annotate gui/app.c @ 33115:c2da7b725fd8

Use appropriate data type uint32_t for 32 bpp bitmap data. Don't use int. Besides, rename variable holding transparent color.
author ib
date Mon, 04 Apr 2011 13:02:56 +0000
parents eabc2472e7eb
children f0c2a62e3e89
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26458
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1 /*
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2 * This file is part of MPlayer.
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3 *
b0a7b35b78d2 Add standard GPL header to individual files.
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4 * MPlayer is free software; you can redistribute it and/or modify
b0a7b35b78d2 Add standard GPL header to individual files.
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5 * it under the terms of the GNU General Public License as published by
b0a7b35b78d2 Add standard GPL header to individual files.
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6 * the Free Software Foundation; either version 2 of the License, or
b0a7b35b78d2 Add standard GPL header to individual files.
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7 * (at your option) any later version.
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8 *
b0a7b35b78d2 Add standard GPL header to individual files.
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9 * MPlayer is distributed in the hope that it will be useful,
b0a7b35b78d2 Add standard GPL header to individual files.
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10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
b0a7b35b78d2 Add standard GPL header to individual files.
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11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
b0a7b35b78d2 Add standard GPL header to individual files.
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12 * GNU General Public License for more details.
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13 *
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14 * You should have received a copy of the GNU General Public License along
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15 * with MPlayer; if not, write to the Free Software Foundation, Inc.,
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16 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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17 */
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18
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19 #include "app.h"
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20
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21 #include "interface.h"
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22 #include "skin/font.h"
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23
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24 #include "libavutil/common.h"
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25
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26 guiItems appMPlayer;
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27
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28 static const evName evNames[] = {
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29 { evNone, "evNone" },
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30 { evPlay, "evPlay" },
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31 { evStop, "evStop" },
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32 { evPause, "evPause" },
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33 { evPrev, "evPrev" },
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34 { evNext, "evNext" },
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35 { evLoad, "evLoad" },
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36 { evEqualizer, "evEqualizer" },
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37 { evPlayList, "evPlaylist" },
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38 { evExit, "evExit" },
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39 { evIconify, "evIconify" },
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40 { evIncBalance, "evIncBalance" }, // NOTE TO MYSELF: not all of these events
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41 { evDecBalance, "evDecBalance" }, // are actually implemented, and update doc
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42 { evFullScreen, "evFullScreen" },
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43 { evFName, "evFName" },
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44 { evMovieTime, "evMovieTime" },
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45 { evAbout, "evAbout" },
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46 { evLoadPlay, "evLoadPlay" },
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47 { evPreferences, "evPreferences" },
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48 { evSkinBrowser, "evSkinBrowser" },
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49 { evBackward10sec, "evBackward10sec" },
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50 { evForward10sec, "evForward10sec" },
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51 { evBackward1min, "evBackward1min" },
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52 { evForward1min, "evForward1min" },
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53 { evBackward10min, "evBackward10min" },
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54 { evForward10min, "evForward10min" },
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55 { evIncVolume, "evIncVolume" },
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56 { evDecVolume, "evDecVolume" },
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57 { evMute, "evMute" },
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58 { evIncAudioBufDelay, "evIncAudioBufDelay" },
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59 { evDecAudioBufDelay, "evDecAudioBufDelay" },
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60 { evPlaySwitchToPause, "evPlaySwitchToPause" },
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61 { evPauseSwitchToPlay, "evPauseSwitchToPlay" },
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62 { evNormalSize, "evHalfSize" },
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63 { evNormalSize, "evNormalSize" },
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64 { evDoubleSize, "evDoubleSize" },
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65 { evSetMoviePosition, "evSetMoviePosition" },
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66 { evSetVolume, "evSetVolume" },
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67 { evSetBalance, "evSetBalance" },
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68 { evHelp, "evHelp" },
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69 { evLoadSubtitle, "evLoadSubtitle" },
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70 { evPlayDVD, "evPlayDVD" },
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71 { evPlayVCD, "evPlayVCD" },
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72 { evSetURL, "evSetURL" },
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73 { evLoadAudioFile, "evLoadAudioFile" },
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74 { evDropSubtitle, "evDropSubtitle" },
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75 { evSetAspect, "evSetAspect" }
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76 };
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77
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78 static void appClearItem(wItem *item)
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79 {
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80 bpFree(&item->Bitmap);
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81 bpFree(&item->Mask);
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82 free(item->label);
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83 free(item->text);
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84 memset(item, 0, sizeof(*item));
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85 }
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86
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87 void appInitStruct(void)
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88 {
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89 appMPlayer.IndexOfMainItems = -1;
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90 appMPlayer.IndexOfBarItems = -1;
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91 appMPlayer.IndexOfMenuItems = -1;
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92
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93 appMPlayer.sub.x = -1; // NOTE TO MYSELF: is this really necessary?
