Mercurial > mplayer.hg
view gui/app.c @ 33115:c2da7b725fd8
Use appropriate data type uint32_t for 32 bpp bitmap data.
Don't use int. Besides, rename variable holding transparent color.
author | ib |
---|---|
date | Mon, 04 Apr 2011 13:02:56 +0000 |
parents | eabc2472e7eb |
children | f0c2a62e3e89 |
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/* * This file is part of MPlayer. * * MPlayer is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * MPlayer is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with MPlayer; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "app.h" #include "interface.h" #include "skin/font.h" #include "libavutil/common.h" guiItems appMPlayer; static const evName evNames[] = { { evNone, "evNone" }, { evPlay, "evPlay" }, { evStop, "evStop" }, { evPause, "evPause" }, { evPrev, "evPrev" }, { evNext, "evNext" }, { evLoad, "evLoad" }, { evEqualizer, "evEqualizer" }, { evPlayList, "evPlaylist" }, { evExit, "evExit" }, { evIconify, "evIconify" }, { evIncBalance, "evIncBalance" }, // NOTE TO MYSELF: not all of these events { evDecBalance, "evDecBalance" }, // are actually implemented, and update doc { evFullScreen, "evFullScreen" }, { evFName, "evFName" }, { evMovieTime, "evMovieTime" }, { evAbout, "evAbout" }, { evLoadPlay, "evLoadPlay" }, { evPreferences, "evPreferences" }, { evSkinBrowser, "evSkinBrowser" }, { evBackward10sec, "evBackward10sec" }, { evForward10sec, "evForward10sec" }, { evBackward1min, "evBackward1min" }, { evForward1min, "evForward1min" }, { evBackward10min, "evBackward10min" }, { evForward10min, "evForward10min" }, { evIncVolume, "evIncVolume" }, { evDecVolume, "evDecVolume" }, { evMute, "evMute" }, { evIncAudioBufDelay, "evIncAudioBufDelay" }, { evDecAudioBufDelay, "evDecAudioBufDelay" }, { evPlaySwitchToPause, "evPlaySwitchToPause" }, { evPauseSwitchToPlay, "evPauseSwitchToPlay" }, { evNormalSize, "evHalfSize" }, { evNormalSize, "evNormalSize" }, { evDoubleSize, "evDoubleSize" }, { evSetMoviePosition, "evSetMoviePosition" }, { evSetVolume, "evSetVolume" }, { evSetBalance, "evSetBalance" }, { evHelp, "evHelp" }, { evLoadSubtitle, "evLoadSubtitle" }, { evPlayDVD, "evPlayDVD" }, { evPlayVCD, "evPlayVCD" }, { evSetURL, "evSetURL" }, { evLoadAudioFile, "evLoadAudioFile" }, { evDropSubtitle, "evDropSubtitle" }, { evSetAspect, "evSetAspect" } }; static void appClearItem(wItem *item) { bpFree(&item->Bitmap); bpFree(&item->Mask); free(item->label); free(item->text); memset(item, 0, sizeof(*item)); } void appInitStruct(void) { appMPlayer.IndexOfMainItems = -1; appMPlayer.IndexOfBarItems = -1; appMPlayer.IndexOfMenuItems = -1; appMPlayer.sub.x = -1; // NOTE TO MYSELF: is this really necessary? appMPlayer.sub.y = -1; // NOTE TO MYSELF: is this really necessary? } void appFreeStruct(void) { int i; appClearItem(&appMPlayer.main); appMPlayer.mainDecoration = 0; appClearItem(&appMPlayer.sub); appClearItem(&appMPlayer.bar); appMPlayer.barIsPresent = 0; appClearItem(&appMPlayer.menu); appClearItem(&appMPlayer.menuSelected); appMPlayer.menuIsPresent = 0; for (i = 0; i <= appMPlayer.IndexOfMainItems; i++) appClearItem(&appMPlayer.mainItems[i]); for (i = 0; i <= appMPlayer.IndexOfBarItems; i++) appClearItem(&appMPlayer.barItems[i]); for (i = 0; i <= appMPlayer.IndexOfMenuItems; i++) appClearItem(&appMPlayer.menuItems[i]); appInitStruct(); fntFreeFont(); } int appFindMessage(unsigned char *str) { unsigned int i; for (i = 0; i < FF_ARRAY_ELEMS(evNames); i++) if (!strcmp(evNames[i].name, str)) return evNames[i].message; return -1; } void btnModify(int event, float state) { int i; for (i = 0; i <= appMPlayer.IndexOfMainItems; i++) { if (appMPlayer.mainItems[i].message == event) { switch (appMPlayer.mainItems[i].type) { case itButton: appMPlayer.mainItems[i].pressed = (int)state; break; case itPotmeter: case itVPotmeter: case itHPotmeter: if (state < 0.0f) state = 0.0f; if (state > 100.0f) state = 100.0f; appMPlayer.mainItems[i].value = state; break; } } } for (i = 0; i <= appMPlayer.IndexOfBarItems; i++) { if (appMPlayer.barItems[i].message == event) { switch (appMPlayer.barItems[i].type) { case itButton: appMPlayer.barItems[i].pressed = (int)state; break; case itPotmeter: case itVPotmeter: case itHPotmeter: if (state < 0.0f) state = 0.0f; if (state > 100.0f) state = 100.0f; appMPlayer.barItems[i].value = state; break; } } } } void btnSet(int event, int set) { int i; for (i = 0; i <= appMPlayer.IndexOfMainItems; i++) if (appMPlayer.mainItems[i].message == event) appMPlayer.mainItems[i].pressed = set; for (i = 0; i <= appMPlayer.IndexOfBarItems; i++) if (appMPlayer.barItems[i].message == event) appMPlayer.barItems[i].pressed = set; }