Mercurial > mplayer.hg
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Clarify that the GL_TEXT_FRAGMENT_SHADER_ATI bug workaround is for OSX,Sun, 25 Apr 2010 06:14:25 +0000, by reimar
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Missing gl.h include for SDL backend.Sat, 24 Apr 2010 22:35:39 +0000, by reimar
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Slightly more correct ifdefs for vo_gl2.Sat, 24 Apr 2010 22:34:38 +0000, by reimar
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Add workaroound for yuv=7 mode - does hurt speed but not muchSat, 24 Apr 2010 22:13:57 +0000, by reimar