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94 appMPlayer.sub.y = -1; // NOTE TO MYSELF: is this really necessary?
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95 }
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96
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97 void appFreeStruct(void)
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98 {
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99 int i;
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100
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101 appClearItem(&appMPlayer.main);
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102 appMPlayer.mainDecoration = 0;
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103
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104 appClearItem(&appMPlayer.sub);
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105
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106 appClearItem(&appMPlayer.bar);
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107 appMPlayer.barIsPresent = 0;
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108
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109 appClearItem(&appMPlayer.menu);
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110 appClearItem(&appMPlayer.menuSelected);
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111 appMPlayer.menuIsPresent = 0;
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112
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113 for (i = 0; i <= appMPlayer.IndexOfMainItems; i++)
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114 appClearItem(&appMPlayer.mainItems[i]);
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115 for (i = 0; i <= appMPlayer.IndexOfBarItems; i++)
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116 appClearItem(&appMPlayer.barItems[i]);
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117 for (i = 0; i <= appMPlayer.IndexOfMenuItems; i++)
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118 appClearItem(&appMPlayer.menuItems[i]);
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119
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120 appInitStruct();
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121 fntFreeFont();
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122 }
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123
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124 int appFindMessage(unsigned char *str)
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125 {
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126 unsigned int i;
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127
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128 for (i = 0; i < FF_ARRAY_ELEMS(evNames); i++)
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129 if (!strcmp(evNames[i].name, str))
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130 return evNames[i].message;
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131
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132 return -1;
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133 }
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134
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135 void btnModify(int event, float state)
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136 {
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137 int i;
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138
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139 for (i = 0; i <= appMPlayer.IndexOfMainItems; i++) {
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140 if (appMPlayer.mainItems[i].message == event) {
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141 switch (appMPlayer.mainItems[i].type) {
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142 case itButton:
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143 appMPlayer.mainItems[i].pressed = (int)state;
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144 break;
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145
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146 case itPotmeter:
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147 case itVPotmeter:
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148 case itHPotmeter:
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149 if (state < 0.0f)
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150 state = 0.0f;
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151 if (state > 100.0f)
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152 state = 100.0f;
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153 appMPlayer.mainItems[i].value = state;
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154 break;
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155 }
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156 }
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157 }
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158
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159 for (i = 0; i <= appMPlayer.IndexOfBarItems; i++) {
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160 if (appMPlayer.barItems[i].message == event) {
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161 switch (appMPlayer.barItems[i].type) {
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162 case itButton:
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163 appMPlayer.barItems[i].pressed = (int)state;
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164 break;
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165
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166 case itPotmeter:
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167 case itVPotmeter:
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168 case itHPotmeter:
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169 if (state < 0.0f)
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170 state = 0.0f;
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171 if (state > 100.0f)
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172 state = 100.0f;
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173 appMPlayer.barItems[i].value = state;
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174 break;
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175 }
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176 }
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177 }
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178 }
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179
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180 void btnSet(int event, int set)
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181 {
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182 int i;
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183
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184 for (i = 0; i <= appMPlayer.IndexOfMainItems; i++)
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185 if (appMPlayer.mainItems[i].message == event)
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186 appMPlayer.mainItems[i].pressed = set;
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187
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188 for (i = 0; i <= appMPlayer.IndexOfBarItems; i++)
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189 if (appMPlayer.barItems[i].message == event)
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190 appMPlayer.barItems[i].pressed = set;
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191 }