(); +} + +static void draw_osd(void) +{ + if (ImageData) + vo_draw_text(image_width,image_height,draw_alpha); +} + +static void +flip_page(void) +{ + drawTextureDisplay(); + +// glFlush(); + if (use_glFinish) + glFinish(); + glctx.swapGlBuffers(&glctx); + + if (aspect_scaling()) // Avoid flickering borders in fullscreen mode + glClear (GL_COLOR_BUFFER_BIT); +} + +static int draw_slice(uint8_t *src[], int stride[], int w,int h,int x,int y) +{ + uint8_t *yptr = src[0], *uptr = src[1], *vptr = src[2]; + int ystride = stride[0], ustride = stride[1], vstride = stride[2]; + int rem_h = h; + struct TexSquare *texline = &texgrid[y / texture_height * texnumx]; + int subtex_y = y % texture_width; + int xs, ys; + mp_get_chroma_shift(image_format, &xs, &ys, NULL); + while (rem_h > 0) { + int rem_w = w; + struct TexSquare *tsq = &texline[x / texture_width]; + int subtex_x = x % texture_height; + int subtex_h = rem_h; + if (subtex_y + subtex_h > texture_height) + subtex_h = texture_height - subtex_y; + while (rem_w > 0) { + int subtex_w = rem_w; + if (subtex_x + subtex_w > texture_width) + subtex_w = texture_width - subtex_x; + mpglActiveTexture(GL_TEXTURE0); + glBindTexture(GL_TEXTURE_2D, tsq->texobj); + glUploadTex(GL_TEXTURE_2D, gl_bitmap_format, gl_bitmap_type, + yptr, ystride, subtex_x, subtex_y, + subtex_w, subtex_h, 0); + mpglActiveTexture(GL_TEXTURE1); + glBindTexture(GL_TEXTURE_2D, tsq->uvtexobjs[0]); + glUploadTex(GL_TEXTURE_2D, gl_bitmap_format, gl_bitmap_type, + uptr, ustride, subtex_x >> xs, subtex_y >> ys, + subtex_w >> xs, subtex_h >> ys, 0); + mpglActiveTexture(GL_TEXTURE2); + glBindTexture(GL_TEXTURE_2D, tsq->uvtexobjs[1]); + glUploadTex(GL_TEXTURE_2D, gl_bitmap_format, gl_bitmap_type, + vptr, vstride, subtex_x >> xs, subtex_y >> ys, + subtex_w >> xs, subtex_h >> ys, 0); + subtex_x = 0; + yptr += subtex_w; + uptr += subtex_w >> xs; + vptr += subtex_w >> xs; + tsq++; + rem_w -= subtex_w; + } + subtex_y = 0; + yptr += subtex_h * ystride - w; + uptr += (subtex_h >> ys) * ustride - (w >> xs); + vptr += (subtex_h >> ys) * vstride - (w >> xs); + texline += texnumx; + rem_h -= subtex_h; + } + mpglActiveTexture(GL_TEXTURE0); + return 0; +} + +static int +draw_frame(uint8_t *src[]) +{ + if (is_yuv) { + mp_msg(MSGT_VO, MSGL_ERR, "[gl_tiled] error: draw_frame called for YV12!\n"); + return 0; + } + ImageData=(unsigned char *)src[0]; + resetTexturePointers(ImageData); + texdirty = 1; + return 0; +} + +static int +query_format(uint32_t format) +{ + int depth; + if (use_yuv && mp_get_chroma_shift(format, NULL, NULL, &depth) && + (depth == 8 || depth == 16 || glYUVLargeRange(use_yuv)) && + (IMGFMT_IS_YUVP16_NE(format) || !IMGFMT_IS_YUVP16(format))) + return VFCAP_CSP_SUPPORTED | VFCAP_CSP_SUPPORTED_BY_HW | VFCAP_OSD | + VFCAP_HWSCALE_UP | VFCAP_HWSCALE_DOWN | VFCAP_ACCEPT_STRIDE; + switch(format) { +#ifdef __APPLE__ + case IMGFMT_RGB32: +#else + case IMGFMT_RGB24: + case IMGFMT_BGR24: +// case IMGFMT_RGB32: +// case IMGFMT_BGR32: +#endif + return VFCAP_CSP_SUPPORTED | VFCAP_CSP_SUPPORTED_BY_HW | VFCAP_OSD; + } + return 0; +} + + +static void +uninit(void) +{ + if ( !vo_config_count ) return; + free(texgrid); + texgrid = NULL; + uninit_mpglcontext(&glctx); +} + +static const opt_t subopts[] = { + {"yuv", OPT_ARG_INT, &use_yuv, int_non_neg}, + {"glfinish", OPT_ARG_BOOL, &use_glFinish, NULL}, + {NULL} +}; + +static int preinit(const char *arg) +{ + enum MPGLType gltype = GLTYPE_X11; + // set defaults +#ifdef CONFIG_GL_WIN32 + gltype = GLTYPE_W32; +#endif + use_yuv = -1; + use_glFinish = 1; + if (subopt_parse(arg, subopts) != 0) { + mp_msg(MSGT_VO, MSGL_FATAL, + "\n-vo gl_tiled command line help:\n" + "Example: mplayer -vo gl_tiled:noglfinish\n" + "\nOptions:\n" + " noglfinish\n" + " Do not call glFinish() before swapping buffers\n" + " yuv=<n>\n" + " 0: use software YUV to RGB conversion.\n" + " 1: use register combiners (nVidia only, for older cards).\n" + " 2: use fragment program.\n" + " 3: use fragment program with gamma correction.\n" + " 4: use fragment program with gamma correction via lookup.\n" + " 5: use ATI-specific method (for older cards).\n" + "\n" ); + return -1; + } + if(!init_mpglcontext(&glctx, gltype)) goto err_out; + if (use_yuv == -1) { +#ifdef CONFIG_GL_WIN32 + if (config_w32(320, 200, 320, 200, VOFLAG_HIDDEN, "", 0) == -1) +#endif +#ifdef CONFIG_GL_X11 + if (config_glx(320, 200, 320, 200, VOFLAG_HIDDEN, "", 0) == -1) +#endif + goto err_out; + if (glctx.setGlWindow(&glctx) == SET_WINDOW_FAILED) + goto err_out; + use_yuv = glAutodetectYUVConversion(); + } + return 0; + +err_out: + uninit(); + return -1; +} + +static int control(uint32_t request, void *data) +{ + switch (request) { + case VOCTRL_PAUSE: + case VOCTRL_RESUME: + int_pause = (request == VOCTRL_PAUSE); + return VO_TRUE; + case VOCTRL_QUERY_FORMAT: + return query_format(*((uint32_t*)data)); + case VOCTRL_GUISUPPORT: + return VO_TRUE; + case VOCTRL_ONTOP: + glctx.ontop(); + return VO_TRUE; + case VOCTRL_FULLSCREEN: + glctx.fullscreen(); + if (glctx.setGlWindow(&glctx) == SET_WINDOW_REINIT) + initGl(vo_dwidth, vo_dheight); + resize(vo_dwidth, vo_dheight); + return VO_TRUE; + case VOCTRL_BORDER: + glctx.border(); + return VO_TRUE; + case VOCTRL_GET_PANSCAN: + return VO_TRUE; + case VOCTRL_SET_PANSCAN: + resize(vo_dwidth, vo_dheight); + return VO_TRUE; +#ifdef CONFIG_GL_X11 + case VOCTRL_SET_EQUALIZER: + { + vf_equalizer_t *eq=data; + return vo_x11_set_equalizer(eq->item, eq->value); + } + case VOCTRL_GET_EQUALIZER: + { + vf_equalizer_t *eq=data; + return vo_x11_get_equalizer(eq->item, &eq->value); + } +#endif + case VOCTRL_UPDATE_SCREENINFO: + glctx.update_xinerama_info(); + return VO_TRUE; + } + return VO_NOTIMPL; +}