Mercurial > mplayer.hg
graph
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Implement \frx and \fry (and reimplement \frz) as 3d rotations.Fri, 16 Feb 2007 17:54:47 +0000, by eugeni
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Consistently name z-axis rotation angle "frz".Fri, 16 Feb 2007 17:51:07 +0000, by eugeni
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Move conversions between 16.16, 26.6 fixed point and int, double to separateFri, 16 Feb 2007 17:49:35 +0000, by eugeni